History Main / RingOutBoss

9th Feb '18 2:16:55 AM AnotherDuck
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* ''Franchise/SonicTheHedgehog'':



*** That's Quartz Quadrant, only mechanical and overly industrial in the BadFuture. As for another Sonic example, [[SonicAdvanceTrilogy Toy Kingdom]], where you pretty much evade his attacks, then hit, rinse, and repeat for a couple of minutes or so, trying to knock him into the bottomless pit.

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*** That's Quartz Quadrant, only mechanical and overly industrial in the BadFuture. ** As for another Sonic example, [[SonicAdvanceTrilogy from ''SonicAdvanceTrilogy'', Toy Kingdom]], Kingdom, where you pretty much evade his attacks, then hit, rinse, and repeat for a couple of minutes or so, trying to knock him into the bottomless pit.



* Non boss example: In fourth edition ''TabletopGame/DungeonsAndDragons'', A character can freely move another character one square, with absolutely no way to prevent it.
** The majority of Defender powers are about forcibly moving the enemies around. With proper build, you can do this to ''[[TheJuggernaut the Tarrasque]]''.



* The Warrior from ''VideoGame/PrinceOfPersia2008'' can be defeated only by being knocked him out of the ring or into a trap every time you fight him.

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* ''Franchise/PrinceOfPersia'':
**
The Warrior from ''VideoGame/PrinceOfPersia2008'' can be defeated only by being knocked him out of the ring or into a trap every time you fight him.



* Algol in ''[[VideoGame/SoulSeries Soulcalibur IV]]'' can be defeated normally, but has an AI flaw that causes him to jump off the tower to his doom if you kneel close to the edge of his arena.
** Notably averted with Night Terror in ''Soulcalibur III'' where uniquely of all enemies if you knock him off he just flies back in.

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* Algol Notably averted with Night Terror in ''[[VideoGame/SoulSeries Soulcalibur IV]]'' can be defeated normally, but has an AI flaw that causes him to jump off the tower to his doom if you kneel close to the edge of his arena.
** Notably averted with Night Terror in ''Soulcalibur III''
III]]'' where uniquely of all enemies if you knock him off he just flies back in.
11th Dec '17 3:26:49 PM MegaMarioMan
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* The [[SuperMarioBros Mario series]] has numerous examples.
** Bowser himself in ''[=SMB3=]'' - though projectile attacks can also be used.
** Iggy and Larry from ''Super Mario World'', which you had to knock into the lava on a giant tilting platform.

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* The [[SuperMarioBros [[Franchise/SuperMarioBros Mario series]] has numerous examples.
** Bowser himself in ''[=SMB3=]'' ''VideoGame/SuperMarioBros3'' - though projectile attacks can also be used.
** Iggy and Larry from ''Super Mario World'', ''VideoGame/SuperMarioWorld'', which you had to knock into the lava on a giant tilting platform.



** Zigzagged by the big Bob-Omb in ''Super Mario 64''. He cannot hurt you directly, and if you run into him, he will just throw you further away. However, he may throw you off the mountain, resulting in fall damage and being forced to start the battle over again. At least you presumably found a Spinning Heart before reaching the top; depending on where you are thrown, it's likely that you can also recover to full health.

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** Zigzagged by the big King Bob-Omb in ''Super Mario 64''. He cannot hurt you directly, and if you run into him, he will just throw you further away. However, he may throw you off the mountain, resulting in fall damage and being forced to start the battle over again. At least you presumably found a Spinning Heart before reaching the top; depending on where you are thrown, it's likely that you can also recover to full health.



** The Tower Of Yikk in ''VideoGame/BowsersInsideStory''. There's river on both sides of the field. In order to damage its head, Bowser must punch it into the river while avoiding getting punched in himself.
** Peachs' modified Castle in ''VideoGame/BowsersInsideStory''. During the battle, there will be black holes on both ends of the battlefield, and getting knocked in will cause Bowser or the Castle to take damage. The Castle is protected by a force field which must be removed by punching it into the black hole. It'll also use one of the few {{Always Accurate Attack}}s in the game to knock Bowser in anyway.
** Giant Bowser in VideoGame/MarioAndLuigiDreamTeam. For the first part of the battle, the goal is just to knock him into the lava for more damage, but near the end, you actually have to knock him off in a way similar to the Big Bully fights from Mario 64, with Luigi spinning with his hammer and trying to ram away Bowser spinning in his shell.
** Earthwake in VideoGame/MarioAndLuigiDreamTeam. Has StoneWall level defences, but is defeated by you hammering it backwards off the edge of the island and into the ocean, which gives you the chance to repeatedly smash its head in. Same concept was also done in MarioAndLuigiBowsersInsideStory with the Tower of Yikk. Both also try to knock the main character into the water at the other end for massive damage too, but they rarely if ever actually succeed (the former is more likely to just kill Luigi before he gets there and the latter is very easy to avoid in general).

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** ''VideoGame/MarioAndLuigiBowsersInsideStory'':
***
The Tower Of Yikk in ''VideoGame/BowsersInsideStory''. Yikk. There's a river on both sides of the field. In order to damage its head, Bowser must punch it into the river while avoiding getting punched in himself.
** *** Peachs' modified Castle in ''VideoGame/BowsersInsideStory''.Castle. During the battle, there will be black holes on both ends of the battlefield, and getting knocked in will cause Bowser or the Castle to take damage. The Castle is protected by a force field which must be removed by punching it into the black hole. It'll also use one of the few {{Always Accurate Attack}}s in the game to knock Bowser in anyway.
** ''VideoGame/MarioAndLuigiDreamTeam'':
*** Earthwake has StoneWall level defences, but is defeated by you hammering it backwards off the edge of the island and into the ocean, which gives you the chance to repeatedly smash its head in, similarly to the aforementioned Tower of Yikk.
***
Giant Bowser in VideoGame/MarioAndLuigiDreamTeam. Bowser. For the first part of the battle, the goal is just to knock him into the lava for more damage, but near the end, you actually have to knock him off in a way similar to the Big Bully fights from ''Super Mario 64, 64'', with Luigi spinning with his hammer and trying to ram away Bowser spinning in his shell.
** Earthwake in VideoGame/MarioAndLuigiDreamTeam. Has StoneWall level defences, but is defeated by you hammering it backwards off the edge of the island and into the ocean, which gives you the chance to repeatedly smash its head in. Same concept was also done in MarioAndLuigiBowsersInsideStory with the Tower of Yikk. Both also try to knock the main character into the water at the other end for massive damage too, but they rarely if ever actually succeed (the former is more likely to just kill Luigi before he gets there and the latter is very easy to avoid in general).
shell.
12th Sep '17 12:35:25 AM bt8257
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* Type 2 relies on a bit more force, and actually picking up, carrying and throwing/dropping the boss into the deadly substance or obstacle.

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* Type 2 relies on a bit more on force, and actually picking up, carrying and throwing/dropping the boss into the deadly substance or obstacle.
23rd Apr '17 5:44:38 PM FireCrawler2002
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* Inverted in ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand3'', where the bosses try to throw you out of the arena while you fight them normally.
15th Apr '17 5:33:21 PM nombretomado
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** SonicCD does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.

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** SonicCD ''VideoGame/SonicCD'' does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.
15th Feb '17 6:42:42 PM bt8257
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There are two types of this boss:

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There are two types of this boss:this:



A subtrope of ConvenientWeaknessPlacement, and very much a subtrope of RingOut, as that is the aim in one of these battles--albeit often with a foe who can come back a few times before being killed. Related to BossArenaIdiocy, as it's only due to the dangerous and (for the enemy) stupid design of their battle arena that they can even be killed at all.

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A subtrope SubTrope of ConvenientWeaknessPlacement, and very much a subtrope of RingOut, as that is the aim in one of these battles--albeit often with a foe who can come back a few times before being killed. Related to BossArenaIdiocy, as it's only due to the dangerous and (for the enemy) stupid design of their battle arena that they can even be killed at all.
15th Sep '16 5:38:58 PM Dravencour
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* All of the Bowser fights in ''VideoGame/SuperMario64'' are type 2 that resemble type 1 fights. You have to avoid throwing Bowser off the cliff, but rather throw him into the bombs surrounding said cliff.

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* All of the Bowser fights in ''VideoGame/SuperMario64'' are type 2 that resemble type 1 fights. You have to avoid throwing Bowser off the cliff, cliff (as he will just jump right back into the arena), but rather throw him into the bombs surrounding said cliff.
15th Sep '16 5:37:15 PM Dravencour
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* In ''VideoGame/TheMatrixPathOfNeo'', in your first fight with Agent Smith he's invincible (as you are not yet "The One"), so you need to throw him into the path of a speeding subway car to beat him.

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* In ''VideoGame/TheMatrixPathOfNeo'', in your first fight with Agent Smith Smith, he's invincible (as you are not yet "The One"), so you need to throw him into the path of a speeding subway car to beat him.him, just as Neo did in the first movie.
12th Sep '16 1:41:44 PM Dreadjaws
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* This is the way to defeat Rhino in pretty much every Spider-Man game where he shows up as a boss. You have to wait until he charges at you and jump out of the way so he crashes into something that harms him.
14th Jun '16 1:01:44 AM erforce
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* Belcha, the first boss of ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', is a large barrel which must be pushed into a lower portion of the floor at the end of his room. You don't have the leverage or strength to do so, and thus you must feed him beetles that occasionally fall from the ceiling - Belcha's [[MeaningfulName belches]] steadily push him backwards whenever he eats one. Curiously the pit contains no hazards of its own and is no deeper than Belcha is tall. Considering Belcha's lack of mobility, however, the poor chap will never escape his comitragically small ditch.

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* Belcha, the first boss of ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', is a large barrel which must be pushed into a lower portion of the floor at the end of his room. You don't have the leverage or strength to do so, and thus you must feed him beetles that occasionally fall from the ceiling - Belcha's [[MeaningfulName belches]] steadily push him backwards whenever he eats one. Curiously the pit contains no hazards of its own and is no deeper than Belcha is tall. Considering Belcha's lack of mobility, however, the poor chap will never escape his comitragically small ditch.



* The fight against Papes in ''TheLegendaryStarfy'' features this. Papes uses a big shield, so Starfy has to spin at him until he drops out of the pool of water in the middle of the room and hits a spiked wall. Doing this fight two-player allows one character to spin from the front and the other from the back, so it is theoretically possible to beat him without the ring out.

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* The fight against Papes in ''TheLegendaryStarfy'' ''VideoGame/TheLegendaryStarfy'' features this. Papes uses a big shield, so Starfy has to spin at him until he drops out of the pool of water in the middle of the room and hits a spiked wall. Doing this fight two-player allows one character to spin from the front and the other from the back, so it is theoretically possible to beat him without the ring out.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the first phase of the final battle with [[TheHeavy Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground and spear him through the chest with your Finishing move.
** An earlier case would be Scervo, the [[NinjaPirateZombieRobot robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.

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* ''Franchise/TheLegendOfZelda''
**
''VideoGame/TheLegendOfZeldaSkywardSword'' has the first phase of the final battle with [[TheHeavy Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground and spear him through the chest with your Finishing move.
** *** An earlier case would be Scervo, the [[NinjaPirateZombieRobot robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.



* Dangoro from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.

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* ''Franchise/TheLegendOfZelda''
**
Dangoro from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RingOutBoss