History Main / RingOutBoss

23rd Apr '17 5:44:38 PM FireCrawler2002
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* Inverted in ''VideoGame/WarioLandII'' and ''VideoGame/WarioLand3'', where the bosses try to throw you out of the arena while you fight them normally.
15th Apr '17 5:33:21 PM nombretomado
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** SonicCD does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.

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** SonicCD ''VideoGame/SonicCD'' does this kind of boss slightly differently- the boss of Quartz Quadrant is stationary and more or less invulnerable to Sonic's attacks- instead, his platform slowly wears away on the conveyor belt floor.
15th Feb '17 6:42:42 PM bt8257
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There are two types of this boss:

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There are two types of this boss:this:



A subtrope of ConvenientWeaknessPlacement, and very much a subtrope of RingOut, as that is the aim in one of these battles--albeit often with a foe who can come back a few times before being killed. Related to BossArenaIdiocy, as it's only due to the dangerous and (for the enemy) stupid design of their battle arena that they can even be killed at all.

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A subtrope SubTrope of ConvenientWeaknessPlacement, and very much a subtrope of RingOut, as that is the aim in one of these battles--albeit often with a foe who can come back a few times before being killed. Related to BossArenaIdiocy, as it's only due to the dangerous and (for the enemy) stupid design of their battle arena that they can even be killed at all.
15th Sep '16 5:38:58 PM Dravencour
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* All of the Bowser fights in ''VideoGame/SuperMario64'' are type 2 that resemble type 1 fights. You have to avoid throwing Bowser off the cliff, but rather throw him into the bombs surrounding said cliff.

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* All of the Bowser fights in ''VideoGame/SuperMario64'' are type 2 that resemble type 1 fights. You have to avoid throwing Bowser off the cliff, cliff (as he will just jump right back into the arena), but rather throw him into the bombs surrounding said cliff.
15th Sep '16 5:37:15 PM Dravencour
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* In ''VideoGame/TheMatrixPathOfNeo'', in your first fight with Agent Smith he's invincible (as you are not yet "The One"), so you need to throw him into the path of a speeding subway car to beat him.

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* In ''VideoGame/TheMatrixPathOfNeo'', in your first fight with Agent Smith Smith, he's invincible (as you are not yet "The One"), so you need to throw him into the path of a speeding subway car to beat him.him, just as Neo did in the first movie.
12th Sep '16 1:41:44 PM Dreadjaws
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* This is the way to defeat Rhino in pretty much every Spider-Man game where he shows up as a boss. You have to wait until he charges at you and jump out of the way so he crashes into something that harms him.
14th Jun '16 1:01:44 AM erforce
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* Belcha, the first boss of ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', is a large barrel which must be pushed into a lower portion of the floor at the end of his room. You don't have the leverage or strength to do so, and thus you must feed him beetles that occasionally fall from the ceiling - Belcha's [[MeaningfulName belches]] steadily push him backwards whenever he eats one. Curiously the pit contains no hazards of its own and is no deeper than Belcha is tall. Considering Belcha's lack of mobility, however, the poor chap will never escape his comitragically small ditch.

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* Belcha, the first boss of ''[[VideoGame/DonkeyKongCountry Donkey Kong Country 3: Dixie Kong's Double Trouble]]'', ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'', is a large barrel which must be pushed into a lower portion of the floor at the end of his room. You don't have the leverage or strength to do so, and thus you must feed him beetles that occasionally fall from the ceiling - Belcha's [[MeaningfulName belches]] steadily push him backwards whenever he eats one. Curiously the pit contains no hazards of its own and is no deeper than Belcha is tall. Considering Belcha's lack of mobility, however, the poor chap will never escape his comitragically small ditch.



* The fight against Papes in ''TheLegendaryStarfy'' features this. Papes uses a big shield, so Starfy has to spin at him until he drops out of the pool of water in the middle of the room and hits a spiked wall. Doing this fight two-player allows one character to spin from the front and the other from the back, so it is theoretically possible to beat him without the ring out.

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* The fight against Papes in ''TheLegendaryStarfy'' ''VideoGame/TheLegendaryStarfy'' features this. Papes uses a big shield, so Starfy has to spin at him until he drops out of the pool of water in the middle of the room and hits a spiked wall. Doing this fight two-player allows one character to spin from the front and the other from the back, so it is theoretically possible to beat him without the ring out.



* ''VideoGame/TheLegendOfZeldaSkywardSword'' has the first phase of the final battle with [[TheHeavy Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground and spear him through the chest with your Finishing move.
** An earlier case would be Scervo, the [[NinjaPirateZombieRobot robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.

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* ''Franchise/TheLegendOfZelda''
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''VideoGame/TheLegendOfZeldaSkywardSword'' has the first phase of the final battle with [[TheHeavy Ghirahim]]-he creates an aerial arena for you and he to fight on, and as can be imagined, you need to knock him to the ground and spear him through the chest with your Finishing move.
** *** An earlier case would be Scervo, the [[NinjaPirateZombieRobot robot pirate]] miniboss of the Sandship, who is fought on a narrow gangplank and must be gradually pushed back by your sword attacks until he falls off of it.



* Dangoro from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.

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* ''Franchise/TheLegendOfZelda''
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Dangoro from ''VideoGame/TheLegendOfZeldaTwilightPrincess''.
12th Mar '16 11:13:58 PM ladytanuki
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Added DiffLines:

** An inversion occurs in ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'': the boss of the House of Gales is incapable of damaging ''you'' except by knocking you off of the [[PlatformBattle platform you're standing on]].
5th Feb '16 6:29:31 PM nombretomado
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* In the ''Film/{{Batman}}'' ArcadeGame, every battle against Jack Napier/The Joker involves knocking him backward until he falls into toxic waste, drops into a pit, or plummets off Gotham Cathedral.

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* In the ''Film/{{Batman}}'' ArcadeGame, UsefulNotes/ArcadeGame, every battle against Jack Napier/The Joker involves knocking him backward until he falls into toxic waste, drops into a pit, or plummets off Gotham Cathedral.
25th Jan '16 1:09:52 AM Dravencour
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* The GR-666 boss in ''VideoGame/{{Broforce}}'' has a lifebar much like other bosses, but bringing it down won't kill the boss -- he'll get back up with a fully refilled bar again. The only way to kill him is to send him over the edge of the map to his doom.
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