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* ''Series/Gladiators2024'':
** The "Duel" challenge puts a contender on a small podium, raised several feet above the mat, armed with a pugil stick. A Gladiator with a pugil stick stands on an adjacent podium. They try to knock each other off the podiums before time runs out. If someone falls, or steps on the other podium, they've lost.
** "The Edge" is a one-on-one challenge that pits a contestant against a Gladiator on a framework of narrow beams 30 feet above a net. Points are scored by repeatedly crossing from one side to the other and back before time runs out, but if a contender falls off, it's all over. If a Gladiator falls, the contender doesn't automatically win - they still need to cross to score their points.
** "Collision" has a variation - any contestant the Gladiators can knock off the bridge has lost. This time it doesn't work both ways, as the Gladiators themselves aren't on the bridge.
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* The Japanese UsefulNotes/MegaDrive game ''VideoGame/AahHarimanda'' is all about sumo wrestling, and, well, the goal is to get the opponent out of the ring.

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* The Japanese UsefulNotes/MegaDrive Platform/MegaDrive game ''VideoGame/AahHarimanda'' is all about sumo wrestling, and, well, the goal is to get the opponent out of the ring.



** Its port for the UsefulNotes/GameBoy, considering that it was on a 2D instead of a 3D plane, handled the concept rather uniquely: both fighters can get knocked into either side of the arena up to three times, as indicated by how many arrows are remaining near their portrait. If they take a fourth hit at the very edge...

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** Its port for the UsefulNotes/GameBoy, Platform/GameBoy, considering that it was on a 2D instead of a 3D plane, handled the concept rather uniquely: both fighters can get knocked into either side of the arena up to three times, as indicated by how many arrows are remaining near their portrait. If they take a fourth hit at the very edge...



* Capcom's ''VideoGame/StarGladiator'' has this -- and the UsefulNotes/PlayStation version has an option to turn it off!

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* Capcom's ''VideoGame/StarGladiator'' has this -- and the UsefulNotes/PlayStation Platform/PlayStation version has an option to turn it off!
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* The main objective in each stage of ''{{VideoGame/Motos}}'' is to make all the enemies fall off the stage by bumping into them and pushing them off the edge. All the while, you have to avoid getting pushed off yourself.
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* {{Averted|Trope}} in falls count anywhere matches, where pinfalls and submissions outside the ring still count.
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* {{Inverted|Trope}} with steel cage matches, as one of the ways to win such a match is to ''escape'' the cage. Sometimes, escaping through the entrance gate is an option, but it's generally considered [[RuleOfCool much cooler]] when the gate is padlocked after the wrestlers enter and the only way to escape is to ''climb'' the cage. There have been several instances throughout the history of the sport where one wrestler, typically a WrestlingMonster, threw his opponent through the wall of the cage, giving that wrestler the victory. (This is generally done to keep the monster looking strong while his opponent gains the victory.)

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* {{Inverted|Trope}} with steel cage matches, as one of the ways to win such a match is to ''escape'' the cage. Sometimes, escaping through the entrance gate is an option, but it's generally considered [[RuleOfCool much cooler]] when the gate is padlocked after the wrestlers enter and the only way to escape is to ''climb'' the cage. There have been several instances throughout the history of the sport where one wrestler, typically a WrestlingMonster, threw his opponent through the wall of the cage, giving that wrestler the victory. (This is generally done to keep the monster looking strong while his opponent gains the victory.) )[[note]]This is also how Vince Russo became WCW world champ, Wrestling/{{Goldberg}} threw him right through the cage and to the floor[[/note]]

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deliberately redlinking games without pages and crosswicking Save The Light


* The Japanese UsefulNotes/MegaDrive game ''Aah Harimanda'' is all about sumo wrestling, and, well, the goal is to get the opponent out of the ring.

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* The Japanese UsefulNotes/MegaDrive game ''Aah Harimanda'' ''VideoGame/AahHarimanda'' is all about sumo wrestling, and, well, the goal is to get the opponent out of the ring.



* In ''Caveman Ugh-Lympics'', you can defeat your opponent in the Clubbing event one of two ways: beating them senseless, or pushing them toward the cliff edge. Hitting the opponent with repeated low strikes causes them to grab their foot and hop backwards a few steps. If they get pushed all the way back, the cliff edge breaks off, and they fall down.

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* In ''Caveman Ugh-Lympics'', ''[[VideoGame/CavemanUghLympics Caveman Ugh-Lympics]]'', you can defeat your opponent in the Clubbing event one of two ways: beating them senseless, or pushing them toward the cliff edge. Hitting the opponent with repeated low strikes causes them to grab their foot and hop backwards a few steps. If they get pushed all the way back, the cliff edge breaks off, and they fall down.


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* In ''VideoGame/SaveTheLight'', sometimes battle is initiated with ledges on the sides of the arena, and several attacks cause {{knockback}}. Player characters pushed off these ledges take some damage and sometimes get a status ailment (burn if they fall in lava, cold if they fall in ice water) before [[NonLethalBottomlessPits teleporting back up to where they started]]. Enemies ''die instantly'', even if they aren't falling into a pit, which is why a lot of tougher enemies [[ImmuneToFlinching can't be knocked back]], but Smoky Quartz's main attack can easily [[BlowYouAway blow them away]] with gusty winds.

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* This is how King Hippo is [=KOed=] in ''VideoGame/PunchOut Wii''. He has so much health that the player only has to KO him once, at which point he falls out of the ring on his own.

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* This is how King Hippo is [=KOed=] in ''VideoGame/PunchOut Wii''. He has so much health that the player only has to KO him once, at which point he falls out of the ring on his own. This is actually in keeping with the real rules for boxing. (King Hippo also only needs to be knocked down once in the NES version, but there he simply falls onto the ropes and doesn't get up before the ten-count.)


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* ''VideoGame/{{Yakuza}}'' has this for one of the underground tournaments. Like in ''Def Jam'' above, you need to break the walls with either your weapon or your opponent's body first.
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* The ring out is a standard part of the professional wrestling ruleset. Particularly inverted in Wrestling/{{WCW}}, which had an odd rule was in play where throwing your opponent over the top rope constituted a disqualification ''loss''. This was not very popular, although it had some uses for story scenarios. This descends from the NWA's rulebook (see below).
* The Battle Royal, where you must toss your opponents out of the ring (over the top rope only) to win. And there are a lot of variations on it (WWE's ''Royal Rumble'', where the entrants enter in sequence, is probably the most well known). In normal matches, on the other hand, a wrestler who's out of the ring for a 10 count — 20 in Japan — (regardless of whether he went over the top rope) is counted out and loses.
* {{Inverted|Trope}} with steel cage matches, as one of the ways to win such a match is to ''escape'' the cage. Sometimes, escaping through the entrance gate is an option, but it's generally considered [[RuleOfCool much cooler]] when the gate is padlocked after the wrestlers enter and the only way to escape is to ''climb'' the cage. There have been several instances throughout the history of the sport where one wrestler, typically a WrestlingMonster, will throw his opponent through the wall of the cage, giving that wrestler the victory. (This is generally done to keep the monster looking strong while his opponent gains the victory.)
* Also inverted in the sense that getting ''yourself'' to touch the ropes (however slightly) is a common way to counter a submission hold, as the opponent has a 5 count to let go or be disqualified.

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* The ring out is a standard part of the professional wrestling ruleset. Particularly inverted in Wrestling/{{WCW}}, which had an odd rule was in play where throwing your opponent over the top rope constituted a disqualification ''loss''. This was not very popular, although it had some uses for story scenarios. This descends from the NWA's rulebook (see below).
* The Battle Royal, where you must toss your opponents out of the ring (over the top rope only) to win. And there are a lot of variations on it (WWE's ''Royal Rumble'', where the entrants enter in sequence, is probably the most well known). In normal matches, on the other hand, a wrestler who's out of the ring for a 10 count — 20 (20 in Japan — (regardless Japan), regardless of whether he went over the top rope) rope, is counted out and loses.
* {{Inverted|Trope}} with steel cage matches, as one of the ways to win such a match is to ''escape'' the cage. Sometimes, escaping through the entrance gate is an option, but it's generally considered [[RuleOfCool much cooler]] when the gate is padlocked after the wrestlers enter and the only way to escape is to ''climb'' the cage. There have been several instances throughout the history of the sport where one wrestler, typically a WrestlingMonster, will throw threw his opponent through the wall of the cage, giving that wrestler the victory. (This is generally done to keep the monster looking strong while his opponent gains the victory.)
* Also inverted in the sense that getting ''yourself'' to touch the ropes (however slightly) is a common way to counter a submission hold, as the hold (the opponent has a 5 count to let go or be disqualified.disqualified). Pin counts are also stopped if any part of you is touching or under the ropes.



* Largely ignoring such was/[[{{Revival}} is]] trademark of Wrestling/{{FMW}} and [[FollowTheLeader its various imitators]]. {{Enforc|edTrope}}ing this ruling was one of the main motivations of Drew Gulak's campaign for a better Wrestling/{{CZW}} and even after that lost steam Cherry Bomb {{Invoked|Trope}} it to try and cut a [[BatFamilyCrossover mandatory]] Wrestling/{{WSU}} Title defense of hers short, only it was almost immediately [[DefiedTrope revoked]] by Wrestling/SamiCallihan, determined to make sure such a thing never took hold in the company.

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* Largely ignoring such this trope was/[[{{Revival}} is]] the trademark of Wrestling/{{FMW}} and [[FollowTheLeader its various imitators]]. {{Enforc|edTrope}}ing this ruling was one of the main motivations of Drew Gulak's campaign for a better Wrestling/{{CZW}} Wrestling/{{CZW}}, and even after that lost steam steam, Cherry Bomb {{Invoked|Trope}} {{invoked|Trope}} it to try and cut a [[BatFamilyCrossover mandatory]] Wrestling/{{WSU}} Title defense of hers short, only it was almost immediately [[DefiedTrope revoked]] by Wrestling/SamiCallihan, determined to make sure such a thing never took hold in the company.

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** ''VideoGame/SuperMarioParty'': The minigame Soak or Croak has the four players run around an arena located inside a water fountain. Each player is equipped with a water gun that they can fire at their opponents to push them away, but it can only hold a limited amount of water, and must be reloaded by shaking the Joy-Con. Any players that get pushed out of the fountain are eliminated, and the last player standing wins.



* The bosses of Castles 1 and 7 in ''VideoGame/SuperMarioWorld'' can only be defeated by knocking them off the platform into the surrounding LavaPit.
** Similarly, Bullies and Big Bullies in ''Super Mario 64 (DS)'' can only be defeated in the same way.
** Inverted in ''VideoGame/SuperMario64'' with Big Bob-omb. Throwing him off his mountain will restart the battle from the beginning.

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* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioWorld'':
The bosses of Castles 1 and 7 in ''VideoGame/SuperMarioWorld'' can only be defeated by knocking them off the platform into the surrounding LavaPit.
** Similarly, ''VideoGame/SuperMario64'':
***
Bullies and Big Bullies in ''Super Mario 64 (DS)'' can only be defeated in the same way.
** *** Inverted in ''VideoGame/SuperMario64'' with Big Bob-omb. Throwing him off his mountain will restart the battle from the beginning.



* ''VideoGame/VirtuaFighter''. Beginning with ''Virtua Fighter 4'', several stages have had walls that you can smash your opponent through (or you can vault your opponent over it). In the first few installments, before EdgeGravity, it was very easy to ring yourself out by mistake (''Virtua Fighter 3'' was the first with partially walled arenas, but hose walls were not breakable).

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* ''VideoGame/VirtuaFighter''. ''VideoGame/VirtuaFighter'':
**
Beginning with ''Virtua Fighter 4'', several stages have had walls that you can smash your opponent through (or you can vault your opponent over it). In the first few installments, before EdgeGravity, it was very easy to ring yourself out by mistake (''Virtua Fighter 3'' was the first with partially walled arenas, but hose walls were not breakable).



* ''Manga/YuYuHakusho Dark Tournament'' has this. Unlike in the anime example above, it's an instant out.

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* %%* ''Manga/YuYuHakusho Dark Tournament'' has this. Unlike in the anime example above, anime, it's an instant out.
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* The ''VideoGame/{{Tekken}}'' franchise typically doesn't do ring outs, featuring endless arenas or ones with explicit walls, but the fight with NANCY-MI847J in ''Tekken 6'' has a destructable floor which is an instant KO for you if you ever fall through.

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* The ''VideoGame/{{Tekken}}'' franchise typically doesn't do ring outs, featuring endless arenas or ones with explicit walls, but the fight with NANCY-MI847J [=NANCY-MI847J=] in ''Tekken 6'' has a destructable floor which is an instant KO for you if you ever fall through.
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** ''VideoGame/MarioPartyStarRush'':
*** In Roller Revenge, the players must avoid falling from a platform atop a large structure. Players can try to push their opponents off the edge. Complicating this are four Spikes that throw Spike Bars that roll across the platform that cause anyone who touches them to get sent flying. While this minigame gives each player three "lives", once time expires, ties will be broken by whoever has the most.
*** Bowser's Power Bomb places players atop a platform floating in the sky, and challenges them to stay atop it without falling off. They can punch their opponents to try and push them off, but the real trouble comes from Bowser, who throws Bob-ombs onto the platform that explode and cause it to violently rock in different directions. Any players that fail to last through the 30-second timer will lose, and if the minigame shows up during a Coinathlon, they will lose some of their progress on the track.
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** ''VideoGame/MarioParty10'':
*** Cliffside Crisis places players on the side of a cliff, standing atop some Bomps protruding out from the sides. Players must do their best to avoid falling, either by ensuring that the Bomps don't retract into the cliffside beneath their feet, or push them off the edge.
*** Bouncy Brawl takes place on a giant trampoline floating in the sky. Players have to push their rivals off the edge to make them fall. They can use a spin attack to increase the power of which they can push their opponents, but if they spin too much, they will become dizzy, leaving them wide open for their opponents to attack them.
*** Platform Push places the players on a small island in the middle of a poison river. They can punch and kick their rivals to try and push them into the poison. As the minigame goes on, the platforms making up the island gradually sink into the poison, giving players less room to work with.
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* ''Anime/DragonBallZ'' video games will sometimes use this on the World Tournament Arena stage. The ''VideoGame/DragonBallZBudokai'' games represented it as an InvisibleWall around the ring, and being knocked into it was an instant defeat even if the fighter was in mid-air at the time. ''Budokai Tenkaichi'' was more forgiving and anime-accurate, letting players fight outside the ring as long as they didn't touch any solid surface except the arena floor. Finally, some games like ''VideoGame/DragonBallXenoverse'' do away with the concept entirely, presumably with the HandWave that their KiManipulation skills let them avoid touching out-of-bounds areas.

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* ''Anime/DragonBallZ'' video games will sometimes use this on the World Tournament Arena stage. The ''VideoGame/DragonBallZBudokai'' games represented it as an InvisibleWall around the ring, and being knocked into it was an instant defeat even if the fighter was in mid-air at the time. ''Budokai Tenkaichi'' was The ''VideoGame/DragonBallZBudokaiTenkaichi'' games were more forgiving and anime-accurate, letting players fight outside the ring as long as they didn't touch any solid surface except the arena floor. Finally, some games like ''VideoGame/DragonBallXenoverse'' do away with the concept entirely, presumably with the HandWave that their KiManipulation skills let them avoid touching out-of-bounds areas.
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* ''VideoGame/FightingVipers'' played with it, as all of its stages were walled off, but a sufficiently strong blow would send the opponent right through the wall and out. However, said blow would also knock out the opponent ''before'' they crashed into the wall, meaning that the ring out isn't what would make them lose the fight.

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* ''VideoGame/FightingVipers'' played with it, as all of its stages were walled off, but a sufficiently strong blow would send the opponent right through the wall and out. However, said blow would also knock out the opponent ''before'' they crashed into the wall, meaning that the ring out ring-out isn't really what would make makes them lose the fight.
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* ''VideoGame/FightingVipers'' played with it, as all of its stages were walled off, but a sufficiently strong blow would send the opponent right through the wall and out.

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* ''VideoGame/FightingVipers'' played with it, as all of its stages were walled off, but a sufficiently strong blow would send the opponent right through the wall and out. However, said blow would also knock out the opponent ''before'' they crashed into the wall, meaning that the ring out isn't what would make them lose the fight.
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** ''VideoGame/MarioParty1'' and 'VideoGame/MarioParty2'' have Bumper Balls, a mini-game that can only be won by forcing opponents off the circular playing field, eliminating them.

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** ''VideoGame/MarioParty1'' and 'VideoGame/MarioParty2'' ''VideoGame/MarioParty2'' have Bumper Balls, a mini-game that can only be won by forcing opponents off the circular playing field, eliminating them.

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Natter-y subbullet. If they qualify, they should have their own entries.


** Given the popularity of ''Super Smash Bros.'', there are [[FollowTheLeader many]], ''[[FromClonesToGenre many]]'' other games following the same basic formula. ''VideoGame/RivalsOfAether'', ''VideoGame/{{Brawlhalla}}'', ''VideoGame/{{Multiversus}}''… you know what? See the PlatformFighter page for more details — we would be here all day if we tried to make a comprehensive list here. (''VideoGame/PlayStationAllStarsBattleRoyale'' is an exception; while Ring Outs are possible in a handful of that game's stages, the main way of scoring [=KOs=] in that game is to charge up and unleash [[LimitBreak Super Moves]].)
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Dewicking Bonus Boss. Not enough context to tell which version of the trope this is.


* The ''VideoGame/{{Tekken}}'' franchise typically doesn't do ring outs, featuring endless arenas or ones with explicit walls, but the fight with [[BonusBoss NANCY-MI847J]] in ''Tekken 6'' has a destructable floor which is an instant KO for you if you ever fall through.

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* The ''VideoGame/{{Tekken}}'' franchise typically doesn't do ring outs, featuring endless arenas or ones with explicit walls, but the fight with [[BonusBoss NANCY-MI847J]] NANCY-MI847J in ''Tekken 6'' has a destructable floor which is an instant KO for you if you ever fall through.
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Crosswicking

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** ''VideoGame/MarioParty9'':
*** Magma Mayhem places the players atop a platform hanging from a chain above a sea of lava. The objective is to be the last player standing by attacking the other players to push them off the edge. Complicating matters is the fact that the players can weigh down sides of the platform depending on where they are standing.
*** Bomb Barge places the players on a raft floating down a poisonous river with Bob-ombs raining onto it. Any players that fall off the raft are eliminated, and they can kick the Bob-ombs into their opponents to this end.
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* In ''Fanfic/BoldoresAndBoomsticks'', Yang loses her championship match against Lucario when she misses with a punch and realizes too late that she's going TooFastToStop, flying past him and over the boundary line.

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