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* ''VideoGame/YuGiOhMasterDuel'' has a Duel Pass which runs for roughly 2 1/2 month cycles. The basic pass grants 300 Gems, an assortment of Craft Points, and an Icon, up to Tier 75. Players can upgrade to a Gold Duel Pass for 700 Gems, which grants 700 Gems (thus refunding its cost), more Craft Points, a Wallpaper, and a Mate.

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* ''VideoGame/YuGiOhMasterDuel'' has a Duel Pass which runs for roughly 2 1/2 month cycles. The basic pass grants 300 Gems, an assortment of Craft Points, and an Icon, up to Tier 75. Players can upgrade to a Gold Duel Pass for 700 Gems, which grants 700 Gems (thus refunding its cost), more Craft Points, a Wallpaper, and a Mate.Mate, up to Tier 100.
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* ''TabletopGame/PokemonTradingCardGame Live'' has a standard Battle Pass which rotates each time a major expansion is released for the ''Pokémon TCG''. Rewards include booster packs, cards and cosmetics from the standard Battle Pass, and the game offers an upgrade to a Premium Battle Pass for 600 Crystals that grants more cards and boxes while also giving Crystals back. The Premium Pass itself has an upgrade for 1500 Crystal that unlocks the Premium Pass and also grants 15 tiers instantly.


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* ''VideoGame/YuGiOhMasterDuel'' has a Duel Pass which runs for roughly 2 1/2 month cycles. The basic pass grants 300 Gems, an assortment of Craft Points, and an Icon, up to Tier 75. Players can upgrade to a Gold Duel Pass for 700 Gems, which grants 700 Gems (thus refunding its cost), more Craft Points, a Wallpaper, and a Mate.
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Rewards Passes are also [[TemporaryOnlineContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, and thus serving as a UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then many Rewards Passes permit directly purchasing levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.

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Rewards Passes are also [[TemporaryOnlineContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, and thus serving as a UsefulNotes/{{Revenue MediaNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then many Rewards Passes permit directly purchasing levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.
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* UsefulNotes/XboxOne: The Game Pass subscription has a Rewards Pass-esque system called "Quests" - daily, weekly, and monthly tasks which allows subscribers to earn Microsoft Rewards Points and redeem them on real world items, like gift cards for the Xbox Store or an Xbox Live Gold subscription (among other things). The Windows 10 version of Game Pass also has these features.

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* UsefulNotes/XboxOne: Platform/XboxOne: The Game Pass subscription has a Rewards Pass-esque system called "Quests" - daily, weekly, and monthly tasks which allows subscribers to earn Microsoft Rewards Points and redeem them on real world items, like gift cards for the Xbox Store or an Xbox Live Gold subscription (among other things). The Windows 10 version of Game Pass also has these features.
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Rewards Passes are also [[PermanentlyMissableContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, and thus serving as a UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then many Rewards Passes permit directly purchasing levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.

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Rewards Passes are also [[PermanentlyMissableContent [[TemporaryOnlineContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, and thus serving as a UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then many Rewards Passes permit directly purchasing levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.
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* ''VideoGame/PathOfExile'':
** Challenges system is essentially a free pass - every league (season) comes with a list of tasks, ranging from very easy to extremely hard, and players are rewarded with exclusive cosmetics for completing enough of them.
** Kirac's Vault Pass is purchased, tied to completion of endgame maps, and rewards exclusive skins and [[LootBox mystery boxes]] with random older cosmetics. It also has a free track that rewards in-game consumables.
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* ''VideoGame/DeepRockGalactic'' introduced "Performance Passes" when it switched from regular content updates every four months or so to beefier bi-yearly expansions, starting with "Season 01: Rival Incursion." Unlike most other games, ''DRG''[='s=] Performance Pass is completely free for all players, and after a season ends, everything in its Performance Pass will continue to be available through existing loot systems: the in-game accessory shop, recoverable Lost Packs and Cargo Crates that randomly spawn in caves, and Cosmetic Matrix Cores earned through assignments. Instead of selling players the season's battle pass, ''Deep Rock Galactic'' has purely cosmetic DLC released at the same time, which some players will say they're buying ''because'' they aren't being charged for the Performance Pass.

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* ''VideoGame/DeepRockGalactic'' introduced "Performance Passes" when it switched from regular incremental content updates every four months or so to beefier bi-yearly expansions, starting with "Season 01: Rival Incursion." Unlike most other games, ''DRG''[='s=] each Performance Pass is completely free for all players, and after a season ends, everything in its Performance Pass all the cosmetic items, paint jobs and weapon skins introduced during it will continue to be available through existing loot systems: the in-game accessory shop, recoverable Lost Packs and Cargo Crates that randomly spawn in caves, and Cosmetic Matrix Cores earned through assignments. Instead of selling players the season's battle pass, ''Deep Rock Galactic'' has releases purely cosmetic DLC released at alongside the same time, update, which some players will say they're buying ''because'' they aren't being charged for the Performance Pass.
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* ''VideoGame/DeepRockGalactic'' introduced a "Performance Pass" with the update "Season 01: Rival Incursion". Unlike most other games this was implemented as a purely free update with no paid pass and the devs also stated that all of the cosmetic items in it would continue to be available through other loot systems after the season concluded in order to avoid players who didn't complete the pass from missing out.

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* ''VideoGame/DeepRockGalactic'' introduced a "Performance Pass" Passes" when it switched from regular content updates every four months or so to beefier bi-yearly expansions, starting with the update "Season 01: Rival Incursion". Incursion." Unlike most other games this was implemented as a purely games, ''DRG''[='s=] Performance Pass is completely free update with no paid pass for all players, and the devs also stated that all of the cosmetic items after a season ends, everything in it would its Performance Pass will continue to be available through other existing loot systems after systems: the season concluded in-game accessory shop, recoverable Lost Packs and Cargo Crates that randomly spawn in order to avoid caves, and Cosmetic Matrix Cores earned through assignments. Instead of selling players who didn't complete the pass from missing out.season's battle pass, ''Deep Rock Galactic'' has purely cosmetic DLC released at the same time, which some players will say they're buying ''because'' they aren't being charged for the Performance Pass.
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Added Brawlhalla and Brawl Stars examples.

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* ''VideoGame/{{Brawlhalla}}'' has a Battle Pass that uses crystals to represent its XP, 12 crystals required to level up the pass up to 85. Unlike most battle passes being PermanentlyMissableContent or shoved into the regular store/loot pool, instead the game returns the Battle Passes that still retain all of the original cosmetics and then some, though with some bonus goodies for players that already finished the pass last time it was around.
* ''VideoGame/BrawlStars'' uses the Brawl Pass, a 70 tier pass with increasing requirements every few levels that has rewards on every level for both the free and paid versions. Interestingly, only the free version of the pass contains Gems, the premium currency, and has more practical rewards over the paid version which is primarily cosmetics and a single Brawler.
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* ''VideoGame/SuperAnimalRoyale'' has the "Animal Pass", which offers cosmetics, in-game currency and materials to make more Super Animals in both free and paid tracks. Unlike other battle royales, though, these passes are not time-limited and can be purchased and re-activated after their respective seasons are over.

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* ''VideoGame/SuperAnimalRoyale'' has the "Animal Pass", which offers cosmetics, in-game currency and materials to make more Super Animals in both free and paid tracks. Unlike other battle royales, though, these passes are not time-limited and can be purchased and re-activated levelled up after their respective seasons are over.
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* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play a few matches a day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels. And even if you don't get everything in a season, the remaining prizes are still available to nab afterwards, albeit as {{Rare Random Drop}}s from Shell-Out Machine.

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* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play a few matches a day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels. And even if you don't get everything in a season, Starting with Version 3.0.0, not only does playing during the final week of a season give bonus experience as well, but any remaining prizes items are still available to nab afterwards, albeit as {{Rare Random {{Random Drop}}s from Shell-Out Machine.
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* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play a few matches a day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels. And even if you don't get everything in a season, the remaining prizes are still available to nab afterwards, albeit as {{Random Drop}}s from Shell-Out Machine.

to:

* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play a few matches a day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels. And even if you don't get everything in a season, the remaining prizes are still available to nab afterwards, albeit as {{Random {{Rare Random Drop}}s from Shell-Out Machine.
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None


* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels.

to:

* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every a few matches a day]]. If one manages to reach Level 100 before season's end, you will be given bonus Catalogs to use until then that give a Mystery Box every ten levels. And even if you don't get everything in a season, the remaining prizes are still available to nab afterwards, albeit as {{Random Drop}}s from Shell-Out Machine.
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[[quoteright:347:[[VideoGame/{{Fortnite}} https://static.tvtropes.org/pmwiki/pub/images/battle_pass_2.png]]]]
[[caption-width-right:347:Your typical Rewards Pass. Rewards on the top half can be earned by all players for free, while rewards on the lower half can only be earned by those who purchased the Battle Pass.]]

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[[quoteright:347:[[VideoGame/{{Fortnite}} [[quoteright:346:[[VideoGame/{{Fortnite}} https://static.tvtropes.org/pmwiki/pub/images/battle_pass_2.png]]]]
[[caption-width-right:347:Your [[caption-width-right:346:Your typical Rewards Pass. Rewards on the top half can be earned by all players for free, while rewards on the lower half can only be earned by those who purchased the Battle Pass.]]



** [[AndYourRewardIsClothes Character skins]]. These will usually be the most prominently advertised rewards, and the most desireable by players.

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** [[AndYourRewardIsClothes Character skins]]. These will usually be the most prominently advertised rewards, and the most desireable desirable by players.
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* ''VideoGame/{{Warframe}}'' eventually replaced its daily alerts system with Nightwave, an in-universe [[VoiceOfTheResistance pirate radio broadcast]] that offers daily and weekly challenges to earn Series-specific items, weapon and Warframe slots for the inventory (which normally have to be bought with [[PremiumCurrency platinum]]), as well as a seasonal currency to spend in the Nightwave shop. Unlike most Rewards Passes, Nightwave is completely free and cannot be spent real money for at all. It also used to tell episodic stories within major seasons, but this has eventually stopped as Creator/DigitalExtremes had to shift development priority to larger updates.
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* ''VideoGame/SuperAnimalRoyale'' has the "Animal Pass", which offers cosmetics, in-game currency and materials to make more Super Animals in both free and paid tracks. Unlike other battle royales, though, these passes are not time-limited and can be activated after their respective seasons are over.

to:

* ''VideoGame/SuperAnimalRoyale'' has the "Animal Pass", which offers cosmetics, in-game currency and materials to make more Super Animals in both free and paid tracks. Unlike other battle royales, though, these passes are not time-limited and can be activated purchased and re-activated after their respective seasons are over.
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* ''VideoGame/LoveAndPies'' hosts one-time events that run for 30 days and have unique story arcs. The player progresses with the story by completing sidequests to earn points, reaping the rewards along the way. They can buy a golden ticket to receive additional rewards and exclusive storylines.

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* ''VideoGame/LoveAndPies'' hosts one-time events that run for 30 days and have unique story arcs. The player progresses with the story by completing sidequests to earn points, reaping the rewards along the way. They can buy a golden ticket with real money to receive additional rewards and exclusive storylines.
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* ''VideoGame/LoveAndPies'' hosts one-time events that run for 30 days and have unique story arcs. The player progresses with the story by completing sidequests to earn points, reaping the rewards along the way. They can buy a golden ticket to receive additional rewards and exclusive storylines.
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->"Oh. Your catalog level went up. Well, here's your reward. Keep up the good... work? Is it work? Whatever. Keep doing it."

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->"Oh.->''"Oh. Your catalog level went up. Well, here's your reward. Keep up the good... work? Is it work? Whatever. Keep doing it.""''
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Crosswicking Dislyte

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* ''VideoGame/{{Dislyte}}'' has reward passes, ''M-Pass'' and ''R-Pass''. ''M-Pass'' gives you a wide variety of rewards ranging from Gold to Nexus Crystals while ''R-Pass'' focuses on those related to Relics such as Relic Boosts, Relic Essences and Reset Stones. There is the option to pay for a premium tier to get more items.
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* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, they can continue to raise their catalog level, at which point they'll receive Mystery Boxes every few levels.

to:

* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, they can continue you will be given bonus Catalogs to raise their catalog level, at which point they'll receive use until then that give a Mystery Boxes Box every few ten levels.
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The Rewards Pass (more commonly called a "Battle Pass") is a rewards system where players (usually) pay a fee to unlock the Rewards Pass, and then [[RPGElements fill up an experience bar as they play the game]]. Once the experience bar is full, the Pass levels up. Each level has a different reward associated with it, [[CosmeticAward usually a cosmetic]].

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The Rewards Pass (more commonly called a "Battle Pass") is a rewards system where players (usually) usually pay a fee to unlock the Rewards Pass, titular pass, and then [[RPGElements fill up an experience bar as they play the game]]. Once the experience bar is full, the Pass levels up. Each level has a different reward associated with it, [[CosmeticAward usually a cosmetic]].
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The Rewards Pass (more commonly called a "Battle Pass") is a rewards system where players pay a fee to unlock the Rewards Pass, and then [[RPGElements fill up an experience bar as they play the game]]. Once the experience bar is full, the Pass levels up. Each level has a different reward associated with it, [[CosmeticAward usually a cosmetic]].

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The Rewards Pass (more commonly called a "Battle Pass") is a rewards system where players (usually) pay a fee to unlock the Rewards Pass, and then [[RPGElements fill up an experience bar as they play the game]]. Once the experience bar is full, the Pass levels up. Each level has a different reward associated with it, [[CosmeticAward usually a cosmetic]].



Rewards Passes are also [[PermanentlyMissableContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, making it a UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then they can also directly purchase levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.

It's not uncommon for games to also feature a second set of rewards that do not require a purchase to unlock, but rewards are fewer and farther apart. Levels gained for a free Rewards Pass will be compatible with the paid one: if a player levels the free Pass to level 10 and then buys into the premium portion, they will receive all premium rewards up to that level.

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Rewards Passes are also [[PermanentlyMissableContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, making it and thus serving as a UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then they can also many Rewards Passes permit directly purchase purchasing levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.

It's not uncommon for Most games that utilize a Rewards Pass tend to also feature a second set free "basic tier" that is available to all players in addition to the paid tier of rewards, though as incentive to purchase the latter, the free rewards tier usually has [[EmptyLevels fewer, less exciting rewards that do not require a purchase to unlock, but are also spaced far apart]]. In this scenario, buying the paid rewards are fewer tier will grant the player rewards from both portions of the battle pass, and farther apart. Levels levels gained for a free Rewards Pass will be compatible with the paid one: that is, if a player levels the free Pass to level 10 and then buys into the premium portion, they will receive all premium rewards up to that level.
level. Rare is the game that ''only'' has a free Rewards Pass, but they do exist.

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->"Oh. Your catalog level went up. Well, here's your reward. Keep up the good... work? Is it work? Whatever. Keep doing it."
-->-- '''Harmony''', ''VideoGame/Splatoon3''



* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months: combine that with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, and even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, they can continue to raise their catalog level, at which point they'll receive Mystery Boxes every few levels.

to:

* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months: combine that months; which combined with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, and means even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, they can continue to raise their catalog level, at which point they'll receive Mystery Boxes every few levels.
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/Splatoon3'' has free seasonal catalogs. Catalogs contain special time-limited items, poses, and tags that are given out by Harmony at the Hotlantis store by increasing your Catalog Level, which is done by playing any of the multiplayer modes. While the maximum catalog level is 100, each catalog lasts for three months: combine that with the generous amount of bonus experience you get for your first Turf War/Anarchy Battle/Salmon Run win of the day, and even a more causal player is likely to nab everything before the season ends if they're willing to [[PlayEveryDay play an hour every day]]. If one manages to reach Level 100 before season's end, they can continue to raise their catalog level, at which point they'll receive Mystery Boxes every few levels.
Is there an issue? Send a MessageReason:
None


Rewards Passes are also [[PermanentlyMissableContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, making it a [[UsefulNotes/RevenueEnhancingDevices RevenueEnhancingDevice]] by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then they can also directly purchase levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.

to:

Rewards Passes are also [[PermanentlyMissableContent time-limited]] to some extent, usually over a period of a few months that lasts the update cycle, with each reward being exclusive to the current pass, making it more tempting for players to buy it, making it a [[UsefulNotes/RevenueEnhancingDevices RevenueEnhancingDevice]] UsefulNotes/{{Revenue Enhancing Device|s}} by preying on [="loss aversion" or "FOMO"=] (Fear of Missing Out). If a player feels that they won't be able to unlock their desired rewards before the pass expires, or just wants to get the good stuff quickly, then they can also directly purchase levels for an additional fee. It's basically a timed subscription by another name, and with a less forceful method of getting players to invest time and money into the game.
Is there an issue? Send a MessageReason:
None


* ''VideoGame/{{Overwatch}}'' famously relied on LootBoxes as its form of long-term monetization, but during its sequel-expansion ''Overwatch 2'' in 2022, they were abandoned in favor of Battle Passes (in tandem with the game going free-to-play rather than requiring an upfront price tag). One noteworthy effect is impact on the obtainability of new heroes -- the first ''Overwatch'' granted all heroes upfront and immediately, no questions asked, while ''2'' would mildly gate them behind the Battle Pass -- you can simply grind levels and obtain them for free, or you could buy the Pass and obtain them immediately.

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* ''VideoGame/{{Overwatch}}'' famously relied on LootBoxes as its form of long-term monetization, but during its sequel-expansion ''Overwatch 2'' in 2022, they were abandoned in favor of Battle Passes (in tandem with the game going free-to-play rather than requiring an upfront price tag). One noteworthy effect is impact on from this shift was a change in the obtainability of new heroes -- the first ''Overwatch'' granted all heroes upfront and immediately, no questions asked, while ''2'' would mildly gate a select few of them behind the Battle Pass -- you can simply grind levels and obtain them for free, or you could buy the Pass and obtain them immediately.

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