History Main / RevolversareJustBetter

25th May '16 1:54:55 AM PaulA
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* In Creator/DavidGemmell's ''Wolf in Shadow'' and its sequels, Jon Shannow, a.k.a. the Jerusalem Man, carries a pair of percussion cap revolvers. These represent the cutting edge of firearms technology in the post-apocolyptic world in which he lives and make him far deadlier than most his opponents who are armed with single shot flintlocks.

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* In Creator/DavidGemmell's ''Wolf in Shadow'' and its sequels, ''Literature/StonesOfPower'' series, Jon Shannow, a.k.a. the Jerusalem Man, carries a pair of percussion cap revolvers. These represent the cutting edge of firearms technology in the post-apocolyptic world in which he lives and make him far deadlier than most his opponents who are armed with single shot flintlocks.
24th May '16 8:22:49 PM nombretomado
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* In ''VideoGame/{{Killzone 2}}'', the Helghast are given the semi-automatic [=StA=]18 pistol, a fairly powerful gun with a magazine that [[UnorthodoxReload slots in under the barrel forward of the trigger assembly]]. What do the ISA give the good guys as their sidearm in response? The M4 Revolver. A good solid magnum revolver based on the [[RareGuns Mateba]], with excellent accuracy (to the point that you get a PS3 trophy for scoring three headshots in a row with it) and stopping power.

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* In ''VideoGame/{{Killzone 2}}'', the Helghast are given the semi-automatic [=StA=]18 pistol, a fairly powerful gun with a magazine that [[UnorthodoxReload slots in under the barrel forward of the trigger assembly]]. What do the ISA give the good guys as their sidearm in response? The M4 Revolver. A good solid magnum revolver based on the [[RareGuns Mateba]], with excellent accuracy (to the point that you get a PS3 [=PS3=] trophy for scoring three headshots in a row with it) and stopping power.
19th May '16 2:53:10 AM jormis29
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* Present in Scion through the signature character of Eric Donner. This child of Thor wields a gigantic revolver with a firing pin made from a piece of Mjolnir.
* [[TableTopGames/{{Exalted}} In the Age of Sorrows]], revolvers are the most advanced gun-type weapon available. ([[RuleOfCool And they can shoot firebolts or holy bullets!]])
* The most powerful handgun in ''{{GURPS}}: High-Tech'' is the Ruger Super Redhawk, a revolver.

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* Present in Scion through the signature character of Eric Donner. This child of Thor wields a gigantic revolver with a firing pin made from a piece of Mjolnir.
{{Mjolnir}}.
* [[TableTopGames/{{Exalted}} ''TabletopGame/{{Exalted}}'' In the Age of Sorrows]], Sorrows, revolvers are the most advanced gun-type weapon available. ([[RuleOfCool And they can shoot firebolts or holy bullets!]])
* The most powerful handgun in ''{{GURPS}}: ''TabletopGame/{{GURPS}}: High-Tech'' is the Ruger Super Redhawk, a revolver.



* Averted in Warhammer 40k. Revolvers along with semi-autos and automatics are lumped in a category called stubpistol (stubguns or stubbers are what they would call 20th - 21st century rifles and carbines). Stubpistols and other stubber weapons are guns that aren't caseless, which is what separates a fully automatic stubpistol from the deadlier autopistol. In fact, stub weapons are so inadequate that, barring the heavy stubber, they don't show up anymore for humans in the tabletop game and only feature in the [=RPGs=] as an option for characters too poor to afford better or going for a cowboy look. In the tabletop game, the only race that uses revolvers are Gretchin and their guns are so puny that they have difficulty hurting unarmoured humans. There are also black-powder weapons including revolvers that are so weak in bullet velocity that any high-tech armor, including the regularly mocked flak jacket, get double their protection rating.

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* Averted in Warhammer 40k.''TabletopGame/{{Warhammer 40000}}''. Revolvers along with semi-autos and automatics are lumped in a category called stubpistol (stubguns or stubbers are what they would call 20th - 21st century rifles and carbines). Stubpistols and other stubber weapons are guns that aren't caseless, which is what separates a fully automatic stubpistol from the deadlier autopistol. In fact, stub weapons are so inadequate that, barring the heavy stubber, they don't show up anymore for humans in the tabletop game and only feature in the [=RPGs=] as an option for characters too poor to afford better or going for a cowboy look. In the tabletop game, the only race that uses revolvers are Gretchin and their guns are so puny that they have difficulty hurting unarmoured humans. There are also black-powder weapons including revolvers that are so weak in bullet velocity that any high-tech armor, including the regularly mocked flak jacket, get double their protection rating.



* In the ''Warmachine'' game, revolver technology scales up to the huge-caliber rifles used by Cygnar longgunners, and the huger-calbier cannons used by warjack robots like the Khador Decimator.

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* In the ''Warmachine'' ''TabletopGame/{{Warmachine}}'' game, revolver technology scales up to the huge-caliber rifles used by Cygnar longgunners, and the huger-calbier cannons used by warjack robots like the Khador Decimator.
4th May '16 7:29:29 PM aye_amber
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[[quoteright:350:[[Pinball/EightBallDeluxe http://static.tvtropes.org/pmwiki/pub/images/revolvers-shooting-pool-balls_809.jpg]]]]

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[[quoteright:350:[[Pinball/EightBallDeluxe [[quoteright:350:[[Pinball/EightBall http://static.tvtropes.org/pmwiki/pub/images/revolvers-shooting-pool-balls_809.jpg]]]]
19th Apr '16 11:23:41 AM erforce
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* For IndianaJones, the revolver was as much a part of Indy's image as the whip or the bag, but not the hat. [[IndyHatRoll Nothing beats the hat]].

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* For IndianaJones, Franchise/IndianaJones, the revolver was as much a part of Indy's image as the whip or the bag, but not the hat. [[IndyHatRoll Nothing beats the hat]].



** [[ActionGirl Lieutenant Murphy]] often berates Harry for his choice of gun, noting that her SIG semi-automatic carries 20 rounds to Harry's 6, and Harry has no speed-loaders, only loose rounds in his pocket. When he remarks that he uses a revolver because of the WalkingTechbane issue, she suggests that he get an older semi-automatic, like her own M1911. Harry goes on to note that he likes his revolver just fine; it makes him feel like IndianaJones.

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** [[ActionGirl Lieutenant Murphy]] often berates Harry for his choice of gun, noting that her SIG semi-automatic carries 20 rounds to Harry's 6, and Harry has no speed-loaders, only loose rounds in his pocket. When he remarks that he uses a revolver because of the WalkingTechbane issue, she suggests that he get an older semi-automatic, like her own M1911. Harry goes on to note that he likes his revolver just fine; it makes him feel like IndianaJones.Franchise/IndianaJones.



* In ''Webcomic/WapsiSquare'', Monica's grandpa used to carry a revolver back in the day. Notably, it is the same model that IndianaJones carried in ''Film/RaidersOfTheLostArk''. Considering that Monica's grandpa was an AdventureArchaeologist who did a bit of Nazi killing in WWII, this was probably a deliberate ShoutOut.

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* In ''Webcomic/WapsiSquare'', Monica's grandpa used to carry a revolver back in the day. Notably, it is the same model that IndianaJones Franchise/IndianaJones carried in ''Film/RaidersOfTheLostArk''. Considering that Monica's grandpa was an AdventureArchaeologist who did a bit of Nazi killing in WWII, this was probably a deliberate ShoutOut.
6th Apr '16 4:16:04 PM UmbrellasWereAwesome
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* In ''VideoGame/SakuraWars'', the heroines who favor guns all wield revolvers; Maria Tachibana carries an Enfield No.2 Mk 1, while [[VideoGame/SakuraWarsSoLongMyLove Rosita Aries]] favors a pair of Remington Model [=1858s=] (one painted gold and the the other silver). Gemini Sunrise carries a Colt Single Action Army, but she never uses it, favoring her katana instead. Additionally, Rosita's [[MiniMecha Star]] uses a pair of revolvers as its main weapons, while Gemini's has a revolver attached to its sword.

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* In ''VideoGame/SakuraWars'', the heroines who favor guns all wield revolvers; Maria Tachibana carries an Enfield No.2 Mk 1, while [[VideoGame/SakuraWarsSoLongMyLove Rosita Aries]] favors a pair of Remington Model [=1858s=] (one painted gold and the the other silver). Gemini Sunrise carries a Colt Single Action Army, but she never uses it, favoring her katana instead. Additionally, Rosita's [[MiniMecha Star]] uses a pair of revolvers as its main weapons, while Gemini's has a revolver attached to its sword.
6th Apr '16 9:44:38 AM Morgenthaler
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* John Hartigan uses a revolver in ''SinCity'' and seems to be the only character to do so. Then again, he is based partially on DirtyHarry.

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* John Hartigan uses a revolver in ''SinCity'' ''ComicBook/SinCity'' and seems to be the only character to do so. Then again, he is based partially on DirtyHarry.
28th Mar '16 10:38:02 PM UmbrellasWereAwesome
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* In ''VideoGame/SakuraWars'', the heroines who favor guns all wield revolvers; Maria Tachibana carries an Enfield No.2 Mk 1, while [[VideoGame/SakuraWarsSoLongMyLove Rosita Aries]] favors a pair of Remington Model [=1858s=] (one painted gold and the the other silver). Gemini Sunrise carries a Colt Single Action Army, but she never uses it, favoring her katana instead. Additionally, Rosita's [[MiniMecha Star]] uses a pair of revolvers as its main weapons, while Gemini's has a revolver attached to its sword.
7th Mar '16 9:49:27 PM TheWildWestPyro
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* ''Literature/JamesBond'' keeps a long-barreled Colt Single Action Army in his car whenever he needs more firepower. He finally wields it in "From A View To Kill" as he hunts for the Russian spy.

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* ''Literature/JamesBond'' Literature/JamesBond keeps a long-barreled Colt Single Action Army in his car whenever he needs more firepower. He finally wields it in "From A View To Kill" as he hunts for the Russian spy.
7th Mar '16 7:35:32 PM Kadorhal
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* ''VideoGame/HalfLife1'' and ''VideoGame/HalfLife2'': Gordon Freeman gets two handguns in each game. His starter gun is a 9mm handgun (a USP Match chambered for .45 ACP in [[VideoGame/HalfLife2 the sequel]]), and later he will find a Magnum Revolver ([[HandCannon .357 Colt Python]]). On a whole, it's downplayed for balance purposes. The revolver is incredibly powerful and accurate, essentially a SniperPistol; humanoid enemies will always go down in one shot until very late in the game. On the downside, it has ridiculously low ammo (36 and 24 bullets total in the first and second games, compared to 168 for the 9mm and .45 ACP guns), very scarce supplies of ammo for it, and a very low fire rate thanks to high recoil. Finally, the reload speed is sluggish. Thus the revolver excels at picking off targets at medium range, but in close quarters with multiple foes it's a better idea to use the lighter handgun to snap off several quick headshots. The fact that ammo is so restricted that you'll have an overbearing urge to save it for emergencies make this gun TooAwesomeToUse.

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* ''VideoGame/HalfLife1'' and ''VideoGame/HalfLife2'': Gordon Freeman gets two handguns in each game. His starter gun is a 9mm handgun (a (respectively a Glock 17 or a H&K USP Match chambered for .45 ACP in [[VideoGame/HalfLife2 the sequel]]), Match), and later he will find a Magnum Revolver ([[HandCannon .[[HandCannon .357 Colt Python]]).Python]]. On a whole, it's downplayed for balance purposes. The revolver is incredibly powerful and accurate, essentially a SniperPistol; humanoid enemies will always go down in one shot until very late in the game. On the downside, it has ridiculously low ammo (36 and 24 bullets total in the first and second games, compared to 168 for the 9mm and .45 ACP guns), very scarce supplies of ammo for it, and a very low fire rate thanks to high recoil. Finally, the reload speed is sluggish. Thus the revolver excels at picking off targets at medium range, but in close quarters with multiple foes it's a better idea to use the lighter handgun to snap off several quick headshots. The fact that ammo is so restricted that you'll have an overbearing urge to save it for emergencies make this gun TooAwesomeToUse.



* Nero from ''[[VideoGame/DevilMayCry Devil May Cry 4]]'' uses a six-shooter revolver for his gunslinging, as opposed to Dante's GunsAkimbo style. Said weapon, Blue Rose, features a truly insane two-barrel over / under configuration the logistics of which are best ignored. It's actually the HandCannon from Resident Evil 4, except with a second barrel.
** Although said revolver is not implied to be any better than Dante's guns. The only real application of this trope is that Nero's [[ChargedAttack fully charged]] bullet is ''extremely'' powerful, although it takes ''[[AwesomeButImpractical forever]]'' to charge. Compare to Dante's guns, which are [[CaptainObvious obviously]] faster, and (uncharged) deal roughly the same damage during combat. However, [[CutscenePowerToTheMax during cutscenes]], Dante's guns have enough power to take out [[PhysicalGod Physical Gods]]. Plus, the over / under configuration of Nero's gun, [[AwesomeButImpractical while awesome]], would mean the shooter would only be able to get three blasts off before needing to reload ([[BottomlessMagazines which Nero is of course shown doing only once in the entire game]]).
* In ''{{Battlefield 2142}}'' the strongest handgun is the revolver, balanced out by the fact it has less ammunition and truly awesome muzzle climb.

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* Nero from ''[[VideoGame/DevilMayCry Devil May Cry 4]]'' ''Franchise/DevilMayCry 4'' uses a six-shooter revolver for his gunslinging, as opposed to Dante's GunsAkimbo style. Said weapon, Blue Rose, features a truly insane two-barrel over / under configuration over/under configuration, the logistics of which are best ignored. It's actually the same kind of revolver as the HandCannon from Resident ''Resident Evil 4, except 4'' with a second barrel.
** Although said revolver is not implied to be any better than Dante's guns. The only real application of this trope is that Nero's [[ChargedAttack fully charged]] bullet is ''extremely'' powerful, although it takes ''[[AwesomeButImpractical forever]]'' to charge. Compare to Dante's guns, which are [[CaptainObvious obviously]] faster, and (uncharged) deal roughly the same damage during combat. However, [[CutscenePowerToTheMax during cutscenes]], Dante's guns have enough power to take out [[PhysicalGod Physical Gods]]. {{Physical God}}s. Plus, the over / under over/under configuration of Nero's gun, [[AwesomeButImpractical while awesome]], would mean the shooter would only be able to get three blasts off before needing to reload ([[BottomlessMagazines which Nero is of course shown doing only once in the entire game]]).
* In ''{{Battlefield 2142}}'' ''VideoGame/{{Battlefield}} 2142'' the strongest handgun is the revolver, balanced out by the fact it has less ammunition and truly awesome muzzle climb.



** ''Bad Company 2'' has the MP-412 revolver that kills in 3 bullets, 4 at maximum range, than the other pistols that kill in 4 at the closest range at best. It has quite the kick and a small magazine of 6, however.

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** ''Bad ''[[VideoGame/BattlefieldBadCompany Bad Company 2'' has 2]]'', ''VideoGame/{{Battlefield 3}}'', and ''VideoGame/{{Battlefield 4}}'' have the MP-412 revolver that kills in 3 bullets, 4 at maximum range, than compared to the other pistols that kill in 4 at the closest range at best. It has quite the kick and a small magazine of 6, however.
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