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* Undeads and Surgeants from ''VideoGame/DeadAheadZombieWarfare'' are capable of coming back to life after death, with the Undead able to do this 5 times. [[BurnItWithFire Burning them with fire]] will prevent their resurrection.
* Undead in ''VideoGame/FinalFantasyTactics'' and ''Final Fantasy Tactics Advance'' do this unless you use Revive, a special skill, or Phoenix Downs on them (if they're already temporarily killed it's a guaranteed removal and for the latter two a chance of a OneHitKill if they're not). If you don't, you'll only win a "defeat all enemies" goal if every other monster is dead and all undead are waiting to revive at the same time.

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* ''VideoGame/DeadAheadZombieWarfare'': Undeads and Surgeants from ''VideoGame/DeadAheadZombieWarfare'' are capable of coming can come back to life after death, with the Undead able to do this 5 times. [[BurnItWithFire Burning them with fire]] will prevent their resurrection.
* Undead in ''VideoGame/FinalFantasyTactics'' and ''Final Fantasy Tactics Advance'' Advance'': Undead do this unless you use Revive, a special skill, or Phoenix Downs on them (if they're already temporarily killed it's a guaranteed removal and for the latter two a chance of a OneHitKill if they're not). If you don't, you'll only win a "defeat all enemies" goal if every other monster is dead and all undead are waiting to revive at the same time.



* ''VideoGame/KingdomRush'' Series:

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* ''VideoGame/KingdomRush'' Series:''VideoGame/KingdomRush'':



* In ''VideoGame/{{Pikmin 2}}'' Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{boss| In Mooks Clothing}}es than regular enemies.
* ''VideoGame/WarcraftIII'':

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* In ''VideoGame/{{Pikmin 2}}'' ''VideoGame/Pikmin2'': Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{boss| In Mooks Clothing}}es than regular enemies.
* ''VideoGame/WarcraftIII'':''VideoGame/WarcraftIIIReignOfChaos'':



* Andromedons in ''VideoGame/XCOM2'' are aliens in bulky PoweredArmor that serves as an combat-capable hazmat suit. Depleting its health the first time will rupture the armor and kill the alien inside it, but then the armor itself will reactivate and come charging after you again, with a second health bar to deal with. This also means that these enemies have two different {{Achilles Heel}}s - the alien pilot has a weak Will score and is therefore vulnerable to PsychicPowers, while the autopiloted suit is a mechanical enemy that [[HackYourEnemy can be hacked]] and takes extra damage from EMP attacks.

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* ''VideoGame/XCOM2'': Andromedons in ''VideoGame/XCOM2'' are aliens in bulky PoweredArmor that serves as an combat-capable hazmat suit. Depleting its health the first time will rupture the armor and kill the alien inside it, but then the armor itself will reactivate and come charging after you again, with a second health bar to deal with. This also means that these enemies have two different {{Achilles Heel}}s - -- the alien pilot has a weak Will score and is therefore vulnerable to PsychicPowers, while the autopiloted suit is a mechanical enemy that [[HackYourEnemy can be hacked]] and takes extra damage from EMP attacks.
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* ''Junkworld'' has the Rubble Thing enemies, psionically animated rubble constructs that turn into a floating pile of Rubble when beaten. If the Rubble isn't destroyed, it regenerates back to a Rubble Thing after a few seconds. There is another enemy in the levels that will specifically try to absorb and destroy Rubble, but it's not much help when it turns into a much stronger enemy if manages to do so.

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* ''Junkworld'' ''VideoGame/{{Junkworld}}'' has the Rubble Thing enemies, psionically animated rubble constructs that turn into a floating pile of Rubble when beaten. If the Rubble isn't destroyed, it regenerates back to a Rubble Thing after a few seconds. There is another enemy in the levels that will specifically try to absorb and destroy Rubble, but it's not much help when it turns into a much stronger enemy if manages to do so.
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* Gooches, in the UsefulNotes/ZXSpectrum game ''Heartland''.

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* Gooches, in the UsefulNotes/ZXSpectrum Platform/ZXSpectrum game ''Heartland''.



* In the [=REmake=] of ''VideoGame/ResidentEvil1'' for the UsefulNotes/GameCube, zombies must be killed via decapitation or have their bodies burnt. Otherwise they'll come back to life as the much more powerful Crimson Heads after a set amount of time.

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* In the [=REmake=] of ''VideoGame/ResidentEvil1'' for the UsefulNotes/GameCube, Platform/GameCube, zombies must be killed via decapitation or have their bodies burnt. Otherwise they'll come back to life as the much more powerful Crimson Heads after a set amount of time.
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* The [[OurZombiesAreDifferent shibito]] in the ''VideoGame/SirenGames'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape. The sequel has a variation, where enemies are revived upon being possessed by a shiryo (for the old shibito) or yamirei (for the new yamibito), which can be killed and would allow for permanently removal of enemies in a stage - except that the shiryo and yamirei [[RespawningEnemies infinitely respawn]] after they're introduced.

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* The [[OurZombiesAreDifferent shibito]] in the ''VideoGame/SirenGames'' ''VideoGame/Siren1'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape. The sequel has a variation, where enemies are revived upon being possessed by a shiryo (for the old shibito) or yamirei (for the new yamibito), which can be killed and would allow for permanently removal of enemies in a stage - except that the shiryo and yamirei [[RespawningEnemies infinitely respawn]] after they're introduced.
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* The [[OurZombiesAreDifferent shibito]] in ''VideoGame/{{Siren}}'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape. The sequel has a variation, where enemies are revived upon being possessed by a shiryo (for the old shibito) or yamirei (for the new yamibito), which can be killed and would allow for permanently removal of enemies in a stage - except that the shiryo and yamirei [[RespawningEnemies infinitely respawn]] after they're introduced.

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* The [[OurZombiesAreDifferent shibito]] in ''VideoGame/{{Siren}}'' the ''VideoGame/SirenGames'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape. The sequel has a variation, where enemies are revived upon being possessed by a shiryo (for the old shibito) or yamirei (for the new yamibito), which can be killed and would allow for permanently removal of enemies in a stage - except that the shiryo and yamirei [[RespawningEnemies infinitely respawn]] after they're introduced.
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* ''Junkworld'' has the Rubble Thing enemies, psionically animated rubble constructs that turn into a floating pile of Rubble when beaten. If the Rubble isn't destroyed, it regenerates back to a Rubble Thing after a few seconds.

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* ''Junkworld'' has the Rubble Thing enemies, psionically animated rubble constructs that turn into a floating pile of Rubble when beaten. If the Rubble isn't destroyed, it regenerates back to a Rubble Thing after a few seconds. There is another enemy in the levels that will specifically try to absorb and destroy Rubble, but it's not much help when it turns into a much stronger enemy if manages to do so.
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* All the enemies in ''VideoGame/{{SIGNALIS}}'' are infected "Replikas". Copies of a template [[HumansByAnyOtherName Gestalt]] with mechanical skeletons and outer shells, but some biological components sandwiched between them. Some sort of virus has infected everyone, killing the humans outright, and corrupting the replika into monsters which will get back up again after a while as long as their biological components remain intact. The only way to ensure an enemy doesn't get back up again while backtracking is to burn it with (very limited) thermite or (even more limited) flares.
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* ''Junkworld'' has the Rubble Thing enemies, psionically animated rubble constructs that turn into a floating pile of Rubble when beaten. If the Rubble isn't destroyed, it regenerates back to a Rubble Thing after a few seconds.
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* ''VideoGame/ShantaeRiskysRevenge'': The skeletons in Hypno Baron's labyrinth turn into tombstones when felled, but after a few seconds, then turn back into animate skeletons again.
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* ''VideoGame/{{Fishgun}}'' contains sentient, gigantic killer bananas (yes, really) who can shoot exploding projectiles from their fruits. Shooting them will damage the fruit part, but the peel (which is far more durable) will simply regenerate its flesh, requiring you to blow up the whole thing.

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** In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', [[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies). The same applies to the MiniBoss Master Stalfos in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''. In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', a [[DualBoss pair of Stalfos]] serve as a midboss in the Forest Temple while retrieving the Fairy Bow, as well as Ganon's Castle during the [[TimedMission escape portion]] where [[CollapsingLair said castle collapses]], and after the first one has been defeated, the second one must be defeated as quick as possible, or else the first one will revive, prolonging the battle. And in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the two skeletal servants which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first... and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.

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** Stalfos are animated skeletons that often revive after some time:
***
In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', [[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies). The same applies to the MiniBoss Master Stalfos in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''. Awakening]]''.
***
In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', a [[DualBoss pair of Stalfos]] serve as a midboss in the Forest Temple while retrieving the Fairy Bow, as well as Ganon's Castle during the [[TimedMission escape portion]] where [[CollapsingLair said castle collapses]], and after the first one has been defeated, the second one must be defeated as quick as possible, or else the first one will revive, prolonging the battle. battle.
***
And in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the two skeletal servants which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first... and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.



** Tauren Chieftains have the Reincarnation ability, a move that restores them to full life and mana when killed.

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** Tauren Chieftains have the Reincarnation ability, a move that restores them to full life and mana when killed.killed, though it has a long cooldown.



** In the expansion's orc campaign, this ability is inexplicably give to centaurs as well, who are the Tauren's archenemies. It makes running through the wilderness to finish yet another FetchQuest particularly tiresome.

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** In the expansion's orc campaign, this ability is inexplicably give given to centaurs as well, who are the Tauren's archenemies. It makes running through the wilderness to finish yet another FetchQuest particularly tiresome.
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* In ''Videogame/Warhammer40000Boltgun'' the Aspiring Champions will revive as the tougher and stronger Chosen Champions unless you specifically gib them.

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* Undeads and Surgeants from ''VideoGame/DeadAheadZombieWarfare'' are capable of coming back to life after death, with the Undead able to do this 5 times. [[BurnItWithFire Burning them with fire]] will prevent their resurrection.



* ''VideoGame/KingdomRush'' Series:
** ''Vengeance'' has the Frozen Heart enemies in the Frozen Nightmare Mini-Campaign. They're ice elemental golems powered by a soul and release it a physically resistant enemy when killed. Should the player fail to destroy the soul in time, they'll reform their body good as new.
** ''Legends of Kingdom Rush'' has the Skeleton and Skeleton Champion enemies, which will revive two turns later with half their health, unless all other enemies are killed/downed first. Thankfully, they do not get to attack upon revival. There's also the Saplings in the Wild Moon campaign, which turn into a pile of ashes when killed. If four of their turns pass and there are other enemies still alive, they rise up as ''much more'' powerful [[{{Treants}} Trunks]].



* Andromedons in ''VideoGame/XCOM2'' are aliens in bulky PoweredArmor that serves as an combat-capable hazmat suit. Depleting its health the first time will rupture the armor and kill the alien inside it, but then the armor itself will reactivate and come charging after you again, with a second health bar to deal with. This also means that these enemies have two different {{Achilles Heel}}s - the alien pilot has a weak Will score and is therefore vulnerable to PsychicPowers, while the autopiloted suit is a mechanical enemy that [[HackYourEnemy can be hacked]] and takes extra damage from EMP attacks.



* ''VideoGame/KingdomRush'' Series:
** ''Vengeance'' has the Frozen Heart enemies in the Frozen Nightmare Mini-Campaign. They're ice elemental golems powered by a soul and release it a physically resistant enemy when killed. Should the player fail to destroy the soul in time, they'll reform their body good as new.
** ''Legends of Kingdom Rush'' has the Skeleton and Skeleton Champion enemies, which will revive two turns later with half their health, unless all other enemies are killed/downed first. Thankfully, they do not get to attack upon revival. There's also the Saplings in the Wild Moon campaign, which turn into a pile of ashes when killed. If four of their turns pass and there are other enemies still alive, they rise up as ''much more'' powerful [[{{Treants}} Trunks]].
* Undeads and Surgeants from ''VideoGame/DeadAheadZombieWarfare'' are capable of coming back to life after death, with the Undead able to do this 5 times. [[BurnItWithFire Burning them with fire]] will prevent their resurrection.

to:

* ''VideoGame/KingdomRush'' Series:
** ''Vengeance'' has
Andromedons in ''VideoGame/XCOM2'' are aliens in bulky PoweredArmor that serves as an combat-capable hazmat suit. Depleting its health the Frozen Heart first time will rupture the armor and kill the alien inside it, but then the armor itself will reactivate and come charging after you again, with a second health bar to deal with. This also means that these enemies in have two different {{Achilles Heel}}s - the Frozen Nightmare Mini-Campaign. They're ice elemental golems powered by alien pilot has a soul weak Will score and release it is therefore vulnerable to PsychicPowers, while the autopiloted suit is a physically resistant mechanical enemy when killed. Should the player fail to destroy the soul in time, they'll reform their body good as new.
** ''Legends of Kingdom Rush'' has the Skeleton
that [[HackYourEnemy can be hacked]] and Skeleton Champion enemies, which will revive two turns later with half their health, unless all other enemies are killed/downed first. Thankfully, they do not get to attack upon revival. There's also the Saplings in the Wild Moon campaign, which turn into a pile of ashes when killed. If four of their turns pass and there are other enemies still alive, they rise up as ''much more'' powerful [[{{Treants}} Trunks]].
* Undeads and Surgeants
takes extra damage from ''VideoGame/DeadAheadZombieWarfare'' are capable of coming back to life after death, with the Undead able to do this 5 times. [[BurnItWithFire Burning them with fire]] will prevent their resurrection.EMP attacks.

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* Axe [[TheUndead Zombies]] in ''VideoGame/{{Blood}}'' are of the NotQuiteDead variety. Any blow past a certain damage threshold that isn't fatal will just briefly knock them down.



* Axe [[TheUndead Zombies]] in ''VideoGame/{{Blood}}'' are of the NotQuiteDead variety. Any blow past a certain damage threshold that isn't fatal will just briefly knock them down.
* The common Troopers in ''VideoGame/DukeNukem3D'' do this if they enter the "holding its chest while choking" death animation.
* Zombies in ''VideoGame/{{Quake}}'' will get up again; you need to gib them with explosives (or with Quad Damage). You can't kill what doesn't live, but you can blast it to chunky kibble.



* Aliek Hulk Guards in ''VideoGame/RedneckRampage'' will get back up if their corpses aren't gibbed by an explosion of any sort. Given that [[GiantMook they take an annoying amount of damage to go down, can do a lot of damage on their own]], and that gibbing them leaves a juicy [[GameBreaker Alien Arm Gun]] for the taking, they're priority targets in virtually any situation.
* Mercy's ultimate ability (in older versions) in ''VideoGame/{{Overwatch}}'' allows both sides to do this, resurrecting all her recently-killed teammates in a certain radius. She was later reworked so her revive only affects one teammate, but is a regular ability.


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* The common Troopers in ''VideoGame/DukeNukem3D'' do this if they enter the "holding its chest while choking" death animation.
* Mercy's ultimate ability (in older versions) in ''VideoGame/{{Overwatch}}'' allows both sides to do this, resurrecting all her recently-killed teammates in a certain radius. She was later reworked so her revive only affects one teammate, but is a regular ability.
* Zombies in ''VideoGame/{{Quake}}'' will get up again; you need to gib them with explosives (or with Quad Damage). You can't kill what doesn't live, but you can blast it to chunky kibble.
* Aliek Hulk Guards in ''VideoGame/RedneckRampage'' will get back up if their corpses aren't gibbed by an explosion of any sort. Given that [[GiantMook they take an annoying amount of damage to go down, can do a lot of damage on their own]], and that gibbing them leaves a juicy [[GameBreaker Alien Arm Gun]] for the taking, they're priority targets in virtually any situation.

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