History Main / RevivingEnemy

25th Sep '17 2:24:50 PM Chabal2
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* ''VideoGame/WarcraftIII'':
** The Blood Mage's summoned Phoenix is technically unkillable, since on every death it turns into an egg (and even has ''negative'' health regeneration), and the egg turns back into a phoenix after a while. Killing it while it's an egg, however, is much easier.
** Any unit accompanying a high-level paladin is liable to become this thanks to his Resurrection spell. And it's no good [[ShootTheMedicFirst killing the paladin first]], as they have a shield that turns them entirely invulnerable for excruciatingly long periods of time.
** Tauren Chieftains have the Reincarnation ability, a move that restores them to full life and mana when killed.
** In the expansion, Spirit Walkers can revive any Tauren unit (that is, Tauren and Spirit Walkers) to full health. Note that [[BeefGate Tauren have more HP than any other standard unit of any faction]].
** In the expansion's orc campaign, this ability is inexplicably give to centaurs as well, who are the Tauren's archenemies. It makes running through the wilderness to finish yet another FetchQuest particularly tiresome.
6th Sep '17 4:57:33 PM Tacitus
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* Andromedons in ''VideoGame/XCOM2'' are aliens in bulky PoweredArmor that serves as an combat-capable hazmat suit. Depleting its health the first time will rupture the armor and kill the alien inside it, but then the armor itself will reactivate and come charging after you again, with a second health bar to deal with. This also means that these enemies have two different {{Achilles Heel}}s - the alien pilot has a weak Will score and is therefore vulnerable to PsychicPowers, while the autopiloted suit is a mechanical enemy that [[HackYourEnemy can be hacked]] and takes extra damage from EMP attacks.
20th Aug '17 10:01:10 AM TheWarioBros
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** Any stal enemies act like this in ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', at least until you destroy their skulls.


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* In ''VideoGame/WarioLandShakeIt'', the skeletal Recapitator enemies will revive shortly after being hit and knocked down. To actually finish them off, you need to wait for them to throw their heads, then knock them down in order to send the former flying into a wall.
** Similarly, the skeleton bird type enemies from ''VideoGame/WarioLand4''revive if their head isn't destroyed upon being knocked down. They're also only weak to attacks from Zombie Wario.
10th Aug '17 6:17:32 AM Bisected8
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* Solomon Grundy does this in ''VideoGame/BatmanArkhamCity.'' After damaging the generators powering him a few times, he'll fall to the ground and you'll be given the opportunity to "Finish Off Grundy." Batman will jump on top of him, only to get grabbed by Grundy and have to break free of him through a QuickTimeEvent.
** Even better, after seemingly defeating him you even get an achievement for it. Making his revival all the more surprising.

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* Solomon Grundy does this in ''VideoGame/BatmanArkhamCity.'' After damaging the generators powering him a few times, he'll fall to the ground and you'll be given the opportunity to "Finish Off Grundy." Grundy" -- you even get an achievement for "defeating" him to sell it. Batman will jump on top of him, only to get grabbed by Grundy and have to break free of him through a QuickTimeEvent.
** Even better, after seemingly defeating him you even get an achievement for it. Making his revival all the more surprising.
QuickTimeEvent.
9th Aug '17 8:52:19 PM Linda58
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** Even better, after seemingly defeating him you even get an achievement for it. Making his revival all the more surprising.
20th Jun '17 10:08:19 AM Kadorhal
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** In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', [[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) in often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies). The same applies to the MiniBoss Master Stalfos in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''. In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', a midboss in the Forest Temple is a [[DualBoss pair of Stalfos]] who must be defeated in relatively close interval to each other, or else they will simply revive. And in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the two skeletal servants which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first... and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.

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** In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', Past]]'' and ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', [[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) in often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies). The same applies to the MiniBoss Master Stalfos in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''. In ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', a midboss in the Forest Temple is a [[DualBoss pair of Stalfos]] who must be defeated in relatively close interval to each other, or else they will simply revive. And in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the two skeletal servants which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first... and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.



** Multiplayer often has a perk/deathstreak called "Final Stand". When equipped, instead of dying when their health reaches zero, the player will sometimes fall into a "last stand" state where they are injured and reduced to a OneHitPointWonder but able to defend themselves with a pistol and can regenerate enough health to get back up if they survive.

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** Multiplayer often has a perk/deathstreak called "Final Stand". When equipped, instead of dying when their health reaches zero, zero (outside of falling damage, explosive damage, or headshots), the player will sometimes fall into a "last stand" state where they are injured and reduced to a OneHitPointWonder but able to defend themselves with a pistol and (with some games allowing for a variation where they can use their primary weapon) and, depending on the game, can regenerate enough health to get back up if they survive.survive long enough, have someone get to them to revive them, or manage to kill someone while in this state.



* Mercy's ultimate ability in ''VideoGame/Overwatch'' allows both sides to do this, resurrecting all her recently killed teammates in a certain radius.

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* Mercy's ultimate ability in ''VideoGame/Overwatch'' ''VideoGame/{{Overwatch}}'' allows both sides to do this, resurrecting all her recently killed recently-killed teammates in a certain radius. radius.
* ''VideoGame/{{Doom}}'' pulls this in two variations. Archviles have this as an ability, able to revive monsters killed in normal fashions.[[note]]they can revive crushed enemies too, but that tends to glitch out and create "ghost monsters"[[/note]] Nightmare difficulty makes this an inherent ability to ''all'' enemies, letting them revive where they were killed at anywhere between five seconds to eight minutes after they've been killed.
20th Jun '17 9:53:39 AM Kadorhal
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* In ''VideoGame/{{Pikmin 2}}'' Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{Boss| In Mooks Clothing}}es than regular enemies.

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* In ''VideoGame/{{Pikmin 2}}'' Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{Boss| {{boss| In Mooks Clothing}}es than regular enemies.



* In the [=REmake=] of ''VideoGame/ResidentEvil'' for the GameCube, zombies must be killed via decapitation or have their bodies burnt. Otherwise they'll come back to life as the much more powerful Crimson Heads after a set amount of time.

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* In the [=REmake=] of ''VideoGame/ResidentEvil'' ''VideoGame/ResidentEvil1'' for the GameCube, zombies must be killed via decapitation or have their bodies burnt. Otherwise they'll come back to life as the much more powerful Crimson Heads after a set amount of time.



* The [[OurZombiesAreDifferent shibito]] in ''VideoGame/{{Siren}}'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape.

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* The [[OurZombiesAreDifferent shibito]] in ''VideoGame/{{Siren}}'' cannot be killed, due to the [[CameBackWrong red water]] permeating the village where the game takes place. They can only be incapacitated just long enough for the player to make their escape. The sequel has a variation, where enemies are revived upon being possessed by a shiryo (for the old shibito) or yamirei (for the new yamibito), which can be killed and would allow for permanently removal of enemies in a stage - except that the shiryo and yamirei [[RespawningEnemies infinitely respawn]] after they're introduced.
17th Jun '17 6:08:50 AM Mhazard
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In VideoGames, a Reviving Enemy is what happens when an enemy who is supposedly defeated is able to get back up after a while and start fighting the player again. Defeating these enemies for real may be as simple as simply beating them a second time (expect them to TurnRed and/or go OneWingedAngel after their first knockout), or it may require use of special tactics (such as attacking them when they appear down) or using a specific weakness against them. The term "defeat" can also be taken loosely; enemies which are capable of escaping normally-permanent restraints or traps can also count.

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In VideoGames, a Reviving Enemy is what happens when an enemy who is supposedly defeated is able to get back up after a while and start fighting the player again. Defeating these enemies for real may be as simple as simply beating them a second time (expect them to TurnRed and/or go OneWingedAngel after their first knockout), or it may require use of special tactics (such as attacking them when they appear down) down), or killing the leader of a KeystoneArmy (usually an EnemySummoner or a {{Necromancer}}), or using a specific weakness against them. The term "defeat" can also be taken loosely; enemies which are capable of escaping normally-permanent restraints or traps can also count.



These tend to be useful for SurvivalHorror games, where enemies work best when they're harder to fight off permanently (and having them coming back to life is always good for a scare), or adventure games (particularly {{Metroidvania}}s) where it justifies [[BackTracking old areas]] being inhabited without needing to resort to RespawningEnemies when the player returns and obtaining the means to finish them off can be a BeefGate of sorts. Defeating them might take the form of a StockVideoGamePuzzle where [[BrokenBridge events in the plot]] get rid of them rather than giving the player the means to do so themselves.

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These tend to be useful for SurvivalHorror games, where enemies work best when they're [[ImplacableMan harder to fight off permanently permanently]] (and having them coming back to life is always good for a scare), or adventure games (particularly {{Metroidvania}}s) where it justifies [[BackTracking old areas]] being inhabited without needing to resort to RespawningEnemies when the player returns and obtaining the means to finish them off can be a BeefGate of sorts. Defeating them might take the form of a StockVideoGamePuzzle where [[BrokenBridge events in the plot]] get rid of them rather than giving the player the means to do so themselves.
15th Oct '16 11:32:32 AM NESBoy
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** ''X6'' has "Nightmare Phenomenon". {{Invincible Minor Minion}}s which can only be harmed by [[{{Megamanning}} the weapon you get]] from defeating the boss of that level.

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** ''X6'' has "Nightmare Phenomenon". {{Invincible Minor Minion}}s which can only be harmed by [[{{Megamanning}} [[PowerCopying the weapon you get]] from defeating the boss of that level.
4th Jul '16 9:14:15 AM TheMasterPanda
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* Mercy's ultimate ability in ''VideoGame/Overwatch'' allows both sides to do this, resurrecting all her recently killed teammates in a certain radius.
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