History Main / RevivingEnemy

3rd May '16 3:08:09 AM DarkHunter
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** The mechanic returns in ''VideoGame/DarkSoulsIII'': any skeleton with glowing white eyes will revive once, meaning you'll have to kill it twice to put it down for good. Again, you'll know they're truly dead when you absorb souls from them.
26th Sep '15 4:30:32 PM MyFinalEdits
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* [[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) in ''Franchise/TheLegendOfZelda'' often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies).
** In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', a midboss in the Forest Temple is a [[DualBoss pair of Stalfos]] who must be defeated in relatively close interval to each other, or else they will simply revive.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'', the two Stalfos knights which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first...and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.

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* ''Franchise/TheLegendOfZelda'':
** In ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'',
[[DemBones Stalfos]] (or at least [[PaletteSwap the most powerful types]]) in ''Franchise/TheLegendOfZelda'' often need to be finished off by blowing up their bodies with bombs to stop them from reanimating (this is usually only needed to clear rooms that don't open doors or spawn chests until all the enemies within are defeated, since the games make use of RespawningEnemies).
**
RespawningEnemies). The same applies to the MiniBoss Master Stalfos in ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]''. In ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', a midboss in the Forest Temple is a [[DualBoss pair of Stalfos]] who must be defeated in relatively close interval to each other, or else they will simply revive.
** In ''VideoGame/TheLegendOfZeldaMajorasMask'',
revive. And in ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'', the two Stalfos knights skeletal servants which the King of Ikana sends out to fight you have to be defeated in ordinary sword combat first...first... and will get back up again if you don't quickly finish them off by reflecting light onto them with your Mirror Shield. The same applies to the King himself.



* A common feature of enemies in the ''VideoGame/CallOfDuty'' series. Sometimes after you kill an enemy, instead of dying normally, the enemy might simply fall down into a wounded state. At first glance, it appears the enemy's dead, but they will pull out a pistol and try and drag themselves to relative safety. They'll die eventually, but it can be a problem for a player who's in a hurry or not very attentive, since rushing forward can end with them getting shot in the back by the NotQuiteDead mook.

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* A common feature of enemies in the ''VideoGame/CallOfDuty'' series. series.
**
Sometimes after you kill an enemy, instead of dying normally, the enemy might simply fall down into a wounded state. At first glance, it appears the enemy's dead, but they will pull out a pistol and try and drag themselves to relative safety. They'll die eventually, but it can be a problem for a player who's in a hurry or not very attentive, since rushing forward can end with them getting shot in the back by the NotQuiteDead mook.



* In various ''Franchise/SuperMarioBros'' games, the undead Dry Bones easily collapse underneath your GoombaStomp, but will get back up after a short while; you generally need something stronger (like a turtle shell) to defeat them for real.
** This carries over into ''PaperMario'', where Dry Bones will automatically revive after 1 or 2 turns of being down unless you KillItWithFire or end the battle before then.

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* In various ''Franchise/SuperMarioBros'' games, the undead Dry Bones easily collapse underneath your GoombaStomp, but will get back up after a short while; you generally need something stronger (like a turtle shell) to defeat them for real. \n** This carries over into ''PaperMario'', ''VideoGame/PaperMario'', where Dry Bones will automatically revive after 1 or 2 turns of being down unless you KillItWithFire or end the battle before then.then.
* In ''VideoGame/WarioWorld'' the larger enemies must be punched two or three times into unconsciousness, at which point they can be thrown around or used for attacks. However, if left alone they will get back up and require the same amount of hits to knock down.



* ''VideoGame/{{Mega Man X}}6'' has "Nightmare Phenomenon". {{Invincible Minor Minion}}s which can only be harmed by [[{{Megamanning}} the weapon you get]] from defeating the boss of that level.

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* ''VideoGame/{{Mega Man X}}6'' has "Nightmare Phenomenon". {{Invincible Minor Minion}}s which can only be harmed by [[{{Megamanning}} the weapon you get]] from defeating the boss of that level. ''Franchise/MegaMan'':



* ''VideoGame/MegaMan4'' has the skeleton Mooks in Skull Man's stage. Attacking them with most weapons will cause them to collapse, but get up again (although it will do damage). However, a charged shot will put them out in one hit.
* In ''VideoGame/WarioWorld'' the larger enemies must be punched two or three times into unconsciousness, at which point they can be thrown around or used for attacks. However, if left alone they will get back up and require the same amount of hits to knock down.

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* ** ''X6'' has "Nightmare Phenomenon". {{Invincible Minor Minion}}s which can only be harmed by [[{{Megamanning}} the weapon you get]] from defeating the boss of that level.
**
''VideoGame/MegaMan4'' has the skeleton Mooks in Skull Man's stage. Attacking them with most weapons will cause them to collapse, but get up again (although it will do damage). However, a charged shot will put them out in one hit.
* In ''VideoGame/WarioWorld'' the larger enemies must be punched two or three times into unconsciousness, at which point they can be thrown around or used for attacks. However, if left alone they will get back up and require the same amount of hits to knock down.
hit.



** All of the enemies in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' will revive after being knocked down unless you finish them off with the dagger. Later on you lose the dagger but get a sword that one hit kills them.

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** * All of the enemies in ''VideoGame/PrinceOfPersiaTheSandsOfTime'' will revive after being knocked down unless you finish them off with the dagger. Later on you lose the dagger but get a sword that one hit kills them.



* In ''VideoGame/TheElderScrollsVSkyrim'' some enemies will surrender and might flee or invoke this trope (there's no real penalty for finishing them off). [[AllTrollsAreDifferent Trolls]] and [[DemonicSpiders Frost Trolls]]' animation for this has them play dead (referencing the fact that they have fast regeneration) which could invoke this trope if the player doesn't notice that they've got some health left.

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* In ''VideoGame/TheElderScrollsVSkyrim'' some ''VideoGame/TheElderScrollsVSkyrim'':
** Some
enemies will surrender and might flee or invoke this trope (there's no real penalty for finishing them off). [[AllTrollsAreDifferent Trolls]] and [[DemonicSpiders Frost Trolls]]' animation for this has them play dead (referencing the fact that they have fast regeneration) which could invoke this trope if the player doesn't notice that they've got some health left.



** There is actually a ''third'' way to kill them permanently. The stage is arranged such that there are many steep falls throughout. Simply kicking them all the way to fall off a cliff will actually kill them, since lethal fall kills also applies to them.
* ''VideoGame/EpicBattleFantasy 4'' has an enemy called the Spirit, which enters battle with AutoRevive. If the player fails to use a StatusBuffDispel it before defeating it (or waiting enough turns for the auto-revive to run out), it comes back to life again.
** The Zombie Hydras are annoying example of this in Epic Battle Fantasy 2 as they can revive each other, and they have an instant kill attack.

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** There is actually a ''third'' way to kill them permanently. The stage is arranged such that there are many steep falls throughout. Simply kicking them all the way to fall off a cliff will actually kill them, since lethal fall kills also applies to them.
* ''VideoGame/EpicBattleFantasy 4'' has an enemy called the Spirit, which enters battle with AutoRevive. If the player fails to use a StatusBuffDispel it before defeating it (or waiting enough turns for the auto-revive to run out), it comes back to life again.
** The
again. Also, the Zombie Hydras are annoying example of this in Epic Battle Fantasy 2 as they can revive each other, and they have an instant kill attack.
26th Sep '15 2:12:22 PM Berrenta
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In VideoGames, a RevivingEnemy is what happens when an enemy who is supposedly defeated is able to get back up after a while and start fighting the player again. Defeating these enemies for real may be as simple as simply beating them a second time (expect them to TurnRed and/or go OneWingedAngel after their first knockout), or it may require use of special tactics (such as attacking them when they appear down) or using a specific weakness against them. The term "defeat" can also be taken loosely; enemies which are capable of escaping normally-permanent restraints or traps can also count.

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In VideoGames, a RevivingEnemy Reviving Enemy is what happens when an enemy who is supposedly defeated is able to get back up after a while and start fighting the player again. Defeating these enemies for real may be as simple as simply beating them a second time (expect them to TurnRed and/or go OneWingedAngel after their first knockout), or it may require use of special tactics (such as attacking them when they appear down) or using a specific weakness against them. The term "defeat" can also be taken loosely; enemies which are capable of escaping normally-permanent restraints or traps can also count.



This might involve ISurrenderSuckers for human(oid) enemies and DeaderThanDead for supernatural ones. It often overlaps with RoamingEnemy (particularly in adventure games) so that the player can avoid them. [[MechaMooks Robotic]] and [[TheUndead Undead]] enemies are especially prone to this. Sister trope to AttackItsWeakPoint and subtrope of ForMassiveDamage. Contrast RespawningEnemies, and some cases of MookMedic for enemies that revive others instead. If they are the sort with a specific weakness, means for defeating this sort of enemy can include an AchillesHeel (which may be a WeaksauceWeakness) or FinishingMove (particularly a CoupDeGrace).

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This might involve ISurrenderSuckers for human(oid) enemies and DeaderThanDead for supernatural ones. It often overlaps with RoamingEnemy (particularly in adventure games) so that the player can avoid them. [[MechaMooks Robotic]] and [[TheUndead Undead]] enemies are especially prone to this. Sister trope to AttackItsWeakPoint and subtrope of ForMassiveDamage. Contrast RespawningEnemies, and some cases of MookMedic for enemies that revive others instead. If they are the sort with a specific weakness, means for defeating this sort of enemy can include an AchillesHeel (which may be a WeaksauceWeakness) or FinishingMove (particularly a CoupDeGrace).
29th Jul '15 9:15:19 PM Prfnoff
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* In ''{{Pikmin 2}}'' Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{Boss| In Mooks Clothing}}es than regular enemies.

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* In ''{{Pikmin ''VideoGame/{{Pikmin 2}}'' Spotty Bulbears and Gatling Groinks do this if not returned to the Onions/research pod, [[LiterallyShatteredLives defeated while petrified with Ultra-Bitter Spray]], or tricked into marching into a bottomless pit. This is part of the reason why they are more {{Boss| In Mooks Clothing}}es than regular enemies.
4th Jul '15 2:31:11 PM nombretomado
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* Vampires in ''SoulReaver'' - Nosgoth vampires go limp when defeated but have to be submerged in water, burned or ImpaledWithExtremePrejudice or their regeneration will kick in a moment later. One of the bosses is actually impaled by someone else and will rise to fight you if you pull out the spear.

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* Vampires in ''SoulReaver'' ''VideoGame/LegacyOfKain'' - Nosgoth vampires go limp when defeated but have to be submerged in water, burned or ImpaledWithExtremePrejudice or their regeneration will kick in a moment later. One of the bosses is actually impaled by someone else and will rise to fight you if you pull out the spear.
23rd Jun '15 1:15:27 PM Prfnoff
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* ''[[Franchise/TombRaider Tomb Raider Underworld]]'' features Norse zombies called Thralls that you need to body-slam to shatter, or they'll pick themselves up off the floor and continue trying to kill you.

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* ''[[Franchise/TombRaider Tomb Raider Underworld]]'' ''VideoGame/TombRaiderUnderworld'' features Norse zombies called Thralls that you need to body-slam to shatter, or they'll pick themselves up off the floor and continue trying to kill you.
2nd May '15 5:45:02 PM nombretomado
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* A common feature of enemies in the ''CallOfDuty'' series. Sometimes after you kill an enemy, instead of dying normally, the enemy might simply fall down into a wounded state. At first glance, it appears the enemy's dead, but they will pull out a pistol and try and drag themselves to relative safety. They'll die eventually, but it can be a problem for a player who's in a hurry or not very attentive, since rushing forward can end with them getting shot in the back by the NotQuiteDead mook.

to:

* A common feature of enemies in the ''CallOfDuty'' ''VideoGame/CallOfDuty'' series. Sometimes after you kill an enemy, instead of dying normally, the enemy might simply fall down into a wounded state. At first glance, it appears the enemy's dead, but they will pull out a pistol and try and drag themselves to relative safety. They'll die eventually, but it can be a problem for a player who's in a hurry or not very attentive, since rushing forward can end with them getting shot in the back by the NotQuiteDead mook.
19th Mar '15 7:48:17 PM nombretomado
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* The bosses in ''StarWarsTheForceUnleashed'' have to be defeated using a series of {{Quick Time Event}}s, otherwise they just keep popping back up.

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* The bosses in ''StarWarsTheForceUnleashed'' ''VideoGame/TheForceUnleashed'' have to be defeated using a series of {{Quick Time Event}}s, otherwise they just keep popping back up.
1st Mar '15 5:45:42 AM SeptimusHeap
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* Regenerating monsters in ''DungeonsAndDragons'' need to be killed by a form of damage that they can't regenerate away, or they'll come back to life. For example, trolls can only be permanently killed by using acid or fire (or by temporarily killing them in some other way, and then inflicting acid or fire damage on the remains).

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* Regenerating monsters in ''DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' need to be killed by a form of damage that they can't regenerate away, or they'll come back to life. For example, trolls can only be permanently killed by using acid or fire (or by temporarily killing them in some other way, and then inflicting acid or fire damage on the remains).
25th Feb '15 7:42:03 AM valos
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This might involve ISurrenderSuckers for human(oid) enemies and DeaderThanDead for supernatural ones. It often overlaps with RoamingEnemy (particularly in adventure games) so that the player can avoid them. [[MechaMooks Robotic]] and [[TheUndead Undead]] enemies are especially prone to this. Sister trope to AttackItsWeakPoint and subtrope of ForMassiveDamage. Contrast RespawningEnemies. If they are the sort with a specific weakness, means for defeating this sort of enemy can include an AchillesHeel (which may be a WeaksauceWeakness) or FinishingMove (particularly a CoupDeGrace).

to:

This might involve ISurrenderSuckers for human(oid) enemies and DeaderThanDead for supernatural ones. It often overlaps with RoamingEnemy (particularly in adventure games) so that the player can avoid them. [[MechaMooks Robotic]] and [[TheUndead Undead]] enemies are especially prone to this. Sister trope to AttackItsWeakPoint and subtrope of ForMassiveDamage. Contrast RespawningEnemies.RespawningEnemies, and some cases of MookMedic for enemies that revive others instead. If they are the sort with a specific weakness, means for defeating this sort of enemy can include an AchillesHeel (which may be a WeaksauceWeakness) or FinishingMove (particularly a CoupDeGrace).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RevivingEnemy