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* Time Is Money (debuted 2003): In its original incarnation, there was a major rule change on its third playing that removed the $500 voucher that could be traded for a second try (making its name an ArtifactTitle, plus the producers had trouble filming and editing the game. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired. The game was absent for 10 years until making a surprise return in September 2014, with a new set and revamped rules (specifically, now being played for a large cash prize, and the second try becoming a TrialAndErrorGameplay round a la Race Game, but with the money draining away).

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* Time Is Money (debuted 2003): In its original incarnation, there was a major rule change on its third playing that removed the $500 voucher that could be traded for a second try (making its name an ArtifactTitle, plus the producers had trouble filming and editing the game. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired. The game was absent for 10 years until making a surprise return in September 2014, with a new set and revamped rules (specifically, rules. This time, the game is now being played for a large cash $20,000 prize, with the contestant receiving a 10-second attempt for the full prize, and the second try becoming then a TrialAndErrorGameplay round a la Race Game, but Bonkers with the money draining away).away.
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* Back to '72 (2021-22): A special {{Retraux}} game specifically for the 50th season MilestoneCelebration.
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** In the Fleming version and the first 30 years of the Trebek run, players who finished tied for the lead were declared co-champions and played again on the next show. Since November 2014, ties have been decided by tiebreaker clues. The winner becomes the returning champion on the next show, and the loser given the $2,000 prize for second place.

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** In the Fleming version and the first 30 years of the Trebek run, players who finished tied for the lead were declared co-champions and played again on the next show. Since November 2014, ties have been decided by tiebreaker clues. The winner becomes the returning champion on the next show, and the loser is given the $2,000 prize for second place.
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** In the Fleming version and the first 30 years of the Trebek run, players who finished tied for the lead were declared co-champions and played again on the next show. Since November 2014, ties have been decided by tiebreaker clues. The winner becomes the returning champion on the next show, and the loser given the $2,000 prize for second place.
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** A new tournament format was tested for the National College Championship. 12 quarterfinalist matches were followed by four semifinals. The two-game final consisted of the three highest scoring winners of the semifinals. With the outcry that followed the inevitability of a contestant winning a game and not qualifying for the finals, it's unlikely that this format will ever be used again. Thankfully, the show allowed the eliminated semifinalist to compete in a Second Chance Tournament.

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** A new tournament format was tested for the National College Championship. 12 quarterfinalist quarterfinal matches were followed by four semifinals. The two-game final consisted of the three highest scoring winners of the semifinals. With the outcry that followed the inevitability of a contestant winning a game and not qualifying for the finals, it's unlikely that this format will ever be used again. Thankfully, the show allowed the eliminated semifinalist to compete in a Second Chance Tournament.
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** The first new tournament format was tested for the National College Championship. 12 quarterfinalist matches were followed by four semifinals. The two-game final consisted of the three highest scoring winners of the semifinals. With the outcry that followed the inevitability of a contestant winning a game and not qualifying for the finals, it's unlikely that this format will ever be used again. Thankfully, the show allowed the eliminated semifinalist to compete in a Second Chance Tournament.

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** The first A new tournament format was tested for the National College Championship. 12 quarterfinalist matches were followed by four semifinals. The two-game final consisted of the three highest scoring winners of the semifinals. With the outcry that followed the inevitability of a contestant winning a game and not qualifying for the finals, it's unlikely that this format will ever be used again. Thankfully, the show allowed the eliminated semifinalist to compete in a Second Chance Tournament.
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** 2019 saw a radically different kind of tournament in the All-Star Games. Eighteen super-champs played in teams of three with one playing the Jeopardy! round, the second playing Double Jeopardy! and the third playing Final. This tournament had two play-in matches with the third berth being decided among three of the top wildcard teams. Needless to say, this didn't go over so well. During the brief period where Mike Richards was executive producer, he planned on introducing a second tournament with this format. It got scrapped when he was let go.


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* From 1985-2021, every two-week tournament with the exceptions of the above events played out the same way. It began with five quarterfinal matches with the winners advancing to the semifinals. The remaining four spots went to the highest scoring non-winners. After the three semifinals, the three winners faced off in a two-game final. After 2021, wildcards were removed from tournament play.
** The first new tournament format was tested for the National College Championship. 12 quarterfinalist matches were followed by four semifinals. The two-game final consisted of the three highest scoring winners of the semifinals. With the outcry that followed the inevitability of a contestant winning a game and not qualifying for the finals, it's unlikely that this format will ever be used again. Thankfully, the show allowed the eliminated semifinalist to compete in a Second Chance Tournament.
** The Tournament of Champions received an overhaul in Season 39. The qualifying field now consists of 21 entrants with the three who had the longest streaks since the last tournament receiving semifinal byes. The remaining 18 contestants play six quarterfinal games. After the semifinals, the three finalists play until someone wins three matches.
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** The Seniors Tournament, held annually from Season 3 through Season 12. This tournament was open to people at least 50 years of age, although redundant in the sense that qualifiers could audition normally. Originally aired in May, it moved to July to accommodate the College Championship. The last Seniors Tournament was held in December 1995, likely so it could be burned off.

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** The Seniors Tournament, held annually from Season 3 through Season 12. This tournament was open to people at least 50 years of age, although redundant in the sense that qualifiers could audition normally. Originally aired held in May, it moved to July to accommodate the College Championship. The last Seniors Tournament was held in December 1995, likely so it could be burned off.
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** The Seniors Tournament, held annually from Season 3 through Season 12. This tournament was open to people at least 50 years of age, although redundant in the sense that qualifiers could audition normally. Originally aired in May, then moved to July to accommodate the College Championship. Its last tournament was held in December 1995, likely to burn it off.

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** The Seniors Tournament, held annually from Season 3 through Season 12. This tournament was open to people at least 50 years of age, although redundant in the sense that qualifiers could audition normally. Originally aired in May, then it moved to July to accommodate the College Championship. Its The last tournament Seniors Tournament was held in December 1995, likely to burn so it could be burned off.

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* The style of clue-writing on ''Series/{{Jeopardy}}'' has generally evolved over time such that the simple answer-to-a-question prompts have been mostly replaced with longer clues featuring secondary facts. One style of clue that's entirely disappeared is the list of items with a common bond (save for the rare "Common Bonds" type category, of course). An example from [[https://youtu.be/Z4g27HTZNXg&t=3m30s the 1987 Teen Tournament]]:

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* The style of clue-writing on When ''Series/{{Jeopardy}}'' returned in 1984, one notable change was that only the contestant who won the game got to keep the money they won — the other players left with a ConsolationPrize. Beginning on May 16, 2002, the show replaced the prizes with $1,000 for third place and $2,000 for second place.
* The show has held annual tournaments and special weeks since Season 2. Among the retired formats:
** The Seniors Tournament, held annually from Season 3 through Season 12. This tournament was open to people at least 50 years of age, although redundant in the sense that qualifiers could audition normally. Originally aired in May, then moved to July to accommodate the College Championship. Its last tournament was held in December 1995, likely to burn it off.
** "Back to School" weeks or other weeks where children aged 10-12 competed. These offered much easier material in addition to categories about tween trends and pop culture. The first one was held in 1999, and they were done twice a year in most of the TurnOfTheMillennium. However, two sportsmanship incidents forced ''Jeopardy!'' to stop doing them. The first was in July 2013 when a contestant's misspelled response was deemed unacceptable, sending social media in an uproar. During the last week in December 2014, Alex had an incident with a StageMom who demanded that an act be re-shot to accommodate a child finishing Double Jeopardy! in the red.
** International Tournaments where contestants from foreign countries competed to test their wits. Three were held: two in the mid-90s and the third in 2001.
** Celebrity shows, on the syndicated version at least. Special weeks were done annually in TheNineties with several one-offs scattered late in the decade. They were sporadically done in the following decade, culminating in a special $1,000,000 tournament in Season 26. The last celebrity week was held in Season 31, and none have been held since. A primetime tournament is being held in the 2022-2023 primetime season on ABC.
** Power Players weeks, where the participants were journalists, politicians or other well-known figures in current events. Four were held from 1997-2016.
** The Teen Tournament which was held on a rotational basis from 1986-2019. This had slightly easier material to accommodate the contestants being high school age. Prior to 2001, the Teen Tournament winner was guaranteed a spot in the Tournament of Champions. The show's official website has not made mention of any future Teen Tournaments since the COVID-19 pandemic cut Season 36 short.
* The style of clue-writing
has generally evolved over time such that the simple answer-to-a-question prompts have been mostly replaced with longer clues featuring secondary facts. One style of clue that's entirely disappeared is the list of items with a common bond (save for the rare "Common Bonds" type category, of course). An example from [[https://youtu.be/Z4g27HTZNXg&t=3m30s the 1987 Teen Tournament]]:



* For a time in 1997, ''Series/{{Jeopardy}}'' tried "Bonus" categories, which were clues written to have two correct responses. Anyone who rang in with a correct response could try for the second right answer (for the same value), or offer the other right answer for another contestant. These were only used three times.

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* For a time in 1997, Season 14, ''Series/{{Jeopardy}}'' tried "Bonus" categories, which were clues written to have two correct responses. Anyone who rang in with a correct response could try for the second right answer (for the same value), or offer the other right answer for another contestant. These were only used three times.



* In the late 1990s/early 2000s, any undefeated five-day champ won two new cars.
* When the show returned in 1984, one notable change was that only the contestant who won the game got to keep the money they won — the other players left with a ConsolationPrize. Beginning on May 16, 2002, the show replaced the prizes with $1,000 for third place and $2,000 for second place.
** In 2003 (Season 20), [[GameShowWinningsCap the five-day limit for champions]] was lifted as well...just in time for Ken Jennings to make his legendary 75-game run.

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* In the late 1990s/early 2000s, From Season 14 through Season 19, any undefeated five-day champ won two a new cars.
car.
* When the show returned in 1984, one notable change was that only the contestant who won the game got to keep the money they won — the other players left with a ConsolationPrize. Beginning on May 16, 2002, the show replaced the prizes with $1,000 for third place and $2,000 for second place.
**
In 2003 (Season 20), [[GameShowWinningsCap the five-day limit for champions]] was lifted as well...just in time for Ken Jennings to make his legendary 75-game run.
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** The nighttime '''Jackpot''', which started at $5,000 and increased with every dollar amount hit. To claim the Jackpot, a contestant had to hit the wedge (adding $500 to the total), call a right consonant (worth $500 a pop), and solve all on the same turn. Introduced in September 1996, retired June 2013.

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** The nighttime '''Jackpot''', which started at $5,000 and increased with every dollar amount hit. To claim the Jackpot, a contestant had to hit the wedge (adding $500 to the total), total starting in September 2006), call a right consonant (worth $500 a pop), and solve all on the same turn. Introduced in September 1996, retired June 2013.
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* On the Nose (1984-85): Car game that focused on one of five sports-related stunts (the pricing aspect determined how many chances the player got, although picking the right price awarded $1,000), which ended up being [[http://gameshowgarbage.com/ind101_onthenose.html quite a loss magnet.]] Quite an accomplishment for a game played just 19 times (two more were planned, which would've brought the game into 1986, but these were later replaced).

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* On the Nose (1984-85): Car A game that focused on one of five sports-related stunts (the pricing aspect determined how many chances where the player got, although picking contestant guessed the right price of a car from four options, receiving up to four attempts at a sports challenge (i.e. throwing a football through a target, popping a balloon with a dart, etc.) based on how close they were to the actual retail price. Guessing correctly awarded $1,000), which ended four attempts and a $1,000 bonus. The game wound up being [[http://gameshowgarbage.com/ind101_onthenose.html quite a loss magnet.]] magnet]], to the point that even the audience groaned when the game was revealed, much to Barker's chagrin. Quite an accomplishment for a game played just 19 times (two more were planned, which would've brought the game into 1986, but these were later replaced).
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** The '''Free Play''' wedge. It worked similar to the Free Spin except the extra turn was taken as soon as the wedge was hit, and no extra turn was offered if the first turn was successful. The wedge also offered a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.

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** The '''Free Play''' wedge. It worked similar to the Free Spin except the extra turn was taken as soon as the wedge was hit, and no extra turn was offered if the first turn was successful. The wedge also offered a free vowel. ''Free Play'' Free Play was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.
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** The '''Free Play''' wedge. It works similar to the Free Spin except the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if the first turn is successful. The wedge also offers a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.

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** The '''Free Play''' wedge. It works worked similar to the Free Spin except the extra turn is was taken as soon as the wedge is was hit, and no extra turn is was offered if the first turn is was successful. The wedge also offers offered a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.
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** The ''Free Play'' wedge. It works similar to the Free Spin except the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if the first turn is successful. The wedge also offers a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.

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** The ''Free Play'' '''Free Play''' wedge. It works similar to the Free Spin except the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if the first turn is successful. The wedge also offers a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.

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*** Originally a wedge that could be landed on to claim a Free Spin token, then replaced on October 16, 1989 by a single token placed on a money wedge. Anytime a contestant lost a turn, s/he could use Free Spin to get an ExtraTurn right away, or opt to hold it until later. It was replaced by the Free Play wedge, where the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if the first turn is successful. (The wedge also offers a free vowel.)

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*** Originally a wedge that could be landed on to claim a Free Spin token, then replaced on October 16, 1989 by a single token placed on a money wedge. Anytime a contestant lost a turn, s/he could use Free Spin to get an ExtraTurn right away, or opt to hold it until later. It was replaced by the Free Play wedge, where the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if at the first turn is successful. (The wedge also offers a free vowel.)start of Season 27.


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** The ''Free Play'' wedge. It works similar to the Free Spin except the extra turn is taken as soon as the wedge is hit, and no extra turn is offered if the first turn is successful. The wedge also offers a free vowel. ''Free Play'' was removed from the wheel in the first run of ''Celebrity Wheel of Fortune'', and its retirement was made official at the beginning of Season 39.
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* In 2020, the Ask the Audience and +1 lifelines were removed as a result of new ''Millionaire'' episodes being taped without an audience due to the COVID-19 pandemic. In its place, the Ask the Host lifeline was added to the American version; this lifeline enables the host to try to help the contestant answer the question.

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* In 2020, the Ask the Audience and +1 lifelines were removed as a result of new ''Millionaire'' episodes being taped without an audience due to the COVID-19 pandemic.audience. In its place, the Ask the Host lifeline was added to the American version; this lifeline enables the host to try to help the contestant answer the question.
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Usually, these elements are retired without fanfare or any mention afterward, making this a game show-specific Subtrope of ChuckCunninghamSyndrome.

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Usually, these elements are retired without fanfare or any mention afterward, making this a game show-specific Subtrope subtrope of ChuckCunninghamSyndrome.



[[folder:''Let's Make A Deal'']]

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[[folder:''Let's Make A a Deal'']]



* In February 1997, the trilon-based puzzle board was retired, replaced by a new board with touch-based screens. The last thing shown on the old board? FOR SALE. [[note]](In fact, the board was going to be sent to the Smithsonian, but was rejected as they didn't have enough space.)[[/note]]

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* In February 1997, the trilon-based puzzle board was retired, replaced by a new board with touch-based screens. The last thing shown on the old board? FOR SALE. [[note]](In [[note]]In fact, the board was going to be sent to the Smithsonian, but was rejected as they didn't have enough space.)[[/note]][[/note]]



[[folder:''Who Wants To Be A Millionaire?'']]

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[[folder:''Who Wants To to Be A a Millionaire?'']]

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* ...And in 2015, the "Shuffle" format was dumped and replaced with a revised "classic" format that removed the other Jump the Question lifeline and reinstated the 50:50. The contestant had to answer 14 questions in order to win the grand prize.

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* ...And in * In 2015, the "Shuffle" format was dumped and replaced with a revised "classic" format that removed the other Jump the Question lifeline and reinstated the 50:50. The contestant had to answer 14 questions in order to win the grand prize. This rule change remained in effect until the syndicated version of ''Millionaire'' ended in May 2019.
* In 2020, the Ask the Audience and +1 lifelines were removed as a result of new ''Millionaire'' episodes being taped without an audience due to the COVID-19 pandemic. In its place, the Ask the Host lifeline was added to the American version; this lifeline enables the host to try to help the contestant answer the question.
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* Time Is Money (debuted 2003): In its original incarnation, there was a major rule change on its third playing that removed the $500 voucher that could be traded for a second try (making its name an ArtifactTitle, plus the producers had trouble filming and editing the game. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired. The game was discontinued for 10 years until making a surprise return in September 2014, with a new set and revamped rules.

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* Time Is Money (debuted 2003): In its original incarnation, there was a major rule change on its third playing that removed the $500 voucher that could be traded for a second try (making its name an ArtifactTitle, plus the producers had trouble filming and editing the game. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired. The game was discontinued absent for 10 years until making a surprise return in September 2014, with a new set and revamped rules.rules (specifically, now being played for a large cash prize, and the second try becoming a TrialAndErrorGameplay round a la Race Game, but with the money draining away).
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* Finish Line (1978): Mechanical problems, despite a favorable 12-4 record. Ehile it's also too similar to Give or Keep, it appears to have been intended as the latter's replacement, as the two were never in the rotation at the same time. Bob's dislike of horse racing also factored in its retirement.

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* Finish Line (1978): Mechanical problems, despite a favorable 12-4 record. Ehile While it's also too similar to Give or Keep, it appears to have been intended as the latter's replacement, as the two were never in the rotation at the same time. Bob's dislike of horse racing also factored in its retirement.
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** The nighttime '''Jackpot''', which started at $5,000 and increased with every dollar amount hit. To claim the Jackpot, a contestant had to hit the wedge, call a right letter, and solve all on the same turn. Introduced in September 1996, retired June 2013.

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** The nighttime '''Jackpot''', which started at $5,000 and increased with every dollar amount hit. To claim the Jackpot, a contestant had to hit the wedge, wedge (adding $500 to the total), call a right letter, consonant (worth $500 a pop), and solve all on the same turn. Introduced in September 1996, retired June 2013.



** '''25 Wedge''' and '''Big Money Wedge''', both used only in Season 25. The former offered a prize that was 25 of something (sometimes $2,500; i.e., 25 $100 bills), and the latter alternated among three different cash values (which were treated as an odd cross between a prize and a regular cash space: like a prize, it wasn't multiplied by the number of times the letter appeared in the puzzle, but if claimed the money could be used to buy vowels as if it came from a cash space, plus the Wild Card could be used to claim it a second time), Bankrupt, and Lose A Turn; if the cash value was won, the wedge reverted to a $1,000 space and eliminated the penalty options from appearing in it. Season 25 also included a double-sized $2,500 wedge for four weeks.

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** '''25 Wedge''' and '''Big Money Wedge''', both used only in Season 25. The former offered a prize that was 25 of something (sometimes $2,500; i.e., 25 $100 bills), and the latter alternated among three could show one of five different things on each spin: $5,000, $7,500, $25,000, Lose a Turn, or Bankrupt. Hitting a cash values (which were amount on the Big Money Wedge was treated as an odd cross between like a prize and a regular cash space: like a prize, in that it wasn't multiplied by the number of times the letter appeared in the puzzle, but if claimed puzzle. However, the money amount was added to the player's score and could be used to buy vowels as if it came from a cash space, plus vowels, and the player could hand in the Wild Card could be used and attempt to claim it a second time), Bankrupt, and Lose A Turn; if the time. If a player claimed a cash value was won, the wedge reverted to amount off this wedge, it became a standard $1,000 space wedge for the rest of the round and eliminated the two penalty options were removed from appearing in it. Season 25 also included a double-sized $2,500 wedge for four weeks.
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** Shortly into the run, Door #4 became a 20-space carnival-style "Deal Wheel" with spaces that could award {{Zonk}}s, varying cash amounts, or a new car. The wheel had a few different layouts and rules as the series progressed:

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** Shortly into the run, Door #4 became a 20-space carnival-style "Deal "Dealer Wheel" with spaces that could award {{Zonk}}s, varying cash amounts, or a new car. The wheel had a few different layouts and rules as the series progressed:



** The Wayne Brady version revived both elements, albeit as separate games: the People Picker as "Now Serving", the Deal Wheel as "Go For a Spin".

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** The Wayne Brady version revived both elements, albeit as separate games: the People Picker as "Now Serving", the Deal Dealer Wheel as "Go For a Spin".
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* Various events were added and dropped over the show's run. The Eliminator in particular went through quite a few different obstacles, with the cargo net and zipline portions being the only constant.
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* In September 2010, the Clock system was replaced by "Super Mix" (where the questions and dollar amounts were randomized, the latter being revealed to the contestant after a correct answer), which also dumped Double Dip and Ask the Expert for two of Jump the Question. One of the two Jump the Question lifelines was replaced with the +1 lifeline in 2014, essentially the successor to Phone-A-Friend.
* ...And in 2015, the "Super Mix" format was dumped and replaced with a revised "classic" format that removed the other Jump the Question lifeline and reinstated the 50:50.

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* In September 2010, the Clock system was replaced by "Super Mix" (where the a "Shuffle" round (10 questions and with randomized dollar amounts were randomized, the latter being from $100 to $25,000, revealed to the contestant only after a correct answer), which also dumped followed by four questions under the original format. The Double Dip and Ask the Expert for lifelines were dumped in favor of two uses of Jump the Question. One of the two Jump the Question lifelines these was replaced with the +1 lifeline in 2014, essentially the successor to Phone-A-Friend.
* ...And in 2015, the "Super Mix" "Shuffle" format was dumped and replaced with a revised "classic" format that removed the other Jump the Question lifeline and reinstated the 50:50.50:50. The contestant had to answer 14 questions in order to win the grand prize.

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* The "Secret Category," which was the first special category introduced on the show and which doubled the entire pot for a correct answer. It was later replaced with the "Grand Question," which added $1,000 to the pot.



* The "Secret Category," which was the first special category introduced on the show and which doubled the entire pot for a correct answer. It was later replaced with the "Grand Question," which added $1,000 to the pot.
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* The "Secret Category," which was the first special category introduced on the show and which doubled the entire pot for a correct answer. It was later replaced with the "Grand Question," which added $1,000 to the pot.
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*** Version 3: Same as Version 2, but the sure thing was $1,000 and the cash amount on the wheel ran up to $4,000.

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*** Version 3: Same as Version 2, but the sure thing was $1,000 and the cash amount amounts on the wheel ran up to $4,000.

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* In the late 1990s/early 2000s, any undefeated five-day champ won two new cars.



** Originally, this was a choice between a prize and a mystery amount ranging from $100-$5,000 behind said door.
** Shortly into the run, Door #4 became a 20-space carnival-style "Deal Wheel" with spaces ranging from {{Zonk}}s to a new car. The wheel had a few different layouts as the series progressed.

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** Originally, this was a choice between a prize and a mystery cash amount ranging from $100-$5,000 behind said door.
** Shortly into the run, Door #4 became a 20-space carnival-style "Deal Wheel" with spaces ranging from {{Zonk}}s to that could award {{Zonk}}s, varying cash amounts, or a new car. The wheel had a few different layouts and rules as the series progressed.progressed:
*** Version 1: Spin the wheel once, then either accept that amount (up to $5,000) or give it back for another spin. If the second spin was lower than the first, the contestant won nothing. One space on the wheel doubled the prize, to a maximum of $10,000.
*** Version 2: Take $750 and sit down, or give it back for a spin to win cash (up to $3,000), a Zonk, or a car.
*** Version 3: Same as Version 2, but the sure thing was $1,000 and the cash amount on the wheel ran up to $4,000.
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** The $10,000 cash prize, a 1/3-size $10,000 wedge surrounded by 1/3-size Bankrupts. It was treated as a prize and couldn't be spent on vowels. This was replaced in Season 26 by the identically-structured Million-Dollar Wedge.

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** The $10,000 cash prize, a 1/3-size ⅓-size $10,000 wedge surrounded by 1/3-size ⅓-size Bankrupts. It was treated as a prize and couldn't be spent on vowels. This was replaced in Season 26 by the identically-structured Million-Dollar Wedge.



** The '''½ Car''' tags which allowed contestants to win a subcompact or compact car by claiming both halves and solving the puzzle. For a week in Season 28, they were each a 1/3-size space surrounded by 1/3-size $500 wedges. When introduced permanently three weeks into Season 29, the tags covered the "5"s on two $500 spaces. Hitting one added $500 per letter to a contestant's score along with the tag. Each time a tag was landed on, a double car horn sounded. ½ Car tags were lost if a contestant hit Bankrupt or if an opponent solved the puzzle in the same round a tag was picked up. The ½ Car was not used on team weeks with the exception of episodes where married couples played. The tags were originally on the wheel for the first three rounds of play. Starting in Season 33, the tags were only available in Rounds 2 and 3. The ½ Car was retired at the end of Season 36.

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** The '''½ Car''' tags which allowed contestants to win a subcompact or compact car by claiming both halves and solving the puzzle. For a week in Season 28, they were each a 1/3-size ⅓-size space surrounded by 1/3-size ⅓-size $500 wedges. When introduced permanently three weeks into Season 29, the tags covered the "5"s on two $500 spaces. Hitting one added $500 per letter to a contestant's score along with the tag. Each time a tag was landed on, a double car horn sounded. ½ Car tags were lost if a contestant hit Bankrupt or if an opponent solved the puzzle in the same round a tag was picked up. The ½ Car was not used on team weeks with the exception of episodes where married couples played. The tags were originally on the wheel for the first three rounds of play. Starting in Season 33, the tags were only available in Rounds 2 and 3. The ½ Car was retired at the end of Season 36.

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