History Main / RetiredGameShowElement

4th Nov '17 3:47:50 PM Malady
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* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' [[JustForFun/XMeetsY meets]] ''Series/DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.

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* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' ''Series/TriviaTrap'' [[JustForFun/XMeetsY meets]] ''Series/DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.
26th Aug '17 1:33:06 AM Green_lantern40
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* The 1990-91 revival featured a speed round called Match-Up!, which took place at the end of each round. Each contestant would pick a celebrity, then try to match as many answers to a series of fill-in-the-blank phrases within a time limit; each successful match netted the contestant some cash (as scores in this version were money-based). The first Match-Up! round had a time limit of 30 seconds at $50 a match; the time limit and award were doubled in the second. Though Match-Up! vanished in America after this version ended in 1991, the round did return for a Canadian revival in 2012, now only being played after the second round.

to:

* The 1990-91 revival featured a speed round called Match-Up!, which took place at the end of each round. Each contestant would pick a celebrity, then try to match as many answers to a series of fill-in-the-blank phrases within a time limit; each successful match netted the contestant some cash (as scores in this version were money-based). The first Match-Up! round had a time limit of 30 seconds at $50 a match; match, while the time limit and award were doubled in the second.second had 45 seconds at $100 a match. Though Match-Up! vanished in America after this version ended in 1991, the round did return for a Canadian revival in 2012, now only being played after the second round.
26th Aug '17 1:05:38 AM Green_lantern40
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Added DiffLines:

* Another change meant to give celebrities other than Dawson a chance to play with contestants was the Star Wheel, introduced in 1978. The wheel had six spaces, one for each panelist, and the contestant spun it to see who they would be playing with in the Head-to-Head Match. Each space also had a series of bonus stars (a row of five initially, then changed to three blocks of two) that would double the amount the contestant was playing for if landed on. The Star Wheel was kept for the 1990-91 version (with the "wheel" now being stationary, with the contestant spinning an arrow around the circle to pick the panelist; the bonus stars also became two giant circles), but disappeared for the 1998-99 revival and hasn't been seen since.
* The 1990-91 revival featured a speed round called Match-Up!, which took place at the end of each round. Each contestant would pick a celebrity, then try to match as many answers to a series of fill-in-the-blank phrases within a time limit; each successful match netted the contestant some cash (as scores in this version were money-based). The first Match-Up! round had a time limit of 30 seconds at $50 a match; the time limit and award were doubled in the second. Though Match-Up! vanished in America after this version ended in 1991, the round did return for a Canadian revival in 2012, now only being played after the second round.
13th Aug '17 1:18:53 PM nombretomado
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* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' [[XMeetsY meets]] ''Series/DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.

to:

* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' [[XMeetsY [[JustForFun/XMeetsY meets]] ''Series/DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.
18th Jun '17 8:45:28 PM Gimere
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* Initially, in ''Series/FamilyFeud'', whoever rang in with the higher answer could choose to have their family play the question or pass it to the other family. [[ComplacentGamingSyndrome At least 99% of the time]], "play" was chosen. This situation was even parodied in ''Magazine/{{Mad}}'' Magazine's "Family Fools" - A contestant offered the choice asks what happens if he picks 'pass', Richard Dawson admits he has no idea since it almost never happens. The play/pass option was retired for the 1988-95 revival, but returned when the current version began in 1999.

to:

* Initially, in Initially on ''Series/FamilyFeud'', whoever rang in with the higher answer could choose to have their family play the question or pass it to the other family. [[ComplacentGamingSyndrome At least 99% of the time]], "play" was chosen. This situation was even parodied in ''Magazine/{{Mad}}'' Magazine's "Family Fools" - A contestant offered the choice asks what happens if he picks 'pass', Richard Dawson admits he has no idea since it almost never happens. The play/pass option was retired for the 1988-95 revival, but returned when the current version began in 1999.



* The 1984-86 ''[[Series/LetsMakeADeal All-New Let's Make a Deal]]'' featured a "Door #4" element that would pop up at a random time over the course of each episode. A random contestant would be chosen via the "People Picker Computer" and have the opportunity to make a deal with Monty.

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* The 1984-86 ''[[Series/LetsMakeADeal All-New Let's Make a Deal]]'' ''All-New Series/LetsMakeADeal'' featured a "Door #4" element that would pop up at a random time over the course of each episode. A random contestant would be chosen via the "People Picker Computer" and have the opportunity to make a deal with Monty.



* The American ''Series/WhoWantsToBeAMillionaire'' axed the Fastest Finger when the syndicated run debuted and just had contestants brought in one at a time. Later on, they removed the 50:50 (replaced by Double Dip amidst fan allegations that it wasn't actually random, basically started by Norm [=MacDonald=] during the original ABC run), Phone-A-Friend (which had devolved into "phone someone who can Website/{{Google}} the answer" and Switch the Question.

to:

* The American ''Series/WhoWantsToBeAMillionaire'' axed the Fastest Finger when the syndicated run debuted and just had contestants brought in one at a time. Later on, they removed the 50:50 (replaced by Double Dip amidst fan allegations that it wasn't actually random, basically started by Norm [=MacDonald=] during the original ABC run), Phone-A-Friend (which had devolved into "phone someone who can Website/{{Google}} the answer" answer") and Switch the Question.
15th Jun '17 8:14:04 PM mr3urious
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* The game "Breakthrough & Conquer" during the first half of ''Series/AmericanGladiators'' Season 1 had the ring (the "Conquer" portion of the game) elevated in one episode. When gladiator Sunny [[http://gameshowgarbage.com/ind007_agconquer.html dislocated her knee]], the original non-elevated ring was brought back ''right after the commercial break''.

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* The Now here's a rare example that didn't last a whole episode: the game "Breakthrough & Conquer" during the first half of ''Series/AmericanGladiators'' Season 1 had the ring (the "Conquer" portion of the game) elevated in one episode. When gladiator Sunny [[http://gameshowgarbage.com/ind007_agconquer.html dislocated her knee]], the original non-elevated ring was brought back ''right after the commercial break''.
9th Jun '17 11:04:02 AM Green_lantern40
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* Behind-the-category bonuses as a whole became this when ''The Pyramid'' premiered on GSN in 2012.

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* Behind-the-category bonuses as a whole became this when ''The Pyramid'' premiered on GSN in 2012. The Mystery 7 returned when ''The $100,000 Pyramid'' was revived for Creator/{{ABC}} four years later.
** Speaking of ''The Pyramid'', that version's Winner's Circle had an escalating jackpot: $10,000 as the base amount, with $5,000 added for every category the contestant "swept" (correctly guessed all seven words for), for a grand total of $25,000. This too was discarded for the ''$100,000'' revival.
21st Feb '17 6:39:11 PM Lirodon
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* Time Is Money (debuted 2003): In its original incarnation, there was a major rule change on its third playing that removed the $500 voucher that could be traded for a second try (making its name an ArtifactTitle, plus the producers had trouble filming and editing the game. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired. The game was discontinued for 10 years until making a surprise return in September 2014, with a new set and revamped rules.



* Time Is Money (2003-04): Production issues that spent way too much time on filming and editing; a major rule change on its third playing to remove the $500 voucher made the name an ArtifactTitle and didn't help. Roger had planned a comeback on the Turntable with a smaller set, but never ended up getting around to it before he was fired.
** The game was revived in September 2014 with rule changes that managed to better reflect the name of the game.
26th Oct '16 6:03:26 PM nombretomado
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* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' [[XMeetsY meets]] ''DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.

to:

* Gas Money (debuted 2008), for its first season, was ''TriviaTrap'' [[XMeetsY meets]] ''DealOrNoDeal'': ''Series/DealOrNoDeal'': the player chose the car's price first, then won money by picking off the wrong prices one at a time; the hook was that the first decision made was always hanging over the player's head.
17th Oct '16 6:17:59 PM nombretomado
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* Initially, in ''Series/FamilyFeud'', whoever rang in with the higher answer could choose to have their family play the question or pass it to the other family. [[ComplacentGamingSyndrome At least 99% of the time]], "play" was chosen. This situation was even parodied in ''{{Mad}}'' Magazine's "Family Fools" - A contestant offered the choice asks what happens if he picks 'pass', Richard Dawson admits he has no idea since it almost never happens. The play/pass option was retired for the 1988-95 revival, but returned when the current version began in 1999.

to:

* Initially, in ''Series/FamilyFeud'', whoever rang in with the higher answer could choose to have their family play the question or pass it to the other family. [[ComplacentGamingSyndrome At least 99% of the time]], "play" was chosen. This situation was even parodied in ''{{Mad}}'' ''Magazine/{{Mad}}'' Magazine's "Family Fools" - A contestant offered the choice asks what happens if he picks 'pass', Richard Dawson admits he has no idea since it almost never happens. The play/pass option was retired for the 1988-95 revival, but returned when the current version began in 1999.
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