History Main / RespawningEnemies

13th Aug '16 9:15:55 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved'' approaches this, especially in the Library, especially on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a ''really'' long time and killing them all can take more ammo than you have available.

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* ''Franchise/{{Halo}}'':
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''VideoGame/HaloCombatEvolved'' approaches this, especially in the Library, especially ''especially'' on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a ''really'' long time and killing them all can take more ammo than you have available.
11th Jun '16 10:21:11 PM Prfnoff
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* In ''VideoGame/HolyUmbrella'', enemies will respawn as soon as their spawn point is offscreen.
9th Jun '16 2:54:41 PM StFan
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* ''VideoGame/{{La-Mulana}}'' has these. Considering that most of the enemies in that game are classified as GoddamnedBats and main character can get easily kicked back to the other screen, it can cause frustration quite frequently.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has these. Considering that most of the enemies in that game are classified as GoddamnedBats and main character can get easily kicked back to the other screen, it can cause frustration quite frequently.
29th Apr '16 7:16:09 AM Drope
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Compare PuzzleReset, which applies to more than just enemies. Contrast RevivingEnemy, in which an enemy gets back up rather than replaced.

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Compare PuzzleReset, which applies to more than just enemies. Contrast RevivingEnemy, in which an enemy gets back up rather than replaced. See also MookMaker.
19th Nov '15 5:08:28 PM nombretomado
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* In the ''RuneFactory'' series, the monsters are re-created every few seconds, unless you destroy the generators in each room.

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* In the ''RuneFactory'' ''VideoGame/RuneFactory'' series, the monsters are re-created every few seconds, unless you destroy the generators in each room.
18th Oct '15 8:33:53 AM StFan
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* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' had every foe respawning, save bosses. This was both a blessing and a curse compared to the previous game, as you had to deal with the mostly 1-hit-kill foes again and again, but it also meant Honeycombs were unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.

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* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' had every foe respawning, save bosses. This was both a blessing and a curse compared to the previous game, as you had to deal with the mostly 1-hit-kill foes again and again, but it also meant Honeycombs were unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.
16th Oct '15 7:57:20 AM Sunflorazumarill
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* ''VideoGame/SuperStarWars'' also has these, most prominently on the 3rd level, where you need to get to the top of the Sandcrawler. If you fall down, you will find that all the Jawas you have killed are there again, and even the various mounted guns on the side of the vehicle have been mysteriously repaired.
** In fact, the ''VideoGame/SuperStarWars'' games in general have enemies that respawn after a second or two ''on screen''.

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* ''VideoGame/SuperStarWars'' also has these, most prominently on the 3rd level, where you need to get to the top of the Sandcrawler. If you fall down, you will find that all the Jawas you have killed are there again, and even the various mounted guns on the side of the vehicle have been mysteriously repaired.
**
repaired. In fact, the ''VideoGame/SuperStarWars'' ''Super Star Wars'' games in general have enemies that respawn after a second or two ''on screen''.
16th Oct '15 7:55:10 AM Sunflorazumarill
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Added DiffLines:

** In fact, the ''VideoGame/SuperStarWars'' games in general have enemies that respawn after a second or two ''on screen''.
16th Oct '15 7:54:22 AM Sunflorazumarill
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* The ''VideoGame/SuperStarWars'' games have enemies that respawn after a second or two ''on screen''.
12th Sep '15 6:27:38 PM nombretomado
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* Also applies to the NES series of ''NinjaGaiden''. If you position yourself just right, you can literally see an enemy respawn after you killed it and can just stand around all day killing enemies that just keep coming.

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* Also applies to the NES series of ''NinjaGaiden''.''VideoGame/NinjaGaiden''. If you position yourself just right, you can literally see an enemy respawn after you killed it and can just stand around all day killing enemies that just keep coming.
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