History Main / RespawningEnemies

30th Oct '16 7:23:06 PM ChaoticNovelist
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This could be pleasurable for people who like to endlessly slaughter things, mildly to extremely tedious for most people, and ''absolutely horrible'' for people who feel guilty about killing them (which does prompt the question: so why are you playing a game that requires you to do exactly that?).

With very few exceptions, this applies to pretty much every online combat game ever created. (One of those exceptions: some early [=MUDs=] removed slain enemies from the game semi-permanently; they would only return when the game was reset.)

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This could be pleasurable for people who like to endlessly slaughter things, mildly to extremely tedious for most people, and ''absolutely horrible'' for people who feel guilty about killing them (which does prompt prompts the question: so why are you playing a game that requires you to do exactly that?).

With very few exceptions, this applies to pretty much every online combat game ever created. (One of those exceptions: some early [=MUDs=] removed slain enemies from the game semi-permanently; they would only return when the game was reset.)


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*''Literature/JourneyToChaos'': Monsters are created by a natural phenomenon called "mana mutation". No matter how many are killed by hunters and the like there will always be more. Studying this monster re-spawning is a major plot point in both ''Literature/LoomingShadow'' as well as ''Literature/ManaMutationMenace''.
8th Oct '16 7:11:29 PM Mullon
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** As one person on a certain ImageBoard put it:

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** As one person on a certain ImageBoard Website/FourChan put it:
16th Sep '16 12:57:02 AM Sleeping_Beauty
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* Enemies that respawn every time room is reentered.

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* Enemies that respawn every time a room is reentered.
13th Aug '16 9:15:55 PM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved'' approaches this, especially in the Library, especially on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a ''really'' long time and killing them all can take more ammo than you have available.

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* ''Franchise/{{Halo}}'':
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''VideoGame/HaloCombatEvolved'' approaches this, especially in the Library, especially ''especially'' on Legendary difficulty level. The Flood will eventually stop respawning but in some areas it takes a ''really'' long time and killing them all can take more ammo than you have available.
11th Jun '16 10:21:11 PM Prfnoff
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* In ''VideoGame/HolyUmbrella'', enemies will respawn as soon as their spawn point is offscreen.
9th Jun '16 2:54:41 PM StFan
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* ''VideoGame/{{La-Mulana}}'' has these. Considering that most of the enemies in that game are classified as GoddamnedBats and main character can get easily kicked back to the other screen, it can cause frustration quite frequently.

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* ''VideoGame/{{La-Mulana}}'' ''VideoGame/LaMulana'' has these. Considering that most of the enemies in that game are classified as GoddamnedBats and main character can get easily kicked back to the other screen, it can cause frustration quite frequently.
29th Apr '16 7:16:09 AM Drope
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Compare PuzzleReset, which applies to more than just enemies. Contrast RevivingEnemy, in which an enemy gets back up rather than replaced.

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Compare PuzzleReset, which applies to more than just enemies. Contrast RevivingEnemy, in which an enemy gets back up rather than replaced. See also MookMaker.
19th Nov '15 5:08:28 PM nombretomado
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* In the ''RuneFactory'' series, the monsters are re-created every few seconds, unless you destroy the generators in each room.

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* In the ''RuneFactory'' ''VideoGame/RuneFactory'' series, the monsters are re-created every few seconds, unless you destroy the generators in each room.
18th Oct '15 8:33:53 AM StFan
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* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' had every foe respawning, save bosses. This was both a blessing and a curse compared to the previous game, as you had to deal with the mostly 1-hit-kill foes again and again, but it also meant Honeycombs were unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.

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* ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' had every foe respawning, save bosses. This was both a blessing and a curse compared to the previous game, as you had to deal with the mostly 1-hit-kill foes again and again, but it also meant Honeycombs were unlimited, unlike the predecessor with limited foes on each stage and therefore limited life.
16th Oct '15 7:57:20 AM Sunflorazumarill
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* ''VideoGame/SuperStarWars'' also has these, most prominently on the 3rd level, where you need to get to the top of the Sandcrawler. If you fall down, you will find that all the Jawas you have killed are there again, and even the various mounted guns on the side of the vehicle have been mysteriously repaired.
** In fact, the ''VideoGame/SuperStarWars'' games in general have enemies that respawn after a second or two ''on screen''.

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* ''VideoGame/SuperStarWars'' also has these, most prominently on the 3rd level, where you need to get to the top of the Sandcrawler. If you fall down, you will find that all the Jawas you have killed are there again, and even the various mounted guns on the side of the vehicle have been mysteriously repaired.
**
repaired. In fact, the ''VideoGame/SuperStarWars'' ''Super Star Wars'' games in general have enemies that respawn after a second or two ''on screen''.
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