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* The vast majority of 'Events' in ''VideoGame/{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.
** Starting with Living World Season 3, "Renown Hearts" (quests) can be repeated once per server day to get additional rewards.

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* The vast majority of 'Events' in ''VideoGame/{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.
** Starting
completed. And starting with Living World Season 3, "Renown Hearts" (quests) can be repeated once per server day to get additional rewards.
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** Starting with Living World Season 3, "Renown Hearts" (quests) can be repeated once per server day to get additional rewards.
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Hunter Quests let you fight bosses and rare enemies repeatedly for hunter points and cash.
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* The Sea Quests of ''VideoGame/EtrianOdyssey III: The Drowned City'' can be repeated as many times as the player likes, as they're the only source of waterbound enemies/bosses. Since your HP[=/=]MP are automatically filled after a victory, and you're always asked if you wish to save before starting one, this makes them a good source of potential grinding. There are also several RNG exploits that can be used to get a lot of XP with minimal effort involving these sea quests.

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* ''VideoGame/EtrianOdysseyIIITheDrownedCity'': The Sea Quests of ''VideoGame/EtrianOdyssey III: The Drowned City'' can be repeated as many times as the player likes, as they're the only source of waterbound enemies/bosses. Since your HP[=/=]MP HP and TP are automatically filled after a victory, and you're always asked if you wish to save before starting one, this makes them a good source of potential grinding. There are also several RNG exploits that can be used to get a lot of XP with minimal effort involving these sea quests.
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* ''TabletopGame/ShadowsOverCamelot'': The [[DuelBoss Black Knight]], Pict, and Saxon quests can all be undertaken any number of times to score points towards winning. Inversely, they can also be repeatedly ''failed'' as cards are drawn from the Progression of Evil deck, scoring points towards losing the game.
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* ''Fallout'' series:

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* ''Fallout'' ''VideoGame/{{Fallout}}'' series:
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** ''VideoGame/SuperMarioMaker2'': In Story Mode, all levels take the form of job tasks offered to Mario so he can complete them and receive money in return to repair Princess Peach's Castle; some of the supporting characters offer additional tasks outside the numbered list. Replaying these levels won't give the same offered reward again, but it's still possible to gather coins in them to form extra money to increase the current repair budget.

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** ''VideoGame/SuperMarioMaker2'': In Story Mode, all levels take the form of job tasks offered to Mario so he can complete them and receive money in return to repair Princess Peach's Castle; some of the supporting characters offer additional tasks outside the numbered list. Replaying these levels won't give the same offered reward again, but it's still possible to gather coins in them to form farm extra money to increase the current repair budget.

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For story and gameplay elements are replayed out of the main campaign, see ReplayMode.

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For story and gameplay elements that are replayed out of the main campaign, see ReplayMode.



* Every 3D ''Franchise/SuperMarioBros'' game allows the player to repeat the levels' star missions, be they boss battles, helping characters, participating in races or minigames, obstacle courses, etc. There have been two exceptions to this: The trade of blue coins for Shine Sprites in the boathouse in ''VideoGame/SuperMarioSunshine'' (these coins can only be collected once each to prevent the player from earning different Shine Sprites with the same coins; this also means that, after all coins are collected and then traded to get all 24 Shine Sprites from the boathouse, that whole part of the game will remain finished). The other exception is the story missions in ''VideoGame/SuperMarioOdyssey'', as they cannot be repeated once they're completed for the first time; all other quests can.

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* Every ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMario64'': Starting from this game, every
3D ''Franchise/SuperMarioBros'' game allows the player to repeat the levels' star missions, be they boss battles, helping characters, participating in races or minigames, obstacle courses, etc. There have been two exceptions to this: The trade of blue coins for Shine Sprites in the boathouse in ''VideoGame/SuperMarioSunshine'' (these coins can only be collected once each to prevent the player from earning different Shine Sprites with the same coins; this also means that, after all coins are collected and then traded to get all 24 Shine Sprites from the boathouse, that whole part of the game will remain finished). The other exception is the story missions in ''VideoGame/SuperMarioOdyssey'', as they cannot be repeated once they're completed for the first time; all other quests can.can.
** ''VideoGame/SuperMarioMaker2'': In Story Mode, all levels take the form of job tasks offered to Mario so he can complete them and receive money in return to repair Princess Peach's Castle; some of the supporting characters offer additional tasks outside the numbered list. Replaying these levels won't give the same offered reward again, but it's still possible to gather coins in them to form extra money to increase the current repair budget.
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* ''VideoGame/StarWarsTheOldRepublic'' has daily-repeatable "heroic" missions on the main story planets, originally designed for a small party but nowadays most of them can be completed by a single player and companion. There are also daily areas - some have the same missions all the time while others might rotate through a larger set over the course of a few weeks. Then there are the weekly missions, which are mostly just "complete X number of dailies on this planet". On top of that, there are recurring special events, where a canned set of daily missions are available for a week.
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* In ''VideoGame/BugFables'', the "Theater Help Wanted!" sidequest can be repeated at any time in the Bugarian Theater by asking Chubee.

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* In the unpatched version of ''VideoGame/Fallout2'', one mission in NCR was repeatable due to a GoodBadBug. Constantly repairing the computer after Jack has blown himself up would net the player 3000 experience and a couple of skill manuals. Rinse and repeat for easy LevelGrinding.

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* ''Fallout'' series:
**
In the unpatched version of ''VideoGame/Fallout2'', one mission in NCR was repeatable due to a GoodBadBug. Constantly repairing the computer after Jack has blown himself up would net the player 3000 experience and a couple of skill manuals. Rinse and repeat for easy LevelGrinding.LevelGrinding.
** In ''VideoGame/Fallout4'' every faction has its own set of quests that can be completed infinitely. Most of them are clearing out the location from raiders, mutants, and other creatures or [[FetchQuest obtaining item X]] (either way, for obtaining that item you need to clear out the location). This was notoriously hated, specifically when [[TheScrappy Preston Garvey]] (from the Minutemen faction) gives those quests automatically, whether you want to do them or not.
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* ''VideoGame/ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP quest objectives, given hourly, daily and weekly.

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* ''VideoGame/ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP [[PlayerVersusPlayer PvP]] quest objectives, given hourly, daily and weekly.
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* ''VideoGame/Elsword'' has repeatable quests in every town aside from Ruben (the starting one). The rewards vary from ED (the game's currency), EXP, and/or items such as potions and status healers, and the quests can range from "gather this many of this item" to "defeat this many of this enemy type". The quests are likely there to let the player level up, since the story can't be continued if [[ForcedLevelGrinding your character level is too low]].

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* ''VideoGame/Elsword'' ''VideoGame/{{Elsword}}'' has repeatable quests in every town aside from Ruben (the starting one). The rewards vary from ED (the game's currency), EXP, and/or items such as potions and status healers, and the quests can range from "gather this many of this item" to "defeat this many of this enemy type". The quests are likely there to let the player level up, since the story can't be continued if [[ForcedLevelGrinding your character level is too low]].



* In the unpatched version of ''Fallout2'', one mission in NCR was repeatable due to a GoodBadBug. Constantly repairing the computer after Jack has blown himself up would net the player 3000 experience and a couple of skill manuals. Rinse and repeat for easy LevelGrinding.

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* In the unpatched version of ''Fallout2'', ''VideoGame/Fallout2'', one mission in NCR was repeatable due to a GoodBadBug. Constantly repairing the computer after Jack has blown himself up would net the player 3000 experience and a couple of skill manuals. Rinse and repeat for easy LevelGrinding.
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* ''VideoGame/{{Final Fantasy XI}}'' has numerous repeatable quests ranging from the simple FetchQuest for fame grinding to redoing major battles in Missions for a different end reward.

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* ''VideoGame/{{Final Fantasy XI}}'' ''VideoGame/FinalFantasyXI'' has numerous repeatable quests ranging from the simple FetchQuest for fame grinding to redoing major battles in Missions for a different end reward.



* Every 3D ''Franchise/SuperMarioBros'' game allows the player to repeat the levels' star missions, be they boss battles, helping characters, participating in races or minigames, obstacle courses, etc. The exception is the trade of blue coins for Shine Sprites in the boathouse in ''VideoGame/SuperMarioSunshine'', because these coins can only be collected once each (this is done to prevent the player from earning different Shine Sprites with the same coins); this also means that, after all coins are collected and then traded to get all 24 Shine Sprites from the boathouse, that whole part of the game (which represents 20% of the HundredPercentCompletion) will remain finished.

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* Every 3D ''Franchise/SuperMarioBros'' game allows the player to repeat the levels' star missions, be they boss battles, helping characters, participating in races or minigames, obstacle courses, etc. There have been two exceptions to this: The exception is the trade of blue coins for Shine Sprites in the boathouse in ''VideoGame/SuperMarioSunshine'', because these ''VideoGame/SuperMarioSunshine'' (these coins can only be collected once each (this is done to prevent the player from earning different Shine Sprites with the same coins); coins; this also means that, after all coins are collected and then traded to get all 24 Shine Sprites from the boathouse, that whole part of the game (which represents 20% of the HundredPercentCompletion) will remain finished. finished). The other exception is the story missions in ''VideoGame/SuperMarioOdyssey'', as they cannot be repeated once they're completed for the first time; all other quests can.
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Please link properly


* In VideoGame/{{Chrono Trigger}}, the Black Omen exists in multiple time periods. If you do the quest in 1000 A.D. you can explore the dungeon again in 600 A.D. and in 12,000 B.C. Though this doesn't work in reverse order due to the time-travelling nature of the game.

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* In VideoGame/{{Chrono Trigger}}, ''VideoGame/ChronoTrigger'', the Black Omen exists in multiple time periods. If you do the quest in 1000 A.D. you can explore the dungeon again in 600 A.D. and in 12,000 B.C. Though this doesn't work in reverse order due to the time-travelling nature of the game.
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* In ''VideoGame/{{Chrono Trigger}}, the Black Omen exists in multiple time periods. If you do the quest in 1000 A.D. you can explore the dungeon again in 600 A.D. and in 12,000 B.C. Though this doesn't work in reverse order due to the time-travelling nature of the game.

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* In ''VideoGame/{{Chrono VideoGame/{{Chrono Trigger}}, the Black Omen exists in multiple time periods. If you do the quest in 1000 A.D. you can explore the dungeon again in 600 A.D. and in 12,000 B.C. Though this doesn't work in reverse order due to the time-travelling nature of the game.
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* In ''VideoGame/{{Chrono Trigger}}, the Black Omen exists in multiple time periods. If you do the quest in 1000 A.D. you can explore the dungeon again in 600 A.D. and in 12,000 B.C. Though this doesn't work in reverse order due to the time-travelling nature of the game.
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* In the ''Franchise/{{Fable}}'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.

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* In the ''Franchise/{{Fable}}'' ''VideoGame/{{Fable}}'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.
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* ''VideoGame/{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ones.

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* ''VideoGame/{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' ones.
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* In ''VideoGame/TheLegendOfZeldaMajorasMask'', all sidequests are repeatable in a manner of speaking as the game's [[GroundhogDayLoop three day cycle]] allows them to be retaken during each iteration.

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* In ''VideoGame/TheLegendOfZeldaMajorasMask'', all sidequests are repeatable in a manner of speaking as the game's [[GroundhogDayLoop three day cycle]] allows them to be retaken during each iteration. Even the main story quests to complete the dungeons can be redone as often as you like.
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* In ''MegamanZX'', Rose and Huguet will request you to go to Area Lin order to gather some supplies for them. After going to three diferent sections each time, Rose will give you a sub tank. However, you can only obtain two sub-tanks for this and any subsequent attempt only nets a token thank you and a few Energy Crystals.

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* In ''MegamanZX'', ''VideoGame/MegamanZX'', Rose and Huguet will request you to go to Area Lin order to gather some supplies for them. After going to three diferent sections each time, Rose will give you a sub tank. However, you can only obtain two sub-tanks for this and any subsequent attempt only nets a token thank you and a few Energy Crystals.
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* The vast majority of 'Events' in ''{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.

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* The vast majority of 'Events' in ''{{Guild ''VideoGame/{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.
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* 'VideoGame/'DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.

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* 'VideoGame/'DragonNest'' ''VideoGame/DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
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* Almost all missions in ''VideoGame/TheSecretWorld'' are repeatable (with cooldowns, as this isn't really intended for farming purposes). The exceptions are the main quest chains which bring you to and take you through new regions of the game world, missions which serve as trials to advance your faction rank... and one side mission which occurs quite early on, involving an NPC who's (explainably though unnecessarily) missing from the map after your first completion. In all cases, the given reason is that there's "plot progress" character data which is currently impractical to mess with; in most cases there may be balancing issues as the game isn't built to "scale down" characters to a lower-level mission. As the unreplayable parts include a number of very fun missions, with interesting dialogue and lore points, as well as numerous tricky parts where players may be very unsatisfied with their performance in their singular canonical run-through, their existence is a commonly revisited topic on the forums.
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Fixing formatting


* In the ''VideoGane/Fable'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.

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* In the ''VideoGane/Fable'' ''Franchise/{{Fable}}'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.
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* In the ''VideoGane/Fable'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.
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* ''WorldOfWarcraft'' does this with 'dailies' and may even have been the TropeCodifier.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' does this with 'dailies' and may even have been the TropeCodifier.



* ''DragonSaga'' pads the levels between the 'big' main quests with various repeatables. Notably, the InfinityPlusOneSword crafting quests are almost all repeatable and of the unlimited variety.
* ''MapleStory'' did not introduce these until later versions despite growing and rather vocal demand for them in the early days.

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* ''DragonSaga'' ''VideoGame/DragonSaga'' pads the levels between the 'big' main quests with various repeatables. Notably, the InfinityPlusOneSword crafting quests are almost all repeatable and of the unlimited variety.
* ''MapleStory'' ''VideoGame/MapleStory'' did not introduce these until later versions despite growing and rather vocal demand for them in the early days.



* ''RagnarokOnline'' and its {{Bragging Rights Reward}} hats (among other awards, but mostly hats) can be obtained in {{Fetch Quest}}s, and can be repeated as long as the player is willing to hunt down the same items.
* In ''GuildWars'', many of the quests offered at the annual "Wintersday" festival (which falls around the time of Christmas-New Year's) are repeatable, enabling players to farm huge amounts of holiday items.

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* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' and its {{Bragging Rights Reward}} hats (among other awards, but mostly hats) can be obtained in {{Fetch Quest}}s, and can be repeated as long as the player is willing to hunt down the same items.
* In ''GuildWars'', ''VideoGame/GuildWars'', many of the quests offered at the annual "Wintersday" festival (which falls around the time of Christmas-New Year's) are repeatable, enabling players to farm huge amounts of holiday items.



* ''DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
* ''{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ones.
* ''ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP quest objectives, given hourly, daily and weekly.

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* ''DragonNest'' 'VideoGame/'DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
* ''{{RIFT}}'' ''VideoGame/{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ones.
* ''ScarletBlade'' ''VideoGame/ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP quest objectives, given hourly, daily and weekly.
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* In ''VideoGame/StarTrekOnline'' every mission except the tutorials is repeatable. Storyline missions are accessible from the game menu's Episode Replay tab, PVE queues are in a button attached to the minimap, and other missions can be played by flying to the start point.

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* In ''VideoGame/StarTrekOnline'' every mission except the tutorials and 'wrapper' missions (missions without any real content or effort in themselves, mostly from just introducing an arc or in a few later cases pointing you to several -- repeatable -- patrol missions) is repeatable. Storyline missions are accessible from the game menu's Episode Replay tab, PVE queues are in a button attached to the minimap, and other missions can be played by flying to the start point.


* ''VideoGame/MonsterHunter'' has this as a core mechanic; quests that aren't story-related can be repeated ''ad infinitum''. Repeating quests is necessary in order to farm for monster parts necessary to make new equipment and upgrade existing equipment, as well as to make money.
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* ''VideoGame/MonsterHunter'' has this as a core mechanic; quests that aren't story-related can be repeated ''ad infinitum''. Repeating quests is necessary in order to farm for monster parts necessary to make new equipment and upgrade existing equipment, as well as to make money.

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