History Main / RepeatableQuest

29th Oct '16 2:34:52 PM nombretomado
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* The vast majority of 'Events' in ''{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.

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* The vast majority of 'Events' in ''{{Guild ''VideoGame/{{Guild Wars 2}}'' are essentially repeatables as their goals and {{NPC}}s are the same in every iteration or randomly cycle between a handful of variants. 'Meta Events' are large repeatables triggered when a number of related smaller Events are completed.
1st Aug '16 10:06:32 AM TheKaizerreich
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* 'VideoGame/'DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.

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* 'VideoGame/'DragonNest'' ''VideoGame/DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
8th Sep '15 12:25:11 AM DanaO
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* Almost all missions in ''VideoGame/TheSecretWorld'' are repeatable (with cooldowns, as this isn't really intended for farming purposes). The exceptions are the main quest chains which bring you to and take you through new regions of the game world, missions which serve as trials to advance your faction rank... and one side mission which occurs quite early on, involving an NPC who's (explainably though unnecessarily) missing from the map after your first completion. In all cases, the given reason is that there's "plot progress" character data which is currently impractical to mess with; in most cases there may be balancing issues as the game isn't built to "scale down" characters to a lower-level mission. As the unreplayable parts include a number of very fun missions, with interesting dialogue and lore points, as well as numerous tricky parts where players may be very unsatisfied with their performance in their singular canonical run-through, their existence is a commonly revisited topic on the forums.
30th Jul '15 12:07:56 AM jormis29
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* In the ''VideoGane/Fable'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.

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* In the ''VideoGane/Fable'' ''Franchise/{{Fable}}'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.
29th Jul '15 10:04:23 AM fairyfeller
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* In the ''VideoGane/Fable'' series, quests such as the Slave Rescue, The Crucible, and Escaped Prisoner quests are all repeatable.
29th Jul '15 1:06:35 AM Adept
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* ''WorldOfWarcraft'' does this with 'dailies' and may even have been the TropeCodifier.

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* ''WorldOfWarcraft'' ''VideoGame/WorldOfWarcraft'' does this with 'dailies' and may even have been the TropeCodifier.



* ''DragonSaga'' pads the levels between the 'big' main quests with various repeatables. Notably, the InfinityPlusOneSword crafting quests are almost all repeatable and of the unlimited variety.
* ''MapleStory'' did not introduce these until later versions despite growing and rather vocal demand for them in the early days.

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* ''DragonSaga'' ''VideoGame/DragonSaga'' pads the levels between the 'big' main quests with various repeatables. Notably, the InfinityPlusOneSword crafting quests are almost all repeatable and of the unlimited variety.
* ''MapleStory'' ''VideoGame/MapleStory'' did not introduce these until later versions despite growing and rather vocal demand for them in the early days.



* ''RagnarokOnline'' and its {{Bragging Rights Reward}} hats (among other awards, but mostly hats) can be obtained in {{Fetch Quest}}s, and can be repeated as long as the player is willing to hunt down the same items.
* In ''GuildWars'', many of the quests offered at the annual "Wintersday" festival (which falls around the time of Christmas-New Year's) are repeatable, enabling players to farm huge amounts of holiday items.

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* ''RagnarokOnline'' ''VideoGame/RagnarokOnline'' and its {{Bragging Rights Reward}} hats (among other awards, but mostly hats) can be obtained in {{Fetch Quest}}s, and can be repeated as long as the player is willing to hunt down the same items.
* In ''GuildWars'', ''VideoGame/GuildWars'', many of the quests offered at the annual "Wintersday" festival (which falls around the time of Christmas-New Year's) are repeatable, enabling players to farm huge amounts of holiday items.



* ''DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
* ''{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ones.
* ''ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP quest objectives, given hourly, daily and weekly.

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* ''DragonNest'' 'VideoGame/'DragonNest'' has a different sequence of optional quests for every mission map but the last quest in the sequence is always an infinitely repeatable 'Assault' quest that consists solely of finishing the map on the second hardest difficulty. Accepting this quest repeatedly and rushing through the map each time forms the basis of most organized LevelGrinding.
* ''{{RIFT}}'' ''VideoGame/{{RIFT}}'' has its share, just like the ''WorldOfWarcraft'' ones.
* ''ScarletBlade'' ''VideoGame/ScarletBlade'' has the usual mook bounties and daily quests for instances. But the biggest rewards come from PvP quest objectives, given hourly, daily and weekly.
4th May '15 1:43:04 PM LordInsane
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* In ''VideoGame/StarTrekOnline'' every mission except the tutorials is repeatable. Storyline missions are accessible from the game menu's Episode Replay tab, PVE queues are in a button attached to the minimap, and other missions can be played by flying to the start point.

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* In ''VideoGame/StarTrekOnline'' every mission except the tutorials and 'wrapper' missions (missions without any real content or effort in themselves, mostly from just introducing an arc or in a few later cases pointing you to several -- repeatable -- patrol missions) is repeatable. Storyline missions are accessible from the game menu's Episode Replay tab, PVE queues are in a button attached to the minimap, and other missions can be played by flying to the start point.
14th Mar '15 9:26:32 AM MyFinalEdits
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* ''VideoGame/MonsterHunter'' has this as a core mechanic; quests that aren't story-related can be repeated ''ad infinitum''. Repeating quests is necessary in order to farm for monster parts necessary to make new equipment and upgrade existing equipment, as well as to make money.
14th Mar '15 6:12:25 AM LucaEarlgrey
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* ''VideoGame/MonsterHunter'' has this as a core mechanic; quests that aren't story-related can be repeated ''ad infinitum''. Repeating quests is necessary in order to farm for monster parts necessary to make new equipment and upgrade existing equipment, as well as to make money.
8th Mar '15 10:55:46 PM jormis29
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* ''EarthEternal'' is big on these.

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* ''EarthEternal'' ''VideoGame/EarthEternal'' is big on these.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RepeatableQuest