History Main / RegeneratingShieldStaticHealth

21st Aug '16 10:51:26 AM REV6Pilot
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* ''VideoGame/{{Borderlands}}''. There are even shields that also regenerate your health.
** ''VideoGame/{{Borderlands 2}}'' does away with most of the health regeneration shields, instead giving most classes some form of active or passive health regen ability. There are shield manufacturers that provide below average protection while increasing health (Pangolin) or the opposite (Anshin).

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* ''VideoGame/{{Borderlands}}''. There Though there are even shields (from Tediore) that also regenerate your health.
health, even if the shield itself is depleted.
** ''VideoGame/{{Borderlands 2}}'' does away with most of the health regeneration shields, instead giving most classes some form of active or passive health regen ability. There are shield manufacturers that provide below average protection while increasing increase health (Pangolin) plus adaptible elemental resistances (Anshin) or the opposite (Anshin).superb capacity with a reduction to max health (Pangolin).
9th Aug '16 10:42:26 AM UmbrellasWereAwesome
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* ''VideoGame/HaloCombatEvolved''. This was switched to full-on RegeneratingHealth in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', while ''VideoGame/Halo3ODST'', and ([[UpdatedRerelease naturally]]) ''Halo Anniversary'' use the original system. ''VideoGame/HaloReach'' uses a balance of the two.
** Essentially, the ''{{Franchise/Halo}}'' series has two bars: One for health, and the other for shields (which regenerates after a few seconds, provided you don't get hit). Once the shield is drained, damage affects health, although a powerful enough attack can kill even when the shield isn't completely drained. In ''Combat Evolved'' and ''ODST'', health can only be replenished with health packs. In all the others, health regenerates, though only to a certain degree in ''Reach''. The health bar is also hidden in ''2'' and ''3'', but still noticeable (one can take a surprising amount of punishment over a long enough period while waiting for the shield to kick back on).

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* ''VideoGame/HaloCombatEvolved''. Every ''Franchise/{{Halo}}'' game has two bars: one for health, and the other for shields. How closely it fits the trope depends on the game:
** ''VideoGame/HaloCombatEvolved'' was one of this trope's main popularizers, with health only restorable by grabbing health packs.
This was is switched to full-on RegeneratingHealth in ''VideoGame/{{Halo 2}}'' and ''VideoGame/{{Halo 3}}'', while ''VideoGame/Halo3ODST'', and ([[UpdatedRerelease naturally]]) ''Halo Anniversary'' use subsequent mainline games, though it took until ''VideoGame/Halo5Guardians'' for players to be able to ''see'' the original system. health bar again.
** ''VideoGame/Halo3ODST'' switches back to ''Combat Evolved''[='s=] system (except shields have been replaced with "Stamina"), as you're playing a normal human instead of a SuperSoldier.
** Prequel
''VideoGame/HaloReach'' uses a balance of the two.
** Essentially, the ''{{Franchise/Halo}}'' series has two bars: One for health, and the other for shields (which regenerates after a few seconds, provided you don't get hit). Once the shield is drained, damage affects health, although a powerful enough attack
zig-zags this: Health can kill even when the shield isn't completely drained. In ''Combat Evolved'' and ''ODST'', generate, but only partially; if your health can only be replenished with is almost gone, you're gonna need a health packs. In all the others, health regenerates, though only to a certain degree in ''Reach''. The health bar is also hidden in ''2'' and ''3'', but still noticeable (one can take a surprising amount of punishment over a long enough period while waiting for the shield to kick back on).pack.
12th Jul '16 12:54:47 PM 100pointonepercent
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* ''VideoGame/{{Overwatch}}'' has shields (represented by light-blue health pips) that regenerate after avoiding damage for a few seconds. Symmetra, Zenyatta, and Zarya all have shields that make up at least half of their total health, and Symmetra can give allies a small amount of shield.
12th Mar '16 11:34:37 AM Trogdor
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* Shortly into ''VideoGame/BioshockInfinite'', Booker drinks a tonic that gives him a regenerating magnetic shield that at the start can protect him from about half as much damage as he can take without it. When you grab an upgrade tonic you have a choice of increasing it, your actual health, or your maximum [[{{Mana}} Salts]]. It's implied to also be used by the citizens of Columbia, since some of them can survive headshots with a sniper rifle. But for some reason, they don't regenerate. Booker's the only one whose shield regenerates in a short amount of time; FridgeBrilliance when you realize that Rosiland Lutece didn't think Booker could survive drinking her version of the tonic.

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* Shortly into ''VideoGame/BioshockInfinite'', Booker drinks a tonic that gives him a regenerating magnetic shield that at the start can protect him from about half as much damage as he can take without it. When you grab an upgrade tonic you have a choice of increasing it, your actual health, or your maximum [[{{Mana}} Salts]]. It's implied to also be used by the citizens of Columbia, since some of them can survive headshots with a sniper rifle. But for some reason, they don't regenerate. Booker's the only one whose shield regenerates in a short amount of time; FridgeBrilliance when you realize that Rosiland Lutece didn't think Booker could survive drinking her version of the tonic.
11th Mar '16 9:59:31 PM Trogdor
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* Shortly into ''VideoGame/BioshockInfinite'', Booker drinks a tonic that gives him a regenerating magnetic shield that at the start can protect him from about half as much damage as he can take without it. When you grab an upgrade tonic you have a choice of increasing it, your actual health, or your maximum [[{{Mana}} Salts]]. It's implied to also be used by the citizens of Columbia, since some of them can survive headshots with a sniper rifle. But for some reason, they don't regenerate. Booker's the only one whose shield regenerates in a short amount of time; FridgeBrilliance when you realize that Rosiland Lutece didn't think Booker could survive drinking her version of the tonic.



* Shortly into ''VideoGame/BioshockInfinite'', Booker drinks a tonic that gives him a regenerating magnetic shield that at the start can protect him from about half as much damage as he can take without it. When you grab an upgrade tonic you have a choice of increasing it, your actual health, or your maximum [[{{Mana}} Salts]].
** Implied to be used by the citizens of Columbia, since some of them can survive headshots with a sniper rifle. But for some reason, it don't regenerate. Booker's the only one whose overshield regenerates in a short amount of time; FridgeBrilliance when you realize that Rosiland Lutece didn't think Booker could survive drinking her version of the tonic.
4th Feb '16 4:27:14 PM Pseudoname
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* The monsters in ''Videogame/{{Evolve}}'' have this. Their health is fixed, but their armor can be regenerated over time or by eating wildlife.
7th Jan '16 5:42:47 PM Trogdor
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* ''VideoGame/OrionPrelude'' is an odd example where your regenerative shield won't regenerate unless you're at full health. Unless you have a medic or the regenerative health upgrade, you have to either get a second wind or buy a health kit at the end of the wave.
28th Nov '15 11:06:44 AM Morgenthaler
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* ''SpacePiratesAndZombies'', though armor can also recover, but that requires surplus crew members and is generally slower.
* ''GratuitousSpaceBattles'' has a few variations, and also distinguishes between absorbed attacks (which do damage) and reflected attacks (which do no damage) for both shields and armor. Some shields and armor are better or worse at reflection or absorption at the cost or benefit to some other quality. All shields have the innate ability to regenerate, but there is an item that allows armor to regenerate as well.
* ''IndependenceWar'' is more of an [[AvertedTrope aversion]] compared to the above examples, because the DeflectorShields are very limited (one on top and one on bottom, each can only track one ship, both leave the ship's rear exposed to prevent interference with the engines) and hull integrity has GradualRegeneration.
* ''TachyonTheFringe''

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* ''SpacePiratesAndZombies'', ''VideoGame/SpacePiratesAndZombies'', though armor can also recover, but that requires surplus crew members and is generally slower.
* ''GratuitousSpaceBattles'' ''VideoGame/GratuitousSpaceBattles'' has a few variations, and also distinguishes between absorbed attacks (which do damage) and reflected attacks (which do no damage) for both shields and armor. Some shields and armor are better or worse at reflection or absorption at the cost or benefit to some other quality. All shields have the innate ability to regenerate, but there is an item that allows armor to regenerate as well.
* ''IndependenceWar'' ''VideoGame/IndependenceWar'' is more of an [[AvertedTrope aversion]] compared to the above examples, because the DeflectorShields are very limited (one on top and one on bottom, each can only track one ship, both leave the ship's rear exposed to prevent interference with the engines) and hull integrity has GradualRegeneration.
* ''TachyonTheFringe''''VideoGame/TachyonTheFringe''



* Ships and stations in ''StarRuler'' have up to three health bars: health, armor, and shields. The first two do not regenerate, while shields do regenerate, though health and armor can be [[DesignItYourselfEquipment regenerated by installing certain subsystems]] or repaired by nearby allied ships mounting repair equipment.

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* Ships and stations in ''StarRuler'' ''VideoGame/StarRuler'' have up to three health bars: health, armor, and shields. The first two do not regenerate, while shields do regenerate, though health and armor can be [[DesignItYourselfEquipment regenerated by installing certain subsystems]] or repaired by nearby allied ships mounting repair equipment.
7th Oct '15 11:10:24 PM Kadorhal
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Enter the RegeneratingShieldStaticHealth system. In addition to your health, you have some kind of regenerating shield that protects you from a certain amount of damage. When the shield is drained, your health becomes vulnerable.

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Enter the RegeneratingShieldStaticHealth Regenerating Shield, Static Health system. In addition to your health, you have some kind of regenerating shield that protects you from a certain amount of damage. When the shield is drained, your health becomes vulnerable.
23rd Sep '15 4:17:43 PM Saber15
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* ''[[VideoGame/{{X}} X-Universe]]'' - Shields regenerate fairly quickly on small craft, slowly on large craft. The ship's hull does not regenerate, and the only way to repair it is to dock at a shipyard and pay loads of money to get it fixed - or in ''Terran Conflict'' and later games, climb out and use your spacesuit's repair laser to fix it up.

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* ''[[VideoGame/{{X}} X-Universe]]'' - Shields regenerate fairly quickly on small craft, slowly on large craft. The ship's hull does not regenerate, and the only way to repair it is to dock at a shipyard and pay loads of money to get it fixed - or in ''Terran Conflict'' and later games, climb out and use your spacesuit's repair laser to fix it up. In ''Videogame/XRebirth'', capital ships also have SubsystemDamage with individual shields and health; destroying shield projectors will drop the shields for all surrounding parts.
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