History Main / RegeneratingShieldStaticHealth

20th Nov '17 9:26:34 AM Kadorhal
Is there an issue? Send a Message


** [[VideoGame/{{PAYDAY 2}} The sequel]] uses conventional regenerating armour and static health, though it also has a 'dodge' mechanic where shots that do hit you can be ignored anyway. You essentially have two options - light armor that lets you run really fast, be less noticeable in stealth, and even dodge a few bullets, but you're essentially dead if you stop moving, if someone sneaks up on you, or get attacked by a large firing squad, which is a frequent occurrence; or Heavy Armor, which gives you noticeably better protection, but makes you a slower, more easily-spotted tank who can't dodge at all. However, the skillsets can change this up - there are now skills that regenerate health (either passively or as a result of making kills), skills that increase the speed of the regenerating shields, skills that restore some shields with a headshot, perks that make your shield even faster at regenerating but weaker overall, perks that sacrifice health to make your armor stronger, etc.

to:

** [[VideoGame/{{PAYDAY 2}} The sequel]] uses conventional regenerating armour and static health, without your armor becoming less effective as your health is taken away, though it also has a 'dodge' mechanic where shots that do hit you can be ignored anyway. You essentially have two options - light armor that lets you run really fast, be less noticeable in stealth, and even dodge a few bullets (both from the dodge mechanic and ''actually'' dodging bullets, since enemies are less accurate at low detection ratings), but you're essentially dead if you stop moving, if someone sneaks up on you, or you get attacked by a large firing squad, which is a frequent occurrence; or Heavy Armor, which gives you noticeably better protection, but makes you a slower, more easily-spotted tank who can't dodge at all. all and can't move quickly to keep ahead of large groups of enemies or close to the team. However, the skillsets can change this up - there are now skills that regenerate health (either passively or as a result of making kills), skills that increase the speed of the regenerating shields, skills that restore some shields with a headshot, perks that make your shield even faster at regenerating but weaker overall, perks that sacrifice total health to make your armor stronger, etc.
19th Nov '17 12:24:38 PM Kadorhal
Is there an issue? Send a Message


* The ''VideoGame/XWing'' and ''VideoGame/TieFighter'' series, though you have to manage power between shield regeneration, laser recharge, and engine thrust. On top of that, even with shields, you can get hit hard enough that something might break - including the shield generator - requiring you to wait for your astromech droid to repair the system in question. If you're playing as the Empire though, your standard craft usually doesn't come with any shields to begin with, so tough luck there.

to:

* The ''VideoGame/XWing'' and ''VideoGame/TieFighter'' series, though you have to manage power between shield regeneration, laser recharge, and engine thrust. On top of that, even with shields, you can get hit hard enough that something might break - including the shield generator - requiring you to wait for your astromech droid to repair the system in question. If you're playing Playing as the Empire though, your standard makes it better and worse, as most of their craft usually doesn't come with any ''don't'' get shields to begin with, so - so, tough luck there.if you get hit - but the ones that do usually also have an extra beam of some variety, [[GoodBadBugs which comes with its own power supply that you can dump into the other systems]], allowing for increased shield and laser recharge without impacting your normal top speed.
19th Nov '17 12:10:08 PM Kadorhal
Is there an issue? Send a Message


** ''VideoGame/{{Borderlands 2}}'' does away with most of the health regeneration shields, instead giving most classes some form of active or passive health regen ability. There are shield manufacturers that provide increase health plus adaptible elemental resistances (Anshin) or superb capacity with a reduction to max health (Pangolin).

to:

** ''VideoGame/{{Borderlands 2}}'' does away with most of the health regeneration shields, instead giving most classes some form of active or passive health regen ability. There are shield manufacturers that provide increase health plus adaptible adaptable elemental resistances (Anshin) or superb capacity with a reduction to max health (Pangolin).



** [[VideoGame/{{PAYDAY 2}} The sequel]] uses conventional regenerating armour and static health, though it also has a 'dodge' mechanic where shots that do hit you can be ignored anyway. You essentially have two options - light armor that lets you run really fast, be less noticeable in stealth, and even dodge a few bullets, but you're essentially dead if you stop moving, if someone sneaks up on you, or get attacked by a large firing squad, which is a frequent occurrence; or Heavy Armor, which gives you noticeably better protection, but makes you a slower, more easily-spotted tank who can't dodge at all. However, the skillsets can change this up - there are now skills that regenerate health (either passively or as a result of making kills), skills that increase the speed of the regenerating shields, skills that restore some shields with a headshot, perks that make your shield even faster at regenerating but weaker overall, etc.

to:

** [[VideoGame/{{PAYDAY 2}} The sequel]] uses conventional regenerating armour and static health, though it also has a 'dodge' mechanic where shots that do hit you can be ignored anyway. You essentially have two options - light armor that lets you run really fast, be less noticeable in stealth, and even dodge a few bullets, but you're essentially dead if you stop moving, if someone sneaks up on you, or get attacked by a large firing squad, which is a frequent occurrence; or Heavy Armor, which gives you noticeably better protection, but makes you a slower, more easily-spotted tank who can't dodge at all. However, the skillsets can change this up - there are now skills that regenerate health (either passively or as a result of making kills), skills that increase the speed of the regenerating shields, skills that restore some shields with a headshot, perks that make your shield even faster at regenerating but weaker overall, perks that sacrifice health to make your armor stronger, etc.



* Titans in ''VideoGame/{{Titanfall}}'' have shields, that regenerate over time without being hit, on top of armor hitpoints, that ''never'' regenerate at all, so even the best players will have to eventually abandon their Titan and wait for the next one. The shield also protects friendly pilots riding on the Titan's shoulder so long as it's up. A Pilot [[ColossusClimb Rodeoing]] a Titan bypasses its shield entirely. ''VideoGame/{{Titanfall 2}}'' changed shields to be finite and only gained from a Pilot inserting a battery, usually one stolen from an enemy Titan--exact in the singleplayer, where BT's shield works as in the first game (and a battery is a HealingPotion the Titan itself can pick up). Pilots in both games have straight-up RegeneratingHealth.

to:

* Titans in ''VideoGame/{{Titanfall}}'' have shields, that regenerate over time without being hit, on top of armor hitpoints, that ''never'' regenerate at all, so even the best players will have to eventually abandon their Titan and wait for the next one. The shield also protects friendly pilots riding on the Titan's shoulder so long as it's up. A Pilot [[ColossusClimb Rodeoing]] a Titan bypasses its shield entirely. ''VideoGame/{{Titanfall 2}}'' changed shields to be finite and only gained from a Pilot inserting a battery, usually one stolen from an enemy Titan--exact Titan -- except in the singleplayer, where BT's shield works as in the first game (and a battery is a HealingPotion the Titan itself can pick up). Pilots in both games have straight-up RegeneratingHealth.
10th Sep '17 2:39:26 PM nombretomado
Is there an issue? Send a Message


* ''[[{{AnnoDomini}} Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships).

to:

* ''[[{{AnnoDomini}} ''[[VideoGame/AnnoDomini Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships).
21st Aug '17 8:35:00 AM SullenFrog
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/{{Sundered}}'', the player character quickly unlocks a regenerating shield to shore up their static health. The shield regenerates at a fixed rate after a short delay, and the player can spend [[ExperiencePoints Shards]] to both reduce that delay and improve the shield’s durability and regeneration rate. Certain enemies have their own regenerating shields that must be broken before their health can be depleted.
8th Aug '17 11:08:04 AM Omegatron
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/TransformersFallOfCybertron'' plays this completely straight.
4th Jun '17 7:46:46 PM thatother1dude
Is there an issue? Send a Message


* ''VideoGame/{{Overwatch}}'' has shields (represented by light-blue health pips) that regenerate after avoiding damage for a few seconds. Symmetra, Zenyatta, and Zarya all have shields that make up at least half of their total health, and Symmetra can give allies a small amount of shield.

to:

* ''VideoGame/{{Overwatch}}'' has shields (represented by light-blue health pips) that regenerate after avoiding damage for a few seconds. Symmetra, Zenyatta, and Zarya all have shields that make up at least half of their total health, and Symmetra can give allies a small large amount of shield.shield while they're in a fixed area.
14th May '17 10:39:18 AM nombretomado
Is there an issue? Send a Message


* In ''Franchise/StarCraft'', the Protoss units have shields, but no way of recovering health unless you have friendly Terran medics heal your troops. Starcraft II adds the ability for [=SCVs=] to repair friendly Protoss mechanical units, though once again you need a Terran player on your side.

to:

* In ''Franchise/StarCraft'', ''VideoGame/StarCraft'', the Protoss units have shields, but no way of recovering health unless you have friendly Terran medics heal your troops. Starcraft II ''VideoGame/StarCraftII'' adds the ability for [=SCVs=] to repair friendly Protoss mechanical units, though once again you need a Terran player on your side.
19th Apr '17 8:46:30 PM Jacob175
Is there an issue? Send a Message


* Spider-Man 2099's suit in ''VideoGame/SpiderManEdgeOfTime'' uses this system. The shield restores after a few seconds without getting hit, but health doesn't regenerate until you find the right pick-up. He also has less maximum health than Amazing Spider-Man.



* In ''BattleFleetGothic'', most ships have a number of shields that must be disabled before the hull can be damaged. Notably, the current number of shields left is not recorded mathematically - special markers are placed for every shield dropped, and each reduces the shields of ships it's touching. You regenerate your shields by... moving away from them. Even more, the markers persist for a time, making them a hazard for the shields of any ship that enters them.

to:

* In ''BattleFleetGothic'', ''TabletopGame/BattleFleetGothic'', most ships have a number of shields that must be disabled before the hull can be damaged. Notably, the current number of shields left is not recorded mathematically - special markers are placed for every shield dropped, and each reduces the shields of ships it's touching. You regenerate your shields by... moving away from them. Even more, the markers persist for a time, making them a hazard for the shields of any ship that enters them.
20th Feb '17 1:59:31 AM jormis29
Is there an issue? Send a Message


* Old TSR games

to:

* Old TSR Creator/{{TSR}} games



* The Imperial Titans, Ork Gargants and Eldar Revenants of ''TabletopGame/{{Warhammer40000}}'' have power fields that must be removed by anti-tank weapons before the [[HumongousMecha walker]] itself can be damaged. Each turn, there is a chance that some or all of the power fields are restored.

to:

* The Imperial Titans, Ork Gargants and Eldar Revenants of ''TabletopGame/{{Warhammer40000}}'' ''TabletopGame/{{Warhammer 40000}}'' have power fields that must be removed by anti-tank weapons before the [[HumongousMecha walker]] itself can be damaged. Each turn, there is a chance that some or all of the power fields are restored.
This list shows the last 10 events of 149. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.RegeneratingShieldStaticHealth