History Main / RegeneratingShieldStaticHealth

10th Sep '17 2:39:26 PM nombretomado
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* ''[[{{AnnoDomini}} Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships).

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* ''[[{{AnnoDomini}} ''[[VideoGame/AnnoDomini Anno 2070]]'': Shields work like this, but the only way to get a shield is to equip a unit with an appropriate item, which has to charge itself up after activation. At the same time, you could equip them with self-repair items, which repair at about the same rate. And the shields are rather small, too (standard shield items have a value of 50 or 80, compared to 350 to 800 HP on ships).
21st Aug '17 8:35:00 AM SullenFrog
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* In ''VideoGame/{{Sundered}}'', the player character quickly unlocks a regenerating shield to shore up their static health. The shield regenerates at a fixed rate after a short delay, and the player can spend [[ExperiencePoints Shards]] to both reduce that delay and improve the shield’s durability and regeneration rate. Certain enemies have their own regenerating shields that must be broken before their health can be depleted.
8th Aug '17 11:08:04 AM Omegatron
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* ''VideoGame/TransformersFallOfCybertron'' plays this completely straight.
4th Jun '17 7:46:46 PM thatother1dude
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* ''VideoGame/{{Overwatch}}'' has shields (represented by light-blue health pips) that regenerate after avoiding damage for a few seconds. Symmetra, Zenyatta, and Zarya all have shields that make up at least half of their total health, and Symmetra can give allies a small amount of shield.

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* ''VideoGame/{{Overwatch}}'' has shields (represented by light-blue health pips) that regenerate after avoiding damage for a few seconds. Symmetra, Zenyatta, and Zarya all have shields that make up at least half of their total health, and Symmetra can give allies a small large amount of shield.shield while they're in a fixed area.
14th May '17 10:39:18 AM nombretomado
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* In ''Franchise/StarCraft'', the Protoss units have shields, but no way of recovering health unless you have friendly Terran medics heal your troops. Starcraft II adds the ability for [=SCVs=] to repair friendly Protoss mechanical units, though once again you need a Terran player on your side.

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* In ''Franchise/StarCraft'', ''VideoGame/StarCraft'', the Protoss units have shields, but no way of recovering health unless you have friendly Terran medics heal your troops. Starcraft II ''VideoGame/StarCraftII'' adds the ability for [=SCVs=] to repair friendly Protoss mechanical units, though once again you need a Terran player on your side.
19th Apr '17 8:46:30 PM Jacob175
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* Spider-Man 2099's suit in ''VideoGame/SpiderManEdgeOfTime'' uses this system. The shield restores after a few seconds without getting hit, but health doesn't regenerate until you find the right pick-up. He also has less maximum health than Amazing Spider-Man.



* In ''BattleFleetGothic'', most ships have a number of shields that must be disabled before the hull can be damaged. Notably, the current number of shields left is not recorded mathematically - special markers are placed for every shield dropped, and each reduces the shields of ships it's touching. You regenerate your shields by... moving away from them. Even more, the markers persist for a time, making them a hazard for the shields of any ship that enters them.

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* In ''BattleFleetGothic'', ''TabletopGame/BattleFleetGothic'', most ships have a number of shields that must be disabled before the hull can be damaged. Notably, the current number of shields left is not recorded mathematically - special markers are placed for every shield dropped, and each reduces the shields of ships it's touching. You regenerate your shields by... moving away from them. Even more, the markers persist for a time, making them a hazard for the shields of any ship that enters them.
20th Feb '17 1:59:31 AM jormis29
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* Old TSR games

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* Old TSR Creator/{{TSR}} games



* The Imperial Titans, Ork Gargants and Eldar Revenants of ''TabletopGame/{{Warhammer40000}}'' have power fields that must be removed by anti-tank weapons before the [[HumongousMecha walker]] itself can be damaged. Each turn, there is a chance that some or all of the power fields are restored.

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* The Imperial Titans, Ork Gargants and Eldar Revenants of ''TabletopGame/{{Warhammer40000}}'' ''TabletopGame/{{Warhammer 40000}}'' have power fields that must be removed by anti-tank weapons before the [[HumongousMecha walker]] itself can be damaged. Each turn, there is a chance that some or all of the power fields are restored.
6th Feb '17 12:53:56 AM CountDorku
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* ''VideoGame/StarWarsGalacticBattlegrounds'' has yellow self-restoring shields and red health that ''usually'' won't recover without the help of a medic if organic or a repair worker if mechanical (although heroes and certain rare units and buildings can regenerate naturally). It's why, for example, attacking a heavily shielded base generally starts with destroying the power cores: drop the shields, and the buildings will be left unprotected.
30th Jan '17 3:29:05 PM Kadorhal
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* The ''VideoGame/XWing'' and ''VideoGame/TieFighter'' series, though if you're hit hard enough you'll have to take time to recharge your shields. In addition you have to manage power between shield regeneration, laser recharge, and engine thrust. If you're playing as the Empire though, your standard craft usually doesn't come with any shields to begin with, so tough luck there.

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* The ''VideoGame/XWing'' and ''VideoGame/TieFighter'' series, though if you're hit hard enough you'll have to take time to recharge your shields. In addition you have to manage power between shield regeneration, laser recharge, and engine thrust.thrust. On top of that, even with shields, you can get hit hard enough that something might break - including the shield generator - requiring you to wait for your astromech droid to repair the system in question. If you're playing as the Empire though, your standard craft usually doesn't come with any shields to begin with, so tough luck there.



** Prequel ''VideoGame/HaloReach'' zig-zags this: Health can regenerate, but only up to the nearest third; if your health is almost gone, you're gonna need a health pack.

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** Prequel ''VideoGame/HaloReach'' zig-zags this: Health is a separate, visible bar again, and it can regenerate, but only up to the nearest third; if your health is almost gone, you're gonna need a health pack.
15th Jan '17 6:18:57 PM BirdAlliance
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* ''VideoGame/GalaxyOnFire'', although in ''Galaxy On Fire 2'' it is possible to obtain equipment that can slowly repair your ship's haul.
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