History Main / RegeneratingHealth

23rd May '16 12:22:27 PM ayjazz
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* ''VideoGame/BioshockInfinite'': The game does a mixture of both. Early on in the game, you receive a vigor that gives you a bullet resistant shield that will soak up damage for you. Once it's gone, you start losing health when you get damage until it regenerates. Also, if you are hit by an attack strong enough to deplete your shields and then some, you'll lose your shields AND some of your health.
2nd Mar '16 4:54:44 AM erforce
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* ''VideoGame/{{Condemned}}: Criminal Origins'' handles this the same as ''F.E.A.R.'' below: you only regenerate a tiny bit of health once it's below a certain (very low) threshold. ''Bloodshot'' switches to a partial-regenerating system, where the health bar is divided into three blocks (with a fourth as an upgrade available depending on how well you complete a certain level), and a block that is depleted requires a medkit before it will regenerate.

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* ''VideoGame/{{Condemned}}: Criminal Origins'' ''VideoGame/CondemnedCriminalOrigins'' handles this the same as ''F.E.A.R.'' below: you only regenerate a tiny bit of health once it's below a certain (very low) threshold. ''Bloodshot'' ''[[VideoGame/Condemned2Bloodshot Bloodshot]]'' switches to a partial-regenerating system, where the health bar is divided into three blocks (with a fourth as an upgrade available depending on how well you complete a certain level), and a block that is depleted requires a medkit before it will regenerate.
16th Jan '16 12:49:23 PM MissMokushiroku
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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, [[strike:decades before ''Franchise/{{Halo}}'']] MIDI Maze introduced this mechanic to the FirstPersonShooter genre.

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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, [[strike:decades before ''Franchise/{{Halo}}'']] MIDI Maze TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre.
genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.
15th Jan '16 3:34:49 PM erforce
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* ''GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's abilities. Also, please note: It takes a while to kick in.

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* ''GoldeneyeRogueAgent'' ''VideoGame/GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's [=GoldenEye=]'s abilities. Also, please note: It takes a while to kick in.



* ''VideoGame/{{Oddworld}}: Stranger's Wrath'' had an odd healing mechanic. The Stranger could stand still and shake all the bullets, knives, and arrows out of his body, healing him, so long as he had "stamina." Stamina is used for nothing else and regenerates automatically.

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* ''VideoGame/{{Oddworld}}: Stranger's Wrath'' ''VideoGame/OddworldStrangersWrath'' had an odd healing mechanic. The Stranger could stand still and shake all the bullets, knives, and arrows out of his body, healing him, so long as he had "stamina." Stamina is used for nothing else and regenerates automatically.



* In ''VideoGame/PerfectDark Zero'', Joanna can sustain either "shock damage", which can be walked off, or non-recovering damage. On the HarderThanHard Dark Agent difficulty, all damage is non-recoverable. In multiplayer, only a percentage of damage can be recovered; being shot may deal 75% in shock damage that can be healed if you take cover, and 25% in permanent damage that accumulates until you die. The developers' motive for doing it this way is that ''all players'', no matter how good, will eventually die even if only by accumulation of ScratchDamage.

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* In ''VideoGame/PerfectDark Zero'', ''VideoGame/PerfectDarkZero'', Joanna can sustain either "shock damage", which can be walked off, or non-recovering damage. On the HarderThanHard Dark Agent difficulty, all damage is non-recoverable. In multiplayer, only a percentage of damage can be recovered; being shot may deal 75% in shock damage that can be healed if you take cover, and 25% in permanent damage that accumulates until you die. The developers' motive for doing it this way is that ''all players'', no matter how good, will eventually die even if only by accumulation of ScratchDamage.
13th Jan '16 12:11:37 PM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'' sitting down in a field (not a dungeon) causes your character to rest, slowly regaining HP. HP also naturally regenerates while visiting a town or rest area. Certain random items or orbs can also create a small area in a dungeon that, when inside the area, regenerates HP.
6th Jan '16 5:48:26 PM PrimeEvil
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* ''GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's abilities. Also, please note: It takes a while to kick in.
12th Dec '15 1:08:43 PM Traze
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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, decades before ''Franchise/{{Halo}}'' introduced this mechanic to the FirstPersonShooter genre.

to:

This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, decades [[strike:decades before ''Franchise/{{Halo}}'' ''Franchise/{{Halo}}'']] MIDI Maze introduced this mechanic to the FirstPersonShooter genre.
6th Dec '15 1:04:05 PM TheGunheart
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* ''VideoGame/CarriesOrderUp'' has a "Friendly Mode" that turns your SprintMeter into this, expending some stamina each time you bump into a customer or slip on a puddle, and it replenishes fast enough to rarely be an issue. On any other mode, you're a OneHitPointWonder.
14th Nov '15 5:17:52 PM Jicragg
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* In ''VideoGame/FinalFantasyXII'', hit points don't regenerate when you run around, but mana points do, so you can cast cure spells on your whole party, then run around until your mana fully refills, before moving to the next screen. Also when combined with other passive abilities that restore your MP (for example, damaging enemies or taking damage), you can regain MP fairly quickly. Areas heavy with Mist will regenerate your MP faster as you run around.



* ''VideoGame/EternalDarkness'' does this with its magic system. Just walk around the room to recover your magic power.
18th Oct '15 8:33:36 AM StFan
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* Optional in ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' -- upon returning enough pages to Cheato the spell book, he will eventually give you the "HONEYBACK" cheat, which, when turned on, will let you recover health at a steady rate. Alternatively, the Snooze Pack ability, found in Grunty Industries and available whenever Banjo is solo. He jumps into his pack and ''sleeps it off’’.

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* Optional in ''[[VideoGame/{{Banjo-Kazooie}} Banjo-Tooie]]'' ''VideoGame/BanjoTooie'' -- upon returning enough pages to Cheato the spell book, he will eventually give you the "HONEYBACK" cheat, which, when turned on, will let you recover health at a steady rate. Alternatively, the Snooze Pack ability, found in Grunty Industries and available whenever Banjo is solo. He jumps into his pack and ''sleeps it off’’.
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