History Main / RegeneratingHealth

23rd Aug '16 6:49:06 PM alexandrajade
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* This happens in ''VideoGame/{{inFamous}}'' if you wait long enough but its easier just to find something electrical and drain it as doing so restores health also.

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* This happens in ''VideoGame/{{inFamous}}'' if you wait long enough but its easier just to find something electrical and drain it as doing so restores health also.also (as does grinding on a power cable if you have the relevant upgrade).
9th Aug '16 10:30:30 AM UmbrellasWereAwesome
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** ''VideoGame/HaloCombatEvolved'' used [[RegeneratingShieldStaticHealth regenerating shields with a limited health bar beneath]]; ''VideoGame/{{Halo 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/{{Halo 4}}'' just has the player regenerate both health and shields while not being hit (though no 'health bar' is shown, you can still take quite a bit of punishment without the shield before you actually die), via [[{{Handwavium}} automated biofoam injectors]]. CriticalExistenceFailure is still in full effect despite it.
** In ''3'', the first level is titled 'Walk It Off', in reference to Master Chief walking off falling two kilometres from a crashing spaceship. Still upset about that stitch?

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** ''VideoGame/HaloCombatEvolved'' used [[RegeneratingShieldStaticHealth regenerating shields with a limited health bar beneath]]; ''VideoGame/{{Halo 2}}'', ''VideoGame/{{Halo 3}}'', and ''VideoGame/{{Halo 4}}'' subsequent mainline games just has have the player regenerate both health and shields while when they're not being hit (though no it wasn't until ''VideoGame/Halo5Guardians'' that you could actually ''see'' the 'health bar' is shown, you can still take quite a bit of punishment without the shield before you actually die), again), via [[{{Handwavium}} automated biofoam injectors]]. CriticalExistenceFailure is still in full effect despite it.
** In ''3'', the first level is titled 'Walk It Off', in reference to Master Chief walking off falling two kilometres from a crashing spaceship. Still upset about that stitch?
it.



** ''VideoGame/HaloReach'' (which is set before ''Combat Evolved'' and the aforementioned auto biofoam injectors) returns to the health pack system. It still includes some limited health regeneration, but only up to the nearest third of the lifebar. Unless you're playing as an Elite in multiplayer, in which case this trope is played straight with their health, albeit at a much slower pace than most examples.

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** ''VideoGame/HaloReach'' (which is set before ''Combat Evolved'' and the aforementioned auto biofoam injectors) also returns to the health pack system. It still includes some limited health regeneration, but only up to the nearest third of the lifebar. Unless you're playing as an Elite in multiplayer, in which case this trope is played straight with their health, albeit at a much slower pace than most examples.
5th Aug '16 2:00:41 PM theenglishman
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** ''VideoGame/MetalGearSolidV'' has full health regeneration, but the regeneration rate is ''very'' slow if you're in open combat, and even slower when running or sprinting. You can also recover from a CriticalHit by using a [[HealingPotion first-aid spray]] or doing some SelfSurgery.
23rd May '16 12:22:27 PM ayjazz
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* ''VideoGame/BioshockInfinite'': The game does a mixture of both. Early on in the game, you receive a vigor that gives you a bullet resistant shield that will soak up damage for you. Once it's gone, you start losing health when you get damage until it regenerates. Also, if you are hit by an attack strong enough to deplete your shields and then some, you'll lose your shields AND some of your health.
2nd Mar '16 4:54:44 AM erforce
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* ''VideoGame/{{Condemned}}: Criminal Origins'' handles this the same as ''F.E.A.R.'' below: you only regenerate a tiny bit of health once it's below a certain (very low) threshold. ''Bloodshot'' switches to a partial-regenerating system, where the health bar is divided into three blocks (with a fourth as an upgrade available depending on how well you complete a certain level), and a block that is depleted requires a medkit before it will regenerate.

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* ''VideoGame/{{Condemned}}: Criminal Origins'' ''VideoGame/CondemnedCriminalOrigins'' handles this the same as ''F.E.A.R.'' below: you only regenerate a tiny bit of health once it's below a certain (very low) threshold. ''Bloodshot'' ''[[VideoGame/Condemned2Bloodshot Bloodshot]]'' switches to a partial-regenerating system, where the health bar is divided into three blocks (with a fourth as an upgrade available depending on how well you complete a certain level), and a block that is depleted requires a medkit before it will regenerate.
16th Jan '16 12:49:23 PM MissMokushiroku
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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, [[strike:decades before ''Franchise/{{Halo}}'']] MIDI Maze introduced this mechanic to the FirstPersonShooter genre.

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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, [[strike:decades before ''Franchise/{{Halo}}'']] MIDI Maze TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre.
genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.
15th Jan '16 3:34:49 PM erforce
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* ''GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's abilities. Also, please note: It takes a while to kick in.

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* ''GoldeneyeRogueAgent'' ''VideoGame/GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's [=GoldenEye=]'s abilities. Also, please note: It takes a while to kick in.



* ''VideoGame/{{Oddworld}}: Stranger's Wrath'' had an odd healing mechanic. The Stranger could stand still and shake all the bullets, knives, and arrows out of his body, healing him, so long as he had "stamina." Stamina is used for nothing else and regenerates automatically.

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* ''VideoGame/{{Oddworld}}: Stranger's Wrath'' ''VideoGame/OddworldStrangersWrath'' had an odd healing mechanic. The Stranger could stand still and shake all the bullets, knives, and arrows out of his body, healing him, so long as he had "stamina." Stamina is used for nothing else and regenerates automatically.



* In ''VideoGame/PerfectDark Zero'', Joanna can sustain either "shock damage", which can be walked off, or non-recovering damage. On the HarderThanHard Dark Agent difficulty, all damage is non-recoverable. In multiplayer, only a percentage of damage can be recovered; being shot may deal 75% in shock damage that can be healed if you take cover, and 25% in permanent damage that accumulates until you die. The developers' motive for doing it this way is that ''all players'', no matter how good, will eventually die even if only by accumulation of ScratchDamage.

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* In ''VideoGame/PerfectDark Zero'', ''VideoGame/PerfectDarkZero'', Joanna can sustain either "shock damage", which can be walked off, or non-recovering damage. On the HarderThanHard Dark Agent difficulty, all damage is non-recoverable. In multiplayer, only a percentage of damage can be recovered; being shot may deal 75% in shock damage that can be healed if you take cover, and 25% in permanent damage that accumulates until you die. The developers' motive for doing it this way is that ''all players'', no matter how good, will eventually die even if only by accumulation of ScratchDamage.
13th Jan '16 12:11:37 PM TimeTravelerEon
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* In ''VideoGame/{{Elsword}}'' sitting down in a field (not a dungeon) causes your character to rest, slowly regaining HP. HP also naturally regenerates while visiting a town or rest area. Certain random items or orbs can also create a small area in a dungeon that, when inside the area, regenerates HP.
6th Jan '16 5:48:26 PM PrimeEvil
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* ''GoldeneyeRogueAgent'' has this. One ''could'' justify/handwave it as one of the GoldenEye's abilities. Also, please note: It takes a while to kick in.
12th Dec '15 1:08:43 PM Traze
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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, decades before ''Franchise/{{Halo}}'' introduced this mechanic to the FirstPersonShooter genre.

to:

This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker, decades [[strike:decades before ''Franchise/{{Halo}}'' ''Franchise/{{Halo}}'']] MIDI Maze introduced this mechanic to the FirstPersonShooter genre.
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