History Main / RegeneratingHealth

31st Dec '16 6:06:15 AM StFan
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* In ''Tabletopgame/{{Warhammer40000}}''
** The tabletop game features several rules that allow a model to roll dice and attempt to recover lost wounds [[OneHitPointWonder (those that have wounds to spare anyway)]]. The [[HordeOfAlienLocusts Tyranids]] are renown for having this as an optional trait for most of their larger units.
* ''TabletopGame/DungeonsAndDragons'' fourth edition introduced 'healing surges' which followed the spirit of this trope. Unlike previous editions where player's were dependent on finding healing potions or having someone play a Cleric, players could instead while out of combat take a short rest to regain a certain number of lost hit points for a limited amount of times each day. The TabletopGame/GammaWorld spin-off took it even further with players automatically regaining their max health as long as they were alive after a combat encounter.
* Some positioning or camera work combined with with a medical adhesives (glue) can lend the appearance of this trope in professional wrestling.(Wasn't he cut by the steps five minutes ago?) To think they used to employ tricks to make people bleed more, because blood was not coming out ''enough''. Like many other secrets, this was given away by Vince [=McMahon=], who had the adhesive applied in plain view during his "WWE INC" era (AKA [[{{hatedom}} the rated PG era]]).

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* In ''Tabletopgame/{{Warhammer40000}}''
**
''Tabletopgame/Warhammer40000'': The tabletop game features several rules that allow a model to roll dice and attempt to recover lost wounds [[OneHitPointWonder (those that have wounds to spare anyway)]]. The [[HordeOfAlienLocusts Tyranids]] are renown for having this as an optional trait for most of their larger units.
* ''TabletopGame/DungeonsAndDragons'' fourth edition introduced 'healing surges' "healing surges" which followed follow the spirit of this trope. Unlike previous editions where player's players were dependent on finding healing potions or having someone play a Cleric, players could instead while out of combat take a short rest to regain a certain number of lost hit points for a limited amount of times each day. The TabletopGame/GammaWorld ''TabletopGame/GammaWorld'' spin-off took it even further with players automatically regaining their max health as long as they were alive after a combat encounter.
* Some positioning or camera work combined with with a medical adhesives (glue) can lend the appearance of this trope in professional wrestling.(Wasn't he cut by the steps five minutes ago?) To think they used to employ tricks to make people bleed more, because blood was not coming out ''enough''. Like many other secrets, this was given away by Vince [=McMahon=], who had the adhesive applied in plain view during his "WWE INC" era (AKA (a.k.a. [[{{hatedom}} the rated PG era]]).



* CytanianChronicles: Some genetically-enhanced hunters in this setting have regenerating health, but only when they are walking/running. Takes the "Walk it off" to a whole new level.

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* CytanianChronicles: ''Cytanian Chronicles'': Some genetically-enhanced hunters in this setting have regenerating health, but only when they are walking/running. Takes the "Walk it off" to a whole new level.



* An article from ''[[ElChiguireBipolar El Chigüire Bipolar]]'' says that due to medicine scarcity [[http://www.elchiguirebipolar.net/28-05-2014/medicos-piden-a-pacientes-que-esperen-escondidos-a-que-se-regenere-la-barra-de-salud/ physicians ask patients to wait until their health bar regenerates]]

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* An article from ''[[ElChiguireBipolar El Chigüire Bipolar]]'' ''Blog/ElChiguireBipolar'' says that due to medicine scarcity [[http://www.elchiguirebipolar.net/28-05-2014/medicos-piden-a-pacientes-que-esperen-escondidos-a-que-se-regenere-la-barra-de-salud/ physicians ask patients to wait until their health bar regenerates]]regenerates]].
1st Dec '16 8:49:39 PM Ryan914
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* In ''VideoGame/BeyondOasis'', as one progresses through the game they get key items that allow this. The pendant restores HP while in sunlight, the ring restores SP when you have no spirit summoned and the amulet restores HP and SP at a quicker rate.
1st Dec '16 6:28:08 AM TheMasterPanda
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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.
1st Dec '16 6:28:08 AM TheMasterPanda
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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.

to:

* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's it's [[HandWave hand waved]] as nanomachines.
27th Nov '16 10:02:58 PM Codefreak5
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* While ''VideoGame/SniperElite'' had a static health bar, ''VideoGame/SniperEliteV2'' had this trope in full force. ''VideoGame/SniperEliteIII'' split the difference, dividing the health bar into five sections. Partially-depleted sections of health regenerate to full, but any fully-depleted sections stay empty until you use a bandage or health kit to refill them.
27th Nov '16 9:48:49 PM Codefreak5
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* ''VideoGame/PaydayTheHeist'' uses a similar form of limited regenerating health. Your character portrait has a white outline that is easily depleted with a few bullets or one sniper shot, but regenerates quickly, sort of like a really weak ''Halo'' shield; this is supposed to represent your armor. There is also a green background to said portrait that represents your actual health and will not regenerate unless a health kit is used or certain objectives are met, and also changes color from yellow to orange to red to reflect your condition. Additionally, as you take damage to your health, your total amount of armor will also decrease.

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* ''VideoGame/PaydayTheHeist'' uses a similar form of limited regenerating health. Your character portrait ''VideoGame/Payday2'' has a white outline several skills and perk decks that is easily depleted with a few bullets or one sniper shot, but regenerates quickly, sort of like a really weak ''Halo'' shield; this is supposed to represent your armor. There is also a green background to said portrait that represents your actual allow health and will not regenerate unless a health kit is used or certain objectives are met, and also changes color from yellow to orange to red to reflect your condition. Additionally, as regenerate. The Hostage Taker skill lets you take damage to your health, your total regen a small amount of armor will health every 5 seconds while you have a hostage, and the final perk in the Muscle perk deck also decrease.slowly heals you over time. The Grinder, Infiltrator, Sociopath, and Biker perk decks all have perks that heal you when hurting or killing enemies.
8th Nov '16 7:58:31 AM Elfkaiser
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* Due to Eldrid beliefs, the playable Eldrid characters of ''VideoGame/{{Battleborn}}'' don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize greatly in healing.

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* Due to Eldrid beliefs, the playable Eldrid characters of ''VideoGame/{{Battleborn}}'' don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number greater amounts of characters that specialize greatly in healing.health.
7th Nov '16 8:59:44 PM Elfkaiser
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* Due to Eldrid beliefs, the playable Eldrid characters of ''VideoGame/{{Battleborn}}'' don't use shields like the other playable characters. They instead are capable of passively regenerating health as well as having a number of characters that specialize greatly in healing.
5th Nov '16 11:21:36 AM HelljmprRookie
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* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Ether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.

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* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Aether. Not only would they protect you from the corrosive effects of Dark Ether's Aether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.
5th Nov '16 11:19:33 AM HelljmprRookie
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* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Ether. Not only would they protect you from the corrosive effects of Dark Ether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.

to:

* ''VideoGame/MetroidPrime 2'' has certain safe zones in Dark Ether.Aether. Not only would they protect you from the corrosive effects of Dark Ether's atmosphere but they also caused your energy tank to slowly recharge which made them useful, even after getting the Light Suit which was immune to corrosive effects.
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