History Main / RegeneratingHealth

6th Jan '18 2:20:29 AM ScorpiusOB1
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* In ''VideoGame/{{Starcraft}}'', Zerg units and structures regenerate health albeit at a rather slow rate.
25th Dec '17 5:46:38 AM TheOneWhoTropes
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* In ''Lineage2'' this is ''the'' method to regenerate health while LevelGrinding for most classes and even most combination of classes. This pretty much means the game gets paused every couple minutes.

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* In ''Lineage2'' ''VideoGame/Lineage2'' this is ''the'' method to regenerate health while LevelGrinding for most classes and even most combination of classes. This pretty much means the game gets paused every couple minutes.
4th Dec '17 11:54:16 AM BeerBaron
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* ''VideoGame/TheElderScrollsVSkyrim'' has this although it is extremely slow, you can speed it up with potions or food. An [[LizardFolk Argonian]] player character can use the Histskin ability to massively speed up health regeneration, but only once a day.

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* ''VideoGame/TheElderScrollsVSkyrim'' has this although ''Franchise/TheElderScrolls''
** Averted in the first four games in the main series. Replenishing your health requires resting, using a potion, eating food, or absorbing it from enemies through spell effects or an enchanted item.
** ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
*** ''Skyrim'' adds it to the series for the first time, though
it is extremely slow, you can speed slow and the above-mentioned means still exist to replenish it up with potions or food. An more quickly.
*** "Histskin" is racial power of the
[[LizardFolk Argonian]] player character can use the Histskin ability to Argonians]], allowing them to, once per day, massively speed up this health regeneration, but only once regeneration rate to the point of it being a day.HealingFactor.
21st Nov '17 12:16:21 PM Kadorhal
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Many of these games still use healing items to provide instant energy boosts during nasty confrontations, and some will vary the method of regeneration, by only allowing the player to regain health in specific areas, or by crouching or doing some other action. Sometimes the player can only regenerate a small amount of health, with medikits needed to top it off. Alternatively, the player may have a standard energy bar, but with a replenishing energy shield over the top - or have automatically replenishing health, but with a standard bar representing degrading body armour. The basic principle is ultimately the same though.

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Many of these games still use healing items to provide instant energy boosts during nasty confrontations, and some will vary the method of regeneration, by only allowing the player to regain health in specific areas, or by crouching or doing some other action. Sometimes the player can only regenerate a small amount of health, with medikits needed to top it off. Alternatively, the player may have a standard energy bar, but [[RegeneratingShieldStaticHealth with a replenishing energy shield over the top top]] - or have automatically replenishing health, but with a standard bar representing degrading body armour. The basic principle is ultimately the same though.



* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''s' [[PoweredArmor battlearmor]] will regenerate health via their AutoDoc when not exposed to weapons fire for a few seconds in order to compensate for their [[FragileSpeedster very squishy]] nature. Averted by all the other vehicles in all ''Mechwariror'' games; any damage you take is permanent and can only be repaired at hangars or Mobile Field Bases

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* ''[[Videogame/MechWarrior MechWarrior Living Legends]]''s' [[PoweredArmor battlearmor]] will regenerate health via their AutoDoc when not exposed to weapons fire for a few seconds in order to compensate for their [[FragileSpeedster very squishy]] nature. Averted by all the other vehicles in all ''Mechwariror'' games; any damage you take is permanent and can only be repaired at hangars or Mobile Field BasesBases.



* ''Franchise/MetalGear'':
** ''VideoGame/MetalGearSolid3SnakeEater'''s Naked Snake can wait out his injuries. The rate of health increase is dependent on how high his Stamina Gauge is. If you can't be bothered waiting for his health to rise like that, you can also knock him out with a sedative mushroom or with chloroform - during his sleep, he recovers faster. You can even save, turn the game off, and come back after a day or so has elapsed on your console's clock. ''VideoGame/MetalGearSolid4GunsOfThePatriots'' does the same with the similar Psyche bar, but also adds a Stress gauge that goes up when Snake is in harsh sunlight, bad weather, and/or the middle of a heated battle, which can cause Psyche to deplete even if he's lying down and not moving.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid: The Twin Snakes'' let you recover health if you're bleeding by crouching or lying on the ground. This only recovers enough health until the bleeding stops on its own; on the plus side, if that bleeding is giving your position away to cautious guards, you can apply a bandage and ''then'' crouch or lie down in your hiding spot to recover that little bit of health anyway.

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* ''Franchise/MetalGear'':
''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid3SnakeEater'''s Naked Snake can wait out his injuries. The rate of health increase is dependent on how high his Stamina Gauge is. If you can't be bothered waiting for his health to rise like that, you can also knock him out with a sedative mushroom or with chloroform - during his sleep, he recovers faster. You can even save, turn the game off, and come back after a day or so has elapsed on your console's clock. There's also a Cure menu to heal Snake from grievous wounds that cut into his total health (represented by a red section of it); healing from wounds of that nature actually increases his total health slightly.
**
''VideoGame/MetalGearSolid4GunsOfThePatriots'' does the same with the similar Psyche bar, but also adds with the removal of the Cure system and adding a Stress gauge counter that goes up slowly when Snake is in harsh sunlight, sunlight or bad weather, and spikes rapidly when he's discovered and/or the middle of a heated battle, in open combat, which can cause Psyche to deplete even if he's lying down and not moving.
** ''VideoGame/MetalGearSolid2SonsOfLiberty'' and ''VideoGame/MetalGearSolid: The Twin Snakes'' let you recover health if you're below the threshold for bleeding by crouching or lying on the ground. This only recovers enough health until the bleeding stops on its own; on the plus side, if upsides are that A) you can save on bandages for when you absolutely need them this way, and B) when you ''do'' need to use them, such as when the bleeding is giving your position away to cautious guards, you can apply a bandage and ''then'' crouch or lie down in your hiding spot to still recover that little bit of health anyway.in this manner.
18th Nov '17 8:38:14 PM Maj_Spoiler
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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.

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* In ''VideoGame/{{Overwatch}}'', ''VideoGame/{{Overwatch}}'' averts this and uses RegeneratingShieldStaticHealth with all of its characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time except for one: Mercy. She regenerates her health after not being injured taking damage for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.1 second.
15th Sep '17 9:11:28 PM nombretomado
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* The ''VideoGame/{{Medabots}}'' game for the {{GBA}}, ''Medabots AX'' (both [[OneGameForThePriceOfTwo versions]]) had a variant of this: while not regenerating health, standing still for a while triggered an IdleAnimation that charged ''your robot's Medaforce move'' faster. [[GameBreaker A whole lot faster.]]

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* The ''VideoGame/{{Medabots}}'' game for the {{GBA}}, UsefulNotes/GameBoyAdvance, ''Medabots AX'' (both [[OneGameForThePriceOfTwo versions]]) had a variant of this: while not regenerating health, standing still for a while triggered an IdleAnimation that charged ''your robot's Medaforce move'' faster. [[GameBreaker A whole lot faster.]]
2nd Sep '17 12:31:43 PM rjd1922
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* Almost all {{Roguelike}} games (like ''VideoGame/NetHack'' and ''VideoGame/{{Angband}}'') are like this. One exception is ''VideoGame/{{Incursion}}'', where you only regain health when you rest for the night, and only if your rest isn't interrupted by an ambush; rest in the TraumaInn is guaranteed to not be interrupted, but after a while the game forces you to rest in the dungeon instead

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* Almost all {{Roguelike}} games (like ''VideoGame/NetHack'' and ''VideoGame/{{Angband}}'') are like this. One exception is ''VideoGame/{{Incursion}}'', where you only regain health when you rest for the night, and only if your rest isn't interrupted by an ambush; rest in the TraumaInn is guaranteed to not be interrupted, but after a while the game forces you to rest in the dungeon insteadinstead.
27th Aug '17 1:20:34 PM Malady
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This trope largely originates from the 1980's, with the FightingGame ''VideoGame/PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.

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This trope largely originates from the 1980's, with the FightingGame ''VideoGame/PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' ''VideoGame/{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' ''Franchise/{{Ys}}'' being a TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.



* ''VideoGame/{{Ys}}'' is a TropeMaker of this mechanic. In ''VideoGame/{{Ys}} I and II'', your HP regenerates when you stand in place outdoors or in cleared {{Boss Room}}s. Once you get the Heal Ring (or the Cape of Holy Spirit in ''II''), you can regenerate health in dungeons as well. Most of the later games also have some type of HP-regenerating item (which sometimes consumes MP).

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* ''VideoGame/{{Ys}}'' ''Franchise/{{Ys}}'' is a TropeMaker of this mechanic. In ''VideoGame/{{Ys}} ''Franchise/{{Ys}} I and II'', your HP regenerates when you stand in place outdoors or in cleared {{Boss Room}}s. Once you get the Heal Ring (or the Cape of Holy Spirit in ''II''), you can regenerate health in dungeons as well. Most of the later games also have some type of HP-regenerating item (which sometimes consumes MP).
26th Aug '17 9:12:31 AM Gatordragon24
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* In ''VideoGame/{{Paladins}}'', every champion has regenerating health that activates when they're not taking damage or using their abilities. However, it takes a few seconds for it to kick in and the regeneration isn't very fast, so it's more practical to be healed by a Support champion unless you find a good place to hide. There is a Healing item that makes this effect stronger.
8th Aug '17 12:24:05 PM rjd1922
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* ''VideoGame/BioshockInfinite'': The game does a mixture of both. Early on in the game, you receive a vigor that gives you a bullet resistant shield that will soak up damage for you. Once it's gone, you start losing health when you get damage until it regenerates. Also, if you are hit by an attack strong enough to deplete your shields and then some, you'll lose your shields AND some of your health.
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