History Main / RegeneratingHealth

23rd May '17 7:32:00 PM TheDocCC
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** The earliest editions had it so having a Constitution above 20 or so led to this trope. Health simply regenerated over time. There were also magical powers that granted this ability as well as monsters who had a HealingFactor.
8th Apr '17 9:31:43 AM nombretomado
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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.

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This trope largely originates from the 1980's, with the FightingGame ''PunchOut'' ''VideoGame/PunchOut'' and {{Action RPG}} ''{{Hydlide}}'' being {{Ur Example}}s, and ''{{Ys}}'' being a TropeMaker; ''MIDI Maze'' for the UsefulNotes/AtariST introduced this mechanic to the FirstPersonShooter genre, decades before ''Franchise/{{Halo}}'' [[TropeCodifier codified]] the FPS version of this mechanic.



* ''PunchOut'', released in early 1984, is the UrExample. After a boxer gets knocked down and gets up again, his health generates.

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* ''PunchOut'', ''VideoGame/PunchOut'', released in early 1984, is the UrExample. After a boxer gets knocked down and gets up again, his health generates.
17th Feb '17 7:17:40 PM DastardlyDemolition
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* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and ''Episodes 1'' and ''2'' where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations. It helps makes the missions they accompany you in a lot easier because it allows them to stay in a fight but it should be know that they can still die if they are overwhelmed by Combine/Zombies/

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* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and ''Episodes 1'' and ''2'' where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations. It helps makes the missions they accompany you in a lot easier because it allows them to stay in a fight but it should be know that they can still die if they are overwhelmed by Combine/Zombies/Combine/Zombies/etc.
17th Feb '17 6:36:34 PM DastardlyDemolition
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* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and Episodes 1 and 2 where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations.

to:

* A variation of regenerating health occurs in ''VideoGame/HalfLife2'' and Episodes 1 ''Episodes 1'' and 2 ''2'' where it's the [=NPCs=] Alyx Vance, Father Grigori and Barney Calhoun who have regenerating health, instead of the main player Gordon Freeman who has to rely on health and armor pickups/stations.pickups/stations. It helps makes the missions they accompany you in a lot easier because it allows them to stay in a fight but it should be know that they can still die if they are overwhelmed by Combine/Zombies/
17th Feb '17 6:23:45 PM DastardlyDemolition
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** ''VideoGame/FarCry2'', ''[[VideoGame/FarCry3 3]]'', ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'' go for a segmented health bar, where segments will regenerate on their own until they're emptied, at which point you have to use a healing syrette to recover it. At the last segment, your health will begin bleeding out on its own, where you will have to use another syrette, or, if you have none, perform [[WorstAid an in-field healing action]] to recover up to two segments. The third game onward also let you upgrade how many segments of the health bar are recovered in this case.

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** ''VideoGame/FarCry2'', ''[[VideoGame/FarCry3 3]]'', ''[[VideoGame/FarCry3BloodDragon Blood Dragon]]'', and ''[[VideoGame/FarCry4 4]]'' go for a segmented health bar, where segments will regenerate on their own until they're emptied, at which point you have to use a healing syrette to recover it. At the last segment, your health will begin bleeding out on its own, where you will have to use another syrette, or, if you have none, perform [[WorstAid an in-field healing action]] such as ripping your dislocated thumb back into place, pulling a bullet out with a pair of pliers, or squeezing a hand gripper really fast to recover up to two segments. The third game onward also let you upgrade how many segments of the health bar are recovered in this case.
31st Dec '16 6:06:15 AM StFan
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* In ''Tabletopgame/{{Warhammer40000}}''
** The tabletop game features several rules that allow a model to roll dice and attempt to recover lost wounds [[OneHitPointWonder (those that have wounds to spare anyway)]]. The [[HordeOfAlienLocusts Tyranids]] are renown for having this as an optional trait for most of their larger units.
* ''TabletopGame/DungeonsAndDragons'' fourth edition introduced 'healing surges' which followed the spirit of this trope. Unlike previous editions where player's were dependent on finding healing potions or having someone play a Cleric, players could instead while out of combat take a short rest to regain a certain number of lost hit points for a limited amount of times each day. The TabletopGame/GammaWorld spin-off took it even further with players automatically regaining their max health as long as they were alive after a combat encounter.
* Some positioning or camera work combined with with a medical adhesives (glue) can lend the appearance of this trope in professional wrestling.(Wasn't he cut by the steps five minutes ago?) To think they used to employ tricks to make people bleed more, because blood was not coming out ''enough''. Like many other secrets, this was given away by Vince [=McMahon=], who had the adhesive applied in plain view during his "WWE INC" era (AKA [[{{hatedom}} the rated PG era]]).

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* In ''Tabletopgame/{{Warhammer40000}}''
**
''Tabletopgame/Warhammer40000'': The tabletop game features several rules that allow a model to roll dice and attempt to recover lost wounds [[OneHitPointWonder (those that have wounds to spare anyway)]]. The [[HordeOfAlienLocusts Tyranids]] are renown for having this as an optional trait for most of their larger units.
* ''TabletopGame/DungeonsAndDragons'' fourth edition introduced 'healing surges' "healing surges" which followed follow the spirit of this trope. Unlike previous editions where player's players were dependent on finding healing potions or having someone play a Cleric, players could instead while out of combat take a short rest to regain a certain number of lost hit points for a limited amount of times each day. The TabletopGame/GammaWorld ''TabletopGame/GammaWorld'' spin-off took it even further with players automatically regaining their max health as long as they were alive after a combat encounter.
* Some positioning or camera work combined with with a medical adhesives (glue) can lend the appearance of this trope in professional wrestling.(Wasn't he cut by the steps five minutes ago?) To think they used to employ tricks to make people bleed more, because blood was not coming out ''enough''. Like many other secrets, this was given away by Vince [=McMahon=], who had the adhesive applied in plain view during his "WWE INC" era (AKA (a.k.a. [[{{hatedom}} the rated PG era]]).



* CytanianChronicles: Some genetically-enhanced hunters in this setting have regenerating health, but only when they are walking/running. Takes the "Walk it off" to a whole new level.

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* CytanianChronicles: ''Cytanian Chronicles'': Some genetically-enhanced hunters in this setting have regenerating health, but only when they are walking/running. Takes the "Walk it off" to a whole new level.



* An article from ''[[ElChiguireBipolar El Chigüire Bipolar]]'' says that due to medicine scarcity [[http://www.elchiguirebipolar.net/28-05-2014/medicos-piden-a-pacientes-que-esperen-escondidos-a-que-se-regenere-la-barra-de-salud/ physicians ask patients to wait until their health bar regenerates]]

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* An article from ''[[ElChiguireBipolar El Chigüire Bipolar]]'' ''Blog/ElChiguireBipolar'' says that due to medicine scarcity [[http://www.elchiguirebipolar.net/28-05-2014/medicos-piden-a-pacientes-que-esperen-escondidos-a-que-se-regenere-la-barra-de-salud/ physicians ask patients to wait until their health bar regenerates]]regenerates]].
1st Dec '16 8:49:39 PM Ryan914
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* In ''VideoGame/BeyondOasis'', as one progresses through the game they get key items that allow this. The pendant restores HP while in sunlight, the ring restores SP when you have no spirit summoned and the amulet restores HP and SP at a quicker rate.
1st Dec '16 6:28:08 AM TheMasterPanda
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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.
1st Dec '16 6:28:08 AM TheMasterPanda
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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's [[HandWave hand waved]] as nanomachines.

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* In ''VideoGame/{{Overwatch}}'', characters with shields in their health, such as Zarya, Symmetra, and Zenyatta, do this. Shields regenerate with time after not being injured for a time. Mercy also does this as a passive, although it's it's [[HandWave hand waved]] as nanomachines.
27th Nov '16 10:02:58 PM Codefreak5
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* While ''VideoGame/SniperElite'' had a static health bar, ''VideoGame/SniperEliteV2'' had this trope in full force. ''VideoGame/SniperEliteIII'' split the difference, dividing the health bar into five sections. Partially-depleted sections of health regenerate to full, but any fully-depleted sections stay empty until you use a bandage or health kit to refill them.
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