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Hottip cleanup.


* In ''SidMeier's VideoGame/{{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by Pioneer jobs or production of ships, cannons and non-basic building]] -> [[hottip:Muskets: needed to to equip soldiers/dragoons]] and Food -> [[hottip:Horses: needed to by equip dragoons/scouts]].

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* In ''SidMeier's VideoGame/{{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Lumber -> [[labelnote:Hammers]]used to construct buildings, as well as ships once you build your own Shipyards[[/labelnote]], Ore -> [[hottip:Tools:spent [[labelnote:Tools]]spent by Pioneer jobs or production of ships, cannons and non-basic building]] buildings[[/labelnote]] -> [[hottip:Muskets: needed [[labelnote:Muskets]]needed to to equip soldiers/dragoons]] soldiers and Food dragoons[[/labelnote]], and [[labelnote:Food]]allows colonies to survive and grow without immigration[[/labelnote]] -> [[hottip:Horses: needed [[labelnote:Horses]]needed to by equip dragoons/scouts]].dragoons and scouts[[labelnote]].
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* ''{{Outpost 2}}'' had a fairly realistic version: mines produce ore, which must be hauled by truck to a smelter to be refined into metals, which are then used to build everything.

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* ''{{Outpost ''VideoGame/{{Outpost 2}}'' had a fairly realistic version: mines produce ore, which must be hauled by truck to a smelter to be refined into metals, which are then used to build everything.
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* ''VideoGame/TheLordOfTheRingsOnline'' has 9 different crafting trees. Any individual character is able to do three of these things, but you don't get to pick them directly... instead, you choose a profession, which gives you a particular set of three. Most craft trees are at least somewhat dependent on another one, and it's very likely that at least one of yours will require either raw materials you can't harvest yourself or semi-processed materials that you can't process yourself or both. You may also be able to partially process materials that you then can't use. On top of this most of the crafting skills have "guilds"; progress in the guild allows you to use guild recipes to create some items in bulk lots or make items that non-guild crafters simply can't make at all. You can only be in one guild at a time, even if you have two skills for which there's a guild, and while you can switch guilds you start over at the bottom level of guild reputation each time you do so.
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* A key feature of ''VideoGame/{{Pharaoh}}'', which has a large number of different resources representing both raw and processed materials; which ones you collect/export and which you must import depends on the local natural resources of the map you're playing. The processed goods are the ones your citizens want, of course, and each one has a specific industrial building dedicated to producing it from the appropriate raw material. It's possible to make an industry out of RefiningResources; importing flax, building Weavers and exporting linen, for example.
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Knights And Merchants added.

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* ''KnightsAndMerchants'' plays it relatively straight mostly, up to the point you realise your warriors are also some kind of resource. It may not be easily seen by beginner players because they are supplied with some initial resources though. For example, getting an axe chevalier requires a horse, an axe, a leather armor, a wooden shield and a recruit. Axes and shields are made of wood, which is made of logs. In order to get a leather armor, you need a piece of leather, which you get when you kill a pig. In order to get pigs and horses, you need wheat farms. Finally, if you want to get the recruit, you need to pay him in gold, which is made of gold ore being burnt with carbon. Every conversion presented here requires separate building and worker, which you need to build or hire...
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* ''Outpost 2'' had a fairly realistic version: mines produce ore, which must be hauled by truck to a smelter to be refined into metals, which are then used to build everything.

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* ''Outpost 2'' ''{{Outpost 2}}'' had a fairly realistic version: mines produce ore, which must be hauled by truck to a smelter to be refined into metals, which are then used to build everything.
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* ''[[KingdomHearts Kingdom Hearts II]]'' has a little of this: towards the endgame, you can now regularly battle Nobodies, which drop Dusk- and Twilight-type synthesis materials. These can then be used to synthesize Mythril materials, which before that point are only in limited supply from treasure chests yet are needed for many (if not most/all) other synthesis items.

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* ''[[KingdomHearts Kingdom Hearts II]]'' ''VideoGame/KingdomHeartsII'' has a little of this: towards the endgame, you can now regularly battle Nobodies, which drop Dusk- and Twilight-type synthesis materials. These can then be used to synthesize Mythril materials, which before that point are only in limited supply from treasure chests yet are needed for many (if not most/all) other synthesis items.
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the Namespace Change


-->-- '''Chairman Sheng-ji Yang "Looking God in the Eye" ''', ''SidMeiersAlphaCentauri'', (itself not a game that follows the actual trope)

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-->-- '''Chairman Sheng-ji Yang "Looking God in the Eye" ''', ''SidMeiersAlphaCentauri'', (itself not a game that follows the actual trope)
trope)



* ''VictoriaAnEmpireUnderTheSun'' has 47 different types of resources. A lot of the basic ones are required to create the more advanced ones. (culminating in something like 4-5 steps for the most "high tech" stuff like Radios and Tanks) Due to the highly complex market mechanic, and to represent the situation in the time-period depicted, it's not always most profitable to immediately produce the high-tech stuff though, since demand for basic resources like lumber and Iron will be very high at the beginning of the game.

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* ''VictoriaAnEmpireUnderTheSun'' has 47 different types of resources. A lot of the basic ones are required to create the more advanced ones. (culminating in something like 4-5 steps for the most "high tech" stuff like Radios and Tanks) Due to the highly complex market mechanic, and to represent the situation in the time-period depicted, it's not always most profitable to immediately produce the high-tech stuff though, since demand for basic resources like lumber and Iron will be very high at the beginning of the game.



* ''DwarfFortress''

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* ''DwarfFortress''''VideoGame/DwarfFortress''



** Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at a workbench, then finally find some cows to obtain 3 buckets of milk.

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** Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at a workbench, then finally find some cows to obtain 3 buckets of milk.



*** ... That's about it.

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*** ... That's about it.



* In ''{{Sid Meier}}'s VideoGame/{{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by Pioneer jobs or production of ships, cannons and non-basic building]] -> [[hottip:Muskets: needed to to equip soldiers/dragoons]] and Food -> [[hottip:Horses: needed to by equip dragoons/scouts]].

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* In ''{{Sid Meier}}'s ''SidMeier's VideoGame/{{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by Pioneer jobs or production of ships, cannons and non-basic building]] -> [[hottip:Muskets: needed to to equip soldiers/dragoons]] and Food -> [[hottip:Horses: needed to by equip dragoons/scouts]].



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* In ''{{Sid Meier}}'s {{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by [[WorkerUnit Pioneer]] jobs and production of ships, cannons and non-basic building]] -> [[hottip:Muskets:spent by equipping units]] and Food -> [[hottip:Horses:spent by equipping units]].

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* In ''{{Sid Meier}}'s {{Colonization}}'', VideoGame/{{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by [[WorkerUnit Pioneer]] Pioneer jobs and or production of ships, cannons and non-basic building]] -> [[hottip:Muskets:spent by equipping units]] [[hottip:Muskets: needed to to equip soldiers/dragoons]] and Food -> [[hottip:Horses:spent [[hottip:Horses: needed to by equipping units]].equip dragoons/scouts]].



<<|VideoGameTropes|>>
<<|MoneyTropes|>>
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** And that's ignoring the complex process to create the axe used to cut the tree to get the wood in the first place (requiring coke (made from lignite); an anvil (made from iron and coke); and a metal bar. All these have to be dug up with picks (made in the same process as axes), and the metal has to be refined at a smelter. Yikes.

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** And that's ignoring the complex process to create the axe used to cut the tree to get the wood in the first place (requiring coke (made from lignite); an anvil (made from iron and coke); and a metal bar. All these have to be dug up with picks (made in the same process as axes), and the metal has to be refined at a smelter. Yikes. Needless to say, a pick, an anvil, and axe rank very high on what resources to bring with you when you start a new fortress.
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** Turned UpToEleven with certain mods. Industrialcraft is particularly brutal here. Want the top-tier energy storage device? Here's how you do it: Extract rubber from sticky resin, create wire with copper ingots, combine the rubber and the wire to make insulated wires. Make four of those. Now take 4 diamonda and surround them with redstone to make energy crystals, put 8 iron through the furnace again to make it refined iron. Use the 8 iron to craft a machine block, then put the crystals and the insulated wires around the machine block to make the second-tier energy storage device. Now combine 6 insulated copper wire, 1 refined iron, and 2 redstone to make a basic circuit. Make 13 of those. Add 4 redstone, 2 glowstone dust, and 2 lapis to one of the circuits to make an advanced circuit. Make one of the aforementioned machine blocks again, then craft 3 refined iron, 3 bronze, and 3 tin to make two mixed metal ingots, then put them into a compressor to make alloy. Take 16 coal dust, craft that into 4 carbon fibers, make that into 2 carbon mesh plates. Combine the machine block, the alloy, and the plates to make an advanced machine block. Now, make six more of the previously-mentioned energy crystals, then combine 6 lapis lazuli and 2 of the basic circuits on each energy crystal to make it a lapotron crystal. Combine your six lapotron crystals, advanced machine, and advanced circuit to make the top-tier energy storage. [[SelfDemonstratingArticle If your eyes went cross-eyed reading this, you probably shouldn't play this mod]]. This, of course, doesn't count all of the stuff you need beforehand, like macerators and compressors and a power supply worthy of this top-tier storage.

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** Turned UpToEleven with certain mods. Industrialcraft is particularly brutal here. Want the top-tier energy storage device? Here's how you do it: Extract rubber from sticky resin, create wire with copper ingots, combine the rubber and the wire to make insulated wires. Make four of those. Now take 4 diamonda diamonds and surround them with redstone to make energy crystals, put 8 iron through the furnace again to make it refined iron. Use the 8 iron to craft a machine block, then put the crystals and the insulated wires around the machine block to make the second-tier energy storage device. Now combine 6 insulated copper wire, 1 refined iron, and 2 redstone to make a basic circuit. Make 13 of those. Add 4 redstone, 2 glowstone dust, and 2 lapis lazuli to one of the circuits to make an advanced circuit. Make one of the aforementioned machine blocks again, then craft 3 refined iron, 3 bronze, and 3 tin to make two mixed metal ingots, then put them into a compressor to make alloy. Take 16 coal dust, craft that into 4 carbon fibers, make that into 2 carbon mesh plates. Combine the machine block, the alloy, and the plates to make an advanced machine block. Now, make six 6 more of the previously-mentioned energy crystals, then combine 6 lapis lazuli and 2 of the basic circuits on each energy crystal to make it a lapotron crystal. Combine your six 6 lapotron crystals, advanced machine, and advanced circuit with your second-tier storage device to make the top-tier energy storage. [[SelfDemonstratingArticle If your eyes went cross-eyed reading this, you probably shouldn't play this mod]]. This, of course, doesn't count all of the stuff you need beforehand, like macerators and compressors and a power supply worthy of this top-tier storage.
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** Turned UpToEleven with certain mods. Industrialcraft is particularly brutal here. Want the top-tier energy storage device? Here's how you do it: Extract rubber from sticky resin, create wire with copper ingots, combine the rubber and the wire to make insulated wires. Make four of those. Now take 4 diamonda and surround them with redstone to make energy crystals, put 8 iron through the furnace again to make it refined iron. Use the 8 iron to craft a machine block, then put the crystals and the insulated wires around the machine block to make the second-tier energy storage device. Now combine 6 insulated copper wire, 1 refined iron, and 2 redstone to make a basic circuit. Make 13 of those. Add 4 redstone, 2 glowstone dust, and 2 lapis to one of the circuits to make an advanced circuit. Make one of the aforementioned machine blocks again, then craft 3 refined iron, 3 bronze, and 3 tin to make two mixed metal ingots, then put them into a compressor to make alloy. Take 16 coal dust, craft that into 4 carbon fibers, make that into 2 carbon mesh plates. Combine the machine block, the alloy, and the plates to make an advanced machine block. Now, make six more of the previously-mentioned energy crystals, then combine 6 lapis lazuli and 2 of the basic circuits on each energy crystal to make it a lapotron crystal. Combine your six lapotron crystals, advanced machine, and advanced circuit to make the top-tier energy storage. [[SelfDemonstratingArticle If your eyes went cross-eyed reading this, you probably shouldn't play this mod]]. This, of course, doesn't count all of the stuff you need beforehand, like macerators and compressors and a power supply worthy of this top-tier storage.
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** There ''are'' shorter processes, such as meat (hunters kill wild deer, turn them into meat automatically), but to keep happiness up while simultaneously raising the money you're going to need for your army, you'll need all four food groups (hunter -> meat, cow farm -> cheese [takes longer], orchard -> apples [longer still], wheat farm -> mill -> baker -> bread [longest]). And some maps prevent you from gather specific food groups.
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* What about the original ''Capitalism''? You need so many expensive resources that full vertical integration of car or consumer electronics production chains is halfway impossible.

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* What about the original ''Capitalism''? You need so many expensive resources that full vertical integration of car or consumer electronics production chains is halfway impossible. As an example, if you want to own the chain of production from raw resources to a car, you need to start with an iron mine, an aluminum mine, and a cattle farm. You'll need factories to process the raw iron into steel, the aluminum into aluminum sheets, and the cows into leather. Then more processing to turn the steel into engines and the aluminum into car bodies. Then a third factory to turn all three into cars. Oh, what's that? Cars have computers and electronics now? Guess you're going to need to invest in a silicon mine to harvest silicon to turn into computer chips to turn them into...
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* ''LEGORockRaiders'' features the Ore Refinery, which uses Ore to create Building Studs, a building material which substitutes for Ore in construction and is valued at five Ore per Stud. Upgrading the Ore Refinery allows Building Studs to be generated from fewer and fewer Ore pieces, significantly increasing their value in construction.
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* In ''{{Sid Meier}}'s {{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame.

to:

* In ''{{Sid Meier}}'s {{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame. Of course, advanced resources mostly are still traded away, but for a greater profit. The only refinements used up by your own colonies are Ore -> [[hottip:Tools:spent by [[WorkerUnit Pioneer]] jobs and production of ships, cannons and non-basic building]] -> [[hottip:Muskets:spent by equipping units]] and Food -> [[hottip:Horses:spent by equipping units]].
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** '''Gathering'''. You gather the raw materials required for intermediary/end products. Activities such as Mining(basic minerals), Moon Mining(moon minerals), Gas Harvresting(Booster/Wormhole Gas), Salvaging(Rig components), Planetary Interaction fall into this category. This is often delegated to specialized miners/gatherers so that the guys running the production chain can concentrating on factory operation and logistics.
** '''Assembly'''. You gather basic resources and assemble them into an intermediary/end product. The assembly process requires a blueprint of the end product, which may be an original(indefinite uses) or copy(expires after certain amounts of uses). Assembled products can often be disassembled into component parts. The assembly process can be conducted both on stations and mobile starbases(POS).
** '''Reaction'''. You put the basic resources into a reaction facility and receive an intermediary product. Reaction can only be done on systems with security rating of less than 0.3, making the reaction process either a risky business(for small scale manufacturers) or a profitable, monopolized industry(for large alliances).

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** '''Gathering'''. You gather the raw materials required for intermediary/end products. Activities such as Mining(basic minerals), Moon Mining(moon minerals), Gas Harvresting(Booster/Wormhole Gas), Salvaging(Rig components), Planetary Interaction fall into this category. This is often delegated to specialized miners/gatherers so that the guys running the production chain can concentrating concentrate on factory operation and logistics.
** '''Assembly'''. You gather basic resources and assemble them into an intermediary/end intermediate/end product. The assembly process requires a blueprint of the end product, which may be an original(indefinite original(infinite uses) or copy(expires after a certain amounts amount of uses). Assembled products can often be disassembled into component parts. The assembly process can be conducted both on in stations and mobile starbases(POS).
** '''Reaction'''. You put the basic resources into a reaction facility and receive an intermediary product. Reaction can only be done on in systems with security rating of less than 0.3, making the reaction process either a risky business(for small scale manufacturers) or a profitable, monopolized industry(for large alliances).



*** '''Capital Ships''': Gathering(Mining) -> Assembly(Basic Minerals -> Capital Ship Components) -> Assembly(Capital Ship Components -> Capital Ship). (Process looks simple, but requires THE most hauling effort. Each capital component takes about 2000 times more space than regular modules, and you need more than a hundred of them to make the smallest fighter carrier.)

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*** '''Capital Ships''': Gathering(Mining) -> Assembly(Basic Minerals -> Capital Ship Components) -> Assembly(Capital Ship Components -> Capital Ship). (Process looks simple, but requires THE most hauling effort. Each capital component takes about 2000 times more space than regular modules, and you need more than a hundred of them to make the smallest fighter carrier. Before you start the assembly you also need the blueprints for the components, about twenty sets per race.)
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Added Eve Online\'s production chain.

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** You get what you ask for. Brace yourself. EveOnline's production system provides three basic modes of production, and then combines them into a long production chain that may require up to five to six steps, depending on the end product. Of course, the maker also has to haul resources and end products now and then either by oneself or by commissioning courier contracts. Minerals don't have feet(or in Eve, engines), y'know.
** '''Gathering'''. You gather the raw materials required for intermediary/end products. Activities such as Mining(basic minerals), Moon Mining(moon minerals), Gas Harvresting(Booster/Wormhole Gas), Salvaging(Rig components), Planetary Interaction fall into this category. This is often delegated to specialized miners/gatherers so that the guys running the production chain can concentrating on factory operation and logistics.
** '''Assembly'''. You gather basic resources and assemble them into an intermediary/end product. The assembly process requires a blueprint of the end product, which may be an original(indefinite uses) or copy(expires after certain amounts of uses). Assembled products can often be disassembled into component parts. The assembly process can be conducted both on stations and mobile starbases(POS).
** '''Reaction'''. You put the basic resources into a reaction facility and receive an intermediary product. Reaction can only be done on systems with security rating of less than 0.3, making the reaction process either a risky business(for small scale manufacturers) or a profitable, monopolized industry(for large alliances).
*** '''Tech 1 ships/modules''': Gathering(Mining) -> Assembly. (Basic Minerals + Tech 1 Blueprints -> End products).
*** '''Rigs''': Gathering(Salvaging) -> Assembly(Salvaged components -> Rigs).
*** '''Mobile Starbases and Facilities''': Gathering(PI) -> Assembly(PI) * 4 -> Assembly(P4 components -> End product).
*** '''Boosters'''(Combat Medication): Gathering(Gas Harvesting, PI) -> Reaction(Gas + Base Materials -> Raw Booster) -> Reaction(Raw Booster + Catalyst -> Stronger Raw Booster + Catalyst)...(Repeat up to three times, depending on target potency) -> Assembly(Raw Booster + Megacyte + Blueprint -> Usable Booster).
*** '''Tech 2 ships/modules''': Gathering(Mining, Moon Mining) -> Simple Reaction(Moon Minerals -> Tier 1 Moon Materials) -> Complex Reaction(Tier 1 Moon Materials -> Tier 2 Moon Materials) -> Assembly(Tier 2 Moon Materials -> Tech 2 Components) -> Assembly(Tech 2 Components + Tech 2 Blueprint + Tech 1 base module/ship -> Tech 2 module/ship).
*** '''Tech 3 ships''': Gathering(Mining, Gas Harvesting, Salvaging) -> Reaction(Wormhole Materials -> Hybrid Polymers) -> Assembly(Hybrid Polymers + Wormhole Salvage -> Tech 3 Components) -> Assembly(Tech 3 Components + Tech 3 Blueprints -> T3 Subsystems/Ship hulls) -> Assembly(T3 Subsystems + Ship Hull -> Functional T3 ship).
*** '''Capital Ships''': Gathering(Mining) -> Assembly(Basic Minerals -> Capital Ship Components) -> Assembly(Capital Ship Components -> Capital Ship). (Process looks simple, but requires THE most hauling effort. Each capital component takes about 2000 times more space than regular modules, and you need more than a hundred of them to make the smallest fighter carrier.)
*** ... That's about it.


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-->-- '''Chairman Sheng-ji Yang "Looking God in the Eye" ''', ''SidMeiersAlphaCentauri'', (ironically not a game that follows the actual trope)

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-->-- '''Chairman Sheng-ji Yang "Looking God in the Eye" ''', ''SidMeiersAlphaCentauri'', (ironically (itself not a game that follows the actual trope)
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** Wheat - Grown using dirt, a source of water, a hoe, and seeds. The last one is initially obtained randomly by tilling grass with the hoe.
** Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at the workbench, then finally find some cows to obtain 3 buckets of milk.

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** Wheat - Grown using dirt, a source of water, a hoe, and seeds. The last one is initially obtained randomly by tilling grass with the hoe.
smashing tall grass.
** Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at the a workbench, then finally find some cows to obtain 3 buckets of milk.
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* {{EVE|Online}}. Dear god, EVE. A list of all the various production processes would be a page of it's own. Things are only going to get worse when Planetary Interaction goes live...

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* {{EVE|Online}}. Dear god, EVE. A list of all the various production processes would be a page of it's its own. Things are only going to get worse when Planetary Interaction goes live...
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* {{EVE|Online}}. Dear god, EVE. I could list all the various production processes, but that's a page of it's own. Things are only going to get worse when Planetary Interaction goes live...

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* {{EVE|Online}}. Dear god, EVE. I could A list of all the various production processes, but that's processes would be a page of it's own. Things are only going to get worse when Planetary Interaction goes live...
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* {{EVE}}. Dear god, EVE. I could list all the various production processes, but that's a page of it's own. Things are only going to get worse when Planetary Interaction goes live...

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* {{EVE}}.{{EVE|Online}}. Dear god, EVE. I could list all the various production processes, but that's a page of it's own. Things are only going to get worse when Planetary Interaction goes live...
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* At least the older ''TheSettlers'' games runs on this trope. (although ThisTroper lost interest when they removed the roads...)

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* At least the older ''TheSettlers'' games runs on this trope. (although ThisTroper lost interest when they removed the roads...) trope, first games added complexity by requiring roads to conenct workshops.
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* The ''HeartsOfIron'' games require refining of crude oil into refined fuel. Metal, rare materials, and energy are also "refined" by your industrial capacity into supplies, based on how much of the IC is allocated to producing that resource.
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* In ''{{Minecraft}}'', the [[IWasToldThereWouldBeCake Cake]] has one of the most complicated crafting procedures in the game. The end result is a food item that can almost fully heal you. It requires 3 buckets of milk, 2 sugar, 1 egg and 3 wheat. While some ingredients are, although somewhat uncommon, relatively simple to obtain (i.e. eggs are laid by chickens, sugar is refined at the workbench from sugar cane, which grows near water), others are a bit more complex:
** Wheat - Grown using dirt, a source of water, a hoe, and seeds. The last one is initially obtained randomly by tilling grass with the hoe.
** Milk - Mine 9 pieces of iron ore with a stone pickaxe, smelt them in a furnace with a fuel source (coal, wood) to get 9 iron ingots, craft them into 3 buckets at the workbench, then finally find some cows to obtain 3 buckets of milk.
** Keep in mind that these steps assume you start with nothing, therefore it does not include the steps taken to gather the materials and craft the prerequisite tools.
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* ''Sid Meier's {{Colonization}}'' has a relatively simplified version of this: The most complicated resource (muskets) requires only three steps (ore>tools>muskets)
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* ''SidMeiersColonization'' has a relatively simplified version of this: The most complicated resource (muskets) requires only three steps (ore>tools>muskets)

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* ''SidMeiersColonization'' ''Sid Meier's {{Colonization}}'' has a relatively simplified version of this: The most complicated resource (muskets) requires only three steps (ore>tools>muskets)
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* In ''{{Sid Meier}}'s {{Colonization}}'', the economy is built on this trope. In theory you ''could'' just sell raw materials to and buy manufactured goods from Europe, but it's much more beneficial in the long term to build your own industrial base in your colonies, especially considering you'll have to fight your mother country in the endgame.
Is there an issue? Send a MessageReason:
None

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* ''{{Achron}}'' has a strange variant of this trope. All three factions can convert QP (Quark-gluon Plasma) into LC (Liquid Crystal), which is tantamount to converting the more "advanced" / rare resource into the more "basic" / common one... inefficiently to boot. This has less to do with game balance and more to do with [[MohsScaleOfSciFiHardness realism]], since [[TheDevTeamThinksOfEverything it stands to reason that a player should be able to convert a more refined version of a resource into a less-refined variant in case of an emergency]].

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