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* Heihachi can do this in the UsefulNotes/PlayStation2 version of ''[[VideoGame/SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.

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* Heihachi can do this in the UsefulNotes/PlayStation2 Platform/PlayStation2 version of ''[[VideoGame/SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.

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* ''VideoGame/MegamindMegaTeamUnite'' calls these "Get Up Attacks", where the character kicks with their feet as they jump up from being knocked downb.

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* ''VideoGame/MegamindMegaTeamUnite'' calls these "Get Up Attacks", where the character kicks with their feet as they jump up from being knocked downb.down.
* ''VideoGame/LikeADragon'' has it as a standard move that's unlocked fairly early on for Kiryu. He can either do a sweep as he's getting up from a knockdown, or a straight punch right before hitting the ground after the fact. Majima and Akiyama are the only other characters besides Kiryu that are able to do this. The latter can even ''taunt'' as he's getting back up!
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* All of the classes in ''VideoGame/DragonNest'' are capable of performing this if knocked down or knocked into the air, with different variations of attacks with each class, from the Cleric performing a GroundPound to the Archer doing a [[EverythingsBetterWithSpinning spinning]] kick.

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* All of the classes in ''VideoGame/DragonNest'' are capable of performing this if knocked down or knocked into the air, with different variations of attacks with each class, from the Cleric performing a GroundPound to the Archer doing a [[EverythingsBetterWithSpinning [[SpectacularSpinning spinning]] kick.
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* ''VideoGame/MegamindMegaTeamUnite'' calls these "Get Up Attacks", where the character kicks with their feet as they jump up from being knocked downb.
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Ambiguity Index wick cleaning.


* In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one of the special moves when you are knocked down involves using TheForce to propel yourself off the ground and kick the enemy directly in front of you in the chest, knocking him down, in turn. The animation time of the move, unfortunately, means you might not be able to move out of the way when your opponent uses the same move, potentially leading to a kick-falldown-kick loop.

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* In ''[[VideoGame/DarkForcesSaga Jedi Knight: Jedi Academy]]'', one of the special moves when you are knocked down involves using TheForce the Force to propel yourself off the ground and kick the enemy directly in front of you in the chest, knocking him down, in turn. The animation time of the move, unfortunately, means you might not be able to move out of the way when your opponent uses the same move, potentially leading to a kick-falldown-kick loop.
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* In ''VideoGame/DragonBallFighterZ'', [[Anime/DragonBallSuper Goku (Ultra Instinct)]] has the "Unrestrained Will" special move as one of his myriad variations on counters, allowing him to vanish out of the recovery state and into a charging punch. This is perfect for denying attempts to chase him down, but not so great on blocking opponents, or against timed anti-airs.
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* Present in ''KingdomHearts'' series as an ability that can be used if you get knocked back with sufficient force. Needs to be used with caution against enemies that are ImmuneToFlinching, as it can lead to receiving more abuse if you time it poorly, due to the lack of invincibility towards the end.

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* Present in ''KingdomHearts'' the ''Franchise/KingdomHearts'' series as an ability that can be used if you get knocked back with sufficient force. Needs to be used with caution against enemies that are ImmuneToFlinching, as it can lead to receiving more abuse if you time it poorly, due to the lack of invincibility towards the end.
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* Heihachi can do this in the PlayStation2 version of ''[[VideoGame/SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.

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* Heihachi can do this in the PlayStation2 UsefulNotes/PlayStation2 version of ''[[VideoGame/SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.
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* Travis can perform one to recover in ''NoMoreHeroes''. When crowded by enemies, this can knock them back giving room to plan and counter-attack.

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* Travis can perform one to recover in ''NoMoreHeroes''.''VideoGame/NoMoreHeroes''. When crowded by enemies, this can knock them back giving room to plan and counter-attack.
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* Heihachi can do this in the PlayStation2 version of ''[[SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.

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* Heihachi can do this in the PlayStation2 version of ''[[SoulSeries ''[[VideoGame/SoulSeries Soul Calibur 2]]'', where he jumps up from lying down on his back and kicks with both feet. Throughout the rest of the series, most characters can only use rolls away or quick stands to get back up.
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* The all-class skill "Downed Fire" in ''VideoGame/{{Brink}}'' allows a person to fire their secondary weapon while down but not completely dead yet.
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* In the ''ViewtifulJoe'' games, Joe has a move called ''Ukemi'' where he can recover, decrease damage taken, and counterattack all in one.

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* In the ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' games, Joe has a move called ''Ukemi'' where he can recover, decrease damage taken, and counterattack all in one.



** Sora's version of the Wargoyle boss in KingdomHearts3D can also use this ''against'' the player. Attacking while it's down can get you caught in a pillar of flame.
* Shows up as an ability in ''DissidiaFinalFantasy''.

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** Sora's version of the Wargoyle boss in KingdomHearts3D ''VideoGame/KingdomHearts3DDreamDropDistance'' can also use this ''against'' the player. Attacking while it's down can get you caught in a pillar of flame.
* Shows up as an ability in ''DissidiaFinalFantasy''.''VideoGame/DissidiaFinalFantasy''.



** Several characters in ''{{Tekken}}'' (where Heihachi [[GuestFighter originates from]]) can also perform this handspring technique on wakeup starting in the third game.

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** Several characters in ''{{Tekken}}'' ''VideoGame/{{Tekken}}'' (where Heihachi [[GuestFighter originates from]]) can also perform this handspring technique on wakeup starting in the third game.



* All of the classes in ''DragonNest'' are capable of performing this if knocked down or knocked into the air, with different variations of attacks with each class, from the Cleric performing a GroundPound to the Archer doing a [[EverythingsBetterWithSpinning spinning]] kick.
* ''VideoGame/DoubleDragon 2'' on the NES has the Hyper Uppercut and Flying Knee, both of which are executed by a button press while your character is crouching as a result of getting up from a knockdown or a fall or landing from a jump. The timing is pretty tricky but these moves are very powerful, and if you can time it correctly, you can chain as many Flying Knees as you want since each one causes you to jump.

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* All of the classes in ''DragonNest'' ''VideoGame/DragonNest'' are capable of performing this if knocked down or knocked into the air, with different variations of attacks with each class, from the Cleric performing a GroundPound to the Archer doing a [[EverythingsBetterWithSpinning spinning]] kick.
* ''VideoGame/DoubleDragon 2'' ''VideoGame/DoubleDragonII'' on the NES has the Hyper Uppercut and Flying Knee, both of which are executed by a button press while your character is crouching as a result of getting up from a knockdown or a fall or landing from a jump. The timing is pretty tricky but these moves are very powerful, and if you can time it correctly, you can chain as many Flying Knees as you want since each one causes you to jump.



* ''AsurasWrath'' has a rage-based twist on this; press A after taking significant damage from a pushback attack, and Asura defies all gravity with a somersault and heals a portion of the damage.
* The [[GunFu Ranger]] class from ''DungeonFighterOnline'' can use it's [[HurricaneKick Windmill/Topspin kick]] after being knocked on the ground when a certain passive skill is acquired.
* In ''Kane and Lynch 2'' if you are knockdown you can still crawl to nearest cover, get up and fight back.

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* ''AsurasWrath'' ''VideoGame/AsurasWrath'' has a rage-based twist on this; press A after taking significant damage from a pushback attack, and Asura defies all gravity with a somersault and heals a portion of the damage.
* The [[GunFu Ranger]] class from ''DungeonFighterOnline'' ''VideoGame/DungeonFighterOnline'' can use it's [[HurricaneKick Windmill/Topspin kick]] after being knocked on the ground when a certain passive skill is acquired.
* In ''Kane and Lynch 2'' ''VideoGame/KaneAndLynch 2'', if you are knockdown knocked down you can still crawl to nearest cover, get up and fight back.
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Calm down.


* ''AsurasWrath'' has a rage-based twist on this; press A after taking significant damage from a pushback attack, and Asura defies all gravity with a somersault and heals a portion of the damage!

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* ''AsurasWrath'' has a rage-based twist on this; press A after taking significant damage from a pushback attack, and Asura defies all gravity with a somersault and heals a portion of the damage!damage.
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* Violent Dong Dong from ''VideoGame/DongDongNeverDie'', being an {{SNKBoss}}-tier character, always gets up from a knockdown with a kicking motion that can hurt his opponent if they don't back off while he's down.

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