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*** [[http://www.mariowiki.com/images/a/a5/Coinsmash.jpg Nope, the television is fine.]] The developers just seem to have gotten rid of the brown for Brawl.

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* ''Enslaved'' takes place AfterTheEnd, meaning that it's setting is...''green''. Lots and lots of green, from the plants that have taken over man's natural structures.

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* ''Enslaved'' ''EnslavedOdysseyToTheWest'' takes place AfterTheEnd, meaning that it's setting is...''green''. Lots and lots of green, from the plants that have taken over man's natural structures. According to the developers, this was in deliberate [[DefiedTrope defiance]] of this trope.
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** For the most part, Brawl is only a very mild version of this trope. However, the stage "Mushroomy Kingdom" is Level 1-1 of the original SuperMarioBros, but decayed over the years into a brown desert. (Which is actually realistic for the most part.)
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* On their default graphics settings, ''SeriousSam HD: The First Encounter'' and ''The Second Encounter'' both look far more washed out than the original versions. Thankfully, the game has a variety of graphic filters to choose from, with "Vivid" being the closest to the original games in terms of color.
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** Any zone that's got a predominantly "evil" presence is like this. The Plaguelands (green/brown), the areas around Blackrock Mountain (red), Felwood (green), Duskwood (grey), Hellfire Peninsula (orange), Shadowmoon Valley (nigh-radioactive green), and most recently, Icecrown (washed-out blue).

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** Any zone that's got a predominantly "evil" presence is like this. The Plaguelands (green/brown), the areas around Blackrock Mountain (red), Darkshore (Grey), Felwood (green), Duskwood (grey), Hellfire Peninsula (orange), Shadowmoon Valley (nigh-radioactive green), and most recently, Icecrown (washed-out blue).
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** Since Eversion never bothers to say the middle layers are realistic in any way, it's less "RealIsBrown" and more "Brown Is Ugly".
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* ''SteelBattalion'' definitely counts with regard to the environment, though the cockpits on 2nd-gen and especially 3rd-gen VTs have their fair share of color.
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'''NOTE''': This trope does not apply to a game taking place in an environment that actually would be gray or brownish in Real Life.

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'''NOTE''': This trope does not apply to a game taking place in an environment that actually would be gray or brownish in Real Life. Life, like a lot of deserts. (And even then, YourMileageMayVary - Deserts often come across as being more ''yellow'' in the middle east or red and orange in the western United States)



** Feralas, however, is a beautiful, mostly-untouched rainforest that is almost entirely a bright, vibrant green. Players who are new to the region will be pleasantly surprised by the incredibly green environment since the two areas next to the rainforest are ''desert''. Which are, of course, brown.

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** Feralas, however, is a beautiful, mostly-untouched rainforest that is almost entirely a bright, vibrant green. Players who are new to the region will be pleasantly surprised by the incredibly green environment since the two areas next to the rainforest are ''desert''. Which are, of course, brown. brown and red (Thousand Needles), and Gray. (Desolace) There is actually a Night Elf NPC who lampshades the sudden drastic land change.
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* Mostly averted in {{Warhammer Online}} - some of the areas are delicate shades of mud, specifically the Greenskin zones, but this is completely in character. Other areas tend to accurately mirror their host race's sensibilities (Stone buildings in countryside or snow for Empire, same but with more tentacles for Chaos, stone and metal for Dwarves, black and corrupted for Dark Elves, marble and bright colors for High Elves) in the architecture and often the landscape itself. For example - the area wracked by the Dark Elves' magic is suitable gloomy, purple and lightningy whereas its companion section for the High Elves is brightly lit, with purple trees and hills that appear to be made of sponge cake. Evidently the High Elves are fond of art, music, culture and hallucinogenic narcotics.
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*** You're ''right''. It would be ''far'' more accurate ''and'' sensitive to the poor to insinuate that they live in ''goddamned mansions''.
*** Of course, [[GameMod if you're making your own buildings]], you can avert this trope, but, [[StopHavingFunGuys serious players]] will tell you that you can't make little purple houses or incredibly dark structures, despite the fact that in RealLife, many buildings throughout the world have a broad range of colors, because it doesn't flow with the game's style.
**** Which is silly because it's possible to use bright colors and shade them in a way that lets them blend in, this Troper one time made a series of brightly-colored flats that turned a city into Cork, Ireland.



** This troper one time ripped textures off the game and noticed that in Bioshock real is kind of a greenish-blue... being underwater of course.
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* In countries that don't get much sunlight (the U.K, Russia and Finland for example) the lack of sunlight will make the colours look dimmer and more grey.
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** Except ''ModernWarfare 2'', which is quite vibrant in places. Particularly the Rio de Janeiro levels. Naturally, there were complaints about the game being too colourful.

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** Except ''ModernWarfare 2'', which is quite vibrant in places. Particularly the Rio de Janeiro levels. Naturally, there were complaints about the game being too colourful.colorful.



* ''AdvanceWars: Days of Ruin'' has this on many maps, but it's justified by the plot: with [[AfterTheEnd dust in the air blocking out the sun]], you couldn't really expect colorful landscapes. The map unit sprites are still colorful though, and the side and skirmish missions can have the more colourful palette of the previous games.

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* ''AdvanceWars: Days of Ruin'' has this on many maps, but it's justified by the plot: with [[AfterTheEnd dust in the air blocking out the sun]], you couldn't really expect colorful landscapes. The map unit sprites are still colorful though, and the side and skirmish missions can have the more colourful colorful palette of the previous games.



** Of course Diablo 2 featured such locales as the entirely pink Worldstone Keep. And even its 'realistic' areas have exaggerated colours due to the bright 256 colour palette. Not the fault of the palette, however, was the conspicuous ''neon blue'' night in Direct3D mode.

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** Of course Diablo 2 featured such locales as the entirely pink Worldstone Keep. And even its 'realistic' areas have exaggerated colours colors due to the bright 256 colour color palette. Not the fault of the palette, however, was the conspicuous ''neon blue'' night in Direct3D mode.



** ''CallOfDuty 4'' has a similar filter which turns down the contrast quite a bit, everything is suddenly colourful, the grass is green the sky is blue and moonlight turns things a stark shade of blue. Only thing is, the black is also blacker, making it hard to see after hours.

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** ''CallOfDuty 4'' has a similar filter which turns down the contrast quite a bit, everything is suddenly colourful, colorful, the grass is green the sky is blue and moonlight turns things a stark shade of blue. Only thing is, the black is also blacker, making it hard to see after hours.



* ''Left4Dead'' was predominantly set in dark, greyish settings. So when ''Left 4 Dead 2'' trailers showed that it would be brighter and more colourful, presumably someone somewhere cried RuinedFOREVER.

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* ''Left4Dead'' was predominantly set in dark, greyish settings. So when ''Left 4 Dead 2'' trailers showed that it would be brighter and more colourful, colorful, presumably someone somewhere cried RuinedFOREVER.



* ''{{Killzone}} 2'' runs the gammut of colours with this, earlier levels are a dank sickly green colour with mixtures of yellow thrown in while the later ones run a mixture of brown orange and towards the end an almost blood red, though in all fairness you ARE on another planet known for its very harsh conditions

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* ''{{Killzone}} 2'' runs the gammut of colours colors with this, earlier levels are a dank sickly green colour color with mixtures of yellow thrown in while the later ones run a mixture of brown orange and towards the end an almost blood red, though in all fairness you ARE on another planet known for its very harsh conditions



** It's also somewhat averted in the one level set off-planet on a spaceship, which mostly uses blue and other non-brown colours.

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** It's also somewhat averted in the one level set off-planet on a spaceship, which mostly uses blue and other non-brown colours.colors.



* The town in ''{{Pathologic}}'' is this ''most'' of the time. In its normal state, the town is a drab and depressing array of brownish colours ([[JustifiedTrope justified]] in that the town is in the steppes, where it's naturally dirty all of the time). However, when the disease comes, infected districts will be hit with a green filter that makes everything look sickly, which later gets swapped for a yellow filter before finally returning to normal.

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* The town in ''{{Pathologic}}'' is this ''most'' of the time. In its normal state, the town is a drab and depressing array of brownish colours colors ([[JustifiedTrope justified]] in that the town is in the steppes, where it's naturally dirty all of the time). However, when the disease comes, infected districts will be hit with a green filter that makes everything look sickly, which later gets swapped for a yellow filter before finally returning to normal.



* Justified in ''BreathOfFire V'', which actually uses this trope rather well. Without making everything consist of the same colour palette, the backgrounds (at least most of them) are brown and gray. The characters thankfully give a nice contrast...and help you actually ''see'' them. Thank goodness they didn't pass a law against wearing primary colours.
* Played with, but generally averted in HeavyRain. The beginning of the games starts out with such bright lighting and colours that it almost makes your eyes water. After [[ItGotWorse it gets worse]], the colours are dark, dingy brown-greens and rusty reds. However, the colour later returns, and there's several bright and/or realistically subdued colour schemes throughout the whole game.

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* Justified in ''BreathOfFire V'', which actually uses this trope rather well. Without making everything consist of the same colour color palette, the backgrounds (at least most of them) are brown and gray. The characters thankfully give a nice contrast...and help you actually ''see'' them. Thank goodness they didn't pass a law against wearing primary colours.colors.
* Played with, but generally averted in HeavyRain. The beginning of the games starts out with such bright lighting and colours colors that it almost makes your eyes water. After [[ItGotWorse it gets worse]], the colours colors are dark, dingy brown-greens and rusty reds. However, the colour color later returns, and there's several bright and/or realistically subdued colour color schemes throughout the whole game.



* Averted in ''[[MirrorsEdge Mirror's Edge]]'', which takes place in a totalitarian future that's largely a sterile white, with the occasional splash of color. The colour also works into the gameplay: Since there's no heads-up display, the game tells you how much health you have by desaturating your vision.

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* Averted in ''[[MirrorsEdge Mirror's Edge]]'', which takes place in a totalitarian future that's largely a sterile white, with the occasional splash of color. The colour color also works into the gameplay: Since there's no heads-up display, the game tells you how much health you have by desaturating your vision.



* Largely averted in ''SeriousSam 2''. There are only few chapters with brownish colour scheme (Planet Kleer).

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* Largely averted in ''SeriousSam 2''. There are only few chapters with brownish colour color scheme (Planet Kleer).
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inserted a missing word


They've become good at simulating shadows, and how light interacts with objects. This allows games to have some degree of realism to their lighting. But they're not so good with ''colors''. Colors also reflect from one object to another, in a process known as radiosity. For example, if you held up a red ball up to a sunlit, white wall, part of the wall would turn a shade of red. This is very difficult for a computer to simulate, and a colorful scene without it looks pretty fake. The general lack of proper use of high dynamic range only helps to magnify the problem. Most games that try to incorporate radiosity have to "pre-bake" it - compute the radiosity on a more powerful computer, then use the pre-computed values in the game, instead of doing it all in real time. But this means nearly everything has to be static - any object with radiosity applied to it cannot move around, or the values would need to be recalculated. This works fine for, say, ''SonicUnleashed'' or ''[[MirrorsEdge Mirror's Edge]]'', but in most games it's too impractical to do. Besides, you wouldn't able to use that [[WreakingHavok snazzy physics engine]] you paid for.

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They've become good at simulating shadows, and how light interacts with objects. This allows games to have some degree of realism to their lighting. But they're not so good with ''colors''. Colors also reflect from one object to another, in a process known as radiosity. For example, if you held up a red ball up to a sunlit, white wall, part of the wall would turn a shade of red. This is very difficult for a computer to simulate, and a colorful scene without it looks pretty fake. The general lack of proper use of high dynamic range only helps to magnify the problem. Most games that try to incorporate radiosity have to "pre-bake" it - compute the radiosity on a more powerful computer, then use the pre-computed values in the game, instead of doing it all in real time. But this means nearly everything has to be static - any object with radiosity applied to it cannot move around, or the values would need to be recalculated. This works fine for, say, ''SonicUnleashed'' or ''[[MirrorsEdge Mirror's Edge]]'', but in most games it's too impractical to do. Besides, you wouldn't be able to use that [[WreakingHavok snazzy physics engine]] you paid for.
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See also MoodLighting. The use of PostProcessingVideoEffects makes Real even Browner. See also the sister trope WhoForgotTheLights, which deals with a shortage of light in general.

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See also MoodLighting.MoodLighting, ColorWash. The use of PostProcessingVideoEffects makes Real even Browner. See also the sister trope WhoForgotTheLights, which deals with a shortage of light in general.
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* ''{{Dynasty Warriors}}''.
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** [[MirrorUniverse Going Rogue's Praetoria]] averts this even harder. Buildings come in all colors in the first few zones, and even the [[AbsurdlySpaciousSewer underground]] and the industrial zones have a good amount of color.
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* [[http://i.imgur.com/ADdQy.jpg This parody image]] shows a rock through the filter of various videogame graphics.
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Natter,


*** I did, and Twilight Princess is slightly less colorful. That seems to be less this true and more Twilight Princess trying to please the fans that moaned about Wind Waker.
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* ''Halo'' has inverted this from the very beginning. Most Covenant technology is purple, blue or pink, energy shields are mostly bright orange or blue, some high-ranking Covenant wear shiny gold armour, plasma fire is blue or green and the needler's projectiles are hot pink.

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* ''Halo'' has inverted this from the very beginning. Most Covenant technology is purple, blue or pink, energy shields are mostly bright orange or blue, some high-ranking Covenant wear shiny gold armour, plasma fire is blue or green and the needler's projectiles are hot pink. Environments are also pretty good about averting it. It's also lightly mocked with one of the Forge filters in Halo: Reach (based on one from Halo 3 DLC) called "Next-Gen" with dark, gloomy tones.
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Adding new entry



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* ''Halo'' has inverted this from the very beginning. Most Covenant technology is purple, blue or pink, energy shields are mostly bright orange or blue, some high-ranking Covenant wear shiny gold armour, plasma fire is blue or green and the needler's projectiles are hot pink.
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** ''{{Bioshock}} Infinite'' looks set to avert this even further, being set in broad daylight on a colorful flying city.
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*** I did, and Twilight Princess is slightly less colorful. That seems to be less this true and more Twilight Princess trying to please the fans that moaned about Wind Waker.
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*** This is actually a pretty valid statement. Sort of, know the rules before you break them.
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* ''Human Revolution'''s pre-release screen shots show that everything is a [[SincerityMode nauseating]] [[SicklyGreenGlow green]] with the odd splash of yellow. Contrast ''Deus Ex'' (see down)



* ''Human Revolution'''s pre-release screen shots show that everything is a [[SincerityMode nauseating]] [[SicklyGreenGlow green]] with the odd splash of yellow. Contrast ''DeusEx'', the game it is claimed as a prequel to, where the only prominent color on the palette is blue (and only for tech items)

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* ''Human Revolution'''s pre-release screen shots show that everything is a [[SincerityMode nauseating]] [[SicklyGreenGlow green]] with ''DeusEx'' has the odd splash of yellow. Contrast ''DeusEx'', the game it is claimed as a prequel to, where the only prominent color on the palette is as blue (and and only for tech items)
items.
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* ''Human Revolution'''s pre-release screen shots show that everything is a [[SincerityMode nauseating]] [[SicklyGreenGlow green]] with the odd splash of yellow. Contrast ''DeusEx'', the game it is claimed as a prequel to, where the only prominent color on the palette is blue (and only for tech items)
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Inserting a more appropriate pothole in Ubuntu


*** Strangely, version 9.10 went [[ZigZaggingTrope back to brown as its primary color scheme.]] As of version 10.04, however, brown has been all but eliminated in favor of a dark purple/black theme. A refreshing change, [[MacOS though it's vaguely reminiscent of something else...]]

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*** Strangely, version 9.10 went [[ZigZaggingTrope [[DoubleSubversion back to brown as its primary color scheme.]] scheme]], albeit with a yellowish background. As of version 10.04, however, brown has been all but eliminated in favor of a dark purple/black theme. A refreshing change, [[MacOS though it's vaguely reminiscent of something else...]]
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Adding another example to the Ubuntu entry.


*** And as of version 10.04, brown has been all but eliminated in favor of a dark purple/black theme. A refreshing change, [[MacOS though it's vaguely reminiscent of something else...]]

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*** And Strangely, version 9.10 went [[ZigZaggingTrope back to brown as its primary color scheme.]] As of version 10.04, however, brown has been all but eliminated in favor of a dark purple/black theme. A refreshing change, [[MacOS though it's vaguely reminiscent of something else...]]
Willbyr MOD

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[[VGCats http://static.tvtropes.org/pmwiki/pub/images/realisbrowngo1.jpg]]
[[caption-width:320:The ''VGCats'' explain video game graphical techniques in "[[http://www.vgcats.com/comics/?strip_id=222 Gaussian Blur]]"]]

-->"''I long for the sweet peace of the pasture... but the bright colors of the world taunt me!''
-->''Why must all things be so bright? Why can things not appear only in hues of brown!''
-->''I am so serious about this!''
-->''Dull colors are the future!''
-->''...[[TakeThat The next generation]]!''"
-->- Bullet Bull, ''[[PaperMario Super Paper Mario]]''

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[[VGCats [[quoteright:320:[[VGCats http://static.tvtropes.org/pmwiki/pub/images/realisbrowngo1.jpg]]
[[caption-width:320:The
jpg]]]]
[[caption-width-right:320:The
''VGCats'' explain video game graphical techniques in "[[http://www.vgcats.com/comics/?strip_id=222 Gaussian Blur]]"]]

-->"''I ->"''I long for the sweet peace of the pasture... but the bright colors of the world taunt me!''
-->''Why
me!'' \\
''Why
must all things be so bright? Why can things not appear only in hues of brown!''
-->''I
brown!'' \\
''I
am so serious about this!''
-->''Dull
this!'' \\
''Dull
colors are the future!''
-->''...
future!'' \\
''...
[[TakeThat The next generation]]!''"
-->-
generation]]!''" \\
--
Bullet Bull, ''[[PaperMario Super Paper Mario]]''
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** But redeemed through some hilarious lampshading. "This has got to be the most relaxing safe room I've ever been in."
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Freelancer is apparently so good someone mentioned it twice.


* ''{{Freelancer}}'' goes with brightly-colored lasers, glaring suns, and vivid backgrounds based on pictures taken from the Hubble space telescope whose dominant color also varies depending on which part of the Sirius sector you are.

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