History Main / RapidfireFisticuffs

6th Dec '16 1:39:51 PM Galacton
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A technique common to animation, video games, and comic books, rapid-fire fisticuffs is the act of punching an opponent dozens (if not hundreds, if not thousands) of times a second. Multiple hits are guaranteed, and even if each strike doesn't cause much damage by itself, the cumulative effect can be absolutely brutal. If you use one of these attacks in a fighting game, you can almost expect that this move's command will involve tapping your Attack button rapidly.

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A fighting technique common to animation, video games, and comic books, rapid-fire fisticuffs is the act of punching in which a fighter punches an opponent dozens (if not hundreds, if not or thousands) of times a second.second sometimes to the point that their fists become blurred. Multiple hits are guaranteed, and even if each strike doesn't cause much damage by itself, the cumulative effect can be absolutely brutal. If Common to animation, video games, and comic books, if you use one of these attacks in a fighting game, you can almost expect that this move's command will involve tapping your the Attack button rapidly.



When a character does this while ''armed'', it is a SpamAttack. This trope is a type of DeathInAllDirections. In trading power per hit for a large hit count, unless you're a LightningBruiser with both to spare, beware PunchPunchPunchUhOh. May result in DeathOfAThousandCuts. If two fighters capable of doing this, the result is a PummelDuel.

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When a character does this while ''armed'', it is a SpamAttack. This trope is a type of DeathInAllDirections. In trading power per hit for a large hit count, unless you're a LightningBruiser with both to spare, beware PunchPunchPunchUhOh. May result in DeathOfAThousandCuts. If two fighters capable of doing this, this attempt to outdo one another, the result is a PummelDuel.



* The ''Franchise/{{Kirby}}'' series has the Ability known as Fighter Kirby and one of the moves is known as Vulcan Jab. Enough rapid fire is actually more powerful than a Smash Punch!

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* The In ''Franchise/{{Kirby}}'' series has the Ability known as Fighter Kirby and one of the moves is can use a technique known as Vulcan Jab. Jab by rapidly tapping the attack button. Each lightning fast jab releases a small [[KiAttacks energy blast]] at it's apex. Enough rapid fire from this attack is actually more powerful than a Smash Punch!
3rd Dec '16 4:45:41 AM Andyroid
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Added DiffLines:

** The Fighting-Type Z-Move All-Out Pummeling has an animation base on this trope.
26th Nov '16 1:50:47 AM Servbot
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* ''Franchise/LyricalNanoha''
** In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face.
** ''Anime/VividStrike'' has Vivio using this as her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a FinishingMove where Vivio uses [[ElementalPunch magically-enhanced punches]] to repeatedly strike her opponent [[AttackItsWeakPoint at their vitals]] in quick succession until they fall unconscious.



* In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face. \\
''Anime/VividStrike'' has her evolving this to her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a FinishingMove where Vivio uses [[ElementalPunch magically-enhanced punches]] to repeatedly strike her opponent [[AttackItsWeakPoint at their vitals]] in quick succession until they fall unconscious.
26th Nov '16 1:47:41 AM Servbot
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* In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face. ''Anime/VividStrike'' has her evolving this to her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a FinishingMove where Vivio uses [[ElementalPunch magically-enhanced punches]] to repeatedly strike her opponent [[AttackItsWeakPoint at their vitals]] in quick succession until they fall unconscious.

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* In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face. \\
''Anime/VividStrike'' has her evolving this to her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a FinishingMove where Vivio uses [[ElementalPunch magically-enhanced punches]] to repeatedly strike her opponent [[AttackItsWeakPoint at their vitals]] in quick succession until they fall unconscious.
26th Nov '16 1:46:46 AM Servbot
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* In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face.

to:

* In ''Manga/MagicalGirlLyricalNanohaVivid'', Vivio immediately forces her first opponent in the TournamentArc on to the defensive by employing a one-handed version of this trope. Her opponent eventually tried to evade it by attacking from above, earning her a solid roundhouse kick into the face. ''Anime/VividStrike'' has her evolving this to her main fighting style, delivering several flickering jabs at her opponent whenever they leave an opening. This eventually leads to the introduction of Accel Smash Infinity, a FinishingMove where Vivio uses [[ElementalPunch magically-enhanced punches]] to repeatedly strike her opponent [[AttackItsWeakPoint at their vitals]] in quick succession until they fall unconscious.
15th Nov '16 3:34:50 PM TheWanderer
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* ''Webcomic/NoNeedForBushido'' gives us [[http://noneedforbushido.com/2006/comic/239/ The Thousand Fists of Fury]], an ExactlyWhatItSaysOnTheTin DangerousForbiddenTechnique which, if done wrong, [[http://noneedforbushido.com/2008/comic/314/ may break the user's hand]].

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* ''Webcomic/NoNeedForBushido'' gives us [[http://noneedforbushido.com/2006/comic/239/ [[http://nn4b.com/comic/247 The Thousand Fists of Fury]], an ExactlyWhatItSaysOnTheTin DangerousForbiddenTechnique which, if done wrong, [[http://noneedforbushido.com/2008/comic/314/ [[http://nn4b.com/comic/322 may break the user's hand]].
5th Nov '16 4:17:22 PM erforce
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** Ralf Jones (from that same game series, but also ''IkariWarriors'' and ''VideoGame/MetalSlug 6'' and ''7'') has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy. In the Metal Slug games, it's his go-to ''anti-tank'' weapon. He takes it to another level in both his [=SDMs=] - Exploding Vulcan Punch does a superpowered version where he mixes his Gatling Attack and the Vulcan Punch, ending with a monstrous uppercut that pounds his opponent right off the screen, while Horse-Mounted Vulcan Punch has him tackle the opponent to the ground, then proceed to ''violently punch them in the head repeatedly with flaming fists'' and end by rearing back and delivering one last, explosive punch that basically drills the hapless opponent's head in the ground. It honestly makes the player feel sorry for whoever is receiving the beatdown. He [[UpToEleven ups the ante]] in KOF XIII with his Jet Vulcan [=NeoMax=] and as a [[ShoutOut nod]] to Luffy above, he even TurnsRed and emits steam.
* One of Sabin's Blitz techniques from ''VideoGame/FinalFantasyVI'': Pummel (''Bakuretsuken''), which is performed with the same command as Ryo's Thresher Punch from ''Art of Fighting''/''King of Fighters'' (See above). His ultimate technique, Bum Rush (''Mugen Toubu''), involved circling his target to pummel them mightily from every direction.

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** Ralf Jones (from that same game series, but also ''IkariWarriors'' ''VideoGame/IkariWarriors'' and ''VideoGame/MetalSlug 6'' and ''7'') has a signature move called the Vulcan Punch, in where he throws a barrage of explosive jabs at his enemy. In the Metal Slug games, it's his go-to ''anti-tank'' weapon. He takes it to another level in both his [=SDMs=] - Exploding Vulcan Punch does a superpowered version where he mixes his Gatling Attack and the Vulcan Punch, ending with a monstrous uppercut that pounds his opponent right off the screen, while Horse-Mounted Vulcan Punch has him tackle the opponent to the ground, then proceed to ''violently punch them in the head repeatedly with flaming fists'' and end by rearing back and delivering one last, explosive punch that basically drills the hapless opponent's head in the ground. It honestly makes the player feel sorry for whoever is receiving the beatdown. He [[UpToEleven ups the ante]] in KOF XIII with his Jet Vulcan [=NeoMax=] and as a [[ShoutOut nod]] to Luffy above, he even TurnsRed and emits steam.
* 'Franchise/FinalFantasy''
**
One of Sabin's Blitz techniques from ''VideoGame/FinalFantasyVI'': Pummel (''Bakuretsuken''), which is performed with the same command as Ryo's Thresher Punch from ''Art of Fighting''/''King of Fighters'' (See above). His ultimate technique, Bum Rush (''Mugen Toubu''), involved circling his target to pummel them mightily from every direction.



** Also, [[VideoGame/FinalFantasyVII Tifa's]] Beat Rush LimitBreak.

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** Also, [[VideoGame/FinalFantasyVII Tifa's]] Beat ''VideoGame/CrisisCoreFinalFantasyVII'' gives us the Rush LimitBreak.Assault LimitBreak, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
** In ''VideoGame/FinalFantasyXI'', the monk job has the 2h (two hour, an ability which can [[TooAwesomeToUse only be used every two hours]]) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the AwesomeButImpractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the LethalJokeItem Kraken club, which can attack multiple times per round by itself..
*** In a slightly less spectacular but more practical example, the final Hand-to-Hand [[LimitBreak weapon skill]], Asuran Fists, delivers eight punches in lightning-quick succession.



* In ''VideoGame/FinalFantasyXI'', the monk job has the 2h (two hour, an ability which can [[TooAwesomeToUse only be used every two hours]]) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the AwesomeButImpractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the LethalJokeItem Kraken club, which can attack multiple times per round by itself..
** In a slightly less spectacular but more practical example, the final Hand-to-Hand [[LimitBreak weapon skill]], Asuran Fists, delivers eight punches in lightning-quick succession.
* ''StarOceanTillTheEndOfTime'' has Cliff Fittir and his Fist Of Fury. His partner, Mirage Koas, has a similar move called Infinity Kick. It might not use her hands, but it's still unarmed combat, so it deserves a mention.

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* In ''VideoGame/FinalFantasyXI'', the monk job has the 2h (two hour, an ability which can [[TooAwesomeToUse only be used every two hours]]) 'hundred fists', which eliminates combat delay, and results in punches being thrown non-stop. This is occasionally combined with the AwesomeButImpractical ability Souleater, which consumes your own health to deal high damage to the enemy (this combination practically always kills the user), and the LethalJokeItem Kraken club, which can attack multiple times per round by itself..
** In a slightly less spectacular but more practical example, the final Hand-to-Hand [[LimitBreak weapon skill]], Asuran Fists, delivers eight punches in lightning-quick succession.
* ''StarOceanTillTheEndOfTime''
''VideoGame/StarOceanTillTheEndOfTime'' has Cliff Fittir and his Fist Of Fury. His partner, Mirage Koas, has a similar move called Infinity Kick. It might not use her hands, but it's still unarmed combat, so it deserves a mention.



** Also, Jam's hidden overdrive is a 100 hit combo named Tousai Hyakuretsuken (Battle Smashing Amber Rending Fists), and most likely a homage to FistOfTheNorthStar even in its naming as a Japanese pun.

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** Also, Jam's hidden overdrive is a 100 hit combo named Tousai Hyakuretsuken (Battle Smashing Amber Rending Fists), and most likely a homage to FistOfTheNorthStar ''Manga/FistOfTheNorthStar'' even in its naming as a Japanese pun.



* ''ViewtifulJoe'' has the Red Hot One Hundred, the most useful move in the series. Essentially distorting time to allow you to punch so fast the enemy can't do anything about it.

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* ''ViewtifulJoe'' ''VideoGame/ViewtifulJoe'' has the Red Hot One Hundred, the most useful move in the series. Essentially distorting time to allow you to punch so fast the enemy can't do anything about it.



* ''Franchise/{{Castlevania''

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* ''Franchise/{{Castlevania''''Franchise/{{Castlevania}}''



* ''VideoGame/CrisisCoreFinalFantasyVII'' gives us the Rush Assault LimitBreak, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
5th Nov '16 4:13:30 PM erforce
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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' has the Kaiser Knuckle.
** Can't forget the Fist of Tulkas, which shares the blurry-punch-spam special attack.
** ''VideoGame/CastlevaniaPortraitOfRuin'' has the BossRush reward of the Illusion Fist. It's like the [[SpamAttack Crissaegrim/Valmanway]], except with less range, but it's still insanely good.

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* ''VideoGame/CastlevaniaSymphonyOfTheNight'' ''Franchise/{{Castlevania''
** ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''
has the Kaiser Knuckle.
** Can't forget the
Knuckle and Fist of Tulkas, which shares the share a blurry-punch-spam special attack.
** ''VideoGame/CastlevaniaPortraitOfRuin'' ''[[VideoGame/CastlevaniaPortraitOfRuin Portrait of Ruin]]'' has the BossRush reward of the Illusion Fist. It's like the [[SpamAttack Crissaegrim/Valmanway]], except with less range, but it's still insanely good.



* ''MagicalBattleArena'': the ''title character of Manga/CardcaptorSakura'', thanks to THE FIGHT. Watching sweet, kind, gentle, Sakura Kinomoto bust out a 16-hit rapid punch and kick combo on a hapless opponent is both jarring and awesome.

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* ''MagicalBattleArena'': ''VideoGame/MagicalBattleArena'': the ''title character of Manga/CardcaptorSakura'', thanks to THE FIGHT. Watching sweet, kind, gentle, Sakura Kinomoto bust out a 16-hit rapid punch and kick combo on a hapless opponent is both jarring and awesome.



* In ''VideoGame/{{Fallout 3}}'', when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.

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* ''VideoGame/{{Fallout}}''
**
In ''VideoGame/{{Fallout 3}}'', when you have enough action points in VATS and stack up enough melee attacks, you can get five or six punches on an opponent (seen in slow motion) before they can begin to react, at least giving the illusion of this effect.



* Vulcan Blaze, Adell's final special attack from ''VideoGame/{{Disgaea 2|Cursed Memories}}'', is of this nature.

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* ''Franchise/{{Disgaea}}''
**
Vulcan Blaze, Adell's final special attack from ''VideoGame/{{Disgaea 2|Cursed Memories}}'', ''VideoGame/Disgaea2CursedMemories'', is of this nature.



* When Lo Wang of ''ShadowWarrior'' isn't slicing bad guys up with his sword, he's delivering a dose of this.
* Every boss fight in ''Videogame/DonkeyKongJungleBeat'' features Donkey Kong delivering savage beatings onto his opponent, although certain [[{{Mook}} smaller-scale baddies]] can also suffer this treatment in specific situations. This is a rare instance where the player character is actually a far more brutal and violent figher than any bad guy; I wouldn't be surprised if DK could go as high as eight or nine rapid-fire punches a second.
** In VideoGame/DonkeyKongCountryReturns, Diddy also gains this ability.
* [[http://www.youtube.com/watch?v=OwxQAHz7Qvw "The One"]] combo in The Path Of Neo does this quite thoroughly.
* ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' gives us the Rush Assault LimitBreak, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).

to:

* When Lo Wang of ''ShadowWarrior'' ''VideoGame/ShadowWarrior'' isn't slicing bad guys up with his sword, he's delivering a dose of this.
* ''Franchise/DonkeyKong''
**
Every boss fight in ''Videogame/DonkeyKongJungleBeat'' features Donkey Kong delivering savage beatings onto his opponent, although certain [[{{Mook}} smaller-scale baddies]] can also suffer this treatment in specific situations. This is a rare instance where the player character is actually a far more brutal and violent figher than any bad guy; I wouldn't be surprised if DK could go as high as eight or nine rapid-fire punches a second.
** In VideoGame/DonkeyKongCountryReturns, ''VideoGame/DonkeyKongCountryReturns'', Diddy also gains this ability.
* [[http://www.youtube.com/watch?v=OwxQAHz7Qvw "The One"]] combo in The Path Of Neo ''VideoGame/TheMatrixPathOfNeo'' does this quite thoroughly.
* ''VideoGame/CrisisCore: VideoGame/FinalFantasyVII'' ''VideoGame/CrisisCoreFinalFantasyVII'' gives us the Rush Assault LimitBreak, where Zack punches and kicks one target, moves on to a second one if there's one, then caps off by dashing through another (or maybe the first).
5th Nov '16 3:46:31 PM Xtifr
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* In ''Webcomic/TheInexplicableAdventuresOfBob,'' Nemesites come from [[HeavyWorlder a low gravity planet]] and so are physically weaker than humans. Fructose Riboflavin makes up for not being able to hit very hard by [[http://bobadventures.comicgenesis.com/d/20101026.html hitting many times, very fast.]] Having four arms helps.

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* In ''Webcomic/TheInexplicableAdventuresOfBob,'' Nemesites come from [[HeavyWorlder [[LightWorlder a low gravity planet]] and so are physically weaker than humans. Fructose Riboflavin makes up for not being able to hit very hard by [[http://bobadventures.comicgenesis.com/d/20101026.html hitting many times, very fast.]] Having four arms helps.
30th Oct '16 9:55:14 PM magmablock
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* The characters in ''Manga/DragonBall'' do this all the time. There's almost always a portion of any major fight in which the participants are throwing rapid-fire punches at each other. Rarely do any of the punches actually connect, because when everybody's got SuperSpeed they can dodge just as fast as they can punch.

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* The characters in ''Manga/DragonBall'' do this all the time. There's almost always a portion of any major fight in which the participants are throwing rapid-fire punches at each other. Rarely do any of the punches actually connect, because when everybody's got SuperSpeed they can dodge and block just as fast as they can punch.
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