History Main / RandomNumberGod

17th Nov '17 8:20:43 PM Octorok103
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* Warframe also holds RNGesus dear, though a far larger crowd (particularly Vauban players) attempt to invoke [[http://images.akamai.steamusercontent.com/ugc/489020692874195249/2B673445FEAB189A54AAB84B8FD75F694E4E8AF8/ Lootcifer]] instead, claiming Digital Extremes (the devs) are in league with him.

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* Warframe ''VideoGame/{{Warframe}}'' also holds RNGesus [=RNGesus=] dear, though a far larger crowd (particularly Vauban players) attempt to invoke [[http://images.akamai.steamusercontent.com/ugc/489020692874195249/2B673445FEAB189A54AAB84B8FD75F694E4E8AF8/ Lootcifer]] instead, claiming Digital Extremes (the devs) are in league with him. Back when Prime items dropped from the Void, there was also frequent talk that the game borrowed the desire sensor from the ''VideoGame/MonsterHunter'' series; if you were hunting for Forma blueprints, it felt like you were almost guaranteed to find only Prime parts, and vice versa.
11th Oct '17 7:38:48 PM PistolsAtDawn
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[[quoteright:200:[[VideoGame/BillyVsSNAKEMAN http://static.tvtropes.org/pmwiki/pub/images/The_RNG.jpg]]]]
[-[[caption-width-right:200: [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]

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[[quoteright:200:[[VideoGame/BillyVsSNAKEMAN [[quoteright:100:[[VideoGame/BillyVsSNAKEMAN http://static.tvtropes.org/pmwiki/pub/images/The_RNG.jpg]]]]
[-[[caption-width-right:200: [-[[caption-width-right:100: [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]
11th Oct '17 7:38:36 PM PistolsAtDawn
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[[quoteright:100:[[VideoGame/BillyVsSNAKEMAN http://static.tvtropes.org/pmwiki/pub/images/The_RNG.jpg]]]]
[-[[caption-width-right:100: [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]

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[[quoteright:100:[[VideoGame/BillyVsSNAKEMAN [[quoteright:200:[[VideoGame/BillyVsSNAKEMAN http://static.tvtropes.org/pmwiki/pub/images/The_RNG.jpg]]]]
[-[[caption-width-right:100: [-[[caption-width-right:200: [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]
5th Oct '17 4:31:20 PM FactoidCow
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Added DiffLines:

* In ''VideoGame/RedRogue'', a roguelike-platformer, "RNG" is the name of an actual deity within the game that the protagonist has a love/hate relationship with. Altars to RNG are scattered throughout the game, and grant a random effect (positive or negative) when activated.
5th Oct '17 3:58:08 PM FactoidCow
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''Also known as R. N. Jesus, if you're feeling [[JustForPun puny]].'' A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.

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''Also known as R. N. Jesus, if you're feeling [[JustForPun puny]].punny]].'' A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.
23rd Sep '17 5:01:29 PM DastardlyDemolition
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* One of the main cons in ''DragonBallXenoverse''. Everything that is not the storyline is virtually dictated by the RNG, from the skills you want, to the clothes you wear and even the mentor you want and it even extends to the missions themselves. All missions have bonus objectives that have you fight more or the same enemy twice after clearing the mission quick enough, but even activating the bonus parts is controlled by RNG. That's right, you can literally curbstomp everyone around you with having lost any of your teammates, and you '''still''' will not get the bonus objective, despite fulfilling it. Even worse is when you're trying to get certain items or skills to drop and they simply refuse to, no matter how hard you try.

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* One of the main cons in ''DragonBallXenoverse''.''VideoGame/DragonBallXenoverse''. Everything that is not the storyline is virtually dictated by the RNG, from the skills you want, to the clothes you wear and even the mentor you want and it even extends to the missions themselves. All missions have bonus objectives that have you fight more or the same enemy twice after clearing the mission quick enough, but even activating the bonus parts is controlled by RNG. That's right, you can literally curbstomp everyone around you with having lost any of your teammates, and you '''still''' will not get the bonus objective, despite fulfilling it. Even worse is when you're trying to get certain items or skills to drop and they simply refuse to, no matter how hard you try.
26th Aug '17 5:22:44 PM BURGINABC
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** In the [[ToolAssistedSpeedrun TAS]] community, it's common to reverse engineer the game to find what algorithm is used to generate random numbers, and even more importantly, where the game gets the values it uses to seed the generator. Once all this is known, it becomes possible for them [[DidYouJustPunchOutCthulhu bend the Random Number God to their will]], forcing unbelievable strings of good luck.

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** In the [[ToolAssistedSpeedrun TAS]] community, it's common to reverse engineer the a video game to find what algorithm is used to generate random numbers, and even more importantly, where the game gets the values it uses to seed the generator. Once all this is known, it often becomes possible for them to use their capacity for inhumanly precise controller input to [[DidYouJustPunchOutCthulhu bend the Random Number God to their will]], forcing unbelievable strings of good luck.
26th Aug '17 5:16:46 PM BURGINABC
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Added DiffLines:

** In the [[ToolAssistedSpeedrun TAS]] community, it's common to reverse engineer the game to find what algorithm is used to generate random numbers, and even more importantly, where the game gets the values it uses to seed the generator. Once all this is known, it becomes possible for them [[DidYouJustPunchOutCthulhu bend the Random Number God to their will]], forcing unbelievable strings of good luck.
26th Aug '17 5:04:44 PM BURGINABC
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** One particularly notable random number generator, known nowdays as RANDU, was noted as being, in the words of Donald Knuth, "truly horrible". It has since become a textbook example of a bad PRNG, due to many, many undesirable properties. [[note]] Among the lesser sins: only generating odd numbers if fed an odd seed value, and even numbers if fed an even seed value. Given that most programs feed the result in as the next seed to ensure consistency across runs, this is not a trivial problem. And that's one of the ''lesser'' obvious problems with RANDU; things can get even worse from there.[[/note]] (On the plus side, if your system is newer than the second half of the Reagan administration, and doesn't involve FORTRAN, it's highly unlikely you will suffer under this particular misguided PRNG.)

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** One particularly notable random number generator, known nowdays as RANDU, was noted as being, in the words of Donald Knuth, "truly horrible". It has since become a textbook example of a bad PRNG, due to many, many undesirable properties. [[note]] Among the lesser sins: only generating odd numbers if fed an odd seed value, and even numbers if fed an even seed value. Given that most programs feed the result in as the next seed to ensure consistency across runs, this is not a trivial problem. And that's one of the ''lesser'' obvious problems with RANDU; things can get even worse from there.[[/note]] (On the plus side, if your system is newer than the second half of the Reagan administration, and doesn't involve FORTRAN, it's highly unlikely you will suffer under this particular misguided PRNG.)
3rd Aug '17 4:20:17 PM Malady
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* Players of ''[[VideoGame/MagicTheGathering Magic: The Gathering Online]]'' revere Grog, Goblin Shuffler.

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* Players of ''[[VideoGame/MagicTheGathering Magic: The Gathering Online]]'' ''VideoGame/MagicTheGatheringOnline'' revere Grog, Goblin Shuffler.
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