History Main / RandomNumberGod

10th Dec '15 8:54:41 AM PDL
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' ''VideoGame/AnimalCrossing'''s entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.
10th Dec '15 8:52:05 AM PDL
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.
6th Dec '15 6:10:03 AM CybranGeneralSturm
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[-[[caption-width-right:100: [[Anime/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]
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[-[[caption-width-right:100: [[Anime/CodeGeass [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]
19th Nov '15 6:42:04 AM TheCuza
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* In Franchise/{{Pokemon}}, the Random Number [[OlympusMons Arceus]] has a habit of trolling you by, for example, giving you critical hits when your opponent is one hit away from fainting anyway. Or when you're trying to catch something and you know your next attack won't make it faint, but a critical hit ''will''. It also [[TheComputerIsACheatingBastard heavily favors the computer]] when it comes to things like accuracy, paralysis, confusion, etc. Enjoy getting hit with Sand Attack once and whiffing your next 3 or 4 attacks, while they can be hit with Sand Attack 5 times ''and'' be paralyzed, but still manage to attack every turn and land them all. Of course, every so often it will decide to ThrowTheDogABone and give ''you'' a ridiculously lucky turn or two. Just so you don't get ''too'' suspicious of it.
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* In Franchise/{{Pokemon}}, ''Franchise/{{Pokemon}}'', the Random Number [[OlympusMons Arceus]] has a habit of trolling you by, for example, giving you critical hits when your opponent is one hit away from fainting anyway. Or when you're trying to catch something and you know your next attack won't make it faint, but a critical hit ''will''. It also [[TheComputerIsACheatingBastard heavily favors the computer]] when it comes to things like accuracy, paralysis, confusion, etc. Enjoy getting hit with Sand Attack once and whiffing your next 3 or 4 attacks, while they can be hit with Sand Attack 5 times ''and'' be paralyzed, but still manage to attack every turn and land them all. Of course, every so often it will decide to ThrowTheDogABone and give ''you'' a ridiculously lucky turn or two. Just so you don't get ''too'' suspicious of it.
14th Nov '15 3:46:45 AM TheCuza
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* In Franchise/{{Pokemon}}, the Random Number [[OlympusMons Arceus]] has a habit of trolling you by, for example, giving you critical hits when your opponent is one hit away from fainting anyway. Or when you're trying to catch something and you know your next attack won't make it faint, but a critical hit ''will''. It also [[TheComputerIsACheatingBastard heavily favors the computer]] when it comes to things like accuracy, paralysis, confusion, etc. Enjoy getting hit with Sand Attack once and whiffing your next 3 or 4 attacks, while they can be hit with Sand Attack 5 times ''and'' be paralyzed, but still manage to attack every turn and land them all. Of course, every so often it will decide to ThrowTheDogABone and give ''you'' a ridiculously lucky turn or two. Just so you don't get ''too'' suspicious of it.
30th Oct '15 11:52:34 PM sparrowspera2
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** Even their failures are oddly appropriate for the narrative! In Whitestone, the lingering undead atmosphere causes the entire party to need to make saves against "corruption" once a day. The only person who has failed the saves so far is Percy, who is ''already'' acting more violent and being corrupted by the smoky entity from his dream.
3rd Oct '15 11:12:24 AM sparrowspera2
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* ''WebVideo/CriticalRole'' is...strange. On the one hand, it's a livestreamed D&D game, so absolutely nothing is staged. Chance should be king. And yet sometimes the dice seem to obey the TheoryOfNarrativeCausality in that players are prone to getting [[CriticalHit Natural 20s]] at the ''best possible times''. Examples include Percy rolling a crit on Deception when pressing a king for information about [[spoiler: the Briarwoods]], Vax rolling a crit to [[TheTrickster prank Grog]] by shaving his beard, and Vex rolling not one but ''two'' crits in succession when [[spoiler: Vax is downed by the Briarwoods.]] On the other hand, Creator/WilWheaton has a brief guest spot, and maintains his streak of absolutely miserable luck known as "the Wheaton dice curse", rolling five or less an ''absurd'' number of times.
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* ''WebVideo/CriticalRole'' is...strange. On the one hand, it's a livestreamed D&D game, so absolutely nothing is staged. Chance should be king. And yet sometimes the dice seem to obey the TheoryOfNarrativeCausality in that players are prone to getting [[CriticalHit Natural 20s]] at the ''best possible times''. Examples include Percy rolling a crit on Deception when pressing a king for information about [[spoiler: the Briarwoods]], save against a fear effect after one of his homemade bombs successfully explodes, Vax rolling a crit to [[TheTrickster prank Grog]] by shaving his beard, and Vex rolling not one but ''two'' crits in succession when [[spoiler: Vax is downed by the Briarwoods.]] On the other hand, Creator/WilWheaton has a brief guest spot, and maintains his streak of absolutely miserable luck known as "the Wheaton dice curse", rolling five or less an ''absurd'' number of times.
30th Sep '15 12:10:44 AM lostbirdinatree
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* ''VideoGame/ToukenRanbu'' is highly dependent on this, especially for the crafting of new swords. This means if the RNG is not on your side, you'll never get certain swords unless you commit lots of in-game resources and lots of hours to just make them.
28th Sep '15 4:48:33 PM sparrowspera2
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* ''WebVideo/CriticalRole'' is...strange. On the one hand, it's a livestreamed D&D game, so absolutely nothing is staged. Chance should be king. And yet sometimes the dice seem to obey the TheoryOfNarrativeCausality in that players are prone to getting [[CriticalHit Natural 20s]] at the ''best possible times''. Examples include Percy rolling a crit on Deception when pressing a king for information about [[spoiler: the Briarwoods]], Vax rolling a crit to [[TheTrickster prank Grog]] by shaving his beard, and Vex rolling not one but ''two'' crits in succession when [[spoiler: Vax is downed by the Briarwoods.]] On the other hand, Creator/WilWheaton has a brief guest spot, and maintains his streak of absolutely miserable luck known as "the Wheaton dice curse", rolling five or less an ''absurd'' number of times.
20th Sep '15 8:24:11 AM DaRatBastid
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* ''BloodBowl'' features a literal example of this in-universe, in the form of Nuffle, the game's patron god. This trope is also very much in effect for the players, since one of the keys to a successful game is rolling your dice as seldom as possible while forcing your opponent to roll dice as often as possible.
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