History Main / RandomNumberGod

23rd Apr '16 9:35:57 PM Nerrin
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[[folder:Light Novel]]
* ''LightNovel/OnlySenseOnline'' has the RunningGag of Sei getting repeatedly screwed over by the "greed sensor" (the same as ''VideoGame/MonsterHunter'''s desire sensor, mentioned under Video Games), as the random loot distribution system in the game is almost guaranteed to hand over whatever she wants to another party member or someone who comes shortly after her, often forcing her to grind excessively or make expensive trades. Meanwhile, Yun's sheer indifference to whatever drops eventually gives him a reputation as a lucky companion, especially since he's willing to trade fairly if he got what someone else wanted.
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23rd Apr '16 8:57:35 PM Nerrin
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** The ''TabletopGame/RogueTrader'' spin-off RPG made off with the old idea of the Chaos gods' favored numbers by making 9s occasionally have special effects on rolls - especially those related to psychic powers. Yes, this means that Tzeentch, the god of Sorcery and Change, is implied to be the RNG that is out to get you.
4th Apr '16 12:54:39 PM bowserbros
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'''s entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.

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** The RNG is also what determines a Pokémon's ability, nature, IVs, and by extent, shininess.[[labelnote:Note]]Shininess is determined by IVs in Generation II, while starting from Generation III it is determined by a complex calculation revolving around the original trainer's ID number, the current trainer's secret ID number (a hidden serial code used to ensure that no two save files are treated alike, as OT ID numbers are able to be identical between trainers), and the Pokémon's personality value (which determines its gender and ability; in Generations III and IV, it also determined its nature).[[/labelnote]] Because of how diverse the range is for all of these (excluding abilities, which are limited to two at most [apart from hidden abilities]), it is very difficult to get a perfect Pokémon for your party. For instance, it is very likely that the shiny Pokémon you just encountered has poor enough stats to serve as nothing more than a trophy, or that Pokémon you found with the ability you want is severely crippled by its IV-altering nature. Conversely, it is possible for a good ability to perfectly compensate for a bad nature, and a shiny Pokémon could be just enough to carry you a long way as a trainer. The fact that [[VideoGame/PokemonXAndY Generation VI]] now includes Super Training and Pokémon Amie, two surefire ways to efficiently EV train your party to GameBreaker status helps alleviate some of the RNG's flaws.
* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'''s entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on. After all, real life isn't exactly pre-planned, now is it?
23rd Mar '16 7:41:55 PM pawndidater2
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** It's even worse when playing competitively. It is rare for RNG to allow either side's schemes to work ideally. Many matches are determined by the number of consecutive turns a paralyzed Pokemon won't move, and finishing off the opponent is often made less trivial by repeated missing from attacks with accuracy upwards of 80%.
21st Feb '16 9:26:43 AM Luc
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'''"We guarantee that each number is random individually, but we donít guarantee that more than one of them is random."'''


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---> [On RANDU]: "One of us recalls producing a 'random' plot with only 11 planes, and being told by his computer center's programming consultant that he had misused the random number generator: '''"We guarantee that each number is random individually, but we donít guarantee that more than one of them is random."''' Figure that out."
9th Feb '16 6:50:17 PM TairaMai
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* As [[http://www.youtube.com/watch?v=bR2fxoNHIuU&eurl=http://grognardia.blogspot.com/2008_11_01_archive.html this]] video explains, cheap dice have dull edges because they were polished in a rock tumbler. The resulting imperfections change the die's center of gravity and make it easier to roll over some edges than others. So there is a scientific explanation to this phenomenon, and a way to prevent it.

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* As [[http://www.[[https://www.youtube.com/watch?v=bR2fxoNHIuU&eurl=http://grognardia.blogspot.com/2008_11_01_archive.html this]] com/watch?v=MRzg_M8pQms this 2015]] video explains, cheap dice have dull edges because they were polished in a rock tumbler. The resulting imperfections change the die's center of gravity and make it easier to roll over some edges than others. So there is a scientific explanation to this phenomenon, and a way to prevent it.
10th Dec '15 8:54:41 AM PDL
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.

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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' ''VideoGame/AnimalCrossing'''s entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.
10th Dec '15 8:52:05 AM PDL
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* Don't let its adorable aesthetics fool you, ''VideoGame/AnimalCrossing'' entire gameplay revolves around randomness. Who your village starts out with, what your native fruit will be, who moves in, who wants to move out, where and what things will spawn, what items will appear in shops... the list goes on and on.
6th Dec '15 6:10:03 AM CybranGeneralSturm
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[-[[caption-width-right:100: [[Anime/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]

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[-[[caption-width-right:100: [[Anime/CodeGeass [[Franchise/CodeGeass The only people who should roll dice]] [[FinaglesLaw are those who are prepared to roll a 1]].]]-]
19th Nov '15 6:42:04 AM TheCuza
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* In Franchise/{{Pokemon}}, the Random Number [[OlympusMons Arceus]] has a habit of trolling you by, for example, giving you critical hits when your opponent is one hit away from fainting anyway. Or when you're trying to catch something and you know your next attack won't make it faint, but a critical hit ''will''. It also [[TheComputerIsACheatingBastard heavily favors the computer]] when it comes to things like accuracy, paralysis, confusion, etc. Enjoy getting hit with Sand Attack once and whiffing your next 3 or 4 attacks, while they can be hit with Sand Attack 5 times ''and'' be paralyzed, but still manage to attack every turn and land them all. Of course, every so often it will decide to ThrowTheDogABone and give ''you'' a ridiculously lucky turn or two. Just so you don't get ''too'' suspicious of it.

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* In Franchise/{{Pokemon}}, ''Franchise/{{Pokemon}}'', the Random Number [[OlympusMons Arceus]] has a habit of trolling you by, for example, giving you critical hits when your opponent is one hit away from fainting anyway. Or when you're trying to catch something and you know your next attack won't make it faint, but a critical hit ''will''. It also [[TheComputerIsACheatingBastard heavily favors the computer]] when it comes to things like accuracy, paralysis, confusion, etc. Enjoy getting hit with Sand Attack once and whiffing your next 3 or 4 attacks, while they can be hit with Sand Attack 5 times ''and'' be paralyzed, but still manage to attack every turn and land them all. Of course, every so often it will decide to ThrowTheDogABone and give ''you'' a ridiculously lucky turn or two. Just so you don't get ''too'' suspicious of it.
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