History Main / RandomNumberGod

19th Jun '17 3:49:55 PM Viira
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* The multiplayer mode of ''VideoGame/MassEffect3'' uses a random unlock distribution based on Collectable Card Game style "packs" that contain different characters, items, and boosters. Naturally, players were quick to complain about how annoying it was, especially given that different characters and weapons of the same rarity were very much not equal in usefulness.

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* The multiplayer mode of ''VideoGame/MassEffect3'' uses a random unlock distribution based on Collectable Card Game style "packs" that contain different characters, items, and boosters. Naturally, players were quick to complain about how annoying it was, especially given that different characters and weapons of the same rarity were very much not equal in usefulness. This is [[LampshadeHanging lampshaded]] by one of the random conversations you can overhear in the Citadel DLC, where an N7 Fury (a biotic that favours light weapons) is arguing with a requisitions officer that keeps trying to give her upgrades to a very heavy shotgun.
23rd May '17 5:04:10 AM ImpudentInfidel
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** This is of course patent nonsense; no matter how many times in a row you get a 1, the odds of the ''next'' roll getting a one are always 1 in 20, even if it seems "overdue" for a different number.

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** This is of course patent nonsense; no matter how many times in a row you get a 1, the odds of the ''next'' roll getting a one are always 1 in 20, even if it seems "overdue" for a different number. Or the die is weighted to give a lot of 1s.
30th Apr '17 10:17:53 AM nombretomado
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** Added as a character in ''{{TOME}}'' (and its parent game, ''ZAngband''). Random Number Gods are weak, annoying, fast multiplying monsters that drop decent loot -- and cause confusion.

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** Added as a character in ''{{TOME}}'' ''VideoGame/{{TOME}}'' (and its parent game, ''ZAngband''). Random Number Gods are weak, annoying, fast multiplying monsters that drop decent loot -- and cause confusion.
28th Apr '17 4:16:24 PM BattleMaster
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* The multiplayer mode of ''VideoGame/MassEffect3'' uses a random unlock distribution based on Collectable Card Game style "packs" that contain different characters, items, and boosters. Naturally, players were quick to complain about how annoying it was, especially given that different characters and weapons of the same rarity were very much not equal in usefulness.
* ''VideoGame/MassEffectAndromeda'' uses the same random unlocking system as Mass Effect 3, above, but the in-game monetary reward for completing a mission was reduced, making unlocking rewards even more annoying.
23rd Apr '17 3:47:53 AM MiriOhki
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* VideoGame/FinalFantasyXI, however, goes the other direction. as [=RNG=] is the abbreviation for Rangers, some have taken to calling it the Random Number [[YouBastard Bastard]]. For good reasons.
10th Apr '17 9:15:01 PM Feynt
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** The lead designer of the game has officially stated that the desire sensor does not exist, and confirmation bias is the true enemy. He however does admit to questioning the nature of the game at times when even he can't catch a break after 30 back to back hunts.


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* Warframe also holds RNGesus dear, though a far larger crowd (particularly Vauban players) attempt to invoke [[http://images.akamai.steamusercontent.com/ugc/489020692874195249/2B673445FEAB189A54AAB84B8FD75F694E4E8AF8/ Lootcifer]] instead, claiming Digital Extremes (the devs) are in league with him.
18th Mar '17 3:10:00 PM shokoshu
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** Technical note: The above random events may not have the ''distibution'' you need (many different exist) but converting them is fairly standard textbook math.

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** Technical note: The above random events may not have the ''distibution'' ''distribution'' you need (many different exist) but converting them is fairly standard textbook math.
18th Mar '17 3:09:27 PM shokoshu
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** Technical note: The above random events may not have the ''distibution'' you need (many different exist) but converting them is fairly standard textbook math.
16th Mar '17 4:08:49 AM Chrispang
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''Also known as RNJesus, if you're feeling [[JustForPun puny]].'' A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.

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''Also known as RNJesus, R. N. Jesus, if you're feeling [[JustForPun puny]].'' A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.
16th Mar '17 4:07:59 AM Chrispang
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A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.

to:

''Also known as RNJesus, if you're feeling [[JustForPun puny]].'' A [[ArtisticLicenseStatistics statistician]] can tell you that properly generated random numbers will follow a discrete uniform distribution, giving you a roughly equal chance of rolling very good or very bad numbers. They may wax eloquent about how pseudo-random numbers are generated in computers, and how UsefulNotes/{{dice}} are wonderful randomizers. A good statistician will even disabuse you of the notion that a six sided die has a 1/6 chance to land on any one side; most dice are not built to that kind of precision. (Casino craps table dice are. They're also more expensive.) But it's going to be close to even distribution, even with a cheap die.
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