History Main / RandomNumberGod

25th Jun '16 1:08:46 AM Morgenthaler
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* Referenced by name in ''HoylesRulesOfDragonPoker'', where players are afforded infinite mulligans if they've angered the RNG.
* ''BloodBowl'' features a literal example of this in-universe, in the form of Nuffle, the game's patron god. This trope is also very much in effect for the players, since one of the keys to a successful game is rolling your dice as seldom as possible while forcing your opponent to roll dice as often as possible.

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* Referenced by name in ''HoylesRulesOfDragonPoker'', ''TabletopGame/HoylesRulesOfDragonPoker'', where players are afforded infinite mulligans if they've angered the RNG.
* ''BloodBowl'' ''TabletopGame/BloodBowl'' features a literal example of this in-universe, in the form of Nuffle, the game's patron god. This trope is also very much in effect for the players, since one of the keys to a successful game is rolling your dice as seldom as possible while forcing your opponent to roll dice as often as possible.



* BladeAndSoul is infamous for having an evil RNG. Items required for progression randomly drop off of bosses, out of weapon chests, and from giant spinning Wheel Of Fates. Of course you can buy keys from the cash shop that make the item you need come out of a weapon chest. Prepare to go over 100 spins and use over 30 keys trying to get what should logically be a 12.5% chance. Opening 30 without getting the item you need should be an under 2% chance, but it seems more like 25%.

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* BladeAndSoul ''VideoGame/BladeAndSoul'' is infamous for having an evil RNG. Items required for progression randomly drop off of bosses, out of weapon chests, and from giant spinning Wheel Of Fates. Of course you can buy keys from the cash shop that make the item you need come out of a weapon chest. Prepare to go over 100 spins and use over 30 keys trying to get what should logically be a 12.5% chance. Opening 30 without getting the item you need should be an under 2% chance, but it seems more like 25%.
28th May '16 11:56:03 AM zaphod77
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* BladeAndSoul is infamous for having an evil RNG. Items required for progression randomly drop off of bosses, out of weapon chests, and from giant spinning Wheel Of Fates. Of course you can buy keys from the cash shop that make the item you need come out of a weapon chest. Prepare to go over 100 spins and use over 30 keys trying to get what should logically be a 12.5% chance. Opening 30 without getting the item you need should be an under 2% chance, but it seems more like 25%.


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** In Rogue itself the rng has been known to get locked into repeating a number way more often then chance would suggest, causing low percentage events (usually of the unfortunate variety) to happen repeatedly.
26th May '16 11:35:59 PM Kazmahu
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** Fire Emblem is an especially jarring and infuriating series for this trope, due to how many players handle their odds. To most players, anything under 50% is a guaranteed miss, and anything over about 75% is a guaranteed hit. When this rule is defied, cue lots of rage and a likely restart because the player wagered an important unit on the odds.

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** Fire Emblem is an especially jarring and infuriating series for this trope, due to how many players handle their odds. To most players, anything under 50% is a guaranteed miss, and anything over about 75% is a guaranteed hit.hit[[note]]In the GBA games, this was actually reasonable. Due to the hit probability display and the actual calculation using different metrics, [[ArtisticLicenseStatistics the latter of which being programmed by someone with a poor grasp of basic math]], any deviation either side of 50% actually was exponentially more or less likely than it appeared. A 75% chance was closer to 90%.[[/note]]. When this rule is defied, cue lots of rage and a likely restart because the player wagered an important unit on the odds.
24th May '16 8:25:12 PM Willbyr
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* [[LampshadeHanging Lampshaded]] [[http://search.dilbert.com/comic/Random%20Number%20Generator in this]] ComicStrip/{{Dilbert}} comic strip when he's touring a layer of hell known as Accounting.

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* [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}}d [[http://search.dilbert.com/comic/Random%20Number%20Generator in this]] ComicStrip/{{Dilbert}} comic strip when he's touring a layer of hell known as Accounting.


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* In ''Literature/TalesOfMU'', Glory and Mack {{discuss|edTrope}} the possibility of whether or not there's a god of magic, which leads to describing said god as using dice, complete with a spin on Albert Einstein's quote "God does not play dice with the universe."
14th May '16 5:32:09 AM DavidCowie
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* ''VideoGame/FinalFantasyX:'' On a related note, the patch notes for the 1.01 update of the HD remaster include the intriguing comment "Random number generation is now truly random."
12th May '16 3:49:28 AM Luc
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** One particularly notable random number generator, known nowdays as RANDU, was noted as being, in the words of Donald Knuth, "truly horrible". It has since become a textbook example of a bad PRNG, due to many, many undesirable properties. [[note]] Among the lesser sins: only generating odd numbers if fed an odd seed value, and even numbers if fed an even seed value. Given that most programs feed the result in as the next seed to ensure consistency across runs, this is not a trivial problem. [[/note]] (On the plus side, if your system is newer than the second half of the Reagan administration, and doesn't involve FORTRAN, it's highly unlikely you will suffer under this particular misguided PRNG.)

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** One particularly notable random number generator, known nowdays as RANDU, was noted as being, in the words of Donald Knuth, "truly horrible". It has since become a textbook example of a bad PRNG, due to many, many undesirable properties. [[note]] Among the lesser sins: only generating odd numbers if fed an odd seed value, and even numbers if fed an even seed value. Given that most programs feed the result in as the next seed to ensure consistency across runs, this is not a trivial problem. And that's one of the ''lesser'' obvious problems with RANDU; things can get even worse from there.[[/note]] (On the plus side, if your system is newer than the second half of the Reagan administration, and doesn't involve FORTRAN, it's highly unlikely you will suffer under this particular misguided PRNG.)
3rd May '16 12:44:31 PM potatokingmike
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** Fire Emblem is an especially jarring amd infuriating series for this trope, do to how many players handle their odds. To most players, anything under 50% is a guaranteed miss, and anything over about 75% is a guaranteed hit. When this rule is defied, cue lots of rage and a likely restart because the player wagered an important unit on the odds.

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** Fire Emblem is an especially jarring amd and infuriating series for this trope, do due to how many players handle their odds. To most players, anything under 50% is a guaranteed miss, and anything over about 75% is a guaranteed hit. When this rule is defied, cue lots of rage and a likely restart because the player wagered an important unit on the odds.
3rd May '16 11:23:09 AM potatokingmike
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** Fire Emblem is an especially jarring amd infuriating series for this trope, do to how many players handle their odds. To most players, anything under 50% is a guaranteed miss, and anything over about 75% is a guaranteed hit. When this rule is defied, cue lots of rage and a likely restart because the player wagered an important unit on the odds.
23rd Apr '16 9:35:57 PM Nerrin
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[[folder:Light Novel]]
* ''LightNovel/OnlySenseOnline'' has the RunningGag of Sei getting repeatedly screwed over by the "greed sensor" (the same as ''VideoGame/MonsterHunter'''s desire sensor, mentioned under Video Games), as the random loot distribution system in the game is almost guaranteed to hand over whatever she wants to another party member or someone who comes shortly after her, often forcing her to grind excessively or make expensive trades. Meanwhile, Yun's sheer indifference to whatever drops eventually gives him a reputation as a lucky companion, especially since he's willing to trade fairly if he got what someone else wanted.
[[/folder]]
23rd Apr '16 8:57:35 PM Nerrin
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** The ''TabletopGame/RogueTrader'' spin-off RPG made off with the old idea of the Chaos gods' favored numbers by making 9s occasionally have special effects on rolls - especially those related to psychic powers. Yes, this means that Tzeentch, the god of Sorcery and Change, is implied to be the RNG that is out to get you.
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