History Main / RainbowPimpGear

4th Feb '18 9:35:52 AM Mickoonsley19
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* ''VideoGame/DeadRising'' just utterly ''revels'' in this trope. You can grab clothes and costumes off shelves and equip them, often to no effect whatsoever, and Frank will wear them during cutscenes. Does [[https://i.imgur.com/zIOc0dF.png this]] look like a man [[WebOriginal/GameGrumps to be trifled with?]] That is also by and far the least outlandish example possible.

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* ''VideoGame/DeadRising'' just utterly ''revels'' in this trope. You can grab clothes and costumes off shelves and equip them, often to no effect whatsoever, and Frank will wear them during cutscenes. Does [[https://i.imgur.com/zIOc0dF.png this]] look like a man [[WebOriginal/GameGrumps [[WebVideo/GameGrumps to be trifled with?]] That is also by and far the least outlandish example possible.
1st Feb '18 10:16:28 AM Lemia
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* In ''VisualNovel/ShallWeDate: Lost Alice'', players need to do a minigame where they compete with other players to get Wonda and Sugar points needed to pass route checkpoints and they gain a lot more of them if they have more Style points than their rival. Thing is, you get bonus Style points if you wear clothes corresponding to your current suitor's [[PlayingCardMotifs preferred card suit]] and the cool-looking outfits you can win from events usually have individual clothing parts that belong to different card suits, which means that instead of wearing these nicely-coordinated outfits you'll end up wearing a clashing mixture of various outfit parts to get as many Style points as possible. This ''is'' slightly mitigated by you having the option to take a snapshot of your current outfit so that other players can see you in a nicely-coordinated outfit instead of whatever bizarre getup you're actually in, but you'll still have to see said bizarre getup on your home screen unless you're willing to go to the trouble to change outfits every time you play the minigame.

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* In ''VisualNovel/ShallWeDate: Lost Alice'', players need to do a minigame where they compete with other players to get Wonda and Sugar points needed to pass route checkpoints and they gain a lot more of them if they have more Style points than their rival. Thing is, you get bonus Style points if you wear clothes corresponding to your current suitor's [[PlayingCardMotifs preferred card suit]] and the cool-looking outfits you can win from events usually have individual clothing parts that belong to different card suits, which means that instead of wearing these nicely-coordinated outfits you'll end up wearing a clashing mixture of various outfit parts to get as many Style points as possible. This ''is'' slightly mitigated by you having the option to take a snapshot of your current outfit so that other players can see you in a nicely-coordinated outfit instead of whatever bizarre getup you're actually in, but you'll still have to see said bizarre getup on your home screen unless you're willing to go to the trouble to change of changing outfits every time you play the minigame.
1st Feb '18 10:15:23 AM Lemia
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* In ''VisualNovel/ShallWeDate: Lost Alice'', players need to do a minigame where they compete with other players to get Wonda and Sugar points needed to pass route checkpoints and they gain a lot more of them if they have more Style points than their rival. Thing is, you get bonus Style points if you wear clothes corresponding to your current suitor's [[PlayingCardMotifs preferred card suit]] and the cool-looking outfits you can win from events usually have individual clothing parts that belong to different card suits, which means that instead of wearing these nicely-coordinated outfits you'll end up wearing a clashing mixture of various outfit parts to get as many Style points as possible. This ''is'' slightly mitigated by you having the option to take a snapshot of your current outfit so that other players can see you in a nicely-coordinated outfit instead of whatever bizarre getup you're actually in, but you'll still have to see said bizarre getup on your home screen unless you're willing to go to the trouble to change outfits every time you play the minigame.
13th Jan '18 4:46:05 AM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes.

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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes. Since some clothes can give bonuses when you wear at least two pieces from its set, Link will look a bit mismatched if you choose to keep him that way.
13th Jan '18 4:44:23 AM Steven
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* ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has gear that always comes in a set of three pieces (head, body, legs/feet). Because some gear are bought and others are found, it's quite common for Link to look like a RummageSaleReject until you can get a complete set of clothes.
6th Jan '18 10:08:10 AM Schismatism
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** This has since been even further averted in ''Stormblood'', where players can now set glamours on their gear starting at level 15. The system will once more be revamped in patch 4.2 to include glamour storage, which the developers hope will finally put the whole RainbowPimpGear trope to rest.
28th Dec '17 4:39:43 AM Cryoclaste
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* The ''SaintsRow'' games have a variant - you can pick colors on just about anything, but you get the most respect from wearing purple colors, which are the primary color of the Saints. You also gain respect for wearing tattoos and piercings. In order to gain the largest respect multiplier in the first game, your character will end up looking like an overdressed piercing fanatic with ink on every square inch of his body and a serious fetish for the color purple. Thankfully, the sequels made it so that you only need to buy these items once in order to get the respect bonuses; you don't have to wear them all simultaneously.

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* The ''SaintsRow'' ''VideoGame/SaintsRow'' games have a variant - you can pick colors on just about anything, but you get the most respect from wearing purple colors, which are the primary color of the Saints. You also gain respect for wearing tattoos and piercings. In order to gain the largest respect multiplier in the first game, your character will end up looking like an overdressed piercing fanatic with ink on every square inch of his body and a serious fetish for the color purple. Thankfully, the sequels made it so that you only need to buy these items once in order to get the respect bonuses; you don't have to wear them all simultaneously.
26th Oct '17 12:50:35 PM gophergiggles
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[[folder:Western Animation]]
* Parodied in the ''WesternAnimation/JusticeLeagueUnlimited'' episode ''Eclipsed'' where a soldier, possessed by an ancient evil known as Ophidians, asks how to find the titular Justice League, and is jokingly told "put on a gaudy costume and threaten to kill a lot of people". Taking it entirely at face value, he [[http://dcau.wikia.com/wiki/File:Eclipso.jpg does just that]] and it works like a charm.
[[/folder]]
26th Oct '17 12:44:24 PM gophergiggles
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* ''VideoGame/DeadRising'' just utterly ''revels'' in this trope. You can grab clothes and costumes off shelves and equip them, often to no effect whatsoever, and Frank will wear them during cutscenes. Does [[https://i.imgur.com/zIOc0dF.png this]] look like a man [[WebOriginal/GameGrumps to be trifled with?]] That is also by and far the least outlandish example possible.
26th Sep '17 3:56:27 PM Twiddler
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* [=SunWon=] Cho (aka prozd) explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.

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* [=SunWon=] Cho (aka prozd) Creator/ProZD) explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RainbowPimpGear