History Main / RainbowPimpGear

20th Nov '16 2:27:05 AM Morgenthaler
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* ''VideoGame/{{Spore}}'' can get quite silly in the tribal stage, with a wide variety of items available in different categories. Getting the best stats for a creature requires some unusual combinations of clothing, but the game's built-in colour-coordination and ability to move and size the items generally averts total ugliness. Still, it's tricky when you find that your BadAss warlike tribespeople absolutely ''need'' cowboy hats. One method for dealing with that is to make it as small as possible, and try to hide under something else.

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* ''VideoGame/{{Spore}}'' can get quite silly in the tribal stage, with a wide variety of items available in different categories. Getting the best stats for a creature requires some unusual combinations of clothing, but the game's built-in colour-coordination and ability to move and size the items generally averts total ugliness. Still, it's tricky when you find that your BadAss badass warlike tribespeople absolutely ''need'' cowboy hats. One method for dealing with that is to make it as small as possible, and try to hide under something else.
11th Nov '16 3:17:46 PM Morgenthaler
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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', and ''VideoGame/DarkSouls3'' allow you to mix-and-match armor parts to maximize your stats. Some of the armor combinations can look pretty goofy. Designing a mixed armor set that is actually meant to look {{Badass}}, [[RuleOfCool cool]], or [[RuleOfFunny intentionally hilarious]] is termed "Fashion Souls" by the community, and is a popular pastime among some players. As time has gone on, Fashion Souls has evolved among some players from a practice to a playstyle, on the logic that if you're truly skilled at Souls games you can forgo stat optimization entirely and focus only on style.

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* ''VideoGame/DarkSouls'', ''VideoGame/DarkSouls2'', and ''VideoGame/DarkSouls3'' allow you to mix-and-match armor parts to maximize your stats. Some of the armor combinations can look pretty goofy. Designing a mixed armor set that is actually meant to look {{Badass}}, badass, [[RuleOfCool cool]], or [[RuleOfFunny intentionally hilarious]] is termed "Fashion Souls" by the community, and is a popular pastime among some players. As time has gone on, Fashion Souls has evolved among some players from a practice to a playstyle, on the logic that if you're truly skilled at Souls games you can forgo stat optimization entirely and focus only on style.
6th Nov '16 9:47:15 AM MrUnderhill
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** The armor's a punchline on Ashley, too, but for a different reason: [[NoCutsceneInventoryInertia she's always wearing it]] whenever she's holding the DistressBall, and her initial sets in-game stats are so awful that the first thing most players do when they recruit her is give her something better.

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** The armor's a punchline on Ashley, too, but for a different reason: [[NoCutsceneInventoryInertia she's always wearing it]] whenever she's holding the DistressBall, and her initial sets the in-game stats on her initial set are so awful that the first thing most players do when they recruit her is give her something better.
2nd Nov '16 7:20:39 PM BigKlingy
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** Some Keyblade designs themselves can verge on this at times, being the only thing that [[AvertedTrope averts]] NoCutsceneInventoryInertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but it can occasionally make cutscenes look unintentionally {{narm}}ish when Sora has something like [[http://www.khwiki.com/images/0/0d/Decisive_Pumpkin_KHII.png Decisive Pumpkin]] equipped. [[note]]And considering it dishes out the highest physical damage in [[VideoGame/KingdomHeartsII the game]]...[[/note]]

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** Some Keyblade designs themselves can verge on this at times, being the only thing that [[AvertedTrope averts]] NoCutsceneInventoryInertia. Sure, Keyblades beyond the one you'll start out with will have vastly better stats, but it can occasionally make cutscenes look unintentionally {{narm}}ish when Sora has something like [[http://www.khwiki.com/images/0/0d/Decisive_Pumpkin_KHII.png Decisive Pumpkin]] equipped. [[note]]And considering it dishes out the highest physical damage in [[VideoGame/KingdomHeartsII the game]]...[[/note]][[/note]] The numerous BladeLock cutscenes throughout the series have a tenancy to look weird with very short Keyblades and cause clipping issues with long or bulky ones.
2nd Nov '16 12:38:29 PM AnonFangeekGirl
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* In ''VideoGame/YandereSimulator'''s current unfinished state, the best way to play if you want to go around killing people and not be caught is to walk around butt-naked and wield a magical girl wand. The nudity part is there because there is no special penalties for being nude, and not wearing clothes means you don't have to go burn them, just wash yourself off. The magical girl wand (a joke weapon) has the unique property of being undetectable to the police, so you don't have to burn it either.
29th Oct '16 2:14:52 PM nombretomado
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* ''GuildWars2'' leaves it up entirely to the player. The armor pieces you equip only changes the item model. The colors of your gear can be chosen at will by the player. You still need to put some effort into it, as most of the default colors are somewhat drab; if you want really gaudy colors, you need to unlock them with Dyes.
** ''GuildWars'', however, is far more restrictive, as armor pieces typically have a dye attached to them already. Dye does not unlock a palette to be applied at will, and must be purchased and applied to each and every piece. For typical colors this is no problem, as those dye colors tend to be cheap, running a little higher if you need to buy several to mix and match for a certain hue- but be prepared to pay through the ''nose'' if you intend to add black or white dye to your ensemble, as during the height of the game's popularity such dyes were rarely sold for under 9 platinum pieces.

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* ''GuildWars2'' ''VideoGame/GuildWars2'' leaves it up entirely to the player. The armor pieces you equip only changes the item model. The colors of your gear can be chosen at will by the player. You still need to put some effort into it, as most of the default colors are somewhat drab; if you want really gaudy colors, you need to unlock them with Dyes.
** ''GuildWars'', ''VideoGame/GuildWars'', however, is far more restrictive, as armor pieces typically have a dye attached to them already. Dye does not unlock a palette to be applied at will, and must be purchased and applied to each and every piece. For typical colors this is no problem, as those dye colors tend to be cheap, running a little higher if you need to buy several to mix and match for a certain hue- but be prepared to pay through the ''nose'' if you intend to add black or white dye to your ensemble, as during the height of the game's popularity such dyes were rarely sold for under 9 platinum pieces.
23rd Oct '16 5:25:40 PM GoblinCipher
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* ''VideoGame/AnimalCrossing'' doesn't have equipment stats, but it ''does'' have Gracie the giraffe performing "fashion checks." The sole criteria used for judging is the rather abstract "theme" of your outfit. If everything in your outfit is Sporty, for example, and you don't have something from a clashing theme (in this case, anything Official), then you pass ... regardless of how much of an utter disaster your outfit actually is.
5th Sep '16 6:38:43 PM Hadjorim
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* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independent of each other, meaning it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome." Bright colors, tight pants, and stupid hats. The page image is, horrifically, only a slight exaggeration. Blizzard got the message, and the gear from the next expansion onwwards was designed to mesh well with each other and use [[RealIsBrown more muted colors.]] Blizzard also later included a feature for players to change the appearance of their gear at will.

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* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independent of each other, meaning it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome." Bright colors, tight pants, and stupid hats. The page image is, horrifically, only a slight ''slight'' exaggeration. Blizzard got the message, and the gear from the next expansion onwwards was designed to mesh well with each other and use [[RealIsBrown more muted colors.]] Blizzard also later included a feature for players to change the appearance of their gear at will.
5th Sep '16 6:37:14 PM Hadjorim
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* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 particularly guilty of this]] due its pseudo-cartoony style. Items were designed independent of each other, meaning it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome." Bright colors, tight pants, and stupid hats. The page image is, horrifically, only a slight exaggeration. Blizzard got the message, and the gear from the next expansion onwwards was designed to mesh well with each other and use [[RealIsBrown more muted colors.]] Blizzard also later included a feature for players to change the appearance of their gear at will.

to:

* ''VideoGame/WorldOfWarcraft'' when first released was [[http://www.penny-arcade.com/comic/2008/01/02 particularly guilty of this]] due to its pseudo-cartoony style. Items were designed independent of each other, meaning it was very easy to build an efficient but stupid-looking [[http://wowpedia.org/Clownsuit clownsuit]]. However it was at its worst with the release of the first expansion, dubbed "Outland Clown Syndrome." Bright colors, tight pants, and stupid hats. The page image is, horrifically, only a slight exaggeration. Blizzard got the message, and the gear from the next expansion onwwards was designed to mesh well with each other and use [[RealIsBrown more muted colors.]] Blizzard also later included a feature for players to change the appearance of their gear at will.
5th Sep '16 6:36:16 PM Hadjorim
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* Rainbow Pimp Gear in ''VideoGame/WorldOfWarcraft'' was parodied in the {{Machinima}} ''TheGrind''. This is what happens when, faced with an imminent horde ambush, one of the main characters switches to his "Damage Gear".
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