History Main / RainbowPimpGear

21st Apr '17 4:06:06 PM CaptainCrawdad
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* ''TabletopGame/DungeonsAndDragons'' includes many different types of wearable magical items that give you bonuses or special abilities, leading characters to don headbands, cloaks, gloves, boots, eyeglasses, amulets, rings, earrings, necklaces, brooches and all manner of other accessories to become more powerful, even if this would make them look garish or ridiculous. For this reason, players often conveniently forget to include some of their sillier magic items when sketching out their characters. The kicker is probably the ''ioun stone'', magical gems which grant abilities, but only when allowed to [[http://www.gamebooks.org/gallery/heartq1.jpg orbit the character's head like their own personal moon]].

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* ''TabletopGame/DungeonsAndDragons'' includes many different types of wearable magical items that give you bonuses or special abilities, leading characters to don headbands, cloaks, gloves, boots, eyeglasses, amulets, rings, earrings, necklaces, brooches and all manner of other accessories to become more powerful, even if this would make them look garish or ridiculous. For this reason, players often conveniently forget to include some of their sillier magic items when sketching out their characters. The kicker is probably the ''ioun stone'', magical gems which grant abilities, but only when allowed to [[http://www.gamebooks.org/gallery/heartq1.jpg orbit the character's head like their own personal moon]].
17th Apr '17 2:11:02 AM ArcaneAzmadi
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* Armor is generally less important in ''VideoGame/DarkSoulsII'', to the point that most people consider it more of an aesthetic choice (AKA ''Fashion Souls''), but there are still some pieces of equipment used for special effects even if this clashes with everything else worn. ''Literal'' jester clothing are among these, especially the chest armor which prevents {{backstab}}s. You can also see people who wear the heavy and turtle shell-like Ironclad Armor (also prevents backstabs) and nothing else.


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* Armor is generally less important in ''VideoGame/DarkSoulsII'', to the point that most people consider it more of an aesthetic choice (AKA ''Fashion Souls''), but there are still some pieces of equipment used for special effects even if this clashes with everything else worn. ''Literal'' jester clothing are among these, especially the chest armor which prevents {{backstab}}s. You can also see people who wear the heavy and turtle shell-like Ironclad Armor (also prevents backstabs) and nothing else.
15th Mar '17 11:58:54 AM BeerBaron
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** In ''VideoGame/TheElderScrollsIVOblivion'', on completion of a major quest, the city of Bruma will erect a statue of you in your honor. Your statue will wear the "best" armor and gear that you had in your inventory at that moment, not necessarily what you're wearing. The results can be interesting. In fact, "interesting" doesn't even begin to describe [[http://www.uesp.net/wiki/Oblivion:Great_Gate#Notes the weird things that can go on with this statue.]] On one hand, sometimes it equips magical equipment you no longer possess, due in part to a [[GoodBadBugs glitch that sometimes gives you magical bonuses for items forcibly taken from your character]]; on the other hand, if you carry out the insane task of completing the mission [[SelfImposedChallenge while carrying one thousand torches, a one-handed weapon, and no shield,]] you're rewarded with the sight of your statue wielding [[RuleOfCool a flaming weapon.]] So if you know how to manipulate the results of the statue, you can make it look like [[RefugeInAudacity a big-headed dinosaur with a fiery sword.]] No matter what, though, the [=NPCs=] will comment, "You look just like your statue!" Why yes, I do have a dirty great staff implanted right through my arm, thank you for noticing.
*** One bizarre case can have the statue wearing the hood of the Grey Fox, leader of the Thieves Guild and the most infamous criminal in the entire province... and people still don't connect you with the Fox. (Of course, the hood is a divine artifact enchanted to do exactly that.) There's also a certain dagger you get from the Dark Brotherhood, one of the most powerful weapons in the game, but it's pretty small, and a statue heroically lifting a dagger to the sky does not have the intended effect.
** ''VideoGame/TheElderScrollsVSkyrim'' generally avoids this trope, due to encouraging the player to wear a [[SetBonus complete set of armor]], since there is a high-level Perk in both categories of armor that gives you a bonus if you wear a full matching set -- however, you can mix-and-match within the categories of heavy and light armor and still get the bonus, so the trope can still come into play. Wearing, for example, a Dragon Priest mask, the dark-grey Nightingale Armor, blood-red Shrouded Gloves, and shiny green-silver Glass Boots just looks gaudy. Luckily though, a character with high enough Enchanting skill to make it worthwhile can simply Disenchant any items whose effects they like and reapply them to whatever pieces they want to wear.
** ''VideoGame/TheElderScrollsIIIMorrowind'', on the other hand, is an extreme case: the game has many more separate clothing items (e.g. instead of "armour" you can separately equip greaves, cuirass, etc.), and unlike its successors, doesn't prevent you from wearing clothing ''and'' the equivalent armour at the same time. So go ahead, wear mismatched gloves, one enchanted pauldron, "exquisite pants" (under greaves, under a skirt, under a belt, [[OverlyLongGag under a bathrobe]]) and spiky green glass boots. The enchantment effect is also considerably less subtle, for that glowing Christmas-tree look.
*** Also one of the more useful schools for permanent enchantments is transmutation, so have fun glowing purple at people

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** ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' can reach ridiculous levels. Each piece of equipment is separate (with the exception of boots, which are always worn as a pair) so it's possible to wear mismatched gloves and pauldrons over a different style of cuirass with yet another different style of greaves over pants, under a skirt, under a robe... The "magical sheen" from the enchantment effect is also not very subtle, so if any of your equipment is enchant, it will vibrantly glow as well.
** In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', on completion of a major quest, the city of Bruma will erect a statue of you in your honor. Your statue will wear the "best" armor and gear that you had in your inventory at that moment, not necessarily what you're wearing. The results can be interesting. In fact, "interesting" doesn't even begin to describe [[http://www.uesp.net/wiki/Oblivion:Great_Gate#Notes the weird things that can go on with this statue.]] On one hand, sometimes it equips magical equipment you no longer possess, due in part to a [[GoodBadBugs glitch that sometimes gives you magical bonuses for items forcibly taken from your character]]; on the other hand, if you carry out the insane task of completing the mission [[SelfImposedChallenge while carrying one thousand torches, a one-handed weapon, and no shield,]] you're rewarded with the sight of your statue wielding [[RuleOfCool a flaming weapon.]] So if you know how to manipulate the results of the statue, you can make it look like [[RefugeInAudacity a big-headed dinosaur with a fiery sword.]] No matter what, though, the [=NPCs=] will comment, "You look just like your statue!" Why yes, I do have a dirty great staff implanted right through my arm, thank you for noticing. \n*** One bizarre case can have the statue wearing the hood of the Grey Fox, leader of the Thieves Guild and the most infamous criminal in the entire province... and people still don't connect you with the Fox. (Of course, the hood is a divine artifact enchanted to do exactly that.) There's also a certain dagger you get from the Dark Brotherhood, one of the most powerful weapons in the game, but it's pretty small, and a statue heroically lifting a dagger to the sky does not have the intended effect.
** ''VideoGame/TheElderScrollsVSkyrim'' ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'' generally avoids this trope, due to encouraging the player to wear a [[SetBonus complete set of armor]], since there is a high-level Perk in both categories of armor that gives you a bonus if you wear a full matching set -- however, you can mix-and-match within the categories of heavy and light armor and still get the bonus, so the trope can still come into play. Wearing, for example, a Dragon Priest mask, the dark-grey Nightingale Armor, blood-red Shrouded Gloves, and shiny green-silver Glass Boots just looks gaudy. Luckily though, a character with high enough Enchanting skill to make it worthwhile can simply Disenchant any items whose effects they like and reapply them to whatever pieces they want to wear.
** ''VideoGame/TheElderScrollsIIIMorrowind'', on the other hand, is an extreme case: the game has many more separate clothing items (e.g. instead of "armour" you can separately equip greaves, cuirass, etc.), and unlike its successors, doesn't prevent you from wearing clothing ''and'' the equivalent armour at the same time. So go ahead, wear mismatched gloves, one enchanted pauldron, "exquisite pants" (under greaves, under a skirt, under a belt, [[OverlyLongGag under a bathrobe]]) and spiky green glass boots. The enchantment effect is also considerably less subtle, for that glowing Christmas-tree look.
*** Also one of the more useful schools for permanent enchantments is transmutation, so have fun glowing purple at people
wear.
3rd Mar '17 10:23:55 AM GM_3826
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** For clarification: trickster mode is the most crapsaccharine example possible of WithGreatPowerComesGreatInsanity. In contrast to practically everything else, characters, items, and lcoations in Trickster Mode are drawn with a variety of bright colors... and they look absolutely terrible. [[UncannyValley And horrifying]].
28th Feb '17 7:59:36 PM LegitimateIdiot
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* When doing freehand Toys/{{LEGO}} creations, there's often a strong tendency to settle on bricks that are the right shape and structure but totally the wrong color, in hopes of coming across the correctly-colored brick later on. When that doesn't happen, it results in models that ''function'' perfectly fine (and could even be a masterwork of engineering), but ''look'' like a 3-year-old came up with it.

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* When doing freehand Toys/{{LEGO}} Franchise/{{LEGO}} creations, there's often a strong tendency to settle on bricks that are the right shape and structure but totally the wrong color, in hopes of coming across the correctly-colored brick later on. When that doesn't happen, it results in models that ''function'' perfectly fine (and could even be a masterwork of engineering), but ''look'' like a 3-year-old came up with it.
11th Feb '17 7:26:47 AM Steven
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** In ''VideoGame/FinalFantasyXIV'', equipment can't be (re)dyed until you hit level 15 in at least one class. Be prepared to have a mismatching wardrobe for a little while, as the colour of equipment from quest rewards and vendors is random! Even after dying is unlocked, there are just some combos of clothes that aren't gonna look good together, even if the colors match. Later on, you gain the ability to cast Glamours on your equipment, changing the appearance into that of other pieces of equipment, allowing you to make any armor match.

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** In ''VideoGame/FinalFantasyXIV'', equipment can't be (re)dyed until you hit level 15 in at least one class. Be prepared to have a mismatching wardrobe for a little while, as the colour of equipment from quest rewards and vendors is random! Even after dying is unlocked, there are just some combos of clothes that aren't gonna look good together, even if the colors match. Later on, you gain the ability to cast Glamours on your equipment, changing the appearance into that of other pieces of equipment, allowing you to make any armor match. The developers had taken note of the trope since in ''Heavensward'', all the gear you can buy from vendors have a visual theme going on and look quite good if you buy the whole set. Of course the trope rears its ugly head due to players either not keeping all their gear up to date or are mixing and matching for the sake of optimal stats.
14th Jan '17 7:28:11 PM RacattackForce
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* ''VideoGame/{{Splatoon}}'' has abilities wholly tied to clothing/gear. Each piece of clothing can have a maximum of four ability slots: one main ability at purchase and up to three sub slots that have their abilities decided at random as the item is leveled up during matches. The main ability of your gear can never be changed, and though the sub slots can be "re-rolled" for different abilities, this is still completely random.[[note]]In addition, each article of clothing is of a certain brand name: each brand name has a likely chance (x5) to receive a certain sub-ability than others, as well as an unlikely chance (0.5x) to receive a different sub-ability.[[/note]] [[VideoGame/Splatoon2 The sequel]] averts this completely by allowing abilities to be chosen completely separate from gear.
12th Jan '17 10:40:19 PM BattleMaster
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* In ''TabletopGame/BattleTech'', Clan Nova Cat's Xi Galaxy paints its mechs up in eye-searing neon colors rather than camouflage them. This provides an in-game benefit when unit special abilities are activated: enemies take a penalty to attack rolls against them because the paint jobs are so ugly nobody wants to look directly at them.
31st Dec '16 6:59:04 PM Valen
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** For more straight examples, ''VideoGame/DarkSouls'' the first had [[https://coubsecure-s.akamaihd.net/get/b44/p/coub/simple/cw_timeline_pic/2e0f3b150d5/1eb4ae10e8978dcd1ab0a/med_1436646083_image.jpg far more strict]] [[https://i.ytimg.com/vi/587UX-TCDsA/maxresdefault.jpg meta armor combinations]] [[http://i.imgur.com/qZv5tXM.jpg?1 that usually resulted in you looking ridiculous]].
16th Dec '16 3:17:38 PM Aquillion
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* SunWon Cho explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.

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* SunWon [=SunWon=] Cho explores how people would react to this in-universe in [[https://www.instagram.com/p/BODk0wWDdzm/ this]] clip.
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