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* ''VideoGame/CrisisZone1999''
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* ''[[VideoGame/ThePunisherNES The Punisher]]''

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* ''[[VideoGame/ThePunisherNES The Punisher]]''''VideoGame/{{The Punisher|NES}}''



* ''VideoGame/StarFox'' series
** ''[[VideoGame/StarFox1 Star Fox]]''

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* ''VideoGame/StarFox'' ''Franchise/StarFox'' series
** ''[[VideoGame/StarFox1 Star Fox]]''''VideoGame/StarFox1''



* ''[[{{Franchise/Rambo}} Rambo]] Arcade'' and ''Rambo: [[TheProblemWithLicensedGames The Video Game]]''

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* ''[[{{Franchise/Rambo}} Rambo]] ''Franchise/{{Rambo}} Arcade'' and ''Rambo: [[TheProblemWithLicensedGames The Video Game]]''



* ''VideoGame/Terminator2JudgmentDay'' (which is the spiritual predecessor of VideoGame/RevolutionX)

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* ''VideoGame/Terminator2JudgmentDay'' (which is the spiritual predecessor of VideoGame/RevolutionX)''VideoGame/RevolutionX'')



* [[VideoGame/YoshisSafari Yoshi's Safari]]
* VideoGame/VirtuaCop

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* [[VideoGame/YoshisSafari Yoshi's Safari]]
''VideoGame/YoshisSafari''
* VideoGame/VirtuaCop''VideoGame/VirtuaCop''



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* ''VideoGame/LethalEnforcers3''

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* ''VideoGame/GHOSTSquad''

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* ''VideoGame/GHOSTSquad''''VideoGame/GhostSquad2004''
** ''VideoGame/OperationGHOST''
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* ''VideoGame/Teraburst''

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* ''VideoGame/Teraburst''''VideoGame/{{Teraburst}}''
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* ''VideoGame/Teraburst''
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Capitalization was fixed from Videogame.Starwing to Video Game.Starwing. Null edit to update index.
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Removing an example of Reviews Are The Gospel (a caustic critic hates rail shooters, therefore, all rail shooters (especially indie ones) suck).


Rail Shooters were a very popular arcade format in the late 1980s and early 1990s, mainly because they were able to use the arcade systems' powerful graphics to great effect; some even used RotoScoping or MotionCapture to make characters which were more detailed and life-like than was feasible on home systems of the day. They were never particularly common on home consoles or computers, and the genre fell out of favor with the rise of more flexible FirstPersonShooter games such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''. While new examples do appear from time to time, especially in the IndieGame markets, they are often criticized as (in the words of [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]) [[http://www.escapistmagazine.com/videos/view/zero-punctuation/23-Resident-Evil-Umbrella-Chronicles "a backward step down Anachronism Avenue"]], especially when presented as an AAA game.

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Rail Shooters were a very popular arcade format in the late 1980s and early 1990s, mainly because they were able to use the arcade systems' powerful graphics to great effect; some even used RotoScoping or MotionCapture to make characters which were more detailed and life-like than was feasible on home systems of the day. They were never particularly common on home consoles or computers, and the genre fell out of favor with the rise of more flexible FirstPersonShooter games such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''. While new examples do appear from time to time, especially in the IndieGame markets, they are often criticized as (in the words of [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]) [[http://www.escapistmagazine.com/videos/view/zero-punctuation/23-Resident-Evil-Umbrella-Chronicles "a backward step down Anachronism Avenue"]], especially when presented as an AAA game.
''VideoGame/{{Quake}}''.

Added: 39

Changed: 3

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* ''VideoGame/ElevatorAction: Death Parade''

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* ''VideoGame/ElevatorAction: Death Parade''''VideoGame/ElevatorActionDeathParade''
** ''VideoGame/ElevatorActionInvasion''
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* ''VideoGame/{{Loadstar}}''



* ''VideoGame/{{Loadstar}}''
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* ''VideoGame/{{Loadstar}}''
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* ''VideoGame/OperationWolf''
** ''VideoGame/OperationWolfReturnsFirstMission''
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Updating Link


* ''VideoGame/XMenTheOfficialGame'': The ComicBook/{{Iceman}} sections are third-person rail shooters.

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* ''VideoGame/XMenTheOfficialGame'': The ComicBook/{{Iceman}} ComicBook/{{Iceman|MarvelComics}} sections are third-person rail shooters.
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* ''Charge'N Blast''
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[[/index]]


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[[index]]

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* ''VideoGame/UntilDawn: Rush of Blood''
* ''VideoGame/SwitchbackVR''
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* ''VideoGame/DeadMansHand'' is an FPS for most parts, but two levels (a horseback chase and a MinecartMadness part) is a rail-shooter
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* ''VideoGame/CreatureShock'' have segments that plays out like these; the rest of the game are either a {{FPS}} or a spaceship ShootEmUp
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* ''VideoGame/GunBuster''
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this is about a genre, not making fun of particularly-linear shooters


* ''VideoGame/CallOfDuty'' (to an extent)
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* ''Film/Terminator2JudgmentDay: The Arcade Game'' (which is the spiritual predecessor of VideoGame/RevolutionX)

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* ''Film/Terminator2JudgmentDay: The Arcade Game'' ''VideoGame/Terminator2JudgmentDay'' (which is the spiritual predecessor of VideoGame/RevolutionX)
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* '''Takamaru's Ninja Castle''' in ''VideoGame/NintendoLand''.

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* '''Takamaru's ''Takamaru's Ninja Castle''' Castle'' in ''VideoGame/NintendoLand''.
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* Mobile Suit Gundam: Final Shooting

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* Mobile ''Mobile Suit Gundam: Final Shooting Shooting''
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Rail Shooters were a very popular arcade format in the late 1980s and early 1990s, mainly because they were able to use the arcade systems' powerful graphics to great effect; some even used RotoScoping or MotionCapture to make characters which were more detailed and life-like than was feasible on home systems of the day. They were never particularly common on home consoles or computers, and the genre fell out of favor with the rise of more flexible FirstPersonShooter games such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''. While new examples do appear from time to time, especially in the IndieGame markets, they are often criticized as (in the words of [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]) [[http://www.escapistmagazine.com/videos/view/zero-punctuation/23-Resident-Evil-Umbrella-Chronicles "a backward step down Anachronism Avenue"]], especially when presented as a AAA game.

to:

Rail Shooters were a very popular arcade format in the late 1980s and early 1990s, mainly because they were able to use the arcade systems' powerful graphics to great effect; some even used RotoScoping or MotionCapture to make characters which were more detailed and life-like than was feasible on home systems of the day. They were never particularly common on home consoles or computers, and the genre fell out of favor with the rise of more flexible FirstPersonShooter games such as ''VideoGame/{{Doom}}'' and ''VideoGame/{{Quake}}''. While new examples do appear from time to time, especially in the IndieGame markets, they are often criticized as (in the words of [[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]) [[http://www.escapistmagazine.com/videos/view/zero-punctuation/23-Resident-Evil-Umbrella-Chronicles "a backward step down Anachronism Avenue"]], especially when presented as a an AAA game.

Added: 24

Changed: 10

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* ''VideoGame/AquaJack''



* ''GalaxyForce II''

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* ''GalaxyForce ''VideoGame/GalaxyForce II''
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* ''VideoGame/PiratesNIX''

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