History Main / RailShooter

20th Sep '17 12:06:43 AM BobRiddle
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* '''Takamaru's Ninja Castle''' in ''VideoGame/NintendoLand''.



* '''Takamaru's Ninja Castle''' in ''VideoGame/NintendoLand''.

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* '''Takamaru's Ninja Castle''' in ''VideoGame/NintendoLand''.
''VideoGame/TheWonderful101'' has multiple rail shooter segments.
26th Aug '17 4:42:44 PM BURGINABC
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A variant of either {{first person|Shooter}} or {{third person|Shooter}} shooter, in a rail shooter the computer controls most of your movement and you control the shots. May or may not be a LightGunGame. Will score very low on the SlidingScaleOfLinearityVsOpenness.

Often considered a sibling genre to the ShootEmUp, as both genres set you on a fixed path and involve shooting things. The primary difference is that while shoot-em-ups have two-dimensional gameplay, rail shooters have you shooting things in three dimensions. Most often you can't control your movement at all, unlike in shoot-em-ups where you are allowed to freely move within the confines of the screen, although some rail shooters allow you to move along the YZ plane relative to the screen.

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A variant of either {{first person|Shooter}} or {{third person|Shooter}} shooter, in a rail shooter the computer controls most of your movement and you control the shots. May or may not be a LightGunGame. Will score very low on the SlidingScaleOfLinearityVsOpenness.

SlidingScaleOfLinearityVsOpenness; if there is any player choice at all as to where to go, it will only be in the form of branching paths initiated by specific "fork in the road" situations.

Often considered a sibling genre to the ShootEmUp, as both genres set you on a fixed path and involve shooting things. The primary difference is that while shoot-em-ups have two-dimensional gameplay, rail shooters have you shooting things in three dimensions. Most often you can't control your movement at all, unlike in shoot-em-ups where you are allowed to freely move within the confines of the screen, although some screen. However, a few rail shooters allow you to move free movement within a 2D rectangle parallel with the screen, while still railroading the player forward "into the screen" along the YZ plane relative to the screen.
depth axis.
20th Jun '17 6:20:35 AM jormis29
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* ''ThunderBlade'' and ''Super Thunder Blade'' (alternate with vertical ShootEmUp levels)

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* ''ThunderBlade'' ''VideoGame/ThunderBlade'' and ''Super Thunder Blade'' (alternate with vertical ShootEmUp levels)
19th Jun '17 2:59:17 PM ViperAcidZX
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* ''VideoGame/ExZeus''
12th Feb '17 11:51:03 AM multibrawlr
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* ''VideoGame/EvilNight''
30th Aug '16 6:43:58 AM erforce
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* ''VideoGame/OmegaBoost''



* ''[[VideoGame/ThePunisherNES The Punisher]]''
* ''VideoGame/{{Rez}}''



* ''VideoGame/OmegaBoost''
* ''VideoGame/{{Rez}}''



* VideoGame/TinStar, though it has some First-Person sequences.
* VideoGame/StarWarsTheOldRepublic Uses a 3rd Person Rail shooter for its space combat system. Fan opinion on the decision not to use a free roaming system is... divided, to say the least.
* VideoGame/TransformersCybertronAdventures, with a first-person mode when using the sniper rifle.

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* VideoGame/TinStar, ''VideoGame/TinStar'', though it has some First-Person sequences.
* VideoGame/StarWarsTheOldRepublic ''VideoGame/StarWarsTheOldRepublic'' Uses a 3rd Person Rail shooter for its space combat system. Fan opinion on the decision not to use a free roaming system is... divided, to say the least.
* VideoGame/TransformersCybertronAdventures, ''VideoGame/TransformersCybertronAdventures'', with a first-person mode when using the sniper rifle.
16th Aug '16 11:24:58 AM CybranGeneralSturm
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* ''VideoGame/KnifeEdgeNoseGunner''

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* ''VideoGame/KnifeEdgeNoseGunner''''KnifeEdgeNoseGunner''
16th Aug '16 11:24:42 AM CybranGeneralSturm
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* ''KnifeEdgeNoseGunner''

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* ''KnifeEdgeNoseGunner''''VideoGame/GalGun''
* ''VideoGame/KnifeEdgeNoseGunner''
18th Jul '16 5:46:26 PM BobRiddle
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* [[http://www.kongregate.com/games/GG99/super-space-3d Super Space 3D]]
28th Jun '16 1:54:56 PM StFan
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* The Gummi Ship segments in the ''VideoGame/KingdomHearts'' games are a minigame version of this, as well as part of the final boss sequence of the first ''Franchise/DevilMayCry''.

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* The Gummi Ship segments in the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' games are a minigame version of this, as well as part of the final boss sequence of the first ''Franchise/DevilMayCry''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.RailShooter