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** Worse off is the fate of the Petty-Dwarves, a dwarven offshoot culture that lived in the First Age. According to the scant tales we have, elven settlers hunted them heavily, and even after this ceased and they became more familiar with them, the following years didn't get much better for them. Only three survivors remain by the time of ''Literature/TheChildrenOfHurin'', all of whom are male, and over the course of the story, all three are killed.
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** Worse off is the fate of the Petty-Dwarves, a dwarven offshoot culture that lived in the First Age. According to the scant tales we have, elven settlers hunted them heavily, and even after this ceased and they became more familiar with them, the following years didn't get much better for them. Only three survivors remain by the time of ''Literature/TheChildrenOfHurin'', all of whom are male, and over the course of the story, all three are killed.
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* In ''WesternAnimation/AvatarTheLastAirbender'', [[MessianicArchetype Aang]], an Air Nomad, was the LastOfHisKind. In the SequelSeries, ''WesternAnimation/TheLegendOfKorra'', his son Tenzin is shown to have inherited his Airbending, and lives with his wife and three Airbending children in Republic City. Following the end of season 2, Harmonic Convergence granted many non-benders (including Tenzin's brother, Bumi) airbending, resulting in the birth of a new Air Nation.

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* In ''WesternAnimation/AvatarTheLastAirbender'', [[MessianicArchetype Aang]], an Air Nomad, was the LastOfHisKind. In the SequelSeries, ''WesternAnimation/TheLegendOfKorra'', his son Tenzin is shown to have inherited his Airbending, and lives with his wife and three Airbending children in Republic City. Following the end of season 2, Harmonic Convergence granted many non-benders (including Tenzin's brother, Bumi) airbending, resulting in the birth of a new Air Nation. However, Tenzin's family are the still the only descendants of the original Air Nomads.
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* ''TabletopGame/{{Warhammer 40000}}'':
** The Craftworld [[OurElvesAreDifferent Eldar]], the survivors of the original Eldar civilization. They fled on planetoid-sized {{Generation Ship}}s called Craftworlds before The Fall, a great calamity that gave birth to an EldritchAbomination who subsequently killed all but three of their gods, devoured the souls of the majority of the Eldar race, and created a tear in reality that consumed most of their interstellar empire. Now they drift through space in the shadow of subsequent alien empires, a borderline DyingRace trying to keep their people and culture from being extinguished forever... [[ManipulativeBastard at any cost to the other races of the galaxy]].

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* ''TabletopGame/{{Warhammer 40000}}'':
''TabletopGame/Warhammer40000'':
** The Craftworld [[OurElvesAreDifferent Eldar]], the survivors of the original Eldar civilization. They fled on planetoid-sized {{Generation Ship}}s called Craftworlds before The Fall, a great calamity that gave birth to an EldritchAbomination who subsequently killed all but three of their gods, devoured the souls of the majority of the Eldar race, and created a tear in reality that consumed most of their interstellar empire. Now they drift through space in the shadow of subsequent alien empires, a borderline DyingRace trying to keep their people and culture from being extinguished forever... [[ManipulativeBastard at any cost to the other races of the galaxy]]. The Craftworld Dorhai is an extreme version of this, as they view themselves as being the only untainted survivors of the old Eldar empire and maintain that everyone else, including all other Eldar, are corrupted by Chaos.



** There are also the Exodite Eldar, who lived on colonies far enough from the centre of their civilisation not to be affected by the Fall, and who tend to have a more rural and survivalist theme (essentially wood elves to the Craftworld Eldar's high elves; they've tended to get less mention as 40K has moved away from simply being Warhammer [[RecycledINSPACE In Space!]]). So there are three different racial remnants who all disagree on exactly which bits of their former culture should be remembered.

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** There are also the Exodite Eldar, who lived on colonies far enough from the centre of their civilisation not to be affected by the Fall, and who tend to have a more rural and survivalist theme (essentially wood elves to the Craftworld Eldar's high elves; they've tended to get less mention as 40K ''40K'' has moved away from simply being Warhammer ''Warhammer'' [[RecycledINSPACE In Space!]]). So there are three different racial remnants who all disagree on exactly which bits of their former culture should be remembered.

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* In the ''Children of a Dead Earth'' trilogy by Patrick S. Tomlinson, Earth's population is reduced to a mere 50,000 on a ColonyShip (Earth and Mars were destroyed by a mobile NegativeSpaceWedgie). Much of the plot of the first book revolved around keeping humanity's population at *exactly* 50,000, due to the severe lack of resources.


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* In the ''Children of a Dead Earth'' trilogy by Patrick S. Tomlinson, Earth's population is reduced to a mere 50,000 on a ColonyShip (Earth and Mars were destroyed by a mobile NegativeSpaceWedgie). Much of the plot of the first book revolved around keeping humanity's population at ''exactly'' 50,000, due to the severe lack of resources.
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* ''Fanfic/TheKingNobodyWanted'': The Sarnori people (especially those who can trace their descent to Mardosh) have been ravaged by the Dothraki and those who barely survived to relocate now live in much smaller settlements with only memories of their past culture and glory that they hope to one day regain.

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* ''Fanfic/TheKingNobodyWanted'': The Sarnori people (especially those who can trace their descent to Mardosh) have been ravaged by the Dothraki Dothraki, and those who barely survived to relocate now live in much smaller settlements settlements, with only memories of their past culture and glory that they hope to one day regain.
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* ''Fanfic/TheKingNobodyWanted'': The Sarnori people (especially those who can trace their descent to Mardosh) have been ravaged by the Dothraki and those who barely survived to relocate now live in much smaller settlements with only memories of their past culture and glory that they hope to one day regain.
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** The Targaryen family are refugees from the Doom of Valyria. Although descendants of Valyrians live throughout Westeros and Essos (and easily identifiable by their silver-blond hair and purple eyes), the Targaryens are the last of the dragonlords, forty noble houses who comprised the ruling class of the Valyrian Freehold. To preserve their bloodline, they practice extensive [[BrotherSisterIncest incestuous marriages]].

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** The Targaryen family are refugees from the Doom of Valyria. Although descendants of Valyrians live throughout Westeros and Essos (and are easily identifiable by their silver-blond hair and purple eyes), the Targaryens are the last of the dragonlords, forty noble houses who comprised the ruling class of the Valyrian Freehold. To preserve their bloodline, they practice extensive [[BrotherSisterIncest incestuous marriages]].

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* In ''Literature/ASongOfIceAndFire'', the Targaryen family are refugees from the Doom of Valyria and are the last remnant of the Valyrian dragonlords, the ruling class of the Valyrian Freehold. They're easily identifiable by their distinct white hair and practice [[BrotherSisterIncest incestuous marriages]] to preserve their bloodline.

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* In ''Literature/ASongOfIceAndFire'', the ''Literature/ASongOfIceAndFire'':
** The
Targaryen family are refugees from the Doom of Valyria Valyria. Although descendants of Valyrians live throughout Westeros and Essos (and easily identifiable by their silver-blond hair and purple eyes), the Targaryens are the last remnant of the Valyrian dragonlords, forty noble houses who comprised the ruling class of the Valyrian Freehold. They're easily identifiable by To preserve their distinct white hair and bloodline, they practice extensive [[BrotherSisterIncest incestuous marriages]] to preserve their bloodline.marriages]].
** The Children of the Forest, the original inhabitants of Westeros, have been reduced into a single isolated population located north of the Wall.
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* ''Literature/TheCampHalfBloodSeries'': Unlike Camp Half-Blood, which merely provides refuge for Greek demigods, Camp Jupiter boasts itself to be the successor to the Ancient Roman civilization (it's actually the modern incarnation of the historical Legio XII ''Fulminata''). It models its style of government after the Roman Republic (headed by a pair of praetors that function more or less like consuls), and divides its army into a series of cohorts. It also provides retired demigods a place to settle, the city of New Rome.
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*In the ''Children of a Dead Earth'' trilogy by Patrick S. Tomlinson, Earth's population is reduced to a mere 50,000 on a ColonyShip (Earth and Mars were destroyed by a mobile NegativeSpaceWedgie). Much of the plot of the first book revolved around keeping humanity's population at *exactly* 50,000, due to the severe lack of resources.
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* ''Fanfic/TheWeaverOption'':
** The Rashan homeworld was destroyed by a Hrud migration, with the survivors finding a tenuous sanctuary in the pirate system Pavia.
** During the Great Crusade the Emperor personally oversaw the destruction of the entire [[spoiler:Skaven]] race aside from a small number he sealed inside a stasis container. During the "Extermination" arc Taylor drops the container on [[spoiler:Sicarus]], where the [[spoiler:Skaven]] quickly re-establish themselves and demonstrate ''why'' the Emperor wanted them exterminated.
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* ''Film/Virus1980'': The human race is apparently reduced to 10,000 people (886 in TheMovie) who either lived in Antarctica during ThePlague or managed to escape to there as the infection spread. [[FromBadToWorse Then those people find themselves scrambling to disarm an automated nuclear missile system before an earthquake causes it to irradiate Antarctica as well.]]
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* Populations in the Greater Antilles often carry portions of Taíno ancestry, the indigenous inhabitants of the Caribbean, now considered extinct.
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* In ''Literature/AMemoirByLadyTrent'', the [[spoiler:Draconeans]] living in the Sanctuary of Wings are all that remains of a once-proud civilization that spanned the world.
* In ''Literature/{{Animorphs}}'', none of the [[PerfectPacifistPeople Pemalites]] survived the artificial virus the Howlers infected them with[[note]]Well, [[ItMakesSenseInContext unless you count dogs]][[/note]]. However, the Chee, who they created in their image as RobotBuddies, survive the virus just fine, and preserve the memory and culture of their creators as best they can.

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* In ''ComicBook/{{Superman}}'', ComicBook/{{Brainiac}} shrunk and bottled the city of Kandor prior to Krypton's destruction, and the city was later rescued by Superman. In some continuities, they escape the bottle and find a different planet to inhabit, as Earth doesn't seem keen on sharing their planet with tens of thousands of people with the same powers as Superman.

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* In ''ComicBook/{{Superman}}'', ''ComicBook/{{Superman}}'':
**
ComicBook/{{Brainiac}} shrunk and bottled the city of Kandor prior to Krypton's destruction, and the city was later rescued by Superman. In some continuities, they escape the bottle and find a different planet to inhabit, as Earth doesn't seem keen on sharing their planet with tens of thousands of people with the same powers as Superman.Superman.
** The people of Argo City, home of ''ComicBook/{{Supergirl}},'' also survive the destruction of Krypton thanks to a forcefield surrounding the city. Whether anyone but Supergirl lasts much longer depends on which dimension the story is set in.
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* One theory posits the Basque language is the last extant pre-Indo-European language in western Europe

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* One theory posits the Basque Euskera (also known as Vasco/Basque) language is the last extant pre-Indo-European language in western Europe
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Rewicking post trope renaming.


** The Craftworld [[OurElvesAreBetter Eldar]], the survivors of the original Eldar civilization. They fled on planetoid-sized {{Generation Ship}}s called Craftworlds before The Fall, a great calamity that gave birth to an EldritchAbomination who subsequently killed all but three of their gods, devoured the souls of the majority of the Eldar race, and created a tear in reality that consumed most of their interstellar empire. Now they drift through space in the shadow of subsequent alien empires, a borderline DyingRace trying to keep their people and culture from being extinguished forever... [[ManipulativeBastard at any cost to the other races of the galaxy]].

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** The Craftworld [[OurElvesAreBetter [[OurElvesAreDifferent Eldar]], the survivors of the original Eldar civilization. They fled on planetoid-sized {{Generation Ship}}s called Craftworlds before The Fall, a great calamity that gave birth to an EldritchAbomination who subsequently killed all but three of their gods, devoured the souls of the majority of the Eldar race, and created a tear in reality that consumed most of their interstellar empire. Now they drift through space in the shadow of subsequent alien empires, a borderline DyingRace trying to keep their people and culture from being extinguished forever... [[ManipulativeBastard at any cost to the other races of the galaxy]].
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* 288 years before the events of ''Franchise/MassEffect'', the Quarian race lost their home planet to the Geth, forcing the survivors of the war to flee. At the heart of their culture is a strong sense of loyalty and a deep attachment to their home world, beliefs passed down by their ancestors. For this reason, almost every Quarian you encounter is devoted to finding a way to take back their home world from the Geth, despite the fact that no current living Quarian has ever stepped foot on the home world, as well as the fact that [[spoiler:the Geth aren't actually as hostile as they think]]. In ''VideoGame/MassEffect3'', [[spoiler:the Quarians stop being this trope if they regain their home-world, through reconciliation with (or the destruction of) the Geth]].

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* 288 years before the events of ''Franchise/MassEffect'', the Quarian quarian race lost their home planet to the Geth, geth, forcing the survivors of the war to flee. At the heart of their culture is a strong sense of loyalty and a deep attachment to their home world, beliefs passed down by their ancestors. For this reason, almost every Quarian quarian you encounter is devoted to finding a way to take back their home world from the Geth, geth, despite the fact that no current living Quarian quarian has ever stepped foot on the home world, as well as the fact that [[spoiler:the Geth geth aren't actually as hostile as they think]]. In ''VideoGame/MassEffect3'', [[spoiler:the Quarians quarians stop being this trope if they regain their home-world, through reconciliation with (or the destruction of) the Geth]].geth]].
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* In ''Fanfic/TheButcherBird'' [[Manga/TokyoGhoul ghouls]] are implied to be this, if not a full-on DyingRace. The disaster in question? [[BadassNormal Gol D. Roger.]]
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* In ''ComicBook/{{Superman}}'', Brainiac shrunk and bottled the city of Kandor prior to Krypton's destruction, and the city was later rescued by Superman. In some continuities, they escape the bottle and find a different planet to inhabit, as Earth doesn't seem keen on sharing their planet with tens of thousands of people with the same powers as Superman.

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* In ''ComicBook/{{Superman}}'', Brainiac ComicBook/{{Brainiac}} shrunk and bottled the city of Kandor prior to Krypton's destruction, and the city was later rescued by Superman. In some continuities, they escape the bottle and find a different planet to inhabit, as Earth doesn't seem keen on sharing their planet with tens of thousands of people with the same powers as Superman.
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* This could apply to main cast as a whole in ''Fanfic/Gensokyo20XX'', as they are what remains of the original population of Gensokyo, as much of their population was killed when Gensokyo was destroyed and they had to flee Gensokyo to survive. The same would apply to anyone descendant from them (i.e, Ran's pups and their pups).

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* This could apply to the main cast as a whole in ''Fanfic/Gensokyo20XX'', as they are what remains of the original population of Gensokyo, as much of their population was killed when Gensokyo was destroyed and they had to flee Gensokyo to survive. The same would apply to anyone descendant from them (i.e, Ran's pups and their pups).
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* In ''VideoGame/WarCraft 3'', Rexxar is one of the last Mok'nathal(half orc/ogre). There are few of his own kind left, since Draenor was shattered in the second war.

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* In ''VideoGame/WarCraft 3'', ''VideoGame/WarCraftIII'', Rexxar is one of the last Mok'nathal(half Mok'nathal (half orc/ogre). There are few of his own kind left, since Draenor was shattered in the second war.
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** The modern [[ScaryBlackMan Redguards]] of Hammerfell are the survivors of the calamity that destroyed Yokuda. Even into the 4th Era, they are said to be few in number relative to the other races of Tamriel. There are some indications there is another population of Yokudan descendants (still living on the islands left of Yokudaa), but the hints suggest they are far fewer than the Redguards.

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** The modern [[ScaryBlackMan Redguards]] of Hammerfell are the survivors of the calamity that destroyed Yokuda. Even into the 4th Era, they are said to be few in number relative to the other races of Tamriel. There are some indications there is another population of Yokudan descendants (still living on the islands left of Yokudaa), Yokuda), but the hints suggest they are far fewer than the Redguards.
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** The modern [[ScaryBlackMan Redguards]] of Hammerfell are the survivors of the calamity that destroyed Yokuda. Even into the 4th Era, they are said to be few in number relative to the other races of Tamriel.

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** The modern [[ScaryBlackMan Redguards]] of Hammerfell are the survivors of the calamity that destroyed Yokuda. Even into the 4th Era, they are said to be few in number relative to the other races of Tamriel. There are some indications there is another population of Yokudan descendants (still living on the islands left of Yokudaa), but the hints suggest they are far fewer than the Redguards.
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The residents of Lorien and Mirkwood are mostly Silvan Elves. Also, most Dwarves can speak Khuzdul; it's just more of a lore language akin to Latin than one used for "common" speech.


* ''Literature/TheLordOfTheRings''
** The Dúnedain Rangers are a remnant of the men of Arnor (destroyed in the Third Age by the Witch-King), who themselves (along with the men of Gondor) are a remnant of the Númenóreans (sunk by Eru in the Second Age), who themselves are a remnant of the Edain of Beleriand (sunk during the War of Wrath in the First Age). The Rangers have held on to their heritage through the years, passing down the stories and carrying out their protective role even when their lands had been ruined.
** The elves of Rivendell and Lothlórien are a remnant of the Elves of Eregion (destroyed by Sauron in the Second Age), who (along with some of the Woodland Elves, and the Elves of Lindon, the small area of land west of the Blue Mountains) are a remnant of the Elves of Beleriand. It is a major plot point that these places are trying as best they can to sustain the essence of years past.
** Many Dwarves are like this; few if any speak Khuzdul as their native language, most speaking the language of the Men near whom they live, and taking their use-names from those cultures. J.R.R.T. said that they were somewhat analogous to the Jews of our world.

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* ''Literature/TheLordOfTheRings''
''Franchise/TolkiensLegendarium'':
** The Dúnedain Rangers of ''Literature/TheLordOfTheRings'' are a remnant of the men of Arnor (destroyed in the Third Age by the Witch-King), who themselves (along with the men of Gondor) are a remnant of the Númenóreans Men of Númenór (sunk by Eru in the Second Age), who themselves are a remnant of the Edain of Beleriand (sunk during the War of Wrath in the First Age). The Rangers have held on to their heritage through the years, passing down the stories and carrying out their protective role as protectors even when their lands had been ruined.
** The elves of Rivendell and Lothlórien are a remnant of the Elves of Eregion (destroyed by Sauron in the Second Age), who (along who, along with some of the Woodland Elves, and the Elves of Lindon, the Lindon (the small area of land west of the Blue Mountains) Mountains), are a remnant of the Elves of Beleriand.Beleriand (some would also settle in Lothlórien and Mirkwood, where they ended up mostly assimilating with the local Silvan Elves). It is a major plot point that these places are trying as best they can to sustain the essence of years past.
** Many By the time of ''Literature/TheHobbit'', the Dwarves are like this; few if any speak Khuzdul as of Durin's Folk have lost almost of their native language, most speaking territories (including their homeland of Khazad-dûm) to orcs, dragons, and other evil creatures. Nonetheless, they still dearly hold on to the language memories of their former glory, and possess a strong desire to retake their lands. They manage to reclaim Erebor at the end of the Men near whom they live, and taking their use-names from those cultures. J.R.R.T. said book, but it's not until long after the events of ''The Lord of the Rings'' that they were somewhat analogous recover enough to the Jews of our world.finally resettle Khazad-dûm.
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* This could apply to main cast as a whole ''Fanfic/Gensokyo20XX'', as they are what remains of the original population of Gensokyo, as much of their population was killed when Gensokyo was destroyed and they had to flee Gensokyo to survive. The same would apply to anyone descendant from them (i.e, Ran's pups and their pups).

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* This could apply to main cast as a whole in ''Fanfic/Gensokyo20XX'', as they are what remains of the original population of Gensokyo, as much of their population was killed when Gensokyo was destroyed and they had to flee Gensokyo to survive. The same would apply to anyone descendant from them (i.e, Ran's pups and their pups).
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** The Remnant tech in ''VideoGame/MassEffectAndromeda'', so named because it's easier to say than "remnant of an extremely advanced civilization". It's a large amount of massive terraforming systems and the tetchy drones guarding it, the original owners having left them behind in something of a hurry four-hundred years before the Initiative got to Andromeda.

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