History Main / RPGsEqualCombat

3rd Sep '17 6:25:23 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.

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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character.hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.
3rd Sep '17 6:22:03 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.
3rd Sep '17 6:19:35 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, talk to the characters and runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to the a lot of characters and runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.
3rd Sep '17 5:55:41 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' ''tried'' to avert this, it really did; both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent. However, [[strike: sometimes]] most of the time you've just gotta throw down and kill something to complete the quest, and the last stages of the game are straight-up brawlfests complete with evil bosses who will crush a non-combat character.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' ''tried'' to avert this, it really did; both Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent. However, [[strike: sometimes]] non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time you've the player will just gotta throw down explore the world, pick locks, hack the computers, search something, talk to the characters and kill something runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to complete popular belief, the quest, infamous sewers section has no actual unavoidable fights and the last both final stages of the game are straight-up brawlfests complete with evil bosses who will crush a non-combat character.is on 99%(cause they have bosses) beatable by sneaking.
27th Aug '17 1:00:28 PM nombretomado
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** Its inspiration, the AtelierSeries, also holds true to this. The point of the games are to successfully operate an alchemy lab, and you basically dungeon crawl solely to get ingredients or field-test creations (direct combat is left up to the overpowered mercenaries you can hire for protection.) A couple of games in the series reversed this for a standard "save the world" plot, but they were the exceptions rather than the norm.

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** Its inspiration, the AtelierSeries, ''VideoGame/{{Atelier}}'' series, also holds true to this. The point of the games are to successfully operate an alchemy lab, and you basically dungeon crawl solely to get ingredients or field-test creations (direct combat is left up to the overpowered mercenaries you can hire for protection.) A couple of games in the series reversed this for a standard "save the world" plot, but they were the exceptions rather than the norm.
30th Apr '17 2:22:03 PM nombretomado
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** Even in the games in the ''VideoGame/RuneFactory'' series which don't use this system, although you still need to fight to progress in the story, there's a huge emphasis on non-combat activities such as farming, raising monsters, crafting, and social interaction with townspeople. Given the series started as a ''HarvestMoon'' spinoff, this isn't terribly surprising.

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** Even in the games in the ''VideoGame/RuneFactory'' series which don't use this system, although you still need to fight to progress in the story, there's a huge emphasis on non-combat activities such as farming, raising monsters, crafting, and social interaction with townspeople. Given the series started as a ''HarvestMoon'' ''VideoGame/HarvestMoon'' spinoff, this isn't terribly surprising.
6th Apr '17 7:38:19 PM nombretomado
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* ''PlanescapeTorment'', where there are plenty of ''potential'' combat situations, but only about three people that absolutely have to be fought and one of those is part of the tutorial.

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* ''PlanescapeTorment'', ''VideoGame/PlanescapeTorment'', where there are plenty of ''potential'' combat situations, but only about three people that absolutely have to be fought and one of those is part of the tutorial.
16th Mar '17 10:42:07 AM nombretomado
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** ''TheNamelessMod'' wisely follows this design philosophy. In fact, ''VideoGame/DeusEx'' had five required kills (though all are commonly [[SequenceBreaking skipped by hardcore players]].) ''TheNamelessMod'' has none.

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** ''TheNamelessMod'' ''VideoGame/TheNamelessMod'' wisely follows this design philosophy. In fact, ''VideoGame/DeusEx'' had five required kills (though all are commonly [[SequenceBreaking skipped by hardcore players]].) ''TheNamelessMod'' ''The Nameless Mod'' has none.
5th Mar '17 4:45:58 PM TotemicHero
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* ''VideoGame/DinsCurse'' is a rare case of this in the {{Roguelike}} genre. The Rogue class has the Trickster specialization, which gives you both stealth and the ability to SetAMookToKillAMook. Since quests only require certain monsters to die (and not you killing them), and you get experience points for disarming traps and completing quests, a Rogue can progress nicely through the game with a minimum of direct fighting, mainly using trap and quest XP to level up while having monsters kill other monsters for you.

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* ''VideoGame/DinsCurse'' is a rare case of this averted in the {{Roguelike}} genre. The Rogue class has the Trickster specialization, which gives you both stealth and the ability to SetAMookToKillAMook. Since quests only require certain monsters to die (and not you killing them), and you get experience points for disarming traps and completing quests, a Rogue can progress nicely through the game with a minimum of direct fighting, mainly using trap and quest XP to level up while having monsters kill other monsters for you.
5th Mar '17 10:03:02 AM TotemicHero
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to:

* ''VideoGame/DinsCurse'' is a rare case of this in the {{Roguelike}} genre. The Rogue class has the Trickster specialization, which gives you both stealth and the ability to SetAMookToKillAMook. Since quests only require certain monsters to die (and not you killing them), and you get experience points for disarming traps and completing quests, a Rogue can progress nicely through the game with a minimum of direct fighting, mainly using trap and quest XP to level up while having monsters kill other monsters for you.
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