History Main / RPGsEqualCombat

6th Dec '17 12:28:52 PM GM_3826
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Some pen-and-paper RPG designers, however, maintain that putting a combat system distinct from the rest of the resolution system leads the players to rely mostly on fights (similarly, the presence of an elaborate magic system would hint the importance of supernatural forces in the verse). Most games with no focus on combat do solve conflicts of any nature the same way, be it a rough negotiation or a duel. Games like ''sweet agatha'' or ''breaking the ice'', focusing on investigation and romance respectively, do not have such systems at all, since it is unlikely any physical confrontation will happen.

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Some pen-and-paper RPG designers, however, maintain that putting a combat system distinct from the rest of the resolution system leads the players to rely mostly on fights (similarly, the presence of an elaborate magic system would hint the importance of supernatural forces in the verse). Most games with no focus on combat do solve conflicts of any nature the same way, be it a rough negotiation or a duel. Games like ''sweet agatha'' ''Sweet Agatha'' or ''breaking ''Breaking the ice'', Ice'', focusing on investigation and romance respectively, do not have such systems at all, since it is unlikely any physical confrontation will happen.
16th Nov '17 8:08:34 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than violence. Unfortunately, at least 6 mandatory boss fights and 2 encounters with mooks would needs to be finished in order to complete the main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than violence. Unfortunately, at least 6 mandatory boss fights and 2 encounters with mooks would needs to be finished in order to complete the main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, read, pick locks, solve puzzles, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.
30th Oct '17 6:11:50 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately violence. Unfortunately, at least 6 mandatory boss fights and 2 encounters with mooks would needs to be finished in order to complete the main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.
16th Oct '17 2:37:39 AM kome360
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* ''VideoGame/CallOfCthulhu2018'' Averted, and with good reason; you're a mere human with a few dozen cantrips. Your enemies are EldritchAbominations whose weakest mooks could swat you to death. When you're not dealing with humans or fishmen, the best way to 'win' an encounter is to run and hide for exp.
3rd Sep '17 6:25:23 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character.hero. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause bosses) beatable by sneaking.
3rd Sep '17 6:22:03 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to a lot of characters and runaway/hide from enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.
3rd Sep '17 6:19:35 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, talk to the characters and runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time the player will just explore the world, pick locks, hack the computers, search something, do some platforming, talk to the a lot of characters and runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to popular belief, the infamous sewers section has no actual unavoidable fights and both final stages is on 99%(cause they have bosses) beatable by sneaking.
3rd Sep '17 5:55:41 AM Vishiz
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* ''VideoGame/VampireTheMasqueradeBloodlines'' ''tried'' to avert this, it really did; both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent. However, [[strike: sometimes]] most of the time you've just gotta throw down and kill something to complete the quest, and the last stages of the game are straight-up brawlfests complete with evil bosses who will crush a non-combat character.

to:

* ''VideoGame/VampireTheMasqueradeBloodlines'' ''tried'' to avert this, it really did; both Avert this most of the time. Both experience and money is gained through plot triggers and quest solving rather than fighting. Several quests give you more XP for being stealthy or non-violent. However, [[strike: sometimes]] non-violent and there are very little quests available in general that has no solution other than a violent one. Unfortunately at least 6 mandatory boss fights needs to be finished in order to complete main story and they will require an actual confrontation. But aside from those rare situations most of the time you've the player will just gotta throw down explore the world, pick locks, hack the computers, search something, talk to the characters and kill something runaway/hide from all enemies if playing as an diplomacy- or stealth-oriented character. Contrary to complete popular belief, the quest, infamous sewers section has no actual unavoidable fights and the last both final stages of the game are straight-up brawlfests complete with evil bosses who will crush a non-combat character.is on 99%(cause they have bosses) beatable by sneaking.
27th Aug '17 1:00:28 PM nombretomado
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** Its inspiration, the AtelierSeries, also holds true to this. The point of the games are to successfully operate an alchemy lab, and you basically dungeon crawl solely to get ingredients or field-test creations (direct combat is left up to the overpowered mercenaries you can hire for protection.) A couple of games in the series reversed this for a standard "save the world" plot, but they were the exceptions rather than the norm.

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** Its inspiration, the AtelierSeries, ''VideoGame/{{Atelier}}'' series, also holds true to this. The point of the games are to successfully operate an alchemy lab, and you basically dungeon crawl solely to get ingredients or field-test creations (direct combat is left up to the overpowered mercenaries you can hire for protection.) A couple of games in the series reversed this for a standard "save the world" plot, but they were the exceptions rather than the norm.
30th Apr '17 2:22:03 PM nombretomado
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** Even in the games in the ''VideoGame/RuneFactory'' series which don't use this system, although you still need to fight to progress in the story, there's a huge emphasis on non-combat activities such as farming, raising monsters, crafting, and social interaction with townspeople. Given the series started as a ''HarvestMoon'' spinoff, this isn't terribly surprising.

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** Even in the games in the ''VideoGame/RuneFactory'' series which don't use this system, although you still need to fight to progress in the story, there's a huge emphasis on non-combat activities such as farming, raising monsters, crafting, and social interaction with townspeople. Given the series started as a ''HarvestMoon'' ''VideoGame/HarvestMoon'' spinoff, this isn't terribly surprising.
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