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Added Danganronpa 3, Umineko, Super Smartphone and Sekimeiya examples.

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* ''Anime/Danganronpa3TheEndOfHopesPeakHighSchool: Side:Future'': The story revolves around a number of people forced into a killing game, which plays out according to specific rules (everyone are regularly put to sleep, at which point a single designated killer is allowed to kill another person). Additionally, each participant has an assigned "forbidden action" which kills them immediately if violated. A major part of the story is characters trying to figure out each other's forbidden actions.


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* ''Manga/SuperSmartphone'' has a premise similar to ''Death Note''. The protagonist comes into possession of a powerful artifact, the titular "super smartphone", and a major part of the story is figuring out the extent of the smartphone's capabilities and the rules limiting them.


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[[folder:Visual Novels]]
* ''VisualNovel/TheSekimeiyaSpunGlass'': In this mystery-style story, a major part of the plot is the characters figuring out the rules governing the [[spoiler:titular time-travel artifact]].
* ''VisualNovel/UminekoWhenTheyCry'': In part 2 and later, the murder mystery on the Rokkenjima island is depicted as a board game played between Battler and the witch Beatrice on a higher plane of existence. Initially, all Battler knows is that he's trying to prove the murders were all done by humans, while Beatrice is trying to prove that the murders were done by magic. A major part of the story is Battler gradually figuring out the rules governing the game, the principles according to which Beatrice is acting, and what the exact winning conditions even are.
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* Characters in ''Manga/JoJosBizarreAdventure'' do not simply rendezvous with the heroes and attack them with their powers. Instead, where possible, they'll hide somewhere and let their powers work on the heroes while trying not to be noticed, or if not possible, to at least be as subtle as possible. It falls on the heroes to realize something is wrong, what is going on, who's causing it, and how to stop this threat before they all die.

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* Characters in ''Manga/JoJosBizarreAdventure'' do not simply rendezvous with the heroes and attack them with their powers. Instead, where possible, they'll hide somewhere and let their powers work on the heroes while trying not to be noticed, or if not possible, to at least be as subtle as possible.possible (if to the heroes, not necessarily [[LargeHam to the audience]]). It falls on the heroes to realize something is wrong, what is going on, who's causing it, and how to stop this threat before they all die.
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* Characters in ''Manga/JoJosBizarreAdventure'' do not simply rendezvous with the heroes and attack them with their powers. Instead, where possible, they'll hide somewhere and let their powers work on the heroes while trying not to be noticed, or if not possible, to at least be as subtle as possible. It falls on the heroes to realize something is wrong, what is going on, who's causing it, and how to stop this threat before they all die.
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[[folder:Webcomics]]

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Compare the LordBritishPostulate and SequenceBreaking, which result from the audience engaging themselves in game mechanics in the same way. Contrast NewRulesAsThePlotDemands. May involve LoopholeAbuse. Runs ''entirely'' on the CoolOfRule.

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Compare the LordBritishPostulate and SequenceBreaking, which result from the audience engaging themselves in game mechanics in the same way.way, and TrialAndErrorGameplay. Contrast NewRulesAsThePlotDemands. May involve LoopholeAbuse. Runs ''entirely'' on the CoolOfRule.

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* VideoGame/{{Depict1}} [[TrialAndErrorGameplay deliberately lies about the rules]].
* VideoGame/TowerOfHeaven requires the player to get to the god at the top of the tower, and he keeps giving you ''more rules'' to obey as you ascend - "Thou shalt not touch living things", "Thou shalt not touch blocks or walls from the side", "Thou shalt not ''walk left''"... "Thou shalt not [[GuideDangIt review the Book of Laws]]."

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* VideoGame/{{Depict1}} ''VideoGame/{{Depict1}}'' [[TrialAndErrorGameplay deliberately lies about the rules]].
* VideoGame/TowerOfHeaven ''VideoGame/DoodleGod'' doesn't give any indication of what elements need to be mixed or how to create the new ones--or even which are missing.
* ''VideoGame/TowerOfHeaven''
requires the player to get to the god at the top of the tower, and he keeps giving you ''more rules'' to obey as you ascend - "Thou shalt not touch living things", "Thou shalt not touch blocks or walls from the side", "Thou shalt not ''walk left''"... "Thou shalt not [[GuideDangIt review the Book of Laws]]."
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* In TabletopGame/{{Fluxx}} and its derivatives ([=EcoFluxx=], [=ZombieFluxx=], &c), the cards you play may set new rules or victory conditions when played that last until the card is removed.

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* In TabletopGame/{{Fluxx}} ''TabletopGame/{{Fluxx}}'' and its derivatives ([=EcoFluxx=], [=ZombieFluxx=], &c), etc.), the cards you play may set new rules or victory conditions when played that last until the card is removed.

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