Follow TV Tropes

Following

History Main / PromptlessBranchingPoint

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''VideoGame/UndertaleYellow'': As an ''Undertale'' fangame, the requirements for a No Mercy Route are the same, where you have to go around and kill every enemy you encounter until you get the "But nobody came" message. For the Dark Ruins and Snowdin, you'll know that you have to get this message before heading towards the boss battles, while in the Dunes, if you head towards the Oasis without exhausting the kill counter, [[PlayerNudge the game will tell you that]] [[DeadlyEuphamism "There are still enemies to bring justice on"]]. However, there is no such prompt in Steamworks, where the encounters will stop once you enter the control room, and there's a save point in the room right after it, meaning that you can accidentally abort the route and then save over it. This isn't helped by the fact that Flowey tells you not to bother killing the enemies here as they are robots (who aren't possessed by ghosts) and don't give out EXP.

to:

* ''VideoGame/UndertaleYellow'': As an ''Undertale'' fangame, the requirements for a No Mercy Route are the same, where you have to go around and kill every enemy you encounter until you get the "But nobody came" message. For the Dark Ruins and Snowdin, you'll know that you have to get this message before heading towards the boss battles, while in the Dunes, if you head towards the Oasis without exhausting the kill counter, [[PlayerNudge the game will tell you that]] [[DeadlyEuphamism [[DeadlyEuphemism "There are still enemies to bring justice on"]]. However, there is no such prompt in Steamworks, where the encounters will stop once you enter the control room, and there's a save point in the room right after it, meaning that you can accidentally abort the route and then save over it. This isn't helped by the fact that Flowey tells you not to bother killing the enemies here as they are robots (who aren't possessed by ghosts) and don't give out EXP.

Added: 943

Changed: 5

Is there an issue? Send a MessageReason:
None


** If you spare Undyne by running from her until you reach Hotland and she collapses, but you don't revive her with the water that's conveniently nearby, then you'll be locked out of getting the GoldenEnding even if you spared everyone else, because you'll be unable to befriend her since she's too unwell. There's no indication that you only have one chance to do this and she'll disappear if you leave the area and return immediately after. Since the next room has a save point, it's easy to accidentally save over it as well.

to:

** If you spare Undyne by running from her until you reach Hotland and she collapses, but you don't revive her with the water that's conveniently nearby, then you'll be locked out of getting the GoldenEnding even if you spared everyone else, because you'll be unable to befriend her since she's too unwell. There's no indication that you only have one chance to do this and or she'll disappear if you leave the area and return immediately after. Since the next room has a save point, it's easy to accidentally save over it as well.


Added DiffLines:

* ''VideoGame/UndertaleYellow'': As an ''Undertale'' fangame, the requirements for a No Mercy Route are the same, where you have to go around and kill every enemy you encounter until you get the "But nobody came" message. For the Dark Ruins and Snowdin, you'll know that you have to get this message before heading towards the boss battles, while in the Dunes, if you head towards the Oasis without exhausting the kill counter, [[PlayerNudge the game will tell you that]] [[DeadlyEuphamism "There are still enemies to bring justice on"]]. However, there is no such prompt in Steamworks, where the encounters will stop once you enter the control room, and there's a save point in the room right after it, meaning that you can accidentally abort the route and then save over it. This isn't helped by the fact that Flowey tells you not to bother killing the enemies here as they are robots (who aren't possessed by ghosts) and don't give out EXP.
Is there an issue? Send a MessageReason:
None


** Killing Papyrus in a Neutral route causes more changes than if you killed any other character. Sans will no longer show up throughout the game except in the Last Corridor, where his judgement will include him calling you out for killing his brother. Additionally, Undyne's dialogue before her boss battle will be a lot more serious than her usual [[LargeHam overly dramatic speech]], even if you had killed other characters besides Papyrus.

to:

** Killing Papyrus in a Neutral route causes more changes than if you killed any other character. Sans will no longer show up throughout the game except in the Last Corridor, where his judgement will include him calling you out for killing his brother. Additionally, Undyne's dialogue before her boss battle will be a lot more serious than her usual [[LargeHam overly dramatic speech]], speech]] that she gives even if you had killed other characters besides Papyrus.

Top