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* ''Film/CastAway'' semi-jokingly frames its {{Robinsonade}} as this. Creator/TomHanks is a [=FedEx=] executive who is the only survivor of a plane crash over the ocean, and washes up on a DesertedIsland with a load of undelivered [=FedEx=] boxes. A few of these he raids for supplies, but one of them strikes him as special, and he holds onto it, unopened, out of a sense of professionalism. At the end of the movie, when he is rescued and brought back to civilization, he finally delivers the last box.
** [=FedEx=] themselves teased this ending in a SuperBowlSpecial [[https://www.youtube.com/watch?v=hEEMABaMSjQ commercial]]. Turns out, the package was a satellite phone, fishing equipment, water purifier, and seeds. "Just some silly stuff."

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* ''Film/CastAway'' semi-jokingly frames its {{Robinsonade}} as this. Creator/TomHanks is a [=FedEx=] executive who is the only survivor of a plane crash over the ocean, and washes up on a DesertedIsland with a load of undelivered [=FedEx=] boxes. A few of these he raids for supplies, but one of them strikes him as special, and he holds onto it, unopened, out of a sense of professionalism. At the end of the movie, when he is rescued and brought back to civilization, he finally delivers the last box.
**
box. [=FedEx=] themselves teased this ending in a SuperBowlSpecial [[https://www.youtube.com/watch?v=hEEMABaMSjQ commercial]]. Turns out, the package was a satellite phone, fishing equipment, water purifier, and seeds. "Just some silly stuff."

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Replacing trope description with Sandbox version with the stated approval of the page's sponsor, My Final Edits.


A character, whether it's the protagonist or an acquaintance thereof, is asked by someone (or determined by themselves) to deliver or carry a product to a known area. The product may be a large supply of food or medicine, furniture, a fragile relic, it doesn't matter. The character accepts the challenge and proceeds to start the duty.

The question that lingers in their mind is... ''how''?

Usually, a person in RealLife can resort to a variety of options, depending on what exactly has to be carried and where. But in fiction, since anything can happen, the task may not seem as simple as it could be in theory. Maybe some or all the supporters are busy with other tasks or feeling sick. Maybe the moving truck or whatever vehicle is used got one of its tires punctured or flat. Maybe the road the character would drive across is closed for some reason (like going through an asphalt maintenance or being cordoned off due to a recent accident or criminal event). Whatever it is, the character(s) will need to soldier on and figure out an alternative way to bring the object to the desired destination, be it using a different vehicle, carrying the object with their own hands, or simply taking a previously-unused route. And depending on the case, there may be a looming deadline to meet as well, thus having to deal with a RaceAgainstTheClock (or, in a video game, with a TimedMission).

In more fantastical settings, perhaps the path isn't even a road (at least not one made of asphalt), but instead a forest or desert infested with inconvenient beings like monsters or bandits, or perhaps the path itself is a precarious one. How difficult or dangerous the [[TitleDrop product delivery ordeal]] may be will also depend on the product itself, leading to additional considerations:

* It may be durable, but heavy and/or large. As a result, it will have to be either pushed all the way or transported slowly with a vehicle. Hopefully it'll also fit in the narrow paths (if there are any) and there won't be a need of raising it through a tall spot like a building's high floor or a cliff (because if that's the case, then tough luck).
* It may be relatively small, but also fragile. Therefore, carrying it across the path would be easy in theory, if it wasn't for steep slopes where it may fall back or pesters who want to annoy the characters. In a video game, this will require the character(s) to deal with the mooks and/or obstacles for the sake of the object's integrity, thus doubling as an inanimate version of EscortMission.
* Last, but not least, there's the scenario where the object isn't particularly big or fragile, ''but'' something or someone lurks along the way and the characters intend to avoid interacting with them. The most common instance is a thief trying to transport something as contraband, but it may also happen with legal deliveries when a character doesn't wish to, say, pass through an expensive toll or approach a {{Tsundere}} or {{Jerkass}} who only wants to mess with the good guys. In the worst-case scenario, the object may be confiscated, seized, or stolen by the bothersome character, thus requiring an urgent retrieval (which is often a big challenge on its own).

Woe to the one who manages to reach the destination with the object intact, but the one(s) meant to receive it is/are absent, or it turns out the character(s) got the directions wrong. Compare the case of ImpededMessenger, which is themed around a person (i.e. a courier or messenger) being unable to send a message/information or doing so too late, and focuses on what causes the failure or ill-fated lateness.

This trope is not only TruthInTelevision but also OlderThanDirt. There are ancient drawings depicting Egyptian workers transporting enormous bricks for the construction of pyramids. As an aside, depending on the duration of this plot device in the work and the significance or value of the object that is being transported, the latter may double as the plot's MacGuffin, which is more noticeable in narrative examples outside of video games (where this trope is more common in sidequests or lower-stake mission objectives).

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A character, whether it's the protagonist or an acquaintance thereof, character is asked tasked by someone (or determined by themselves) to deliver or carry a product to a known area. specific person or destination. The product may can be anything--a briefcase, a large supply of food or medicine, furniture, contraband, a manila envelope, a fragile relic, something that's a complete mystery to the audience, it doesn't matter. The Nevertheless, it sounds simple enough, so the character accepts the challenge task and proceeds to start the duty.

The question that lingers in their mind is... ''how''?

Usually,
gets moving.

However, there is
a person in RealLife can resort to problem. There is ''always'' a variety of options, depending on what exactly has to be carried and where. But in problem. Or several.

In
fiction, since anything can happen, the task may delivery tasks are not seem as simple as it could they should be in theory. theory, and various obstacles or challenges are sure to present themselves. Maybe some or all the supporters are busy with other tasks or feeling sick. product gets misplaced. Maybe the moving truck or whatever vehicle is used got one of its tires punctured or flat. gets a flat tire. Maybe the road the character would drive across is closed for needs to take a detour off the main highway and gets lost on some reason (like going through an asphalt maintenance seedy scenic route. Maybe they have to cross a desolate wasteland with inconvenient beings like monsters or being cordoned off due to a recent accident or criminal event). raiders lurking about. Whatever it is, happens, the character(s) will need do everything they can to soldier on overcome the obstacles and figure out an alternative challenges before them and find a way to bring the object to the desired destination, be it using a different vehicle, carrying the object with deliver their own hands, or simply taking a previously-unused route. And depending item to its destination. To heap on the case, pressure, there may also be a threat of severe punishment or other dire consequences if they fail to deliver their product and/or a looming deadline to meet meet, as well, thus having to deal with a RaceAgainstTheClock (or, in a video game, with a TimedMission).

In more fantastical settings, perhaps the path isn't even a road (at least not one made of asphalt), but instead a forest or desert infested with inconvenient beings like monsters or bandits, or perhaps the path itself is a precarious one. How difficult or dangerous the [[TitleDrop product delivery ordeal]] may be will can also depend on the product itself, leading to additional considerations:

* It may be durable, but heavy and/or large. As a result, it will have to be either pushed all the way or transported slowly with a vehicle. Hopefully it'll Hopefully, it can also fit in the through any narrow paths (if there pathways that are any) encountered, and there won't be a need of raising it through a tall spot like a building's high floor or a cliff (because if that's the case, then tough luck).
* It may be relatively small, but also fragile. Therefore, carrying fragile, meaning it across the path would needs to be easy in theory, if it wasn't for steep slopes where it may fall back handled delicately and with proper finesse when navigating precarious terrain or protected from pesters who want to annoy the characters. In a video game, this will require the character(s) to deal with the mooks {{Mooks}} and/or obstacles for the sake of the object's integrity, thus doubling as an inanimate version of EscortMission.
* Last, but not least, there's the scenario where the object isn't particularly big or fragile, ''but'' something or someone lurks along the way and that the characters intend to avoid interacting with them.with. The most common instance is a thief trying to transport something as contraband, but it may also happen with legal deliveries when a character doesn't wish to, say, pass through an expensive toll or approach a {{Tsundere}} or {{Jerkass}} who only wants to mess with the good guys. In the worst-case scenario, the object may be confiscated, seized, or stolen by the bothersome character, thus requiring an urgent retrieval (which is often a big challenge on its own).

Woe to the one who manages to reach the their destination with the object intact, intact but the one(s) meant with no one else there to receive it is/are absent, it... or it turns out the character(s) got the directions wrong. Compare the case of the ImpededMessenger, which is themed around a person (i.e. a courier or messenger) being unable to send a message/information or doing so too late, and focuses on what causes the failure or ill-fated lateness.

This trope is not only TruthInTelevision but also OlderThanDirt. There are ancient drawings depicting Egyptian workers transporting enormous bricks for the construction of pyramids. As an aside, depending pyramids.

Depending
on the duration of this plot device in the work and the significance or value of the object that is being transported, the latter object may double as the plot's MacGuffin, which is more noticeable in common narrative examples outside of video games (where this trope is more common often utilized in sidequests or lower-stake lesser mission objectives).
objectives).

SubTrope of FetchQuest, a broader trope about finding things for someone and focusing more on ''where'' said thing can be found.

SisterTrope to EscortMission, which revolves around taking someone to a marked destination while ensuring their safety (though both tropes differ greatly in terms of context and dynamic, especially when the escorted party also functions as a LivingMacGuffin with whom the main character interacts, thus intertwining with tropes based on bonding or affinity).



SubTrope of FetchQuest, a broader trope about finding things for someone and focusing more on ''where'' said thing can be found. SisterTrope to EscortMission, which revolves around taking someone to a marked destination while ensuring their safety (though both tropes differ greatly in terms of context and dynamic, especially when the escorted party also functions as a LivingMacGuffin with whom the main character interacts, thus intertwining with tropes based on bonding or affinity). The opposite of this trope is InstantHomeDelivery, where the struggles are either nonexistent or brushed off as unimportant and thus not given focus.


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Contrast: InstantHomeDelivery, where the struggles are either nonexistent or brushed off as unimportant and thus not given focus.
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* ''WesternAnimation/TheSimpsons'': In the Season 10 episode [[Recap/TheSimpsonsS10E17MaximumHomerdrive Maximum Homerdrive]], Homer feels guilty over the death of a truck driver (Red Barclay) he was competing against in an eating challenge. He and Bart then decide to deliver the product Red intended to transport while driving 2200 meters to Atlanta, Georgia. What seems to be a simple (if lengthy) task, however, becomes a life-or-death adventure after Homer is told that all trucks (including Red's) are AutomatedAutomobiles and the other truckers threaten to kill him if he reveals the secret to the public (since they had fallen into complacency and laziness thanks to the automation system doing almost all the job for them); Homer and Bart manage to flee from the mob (at one point, they do a very risky driving maneuver to get past their largest blockade) and thus deliver the shipment (revealed to be antichokes, though surprisingly some migrant workers were inside as well) to its destination, fulfilling Red's final job.

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* ''WesternAnimation/TheSimpsons'': In the Season 10 episode [[Recap/TheSimpsonsS10E17MaximumHomerdrive Maximum Homerdrive]], Homer feels guilty over the death of a truck driver (Red Barclay) he was competing against in an eating challenge. He and Bart then decide to deliver the product Red intended to transport while driving 2200 meters to Atlanta, Georgia. What seems to be a simple (if lengthy) task, however, becomes a life-or-death adventure after Homer is told that all trucks (including Red's) are AutomatedAutomobiles and the other truckers threaten to kill him if he reveals the secret to the public (since they had fallen into complacency and laziness thanks to the automation system doing almost all the job for them); Homer and Bart manage to flee from the mob (at one point, they do a very risky driving maneuver to get past their largest blockade) and thus deliver the shipment (revealed to be antichokes, artichokes, though surprisingly some migrant workers were inside as well) to its destination, fulfilling Red's final job.
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* ''Film/EightHeadsInADuffelBag'': Mob {{Courier}} Tommy Spinelli receives orders from his superior to transport the heads of eight decapitated victims across the United States as proof of their deaths. While taking a commercial flight, he crosses paths with Charlie, young med school graduate on his way to Mexico, and the two of them end up inadvertently switching their luggage because they had identical black duffel bags. HilarityEnsues as Spinelli tries to track down Charlie and retrieve the heads (and procure replacements from the cryonics lab at Charlie's med school, as some of the original heads get lost along the way) in order to complete the delivery.

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* ''Film/EightHeadsInADuffelBag'': Mob {{Courier}} Tommy Spinelli receives orders from his superior to transport the heads of eight decapitated victims across the United States as proof of their deaths. While taking a commercial flight, he crosses paths with Charlie, a young med school graduate on his way to Mexico, and the two of them end up inadvertently switching their luggage because they had identical black duffel bags. HilarityEnsues as Spinelli tries to track down Charlie and retrieve the heads (and procure replacements from the cryonics lab at Charlie's med school, as some of the original heads get lost along the way) in order to complete the delivery.
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* ''Film/OvernightDelivery'': {{Inverted|Trope}}. The protagonist, Wyatt Tripps, is convinced his girlfriend is cheating on him, so he writes a particularly nasty breakup letter and sends it by an overnight delivery service. However, come the following morning, he realizes he made a mistake and now has to prevent the delivery of the letter or get it back before it reaches his girlfriend. The antagonist is the UnstoppableMailman who is committed to delivering the letter.
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* Featured as the core gameplay of ''VideoGame/DeathStranding''. You play as UnstoppableMailman extraordinaire Sam Bridges, whose job is to deliver precious cargo through the [[SceneryGorn obliterated]], [[GhostInvasion ghost-infested]] remnants of America from outpost to outpost, ensuring both he and his deliveries remain intact and on time. Gameplay is greatly centered around logistics and personal management -- you want to deliver as much cargo as you can, but how you navigate around the challenging landscapes and various antagonists (supernatural and mundane) as cleanly, safely, and efficiently as possible is up to you to figure out.
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* ''Film/NineteenSeventeen'': An isolated regiment is scheduled to launch a full on attack on their front line. However, aerial reconnaissance has revealed that the Germans are planning to lure them into a massacre. With the field telephones to the regiment's sector cut, the only way to get word to stop the attack is to send two runners, Lance Corporal Blake and Lance Corporal Schofield, to deliver the message in writing. The two soldiers go on a hazardous, harrowing trek through enemy territory, hoping to reach the regiment and stop the attack before it's too late.

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* ''Film/NineteenSeventeen'': An isolated regiment is scheduled to launch a full on full-on attack on their front line. However, aerial reconnaissance has revealed that the Germans are planning to lure them into a massacre. With the field telephones to the regiment's sector cut, the only way to get word to stop the attack is to send two runners, Lance Corporal Blake and Lance Corporal Schofield, to deliver the message in writing. The two soldiers go on a hazardous, harrowing trek through enemy territory, hoping to reach the regiment and stop the attack before it's too late.
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I thought we amended this in TLP...


* ''Film/ThinkBig'': Rafe and Victor, two dimwitted trucker brothers with a reputation for missing deadlines, are given one last chance to take a job delivering a shipment of toxic waste from the Tech Star Company. As a safeguard against the brothers' supposed incompetence, their boss installs a countdown timer on their dashboard, to remind them of their deadline. After they pick up the shipment from the company, they find out that Holly, a TeenGenius from the company's school, has [[LittleStowaway stowed away]] with them in order to not let her [[HandyRemoteControl special invention]] to get into wrong hands. Now, the brothers have to outrun Tech Star's mooks, who are after the girl, while trying to make their delivery in time. The two brothers also have to contend with a repo man, Sweeney, who repeatedly attempts to take back their truck (Sweeney actually succeeds at one point, but he ends up showing negligence as well by not realizing that [[spoiler:the toxic barrels are still inside the truck and inadvertently ruptures them, making the chemicals leak onto him]]). In the end, [[spoiler:the brothers still miss their deadline, and they lose their jobs and their truck. However, Holly market is able to market her invention and make considerable amounts of money. She then partners with Rafe and Victor into making their own transportation company.]]

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* ''Film/ThinkBig'': Rafe and Victor, two dimwitted trucker brothers with a reputation for missing deadlines, are given one last chance to take a job delivering a shipment of toxic waste from the Tech Star Company. As a safeguard against the brothers' supposed incompetence, their boss installs a countdown timer on their dashboard, to remind them of their deadline. After they pick up the shipment from the company, they find out that Holly, a TeenGenius from the company's school, has [[LittleStowaway stowed away]] with them in order to not let her [[HandyRemoteControl special invention]] to get into wrong hands. Now, the brothers have to outrun Tech Star's mooks, who are after the girl, while trying to make their delivery in time. The two brothers also have to contend with a repo man, Sweeney, who repeatedly attempts to take back their truck (Sweeney actually succeeds at one point, but he ends up showing negligence as well by not realizing that [[spoiler:the toxic barrels are still inside the truck and inadvertently ruptures them, making the chemicals leak onto him]]). truck. In the end, [[spoiler:the brothers still miss their deadline, and they lose their jobs jobs, and Sweeney finally takes their truck.truck (Unknowingly still carrying the toxic waste and spilling one of the barrels in the cargo container; the last we see of him he [[OminousHairLoss starts losing his hair in tufts]]). However, Holly market is able to market her invention and make considerable amounts of money. She then partners with Rafe and Victor into making their own transportation company.]]
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* ''Film/NineteenSeventeen'': An isolated regiment is scheduled to launch a full on attack on their front line. However, aerial reconnaissance has revealed that the Germans are planning to lure them into a massacre. With the field telephones to the regiment's sector cut, the only way to get word to stop the attack is to send two runners, Lance Corporal Blake and Lance Corporal Schofield, to deliver the message in writing. The two soldiers go on a hazardous, harrowing trek through enemy territory, hoping to reach the regiment and stop the attack before it's too late.
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* ''Film/GoneInSixtySeconds1974'': A Colombian drug lord contracts Maindrian Pace and his team to steal 48 cars in a week for $400,000. The last car on the list, a 1973 Ford Mustang codenamed "Eleanor," proves the most difficult to attain. Pace is aware of one such car model at the International Towers in Long Beach, but his brother-in-law tips off the police to stake out the location. Consequently, when Pace steals the car, it leads to a destructive 40-minute CarChase, as Pace tries to shake off the police and deliver the car to the Long Beach docks. [[spoiler:Eventually succeeding at evading the police but with the Mustang irreparably damaged in the process, Pace [[ContrivedCoincidence happens to be fortunate enough to spot exact duplicate of the car at a car wash]]. Noticing an opportunity, Pace leaves his current vehicle at the car wash and dupes the owner of the other Mustang under the guise of being the car wash's manager. After a quick license plate swap and disguise removal, Pace leaves the car wash with the newer, pristine model, leaving the wrecked one for the other car owner to find. The police, spotting the wrecked Mustang, quickly descend upon the scene to arrest the real car wash manager (who happens to match Pace's description), as Pace safely clears a police checkpoint to finish the last delivery with relative ease.]]

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* ''Film/GoneInSixtySeconds1974'': A Colombian drug lord contracts Maindrian Pace and his team to steal 48 cars in a week for $400,000. The last car on the list, a 1973 Ford Mustang codenamed "Eleanor," proves the most difficult to attain. Pace is aware of one such car model at the International Towers in Long Beach, but his brother-in-law tips off the police to stake out the location. Consequently, when Pace steals the car, it leads to a destructive 40-minute CarChase, as Pace tries to shake off the police and deliver the car to the Long Beach docks. [[spoiler:Eventually succeeding at evading the police but with the Mustang irreparably damaged in the process, Pace [[ContrivedCoincidence happens to be fortunate enough to spot an exact duplicate of the car at a car wash]]. Noticing an opportunity, Pace leaves his current vehicle at the car wash and dupes the owner of the other Mustang under the guise of being the car wash's manager. After a quick license plate swap and disguise removal, Pace leaves the car wash with the newer, pristine model, leaving the wrecked one for the other car owner to find. The police, spotting the wrecked Mustang, quickly descend upon the scene to arrest the real car wash manager (who happens to match Pace's description), as Pace safely clears a police checkpoint to finish the last delivery with relative ease.]]
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** [=FedEx=] themselves teased this ending in a SuperBowlSpecial [[https://www.youtube.com/watch?v=hEEMABaMSjQ commercial]]. Turns out, the package was a satellite phone, fishing equipment, water purifier, and seeds. "Just some silly stuff."
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-->-- '''Julie and Mr. Brittas''', ''Series/TheBrittasEmpire''

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-->-- '''Julie and Mr. Brittas''', ''Series/TheBrittasEmpire''

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Alphabetizing Cast Away; "The Thousand Pound Cake" is more specifically Thirty Minutes Or Its Free and more rightfully belongs on that subpage.


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* ''Film/CastAway'' semi-jokingly frames its {{Robinsonade}} as this. Creator/TomHanks is a [=FedEx=] executive who is the only survivor of a plane crash over the ocean, and washes up on a DesertedIsland with a load of undelivered [=FedEx=] boxes. A few of these he raids for supplies, but one of them strikes him as special, and he holds onto it, unopened, out of a sense of professionalism. At the end of the movie, when he is rescued and brought back to civilization, he finally delivers the last box.



* ''Film/CastAway'' semi-jokingly frames its {{Robinsonade}} as this. Creator/TomHanks is a [=FedEx=] executive who is the only survivor of a plane crash over the ocean, and washes up on a DesertedIsland with a load of undelivered [=FedEx=] boxes. A few of these he raids for supplies, but one of them strikes him as special, and he holds onto it, unopened, out of a sense of professionalism. At the end of the movie, when he is rescued and brought back to civilization, he finally delivers the last box.



* ''WesternAnimation/{{Chowder}}'':
** In "The Thousand Pound Cake", Schnitzel and Chowder have to deliver the cake to a guy named Capellini. There are two problems. First, they have to deliver the cake before sunset, otherwise the cake is free. Second, Capellini's house is on the head of a giant, which makes Schnitzel and Chowder's journey more difficult. They arrive on top just when the sun is about to set, but [[{{Jerkass}} Capellini]] deliberately refuses to open the door to avoid paying the fees. The giant walks to the other side of the Earth to teach him a lesson.
** Season 3’s “The Blast Razz” has the gang trying to transport fruit for Gazpacho across a treacherously rough road… oh, and the fruit is explosive.

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* ''WesternAnimation/{{Chowder}}'':
** In "The Thousand Pound Cake", Schnitzel and Chowder have to deliver the cake to a guy named Capellini. There are two problems. First, they have to deliver the cake before sunset, otherwise the cake is free. Second, Capellini's house is on the head of a giant, which makes Schnitzel and Chowder's journey more difficult. They arrive on top just when the sun is about to set, but [[{{Jerkass}} Capellini]] deliberately refuses to open the door to avoid paying the fees. The giant walks to the other side of the Earth to teach him a lesson.
**
''WesternAnimation/{{Chowder}}'': Season 3’s “The Blast Razz” has the gang trying to transport fruit for Gazpacho across a treacherously rough road… oh, and the fruit is explosive.
explosive.

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* ''WesternAnimation/{{Chowder}}'': In "The Thousand Pound Cake", Schnitzel and Chowder have to deliver the cake to a guy named Capellini. There are two problems. First, they have to deliver the cake before sunset, otherwise the cake is free. Second, Capellini's house is on the head of a giant, which makes Schnitzel and Chowder's journey more difficult. They arrive on top just when the sun is about to set, but [[{{Jerkass}} Capellini]] deliberately refuses to open the door to avoid paying the fees. The giant walks to the other side of the Earth to teach him a lesson.

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* ''WesternAnimation/{{Chowder}}'': ''WesternAnimation/{{Chowder}}'':
**
In "The Thousand Pound Cake", Schnitzel and Chowder have to deliver the cake to a guy named Capellini. There are two problems. First, they have to deliver the cake before sunset, otherwise the cake is free. Second, Capellini's house is on the head of a giant, which makes Schnitzel and Chowder's journey more difficult. They arrive on top just when the sun is about to set, but [[{{Jerkass}} Capellini]] deliberately refuses to open the door to avoid paying the fees. The giant walks to the other side of the Earth to teach him a lesson.lesson.
** Season 3’s “The Blast Razz” has the gang trying to transport fruit for Gazpacho across a treacherously rough road… oh, and the fruit is explosive.
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* ''ComicBook/MortadeloYFilemon'': Many stories consist in them having to travel long distances through all kinds of terrain and suffering a lot of AmusingInjuries along the way.. only to find out at their destination that they were given the the wrong item, that the person who receives it does not want it anymore or even that the item itself was completely unnecessary from start.

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* ''ComicBook/MortadeloYFilemon'': Many stories consist in them having to travel long distances through all kinds of terrain and suffering a lot of AmusingInjuries along the way.. only to find out at their destination that they were given the the wrong item, that the person who receives it does not want it anymore or even that the item itself was completely unnecessary from start.
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* ''ComicBook/MortadeloYFilemon'': Many stories consist in them having to travel long distances through all kinds of terrain and suffering a lot of AmusingInjuries along the way.. only to find out at their destination that they were given the the wrong item, that the person who receives it does not want it anymore or even that the item itself was completely unnecessary from start.
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* NitroExpress: When the protagonists are tasked with delivering some kind of HairTriggerExplosive).

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* NitroExpress: When the protagonists are tasked with delivering some kind of HairTriggerExplosive).HairTriggerExplosive.
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->'''Mr. Brittas''': So where's my concert grand?
->'''Julie''': Nobody knows -- it's been stolen from the warehouse in Croydon.
->'''Mr. Brittas''': What?
->'''Julie''': It's all right -- they found you another one. They've had four man driving all night to bring it from Cardiff.
->'''Mr. Brittas''': So why isn't it here? Give me that number.
->'''Julie''': Apparently, they broke down in Swindon and had to carry the piano a mile and a half to where they could hire another van. They had quite a hard time by the sound of it.

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->'''Mr. Brittas''': Brittas:''' So where's my concert grand?
->'''Julie''':
grand?\\
'''Julie:'''
Nobody knows -- it's been stolen from the warehouse in Croydon.
->'''Mr. Brittas''': What?
->'''Julie''':
Croydon.\\
'''Mr. Brittas:''' What?\\
'''Julie:'''
It's all right -- they found you another one. They've had four man driving all night to bring it from Cardiff.
->'''Mr. Brittas''':
Cardiff.\\
'''Mr. Brittas:'''
So why isn't it here? Give me that number.
->'''Julie''':
number.\\
'''Julie:'''
Apparently, they broke down in Swindon and had to carry the piano a mile and a half to where they could hire another van. They had quite a hard time by the sound of it.



The question that lingers in their mind is...''how''?

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The question that lingers in their mind is... ''how''?



* ''ComicBook/JudgeDredd'': The StoryArc "The Cursed Earth" is premised around a dangerous delivery across the North American continent. [[MegaCity Mega-City Two]] on the western coast of [[DividedStatesOfAmerica the former United States of America]] is infected by the [=2T(fru)T=] virus (which drives people violently insane before a painful death). Meanwhile, Mega-City One scientists on the eastern coast developed a vaccine but find it impossible to safely land at Mega-City Two airports. Therefore, the only option left is to send a land expedition across the "Cursed Earth"--the remnant of [[FlyoverCountry Middle America]] that nuclear war has reduced to a barren wasteland. The bulk of the story is episodic, detailing the many savage--and bizarre--perils that Judge Dredd's party encounters as they try to reach Mega-City Two and deliver the needed vaccine.

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* ''ComicBook/JudgeDredd'': The StoryArc "The Cursed Earth" is premised around a dangerous delivery across the North American continent. [[MegaCity Mega-City Two]] on the western coast of [[DividedStatesOfAmerica the former United States of America]] is infected by the [=2T(fru)T=] virus (which drives people violently insane before a painful death). Meanwhile, Mega-City One scientists on the eastern coast developed a vaccine but find it impossible to safely land at Mega-City Two airports. Therefore, the only option left is to send a land expedition across the "Cursed Earth"--the Earth" -- the remnant of [[FlyoverCountry Middle America]] that nuclear war has reduced to a barren wasteland. The bulk of the story is episodic, detailing the many savage--and bizarre--perils savage -- and bizarre -- perils that Judge Dredd's party encounters as they try to reach Mega-City Two and deliver the needed vaccine.



-->'''Martin:''' I'm really, really grateful for all your help.
-->'''Douglas:''' You're welcome.
-->'''Arthur:''' Yeah, you're welcome!
-->'''Douglas:''' He didn't mean ''you''!
-->'''Arthur:''' [[DefensiveWhat What]]? I helped!
-->'''Douglas:''' You forgot the address and locked the keys in the van. In ''what'' way, ''precisely'', did ''[[TheMillstone you]]'' help?
-->'''Arthur:''' Well, you wouldn't be able to push the piano without me!
-->'''Douglas:''' We wouldn't ''have'' to push the piano ''without you''!

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-->'''Martin:''' I'm really, really grateful for all your help.
-->'''Douglas:'''
help.\\
'''Douglas:'''
You're welcome.
-->'''Arthur:'''
welcome.\\
'''Arthur:'''
Yeah, you're welcome!
-->'''Douglas:'''
welcome!\\
'''Douglas:'''
He didn't mean ''you''!
-->'''Arthur:'''
''you''!\\
'''Arthur:'''
[[DefensiveWhat What]]? I helped!
-->'''Douglas:'''
helped!\\
'''Douglas:'''
You forgot the address and locked the keys in the van. In ''what'' way, ''precisely'', did ''[[TheMillstone you]]'' help?
-->'''Arthur:'''
help?\\
'''Arthur:'''
Well, you wouldn't be able to push the piano without me!
-->'''Douglas:'''
me!\\
'''Douglas:'''
We wouldn't ''have'' to push the piano ''without you''!



* ''WesternAnimation/SpongeBobSquarepants'': The Season 1 episode [[Recap/SpongeBobSquarePantsS1E5PizzaDeliveryHomeSweetPineapple Pizza Delivery]] sees [=SpongeBob=] and Squidward attempting to deliver a pizza to a customer, only to get stranded out in the middle of nowhere and thus having to figure out how to get back on track. While they do succeed in the delivery, the customer ends up rejecting the pizza for not including a drink (and it's ambiguous on whether or not the customer made sure to request it in the first place). The customer does get comeuppance for this, though.

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* ''WesternAnimation/SpongeBobSquarepants'': ''WesternAnimation/SpongeBobSquarePants'': The Season 1 episode [[Recap/SpongeBobSquarePantsS1E5PizzaDeliveryHomeSweetPineapple Pizza Delivery]] sees [=SpongeBob=] and Squidward attempting to deliver a pizza to a customer, only to get stranded out in the middle of nowhere and thus having to figure out how to get back on track. While they do succeed in the delivery, the customer ends up rejecting the pizza for not including a drink (and it's ambiguous on whether or not the customer made sure to request it in the first place). The customer does get comeuppance for this, though.
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* ''WesternAnimation/{{Chowder}}'': In "The Thousand Pound Cake", Schnitzel and Chowder have to deliver the cake to a guy named Capellini. There are two problems. First, they have to deliver the cake before sunset, otherwise the cake is free. Second, Capellini's house is on the head of a giant, which makes Schnitzel and Chowder's journey more difficult. They arrive on top just when the sun is about to set, but [[{{Jerkass}} Capellini]] deliberately refuses to open the door to avoid paying the fees. The giant walks to the other side of the Earth to teach him a lesson.

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Changed: 2

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* ''Film/SmokeyAndTheBandit'': The story concerns the delivery of a truckload of Coors beer to Georgia. Two problems: 1) at [[TheSeventies the time]], it was illegal to ship Coors to the eastern United States, and 2) to make the delivery in time, they'll have to break the speed limit the entire way, getting them chased by the police (or, in 70's trucker parlance, "Smokey"). The movie's first sequel, ''Smokey and the Bandit II'', uses the same plot, but the cargo is a live elephant.

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* ''Film/SmokeyAndTheBandit'': The story concerns the delivery of a truckload of Coors beer to Georgia. Two problems: 1) at [[TheSeventies the time]], it was illegal to ship Coors to the eastern United States, and 2) to make the delivery in time, they'll have to break the speed limit the entire way, getting them chased by the police (or, in 70's '70s trucker parlance, "Smokey"). The movie's first sequel, ''Smokey and the Bandit II'', uses the same plot, but the cargo is a live elephant.


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* ''Film/CastAway'' semi-jokingly frames its {{Robinsonade}} as this. Creator/TomHanks is a [=FedEx=] executive who is the only survivor of a plane crash over the ocean, and washes up on a DesertedIsland with a load of undelivered [=FedEx=] boxes. A few of these he raids for supplies, but one of them strikes him as special, and he holds onto it, unopened, out of a sense of professionalism. At the end of the movie, when he is rescued and brought back to civilization, he finally delivers the last box.
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** ThirtyMinutesOrItsFree: When a character is instructed to deliver a meal to a customer under a time limit so they can receive payment.
** {{Courier}}: A character who usually goes through this as part of their job; though it's their life that is more likely to get the higher risk factor, instead of the package or message they're carrying.
** NitroExpress: When the protagonists are tasked with delivering some kind of HairTriggerExplosive).
** SheetOfGlass: When this is what the characters are transporting. Fairly often, the glass is either broken due to an irresponsible speeder passing through or spared at the expense of said speeder hastily dodging it.

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\n** * ThirtyMinutesOrItsFree: When a character is instructed to deliver a meal to a customer under a time limit so they can receive payment.
** * {{Courier}}: A character who usually goes through this as part of their job; though it's their life that is more likely to get the higher risk factor, instead of the package or message they're carrying.
** * NitroExpress: When the protagonists are tasked with delivering some kind of HairTriggerExplosive).
** * SheetOfGlass: When this is what the characters are transporting. Fairly often, the glass is either broken due to an irresponsible speeder passing through or spared at the expense of said speeder hastily dodging it.
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* ''WesternAnimation/{{Futurama}}'': The main characters work for an intergalactic delivery service that advertises itself as willing to take on the most difficult of deliveries, no matter what happens to their crews. Meaning that hazardous deliveries form the set up for at least half the episodes, and most of the B Plots.
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->'''Julie''': Nobody knows - it's been stolen from the warehouse in Croydon.

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->'''Julie''': Nobody knows - -- it's been stolen from the warehouse in Croydon.



->'''Julie''': It's all right - they found you another one. They've had four man driving all night to bring it from Cardiff.

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->'''Julie''': It's all right - -- they found you another one. They've had four man driving all night to bring it from Cardiff.



[[folder:Films - Animated]]

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[[folder:Films - -- Animated]]



[[folder:Films - Live-Action]]

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[[folder:Films - -- Live-Action]]



* ''Film/GoneInSixtySeconds2000'': Loosely based on the previous film, protagonist "Memphis" Raines, a former master car thief, is forced to return to his former trade and steal fifty high-end cars for a British gangster who threatens to kill Memphis's brother. Here, "Eleanor" is a 1967 Ford Shelby [=GT500=] which Memphis "saves for last." As in the original, when Memphis goes to steal the '67 Shelby, police were already lying in wait, leading to a CarChase. [[spoiler: After Memphis shakes off the police, he arrives at the gangster's junkyard twelve minutes late, and he refuses to accept the slightly damaged Shelby.]]

to:

* ''Film/GoneInSixtySeconds2000'': Loosely based on the previous film, protagonist "Memphis" Raines, a former master car thief, is forced to return to his former trade and steal fifty high-end cars for a British gangster who threatens to kill Memphis's brother. Here, "Eleanor" is a 1967 Ford Shelby [=GT500=] which Memphis "saves for last." As in the original, when Memphis goes to steal the '67 Shelby, police were already lying in wait, leading to a CarChase. [[spoiler: After [[spoiler:After Memphis shakes off the police, he arrives at the gangster's junkyard twelve minutes late, and he refuses to accept the slightly damaged Shelby.]]
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[[folder:Fan Works]]
* ''Fanfic/TheMountainAndTheWolf'': The Wolf's longship can go through the Warp to bring him anywhere he wants, at the price of having to fight off demons the entire way.
** First seen when Euron Greyjoy [[spoiler:actually Theon in magical disguise]] claims to have a way to bring the Golden Company's WarElephants to Westeros fast enough to make a difference in the upcoming siege of King's Landing, bringing Harry Strickland along to organize the trip. While it certainly does work, the experience is a harrowing one, involving going through a realm of horrible demons twice. [[spoiler:It's all part of the Wolf's plan to make the confrontation between Cersei and Daenerys as huge and bloody as possible, although he's disappointed in that regard.]]
** Repeatedly occurs onscreen and offscreen, allowing the Wolf to deliver (among other things) Wilding tribes south of the Wall, dragonstone to Chaos Dwarves, gift his besiegers with huge amounts of meat to remind them he can't be starved out, and show the Dothraki khal that his homeland is vulnerable to the Wolf.
[[/folder]]
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* ''WesternAnimation/YoungJustice'': The episode "Coldhearted" revolves around Kid Flash having to run all the way across the United States (from Boston to Seattle) to make an emergency delivery of a donor heart for Queen Perdita of Vlatava, who will die without the transplant. Along the way, he has to evade the allies of her villainous uncle Count Werner Vertigo, who ''wants'' Queen Perdita to die so that he can claim the throne of Vlatava for himself.

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* ''WesternAnimation/YoungJustice'': The Season 1 episode "Coldhearted" "[[Recap/YoungJusticeS1E20Coldhearted Coldhearted]]" revolves around Kid Flash having to run all the way across the United States (from Boston to Seattle) to make an emergency delivery of a donor heart for Queen Perdita of Vlatava, who will die without the transplant. Along the way, he has to evade the allies of her villainous uncle Count Werner Vertigo, who ''wants'' Queen Perdita to die so that he can claim the throne of Vlatava for himself.
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* ''WesternAnimation/VeggieTales'': In the short "Going Up!", Larry, Jerry, and Mr. Lunt work for a delivery service run by Mister Nezzer and they are given the difficult task of delivering a piano up a large staircase for their customer, Madame Blueberry. Jerry and Mr Lunt eventually get distracted when an ice cream truck passes by, leaving Larry to deliver the piano by himself.

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* ''WesternAnimation/VeggieTales'': In the short "Going Up!", Larry, Jerry, and Mr. Lunt work for a delivery service run by Mister Nezzer and they are given the difficult task of delivering a piano up a large staircase for their customer, Madame Blueberry. Jerry and Mr Mr. Lunt eventually get distracted when an ice cream truck passes by, leaving Larry to deliver the piano by himself.
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Adding recap links, among other things


* ''Film/TheGreatestBeerRunEver'': The protagonist ("Chickie") goes onto a dangerous (and illegal) trip to bring a duffel bag full of Pabst Blue Ribbon to his neighborhood chums fighting in UsefulNotes/TheVietnamWar as a token of support and appreciation. While he succeeds in the delivery and makes it back to New York in one piece, in the whole process he remains scarred from everything he witnessed (including a gut-wrenching scene where [[spoiler:he finds "Oklahoma" dead on the street during the Tet Offensive]], making him lose faith in the US government

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* ''Film/TheGreatestBeerRunEver'': The protagonist ("Chickie") goes onto a dangerous (and illegal) trip to bring a duffel bag full of Pabst Blue Ribbon to his neighborhood chums fighting in UsefulNotes/TheVietnamWar as a token of support and appreciation. While he succeeds in the delivery and makes it back to New York in one piece, in the whole process he remains scarred from everything he witnessed (including a gut-wrenching scene where [[spoiler:he finds "Oklahoma" dead on the street during the Tet Offensive]], Offensive]]), making him lose faith in the US governmentgovernment.



* ''Series/TheBigBangTheory'': In "The Nerdvana Annihilation", the guys purchase what they believe to be a miniature time machine replica, realizing too late that the product is actually a massive prop. Once the item arrives, they struggle to figure out a way to take it to Leonard and Sheldon's apartment, since the building's lift is broken. With no other choice, they slowly and painfully push the machine up the stairs but end up blocking the stairwell. This in turn prevents Penny from arriving at work in time, setting the episode's conflict in motion.

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* ''Series/TheBigBangTheory'': In "The the Season 1 episode "[[Recap/TheBigBangTheoryS1E14TheNerdvanaAnnihilation The Nerdvana Annihilation", Annihilation]]", the guys purchase what they believe to be a miniature time machine replica, realizing too late that the product is actually a massive prop. Once the item arrives, they struggle to figure out a way to take it to Leonard and Sheldon's apartment, since the building's lift is broken. With no other choice, they slowly and painfully push the machine up the stairs but end up blocking the stairwell. This in turn prevents Penny from arriving at work in time, setting the episode's conflict in motion.



* ''Series/{{Friends}}'': Ross' subplot in "The One with the Cop" involves him and Rachel trying to carry a big couch to his apartment. Unable to get the large item up his building's narrow stairwell, they resort to asking for Chandler's help, though their combined effort only ends up getting the couch stuck in the shaft.

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* ''Series/{{Friends}}'': Ross' subplot in "The "[[Recap/FriendsS5E16TheOneWithTheCop The One with the Cop" Cop]]" involves him and Rachel trying to carry a big couch to his apartment. Unable to get the large item up his building's narrow stairwell, they resort to asking for Chandler's help, though their combined effort only ends up getting the couch stuck in the shaft.



* ''Series/ShippingWars'': This RealityShow that revolves around this kind of situation, with the protagonists being several couriers who have to deal with absurd issues like life-sized (and very fragile) [[WesternAnimation/ToyStory Buzz Lightyear]] figures, carnival rides, and Formula-One race cars, that are very hard to fit in the transport trucks, with very little time to deliver, and occasionally underbidding on the contract so much so they would be hired that they are forced to do additional jobs along the way that cause their own type of mayhem.

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* ''Series/ShippingWars'': This RealityShow that revolves around this kind of situation, with the protagonists being several couriers who have to deal with absurd issues like life-sized (and very fragile) [[WesternAnimation/ToyStory Buzz Lightyear]] figures, carnival rides, and Formula-One race cars, that are very hard to fit in the transport trucks, with very little time to deliver, and occasionally underbidding on the contract so much so they would be hired that they are forced to do additional jobs along the way that cause their own type of mayhem.
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Thanks for the tweaks, MovieNut! I also forgot to remove this before the launch, oops!


'''Proposed Index(es):''' OlderThanDirt, MailAndDeliveryTropes, {{Plots}}, QuoteSource.LiveActionTV, TruthInTelevision.PToR, VideoGameObjectives
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A character, whether it's the protagonist or an acquaintance thereof, is asked by someone (or determined by themselves) to deliver or carry a product to a known area. The product may be a large supply or food or medicine, a furniture, a fragile relic, it doesn't matter. The character accepts the challenge and proceeds to start the duty.

The question that lingers in their mind is... ''how''?

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A character, whether it's the protagonist or an acquaintance thereof, is asked by someone (or determined by themselves) to deliver or carry a product to a known area. The product may be a large supply or of food or medicine, a furniture, a fragile relic, it doesn't matter. The character accepts the challenge and proceeds to start the duty.

The question that lingers in their mind is... ''how''?



* Last, but not least, there's the scenario where the object isn't particularly big or fragile, ''but'' something or someone lurks along the way and the characters intend to avoid interacting with them. The most common instance is a thief trying to transport something as contraband, but it may also happen with legal deliveries when a character doesn't wish to, say, pass through an expensive toll or approach a {{Tsundere}} or {{Jerkass}} who only wants to mess with the good guys. In the worst case scenario, the object may be confiscated, seized or stolen by the bothersome character, thus requiring an urgent retrieval (which is often a big challenge on its own).

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* Last, but not least, there's the scenario where the object isn't particularly big or fragile, ''but'' something or someone lurks along the way and the characters intend to avoid interacting with them. The most common instance is a thief trying to transport something as contraband, but it may also happen with legal deliveries when a character doesn't wish to, say, pass through an expensive toll or approach a {{Tsundere}} or {{Jerkass}} who only wants to mess with the good guys. In the worst case worst-case scenario, the object may be confiscated, seized seized, or stolen by the bothersome character, thus requiring an urgent retrieval (which is often a big challenge on its own).



This trope is not only TruthInTelevision, but also OlderThanDirt. There are ancient drawings despicting Egyptian workers transporting enormous bricks for the construction of pyramids. As an aside, depending on the duration of this plot device in the work and the significance or value of the object that is being transported, the latter may double as the plot's MacGuffin, which is more noticeable in narrative examples outside of video games (where this trope is more common in sidequests or lower-stake mission objectives).

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This trope is not only TruthInTelevision, TruthInTelevision but also OlderThanDirt. There are ancient drawings despicting depicting Egyptian workers transporting enormous bricks for the construction of pyramids. As an aside, depending on the duration of this plot device in the work and the significance or value of the object that is being transported, the latter may double as the plot's MacGuffin, which is more noticeable in narrative examples outside of video games (where this trope is more common in sidequests or lower-stake mission objectives).



SubTrope of FetchQuest, a broader trope about finding things for someone and focusing more on ''where'' said thing can be found. SisterTrope to EscortMission, which revolves around taking someone to a marked destination while ensuring their safety (though both tropes differ greatly in terms of context and dynamic, especially when the escorted party also functions as a LivingMacGuffin with whom the main character interacts, thus interwining with tropes based on bonding or affinity). The opposite of this trope is InstantHomeDelivery, where the struggles are either nonexistent or brushed off as unimportant and thus not given focus.

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SubTrope of FetchQuest, a broader trope about finding things for someone and focusing more on ''where'' said thing can be found. SisterTrope to EscortMission, which revolves around taking someone to a marked destination while ensuring their safety (though both tropes differ greatly in terms of context and dynamic, especially when the escorted party also functions as a LivingMacGuffin with whom the main character interacts, thus interwining intertwining with tropes based on bonding or affinity). The opposite of this trope is InstantHomeDelivery, where the struggles are either nonexistent or brushed off as unimportant and thus not given focus.



* ''WesternAnimation/{{Balto}}'': A sudden spread of diphtheria is endangering the lives of many children in Nome, including a girl who has befriended the protagonist. A large supply of medicine is planned to be sent to Nome, and due to severe wheather conditions the only possible way to do the delivery is via sled transport. But the sled dogs get stranded and it's up to Balto and his friends to finish the job. The dogs' leader (Steele) runs away out of arrogance, so Balto is the one who guides the remaining dogs across the remainder of the path (including a perilous ice cavern with falling stalactites).

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* ''WesternAnimation/{{Balto}}'': A sudden spread of diphtheria is endangering the lives of many children in Nome, including a girl who has befriended the protagonist. A large supply of medicine is planned to be sent to Nome, and due to severe wheather conditions weather conditions, the only possible way to do the delivery is via sled transport. But the sled dogs get stranded and it's up to Balto and his friends to finish the job. The dogs' leader (Steele) runs away out of arrogance, so Balto is the one who guides the remaining dogs across the remainder of the path (including a perilous ice cavern with falling stalactites).



* ''Film/EightHeadsInADuffelBag'': Mob {{Courier}} Tommy Spinelli receives orders by his superior to transport the heads of eight decapitated victims across the United States as proof of their deaths. While taking a commercial flight, he crosses paths with Charlie, young med school graduate on his way to Mexico, and the two of them end up inadvertently switching their luggage because they had identical black duffel bags. HilarityEnsues as Spinelli tries to track down Charlie and retrieve the heads (and procure replacements from the cryonics lab at Charlie's med school, as some of the original heads get lost along the way) in order to complete the delivery.

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* ''Film/EightHeadsInADuffelBag'': Mob {{Courier}} Tommy Spinelli receives orders by from his superior to transport the heads of eight decapitated victims across the United States as proof of their deaths. While taking a commercial flight, he crosses paths with Charlie, young med school graduate on his way to Mexico, and the two of them end up inadvertently switching their luggage because they had identical black duffel bags. HilarityEnsues as Spinelli tries to track down Charlie and retrieve the heads (and procure replacements from the cryonics lab at Charlie's med school, as some of the original heads get lost along the way) in order to complete the delivery.



* ''Film/GoneInSixtySeconds1974'': A Colombian drug lord contracts Maindrian Pace and his team to steal 48 cars in a week for $400,000. The last car on the list, a 1973 Ford Mustang codenamed "Eleanor," proves the most difficult to attain. Pace is aware of one such car model at the International Towers in Long Beach, but his brother-in-law tips off the police to stakeout the location. Consequently, when Pace steals the car, it leads to a destructive 40-minute CarChase, as Pace tries shake off the police and deliver the car to the Long Beach docks. [[spoiler:Eventually succeeding at evading the police but with the Mustang irreparably damaged in the process, Pace [[ContrivedCoincidence happens to be fortunate enough to spot exact duplicate of the car at a car wash]]. Noticing an opportunity, Pace leaves his current vehicle at the car wash and dupes the owner of the other Mustang under the guise of being the car wash's manager. After a quick license plate swap and disguise removal, Pace leaves the car wash with the newer, pristine model, leaving the wrecked one for the other car owner to find. The police, spotting the wrecked Mustang, quickly descend upon the scene to arrest the real car wash manager (who happens to match Pace's description), as Pace safely clears a police checkpoint to finish the last delivery with relative ease.]]
* ''Film/GoneInSixtySeconds2000'': Loosely based on the previous film, protagonist "Memphis" Raines, a former master car thief, is forced to return to his former trade and steal fifty high-end cars for British gangster who threatens to kill Memphis's brother. Here, "Eleanor" is a 1967 Ford Shelby [=GT500=] which Memphis "saves for last." As in the original, when Memphis goes to steal the '67 Shelby, police were already lying in wait, leading to a CarChase. [[spoiler: After Memphis shakes off the police, he arrives at the gangster's junkyard twelve minutes late, and he refuses to accept the slightly damaged Shelby.]]

to:

* ''Film/GoneInSixtySeconds1974'': A Colombian drug lord contracts Maindrian Pace and his team to steal 48 cars in a week for $400,000. The last car on the list, a 1973 Ford Mustang codenamed "Eleanor," proves the most difficult to attain. Pace is aware of one such car model at the International Towers in Long Beach, but his brother-in-law tips off the police to stakeout stake out the location. Consequently, when Pace steals the car, it leads to a destructive 40-minute CarChase, as Pace tries to shake off the police and deliver the car to the Long Beach docks. [[spoiler:Eventually succeeding at evading the police but with the Mustang irreparably damaged in the process, Pace [[ContrivedCoincidence happens to be fortunate enough to spot exact duplicate of the car at a car wash]]. Noticing an opportunity, Pace leaves his current vehicle at the car wash and dupes the owner of the other Mustang under the guise of being the car wash's manager. After a quick license plate swap and disguise removal, Pace leaves the car wash with the newer, pristine model, leaving the wrecked one for the other car owner to find. The police, spotting the wrecked Mustang, quickly descend upon the scene to arrest the real car wash manager (who happens to match Pace's description), as Pace safely clears a police checkpoint to finish the last delivery with relative ease.]]
* ''Film/GoneInSixtySeconds2000'': Loosely based on the previous film, protagonist "Memphis" Raines, a former master car thief, is forced to return to his former trade and steal fifty high-end cars for a British gangster who threatens to kill Memphis's brother. Here, "Eleanor" is a 1967 Ford Shelby [=GT500=] which Memphis "saves for last." As in the original, when Memphis goes to steal the '67 Shelby, police were already lying in wait, leading to a CarChase. [[spoiler: After Memphis shakes off the police, he arrives at the gangster's junkyard twelve minutes late, and he refuses to accept the slightly damaged Shelby.]]



* ''Film/JohnnyMnemonic'': Johnny is a "mnemonic courier" (data trafficker) who has an implant that allows him to securely store data too sensitive for regular computer networks. Johnny uses this implant to deliver such data between contracting parties. On one delivery run, he accepts a package that not only exceeds the implant's storage capacity (and will kill him if the data isn't removed in time), but also proves to contain information far more important and valuable than he had ever imagined. Johnny must deliver the data before it kills him, but a Mega-Corp sends assassins out after him to suppress said data.

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* ''Film/JohnnyMnemonic'': Johnny is a "mnemonic courier" (data trafficker) who has an implant that allows him to securely store data too sensitive for regular computer networks. Johnny uses this implant to deliver such data between contracting parties. On one delivery run, he accepts a package that not only exceeds the implant's storage capacity (and will kill him if the data isn't removed in time), time) but also proves to contain information far more important and valuable than he had ever imagined. Johnny must deliver the data before it kills him, but a Mega-Corp sends assassins out after him to suppress said data.



* ''Film/OperationDumboDrop'': The US Army occupies a village overlooking the Ho Chi Minh Trail, until Viet Kong forces overrun it, and slay the village's sacred elephant as a penalty. The Army decides to regain the trust of the locals by delivering a new elephant to them. Since the Viet Kong control all the approaches to the village, the only way to get the elephant there is by air drop from a C-123.
* ''Film/ThePackage2012'': Tommy Wick is a {{Courier}} for a crime lord who is tasked with delivering a package to a rival crime lord known only as "The German." It seems like a routine job, until a third gang kills Tommy's partner and tries to take the precious cargo for themselves, forcing Tommy to fight them off every inch of the way to completing his task. [[spoiler:After eventually being captured by the German, it turns out that the "package" that Tommy was initially handed was just a meaningless prop, and the ''real'' "package" is Tommy, himself (The German is actually dying and requires blood transfusions; Tommy happens to share the German's extremely rare blood type, so the German "bought" Tommy from his own employer). Tommy, however, manages to break free from his restraints while the German's people are taking his blood, and kill his captors. Afterwards, Tommy goes back to his old boss, and they agree to let bygones be bygones as they go their separate ways.]]

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* ''Film/OperationDumboDrop'': The US Army occupies a village overlooking the Ho Chi Minh Trail, Trail until Viet Kong forces overrun it, and slay the village's sacred elephant as a penalty. The Army decides to regain the trust of the locals by delivering a new elephant to them. Since the Viet Kong control all the approaches to the village, the only way to get the elephant there is by air drop airdrop from a C-123.
* ''Film/ThePackage2012'': Tommy Wick is a {{Courier}} for a crime lord who is tasked with delivering a package to a rival crime lord known only as "The German." It seems like a routine job, job until a third gang kills Tommy's partner and tries to take the precious cargo for themselves, forcing Tommy to fight them off every inch of the way to completing his task. [[spoiler:After eventually being captured by the German, it turns out that the "package" that Tommy was initially handed was just a meaningless prop, and the ''real'' "package" is Tommy, himself (The German is actually dying and requires blood transfusions; Tommy happens to share the German's extremely rare blood type, so the German "bought" Tommy from his own employer). Tommy, however, manages to break free from his restraints while the German's people are taking his blood, blood and kill his captors. Afterwards, Tommy goes back to his old boss, and they agree to let bygones be bygones as they go their separate ways.]]



* ''Series/TheBigBangTheory'': In "The Nerdvana Annihilation", the guys purchase what they believe to be a miniature time machine replica, realizing too late that the product is actually a massive prop. Once the item arrives, they struggle to figure out a way to take it to Leonard and Sheldon's apartment, since the building's lift is broken. With no other choice, they slowly and painfully push the machine up the stairs, but end up blocking the stairwell. This in turn prevents Penny from arriving at work in time, setting the episode's conflict in motion.

to:

* ''Series/TheBigBangTheory'': In "The Nerdvana Annihilation", the guys purchase what they believe to be a miniature time machine replica, realizing too late that the product is actually a massive prop. Once the item arrives, they struggle to figure out a way to take it to Leonard and Sheldon's apartment, since the building's lift is broken. With no other choice, they slowly and painfully push the machine up the stairs, stairs but end up blocking the stairwell. This in turn prevents Penny from arriving at work in time, setting the episode's conflict in motion.



* ''Series/ShippingWars'': This RealityShow that revolves around this kind of situations, with the protagonists being several couriers who have to deal with absurd issues like life-sized (and very fragile) [[WesternAnimation/ToyStory Buzz Lightyear]] figures, carnival rides, and Formula-One race cars, that are very hard to fit in the transport trucks, with very little time to deliver, and occasionally underbidding on the contract so much so they would be hired that they are forced to do additional jobs along the way that cause their own type of mayhem.

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* ''Series/ShippingWars'': This RealityShow that revolves around this kind of situations, situation, with the protagonists being several couriers who have to deal with absurd issues like life-sized (and very fragile) [[WesternAnimation/ToyStory Buzz Lightyear]] figures, carnival rides, and Formula-One race cars, that are very hard to fit in the transport trucks, with very little time to deliver, and occasionally underbidding on the contract so much so they would be hired that they are forced to do additional jobs along the way that cause their own type of mayhem.



* ''VideoGame/Castlevania64'': You're tasked with fetching a flask of nitroglycerin to blow open a crack in a wall, which requires you to go to the laborotory and back. Jumping or getting hit sets off the explosive, requiring you to not only be extremely careful, but choose your route very carefully.

to:

* ''VideoGame/Castlevania64'': You're tasked with fetching a flask of nitroglycerin to blow open a crack in a wall, which requires you to go to the laborotory laboratory and back. Jumping or getting hit sets off the explosive, requiring you to not only be extremely careful, careful but choose your route very carefully.



*** A sidequest called Special Delivery involves a young Zora girl called Finley located in the Bank of Wishes who wants to send a letter to a human friend called Sasan in Mercay Island, and to this end she encases the letter within a wooden cylinder and drops it to the river so it goes downstream to its destination. She asks Link to keep an eye on the cylinder while it moves along with the water and make sure nothing happens to it. The cylinder is not only susceptible to physical attacks but also fire, so Link has to kill any enemy who threatens its integrity; for extra difficulty, if Link strays too far from it or viceversa, it will be lost and will have to repeat the sidequest. The letter will also disappear if a Blood Moon occurs (this is due to technical reasons), so it's recommended to do this during day or at least after the most recent Blood Moon. When the letter arrives to Sasan, he shows his gratitude to Link, who can then meet both at Zora's Domain to receive his reward.

to:

*** A sidequest called Special Delivery involves a young Zora girl called Finley located in the Bank of Wishes who wants to send a letter to a human friend called Sasan in Mercay Island, and to this end end, she encases the letter within a wooden cylinder and drops it to the river so it goes downstream to its destination. She asks Link to keep an eye on the cylinder while it moves along with the water and make sure nothing happens to it. The cylinder is not only susceptible to physical attacks but also fire, so Link has to kill any enemy who threatens its integrity; for extra difficulty, if Link strays too far from it or viceversa, vice versa, it will be lost and will have to repeat the sidequest. The letter will also disappear if a Blood Moon occurs (this is due to technical reasons), so it's recommended to do this during day or at least after the most recent Blood Moon. When the letter arrives to Sasan, he shows his gratitude to Link, who can then meet both at Zora's Domain to receive his reward.



** The object delivery quests that appear in the games are divided in two types: The standard FetchQuest where the hunter simply has to gather a number of collectibles (mushrooms, berries, goldenfish, etc.) and the challenge is simply based on checking where they are,... and the more difficult variant where you probably know already where the requested object is, but it has to be carried with both hands due to their bigger size, weight ''and'' fragility. Under this condition, the hunter is unable to attack, and cannot run for too long because running out of stamina will force them to drop the object and break it. And nine times out of them, there will not only be several small monsters lurking around but also a very powerful large monster (like Rathian or Deviljho). In addition, for quests tailored for single player (where no other player can provide a distraction for the monsters), the game will arbitrarily place enormous boulders in certain parts after the first item is placed to the delivery box in the camp base, in order to force the hunter to take a longer route, going through areas where they'll likely have to climb a very tall rocky wall through vines, or carefully descend between spots (as falling down abruptly will ''also'' break the item). Last, but far from least, transporting a Wyvern Egg will also have the Raths ''[[MamaBear actively]]'' [[PapaWolf chase the hunter]].

to:

** The object delivery quests that appear in the games are divided in into two types: The standard FetchQuest where the hunter simply has to gather a number of collectibles (mushrooms, berries, goldenfish, etc.) ), and the challenge is simply based on checking where they are,... and the more difficult variant where you probably know already where the requested object is, but it has to be carried with both hands due to their bigger size, weight ''and'' fragility. Under this condition, the hunter is unable to attack, and cannot run for too long because running out of stamina will force them to drop the object and break it. And nine times out of them, there will not only be several small monsters lurking around but also a very powerful large monster (like Rathian or Deviljho). In addition, for quests tailored for single player (where no other player can provide a distraction for the monsters), the game will arbitrarily place enormous boulders in certain parts after the first item is placed to the delivery box in the camp base, in order to force the hunter to take a longer route, going through areas where they'll likely have to climb a very tall rocky wall through vines, or carefully descend between spots (as falling down abruptly will ''also'' break the item). Last, but far from least, transporting a Wyvern Egg will also have the Raths ''[[MamaBear actively]]'' [[PapaWolf chase the hunter]].



* ''VideoGame/RebelGalaxy'': One mission type involves transporting a badly-needed trade good to a randomized planet. This delivery usually involves at least one ambush, and concludes by forcing the player to run a gauntlet of pirates to reach the delivery location.
* ''VideoGame/SuperMarioMaker2'': Story Mode features a small handful of levels where Mario is tasked by Yellow Toad to bring a sturdy, heavy cubic stone to him in order to continue working on the rebuild of Princess Peach's castle (and according to him, Chief Toadette is very picky about which stones to use). The stones are very heavy, so Mario cannot jump highly when carrying one; the challenge is to work a way across each of these levels so the plumber can reach ther goal with the requested object. More generally, the player can also make levels that can only be completed by reaching the goal while carrying a specific object, like a trampoline, P Switch or POW Block, and requiring the players playing said levels to venture through their paths and obstacles with the object at hand.

to:

* ''VideoGame/RebelGalaxy'': One mission type involves transporting a badly-needed trade good to a randomized planet. This delivery usually involves at least one ambush, ambush and concludes by forcing the player to run a gauntlet of pirates to reach the delivery location.
* ''VideoGame/SuperMarioMaker2'': Story Mode features a small handful of levels where Mario is tasked by Yellow Toad to bring a sturdy, heavy cubic stone to him in order to continue working on the rebuild of Princess Peach's castle (and according to him, Chief Toadette is very picky about which stones to use). The stones are very heavy, so Mario cannot jump highly when carrying one; the challenge is to work a way across each of these levels so the plumber can reach ther their goal with the requested object. More generally, the player can also make levels that can only be completed by reaching the goal while carrying a specific object, like a trampoline, P Switch Switch, or POW Block, and requiring the players playing said levels to venture through their paths and obstacles with the object at hand.



** In the Season 2 episode "[[Recap/TheMagicSchoolBusS2E10GettingEnergized Getting Energized]]", a short circuit renders an electric generator unusable to fuel a Ferris Wheel. Mikey then suggest Ms. Fizzle and her classmates to bring an alternate source of energy to make the Wheel operate again and satisfy the impatient customers. They then choose to use the large boulders located behind a small mountain to make the Wheel move with their kinetic energy. After lots of thought and some trial and error, by the end of the episode the kids end up placing a waterwheel next to a river to move a conveyor belt that transports the boulders into a catapult (powered by water boiled with sunlight) that launches them to seats of a half of the Ferris Wheel to move it while the customers safely ride in the seats of the other half. The episode is meant to showcase the applications of UsefulNotes/{{Energy}}, hence the assets used by the kids to solve the problem at hand.

to:

** In the Season 2 episode "[[Recap/TheMagicSchoolBusS2E10GettingEnergized Getting Energized]]", a short circuit renders an electric generator unusable to fuel a Ferris Wheel. Mikey then suggest suggests Ms. Fizzle and her classmates to bring an alternate source of energy to make the Wheel operate again and satisfy the impatient customers. They then choose to use the large boulders located behind a small mountain to make the Wheel move with their kinetic energy. After lots of thought and some trial and error, by the end of the episode episode, the kids end up placing a waterwheel next to a river to move a conveyor belt that transports the boulders into a catapult (powered by water boiled with sunlight) that launches them to seats of a half of the Ferris Wheel to move it while the customers safely ride in the seats of the other half. The episode is meant to showcase the applications of UsefulNotes/{{Energy}}, hence the assets used by the kids to solve the problem at hand.



* ''WesternAnimation/SouthPark'': In the Season 10 episode [[Recap/SouthParkS10E11HellOnEarth2006 Hell On Earth 2006]], Satan is planning to do a party to celebrate his birthday, Sweet 16 style. His greatest longing to this end is a cake shaped like a real-size Ferrari Enzo, and his loyal servant instructs three historical murderers brought back to life (Ted Bundy, Jeffrey Dahmer and John Wayne Gacy) to deliver it. Over the course of the episode, the three killers attempt to lift the cake with a tow truck's crane to transport it, but ultimately their ineptitude leads to the cake falling down and crumbling top pieces. They hastily try to remake the cake, but end up killing each other due to their mutual hatred.
* ''WesternAnimation/SpongeBobSquarepants'': The Season 1 episode [[Recap/SpongeBobSquarePantsS1E5PizzaDeliveryHomeSweetPineapple Pizza Delivery]] sees [=SpongeBob=] and Squidward attempting to deliver a pizza to a customer, only to get stranded out in the middle of nowhere and thus having to figure out how to get back on track. While they do succeed in the delivery, the customer ends up rejecting the pizza for not including a drink (and it's ambiguous on whether or not the customer made sure to requiest it in the first place). The customer does get comeuppance for this, though.

to:

* ''WesternAnimation/SouthPark'': In the Season 10 episode [[Recap/SouthParkS10E11HellOnEarth2006 Hell On Earth 2006]], Satan is planning to do a party to celebrate his birthday, Sweet 16 style. His greatest longing to this end is a cake shaped like a real-size Ferrari Enzo, and his loyal servant instructs three historical murderers brought back to life (Ted Bundy, Jeffrey Dahmer Dahmer, and John Wayne Gacy) to deliver it. Over the course of the episode, the three killers attempt to lift the cake with a tow truck's crane to transport it, but ultimately their ineptitude leads to the cake falling down and crumbling top to pieces. They hastily try to remake the cake, but end up killing each other due to their mutual hatred.
* ''WesternAnimation/SpongeBobSquarepants'': The Season 1 episode [[Recap/SpongeBobSquarePantsS1E5PizzaDeliveryHomeSweetPineapple Pizza Delivery]] sees [=SpongeBob=] and Squidward attempting to deliver a pizza to a customer, only to get stranded out in the middle of nowhere and thus having to figure out how to get back on track. While they do succeed in the delivery, the customer ends up rejecting the pizza for not including a drink (and it's ambiguous on whether or not the customer made sure to requiest request it in the first place). The customer does get comeuppance for this, though.



** In "[[Recap/ThomasAndFriendsS8E17ThomasGetsItRight Thomas Gets It Right]]", Thomas is tasked with delivering Farmer [=McColl=]'s eggs all over the Island of Sodor. Because of how fragile the eggs are, Farmer [=McColl=] advises Thomas has to move slowly. Thomas becomes upset when his friends are able to do more jobs than him, so he tries to speed up the process by moving faster. Unofrtunately, this results in one box of eggs breaking. Feeling bad, Thomas continues his job by moving slowly for the rest of the journey, and learns that sometimes it's more important to move slowly. Despite Thomas only being able to complete that one job, most of the eggs are delivered safely, and the broken ones are delivered to Sir Topham Hatt so he can have scrambled eggs for breakfast.

to:

** In "[[Recap/ThomasAndFriendsS8E17ThomasGetsItRight Thomas Gets It Right]]", Thomas is tasked with delivering Farmer [=McColl=]'s eggs all over the Island of Sodor. Because of how fragile the eggs are, Farmer [=McColl=] advises Thomas has to move slowly. Thomas becomes upset when his friends are able to do more jobs than him, so he tries to speed up the process by moving faster. Unofrtunately, Unfortunately, this results in one box of eggs breaking. Feeling bad, Thomas continues his job by moving slowly for the rest of the journey, journey and learns that sometimes it's more important to move slowly. Despite Thomas only being able to complete that one job, most of the eggs are delivered safely, and the broken ones are delivered to Sir Topham Hatt so he can have scrambled eggs for breakfast.
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Created from YKTTW

Added DiffLines:

->'''Mr. Brittas''': So where's my concert grand?
->'''Julie''': Nobody knows - it's been stolen from the warehouse in Croydon.
->'''Mr. Brittas''': What?
->'''Julie''': It's all right - they found you another one. They've had four man driving all night to bring it from Cardiff.
->'''Mr. Brittas''': So why isn't it here? Give me that number.
->'''Julie''': Apparently, they broke down in Swindon and had to carry the piano a mile and a half to where they could hire another van. They had quite a hard time by the sound of it.
-->-- '''Julie and Mr. Brittas''', ''Series/TheBrittasEmpire''

A character, whether it's the protagonist or an acquaintance thereof, is asked by someone (or determined by themselves) to deliver or carry a product to a known area. The product may be a large supply or food or medicine, a furniture, a fragile relic, it doesn't matter. The character accepts the challenge and proceeds to start the duty.

The question that lingers in their mind is... ''how''?

Usually, a person in RealLife can resort to a variety of options, depending on what exactly has to be carried and where. But in fiction, since anything can happen, the task may not seem as simple as it could be in theory. Maybe some or all the supporters are busy with other tasks or feeling sick. Maybe the moving truck or whatever vehicle is used got one of its tires punctured or flat. Maybe the road the character would drive across is closed for some reason (like going through an asphalt maintenance or being cordoned off due to a recent accident or criminal event). Whatever it is, the character(s) will need to soldier on and figure out an alternative way to bring the object to the desired destination, be it using a different vehicle, carrying the object with their own hands, or simply taking a previously-unused route. And depending on the case, there may be a looming deadline to meet as well, thus having to deal with a RaceAgainstTheClock (or, in a video game, with a TimedMission).

In more fantastical settings, perhaps the path isn't even a road (at least not one made of asphalt), but instead a forest or desert infested with inconvenient beings like monsters or bandits, or perhaps the path itself is a precarious one. How difficult or dangerous the [[TitleDrop product delivery ordeal]] may be will also depend on the product itself, leading to additional considerations:

* It may be durable, but heavy and/or large. As a result, it will have to be either pushed all the way or transported slowly with a vehicle. Hopefully it'll also fit in the narrow paths (if there are any) and there won't be a need of raising it through a tall spot like a building's high floor or a cliff (because if that's the case, then tough luck).
* It may be relatively small, but also fragile. Therefore, carrying it across the path would be easy in theory, if it wasn't for steep slopes where it may fall back or pesters who want to annoy the characters. In a video game, this will require the character(s) to deal with the mooks and/or obstacles for the sake of the object's integrity, thus doubling as an inanimate version of EscortMission.
* Last, but not least, there's the scenario where the object isn't particularly big or fragile, ''but'' something or someone lurks along the way and the characters intend to avoid interacting with them. The most common instance is a thief trying to transport something as contraband, but it may also happen with legal deliveries when a character doesn't wish to, say, pass through an expensive toll or approach a {{Tsundere}} or {{Jerkass}} who only wants to mess with the good guys. In the worst case scenario, the object may be confiscated, seized or stolen by the bothersome character, thus requiring an urgent retrieval (which is often a big challenge on its own).

Woe to the one who manages to reach the destination with the object intact, but the one(s) meant to receive it is/are absent, or it turns out the character(s) got the directions wrong. Compare the case of ImpededMessenger, which is themed around a person (i.e. a courier or messenger) being unable to send a message/information or doing so too late, and focuses on what causes the failure or ill-fated lateness.

This trope is not only TruthInTelevision, but also OlderThanDirt. There are ancient drawings despicting Egyptian workers transporting enormous bricks for the construction of pyramids. As an aside, depending on the duration of this plot device in the work and the significance or value of the object that is being transported, the latter may double as the plot's MacGuffin, which is more noticeable in narrative examples outside of video games (where this trope is more common in sidequests or lower-stake mission objectives).

SuperTrope to:

** ThirtyMinutesOrItsFree: When a character is instructed to deliver a meal to a customer under a time limit so they can receive payment.
** {{Courier}}: A character who usually goes through this as part of their job; though it's their life that is more likely to get the higher risk factor, instead of the package or message they're carrying.
** NitroExpress: When the protagonists are tasked with delivering some kind of HairTriggerExplosive).
** SheetOfGlass: When this is what the characters are transporting. Fairly often, the glass is either broken due to an irresponsible speeder passing through or spared at the expense of said speeder hastily dodging it.

SubTrope of FetchQuest, a broader trope about finding things for someone and focusing more on ''where'' said thing can be found. SisterTrope to EscortMission, which revolves around taking someone to a marked destination while ensuring their safety (though both tropes differ greatly in terms of context and dynamic, especially when the escorted party also functions as a LivingMacGuffin with whom the main character interacts, thus interwining with tropes based on bonding or affinity). The opposite of this trope is InstantHomeDelivery, where the struggles are either nonexistent or brushed off as unimportant and thus not given focus.

Someone who always overcomes every delivery ordeal, no matter how extreme, might be an UnstoppableMailman.

'''Proposed Index(es):''' OlderThanDirt, MailAndDeliveryTropes, {{Plots}}, QuoteSource.LiveActionTV, TruthInTelevision.PToR, VideoGameObjectives

----
!!Examples:

[[foldercontrol]]

[[folder:Comic Books]]
* ''ComicBook/JudgeDredd'': The StoryArc "The Cursed Earth" is premised around a dangerous delivery across the North American continent. [[MegaCity Mega-City Two]] on the western coast of [[DividedStatesOfAmerica the former United States of America]] is infected by the [=2T(fru)T=] virus (which drives people violently insane before a painful death). Meanwhile, Mega-City One scientists on the eastern coast developed a vaccine but find it impossible to safely land at Mega-City Two airports. Therefore, the only option left is to send a land expedition across the "Cursed Earth"--the remnant of [[FlyoverCountry Middle America]] that nuclear war has reduced to a barren wasteland. The bulk of the story is episodic, detailing the many savage--and bizarre--perils that Judge Dredd's party encounters as they try to reach Mega-City Two and deliver the needed vaccine.
* ''ComicBook/UsagiYojimbo'': One of Usagi's many adventures has him accompany a pair of ice carriers down from the mountains to the capital before it melts (as their lord's rival has sent goons to interrupt them and disgrace their master).
[[/folder]]

[[folder:Films - Animated]]
* ''WesternAnimation/{{Balto}}'': A sudden spread of diphtheria is endangering the lives of many children in Nome, including a girl who has befriended the protagonist. A large supply of medicine is planned to be sent to Nome, and due to severe wheather conditions the only possible way to do the delivery is via sled transport. But the sled dogs get stranded and it's up to Balto and his friends to finish the job. The dogs' leader (Steele) runs away out of arrogance, so Balto is the one who guides the remaining dogs across the remainder of the path (including a perilous ice cavern with falling stalactites).
[[/folder]]

[[folder:Films - Live-Action]]
* ''Film/EightHeadsInADuffelBag'': Mob {{Courier}} Tommy Spinelli receives orders by his superior to transport the heads of eight decapitated victims across the United States as proof of their deaths. While taking a commercial flight, he crosses paths with Charlie, young med school graduate on his way to Mexico, and the two of them end up inadvertently switching their luggage because they had identical black duffel bags. HilarityEnsues as Spinelli tries to track down Charlie and retrieve the heads (and procure replacements from the cryonics lab at Charlie's med school, as some of the original heads get lost along the way) in order to complete the delivery.
* ''Film/BringMeTheHeadOfAlfredoGarcia'': After a scornful Mexican crime lord known only as "El Jefe" offers a [[PriceOnTheirHead $1 million bounty]] to whomever [[DemandingTheirHead brings him Alfredo Garcia's head]], Bennie, a barroom pianist, ends up on a quest to collect the bounty. Finding Garcia proves easy enough, after Bennie learns that he died in a drunk driving accident a week prior. Bennie plans to dig up Garcia's grave, decapitate the corpse, and collect the money on it. However, after finding the grave, things get much more complicated. Others with similar motivations attack Benny, kill his girlfriend, claim the head for themselves, and prompt Bennie to track them down and retrieve it again. After that, he's ambushed by members of the Garcia family who also reclaim the head. The hitmen who initially told Bennie about the bounty show up and gun down most of the Garcia family before they, too, try to kill Bennie. Another firefight breaks out when Bennie returns with the head to one of El Jefe's business associates. [[spoiler:Then, at last, Bennie delivers the head to El Jefe's hacienda. Bennie's given a briefcase containing the million dollars before he relates how many people died for Garcia's head, including his girlfriend. El Jefe tells Bennie to take his money and throw the head to the pigs on the way out. Infuriated that the object responsible for his girlfriend's death and all this madness is viewed as nothing more than garbage, Bennie guns down all of El Jefe's bodyguards before offing the boss, as well. Then, as Bennie finally drives away from the scene, El Jefe's remaining men shoot him to bits with machine guns.]]
* ''Film/GoneInSixtySeconds1974'': A Colombian drug lord contracts Maindrian Pace and his team to steal 48 cars in a week for $400,000. The last car on the list, a 1973 Ford Mustang codenamed "Eleanor," proves the most difficult to attain. Pace is aware of one such car model at the International Towers in Long Beach, but his brother-in-law tips off the police to stakeout the location. Consequently, when Pace steals the car, it leads to a destructive 40-minute CarChase, as Pace tries shake off the police and deliver the car to the Long Beach docks. [[spoiler:Eventually succeeding at evading the police but with the Mustang irreparably damaged in the process, Pace [[ContrivedCoincidence happens to be fortunate enough to spot exact duplicate of the car at a car wash]]. Noticing an opportunity, Pace leaves his current vehicle at the car wash and dupes the owner of the other Mustang under the guise of being the car wash's manager. After a quick license plate swap and disguise removal, Pace leaves the car wash with the newer, pristine model, leaving the wrecked one for the other car owner to find. The police, spotting the wrecked Mustang, quickly descend upon the scene to arrest the real car wash manager (who happens to match Pace's description), as Pace safely clears a police checkpoint to finish the last delivery with relative ease.]]
* ''Film/GoneInSixtySeconds2000'': Loosely based on the previous film, protagonist "Memphis" Raines, a former master car thief, is forced to return to his former trade and steal fifty high-end cars for British gangster who threatens to kill Memphis's brother. Here, "Eleanor" is a 1967 Ford Shelby [=GT500=] which Memphis "saves for last." As in the original, when Memphis goes to steal the '67 Shelby, police were already lying in wait, leading to a CarChase. [[spoiler: After Memphis shakes off the police, he arrives at the gangster's junkyard twelve minutes late, and he refuses to accept the slightly damaged Shelby.]]
* ''Film/TheGreatestBeerRunEver'': The protagonist ("Chickie") goes onto a dangerous (and illegal) trip to bring a duffel bag full of Pabst Blue Ribbon to his neighborhood chums fighting in UsefulNotes/TheVietnamWar as a token of support and appreciation. While he succeeds in the delivery and makes it back to New York in one piece, in the whole process he remains scarred from everything he witnessed (including a gut-wrenching scene where [[spoiler:he finds "Oklahoma" dead on the street during the Tet Offensive]], making him lose faith in the US government
* ''Film/JohnnyMnemonic'': Johnny is a "mnemonic courier" (data trafficker) who has an implant that allows him to securely store data too sensitive for regular computer networks. Johnny uses this implant to deliver such data between contracting parties. On one delivery run, he accepts a package that not only exceeds the implant's storage capacity (and will kill him if the data isn't removed in time), but also proves to contain information far more important and valuable than he had ever imagined. Johnny must deliver the data before it kills him, but a Mega-Corp sends assassins out after him to suppress said data.
* ''Film/KangarooJack'': Two childhood friends, a New York hairstylist and a would-be musician, get caught up with the mob. After botching their first job delivering stolen televisions, the two men are given a second chance and must deliver $50,000 to a contact in Australia. As simple as the job sounds, complications emerge when [[ItMakesSenseInContext a wild kangaroo runs off with the money]]. Now, the two friends must find the kangaroo and get the money back before they find themselves in a worse predicament.
* ''Film/TheKidWhoLovedChristmas'': Sideman's piano gets taken away by a collections agency, but a neighbor of his is willing to lend him another; all he needs is help moving it. Tony thinks it'll be a cinch and rhetorically asks everyone, "If we all pitch in, how hard could it be to move an ''itty-bitty'' piano up a couple flights of stairs?" GilliganCut to Tony and his friends stuck on the staircase and mightily struggling to move the piano. When Tony wonders how they're gonna fit the piano through the door, even if they could carry it up the stairs, Reggie comes up with the suggestion of taking down the door (of note is that Sideman himself doesn't give much [[{{Pun}} weight]] on the struggles Tony and the other guys have for moving such an upright piano up a flight of stairs to his apartment, because he only tells them [[SkewedPriorities not to scratch up the piano in the process]]). Another JumpCut later, and the door is being put back in its frame and the piano is finally in Sideman's apartment.
* ''Film/TheMusicBox'': Creator/LaurelAndHardy play a pair of deliverymen who have to deliver a piano up a steep flight of stairs. It's PlayedForLaughs.
* ''Film/OperationDumboDrop'': The US Army occupies a village overlooking the Ho Chi Minh Trail, until Viet Kong forces overrun it, and slay the village's sacred elephant as a penalty. The Army decides to regain the trust of the locals by delivering a new elephant to them. Since the Viet Kong control all the approaches to the village, the only way to get the elephant there is by air drop from a C-123.
* ''Film/ThePackage2012'': Tommy Wick is a {{Courier}} for a crime lord who is tasked with delivering a package to a rival crime lord known only as "The German." It seems like a routine job, until a third gang kills Tommy's partner and tries to take the precious cargo for themselves, forcing Tommy to fight them off every inch of the way to completing his task. [[spoiler:After eventually being captured by the German, it turns out that the "package" that Tommy was initially handed was just a meaningless prop, and the ''real'' "package" is Tommy, himself (The German is actually dying and requires blood transfusions; Tommy happens to share the German's extremely rare blood type, so the German "bought" Tommy from his own employer). Tommy, however, manages to break free from his restraints while the German's people are taking his blood, and kill his captors. Afterwards, Tommy goes back to his old boss, and they agree to let bygones be bygones as they go their separate ways.]]
* ''Film/ThePlank'': The film is about the various ordeals and slapstick gags two workmen go through as they try to deliver a single plank from the lumber yard to the job site so they can finish building a floor.
* ''Film/PremiumRush'': A New York City bike messenger picks up an envelope for delivery that is so valuable a corrupt detective pursues him throughout Manhattan to try and get the envelope before it's delivered. And as if having to contend with bent cops wasn't enough, nobody in New York obeys any traffic laws.
* ''Film/SmokeyAndTheBandit'': The story concerns the delivery of a truckload of Coors beer to Georgia. Two problems: 1) at [[TheSeventies the time]], it was illegal to ship Coors to the eastern United States, and 2) to make the delivery in time, they'll have to break the speed limit the entire way, getting them chased by the police (or, in 70's trucker parlance, "Smokey"). The movie's first sequel, ''Smokey and the Bandit II'', uses the same plot, but the cargo is a live elephant.
* ''Film/ThinkBig'': Rafe and Victor, two dimwitted trucker brothers with a reputation for missing deadlines, are given one last chance to take a job delivering a shipment of toxic waste from the Tech Star Company. As a safeguard against the brothers' supposed incompetence, their boss installs a countdown timer on their dashboard, to remind them of their deadline. After they pick up the shipment from the company, they find out that Holly, a TeenGenius from the company's school, has [[LittleStowaway stowed away]] with them in order to not let her [[HandyRemoteControl special invention]] to get into wrong hands. Now, the brothers have to outrun Tech Star's mooks, who are after the girl, while trying to make their delivery in time. The two brothers also have to contend with a repo man, Sweeney, who repeatedly attempts to take back their truck (Sweeney actually succeeds at one point, but he ends up showing negligence as well by not realizing that [[spoiler:the toxic barrels are still inside the truck and inadvertently ruptures them, making the chemicals leak onto him]]). In the end, [[spoiler:the brothers still miss their deadline, and they lose their jobs and their truck. However, Holly market is able to market her invention and make considerable amounts of money. She then partners with Rafe and Victor into making their own transportation company.]]
[[/folder]]

[[folder:Literature}}]]
* ''Literature/{{Temeraire}}'': The protagonist buys a red porcelain vase as a gift for his estranged father, [[CosmicPlaything not expecting]] its delivery to be a book-and-a-half-long, 5000-mile ordeal involving multiple natural disasters, bandits, a ship fire, months of military campaigning, several [[DragonRider aerial battles on dragonback]], and an English horseback deliveryman. [[spoiler:It makes it, but they never get the chance to mend their relationship.]]
[[/folder]]

[[folder:Live-Action TV]]
* ''Series/TheBigBangTheory'': In "The Nerdvana Annihilation", the guys purchase what they believe to be a miniature time machine replica, realizing too late that the product is actually a massive prop. Once the item arrives, they struggle to figure out a way to take it to Leonard and Sheldon's apartment, since the building's lift is broken. With no other choice, they slowly and painfully push the machine up the stairs, but end up blocking the stairwell. This in turn prevents Penny from arriving at work in time, setting the episode's conflict in motion.
* ''Series/TheBrittasEmpire'': In "[[Recap/TheBrittasEmpireS2E5MumsAndDads Mums and Dads]]", Brittas orders a piano to be taken to the centre for a concert, but the actual trip to get it there proves to be difficult, starting with the original piano getting stolen. This naturally leaves the delivery men at their wit's end, just in time for Brittas to chew them out for [[StealingTheHandicappedSpot parking on the disabled spot]], and it leads to a piano on its side in reception.
* ''Series/{{Friends}}'': Ross' subplot in "The One with the Cop" involves him and Rachel trying to carry a big couch to his apartment. Unable to get the large item up his building's narrow stairwell, they resort to asking for Chandler's help, though their combined effort only ends up getting the couch stuck in the shaft.
* ''Series/PerfectStrangers'': An episode has Lydia ask Larry and Balki to deliver a piano to her apartment so she can audition for a music producer. They get the piano to her building without issue, but it won't fit in the elevator so they have to carry it up ten flights of stairs. [[spoiler:The piano gets destroyed in the process, but it turns out Lydia didn't need it after all.]]
* ''Series/ShippingWars'': This RealityShow that revolves around this kind of situations, with the protagonists being several couriers who have to deal with absurd issues like life-sized (and very fragile) [[WesternAnimation/ToyStory Buzz Lightyear]] figures, carnival rides, and Formula-One race cars, that are very hard to fit in the transport trucks, with very little time to deliver, and occasionally underbidding on the contract so much so they would be hired that they are forced to do additional jobs along the way that cause their own type of mayhem.
[[/folder]]

[[folder:Radio]]
* ''Radio/CabinPressure'': In "Ottery St. Mary", after [[ButtMonkey Martin]] twists his ankle, he has to call in for help from [[TheDitz Arthur]] and [[TheAce Douglas]] to assist his removal van company in moving a piano from a house in Fitton to a pub in the titular Devon village. However, due to Arthur's stupidity, they end up failing to pick up the address of the pub in the first place, and then Arthur accidentally [[TheKeyIsBehindTheLock locks the keys in Martin's van]], so they have to use their airplane to fly to Devon, after which they have to push the piano all the way from the airfield to the pub.
-->'''Martin:''' I'm really, really grateful for all your help.
-->'''Douglas:''' You're welcome.
-->'''Arthur:''' Yeah, you're welcome!
-->'''Douglas:''' He didn't mean ''you''!
-->'''Arthur:''' [[DefensiveWhat What]]? I helped!
-->'''Douglas:''' You forgot the address and locked the keys in the van. In ''what'' way, ''precisely'', did ''[[TheMillstone you]]'' help?
-->'''Arthur:''' Well, you wouldn't be able to push the piano without me!
-->'''Douglas:''' We wouldn't ''have'' to push the piano ''without you''!
[[/folder]]

[[folder:Video Games]]
* ''VideoGame/AstralChain'': A sidequest available early on in File 06 consists of buying a tall ice cream to a girl in Harmony Square. The girl is located in a walkway reached upstairs, while the ice cream stand is located past a crosswalk to the other side of the street. The player's character has to buy the tallest version of the ice cream (Avalanche Special) and carefully carry it across the street and then walk upstairs to give it to the girl in the walkway. The ice cream will frequently lean between sides, thus requiring a lot of balance while moving; and the character also has to avoid clashing against any person passing by, especially when going upstairs to the girl's location.
* ''VideoGame/Castlevania64'': You're tasked with fetching a flask of nitroglycerin to blow open a crack in a wall, which requires you to go to the laborotory and back. Jumping or getting hit sets off the explosive, requiring you to not only be extremely careful, but choose your route very carefully.
* ''VideoGame/ConkersBadFurDay'': During the Uga Buga chapter, Conker is caught freeing her girlfriend Berri and trying to leave the Rock Solid nightclub with the money she gathered while strip-teasing. The mafia leader Don Weaso decides to spare him in exchange for a favor: To carry a CartoonBomb and drop it onto a volcano's core to make the lava's level rise and eradicate the surrounding Uga Bugas (Weaso holds beliefs based on FantasticRacism against them), and Conker has to hurry because the fuse is already lit. The squirrel has to go through a small passageway, a prolonged descending slope, the mucous interior of a dinosaur with moving uvulas, and finally the corridor leading to the destination. All while also dodging the club swings from wandering Uga Bugas. Being hit by any attack or hazard, or taking too long, will lead to [[BoomInTheHand the bomb exploding, killing Conker in the process]].
* ''VideoGame/FalloutNewVegas'': [[PlayerCharacter The Courier]] is tasked with delivering a mysterious poker chip to New Vegas. Unfortunately, they're ambushed, shot in the head, and left for dead before making the delivery. Much of the game's plot revolves around retrieving the chip and potentially completing the delivery.
* ''VideoGame/GodOfWarI'': Subverted. After finding Pandora's Box, Kratos is tasked with pushing the box [[BeyondTheImpossible all the way off of Cronos to Athens]]. After a minute of the player moving it for a while, Ares finds out and throws a wooden spike all the way to Kratos, who is sent to the Underworld.
* ''VideoGame/HollowKnight:'' In one side quest, the Grey Mourner asks you to deposit a Delicate Flower on a grave in the Queen's Gardens, all the way on the opposite side of the map. The flower is in fact so delicate, it gets destroyed if you take ''any'' damage on your route. Fortunately, despite the Grey Mourner's description of the flower as unique and irreplaceable, you can go back to her to get a new flower as many times as needed to finish the quest.
* ''VideoGame/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': The trading sequence to get the Biggoron Sword is unique for having some of the items in need of being traded under a time limit. The Odd Mushroom (third item) and Eyeball Frog (eighth item) lack preservatives and thus will spoil and rot if not delivered in time, but the path is relatively easy to undertake as long as Link has Epona to travel quickly across Hyrule Field. However, the hardest part (and where this trope kicks in) is delivering the ninth item (Eye Drops, whose healing effects have an expiry limit of only ''four minutes''), because not only will Link need to travel ''fast'' across the aforementioned Hyrule Field (making the ordeal impossible without Epona from the get-go), but also running across Kakariko Village and then all the way from the foot of Death Mountain (including climbing a tall wall and potentially dodging eruptive rocks if the Fire Temple wasn't cleared yet) to the summit to give the Drops to Biggoron so he can heal his eyes and repair his namesake's sword. It's also strongly advised to have planted a Magic Bean next to Dodongo's Cavern in the past era to create a helpful shortcut in the future. Last, but far from least, [[NoFairCheating using a warp song to attempt a shortcut via Death Mountain Crater will deplete the time limit instantly]].
** ''VideoGame/TheLegendOfZeldaMajorasMask'': After Link manages to clear the path between Termina Field and Romani Ranch, as well as help Romani save the cows from the ghostly entities trying to abduct them during the first day, he hops onto Cremia's carriage to accompany her in the next delivery of milk to Clock Town, so it can be served in the local Milk Bar. The delivery's path would be straightforward, except Cremia notices that the Gorman Brothers put fences onto it, forcing her to reroute into their unsafe territory. She asks Link to use his bow to shoot arrows at the Brothers, who are riding their horses to try to destroy the milk bottles placed behind. Succeeding in the quest nets Link Romani's Mask, allowing him to enter the Milk Bar and buy some of the milk he helped bring there.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'': After Makar is rescued by Link in the Forbidden Woods, he and the other Koroks perform the Korok ceremony, and those fellows resolve to travel all over the Great Sea to plant seeds in other islands so new forests are born. However, when Link meets any of those Koroks, he's told that the trees will only grow in full when poured with Forest Water, so he has to return to Forest Haven and scoop some water with a bottle to travel to every island having a Korok tree and water it. Besides the long distance between the islands (and some of them having perilous obstacles, like the moving thorny branches in Cliff Plateau Isles), there's the bigger caveat that the magical effect of the Forest Water will expire after 20 minutes past the moment when Link leaves Forest Haven, so he must hurry (this also makes this quest impossible without learning the Ballad of Gales first). The game's Wii U version makes this quest easier by extending the time limit to 30 minutes and providing the option of traveling faster with the Swift Sail.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': During the sidequest involving Malo's plan to purchase the price-abusive emporium from Hyrule Castle, Link is tasked to bring a barrel of hot spring water to a lethargic Goron who ran out of strength after repairing the bridge connecting Hyrule Field with the west entrance to Hyrule's Castle Town. The problem is that the water needs to be hot (making this a TimedMission), the barrel will fall down and break if Link is hit by any enemy, ''and'' Link cannot attack them because his hands are full due to the size and weight of the barrel. The most common enemies are Leevers, which have a tendency to pop up frequently in Hyrule Field. This delivery is necessary so the Goron can replenish his strength, bring additional hot spring water on his own, and reunite funds that greatly reduce the price to buy the emporium.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': Once Link manages to add a freight car to the Spirit Train, he'll be able to undertake sidequests where he's asked to deliver a specific product located in one part of Hyrule to someone who is waiting for it in another. Unlike the usual {{Escort Mission}}s where Link is taking a passenger (who gets impatient every time the train is hit by an enemy attack or Link fails to follow the road signs), here Link has to protect the train because any attack will directly affect the integrity of the product. In cases where he's transporting a specific amount of something, that amount will decrease by one with each hit taken (in the case of the vessel Link buys from Papuchia Village to deliver it to Steem in Snow Sanctuary, ''any'' hit will break it). The most extreme case is the delivery of Dark Ore from a Goron mining station to Linebeck, because the ore will ''also'' deteriorate with sunlight over time, and it's actually impossible to succeed unless Link has previously activated a certain pair of teleporters for the Spirit Train to head ASAP to Linebeck's Trading Company in the Forest Realm; to make matters worse, along the way lies a Rocktite in the caves, and if it's fought the Spirit Train can only be hit ''once'' during battle (it's possible to defeat it before undertaking the delivery, though).
** ''VideoGame/TheLegendOfZeldaSkywardSword'':
*** One of the tasks assigned to Link during his part-time job to pay for the broken chandelier of Lumpy Pumpkin's bar consists of transporting a pile of pumpkins to a storage area located outdoors in the bar's island. Link has to make his way there while carefully keeping the pile's balance, and for that he has to move forward carefully when the pumpkins are in line and sideways when the upper pumpkins are leaning to a side, potentially falling down if he isn't careful.
*** During the quest for the Triforce, Link is asked by the owner of Pumpkin Landing to deliver a large bowl of hot Pumpkin Soup to Levias, who wanders around the interior of the Thunderhead. However, when Link arrives to the spot where he's supposed to deliver the bowl, Levias appears and is shown to have been corrupted by a parasitic monster known as Bylocite, thus forcing a SequentialBoss battle. Only after Link wins the fight, Levias will return to normal and receive the soup he likes so much.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'':
*** There's a sidequest called The Perfect Drink, which takes place in Gerudo Desert. Link finds a dehydrating Gerudo named Pokki next to a Shrine, and to help her he has to bring some Noble Pursuit drink to her. The problem is that the drink's supply in the bar of Gerudo Town is running out, and Link needs to bring some ice from a storage north of the desert to Furosa (the bartender) so she can replenish it. Link goes to the storage, where another Gerudo (Anche) instructs Link to take a large block of ice and transport it to where Furosa is, but she warns him that the extreme heat of the desert will gradually melt it. Thus, Link has to travel between the shadows of the ruins and pillars along the way to mitigate the block's shrinking (the ice storage is closed during night, so the idea of waiting until after sunset to grab the ice block is ruled out). There are also Fire Lizalfos that must be defeated, to prevent their fire attacks from near-instantly melting the block. Once Furosa receives the ice block and prepares new Noble Pursuit supply, Link can go to the Shrine where Pokki is and give the drink to her so she returns to the town, allowing Link to finally enter the Shrine.
*** A sidequest called Special Delivery involves a young Zora girl called Finley located in the Bank of Wishes who wants to send a letter to a human friend called Sasan in Mercay Island, and to this end she encases the letter within a wooden cylinder and drops it to the river so it goes downstream to its destination. She asks Link to keep an eye on the cylinder while it moves along with the water and make sure nothing happens to it. The cylinder is not only susceptible to physical attacks but also fire, so Link has to kill any enemy who threatens its integrity; for extra difficulty, if Link strays too far from it or viceversa, it will be lost and will have to repeat the sidequest. The letter will also disappear if a Blood Moon occurs (this is due to technical reasons), so it's recommended to do this during day or at least after the most recent Blood Moon. When the letter arrives to Sasan, he shows his gratitude to Link, who can then meet both at Zora's Domain to receive his reward.
** ''VideoGame/HyruleWarriors'': During the "Land in the Sky" mission, the heroes find themselves overwhelmed by the Dark Forces and have to convince the sky spirit Levias to help them. They do so by making offerings of the deity's favourite meal at specific spots on the map, with Link clearing the path of enemies so that Fi can transport gigantic batches of pumpkin soup to the required destinations.
* ''VideoGame/MonsterHunter'':
** The object delivery quests that appear in the games are divided in two types: The standard FetchQuest where the hunter simply has to gather a number of collectibles (mushrooms, berries, goldenfish, etc.) and the challenge is simply based on checking where they are,... and the more difficult variant where you probably know already where the requested object is, but it has to be carried with both hands due to their bigger size, weight ''and'' fragility. Under this condition, the hunter is unable to attack, and cannot run for too long because running out of stamina will force them to drop the object and break it. And nine times out of them, there will not only be several small monsters lurking around but also a very powerful large monster (like Rathian or Deviljho). In addition, for quests tailored for single player (where no other player can provide a distraction for the monsters), the game will arbitrarily place enormous boulders in certain parts after the first item is placed to the delivery box in the camp base, in order to force the hunter to take a longer route, going through areas where they'll likely have to climb a very tall rocky wall through vines, or carefully descend between spots (as falling down abruptly will ''also'' break the item). Last, but far from least, transporting a Wyvern Egg will also have the Raths ''[[MamaBear actively]]'' [[PapaWolf chase the hunter]].
** There's a kind of delivery quest where the hunter is sent to a volcanic region to find and deliver a hot volcanic material to the camp base. The biggest caveat isn't the small (or large) monsters lurking around or the convoluted transport path(s), but the high temperature of the object in the hands. For obvious reasons, it will make the hunter's HP gradually decrease, thus needing the help of a Palico (or Shakalaka, in the case of ''VideoGame/MonsterHunter3Tri'' and ''3 Ultimate'') who can heal them periodically.
* ''VideoGame/{{Poptropica}}'': In [[ComicStrip/{{Peanuts}} "The Great Pumpkin Island,"]] Lucy asks the player to get a big pumpkin from the pumpkin patch to her house in one piece so she can carve it, so the player must carefully roll the pumpkin up and down hills and across obstacles. If it breaks, the player must then start all over.
* ''VideoGame/RebelGalaxy'': One mission type involves transporting a badly-needed trade good to a randomized planet. This delivery usually involves at least one ambush, and concludes by forcing the player to run a gauntlet of pirates to reach the delivery location.
* ''VideoGame/SuperMarioMaker2'': Story Mode features a small handful of levels where Mario is tasked by Yellow Toad to bring a sturdy, heavy cubic stone to him in order to continue working on the rebuild of Princess Peach's castle (and according to him, Chief Toadette is very picky about which stones to use). The stones are very heavy, so Mario cannot jump highly when carrying one; the challenge is to work a way across each of these levels so the plumber can reach ther goal with the requested object. More generally, the player can also make levels that can only be completed by reaching the goal while carrying a specific object, like a trampoline, P Switch or POW Block, and requiring the players playing said levels to venture through their paths and obstacles with the object at hand.
[[/folder]]

[[folder:Western Animation]]
* ''WesternAnimation/CodenameKidsNextDoor'': In one episode, Numbahs 2 and 3 had to deliver a large truck full of soda to its destination without being shaken up. [[spoiler:Turns out the truck had contained a cake for the Delightful Children from Down the Lane.]]
* ''WesternAnimation/KingOfTheHill'': In the Season 8 episode [[Recap/KingOfTheHillS8E7LivinOnRedsVitaminCAndPropane Livin' On Reds, Vitamin C and Propane]], Hank gets to live his childhood dream of being a trucker by transporting his mom's fragile belongings from Texas to Florida in an 18-wheeler. Problems arise when Dale, Bill, and Boomhauer sneak along for the ride and other truckers deride Hank as an amateur. It culminates with Hank and the guys having to pull off a risky maneuver driving backwards down a mountain; they succeed, earning the truckers' respect, and join a convoy to Florida.
* ''Literature/TheMagicSchoolBus'':
** In the Season 2 episode "[[Recap/TheMagicSchoolBusS2E10GettingEnergized Getting Energized]]", a short circuit renders an electric generator unusable to fuel a Ferris Wheel. Mikey then suggest Ms. Fizzle and her classmates to bring an alternate source of energy to make the Wheel operate again and satisfy the impatient customers. They then choose to use the large boulders located behind a small mountain to make the Wheel move with their kinetic energy. After lots of thought and some trial and error, by the end of the episode the kids end up placing a waterwheel next to a river to move a conveyor belt that transports the boulders into a catapult (powered by water boiled with sunlight) that launches them to seats of a half of the Ferris Wheel to move it while the customers safely ride in the seats of the other half. The episode is meant to showcase the applications of UsefulNotes/{{Energy}}, hence the assets used by the kids to solve the problem at hand.
** The Season 3 episode "[[Recap/TheMagicSchoolBusS3E1InABeehive In a Beehive]]" is set up by Tim and Wanda delivering cartloads of jars of honey for Tim's family's bee farm. They crash and smash most of the delivery, leading to the episode's plot of learning about how bees work and how honey is made so that they can replace it.
* ''WesternAnimation/TheSimpsons'': In the Season 10 episode [[Recap/TheSimpsonsS10E17MaximumHomerdrive Maximum Homerdrive]], Homer feels guilty over the death of a truck driver (Red Barclay) he was competing against in an eating challenge. He and Bart then decide to deliver the product Red intended to transport while driving 2200 meters to Atlanta, Georgia. What seems to be a simple (if lengthy) task, however, becomes a life-or-death adventure after Homer is told that all trucks (including Red's) are AutomatedAutomobiles and the other truckers threaten to kill him if he reveals the secret to the public (since they had fallen into complacency and laziness thanks to the automation system doing almost all the job for them); Homer and Bart manage to flee from the mob (at one point, they do a very risky driving maneuver to get past their largest blockade) and thus deliver the shipment (revealed to be antichokes, though surprisingly some migrant workers were inside as well) to its destination, fulfilling Red's final job.
* ''WesternAnimation/SouthPark'': In the Season 10 episode [[Recap/SouthParkS10E11HellOnEarth2006 Hell On Earth 2006]], Satan is planning to do a party to celebrate his birthday, Sweet 16 style. His greatest longing to this end is a cake shaped like a real-size Ferrari Enzo, and his loyal servant instructs three historical murderers brought back to life (Ted Bundy, Jeffrey Dahmer and John Wayne Gacy) to deliver it. Over the course of the episode, the three killers attempt to lift the cake with a tow truck's crane to transport it, but ultimately their ineptitude leads to the cake falling down and crumbling top pieces. They hastily try to remake the cake, but end up killing each other due to their mutual hatred.
* ''WesternAnimation/SpongeBobSquarepants'': The Season 1 episode [[Recap/SpongeBobSquarePantsS1E5PizzaDeliveryHomeSweetPineapple Pizza Delivery]] sees [=SpongeBob=] and Squidward attempting to deliver a pizza to a customer, only to get stranded out in the middle of nowhere and thus having to figure out how to get back on track. While they do succeed in the delivery, the customer ends up rejecting the pizza for not including a drink (and it's ambiguous on whether or not the customer made sure to requiest it in the first place). The customer does get comeuppance for this, though.
* ''WesternAnimation/TaleSpin'': The episode "A Spy In The Ointment" involves Jack Case as a covert agent charged with delivering a package to the Thembrian High Marshall. Case hires Higher For Hire to fly himself into hostile Thembria, which is modeled somewhat after the Soviet Union, paranoia included. During the process, it's discovered that the package meant for the High Marshall is just fishing lures, and that Case isn't a covert agent. [[spoiler:He's just a mailman that screwed up his deliveries, and is trying to right his wrong without anyone finding out.]]
* ''WesternAnimation/ThomasAndFriends'':
** In "[[Recap/ThomasAndFriendsS8E17ThomasGetsItRight Thomas Gets It Right]]", Thomas is tasked with delivering Farmer [=McColl=]'s eggs all over the Island of Sodor. Because of how fragile the eggs are, Farmer [=McColl=] advises Thomas has to move slowly. Thomas becomes upset when his friends are able to do more jobs than him, so he tries to speed up the process by moving faster. Unofrtunately, this results in one box of eggs breaking. Feeling bad, Thomas continues his job by moving slowly for the rest of the journey, and learns that sometimes it's more important to move slowly. Despite Thomas only being able to complete that one job, most of the eggs are delivered safely, and the broken ones are delivered to Sir Topham Hatt so he can have scrambled eggs for breakfast.
** In "[[Recap/ThomasAndFriendsS11E9ThomasAndTheLighthouse Thomas and the Lighthouse]]", the engines are getting ready for the harvest festival celebration, and Thomas is tasked with delivering a new light bulb to the lighthouse by nightfall so that ships at sea can find their way to Sodor safely. Sir Topham Hatt advises Thomas to go slowly since the bulb is very fragile. At first, Thomas goes slowly and carefully, but when he sees his friends getting ready for the party, he becomes more and more excited and goes faster and faster, eventually breaking the bulb when he crashes into a barrier. Thomas goes back to the warehouse and collects a new bulb, being much more careful with it [[BittersweetEnding despite knowing that he will miss the party if he does]].
* ''WesternAnimation/VeggieTales'': In the short "Going Up!", Larry, Jerry, and Mr. Lunt work for a delivery service run by Mister Nezzer and they are given the difficult task of delivering a piano up a large staircase for their customer, Madame Blueberry. Jerry and Mr Lunt eventually get distracted when an ice cream truck passes by, leaving Larry to deliver the piano by himself.
* ''WesternAnimation/YoungJustice'': The episode "Coldhearted" revolves around Kid Flash having to run all the way across the United States (from Boston to Seattle) to make an emergency delivery of a donor heart for Queen Perdita of Vlatava, who will die without the transplant. Along the way, he has to evade the allies of her villainous uncle Count Werner Vertigo, who ''wants'' Queen Perdita to die so that he can claim the throne of Vlatava for himself.
[[/folder]]
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