History Main / ProbabilityPileup

13th Apr '16 12:23:17 AM morenohijazo
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* In ''DragonBallZ'', the legendary [[SuperMode Super Saiyan]] transformation was seen as impossible to achieve, yet so powerful and dangerous that it merited the destruction of the Saiyan homeworld and the [[GenocideBackfire near-genocide]] of their race. It took Goku, who was prophesied to get it, amazing emotional and physical stress to achieve it. Ditto for Future!Trunks, Vegeta, and Gohan. Then they discovered that there are ''levels'' to the Super Saiyan transformation. Then Chibi!Trunks and Goten, Vegeta and Goku's ''pre teen children'', discovered they could transform at will, ''just because''. And '''then''' they discovered that the key to the truly legendary transformation (the one that warranted the genocide in the first place) were the Saiyan tails that Goku and Vegeta had long since gotten removed as liabilities.

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* In ''DragonBallZ'', ''Anime/DragonBallZ'', the legendary [[SuperMode Super Saiyan]] transformation was seen as impossible to achieve, yet so powerful and dangerous that it merited the destruction of the Saiyan homeworld and the [[GenocideBackfire near-genocide]] of their race. It took Goku, who was prophesied to get it, amazing emotional and physical stress to achieve it. Ditto for Future!Trunks, Vegeta, and Gohan. Then they discovered that there are ''levels'' to the Super Saiyan transformation. Then Chibi!Trunks and Goten, Vegeta and Goku's ''pre teen children'', discovered they could transform at will, ''just because''. And '''then''' they discovered that the key to the truly legendary transformation (the one that warranted the genocide in the first place) were the Saiyan tails that Goku and Vegeta had long since gotten removed as liabilities.



* This is a game mechanic in ''VideoGame/AncientDomainsOfMystery''. Items that you've found once are slightly more likely to be generated in the future. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
* In ''ResonanceOfFate'', Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.
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* ''VideoGame/AncientDomainsOfMystery'':
**
This is a game mechanic in ''VideoGame/AncientDomainsOfMystery''.mechanic. Items that you've found once are slightly more likely to be generated in the future. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
** What are the odds that a jackal kills you? Depends how many you've killed, since killing monsters makes other, future iterations of that monster slightly stronger.
* In ''ResonanceOfFate'', ''VideoGame/ResonanceOfFate'', Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.
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22nd Dec '15 1:19:51 PM morenohijazo
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* Invoked in-story by one of the characters in Creator/{{Jacek Dukaj}}'s ''Black Oceans''.
20th Apr '14 9:53:14 PM Cheyamfa
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[[AC:TabletopGames]]
* ''TabletopGame/{{Warhammer 40000}}''? Just going by its description on this wiki, there can't be ''anything'' they could throw in that would seem too ridiculous.
** The game is kind of based on UpToEleven, but not really all that unpredictable. The Imperium is inefficient and draconian, Chaos is equal parts insidious and obvious, the Orks fight everything, the Tyranids eat everything, the Necrons kill everything, and the Tau don't know anything. Cegorach planned one [[ThePlan gambit]] the Deceiver planned the opposing one, and Tzeentch somehow planned them both. Above all, the galaxy is an absolute CrapsackWorld - the real question in the Imperium's struggle against Chaos, the Necrons, and the Tyranids is which one will destroy it first.
9th Mar '14 4:30:36 PM ManCalledTrue
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* In the ''Literature/{{Discworld}}'' novel ''Discworld/MonstrousRegiment'', the main character [[SweetPollyOliver is a woman]]. However, it is gradually revealed that apparently so is ''everyone'' else in her squad, with the exception of the nebbishy lieutenant, and including [[spoiler:the extremely auspicious Sergeant Jackrum and a third of the high command.]] The Trope goes as far as to take RefugeInAudacity.
** Somewhat [[JustifiedTrope justified]], however, in that the long-lasting war had slowly exhausted the nations supply of young, healthy men.

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* In the ''Literature/{{Discworld}}'' novel ''Discworld/MonstrousRegiment'', the main character [[SweetPollyOliver is a woman]]. However, it is gradually revealed that apparently so is ''everyone'' else in her squad, with the exception of the nebbishy lieutenant, and including [[spoiler:the extremely auspicious Sergeant Jackrum and a third of the high command.]] The Trope goes as far as to take RefugeInAudacity.
** Somewhat [[JustifiedTrope justified]], however, in that the long-lasting war had slowly exhausted the nations supply of young, healthy men.
]]
9th Jul '13 5:22:46 PM Quanyails
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* In ResonanceOfFate, Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.

to:

* In ResonanceOfFate, ''ResonanceOfFate'', Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.
2nd Jun '13 4:12:30 PM EarlOfSandvich
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* This is a game mechanic in {{ADOM}}. Items that you've found once are slightly more likely to be generated in the future. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.

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* This is a game mechanic in {{ADOM}}.''VideoGame/AncientDomainsOfMystery''. Items that you've found once are slightly more likely to be generated in the future. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
1st Feb '13 9:11:25 AM shoruke
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Added DiffLines:


[[AC:VideoGames]]
* This is a game mechanic in {{ADOM}}. Items that you've found once are slightly more likely to be generated in the future. This is partly to make it so that spellcasters can actually use their spells without worrying about permanently running out of their good spells before finding a new book.
* In ResonanceOfFate, Bonus Shots work like this. If you attack an airborne enemy, you might get to roll the Bonus Shot chance, and your ability to succeed on the second shot goes up with every bullet you hit any airborne enemy with, stacking until the end of the fight or until you actually make a Bonus Shot. Also, after you actually make a Bonus Shot, well... your enemy's already in the air, so if you've still got actions left, just keep shooting and start building your chances up again.
24th Jul '12 9:35:55 AM FELH2
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Similiar to a mantra in {{Discworld}}; once things have happened, they have a tendency to happen again. The probability of an event increases slowly but steadily, until RocksFallEveryoneDies or it approaches 1.

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Similiar to a mantra in {{Discworld}}; Literature/{{Discworld}}; once things have happened, they have a tendency to happen again. The probability of an event increases slowly but steadily, until RocksFallEveryoneDies or it approaches 1.



Applied to defeating villains, heroes, and attacks, this trope leads to [[VillainDecay Villain Decay]], [[TheWorfEffect The Worf Effect]], and [[TheWorfBarrage The Worf Barrage]].

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Applied to defeating villains, heroes, and attacks, this trope leads to [[VillainDecay Villain Decay]], [[TheWorfEffect The Worf Effect]], VillainDecay, TheWorfEffect, and [[TheWorfBarrage The Worf Barrage]].
TheWorfBarrage.



* In the ''{{Discworld}}'' novel ''Discworld/MonstrousRegiment'', the main character [[SweetPollyOliver is a woman]]. However, it is gradually revealed that apparently so is ''everyone'' else in her squad, with the exception of the nebbishy lieutenant, and including [[spoiler:the extremely auspicious Sergeant Jackrum and a third of the high command.]] The Trope goes as far as to take RefugeInAudacity.

to:

* In the ''{{Discworld}}'' ''Literature/{{Discworld}}'' novel ''Discworld/MonstrousRegiment'', the main character [[SweetPollyOliver is a woman]]. However, it is gradually revealed that apparently so is ''everyone'' else in her squad, with the exception of the nebbishy lieutenant, and including [[spoiler:the extremely auspicious Sergeant Jackrum and a third of the high command.]] The Trope goes as far as to take RefugeInAudacity.



* ''[[{{Warhammer40000}} Warhammer 40,000]]''? Just going by its description on this wiki, there can't be ''anything'' they could throw in that would seem too ridiculous.

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* ''[[{{Warhammer40000}} Warhammer 40,000]]''? ''TabletopGame/{{Warhammer 40000}}''? Just going by its description on this wiki, there can't be ''anything'' they could throw in that would seem too ridiculous.



<<|ProbabilityTropes|>>
1st Mar '12 11:38:51 PM ChaoticNovelist
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** The game is kind of based on UpToEleven, but not really all that unpredictable. The Imperium is inefficient and draconian, Chaos is equal parts insidious and obvious, the Orks fight everything, the Tyranids eat everything, the Necrons kill everything, and the Tau don't know anything. Cegorach planned one XanatosGambit, the Deceiver planned the opposing one, and Tzeentch somehow planned them both. Above all, the galaxy is an absolute CrapsackWorld - the real question in the Imperium's struggle against Chaos, the Necrons, and the Tyranids is which one will destroy it first.

to:

** The game is kind of based on UpToEleven, but not really all that unpredictable. The Imperium is inefficient and draconian, Chaos is equal parts insidious and obvious, the Orks fight everything, the Tyranids eat everything, the Necrons kill everything, and the Tau don't know anything. Cegorach planned one XanatosGambit, [[ThePlan gambit]] the Deceiver planned the opposing one, and Tzeentch somehow planned them both. Above all, the galaxy is an absolute CrapsackWorld - the real question in the Imperium's struggle against Chaos, the Necrons, and the Tyranids is which one will destroy it first.
9th Dec '11 11:35:29 PM Greenygal
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* ''[[{{Animorphs}} The Ellimist Chronicles]]'' establishes that while the odds against the Ellimist's ascension were tremendous, the odds of it happening a second time, to Crayak, were very good.

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* ''[[{{Animorphs}} ''[[Literature/{{Animorphs}} The Ellimist Chronicles]]'' establishes that while the odds against the Ellimist's ascension were tremendous, the odds of it happening a second time, to Crayak, were very good.
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