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The simplicity of the shapeshifter's lifestyle depends on the portrayal. In some cases, it's just a tradition that they don't have to abide by at all times, returning to a life in the wilderness only on special occasions. Other such shapeshifters may live full-time in small villages and camps far from advanced technology, either by preference or by necessity. Others still may lack human social skills or sport [[MyInstinctsAreShowing animalistic behaviors]]; some may even live alone in the wilderness, living so simply they may be mistaken for animals even when in human form... and a few literally ''are'' animals, either from birth or by accident - TheMindIsAPlaythingOfTheBody, after all.

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The simplicity of the shapeshifter's lifestyle depends on the portrayal. In some cases, it's just a tradition that they don't have to abide by at all times, returning to a life in the wilderness only on special occasions. Other such shapeshifters may live full-time in small villages and camps far from advanced technology, either by preference or by necessity. Others still may lack human social skills or sport [[MyInstinctsAreShowing animalistic behaviors]]; some may even live alone in the wilderness, living so simply they may be mistaken for animals even when in human form... and a few literally ''are'' animals, either from birth or by accident - -- TheMindIsAPlaythingOfTheBody, after all.



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%% This section is sorted alphabetically. Please add new examples in the correct place. Thanks!
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[[folder: Anime]]
* ''Anime/WolfChildren'': Ame, one of the two titular wolf children, doesn't connect to human life and feels much more comfortable in nature in his wolf form. While his sister Yuki tries to adapt to human society, Ame begins embracing his wolf side, especially after he is mentored by an elderly fox. [[spoiler:The fox dies, and Ame takes his place as ruler of the forest. His mother Hana accepts he's found his calling.]]
[[/folder]]

[[folder: Audio Plays]]

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[[folder: Anime]]
* ''Anime/WolfChildren'': Ame, one of the two titular wolf children, doesn't connect to human life and feels much more comfortable in nature in his wolf form. While his sister Yuki tries to adapt to human society, Ame begins embracing his wolf side, especially after he is mentored by an elderly fox. [[spoiler:The fox dies, and Ame takes his place as ruler of the forest. His mother Hana accepts he's found his calling.]]
[[/folder]]

[[folder: Audio
[[folder:Audio Plays]]



** Downplayed in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]," in which Frobisher has picked up some behavioural quirks from his adopted ShapeshifterDefaultForm, hunting fish in much the same way as a real penguin would - even though, as the Doctor points out, he shouldn't even ''need'' to go hunting since the TARDIS is stocked to the gills with tinned tuna. Unfortunately, this leads to Frobisher misusing the console controls to create a hologram fish that he can hunt - whereupon the TARDIS goes on strike in protest, kicking off the events of the episode.
** Zig-zagged in "[[Recap/BigFinishDoctorWho020LoupsGaroux Loups Garoux]]." The werewolves don't mind using modern technology like trains, but only a few of them are entirely comfortable living in cities, to the point that their preferred meeting grounds is a ranch in the desert. By contrast, their ancient forefather [[MonsterProgenitor Pieter Stubbe]] despises humans for destroying the old forests, will only use technology by psychically forcing humans to operate it for him, and is gleefully devoted to [[EvilReactionary restoring the old status quo of werewolves ruling over humans as apex predators]]. When he takes over the De Santos pack, [[TheCorruptor his mental influence]] quickly reduces the civilized werewolves to a pack of frenzied monsters that he uses to conquer Rio de Janeiro in the space of a single evening.

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** Downplayed in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]," Terror]]", in which Frobisher has picked up some behavioural quirks from his adopted ShapeshifterDefaultForm, hunting fish in much the same way as a real penguin would - -- even though, as the Doctor points out, he shouldn't even ''need'' to go hunting since the TARDIS is stocked to the gills with tinned tuna. Unfortunately, this leads to Frobisher misusing the console controls to create a hologram fish that he can hunt - -- whereupon the TARDIS goes on strike in protest, kicking off the events of the episode.
** Zig-zagged in "[[Recap/BigFinishDoctorWho020LoupsGaroux Loups Garoux]]." Garoux]]". The werewolves don't mind using modern technology like trains, but only a few of them are entirely comfortable living in cities, to the point that their preferred meeting grounds is a ranch in the desert. By contrast, their ancient forefather [[MonsterProgenitor Pieter Stubbe]] despises humans for destroying the old forests, will only use technology by psychically forcing humans to operate it for him, and is gleefully devoted to [[EvilReactionary restoring the old status quo of werewolves ruling over humans as apex predators]]. When he takes over the De Santos pack, [[TheCorruptor his mental influence]] quickly reduces the civilized werewolves to a pack of frenzied monsters that he uses to conquer Rio de Janeiro in the space of a single evening.



[[folder: Comic Books]]

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[[folder: Comic [[folder:Comic Books]]



[[folder: Film - Animated]]
* ''WesternAnimation/Nimona2023'': The title character is a relentlessly chaotic PerpetuallyProtean ShapeshiftingTrickster who operates almost exclusively through spur-of-the-moment decisions - though on the upside, her more primal viewpoint allows her to understand things that more civilized individuals have trouble accepting. It's eventually revealed that she used to live almost exclusively as an animal in search of companionship before she finally took human form and introduced herself to the human being she wanted to befriend. [[spoiler: Said human was none other than Gloreth, the founder of the Institute a thousand years prior to the events of the movie.]]

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[[folder: Film - [[folder:Film -- Animated]]
* ''WesternAnimation/Nimona2023'': The title character is a relentlessly chaotic PerpetuallyProtean ShapeshiftingTrickster who operates almost exclusively through spur-of-the-moment decisions - -- though on the upside, her more primal viewpoint allows her to understand things that more civilized individuals have trouble accepting. It's eventually revealed that she used to live almost exclusively as an animal in search of companionship before she finally took human form and introduced herself to the human being she wanted to befriend. [[spoiler: Said [[spoiler:Said human was none other than Gloreth, the founder of the Institute a thousand years prior to the events of the movie.]]
* ''Anime/WolfChildren'': Ame, one of the two titular wolf children, doesn't connect to human life and feels much more comfortable in nature in his wolf form. While his sister Yuki tries to adapt to human society, Ame begins embracing his wolf side, especially after he is mentored by an elderly fox. [[spoiler:The fox dies, and Ame takes his place as ruler of the forest. His mother Hana accepts he's found his calling.
]]



[[folder: Film - Live-Action]]

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[[folder: Film - [[folder:Film -- Live-Action]]



* ''Film/Underworld2003''
** Downplayed in the case of the [[OurWerewolvesAreDifferent Lycans]]; they're definitely WorkingClassWerewolves, occasionally growl in anger, and aren't above the occasional fight for entertainment - prompting Lucian to yell at his underlings for acting like "a pack of rabid dogs" - but otherwise remain largely non-animalistic. They even have a MadScientist in their ranks. Most of their true sophistication is [[FantasticRacism ignored]] by [[FurAgainstFang their vampire enemies]], who believe that the Lycans aren't smart enough to have developed their own UV bullets and assume that the only reason why Lycans would stalk a human would be for food.

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* ''Film/Underworld2003''
''Film/Underworld2003'':
** Downplayed in the case of the [[OurWerewolvesAreDifferent Lycans]]; they're definitely WorkingClassWerewolves, occasionally growl in anger, and aren't above the occasional fight for entertainment - -- prompting Lucian to yell at his underlings for acting like "a pack of rabid dogs" - -- but otherwise remain largely non-animalistic. They even have a MadScientist in their ranks. Most of their true sophistication is [[FantasticRacism ignored]] by [[FurAgainstFang their vampire enemies]], who believe that the Lycans aren't smart enough to have developed their own UV bullets and assume that the only reason why Lycans would stalk a human would be for food.



* ''Film/TheWitch'': The [[WickedWitch eponymous villain]] is capable of numerous feats of shapeshifting alongside her usual magic, being first encountered by William and Caleb while in the form of a hare, later uses the shape of a beautiful young woman to lure in Caleb, and it's implied that she's been sneaking around the farm in other forms. She also lives exclusively in the forest, preys on animal carcasses like a beast, is often covered in blood and filth, [[SinisterNudity and is usually naked in her true form]]. As such, she's set up as a direct contrast with the Puritan family, who desperately cling to civilization and fear the wilderness even before the Witch shows up. [[spoiler: She's actually part of an entire coven of forest-dwelling witches, all of whom are depicted naked and feral.]]

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* ''Film/TheWitch'': The [[WickedWitch eponymous villain]] is capable of numerous feats of shapeshifting alongside her usual magic, being first encountered by William and Caleb while in the form of a hare, later uses the shape of a beautiful young woman to lure in Caleb, and it's implied that she's been sneaking around the farm in other forms. She also lives exclusively in the forest, preys on animal carcasses like a beast, is often covered in blood and filth, [[SinisterNudity and is usually naked in her true form]]. As such, she's set up as a direct contrast with the Puritan family, who desperately cling to civilization and fear the wilderness even before the Witch shows up. [[spoiler: She's [[spoiler:She's actually part of an entire coven of forest-dwelling witches, all of whom are depicted naked and feral.]]



[[folder: Literature]]

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[[folder: Literature]][[folder:Literature]]



* In ''Camouflage'' by Creator/JoeHaldeman, the shapeshifting alien known as the Changeling has spent so many thousands of years away from its advanced technology, [[TheFogOfAges it's forgotten its old identity]] and regressed to an almost animalistic level of intelligence. By the start of the novel the Changeling has existed solely in the form of various animals - up until it encounters a surfer one day and decides to be human for a change. As such, the Changeling's first attempts at blending in are ''very'' crude, leading to [[BlueAndOrangeMorality numerous criminal misunderstandings]] before it finally learns the rules. Subverted in the case of the Chameleon, the ''other'' shapeshifting alien of the story, who is an expert in {{Humanshifting}} and has learned [[VillainsBlendInBetter to blend in much more effectively than his semi-heroic counterpart]].

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* In ''Camouflage'' by Creator/JoeHaldeman, the shapeshifting alien known as the Changeling has spent so many thousands of years away from its advanced technology, [[TheFogOfAges it's forgotten its old identity]] and regressed to an almost animalistic level of intelligence. By the start of the novel the Changeling has existed solely in the form of various animals - -- up until it encounters a surfer one day and decides to be human for a change. As such, the Changeling's first attempts at blending in are ''very'' crude, leading to [[BlueAndOrangeMorality numerous criminal misunderstandings]] before it finally learns the rules. Subverted in the case of the Chameleon, the ''other'' shapeshifting alien of the story, who is an expert in {{Humanshifting}} and has learned [[VillainsBlendInBetter to blend in much more effectively than his semi-heroic counterpart]].



* In Creator/AdrianTchaikovsky's ''Echoes Of The Fall'' series, the various tribes are all capable of shapeshifting into the animal they revere, with a few unique individuals known as Champions capable of assuming an additional form or two. Given that the highest level of technology in the setting seems to be somewhere around the early Iron Age, most cultures in the setting tend to live in small villages close to nature, with the exception of the more urban Crocodile tribe. In particular, tribes who survive through marauding like [[SavageWolves the Wolf]] and [[MaliciousMonitorLizard the Dragon]] style themselves as natural predators in their attacks on less aggressive tribes.

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* In Creator/AdrianTchaikovsky's ''Echoes Of The of the Fall'' series, the various tribes are all capable of shapeshifting into the animal they revere, with a few unique individuals known as Champions capable of assuming an additional form or two. Given that the highest level of technology in the setting seems to be somewhere around the early Iron Age, most cultures in the setting tend to live in small villages close to nature, with the exception of the more urban Crocodile tribe. In particular, tribes who survive through marauding like [[SavageWolves the Wolf]] and [[MaliciousMonitorLizard the Dragon]] style themselves as natural predators in their attacks on less aggressive tribes.



* ''Literature/TheHobbit'': Beorn is AmbiguouslyHuman - either a man who becomes a bear or a bear who becomes a man. He lives alone, off the land, mostly subsiding on honey while lovingly treating his ponies and other animals like his children. He tolerates visitors but prefers solitude in the wilderness... and when provoked, he's not above shifting to his black bear form and killing anyone who dares to threaten himself or his animal friends.

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* ''Literature/TheHobbit'': Beorn is AmbiguouslyHuman - -- either a man who becomes a bear or a bear who becomes a man. He lives alone, off the land, mostly subsiding on honey while lovingly treating his ponies and other animals like his children. He tolerates visitors but prefers solitude in the wilderness... and when provoked, he's not above shifting to his black bear form and killing anyone who dares to threaten himself or his animal friends.



** [[MonsterLord Darklord Amon, King of the Lykes]], is a master shapeshifter who can transform in ways that his underlings can only dream of - even appearing PerpetuallyProtean when undisguised. He's also a strict traditionalist, living in the Wyldwood, hosting the Wild Hunt, and generally disapproving of more overtly modified Lykes... though upon finding that Matt Richter took out two cyborg Lykes, Amon is angry enough to [[HuntingTheMostDangerousGame extend the Wild Hunt to Matt and Devona]].

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** [[MonsterLord Darklord Amon, King of the Lykes]], is a master shapeshifter who can transform in ways that his underlings can only dream of - -- even appearing PerpetuallyProtean when undisguised. He's also a strict traditionalist, living in the Wyldwood, hosting the Wild Hunt, and generally disapproving of more overtly modified Lykes... though upon finding that Matt Richter took out two cyborg Lykes, Amon is angry enough to [[HuntingTheMostDangerousGame extend the Wild Hunt to Matt and Devona]].



* "Shape" [[note]] also known as "Keep Your Shape"[[/note]] by Creator/RobertSheckley features a race of {{Voluntary Shapeshifter}}s with a strict FantasticCasteSystem that restricts them to a single shape. They've been trying to conquer Earth by sending scouts to create a portal between the two planets, but they've all vanished without a trace. In the climax, it turns out the scouts haven't been hunted down by humans as the [[VillainProtagonist scout commander]] believes, but have all gone native, preferring the freedom to choose their shape to the restrictions their culture demands... and most of them are living as animals or even plants on a long-term basis. By the end of the story, the latest team have all gone the same way.

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* "Shape" [[note]] also "Shape"[[note]]also known as "Keep Your Shape"[[/note]] by Creator/RobertSheckley features a race of {{Voluntary Shapeshifter}}s Shapeshift|ing}}ers with a strict FantasticCasteSystem that restricts them to a single shape. They've been trying to conquer Earth by sending scouts to create a portal between the two planets, but they've all vanished without a trace. In the climax, it turns out the scouts haven't been hunted down by humans as the [[VillainProtagonist scout commander]] believes, but have all gone native, preferring the freedom to choose their shape to the restrictions their culture demands... and most of them are living as animals or even plants on a long-term basis. By the end of the story, the latest team have all gone the same way.



** The Pulra are another blob-like race of shapeshifters that enjoy merging with each other, even with other species - to the extent that some think they might be willing to become prosthetic organs. However, they prefer to live in insect-like colonies in the wild, and though they can understand technology like space travel, they don't appear interested in using it.
** Implied in the case of the Shi'ido. Arguably the most powerful shapeshifting race in the galaxy, they are so [[InvisibleIntrovert introverted]] and [[EminentlyEnigmaticRace secretive]] that many explorers are convinced that their [[ParadisePlanet rainforest homeworld of Lao-Mon]] is uninhabited, especially since there are no settlements nor signs of technology on the entire planet. As such, unless there's some vast underground city that no previous explorers have been able to detect, Shi'ido live in the wild, using their abilities to make themselves comfortable without the use of technology. However, they're not opposed to the ''use'' of technology, as many of them have left the planet and have made a living in mainstream galactic society - the most famous of them being [[Literature/GalaxyOfFear Senior Anthropologist Hoole]].

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** The Pulra are another blob-like race of shapeshifters that enjoy merging with each other, even with other species - -- to the extent that some think they might be willing to become prosthetic organs. However, they prefer to live in insect-like colonies in the wild, and though they can understand technology like space travel, they don't appear interested in using it.
** Implied in the case of the Shi'ido. Arguably the most powerful shapeshifting race in the galaxy, they are so [[InvisibleIntrovert introverted]] and [[EminentlyEnigmaticRace secretive]] that many explorers are convinced that their [[ParadisePlanet rainforest homeworld of Lao-Mon]] is uninhabited, especially since there are no settlements nor signs of technology on the entire planet. As such, unless there's some vast underground city that no previous explorers have been able to detect, Shi'ido live in the wild, using their abilities to make themselves comfortable without the use of technology. However, they're not opposed to the ''use'' of technology, as many of them have left the planet and have made a living in mainstream galactic society - -- the most famous of them being [[Literature/GalaxyOfFear Senior Anthropologist Hoole]].



[[folder: Live-Action TV]]

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[[folder: Live-Action [[folder:Live-Action TV]]



** "[[Recap/GrimmS1E7LetYourHairDown Let Your Hair Down]]" features a Blutbaden teenager by the name of Holly Clark living a [[WildChild feral existence]] in the woods, almost incapable of speech and even using her hair as a noose against intruders in her territory. It's revealed that she was abducted by a neighbor when she was young and escaped into the woods when [[TraumaticSuperpowerAwakening she "fanged out" for the first time]], ultimately staying there in a state of confusion over what she'd become. Thankfully, Nick and Monroe are able to get through her and the episode ends with Holly being reunited with her mother - and helping to [[KarmaHoudiniWarranty bring her abductor to justice]].

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** "[[Recap/GrimmS1E7LetYourHairDown Let Your Hair Down]]" features a Blutbaden teenager by the name of Holly Clark living a [[WildChild feral existence]] in the woods, almost incapable of speech and even using her hair as a noose against intruders in her territory. It's revealed that she was abducted by a neighbor when she was young and escaped into the woods when [[TraumaticSuperpowerAwakening she "fanged out" for the first time]], ultimately staying there in a state of confusion over what she'd become. Thankfully, Nick and Monroe are able to get through her and the episode ends with Holly being reunited with her mother - -- and helping to [[KarmaHoudiniWarranty bring her abductor to justice]].



** Played with in the case of the Changelings. They're a HigherTechSpecies, but they don't seem to actually like ''using'' technology themselves, preferring to leave that to their allies while they spend their time on their wild homeworld as the "Great Link", an AlienSea consisting of billions of shapeshifters in their natural liquid state, united as collective HiveMind and living in a state of [[TransformationExhilaration constant euphoria]]. Changelings generally only take independent form if they absolutely have to - for example, [[spoiler: if there's a problem their genetically engineered Vorta minions and Jem'Hadar troops can't handle themselves, hence why nobody knows that the Founders of [[TheEmpire the Dominion]] are all Changelings until the events of "The Search."]]

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** Played with in the case of the Changelings. They're a HigherTechSpecies, but they don't seem to actually like ''using'' technology themselves, preferring to leave that to their allies while they spend their time on their wild homeworld as the "Great Link", an AlienSea consisting of billions of shapeshifters in their natural liquid state, united as collective HiveMind and living in a state of [[TransformationExhilaration constant euphoria]]. Changelings generally only take independent form if they absolutely have to - -- for example, [[spoiler: if [[spoiler:if there's a problem their genetically engineered Vorta minions and Jem'Hadar troops can't handle themselves, hence why nobody knows that the Founders of [[TheEmpire the Dominion]] are all Changelings until the events of "The Search."]]"[[Recap/StarTrekDeepSpaceNineS03E01TheSearchPartI The]] [[Recap/StarTrekDeepSpaceNineS03E02TheSearchPartII Search]]"]].



[[folder: Mythology]]
* Myth/CelticMythology: In Irish mythology, the druid Fintan Mac Bochra was one of the first men to settle Ireland, [[note]]And in the company of a granddaughter of Noah, at least in later versions of the story retold by Christians; in the original myth, she's just Cessair, Fintan's wife (lineage unknown)[[/note]], and is on record as preferring nature to the company of other human beings - to the point of jumping into a river rather than spend another minute in the company of the fifty women who'd taken the journey with him [[note]]In many versions of the story, the only other surviving male settlers had [[OutWithABang died of exhaustion while trying to impregnate said women]], and Fintan didn't want to end up getting stuck satisfying their needs as well[[/note]], and later living alone in a mountaintop cave where nobody could find him. Fintan also demonstrated numerous shapeshifting powers[[note]]learned by [[SpeaksFluentAnimal speaking with animals]], at least in some versions of the story[[/note]]: surviving a flood [[note]]In the Christianized version of the story, it's actually the ''Biblical'' Flood[[/note]] by becoming a salmon, he remained that way for over a year before becoming an eagle, then a hawk, before finally reverting to human form - eventually going on to become an advisor to the kings of Ireland for [[ShapeshifterLongevity the next five thousand years]].

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[[folder: Mythology]]
[[folder:Mythology]]
* Myth/CelticMythology: In Irish mythology, the druid Fintan Mac Bochra was one of the first men to settle Ireland, [[note]]And in the company of a granddaughter of Noah, at least in later versions of the story retold by Christians; in the original myth, she's just Cessair, Fintan's wife (lineage unknown)[[/note]], and is on record as preferring nature to the company of other human beings - -- to the point of jumping into a river rather than spend another minute in the company of the fifty women who'd taken the journey with him [[note]]In him,[[note]]In many versions of the story, the only other surviving male settlers had [[OutWithABang died of exhaustion while trying to impregnate said women]], and Fintan didn't want to end up getting stuck satisfying their needs as well[[/note]], well[[/note]] and later living alone in a mountaintop cave where nobody could find him. Fintan also demonstrated numerous shapeshifting powers[[note]]learned by [[SpeaksFluentAnimal speaking with animals]], at least in some versions of the story[[/note]]: surviving a flood [[note]]In flood[[note]]In the Christianized version of the story, it's actually the ''Biblical'' Flood[[/note]] by becoming a salmon, he remained that way for over a year before becoming an eagle, then a hawk, before finally reverting to human form - -- eventually going on to become an advisor to the kings of Ireland for [[ShapeshifterLongevity the next five thousand years]].



[[folder: Tabletop Games]]

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[[folder: Tabletop [[folder:Tabletop Games]]



** One of the hardline Verbena sects, the Lifeweavers, take the Tradition's worship of nature and shapeshifting to its logical conclusion: they prefer to live solitary lives in the wild, tend to [[PosthumanNudism go completely naked]], dislike most forms of civilization, are stereotyped (wrongly) as animalistic to the point of madness... and of course, they spend vast amounts of time in other forms, [[SenseFreak obsessively experiencing life]] as wolves, eagles, insects, even ''[[{{Transflormation}} trees]].'' Even the ones who visit cities - like the "Shapeshifter" character template - do so only as chameleonic drifters, adopting multiple identities just to know what it'd be like to experience the "modern wilderness" as a different age, sex, or race.

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** One of the hardline Verbena sects, the Lifeweavers, take the Tradition's worship of nature and shapeshifting to its logical conclusion: they prefer to live solitary lives in the wild, tend to [[PosthumanNudism go completely naked]], dislike most forms of civilization, are stereotyped (wrongly) as animalistic to the point of madness... and of course, they spend vast amounts of time in other forms, [[SenseFreak obsessively experiencing life]] as wolves, eagles, insects, even ''[[{{Transflormation}} trees]].'' Even the ones who visit cities - -- like the "Shapeshifter" character template - -- do so only as chameleonic drifters, adopting multiple identities just to know what it'd be like to experience the "modern wilderness" as a different age, sex, or race.



* ''[[TabletopGame/OldWorldOfDarkness Midnight Circus]]'':
** Enforced in the case of Dimitri Babinov, an Ursine-born Gurahl - or at least he ''was'' a Gurahl until he was captured and press-ganged into [[MonsterClown Koba's Clown Show]]. A combination of Koba's Wyrm-given powers and the entropic influence of the [[CircusOfFear Midnight Circus]] itself has gradually worn down Babinov's consciousness until he's been reduced to non-sapience, [[NightmareOfNormality believing himself to be nothing more than a tame bear]].
** The [[BlobMonster Tab of Flesh]] is a liquefied Nosferatu [[UndeadChild child-vampire]] capable of semi-voluntary shapeshifting, but thanks to [[TraumaCongaLine all the traumas he's suffered over the course of his unlife]], he's been reduced to an almost bestial level of existence on the fringes of the Circus. He's still intelligent enough to [[WouldNotHurtAChild refuse child victims]], but compulsively hides himself from view, instinctively shies away from light, cannot speak coherently, and is treated as little more than a guard dog by his masters.
* ''TabletopGame/{{Pathfinder}}'' 2nd edition: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], Dinosaur Form, and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.

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* ''[[TabletopGame/OldWorldOfDarkness Midnight Circus]]'':
In the ''TabletopGame/OldWorldOfDarkness'' crossover game ''Midnight Circus'':
** Enforced in the case of Dimitri Babinov, an Ursine-born Gurahl - -- or at least he ''was'' a Gurahl until he was captured and press-ganged into [[MonsterClown Koba's Clown Show]]. A combination of Koba's Wyrm-given powers and the entropic influence of the [[CircusOfFear Midnight Circus]] itself has gradually worn down Babinov's consciousness until he's been reduced to non-sapience, [[NightmareOfNormality believing himself to be nothing more than a tame bear]].
** The [[BlobMonster Tab of Flesh]] is a liquefied Nosferatu [[UndeadChild child-vampire]] capable of semi-voluntary shapeshifting, semi-VoluntaryShapeshifting, but thanks to [[TraumaCongaLine all the traumas he's suffered over the course of his unlife]], he's been reduced to an almost bestial level of existence on the fringes of the Circus. He's still intelligent enough to [[WouldNotHurtAChild refuse child victims]], but compulsively hides himself from view, instinctively shies away from light, cannot speak coherently, and is treated as little more than a guard dog by his masters.
* ''TabletopGame/{{Pathfinder}}'' 2nd edition: ''TabletopGame/{{Pathfinder}}'': The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) from 2nd edition has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], Dinosaur Form, and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.



** Efrain Sortano (AKA the Zookeeper) of ''Mexico City By Night'' is a surprising case of this, given the Tzimisce clan's reputation for [[ClassicalMovieVampire Old World nobility]] and [[ProudScholarRace scholarly pursuits]]. One of the few non-Gangrel to have learned Protean, his mastery of both the Discipline and Vicissitude allows him to become almost any animal imaginable. These days, he prefers to live exclusively in animal form and doesn't even remember what he looked like in life; in fact, he's so enamored with animal life that his territory is the zoo in Chapultepec Park - hence his alias.
** In the ''Gehenna'' scenario "Fair Is Foul," one of the seven Apostates serving Lilith is a master shapeshifter by the name of Ikopabe. Believed to be either a Gangrel Methuselah, the forefather of the Akunanse legacy, or even the MonsterProgenitor of the Laibon, he's not only mastered Protean but an African shapeshifting Discipline, Abombwe. And as his profile reveals, he's ''very'' primal: he loves to hunt, struggles to comprehend lying, abides by a strict code of honour, and almost never speaks... and when he does, it's in an ancient African dialect that only Lilith and the other Apostates are [[TimeAbyss old enough to remember]].
** Ennoia, the Gangrel Antediluvian. Even before she was Embraced, she is said to have grown up as a WildChild abandoned by her mother and literally RaisedByWolves (at least in one version of the story). As a vampire, she is often depicted as a wild and sometimes even monstrous figure made all the more ominous for being the undisputed master of Protean. Taken to the logical conclusion in the ''Gehenna'' scenario "The Crucible Of God," in which Ennoia has gained such mastery in Protean that she manifests entirely as ''the ground beneath people's feet...'' and she's so alien and so ''hungry'' that she can't even operate on a vaguely human level, instead simply levelling cities with Protean so she can feast on the vampires inside.
* ''TabletopGame/WarhammerFantasy'':

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** Efrain Sortano (AKA the Zookeeper) of ''Mexico City By Night'' is a surprising case of this, given the Tzimisce clan's reputation for [[ClassicalMovieVampire Old World nobility]] and [[ProudScholarRace scholarly pursuits]]. One of the few non-Gangrel to have learned Protean, his mastery of both the Discipline and Vicissitude allows him to become almost any animal imaginable. These days, he prefers to live exclusively in animal form and doesn't even remember what he looked like in life; in fact, he's so enamored with animal life that his territory is the zoo in Chapultepec Park - -- hence his alias.
** In the ''Gehenna'' scenario "Fair Is Foul," Foul", one of the seven Apostates serving Lilith is a master shapeshifter by the name of Ikopabe. Believed to be either a Gangrel Methuselah, the forefather of the Akunanse legacy, or even the MonsterProgenitor of the Laibon, he's not only mastered Protean but an African shapeshifting Discipline, Abombwe. And as his profile reveals, he's ''very'' primal: he loves to hunt, struggles to comprehend lying, abides by a strict code of honour, and almost never speaks... and when he does, it's in an ancient African dialect that only Lilith and the other Apostates are [[TimeAbyss old enough to remember]].
** Ennoia, the Gangrel Antediluvian. Even before she was Embraced, she is said to have grown up as a WildChild abandoned by her mother and literally RaisedByWolves (at least in one version of the story). As a vampire, she is often depicted as a wild and sometimes even monstrous figure made all the more ominous for being the undisputed master of Protean. Taken to the logical conclusion in the ''Gehenna'' scenario "The Crucible Of God," God", in which Ennoia has gained such mastery in Protean that she manifests entirely as ''the ground beneath people's feet...'' and she's so alien and so ''hungry'' that she can't even operate on a vaguely human level, instead simply levelling cities with Protean so she can feast on the vampires inside.
* ''TabletopGame/WarhammerFantasy'': ''TabletopGame/{{Warhammer}}'':



** Dryads are {{Nature Spirit}}s that take the form of ambulatory plant-people and are capable of shapeshifting into various forms for both subterfuge and combat: they like using their powers to pose as beautiful women so they can lure in prey, but once the target gets close enough, they take on the aspect of a tree that can allow them to most effectively overcome their opponent - birch for stabbing, oak for resilience, willow for throttling. For good measure, they're just as technophobic and xenophobic as the rest of the Wood Elf army... but take it to another level altogether by hating ''even their Wood Elf allies'' for invading their forest.

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** Dryads are {{Nature Spirit}}s that take the form of ambulatory plant-people and are capable of shapeshifting into various forms for both subterfuge and combat: they like using their powers to pose as beautiful women so they can lure in prey, but once the target gets close enough, they take on the aspect of a tree that can allow them to most effectively overcome their opponent - -- birch for stabbing, oak for resilience, willow for throttling. For good measure, they're just as technophobic and xenophobic as the rest of the Wood Elf army... but take it to another level altogether by hating ''even their Wood Elf allies'' for invading their forest.



** Subverted in the case of the [[WorkingClassWerewolves Bone Gnawer]] and the [[TheMafia Glass Walker]] tribes, both of whom prefer urban environments and - in the latter case - surrounding themselves with technology, much to the aggravation of their more traditionalist brethren in other tribes.

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** Subverted in the case of the [[WorkingClassWerewolves Bone Gnawer]] and the [[TheMafia Glass Walker]] tribes, both of whom prefer urban environments and - -- in the latter case - -- surrounding themselves with technology, much to the aggravation of their more traditionalist brethren in other tribes.



[[folder: Video Games]]
* ''VideoGame/Diablo2'': The {{druid}} class has the ability to turn into a werewolf (for greater speed and agility) or werebear (for greater strength and stamina).
* ''VideoGame/DragonAgeOrigins:''
** The shapeshifting mages [[WickedWitch Flemeth]] and [[LadyOfBlackMagic Morrigan]] live in a tiny hut in the swamps of the Korcari Wilds, dress in crude homespun robes, and are occasionally mistaken for Chasind folk by the more "civilized" peoples to the north. At least part of this is due to their need to avoid [[AntiMagicalFaction the Templars]], though it's clear that the two just don't like people - to the point that Flemeth made a game out of [[HuntingTheMostDangerousGame hunting down Templars intruding on her swamp]]. Meanwhile, Morrigan strongly dislikes handshakes, [[NoSocialSkills lacks social skills]], disapproves of the controlled lives of loyalist mages, and prior to joining the Warden's team, she preferred to observe others from a distance as an animal... unless she felt like stealing something shiny.
** The Werewolves of the Brecillian Forest prefer to gather in packs and live as animals, even though they retain their minds and can still speak - though only their leader [[MonsterProgenitor Witherfang]] can still assume a humanoid form. For good measure, they generally come across as animalistic and consumed with rage, refusing to negotiate with the Dalish Elves to the point of waging a war of annihilation against them. [[spoiler: This is because the Dalish leader Zathrian is directly responsible for transforming them into werewolves and using them to make himself immortal.]]

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[[folder: Video [[folder:Video Games]]
* ''VideoGame/Diablo2'': ''VideoGame/DiabloII'': The {{druid}} class has the ability to turn into a werewolf (for greater speed and agility) or werebear (for greater strength and stamina).
* ''VideoGame/DragonAgeOrigins:''
''VideoGame/DragonAgeOrigins'':
** The shapeshifting mages [[WickedWitch Flemeth]] and [[LadyOfBlackMagic Morrigan]] live in a tiny hut in the swamps of the Korcari Wilds, dress in crude homespun robes, and are occasionally mistaken for Chasind folk by the more "civilized" peoples to the north. At least part of this is due to their need to avoid [[AntiMagicalFaction the Templars]], though it's clear that the two just don't like people - -- to the point that Flemeth made a game out of [[HuntingTheMostDangerousGame hunting down Templars intruding on her swamp]]. Meanwhile, Morrigan strongly dislikes handshakes, [[NoSocialSkills lacks social skills]], disapproves of the controlled lives of loyalist mages, and prior to joining the Warden's team, she preferred to observe others from a distance as an animal... unless she felt like stealing something shiny.
** The Werewolves of the Brecillian Forest prefer to gather in packs and live as animals, even though they retain their minds and can still speak - -- though only their leader [[MonsterProgenitor Witherfang]] can still assume a humanoid form. For good measure, they generally come across as animalistic and consumed with rage, refusing to negotiate with the Dalish Elves to the point of waging a war of annihilation against them. [[spoiler: This [[spoiler:This is because the Dalish leader Zathrian is directly responsible for transforming them into werewolves and using them to make himself immortal.]]



* ''VideoGame/KnightsOfTheOldRepublic'': Taking part in the Genoharadan missions will eventually result in you being sent after [[ShapeshiftingTrickster Rulan Prolik]], an assassin and master shapeshifter. Though Hulas fears that he may eventually move to Coruscant and endanger the Senate, Rulan seems content to enjoy his off-hours on wilder planets, amusing himself by hunting the local megafauna while armed with nothing but his own powers. His current stomping grounds are the Shadowlands of Kashyyyk, where he's more than willing to indulge in HuntingTheMostDangerousGame when sapient beings stray into his turf, toying with his victims like a cat before slaughtering them in a horrifically animalistic fashion - to the point that the local Wookies view Rulan as some kind of EldritchAbomination.

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* ''VideoGame/KnightsOfTheOldRepublic'': Taking part in the Genoharadan missions will eventually result in you being sent after [[ShapeshiftingTrickster Rulan Prolik]], an assassin and master shapeshifter. Though Hulas fears that he may eventually move to Coruscant and endanger the Senate, Rulan seems content to enjoy his off-hours on wilder planets, amusing himself by hunting the local megafauna while armed with nothing but his own powers. His current stomping grounds are the Shadowlands of Kashyyyk, where he's more than willing to indulge in HuntingTheMostDangerousGame when sapient beings stray into his turf, toying with his victims like a cat before slaughtering them in a horrifically animalistic fashion - -- to the point that the local Wookies view Rulan as some kind of EldritchAbomination.



** In "Who Horrifies The Horrors?" werewolves are sent [[HorrifyingTheHorror fleeing in terror]] from a shapeshifting monster known as the Dark Woods Horror. On top of being more powerful than the werewolves, it's little more than a rampaging beast incapable of reasoning and driven to brutally slaughter everything in its path. [[spoiler: It's the result of the Orochi Group's experiments in spreading lycanthropy to children, allowing them greater shapeshifting powers than true werewolves - but also driving them incurably rabid.]]
* ''Franchise/{{Warcraft}}'':

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** In "Who Horrifies The Horrors?" the Horrors?", werewolves are sent [[HorrifyingTheHorror fleeing in terror]] from a shapeshifting monster known as the Dark Woods Horror. On top of being more powerful than the werewolves, it's little more than a rampaging beast incapable of reasoning and driven to brutally slaughter everything in its path. [[spoiler: It's [[spoiler:It's the result of the Orochi Group's experiments in spreading lycanthropy to children, allowing them greater shapeshifting powers than true werewolves - -- but also driving them incurably rabid.]]
* ''Franchise/{{Warcraft}}'':''VideoGame/{{Warcraft}}'':



[[folder: Western Animation]]

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[[folder: Western [[folder:Western Animation]]



** In "[[Recap/LoveDeathAndRobotsGoodHunting Good Hunting]]," the ''[[AsianFoxSpirit huli jing]]'' are essentially sapient super-agile foxes in their true forms; they live in forests and under rocks, maintain fox-like hunting tendencies, and can be very casual about being nude even while disguised as human beings. Unfortunately, the British occupation and industrialization of China results in ''huli jing'' like Yan [[TheMagicGoesAway losing their powers]], leaving her trapped in a human form full-time, unable to support herself except through prostitution. [[spoiler: However, after Yan suffers UnwillingRobotization at the hands of the Governor, Liang is able to use his mastery of technology to remake her as a ShapeshiftingMecha, allowing her to resume her hunts - this time preying upon British rapists.]]
** A major plot point in "[[Recap/LoveDeathAndRobotsShapeShifters Shapeshifters]]." [[spoiler: [[WorkingClassWerewolves Decker]] starts out abiding by protocol, maintaining only a few animalistic habits like travelling barefoot and occasionally voicing misgivings of the human marines' dependence on technology. However, after Sobieski is killed, Decker disobeys orders and hunts down the enemy werewolf responsible - naked and using the full extent of his powers. Once he's done, he buries Sobieski with a farewell of "see you in the wild," before deserting the marines out of disgust for their FantasticRacism, instead opting to live alone in the deserts of Afghanistan from then on.]]

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** In "[[Recap/LoveDeathAndRobotsGoodHunting Good Hunting]]," Hunting]]", the ''[[AsianFoxSpirit huli jing]]'' are essentially sapient super-agile foxes in their true forms; they live in forests and under rocks, maintain fox-like hunting tendencies, and can be very casual about being nude even while disguised as human beings. Unfortunately, the British occupation and industrialization of China results in ''huli jing'' like Yan [[TheMagicGoesAway losing their powers]], leaving her trapped in a human form full-time, unable to support herself except through prostitution. [[spoiler: However, [[spoiler:However, after Yan suffers UnwillingRobotization UnwillingRobotisation at the hands of the Governor, Liang is able to use his mastery of technology to remake let her as a ShapeshiftingMecha, shapeshift again, allowing her to resume her hunts - -- this time preying upon British rapists.]]
** A major plot point in "[[Recap/LoveDeathAndRobotsShapeShifters Shapeshifters]]." [[spoiler: [[WorkingClassWerewolves Shapeshifters]]". [[spoiler:[[WorkingClassWerewolves Decker]] starts out abiding by protocol, maintaining only a few animalistic habits like travelling barefoot and occasionally voicing misgivings of the human marines' dependence on technology. However, after Sobieski is killed, Decker disobeys orders and hunts down the enemy werewolf responsible - -- naked and using the full extent of his powers. Once he's done, he buries Sobieski with a farewell of "see you in the wild," wild", before deserting the marines out of disgust for their FantasticRacism, instead opting to live alone in the deserts of Afghanistan from then on.]]
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* ''Franchise/WarCraft'':
** ''VideoGame/Warcraft3'': The nature-attuned Night Elves have two shapeshifters among their ranks: the Druid of the Claw and Druid of the Talon, who can turn into a bear and a bird respectively.

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* ''Franchise/WarCraft'':
''Franchise/{{Warcraft}}'':
** ''VideoGame/Warcraft3'': ''VideoGame/WarcraftIIIReignOfChaos'': The nature-attuned Night Elves have two shapeshifters among their ranks: the Druid of the Claw and Druid of the Talon, who can turn into a bear and a bird respectively.
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* In ''Camouflage'' by Creator/JoeHaldeman, the shapeshifting alien known as the Changeling has spent the last few million years taking the form of various animals and thinking on a very simple level - up until they encounter a surfer one day and decide to be human for a change. As such, the Changeling's first attempts at blending in are ''very'' crude, leading to [[BlueAndOrangeMorality numerous criminal misunderstandings]] before they finally learn the rules. Subverted in the case of the Chameleon, the ''other'' shapeshifting alien of the story, who is an expert in {{Humanshifting}} and has learned [[VillainsBlendInBetter to blend in much more effectively than his semi-heroic counterpart]].

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* In ''Camouflage'' by Creator/JoeHaldeman, the shapeshifting alien known as the Changeling has spent the last few million so many thousands of years taking away from its advanced technology, [[TheFogOfAges it's forgotten its old identity]] and regressed to an almost animalistic level of intelligence. By the start of the novel the Changeling has existed solely in the form of various animals and thinking on a very simple level - up until they encounter it encounters a surfer one day and decide decides to be human for a change. As such, the Changeling's first attempts at blending in are ''very'' crude, leading to [[BlueAndOrangeMorality numerous criminal misunderstandings]] before they it finally learn learns the rules. Subverted in the case of the Chameleon, the ''other'' shapeshifting alien of the story, who is an expert in {{Humanshifting}} and has learned [[VillainsBlendInBetter to blend in much more effectively than his semi-heroic counterpart]].
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No longer a trope


* ''TabletopGame/{{Pathfinder}}'' 2nd edition: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.

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* ''TabletopGame/{{Pathfinder}}'' 2nd edition: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], Form, and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.
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* Amethyst of ''WesternAnimation/StevenUnivers'' is fond of shapeshifting more than the other Crystal Gems and while pretty civilized is characterized as very impulsive, irreverent and hedonistic compared to them. Most specifically, even though gems [[TheNeedless have no physical needs]] she indulges in things like sleep and eating with gusto, even eating things [[ExtremeOmnivore that aren't food]]. Her backstory also reveals that she was found in an abandoned site, essentially a WildChild, and shapeshifted to mimic the forms of whoever she interacted with.

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* Amethyst of ''WesternAnimation/StevenUnivers'' ''WesternAnimation/StevenUniverse'' is fond of shapeshifting more than the other Crystal Gems and while pretty civilized is characterized as very impulsive, irreverent and hedonistic compared to them. Most specifically, even though gems [[TheNeedless have no physical needs]] she indulges in things like sleep and eating with gusto, even eating things [[ExtremeOmnivore that aren't food]]. Her backstory also reveals that she was found in an abandoned site, essentially a WildChild, and shapeshifted to mimic the forms of whoever she interacted with.
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* Amethyst of ''WesternAnimation/StevenUnivers'' is fond of shapeshifting more than the other Crystal Gems and while pretty civilized is characterized as very impulsive, irreverent and hedonistic compared to them. Most specifically, even though gems [[TheNeedless have no physical needs]] she indulges in things like sleep and eating with gusto, even eating things [[ExtremeOmnivore that aren't food]]. Her backstory also reveals that she was found in an abandoned site, essentially a WildChild, and shapeshifted to mimic the forms of whoever she interacted with.
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* Myth/CelticMythology: In Irish mythology, the druid Fintan Mac Bochra was a druid and one of the first men to settle Ireland, [[note]]And in the company of a granddaughter of Noah, at least in later versions of the story retold by Christians; in the original myth, she's just Cessair, Fintan's wife (lineage unknown)[[/note]], and is on record as preferring nature to the company of other human beings - to the point of jumping into a river rather than spend another minute in the company of the fifty women who'd taken the journey with him [[note]]In many versions of the story, the only other surviving male settlers had [[OutWithABang died of exhaustion while trying to impregnate said women]], and Fintan didn't want to end up getting stuck satisfying their needs as well[[/note]], and later living alone in a mountaintop cave where nobody could find him. Fintan also demonstrated numerous shapeshifting powers[[note]]learned by [[SpeaksFluentAnimal speaking with animals]], at least in some versions of the story[[/note]]: surviving a flood [[note]]In the Christianized version of the story, it's actually the ''Biblical'' Flood[[/note]] by becoming a salmon, he remained that way for over a year before becoming an eagle, then a hawk, before finally reverting to human form - eventually going on to become an advisor to the kings of Ireland for [[ShapeshifterLongevity the next five thousand years]].

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* Myth/CelticMythology: In Irish mythology, the druid Fintan Mac Bochra was a druid and one of the first men to settle Ireland, [[note]]And in the company of a granddaughter of Noah, at least in later versions of the story retold by Christians; in the original myth, she's just Cessair, Fintan's wife (lineage unknown)[[/note]], and is on record as preferring nature to the company of other human beings - to the point of jumping into a river rather than spend another minute in the company of the fifty women who'd taken the journey with him [[note]]In many versions of the story, the only other surviving male settlers had [[OutWithABang died of exhaustion while trying to impregnate said women]], and Fintan didn't want to end up getting stuck satisfying their needs as well[[/note]], and later living alone in a mountaintop cave where nobody could find him. Fintan also demonstrated numerous shapeshifting powers[[note]]learned by [[SpeaksFluentAnimal speaking with animals]], at least in some versions of the story[[/note]]: surviving a flood [[note]]In the Christianized version of the story, it's actually the ''Biblical'' Flood[[/note]] by becoming a salmon, he remained that way for over a year before becoming an eagle, then a hawk, before finally reverting to human form - eventually going on to become an advisor to the kings of Ireland for [[ShapeshifterLongevity the next five thousand years]].
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Nothing explained in visual novel section and doesn't appear to apply anyway.


[[folder: Visual Novels]]
* ''VisualNovel/ChoicesStoriesYouPlay'':
** ''VisualNovel/{{Nightbound}}'': Cal, one of Alex's potential love interests is a werewolf and can assume that form.
** ''VisualNovel/WolfBride'': Another werewolf story, all werewolves can assume this form, including the protagonist Selene and Morgan, one of the potential love interests.
[[/folder]]
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[[folder: Comic Books]]
* ''ComicBook/TransformersWindblade'': The long-lost Cybertron colony world of Eukaris is inhabited by Cybertronians with animal alt-modes only. Compared to other worlds, it's very low-tech, with the inhabitants living in fairly simple stone of wood structures instead of the massive metal towers seen in cities Cybertron. Overall, they seem to avoid using technology (aside from their own bodies) as much as possible.
[[/folder]]
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** Zig-zagged in the case of Cucuvea. A mystic known mainly for her ability to transform herself into an owl, she lives the life of a SolitarySorceress under a tree in rural Transylvania, wears clothes made from leaves, makes tea out of bark, and dislikes modern technology. Plus, she only ever leaves in owl form. However, it turns out the reason she dislikes modern tech is because she's [[[TimeAbyss old enough]] to remember the impossibly advanced MagiTek of the Third Age and finds 20th-century computers and cameras primitive by comparison.

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** Zig-zagged in the case of Cucuvea. A mystic known mainly for her ability to transform herself into an owl, she lives the life of a SolitarySorceress under a tree in rural Transylvania, wears clothes made from leaves, makes tea out of bark, and dislikes modern technology. Plus, she only ever leaves in owl form. However, it turns out the reason she dislikes modern tech is because she's [[[TimeAbyss [[TimeAbyss old enough]] to remember the impossibly advanced MagiTek of the Third Age and finds 20th-century computers and cameras primitive by comparison.

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%%
%% This section is sorted alphabetically. Please add new examples in the correct place. Thanks!
%%



* ''Series/{{Grimm}}:''
** Downplayed in the case of several Wesen breeds; though species like the [[OurWerewolvesAreDifferent Blutbaden]] and the [[BearsAreBadNews Jagerbar]] have animalistic instincts that may require them to the mark their territory and may abide by traditions requiring them to hunt in the wild, they have no problem with living in urban environments. Blutbaden main character Monroe occasionally indulges in a few of these rituals, even helping out in a traditional coming-of-age ceremony for young Wesen at one point, but still spends the rest of his time as a mild-mannered suburban clockmaker.
** "[[Recap/GrimmS1E7LetYourHairDown Let Your Hair Down]]" features a Blutbaden teenager by the name of Holly Clark living a [[WildChild feral existence]] in the woods, almost incapable of speech and even using her hair as a noose against intruders in her territory. It's revealed that she was abducted by a neighbor when she was young and escaped into the woods when [[TraumaticSuperpowerAwakening she "fanged out" for the first time]], ultimately staying there in a state of confusion over what she'd become. Thankfully, Nick and Monroe are able to get through her and the episode ends with Holly being reunited with her mother - and helping to [[KarmaHoudiniWarranty bring her abductor to justice]].



* ''Series/{{Grimm}}:''
** Downplayed in the case of several Wesen breeds; though species like the [[OurWerewolvesAreDifferent Blutbaden]] and the [[BearsAreBadNews Jagerbar]] have animalistic instincts that may require them to the mark their territory and may abide by traditions requiring them to hunt in the wild, they have no problem with living in urban environments. Blutbaden main character Monroe occasionally indulges in a few of these rituals, even helping out in a traditional coming-of-age ceremony for young Wesen at one point, but still spends the rest of his time as a mild-mannered suburban clockmaker.
** "[[Recap/GrimmS1E7LetYourHairDown Let Your Hair Down]]" features a Blutbaden teenager by the name of Holly Clark living a [[WildChild feral existence]] in the woods, almost incapable of speech and even using her hair as a noose against intruders in her territory. It's revealed that she was abducted by a neighbor when she was young and escaped into the woods when [[TraumaticSuperpowerAwakening she "fanged out" for the first time]], ultimately staying there in a state of confusion over what she'd become. Thankfully, Nick and Monroe are able to get through her and the episode ends with Holly being reunited with her mother - and helping to [[KarmaHoudiniWarranty bring her abductor to justice]].
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spelling


** [[FeralVampires The Gangrel clan]] not only possess a clan-unique Discipline of Protean, allowing them to shapeshift into wolves, bats, mist, earth, and even fire, but they're also the most animalistic of the thirteen clans. Solitary, territorial, and individualistic, they're one of the few clans that are comfortable outside cities and are even in the habit of [[SinkOrSwimMentor abandoning their newly Embraced childer in the wilderness]] as a rite of passage to test their survival skills.

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** [[FeralVampires The Gangrel clan]] not only possess a clan-unique Discipline of Protean, allowing them to shapeshift into wolves, bats, mist, earth, and even fire, but they're also the most animalistic of the thirteen clans. Solitary, territorial, and individualistic, they're one of the few clans that are comfortable outside cities and are even in the habit of [[SinkOrSwimMentor abandoning their newly Embraced childer children in the wilderness]] as a rite of passage to test their survival skills.

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* ''Literature/TheHobbit'': Beorn is AmbiguouslyHuman - either a man who becomes a bear, or a bear who becomes a man. He lives alone, off the land, mostly subsiding on honey while lovingly treating his ponies and other animals like his children. He tolerates visitors but prefers solitude in the wilderness... and when provoked, he's not above shifting to his black bear form and killing anyone who dares to threaten himself or his animal friends.

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* ''Literature/TheHobbit'': Beorn is AmbiguouslyHuman - either a man who becomes a bear, bear or a bear who becomes a man. He lives alone, off the land, mostly subsiding on honey while lovingly treating his ponies and other animals like his children. He tolerates visitors but prefers solitude in the wilderness... and when provoked, he's not above shifting to his black bear form and killing anyone who dares to threaten himself or his animal friends.



** The Pulra are another blob-like race of shapeshifters that enjoying merging with each other, even with other species - to the extent that some think they might be willing to become prosthetic organs. However, they prefer to live in insect-like colonies in the wild, and though they can understand technology like space travel, they don't appear interested in using it.

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** The Pulra are another blob-like race of shapeshifters that enjoying enjoy merging with each other, even with other species - to the extent that some think they might be willing to become prosthetic organs. However, they prefer to live in insect-like colonies in the wild, and though they can understand technology like space travel, they don't appear interested in using it.



** Downplayed by Haywood. He's human but spent thirty years under a curse that turned him into an otter. He says he got used to life as an animal relatively quickly, and by the time he's turned back, he's spent ''much'' more of his life as an otter than a man. While he's able to return to human society thanks to his friends, he doesn't do well in crowds, and prefers a very simple life away from most people.

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** Downplayed by Haywood. He's human but spent thirty years under a curse that turned him into an otter. He says he got used to life as an animal relatively quickly, and by the time he's turned back, he's spent ''much'' more of his life as an otter than a man. While he's able to return to human society thanks to his friends, he doesn't do well in crowds, crowds and prefers a very simple life away from most people.



** The Red Talons tribe take this tendency to its logical conclusion: they're so opposed to human influence that they tolerate no Homid members whatsoever, and quite a few of them would [[EvilReactionary gladly see a return to the days of the Impergium]] in which the Garou regularly culled humanity through brutal attacks.

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** The Red Talons tribe take takes this tendency to its logical conclusion: they're so opposed to human influence that they tolerate no Homid members whatsoever, and quite a few of them would [[EvilReactionary gladly see a return to the days of the Impergium]] in which the Garou regularly culled humanity through brutal attacks.



** Zig-zagged in the case of Cucuvea. A mystic known mainly for her ability to transform herself into an owl, she lives the life of a SolitarySorceress under a tree in rural Transylvania, wears clothes made from leaves, makes tea out of bark, and dislikes modern technology. Plus, she only ever leaves in owl form. However, it turns out the reason she dislikes modern tech is because she's [[[TimeAbyss old enough]] to remember the impossibly advanced MagiTek of the Third Age and finds 20th century computers and cameras primitive by comparison.

to:

** Zig-zagged in the case of Cucuvea. A mystic known mainly for her ability to transform herself into an owl, she lives the life of a SolitarySorceress under a tree in rural Transylvania, wears clothes made from leaves, makes tea out of bark, and dislikes modern technology. Plus, she only ever leaves in owl form. However, it turns out the reason she dislikes modern tech is because she's [[[TimeAbyss old enough]] to remember the impossibly advanced MagiTek of the Third Age and finds 20th century 20th-century computers and cameras primitive by comparison.



** ''VideoGame/WorldOfWarcraft'': The {{Druid}} class, available for the less civilized, more primal races such as night elves, tauren and trolls, as well as the werewolf-like worgen, have several shapeshifting options: a Cat form for great agility, a Bear form for great strength, a cheetah-like Travel form, a seal-like Aquatic form and a bird-like Flying form for fast travel on land, water and air, and Treant and owlbear-like Moonkin forms for improved spellcasting. MorphicResonance is at play, as the beast form retains some of the druid's racial features (pointy ears and purplish color for nigh elves, horns for tauren, tusks for trolls, etc.).

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** ''VideoGame/WorldOfWarcraft'': The {{Druid}} class, available for the less civilized, more primal races such as night elves, tauren tauren, and trolls, as well as the werewolf-like worgen, have several shapeshifting options: a Cat form for great agility, a Bear form for great strength, a cheetah-like Travel form, a seal-like Aquatic form and a bird-like Flying form for fast travel on land, water water, and air, and Treant and owlbear-like Moonkin forms for improved spellcasting. MorphicResonance is at play, as the beast form retains some of the druid's racial features (pointy ears and purplish color for nigh elves, horns for tauren, tusks for trolls, etc.).



[[/folder]]

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[[/folder]][[/folder]]
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The simplicity of the shapeshifter's lifestyle depends on the portrayal. In some cases, it's just a tradition that they don't have abide by at all times, returning to a life in the wilderness only on special occasions. Other such shapeshifters may live full-time in small villages and camps far from advanced technology, either by preference or by necessity. Others still may lack human social skills or sport [[MyInstinctsAreShowing animalistic behaviors]]; some may even live alone in the wilderness, living so simply they may be mistaken for animals even when in human form... and a few literally ''are'' animals, either from birth or by accident - TheMindIsAPlaythingOfTheBody, after all.

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The simplicity of the shapeshifter's lifestyle depends on the portrayal. In some cases, it's just a tradition that they don't have to abide by at all times, returning to a life in the wilderness only on special occasions. Other such shapeshifters may live full-time in small villages and camps far from advanced technology, either by preference or by necessity. Others still may lack human social skills or sport [[MyInstinctsAreShowing animalistic behaviors]]; some may even live alone in the wilderness, living so simply they may be mistaken for animals even when in human form... and a few literally ''are'' animals, either from birth or by accident - TheMindIsAPlaythingOfTheBody, after all.



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[[folder: Visual Novels]]
* ''VisualNovel/ChoicesStoriesYouPlay'':
** ''VisualNovel/{{Nightbound}}'': Cal, one of Alex's potential love interests is a werewolf and can assume that form.
** ''VisualNovel/WolfBride'': Another werewolf story, all werewolves can assume this form, including the protagonist Selene and Morgan, one of the potential love interests.
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[[folder: Anime]]
* ''Anime/WolfChildren'': Ame, one of the two titular wolf children, doesn't connect to human life and feels much more comfortable in nature in his wolf form. While his sister Yuki tries to adapt to human society, Ame begins embracing his wolf side, especially after he is mentored by an elderly fox. [[spoiler:The fox dies, and Ame takes his place as ruler of the forest. His mother Hana accepts he's found his calling.]]
[[/folder]]
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As the name implies, shapeshifters can be a varied bunch, and there are as many ways of life for them as there are different kinds of shapeshifter. However, one recurring variant involves the shapeshifters being portrayed as deeply tied to nature, lacking advanced technology, perhaps even animalistic in some way.

Though most popular with depictions of werewolves, werefolk, and other exclusively animalistic shapeshifters, it may also be applied to more atypical polymorphs who can impersonate humans, inanimate objects, or even elemental forces of nature.

The simplicity of the shapeshifter's lifestyle depends on the portrayal. In some cases, it's just a tradition that they don't have abide by at all times, returning to a life in the wilderness only on special occasions. Other such shapeshifters may live full-time in small villages and camps far from advanced technology, either by preference or by necessity. Others still may lack human social skills or sport [[MyInstinctsAreShowing animalistic behaviors]]; some may even live alone in the wilderness, living so simply they may be mistaken for animals even when in human form... and a few literally ''are'' animals, either from birth or by accident - TheMindIsAPlaythingOfTheBody, after all.

May overlap with the MagicalNativeAmerican and the {{Druid}}. A possible form of PersonalityPowers.

Compare WorkingClassWerewolves.
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!!Examples

[[folder: Audio Plays]]
* ''AudioPlay/BigFinishDoctorWho'':
** Downplayed in "[[Recap/BigFinishDoctorWho014TheHolyTerror The Holy Terror]]," in which Frobisher has picked up some behavioural quirks from his adopted ShapeshifterDefaultForm, hunting fish in much the same way as a real penguin would - even though, as the Doctor points out, he shouldn't even ''need'' to go hunting since the TARDIS is stocked to the gills with tinned tuna. Unfortunately, this leads to Frobisher misusing the console controls to create a hologram fish that he can hunt - whereupon the TARDIS goes on strike in protest, kicking off the events of the episode.
** Zig-zagged in "[[Recap/BigFinishDoctorWho020LoupsGaroux Loups Garoux]]." The werewolves don't mind using modern technology like trains, but only a few of them are entirely comfortable living in cities, to the point that their preferred meeting grounds is a ranch in the desert. By contrast, their ancient forefather [[MonsterProgenitor Pieter Stubbe]] despises humans for destroying the old forests, will only use technology by psychically forcing humans to operate it for him, and is gleefully devoted to [[EvilReactionary restoring the old status quo of werewolves ruling over humans as apex predators]]. When he takes over the De Santos pack, [[TheCorruptor his mental influence]] quickly reduces the civilized werewolves to a pack of frenzied monsters that he uses to conquer Rio de Janeiro in the space of a single evening.
[[/folder]]

[[folder: Film - Animated]]
* ''WesternAnimation/Nimona2023'': The title character is a relentlessly chaotic PerpetuallyProtean ShapeshiftingTrickster who operates almost exclusively through spur-of-the-moment decisions - though on the upside, her more primal viewpoint allows her to understand things that more civilized individuals have trouble accepting. It's eventually revealed that she used to live almost exclusively as an animal in search of companionship before she finally took human form and introduced herself to the human being she wanted to befriend. [[spoiler: Said human was none other than Gloreth, the founder of the Institute a thousand years prior to the events of the movie.]]
[[/folder]]

[[folder: Film - Live Action]]
* ''Film/DungeonsAndDragonsHonorAmongThieves'': Doric is a shapeshifter with the power to assume a wide variety of shapes, including a fly, a worm, a mouse, a hawk, a cat, a deer, and even an owlbear... and as the team's {{druid}}, she's not only devoted to the preservation of the forest, but also blunt, [[NoSocialSkills lacking in social skills]], and more than a bit on the misanthropic side.
* ''Film/Underworld2003''
** Downplayed in the case of the [[OurWerewolvesAreDifferent Lycans]]; they're definitely WorkingClassWerewolves, occasionally growl in anger, and aren't above the occasional fight for entertainment - prompting Lucian to yell at his underlings for acting like "a pack of rabid dogs" - but otherwise remain largely non-animalistic. They even have a MadScientist in their ranks. Most of their true sophistication is [[FantasticRacism ignored]] by [[FurAgainstFang their vampire enemies]], who believe that the Lycans aren't smart enough to have developed their own UV bullets and assume that the only reason why Lycans would stalk a human would be for food.
** By contrast, the original Lycan strain (born from [[MonsterProgenitor William Corvinus]]) are little more than animals, rendered entirely feral by the virus that created them, transforming only once before spending the rest of their lives as rampaging monsters.
* ''Film/TheWitch'': The [[WickedWitch eponymous villain]] is capable of numerous feats of shapeshifting alongside her usual magic, being first encountered by William and Caleb while in the form of a hare, later uses the shape of a beautiful young woman to lure in Caleb, and it's implied that she's been sneaking around the farm in other forms. She also lives exclusively in the forest, preys on animal carcasses like a beast, is often covered in blood and filth, [[SinisterNudity and is usually naked in her true form]]. As such, she's set up as a direct contrast with the Puritan family, who desperately cling to civilization and fear the wilderness even before the Witch shows up. [[spoiler: She's actually part of an entire coven of forest-dwelling witches, all of whom are depicted naked and feral.]]
[[/folder]]

[[folder: Literature]]
* Early in ''Literature/{{Animorphs}}'', Tobias ends up [[ShapeshifterModeLock permanently stuck]] as a red-tailed hawk after a mission gone wrong. Over time, he grows so accustomed to living as a real hawk in the wild, he almost forgets what he looked like a human and seriously considers mating with another hawk. However, even when he gets his morphing power back courtesy of the Ellimist, Tobias still lives in the woods, eats mice, and only occasionally makes use of his human morph.
* In ''Camouflage'' by Creator/JoeHaldeman, the shapeshifting alien known as the Changeling has spent the last few million years taking the form of various animals and thinking on a very simple level - up until they encounter a surfer one day and decide to be human for a change. As such, the Changeling's first attempts at blending in are ''very'' crude, leading to [[BlueAndOrangeMorality numerous criminal misunderstandings]] before they finally learn the rules. Subverted in the case of the Chameleon, the ''other'' shapeshifting alien of the story, who is an expert in {{Humanshifting}} and has learned [[VillainsBlendInBetter to blend in much more effectively than his semi-heroic counterpart]].
* Played tragically in the ''Literature/{{Earthsea}}'' books. A cautionary tale every wizard student knows tells of a wizard who liked becoming a bear so much, one day he [[TheMindIsAPlaythingOfTheBody became a bear for real]] and killed his own son. The people were forced to hunt him down after that.
* In Creator/AdrianTchaikovsky's ''Echoes Of The Fall'' series, the various tribes are all capable of shapeshifting into the animal they revere, with a few unique individuals known as Champions capable of assuming an additional form or two. Given that the highest level of technology in the setting seems to be somewhere around the early Iron Age, most cultures in the setting tend to live in small villages close to nature, with the exception of the more urban Crocodile tribe. In particular, tribes who survive through marauding like [[SavageWolves the Wolf]] and [[MaliciousMonitorLizard the Dragon]] style themselves as natural predators in their attacks on less aggressive tribes.
* ''Literature/{{Hagwood}}'': The [[{{Lilliputians}} Werlings]] live in {{Treetop Town}}s deep in the eponymous forest, living a much more primitive life compared to the humans and dwarves of the setting, who appear to be on a [[MedievalEuropeanFantasy Mediaeval/Renaissance level]]. For good measure, their shapeshifting powers are primarily put to use in avoiding predators.
* ''Literature/TheHobbit'': Beorn is AmbiguouslyHuman - either a man who becomes a bear, or a bear who becomes a man. He lives alone, off the land, mostly subsiding on honey while lovingly treating his ponies and other animals like his children. He tolerates visitors but prefers solitude in the wilderness... and when provoked, he's not above shifting to his black bear form and killing anyone who dares to threaten himself or his animal friends.
* ''Literature/TheNekropolisArchives'':
** Zig-zagged. The "Lykes" each have the power to assume a single animalistic form but despite their brutish reputation, they don't reject modern technology and several of them even sport cybernetic implants. On the other hand, their home district in Nekropolis is Wyldwood, a literal forest with a hunting lodge at its heart, and every year, the Lykes take part in a traditional [[TheWildHunt Wild Hunt]] in they kill and eat specially bred live prey.
** [[MonsterLord Darklord Amon, King of the Lykes]], is a master shapeshifter who can transform in ways that his underlings can only dream of - even appearing PerpetuallyProtean when undisguised. He's also a strict traditionalist, living in the Wyldwood, hosting the Wild Hunt, and generally disapproving of more overtly modified Lykes... though upon finding that Matt Richter took out two cyborg Lykes, Amon is angry enough to [[HuntingTheMostDangerousGame extend the Wild Hunt to Matt and Devona]].
* ''Literature/RedDwarf'':
** Exaggerated in the case of the Polymorphs in ''Better Than Life''. Though their ancestors were intelligent Genetically Engineered Life Forms, millennia of exile in the brutal wilderness of [[LandfillBeyondTheStars Garbage World]] gradually whittled away at them until their shapeshifting descendants were essentially [[FormerlySapientSpecies little more than animals]]. As such, though Polymorphs can turn into anything from inanimate objects to ''beams of light'', they are driven entirely by hunger, and even their human impersonations are motivated entirely by predatory instinct.
** In ''Last Human,'' the Symbi-morphs were deliberately engineered to be more primitive than the other [=GELFs=] on the colony ship. Though intelligent, they behave like domesticated dogs, being [[UndyingLoyalty slavishly loyal]], [[ExtremeDoormat unthinkingly eager to please]], and [[HappinessInSlavery psychologically dependent on their bonded masters]]. Though commonly "employed" as prostitutes capable of taking literally any form and fulfilling any sexual taste, Symbi-morphs are [[FantasticRacism treated as animals]] by the rest of the GELF State, to the point of being "broken" before they can be used and even threatened with [[CripplingCastration spaying]] as punishment for disobedience.
* "Shape" [[note]] also known as "Keep Your Shape"[[/note]] by Creator/RobertSheckley features a race of {{Voluntary Shapeshifter}}s with a strict FantasticCasteSystem that restricts them to a single shape. They've been trying to conquer Earth by sending scouts to create a portal between the two planets, but they've all vanished without a trace. In the climax, it turns out the scouts haven't been hunted down by humans as the [[VillainProtagonist scout commander]] believes, but have all gone native, preferring the freedom to choose their shape to the restrictions their culture demands... and most of them are living as animals or even plants on a long-term basis. By the end of the story, the latest team have all gone the same way.
* ''Franchise/StarWarsLegends'':
** The Proteans are {{Blob Monster}}s with the ability to shape their bodies for a wide variety of purposes, and some can even be taught to effectively mimic human beings. However, they're not especially intelligent by human standards, maintain no written records apart from simple stone carvings, and prefer to live naturally in the wilds of their home planets.
** The Pulra are another blob-like race of shapeshifters that enjoying merging with each other, even with other species - to the extent that some think they might be willing to become prosthetic organs. However, they prefer to live in insect-like colonies in the wild, and though they can understand technology like space travel, they don't appear interested in using it.
** Implied in the case of the Shi'ido. Arguably the most powerful shapeshifting race in the galaxy, they are so [[InvisibleIntrovert introverted]] and [[EminentlyEnigmaticRace secretive]] that many explorers are convinced that their [[ParadisePlanet rainforest homeworld of Lao-Mon]] is uninhabited, especially since there are no settlements nor signs of technology on the entire planet. As such, unless there's some vast underground city that no previous explorers have been able to detect, Shi'ido live in the wild, using their abilities to make themselves comfortable without the use of technology. However, they're not opposed to the ''use'' of technology, as many of them have left the planet and have made a living in mainstream galactic society - the most famous of them being [[Literature/GalaxyOfFear Senior Anthropologist Hoole]].
* ''Literature/TalesOfTheFrogPrincess'':
** Downplayed by Haywood. He's human but spent thirty years under a curse that turned him into an otter. He says he got used to life as an animal relatively quickly, and by the time he's turned back, he's spent ''much'' more of his life as an otter than a man. While he's able to return to human society thanks to his friends, he doesn't do well in crowds, and prefers a very simple life away from most people.
** Similarly downplayed by Emma and Eadric. Emma was always a RebelliousPrincess who preferred spending time in the swamp to the castle, though this was largely due to wanting to get away from her controlling mother and her attempts to marry her off. After being turned into a frog, she grows even more comfortable in the swamp and forest, but she's able to reintegrate into human society with no trouble, due to only having been a frog for a couple weeks. Eadric also has no trouble, despite having been transformed for about a year. However, both feel completely at ease in the wilderness and [[AnimalTalk talking to animals]], and [[OutdoorsyGal Emma]] in particular seems to like being in nature better than at court. Once she learns to transform herself into a dragon voluntarily, she splits her time about 50/50 between being a human and being a dragon, seeing it as an escape from her human life. At one point, she internally admits that, if not for her beloved Eadric, she might consider just living the rest of her life as a dragon, free in the wild.
* In the later books in ''Literature/TheTwilightSaga'', especially following the events of ''Eclipse'', werewolf Jacob spends many weeks living in the forest in his wolf form, as he finds it easier to cope with the pain of Bella rejecting him romantically. However, he eventually returns to living in human civilization.
[[/folder]]

[[folder: Live-Action TV]]
* ''Series/StarTrekDeepSpaceNine'':
** Played with in the case of the Changelings. They're a HigherTechSpecies, but they don't seem to actually like ''using'' technology themselves, preferring to leave that to their allies while they spend their time on their wild homeworld as the "Great Link", an AlienSea consisting of billions of shapeshifters in their natural liquid state, united as collective HiveMind and living in a state of [[TransformationExhilaration constant euphoria]]. Changelings generally only take independent form if they absolutely have to - for example, [[spoiler: if there's a problem their genetically engineered Vorta minions and Jem'Hadar troops can't handle themselves, hence why nobody knows that the Founders of [[TheEmpire the Dominion]] are all Changelings until the events of "The Search."]]
** Laas, a nomadic Changeling encountered in "[[Recap/StarTrekDeepSpaceNineS07E14Chimera Chimera]]", comments that he prefers the company of simple creatures to that of humanoids, and often spends time in animal form as part of a herd.
--->''"The truth is, I prefer the so-called primitive lifeforms. They exist as they were meant to, following their instincts. No words to get in the way, no lies or deceptions."''
* ''Series/{{Grimm}}:''
** Downplayed in the case of several Wesen breeds; though species like the [[OurWerewolvesAreDifferent Blutbaden]] and the [[BearsAreBadNews Jagerbar]] have animalistic instincts that may require them to the mark their territory and may abide by traditions requiring them to hunt in the wild, they have no problem with living in urban environments. Blutbaden main character Monroe occasionally indulges in a few of these rituals, even helping out in a traditional coming-of-age ceremony for young Wesen at one point, but still spends the rest of his time as a mild-mannered suburban clockmaker.
** "[[Recap/GrimmS1E7LetYourHairDown Let Your Hair Down]]" features a Blutbaden teenager by the name of Holly Clark living a [[WildChild feral existence]] in the woods, almost incapable of speech and even using her hair as a noose against intruders in her territory. It's revealed that she was abducted by a neighbor when she was young and escaped into the woods when [[TraumaticSuperpowerAwakening she "fanged out" for the first time]], ultimately staying there in a state of confusion over what she'd become. Thankfully, Nick and Monroe are able to get through her and the episode ends with Holly being reunited with her mother - and helping to [[KarmaHoudiniWarranty bring her abductor to justice]].
[[/folder]]

[[folder: Mythology]]
* Myth/CelticMythology: In Irish mythology, the druid Fintan Mac Bochra was a druid and one of the first men to settle Ireland, [[note]]And in the company of a granddaughter of Noah, at least in later versions of the story retold by Christians; in the original myth, she's just Cessair, Fintan's wife (lineage unknown)[[/note]], and is on record as preferring nature to the company of other human beings - to the point of jumping into a river rather than spend another minute in the company of the fifty women who'd taken the journey with him [[note]]In many versions of the story, the only other surviving male settlers had [[OutWithABang died of exhaustion while trying to impregnate said women]], and Fintan didn't want to end up getting stuck satisfying their needs as well[[/note]], and later living alone in a mountaintop cave where nobody could find him. Fintan also demonstrated numerous shapeshifting powers[[note]]learned by [[SpeaksFluentAnimal speaking with animals]], at least in some versions of the story[[/note]]: surviving a flood [[note]]In the Christianized version of the story, it's actually the ''Biblical'' Flood[[/note]] by becoming a salmon, he remained that way for over a year before becoming an eagle, then a hawk, before finally reverting to human form - eventually going on to become an advisor to the kings of Ireland for [[ShapeshifterLongevity the next five thousand years]].
* Myth/ClassicalMythology: Proteus, the shapeshifting [[ElderlyImmortal Old Man of the Sea]], eschewed the luxurious life of more prominent gods in favour of deliberate obscurity. He dwelled alone on the shores of a remote island, where he [[FantasticLivestock shepherded seals]] and lay down to sleep in the sunlight... or at least, he ''preferred'' to do that, but human heroes were always trying to capture him in order to use his prophetic wisdom to answer their every question, and no amount of VoluntaryShapeshifting he used could put them off.
[[/folder]]

[[folder: Tabletop Games]]
* ''TabletopGame/ArsMagica'': [[MagicalSociety House]] Bjornaer magi have unique powers of {{Animorphism}} and a preference for protecting the wild places of the world. Their HomeBase is an EnchantedForest that they share with powerful {{Nature Spirit}}s, and many Bjornaer [[{{Metamorphosis}} become animal spirits]] at the end of their natural lives.
* ''TabletopGame/DungeonsAndDragons'': "Wild Shape" is one of the signature abilities of the nature-attuned eco-warrior {{Druid}} class, allowing them to assume the form of creatures with the "beast" creature type.
* ''TabletopGame/MageTheAscension'':
** The Verbena were originally drawn from paganistic traditions such as the druids and continue to revere nature to this day, being the most likely of all the Traditions to [[LuddWasRight disparage modern technology]]. They are also masters of the Life Sphere, allowing them impressive feats of transformation and [[ShapeshifterLongevity longevity]].
** One of the hardline Verbena sects, the Lifeweavers, take the Tradition's worship of nature and shapeshifting to its logical conclusion: they prefer to live solitary lives in the wild, tend to [[PosthumanNudism go completely naked]], dislike most forms of civilization, are stereotyped (wrongly) as animalistic to the point of madness... and of course, they spend vast amounts of time in other forms, [[SenseFreak obsessively experiencing life]] as wolves, eagles, insects, even ''[[{{Transflormation}} trees]].'' Even the ones who visit cities - like the "Shapeshifter" character template - do so only as chameleonic drifters, adopting multiple identities just to know what it'd be like to experience the "modern wilderness" as a different age, sex, or race.
** The Madzimbabwe of ''The Sorcerer's Crusade'' are one of two Disparate groups based among the tribes of sub-Saharan Africa. Unlike the strictly urban ritualists of the Ngoma, the Madzimbabwe prefer a rural existence as tribal witch doctors and specialize in shapeshifting, to the point that they've even been able to develop a halfway-friendly relationship with the local [[TabletopGame/WerewolfTheApocalypse Changing Breeds]]. Less pleasantly, they've drawn an unhealthy amount of influence from the Garou Nation's Impergium, to the point that they're in the habit of using their shapeshifting powers to [[TheSocialDarwinist cull society of "expendable" individuals]].
** One of the Infernalist templates in ''The Sorcerer's Crusade: Infernalism,'' the Wildling, is essentially a WildChild that uses the Life Sphere to make herself one with nature in the most horrific ways. Largely incapable of human speech, [[NakedNutter unwilling to wear clothes]], and prone to [[BestialityIsDepraved fucking wild animals]], she enjoys shapeshifting into beastly forms so she can [[HuntingTheMostDangerousGame hunt down human intruders in her territory]].
* ''TabletopGame/MageTheAwakening'':
** [[MagicAIsMagicA Shapeshifting spells]] are powered by the Primal Wild, the platonic ideal of nature unbound, so mages with an affinity for it tend to be more in tune with the natural world than the trappings of modern society.
** The Orphans of Proteus [[PrestigeClass legacy]] take it a step further: they can innately take animal (or plant or mineral) forms and communicate with [[SpeaksFluentAnimal animals]] and {{Nature Spirit}}s, and almost all of them take to the wilderness, sometimes abandoning human speech entirely.
* ''TabletopGame/MagicTheGathering'': The Changelings of Lorwyn have no true society or culture of their own. Instead, they roam freely around the world, reflexively taking on the shapes and living the lives of the creatures that they encounter.
-->''Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.'' -- [[https://scryfall.com/card/mma/6/avian-changeling Avian Changeling]]
* ''[[TabletopGame/OldWorldOfDarkness Midnight Circus]]'':
** Enforced in the case of Dimitri Babinov, an Ursine-born Gurahl - or at least he ''was'' a Gurahl until he was captured and press-ganged into [[MonsterClown Koba's Clown Show]]. A combination of Koba's Wyrm-given powers and the entropic influence of the [[CircusOfFear Midnight Circus]] itself has gradually worn down Babinov's consciousness until he's been reduced to non-sapience, [[NightmareOfNormality believing himself to be nothing more than a tame bear]].
** The [[BlobMonster Tab of Flesh]] is a liquefied Nosferatu [[UndeadChild child-vampire]] capable of semi-voluntary shapeshifting, but thanks to [[TraumaCongaLine all the traumas he's suffered over the course of his unlife]], he's been reduced to an almost bestial level of existence on the fringes of the Circus. He's still intelligent enough to [[WouldNotHurtAChild refuse child victims]], but compulsively hides himself from view, instinctively shies away from light, cannot speak coherently, and is treated as little more than a guard dog by his masters.
* ''TabletopGame/{{Pathfinder}}'' 2nd edition: The Primal spell list (mostly used by Druids, but also by some Sorcerers and Witches) has more polymorph spells than the other lists, including [[{{Animorphism}} Animal Form]], [[EverythingsBetterWithDinosaurs Dinosaur Form]], and [[ScaledUp Dragon Form]]. Druids of the Wild Order also get the Wild Shape focus spell, which doesn't use spell slots.
* ''TabletopGame/VampireTheMasquerade:''
** [[FeralVampires The Gangrel clan]] not only possess a clan-unique Discipline of Protean, allowing them to shapeshift into wolves, bats, mist, earth, and even fire, but they're also the most animalistic of the thirteen clans. Solitary, territorial, and individualistic, they're one of the few clans that are comfortable outside cities and are even in the habit of [[SinkOrSwimMentor abandoning their newly Embraced childer in the wilderness]] as a rite of passage to test their survival skills.
** Efrain Sortano (AKA the Zookeeper) of ''Mexico City By Night'' is a surprising case of this, given the Tzimisce clan's reputation for [[ClassicalMovieVampire Old World nobility]] and [[ProudScholarRace scholarly pursuits]]. One of the few non-Gangrel to have learned Protean, his mastery of both the Discipline and Vicissitude allows him to become almost any animal imaginable. These days, he prefers to live exclusively in animal form and doesn't even remember what he looked like in life; in fact, he's so enamored with animal life that his territory is the zoo in Chapultepec Park - hence his alias.
** In the ''Gehenna'' scenario "Fair Is Foul," one of the seven Apostates serving Lilith is a master shapeshifter by the name of Ikopabe. Believed to be either a Gangrel Methuselah, the forefather of the Akunanse legacy, or even the MonsterProgenitor of the Laibon, he's not only mastered Protean but an African shapeshifting Discipline, Abombwe. And as his profile reveals, he's ''very'' primal: he loves to hunt, struggles to comprehend lying, abides by a strict code of honour, and almost never speaks... and when he does, it's in an ancient African dialect that only Lilith and the other Apostates are [[TimeAbyss old enough to remember]].
** Ennoia, the Gangrel Antediluvian. Even before she was Embraced, she is said to have grown up as a WildChild abandoned by her mother and literally RaisedByWolves (at least in one version of the story). As a vampire, she is often depicted as a wild and sometimes even monstrous figure made all the more ominous for being the undisputed master of Protean. Taken to the logical conclusion in the ''Gehenna'' scenario "The Crucible Of God," in which Ennoia has gained such mastery in Protean that she manifests entirely as ''the ground beneath people's feet...'' and she's so alien and so ''hungry'' that she can't even operate on a vaguely human level, instead simply levelling cities with Protean so she can feast on the vampires inside.
* ''TabletopGame/WarhammerFantasy'':
** Human wizards who practice the [[MagicAIsMagicA Lore]] of Beasts can [[{{Animorphism}} take animal forms]] and usually [[BetterWithNonhumanCompany prefer the wilderness to human company]], thanks in part to the mental and physical [[MarkOfTheSupernatural effects of their magic]] alienating them from humans.
** [[BeastMan Beastmen]] Bray-Shamans can also use the Lore of Beasts and are, if anything, even more animalistic. Beastmen ''despise'' all but the simplest forms of civilization and the shamans of their tribes are no exception, openly glorying in the murder of priests, the ruin of sacred places, the destruction of relics, and even [[ExcrementStatement defecation on altars]]. As such, their shapeshifting powers are often put to use in spying on their human enemies and spreading chaos among their cities in advance of an attack.
** Dryads are {{Nature Spirit}}s that take the form of ambulatory plant-people and are capable of shapeshifting into various forms for both subterfuge and combat: they like using their powers to pose as beautiful women so they can lure in prey, but once the target gets close enough, they take on the aspect of a tree that can allow them to most effectively overcome their opponent - birch for stabbing, oak for resilience, willow for throttling. For good measure, they're just as technophobic and xenophobic as the rest of the Wood Elf army... but take it to another level altogether by hating ''even their Wood Elf allies'' for invading their forest.
* ''TabletopGame/WerewolfTheApocalypse'':
** Most of the [[OurWerewolvesAreDifferent Garou Nation]] prefers to live in the wild, existing as tribes gathering around Caerns, revering Gaia and the Wyld, and worshipping tribal spirits in the form of totems. Given that modern technology and society are essentially creations of [[DestroyerDeity the Wyrm]] and [[EldritchAbomination the Weaver]], most Garou strongly dislike interacting with either one. For good measure, werewolves can be born from humans or wolves, meaning that a significant portion of the Garou populace started out as ordinary wolves before they learned to think and shapeshift.
** The Red Talons tribe take this tendency to its logical conclusion: they're so opposed to human influence that they tolerate no Homid members whatsoever, and quite a few of them would [[EvilReactionary gladly see a return to the days of the Impergium]] in which the Garou regularly culled humanity through brutal attacks.
** Subverted in the case of the [[WorkingClassWerewolves Bone Gnawer]] and the [[TheMafia Glass Walker]] tribes, both of whom prefer urban environments and - in the latter case - surrounding themselves with technology, much to the aggravation of their more traditionalist brethren in other tribes.
** Many of the other Changeling tribes of [[OurWerebeastsAreDifferent the Fera]] are also stereotyped as living simply in the wilderness, either as tribes or as individuals. In the most extreme case, the [[SharkMan Rokea]] are so devoted to the ocean that they almost never leave it unless they absolutely have to, regarding those of their kind who live on land as a bit on the weird side. They're also almost exclusively born from sharks and in the practice of murdering any Homid Rokea they find.
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[[folder: Video Games]]
* ''VideoGame/Diablo2'': The {{druid}} class has the ability to turn into a werewolf (for greater speed and agility) or werebear (for greater strength and stamina).
* ''VideoGame/DragonAgeOrigins:''
** The shapeshifting mages [[WickedWitch Flemeth]] and [[LadyOfBlackMagic Morrigan]] live in a tiny hut in the swamps of the Korcari Wilds, dress in crude homespun robes, and are occasionally mistaken for Chasind folk by the more "civilized" peoples to the north. At least part of this is due to their need to avoid [[AntiMagicalFaction the Templars]], though it's clear that the two just don't like people - to the point that Flemeth made a game out of [[HuntingTheMostDangerousGame hunting down Templars intruding on her swamp]]. Meanwhile, Morrigan strongly dislikes handshakes, [[NoSocialSkills lacks social skills]], disapproves of the controlled lives of loyalist mages, and prior to joining the Warden's team, she preferred to observe others from a distance as an animal... unless she felt like stealing something shiny.
** The Werewolves of the Brecillian Forest prefer to gather in packs and live as animals, even though they retain their minds and can still speak - though only their leader [[MonsterProgenitor Witherfang]] can still assume a humanoid form. For good measure, they generally come across as animalistic and consumed with rage, refusing to negotiate with the Dalish Elves to the point of waging a war of annihilation against them. [[spoiler: This is because the Dalish leader Zathrian is directly responsible for transforming them into werewolves and using them to make himself immortal.]]
* ''VideoGame/TheElderScrollsVSkyrim'': If you spare the werewolf Sindig during the "Ill Met By Moonlight" quest, he promises to live as a wolf, away from civilization, in order to avoid repeating the incident where he transformed involuntarily and murdered a young girl in the town of Falkreath.
* ''VideoGame/KnightsOfTheOldRepublic'': Taking part in the Genoharadan missions will eventually result in you being sent after [[ShapeshiftingTrickster Rulan Prolik]], an assassin and master shapeshifter. Though Hulas fears that he may eventually move to Coruscant and endanger the Senate, Rulan seems content to enjoy his off-hours on wilder planets, amusing himself by hunting the local megafauna while armed with nothing but his own powers. His current stomping grounds are the Shadowlands of Kashyyyk, where he's more than willing to indulge in HuntingTheMostDangerousGame when sapient beings stray into his turf, toying with his victims like a cat before slaughtering them in a horrifically animalistic fashion - to the point that the local Wookies view Rulan as some kind of EldritchAbomination.
* ''VideoGame/TheSecretWorld'':
** Zig-zagged in the case of Cucuvea. A mystic known mainly for her ability to transform herself into an owl, she lives the life of a SolitarySorceress under a tree in rural Transylvania, wears clothes made from leaves, makes tea out of bark, and dislikes modern technology. Plus, she only ever leaves in owl form. However, it turns out the reason she dislikes modern tech is because she's [[[TimeAbyss old enough]] to remember the impossibly advanced MagiTek of the Third Age and finds 20th century computers and cameras primitive by comparison.
** The werewolves are reduced to semi-sentient beasts by their first transformation, a fact that the vampires exploit in order to domesticate them into attack animals. It takes decades before they regain enough of their minds to resist their instincts and vampire indoctrination, and most of them don't live that long. Questgiver Trian is the lone exception to the rule.
** In "Who Horrifies The Horrors?" werewolves are sent [[HorrifyingTheHorror fleeing in terror]] from a shapeshifting monster known as the Dark Woods Horror. On top of being more powerful than the werewolves, it's little more than a rampaging beast incapable of reasoning and driven to brutally slaughter everything in its path. [[spoiler: It's the result of the Orochi Group's experiments in spreading lycanthropy to children, allowing them greater shapeshifting powers than true werewolves - but also driving them incurably rabid.]]
* ''Franchise/WarCraft'':
** ''VideoGame/Warcraft3'': The nature-attuned Night Elves have two shapeshifters among their ranks: the Druid of the Claw and Druid of the Talon, who can turn into a bear and a bird respectively.
** ''VideoGame/WorldOfWarcraft'': The {{Druid}} class, available for the less civilized, more primal races such as night elves, tauren and trolls, as well as the werewolf-like worgen, have several shapeshifting options: a Cat form for great agility, a Bear form for great strength, a cheetah-like Travel form, a seal-like Aquatic form and a bird-like Flying form for fast travel on land, water and air, and Treant and owlbear-like Moonkin forms for improved spellcasting. MorphicResonance is at play, as the beast form retains some of the druid's racial features (pointy ears and purplish color for nigh elves, horns for tauren, tusks for trolls, etc.).
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[[folder: Western Animation]]
* ''WesternAnimation/LoveDeathAndRobots:''
** In "[[Recap/LoveDeathAndRobotsGoodHunting Good Hunting]]," the ''[[AsianFoxSpirit huli jing]]'' are essentially sapient super-agile foxes in their true forms; they live in forests and under rocks, maintain fox-like hunting tendencies, and can be very casual about being nude even while disguised as human beings. Unfortunately, the British occupation and industrialization of China results in ''huli jing'' like Yan [[TheMagicGoesAway losing their powers]], leaving her trapped in a human form full-time, unable to support herself except through prostitution. [[spoiler: However, after Yan suffers UnwillingRobotization at the hands of the Governor, Liang is able to use his mastery of technology to remake her as a ShapeshiftingMecha, allowing her to resume her hunts - this time preying upon British rapists.]]
** A major plot point in "[[Recap/LoveDeathAndRobotsShapeShifters Shapeshifters]]." [[spoiler: [[WorkingClassWerewolves Decker]] starts out abiding by protocol, maintaining only a few animalistic habits like travelling barefoot and occasionally voicing misgivings of the human marines' dependence on technology. However, after Sobieski is killed, Decker disobeys orders and hunts down the enemy werewolf responsible - naked and using the full extent of his powers. Once he's done, he buries Sobieski with a farewell of "see you in the wild," before deserting the marines out of disgust for their FantasticRacism, instead opting to live alone in the deserts of Afghanistan from then on.]]
* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'': The shapeshifting Changelings reside in a massive hive, and while fully sapient, act more like animals when attacking, hissing viciously and trapping their victims in cocoons. Following the group's HeelRaceTurn however, their new ruler Thorax takes steps to avert this, with the Changelings taking an interest in such things as art and theatre.
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