History Main / PressureSensitiveInterface

5th Oct '16 12:01:24 PM Morgenthaler
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** The elevator example appears in the ''HancocksHalfHour'' TV episode "The Lift".

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** The elevator example appears in the ''HancocksHalfHour'' ''Series/HancocksHalfHour'' TV episode "The Lift".
4th Jun '16 8:02:13 PM nombretomado
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* Every button on the PS2 controller worked like this. ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid3'' were practically the only games that did anything with it, though. If you push the fire button and let go, you shoot, but if you push the button and ''lightly'' let go, you'll holster your gun without firing a shot. It was tricky as hell.
** When the first game was remade for the Gamecube with mostly PS2 controls, they got around the Gamecube controller not having pressure sensitive buttons by having you press Y, then A, in succession to holster your weapon.
** Also, another Kojima game, ''Zone of the Enders'', had a weapon that made use of the pressure-sensitive PS2 buttons. A light push would result in a wide-angle, point-blank spray, while a hard one would increase the range from "melee" to merely "short" with a narrower spread.

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* Every button on the PS2 [=PS2=] controller worked like this. ''VideoGame/MetalGearSolid2'' and ''VideoGame/MetalGearSolid3'' were practically the only games that did anything with it, though. If you push the fire button and let go, you shoot, but if you push the button and ''lightly'' let go, you'll holster your gun without firing a shot. It was tricky as hell.
** When the first game was remade for the Gamecube with mostly PS2 [=PS2=] controls, they got around the Gamecube controller not having pressure sensitive buttons by having you press Y, then A, in succession to holster your weapon.
** Also, another Kojima game, ''Zone of the Enders'', had a weapon that made use of the pressure-sensitive PS2 [=PS2=] buttons. A light push would result in a wide-angle, point-blank spray, while a hard one would increase the range from "melee" to merely "short" with a narrower spread.
22nd May '16 8:56:30 PM nombretomado
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* The difficult-but-rewarding "Second-Stage Quickboost" tactic in ''VideoGame/ArmoredCore 4''/for Answer relies on the 360/PS3's pressure sensitive buttons. Specifically, pressing the quickboost button ordinarily will unleash the ordinary burst. However, by pressing the button to the point such that it ''almost'' activates, and then activating it with a light pressure will trigger this. Quick Boost is intended to be an emergency get-out-of-the-way burst of speed; properly applied, Second Stage boosting can and will outrun enemies using their supposedly faster Overed Boost.

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* The difficult-but-rewarding "Second-Stage Quickboost" tactic in ''VideoGame/ArmoredCore 4''/for Answer relies on the 360/PS3's 360/[=PS3=]'s pressure sensitive buttons. Specifically, pressing the quickboost button ordinarily will unleash the ordinary burst. However, by pressing the button to the point such that it ''almost'' activates, and then activating it with a light pressure will trigger this. Quick Boost is intended to be an emergency get-out-of-the-way burst of speed; properly applied, Second Stage boosting can and will outrun enemies using their supposedly faster Overed Boost.
8th May '16 11:36:09 AM TheOneWhoTropes
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* ''TengenToppaGurrenLagann'' has a kind of psycho {{Gonk}} called Attenborough who appears to be in charge of using the giant mechs' cannons. He [[BeamSpam never does any aiming or anything]], mind you. And he often acts so rash that he puts the whole team in danger. Presumably he's only in this position because [[TriggerHappy he pushes those buttons very enthusiastically]], and ''really damn hard''.

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* ''TengenToppaGurrenLagann'' ''Anime/TengenToppaGurrenLagann'' has a kind of psycho {{Gonk}} called Attenborough who appears to be in charge of using the giant mechs' cannons. He [[BeamSpam never does any aiming or anything]], mind you. And he often acts so rash that he puts the whole team in danger. Presumably he's only in this position because [[TriggerHappy he pushes those buttons very enthusiastically]], and ''really damn hard''.
22nd Jan '16 3:43:41 PM GrammarNavi
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** ''SuperSmashBros. Melee'' also used this function. The shoulder buttons were used for shielding: lightly pushing the button made a larger but more translucent, and likely weaker, shield; pushing the button harder made the shield more compact as well as more durable and opaque.

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** ''SuperSmashBros. Melee'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' also used this function. The shoulder buttons were used for shielding: lightly pushing the button made a larger but more translucent, and likely weaker, shield; pushing the button harder made the shield more compact as well as more durable and opaque.
20th Sep '15 10:59:03 AM nombretomado
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** The GameCube installments of the ''Rogue Squadron'' series mapped the accelerator to the right trigger. Clicking the button underneath would (depending on your craft) either trigger a rechargeable booster, or close your S-foils (giving you increased speed but disabling your weapons). To accelerate to max speed normally, you would need to hold down the trigger without pressing the button underneath.

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** The GameCube UsefulNotes/NintendoGameCube installments of the ''Rogue Squadron'' series mapped the accelerator to the right trigger. Clicking the button underneath would (depending on your craft) either trigger a rechargeable booster, or close your S-foils (giving you increased speed but disabling your weapons). To accelerate to max speed normally, you would need to hold down the trigger without pressing the button underneath.



** Interestingly enough, the idea was reused for the ''[[UpdatedRerelease EO]]'' versions of ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. The strengths of punches and kicks are determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the GameCube and XBox.

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** Interestingly enough, the idea was reused for the ''[[UpdatedRerelease EO]]'' versions of ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. The strengths of punches and kicks are determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the GameCube UsefulNotes/NintendoGameCube and XBox.UsefulNotes/XBox.
28th May '15 4:18:21 PM nombretomado
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* In one episode of ''BattleOfThePlanets'' the guy pounds the firing button with his fist, full strength. The missile practically explodes its way out of the launcher.

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* In one episode of ''BattleOfThePlanets'' ''Anime/BattleOfThePlanets'' the guy pounds the firing button with his fist, full strength. The missile practically explodes its way out of the launcher.
14th May '15 4:49:54 PM nombretomado
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** ''GranTurismo IV'' had the cars go faster the harder you push the X button.

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** ''GranTurismo ''VideoGame/GranTurismo IV'' had the cars go faster the harder you push the X button.
28th Apr '15 9:16:06 AM nombretomado
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* In ''BobAndGeorge'' the time travel suit is controlled by one button on the belt buckle. You have to practically type out a command in Morse Code with it to actually do anything. The duration and pressure of the press is important.

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* In ''BobAndGeorge'' ''Webcomic/BobAndGeorge'' the time travel suit is controlled by one button on the belt buckle. You have to practically type out a command in Morse Code with it to actually do anything. The duration and pressure of the press is important.
22nd Feb '15 1:35:20 PM R1ck1
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Added DiffLines:

* Notes played on the piano are louder when the keys are pressed hard, and quieter when they are pressed more lightly. This is a great improvement over earlier instruments such as the harpsichord. This sensitivity is also built in to modern electric keyboards.
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