History Main / PressureSensitiveInterface

22nd Jan '16 3:43:41 PM GrammarNavi
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** ''SuperSmashBros. Melee'' also used this function. The shoulder buttons were used for shielding: lightly pushing the button made a larger but more translucent, and likely weaker, shield; pushing the button harder made the shield more compact as well as more durable and opaque.
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** ''SuperSmashBros. Melee'' ''[[VideoGame/SuperSmashBros Super Smash Bros. Melee]]'' also used this function. The shoulder buttons were used for shielding: lightly pushing the button made a larger but more translucent, and likely weaker, shield; pushing the button harder made the shield more compact as well as more durable and opaque.
20th Sep '15 10:59:03 AM nombretomado
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** The GameCube installments of the ''Rogue Squadron'' series mapped the accelerator to the right trigger. Clicking the button underneath would (depending on your craft) either trigger a rechargeable booster, or close your S-foils (giving you increased speed but disabling your weapons). To accelerate to max speed normally, you would need to hold down the trigger without pressing the button underneath.
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** The GameCube UsefulNotes/NintendoGameCube installments of the ''Rogue Squadron'' series mapped the accelerator to the right trigger. Clicking the button underneath would (depending on your craft) either trigger a rechargeable booster, or close your S-foils (giving you increased speed but disabling your weapons). To accelerate to max speed normally, you would need to hold down the trigger without pressing the button underneath.

** Interestingly enough, the idea was reused for the ''[[UpdatedRerelease EO]]'' versions of ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. The strengths of punches and kicks are determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the GameCube and XBox.
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** Interestingly enough, the idea was reused for the ''[[UpdatedRerelease EO]]'' versions of ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''. The strengths of punches and kicks are determined by the pressure exerted on the L and R buttons in an attempt to simplify the controls for the GameCube UsefulNotes/NintendoGameCube and XBox.UsefulNotes/XBox.
28th May '15 4:18:21 PM nombretomado
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* In one episode of ''BattleOfThePlanets'' the guy pounds the firing button with his fist, full strength. The missile practically explodes its way out of the launcher.
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* In one episode of ''BattleOfThePlanets'' ''Anime/BattleOfThePlanets'' the guy pounds the firing button with his fist, full strength. The missile practically explodes its way out of the launcher.
14th May '15 4:49:54 PM nombretomado
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** ''GranTurismo IV'' had the cars go faster the harder you push the X button.
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** ''GranTurismo ''VideoGame/GranTurismo IV'' had the cars go faster the harder you push the X button.
28th Apr '15 9:16:06 AM nombretomado
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* In ''BobAndGeorge'' the time travel suit is controlled by one button on the belt buckle. You have to practically type out a command in Morse Code with it to actually do anything. The duration and pressure of the press is important.
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* In ''BobAndGeorge'' ''Webcomic/BobAndGeorge'' the time travel suit is controlled by one button on the belt buckle. You have to practically type out a command in Morse Code with it to actually do anything. The duration and pressure of the press is important.
22nd Feb '15 1:35:20 PM R1ck1
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Added DiffLines:
* Notes played on the piano are louder when the keys are pressed hard, and quieter when they are pressed more lightly. This is a great improvement over earlier instruments such as the harpsichord. This sensitivity is also built in to modern electric keyboards.
22nd Jan '15 9:08:41 PM TheGreenHerring
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* From ''Series/StargateAtlantis'', the last season, where an abandoned ship that autonomously travels through parallel universes carrying the heros meets a universe full of hostile aliens, facing them to attack. Needless to say, Ronan is jamming on the rail gun button, then Seppard says,"Take it easy,Chewy."
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* From ''Series/StargateAtlantis'', the last season, where an abandoned ship that autonomously travels through parallel universes carrying the heros heroes meets a universe full of hostile aliens, facing them to attack. Needless to say, Ronan is jamming on the rail gun button, then Seppard Sheppard says,"Take it easy,Chewy.easy, Chewy."
30th Mar '14 8:35:05 PM nombretomado
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* From StargateAtlantis, the last season, where an abandoned ship that autonomously travels through parallel universes carrying the heros meets a universe full of hostile aliens, facing them to attack. Needless to say, Ronan is jamming on the rail gun button, then Seppard says,"Take it easy,Chewy."
to:
* From StargateAtlantis, ''Series/StargateAtlantis'', the last season, where an abandoned ship that autonomously travels through parallel universes carrying the heros meets a universe full of hostile aliens, facing them to attack. Needless to say, Ronan is jamming on the rail gun button, then Seppard says,"Take it easy,Chewy."
18th Mar '14 8:54:59 PM Aiguille
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** ''DeadOrAlive Extreme Beach Volleyball'' made good use of the face buttons's pressure sensitivity if enabled by the player. The harder you press, the stronger the girls spiked/served the ball. (If the feature was disabled, the A and B buttons were the "strong" buttons while the X and Y buttons were the "weak" buttons, similar to a fighting game's button layout).
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** ''DeadOrAlive ''VideoGame/DeadOrAlive Extreme Beach Volleyball'' made good use of the face buttons's pressure sensitivity if enabled by the player. The harder you press, the stronger the girls spiked/served the ball. (If the feature was disabled, the A and B buttons were the "strong" buttons while the X and Y buttons were the "weak" buttons, similar to a fighting game's button layout).
12th Feb '14 9:47:31 AM Antigone3
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minor edit - namespace
** Busted by the {{Mythbusters}} (elevator one).
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** Busted by the {{Mythbusters}} Series/{{Mythbusters}} (elevator one).
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