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* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]]. His basic mechanics have definitely served as a template for many other mounts.
** He's been a power-up mount in ''Super Mario World'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/NewSuperMarioBrosU'', ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioMaker2''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried over after clearing a level, which is not the case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.
** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry Baby Mario on their backs.[[note]]Except in a few levels where Baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.
*** ''VideoGame/YoshisIslandDS'' inverts it further by having a multitude of Baby characters for Yoshi to carry around, all possessing their own special abilities to assist Yoshi with.
** In ''VideoGame/PaperMarioTheThousandYearDoor'', your Yoshi partner is a [[CuteBruiser Cute]] BoisterousBruiser with the strength to carry a plumber three times his size.
** Downplayed with Yoshi in ''VideoGame/SuperMarioGalaxy2''. Yoshi can flutter jump,[[note]]the key to a GoodBadBug that breaks the game in interesting ways,[[/note]] use his tongue as a hook to swing over wide bottomless pits and to eat enemies, and transform into Dash/Light/Balloon forms as power-ups. However, this is one of the few ''Mario'' games in which Yoshi does not provide an extra hit point at all, so taking a hit will result in '''both''' Mario/Luigi losing a health wedge/life, '''and''' Yoshi fleeing.
** Plessie from ''VideoGame/SuperMario3DWorld'' can carry all four player characters and race through river levels. Incidentally, Plessie even resembles a big orange Yoshi.
** A rare enemy example comes in the form of Ostro and Autobomb in ''VideoGame/SuperMarioBros2'', who are ridden by Shy Guys and predating ''the'' Yoshi by a few years. Ostros are more standard, giving Shy Guys greater mobility while chasing Mario and friends, while the Autobomb has the added ability of firing projectiles at the player. The player can remove the Shy Guy from their mounts, and then used as a ride themselves (Doing this is required in a few areas to cross some SpikesOfDoom).
* Rush from the ''VideoGame/MegaManClassic'' series is Mega Man's trusty RobotDog who, throughout the games, served as a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.



* The animal buddies in ''VideoGame/LittleNemoTheDreamMaster''. Some of them had added a touch of NightmareFuel, since in many cases, Nemo would ride them by crawling into their mouth, giving the appearance of wearing their skin.

to:

* Most mounts in ''VideoGame/AtlanticaOnline'' count, as they not only increase traveling speed but also grant a significant stat boost to the main character - although the mount isn't actually visible during combat.
* The animal buddies bizarre wasps and other creatures in ''VideoGame/LittleNemoTheDreamMaster''. Some ''VideoGame/AwesomePossumKicksDrMachinosButt''.
* ''VideoGame/BillyHatcherAndTheGiantEgg'' has three: Rikol the kangaroo-lion who can jump quite high and spit fireballs, Datch the sheep-ostrich who can glide and has a green-charged attack... thing, and Kaboot the shark who averts your SuperDrowningSkills and has a body-slam attack. They can also sustain several hits
of them had added a touch damage, instead of NightmareFuel, since in many cases, Nemo would just one.
* In ''VideoGame/TheBindingOfIsaac'' killing the HeadlessHorseman or [[HorsemenOfTheApocalypse Conquest]] can drop a broom horsey that lets you fly, and charge every few rooms.
* In the single player mode of ''VideoGame/BrutalLegend'', Eddie can find and
ride them by crawling into their mouth, giving various critters throughout the appearance world, depending on the area. Most are hostile and will attack, but can be ridden after being stunned by an electric attack. They range in size from the deer-like Raptor Elk to the massive Hextadon. Each critter gives Eddie a speed boost compared to his car and has a unique attack that he can unleash. With the Call of wearing their skin.the Wild solo power, Eddie gains the ability to summon animals to him, with exactly what he calls being determined by how far along the Hunter's quest he is.



* Camels and alligators in ''VideoGame/CastleCrashers''.
* ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]'' has four kinds of mounts available: Swamp Troll, Giant Spider, Warg, and Pan (Using a horse form), the former three being enemies that are encountered many times during the story, but that can only be mounted after getting the Spiked Chain upgrade, and Pan, who is ridable only in the second mission of the game. When mounting enemies, they are invincible, and can (and must) be used to completely thrash other enemies and help Gabriel cross certain obstacles that he couldn't cross on his own, and like the above example, after using them, Gabriel [[YouHaveOutlivedYourUsefulness kills them]].
* The ''VideoGame/CrashBandicoot'' games produced by Naughty Dog have one such animal per game, with two levels in each game dedicated entirely to riding them through their respective obstacle courses (an unnamed wild boar in ''VideoGame/{{Crash Bandicoot|1996}}'', Polar the polar bear in ''VideoGame/CrashBandicoot2CortexStrikesBack'', and Pura the tiger, along with a baby T-Rex in ''VideoGame/CrashBandicoot3Warped'').
* In ''VideoGame/DantesInferno'', Dante occasionally uses his scythe to take control of Beasts. Dante is effectively invincible during these sequences with the only threat being other demons trying to reclaim control of the Beast. The Beast will curbstomp the rest of the enemies with ease. At one point Dante will also use the Scythe to take control of [[spoiler:Phylegas, a huge firebreathing rock demon that he just fought as a boss.]] To highlight how huge Dante's new mount is, ''Beasts'' are mice compared to it. Unlike other games that use this mechanic, Dante doesn't kill his mounts after their usefulness has ended. The environment does that for him. Hell is pretty dangerous after all, even for demons.
* ''VideoGame/{{Darksiders}}'' allows you to obtain [[CoolHorse Ruin]], The Horseman of War's mount.
%%* The dragon from ''Deliverance: Stormlord II''.
* ''VideoGame/DisgaeaDimension2'' replaces the [[EquippableAlly Magichange]] system of the previous titles with this, allowing a humanoid unit to ride on a monster unit's back or shoulders to boost their performance and enable the use of a CombinationAttack. Naturally, it looks a little awkward when done with one of the humanoid monsters like the Succubus or Nekomata...



* Various buddies such as seahorse, anglerfish and bunny in ''VideoGame/TheLegendaryStarfy'' series.
* The bizarre wasps and other creatures in ''VideoGame/AwesomePossumKicksDrMachinosButt''.

to:

* Various buddies such Sabrecats in the ''VideoGame/DragonQuest'' series, like [[VideoGame/FinalFantasy chocobos]], have served simultaneously as seahorse, anglerfish enemy, party member, and bunny in ''VideoGame/TheLegendaryStarfy'' series.
transportation.
* The bizarre wasps ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series have horses the player can ride, by either equipping a harness or unhorsing an enemy officer. ''Dynasty Warriors'' also has elephants from ''DW 5'' on, and ''DW 7'' adds ''bears''.
* ''VideoGame/EarthDefenseForceIronRain'' gives the Prowl Rider PA-Gear the ability to summon and ride giant, mutated alien insects, starting with tank-sized ants.
* ''VideoGame/AnEgyptianTale'' has a [[HellHound three-headed Cerberus]] in the hell levels which can be used as a mount. The middle head can breathe fire on your command.
* ''VideoGame/FreshMintyAdventure'': By feeding certain enemies her Candy mints, Minty can befriend and and ride them. The first available being Timberwolves who increase her LifeMeter by 1 and swap her candy throw for a bite attack.
* ''VideoGame/GodOfWar'':
** ''VideoGame/GodOfWarII'': You can mount on a Pegasus twice during the game, starting a [[SuddenGameplayChange segment of the game made only for it]].
** ''VideoGame/GodOfWarIII'': You can ride Cyclops, Cerberus and Harpies, which are "normal" enemies, but that can destroy
other creatures enemies when commanded by you. After the ride ends, [[YouHaveOutlivedYourUsefulness Kratos kills them]].
* The ''VideoGame/GoldenAxe'' series has always featured rideable animals called Bizzarians. The [[VideoGameRemake Remake]] made this the entire point of the game.
** The red dragon (that shoots fireballs) is an absolute GameBreaker, which is probably why you only get it on one level.
* ''VideoGame/GuildWars'': You have to ride
in ''VideoGame/AwesomePossumKicksDrMachinosButt''.Junundu Worms to get across The Desolation in Nightfall. Your Health, Energy, and skillbar are all replaced with Junundu Worm stuff when you enter it. Also, you have to prove your worth by defeating the Junundu Queen before being able to ride one.
* ''VideoGame/GuildWars2'' includes mounts in the ''Path of Fire'' expansion, giving players access to a leaping Raptor, a jumping Springer, a floating Skimmer and a teleporting Jackal. In addition to giving the player travel options, they also provide unique engage skills, giving players new opportunities to open a battle with enemies. [[spoiler:Players who work hard and has the gold for it can earn a flying griffon.]].
* In ''VideoGame/GunSmoke'', one of the powerups is a donkey, which you ride. It definitely increased the number of hits you could take [[OneHitPointWonder above one]], that's saying something.
* In ''VideoGame/HeroesOfTheStorm'', mounts are available to heroes to get them across the map quickly, ranging from a classic horse to a CoolBike or even to a MagicCarpet. Certain heroes cannot use mounts and instead have a special ability to move across the map.
* ''VideoGame/JamesPond 2: [=RoboCod=]'' has three types of powerup vehicles that give James more mobility and a ramming attack. The best of these is the [[LethalJokeItem flying bathtub]].
* The NES video game incarnation of ''VideoGame/{{Jaws}}'' offers a miniature submarine powerup that can be found randomly on the overworld map. Despite being ostensibly a vehicle, it actually functions identically to this trope, offering an increase in firepower, mobility, and a single extra hit upon which it is lost.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', this is a common form of [[CombinationAttack link attack]] for Sora's larger dream eater allies. It makes both him and the involved dream eater completely invincible, and allows them to ram into the opposition. Some of the dream eaters are also able to unleash one of their other attacks while being ridden.



* ''VideoGame/{{Darksiders}}'' allows you to obtain [[CoolHorse Ruin]], The Horseman of War's mount.
* Camels and alligators in ''VideoGame/CastleCrashers''.
* The ''VideoGame/GoldenAxe'' series has always featured rideable animals called Bizzarians.
** The [[VideoGameRemake Remake]] made this the entire point of the game.
** The red dragon (that shoots fireballs) is an absolute GameBreaker, which is probably why you only get it on one level.
* The NES version of ''Film/TheEmpireStrikesBack'' has the Tauntaun which makes Luke much faster, and gave him increased jumping abilities.
** ''VideoGame/SuperStarWars: The Empire Strikes Back'' has two parts where Luke can ride a Tauntaun for faster movement. The Tauntaun has its own life meter and once it died, you have to go the rest of the way on foot.
* In ''[[VideoGame/{{Oddworld}} Oddworld: Abe's Oddysee]]'', Abe can ride a creature named Elum in certain areas. They cut him out of the sequel because he caused so much lag.
* In ''VideoGame/GunSmoke'', one of the powerups is a donkey, which you ride. It definitely increased the number of hits you could take [[OneHitPointWonder above one]], that's saying something.
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman1'' gets to ride a mosquito a couple of times in his self-titled game. First you have to [[DefeatMeansFriendship defeat it]], then you get to use it all throughout a few levels.
** ''VideoGame/Rayman2TheGreatEscape'' has the Walking Shells, essentially missiles with legs that chase after the player on sight and can be ridden to advance through the level.
** Also in ''VideoGame/Rayman3HoodlumHavoc'', you get to ride [[CowardlySidekick Globox]] a couple of times after he's drunk plum juice.
* In ''VideoGame/HeroesOfTheStorm'', mounts are available to heroes to get them across the map quickly, ranging from a classic horse to a CoolBike or even to a MagicCarpet. Certain heroes cannot use mounts and instead have a special ability to move across the map.
* ''VideoGame/GuildWars'': You have to ride in Junundu Worms to get across The Desolation in Nightfall. Your Health, Energy, and skillbar are all replaced with Junundu Worm stuff when you enter it. Also, you have to prove your worth by defeating the Junundu Queen before being able to ride one.
** ''VideoGame/GuildWars2'' includes mounts in the ''Path of Fire'' expansion, giving players access to a leaping Raptor, a jumping Springer, a floating Skimmer and a teleporting Jackal. In addition to giving the player travel options, they also provide unique engage skills, giving players new opportunities to open a battle with enemies. [[spoiler:Players who work hard and has the gold for it can earn a flying griffon.]].
* The ''VideoGame/CrashBandicoot'' games produced by Naughty Dog have one such animal per game, with two levels in each game dedicated entirely to riding them through their respective obstacle courses (an unnamed wild boar in ''VideoGame/{{Crash Bandicoot|1996}}'', Polar the polar bear in ''VideoGame/CrashBandicoot2CortexStrikesBack'', and Pura the tiger, along with a baby T-Rex in ''VideoGame/CrashBandicoot3Warped'').
* In ''VideoGame/SpyroYearOfTheDragon'', Spyro can ride on a manta ray underwater to shoot some [[{{Mook}} Rhynocs]] in submarines.
* ''VideoGame/MetalSlug'' has these feature prominently enough to be named after one - granted, most of these are adorable ''military vehicles'', but the series features ridable animals from time to time, ranging from camel to elephant to donkey. The notable difference between vehicles and animals is that animals are technically indestructible, but the player can still be killed while riding them; vehicles, on the other hand, will explode after taking three hits.
* Not a powerup, but Genji the turtle acts like this for Reimu Hakurei in early ''VideoGame/{{Touhou}}'' games.
* Sabrecats in the ''VideoGame/DragonQuest'' series, like [[VideoGame/FinalFantasy chocobos]], have served simultaneously as enemy, party member, and transportation.

to:

* ''VideoGame/{{Darksiders}}'' allows you to obtain [[CoolHorse Ruin]], The Horseman of War's mount.
* Camels and alligators in ''VideoGame/CastleCrashers''.
* The ''VideoGame/GoldenAxe'' series has always featured rideable animals called Bizzarians.
** The [[VideoGameRemake Remake]] made this the entire point of the game.
** The red dragon (that shoots fireballs) is an absolute GameBreaker, which is probably why you only get it on one level.
* The NES version of ''Film/TheEmpireStrikesBack'' has the Tauntaun which makes Luke much faster, and gave him increased jumping abilities.
** ''VideoGame/SuperStarWars: The Empire Strikes Back'' has two parts where Luke can ride a Tauntaun for faster movement. The Tauntaun has its own life meter and once it died, you have to go the rest of the way on foot.
* In ''[[VideoGame/{{Oddworld}} Oddworld: Abe's Oddysee]]'', Abe can ride a creature named Elum in certain areas. They cut him out of the sequel because he caused so much lag.
* In ''VideoGame/GunSmoke'', one of the powerups is a donkey, which you ride. It definitely increased the number of hits you could take [[OneHitPointWonder above one]], that's saying something.
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman1'' gets to ride a mosquito a couple of times in his self-titled game. First you have to [[DefeatMeansFriendship defeat it]], then you get to use it all throughout a few levels.
** ''VideoGame/Rayman2TheGreatEscape'' has the Walking Shells, essentially missiles with legs that chase after the player on sight and can be ridden to advance through the level.
** Also in ''VideoGame/Rayman3HoodlumHavoc'', you get to ride [[CowardlySidekick Globox]] a couple of times after he's drunk plum juice.
* In ''VideoGame/HeroesOfTheStorm'', mounts are available to heroes to get them across the map quickly, ranging from a classic horse to a CoolBike or even to a MagicCarpet. Certain heroes cannot use mounts and instead have a special ability to move across the map.
* ''VideoGame/GuildWars'': You have to ride in Junundu Worms to get across The Desolation in Nightfall. Your Health, Energy, and skillbar are all replaced with Junundu Worm stuff when you enter it. Also, you have to prove your worth by defeating the Junundu Queen before being able to ride one.
** ''VideoGame/GuildWars2'' includes mounts in the ''Path of Fire'' expansion, giving players access to a leaping Raptor, a jumping Springer, a floating Skimmer and a teleporting Jackal. In addition to giving the player travel options, they also provide unique engage skills, giving players new opportunities to open a battle with enemies. [[spoiler:Players who work hard and has the gold for it can earn a flying griffon.]].
* The ''VideoGame/CrashBandicoot'' games produced by Naughty Dog have one
Various buddies such animal per game, with two levels in each game dedicated entirely to riding them through their respective obstacle courses (an unnamed wild boar in ''VideoGame/{{Crash Bandicoot|1996}}'', Polar the polar bear in ''VideoGame/CrashBandicoot2CortexStrikesBack'', as seahorse, anglerfish and Pura the tiger, along with a baby T-Rex bunny in ''VideoGame/CrashBandicoot3Warped'').
* In ''VideoGame/SpyroYearOfTheDragon'', Spyro can ride on a manta ray underwater to shoot some [[{{Mook}} Rhynocs]] in submarines.
* ''VideoGame/MetalSlug'' has these feature prominently enough to be named after one - granted, most of these are adorable ''military vehicles'', but the series features ridable animals from time to time, ranging from camel to elephant to donkey. The notable difference between vehicles and animals is that animals are technically indestructible, but the player can still be killed while riding them; vehicles, on the other hand, will explode after taking three hits.
* Not a powerup, but Genji the turtle acts like this for Reimu Hakurei in early ''VideoGame/{{Touhou}}'' games.
* Sabrecats in the ''VideoGame/DragonQuest'' series, like [[VideoGame/FinalFantasy chocobos]], have served simultaneously as enemy, party member, and transportation.
''VideoGame/TheLegendaryStarfy'' series.



* ''VideoGame/BillyHatcherAndTheGiantEgg'' has three: Rikol the kangaroo-lion who can jump quite high and spit fireballs, Datch the sheep-ostrich who can glide and has a green-charged attack... thing, and Kaboot the shark who averts your SuperDrowningSkills and has a body-slam attack. They can also sustain several hits of damage, instead of just one.

to:

* ''VideoGame/BillyHatcherAndTheGiantEgg'' ''VideoGame/LittleBigPlanet'':
** In ''[=LittleBigPlanet 2=]'', Avalon
has three: Rikol the kangaroo-lion who create several robotic animals you can ride onto. The [=RoboBun=] can jump quite high to a great height and spit fireballs, Datch land a GroundPound from above. The [=MechaPup=] can use its Sonic Bark to push heavy objects. The [=HamsterTron 2000=] can roll through tunnels and boost toward any direction. And the sheep-ostrich who Bee 2.0 can glide both pick up object and has a green-charged attack... thing, and Kaboot shoot projectiles.
** Aside from
the shark who averts robotic animals created by Avalon, you can build your SuperDrowningSkills own mount from scratch using the Controllinator in the LevelEditor.
* The animal buddies in ''VideoGame/LittleNemoTheDreamMaster''. Some of them had added a touch of NightmareFuel, since in many cases, Nemo would ride them by crawling into their mouth, giving the appearance of wearing their skin.
* In ''VideoGame/LowGMan'', you can take over various vehicles from the MechaMooks. All provide special abilities,
and absorb hits at the cost of fuel.
* Non-video game example: a few of the later TabletopGame/MageKnight sets included rider and mount figures. When mounted, the two characters move together but have their own separate actions. At least one combination of figures that both had the Charge power was recognized as a GameBreaker.
* ''VideoGame/MedalOfHonor'' of all series got in on this in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'', the protagonist mounting an ''elephant'' with a saddle-mounted machine gun. It sounds like it should have been awesome, but sadly it ended up being a rather frustrating RailShooter section; the elephant saunters along at barely the player's walking pace, blithely unconcerned by the amount of lead flying around from several directions at once, and you have no cover whatsoever.
* Rush from the ''VideoGame/MegaManClassic'' series is Mega Man's trusty RobotDog who, throughout the games, served as a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.
* ''VideoGame/MegaManX'': The various [[MiniMecha Ride Armors]] and [[CoolBike Ride Chasers]] you can take serve as this. The former gives protection and massive attack power, but is limited on certain terrains because it lacks wall-jumping ability that out heroes have. The latter is for speeding in certain stages.
* ''VideoGame/MetalSlug''
has these feature prominently enough to be named after one - granted, most of these are adorable ''military vehicles'', but the series features ridable animals from time to time, ranging from camel to elephant to donkey. The notable difference between vehicles and animals is that animals are technically indestructible, but the player can still be killed while riding them; vehicles, on the other hand, will explode after taking three hits.
* ''Ninja Jajamaru-kun'' has Gamapa-kun,
a body-slam attack. giant frog.
* In ''[[VideoGame/{{Oddworld}} Oddworld: Abe's Oddysee]]'', Abe can ride a creature named Elum in certain areas. They cut him out of the sequel because he caused so much lag.
* ''VideoGame/{{Paladins}}'' has its champions respawn on speedy horses to get to the battle faster than they would on foot.
They can also sustain several hits of damage, instead of just one.be upgraded during the match to be even faster.



** ''VideoGame/PokemonSunAndMoon'' add to the list of rideable Pokémon via the Poké Ride mechanic -- Tauros, Stoutland, Mudsdale, Machamp, Lapras, Sharpedo, and Charizard. These ride Pokémon completely replace [=HM=]s and various other tools that were staples in previous games: Tauros replaces both the Bike and Rock Smash, Stoutland works as the Itemfinder, Mudsdale can traverse rocky terrain, Machamp replaces the Strength HM. Lapras and Sharpedo both replace Surf, but you can fish from Lapras's back while Sharpedo is faster and can break boulders. Charizard replaces the Fly HM.

to:

** ''VideoGame/PokemonSunAndMoon'' add to the list of rideable Pokémon via the Poké Ride mechanic -- Tauros, Stoutland, Mudsdale, Machamp, Lapras, Sharpedo, and Charizard. These ride Pokémon completely replace [=HM=]s and various other tools that were staples in previous games: Tauros replaces both the Bike and Rock Smash, Stoutland works as the Itemfinder, Item Finder, Mudsdale can traverse rocky terrain, Machamp replaces the Strength HM. Lapras and Sharpedo both replace Surf, but you can fish from Lapras's back while Sharpedo is faster and can break boulders. Charizard replaces the Fly HM.



** ''VideoGame/PokemonLegendsArceus'' has five new Pokémon that can be ridden to travel through the untamed wilderness of the Hisui region (which would later be known as Sinnoh in the future). There's Stantler's evolution, Wyrdeer, which is ridden over land, Hisuian Braviary, which allows the player to fly (working more like a hang-glider then as a teleport to another town) and Basculegion, the evolved form of Basculin which can be ridden on water. Additionally, there's Ursaring's evolution, Ursaluna, which functions as the ItemFinder, and Sneasler, the evolved form of Hisuian Sneasel, which can be used to scale cliffs and rock walls.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', this is a common form of [[CombinationAttack link attack]] for Sora's larger dream eater allies. It makes both him and the involved dream eater completely invincible, and allows them to ram into the opposition. Some of the dream eaters are also able to unleash one of their other attacks while being ridden.
* Non-video game example: a few of the later TabletopGame/MageKnight sets included rider and mount figures. When mounted, the two characters move together but have their own separate actions. At least one combination of figures that both had the Charge power was recognized as a GameBreaker.
* ''Ninja Jajamaru-kun'' has Gamapa-kun, a giant frog.
* In ''VideoGame/TheBindingOfIsaac'' killing the HeadlessHorseman or [[HorsemenOfTheApocalypse Conquest]] can drop a broom horsey that lets you fly, and charge every few rooms.
%%* The dragon from ''Deliverance: Stormlord II''.
* The ''VideoGame/DynastyWarriors'' and ''VideoGame/SamuraiWarriors'' series have horses the player can ride, by either equipping a harness or unhorsing an enemy officer. ''Dynasty Warriors'' also has elephants from ''DW 5'' on, and ''DW 7'' adds ''bears''.
* ''VideoGame/GodOfWar'':
** ''VideoGame/GodOfWarII'': You can mount on a Pegasus twice during the game, starting a [[SuddenGameplayChange segment of the game made only for it]].
** ''VideoGame/GodOfWarIII'': You can ride Cyclops, Cerberus and Harpies, which are "normal" enemies, but that can destroy other enemies when commanded by you. After the ride ends, [[YouHaveOutlivedYourUsefulness Kratos kills them.]]
* ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]'' has four kinds of mounts available: Swamp Troll, Giant Spider, Warg, and Pan (Using a horse form), the former three being enemies that are encountered many times during the story, but that can only be mounted after getting the Spiked Chain upgrade, and Pan, who is ridable only in the second mission of the game. When mounting enemies, they are invincible, and can (and must) be used to completely thrash other enemies and help Gabriel cross certain obstacles that he couldn't cross on his own, and like the above example, after using them, Gabriel [[YouHaveOutlivedYourUsefulness kills them]].
* ''VideoGame/MedalOfHonor'' of all series got in on this in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'', the protagonist mounting an ''elephant'' with a saddle-mounted machine gun. It sounds like it should have been awesome, but sadly it ended up being a rather frustrating RailShooter section; the elephant saunters along at barely the player's walking pace, blithely unconcerned by the amount of lead flying around from several directions at once, and you have no cover whatsoever.

to:

** ''VideoGame/PokemonLegendsArceus'' has five new Pokémon that can be ridden to travel through the untamed wilderness of the Hisui region (which would later be known as Sinnoh in the future). There's Stantler's evolution, Wyrdeer, which is ridden over land, Hisuian Braviary, which allows the player to fly (working more like a hang-glider then as a teleport to another town) and Basculegion, the evolved form of Basculin which can be ridden on water. Additionally, there's Ursaring's evolution, Ursaluna, which functions as the ItemFinder, Item Finder, and Sneasler, the evolved form of Hisuian Sneasel, which can be used to scale cliffs and rock walls.
* In ''VideoGame/KingdomHearts3DDreamDropDistance'', this is a common form of [[CombinationAttack link attack]] for Sora's larger dream eater allies. It makes both him The original ''VideoGame/PuzzleQuest'' and the involved dream eater completely invincible, and allows them it's UpdatedReRelease, ''The Legend Returns'': Mounts grant a boost to ram into the opposition. Some of the dream eaters are also able to unleash one of their other attacks while being ridden.
* Non-video game example:
stat plus access to a few of the later TabletopGame/MageKnight sets included rider and mount figures. When mounted, the two characters move together but have their own separate actions. At least one combination of figures that both had the Charge power was recognized as a GameBreaker.
* ''Ninja Jajamaru-kun'' has Gamapa-kun, a giant frog.
* In ''VideoGame/TheBindingOfIsaac'' killing the HeadlessHorseman or [[HorsemenOfTheApocalypse Conquest]] can drop a broom horsey that lets you fly, and charge every few rooms.
%%*
spell. Example: The dragon from ''Deliverance: Stormlord II''.
* The ''VideoGame/DynastyWarriors''
spider will increase your Fire/Red Mana stat and ''VideoGame/SamuraiWarriors'' series grant you the powerful "Breathe Fire" spell.
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman1'' gets to ride a mosquito a couple of times in his self-titled game. First you
have horses to [[DefeatMeansFriendship defeat it]], then you get to use it all throughout a few levels.
** ''VideoGame/Rayman2TheGreatEscape'' has the Walking Shells, essentially missiles with legs that chase after
the player can ride, by either equipping a harness or unhorsing an enemy officer. ''Dynasty Warriors'' also has elephants from ''DW 5'' on, and ''DW 7'' adds ''bears''.
* ''VideoGame/GodOfWar'':
** ''VideoGame/GodOfWarII'': You can mount
on a Pegasus twice during the game, starting a [[SuddenGameplayChange segment of the game made only for it]].
** ''VideoGame/GodOfWarIII'': You can ride Cyclops, Cerberus and Harpies, which are "normal" enemies, but that can destroy other enemies when commanded by you. After the ride ends, [[YouHaveOutlivedYourUsefulness Kratos kills them.]]
* ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]'' has four kinds of mounts available: Swamp Troll, Giant Spider, Warg, and Pan (Using a horse form), the former three being enemies that are encountered many times during the story, but that can only be mounted after getting the Spiked Chain upgrade, and Pan, who is ridable only in the second mission of the game. When mounting enemies, they are invincible,
sight and can (and must) be used ridden to completely thrash other enemies and help Gabriel cross certain obstacles that he couldn't cross on his own, and like advance through the above example, level.
** Also in ''VideoGame/Rayman3HoodlumHavoc'', you get to ride [[CowardlySidekick Globox]] a couple of times
after using them, Gabriel [[YouHaveOutlivedYourUsefulness kills them]].
* ''VideoGame/MedalOfHonor'' of all series got in on this in ''[[VideoGame/MedalOfHonorRisingSun Rising Sun]]'', the protagonist mounting an ''elephant'' with a saddle-mounted machine gun. It sounds like it should have been awesome, but sadly it ended up being a rather frustrating RailShooter section; the elephant saunters along at barely the player's walking pace, blithely unconcerned by the amount of lead flying around from several directions at once, and you have no cover whatsoever.
he's drunk plum juice.



* In ''VideoGame/LowGMan'', you can take over various vehicles from the MechaMooks. All provide special abilities, and absorb hits at the cost of fuel.
* In ''VideoGame/DantesInferno'', Dante occasionally uses his scythe to take control of Beasts. Dante is effectively invincible during these sequences with the only threat being other demons trying to reclaim control of the Beast. The Beast will curbstomp the rest of the enemies with ease. At one point Dante will also use the Scythe to take control of [[spoiler:Phylegas, a huge firebreathing rock demon that he just fought as a boss.]] To highlight how huge Dante's new mount is, ''Beasts'' are mice compared to it. Unlike other games that use this mechanic, Dante doesn't kill his mounts after their usefulness has ended. The environment does that for him. Hell is pretty dangerous after all, even for demons.
* ''VideoGame/DisgaeaDimension2'' replaces the [[EquippableAlly Magichange]] system of the previous titles with this, allowing a humanoid unit to ride on a monster unit's back or shoulders to boost their performance and enable the use of a CombinationAttack. Naturally, it looks a little awkward when done with one of the humanoid monsters like the Succubus or Nekomata...
* Most mounts in ''VideoGame/AtlanticaOnline'' count, as they not only increase traveling speed but also grant a significant stat boost to the main character - although the mount isn't actually visible during combat.
* The NES video game incarnation of ''VideoGame/{{Jaws}}'' offers a miniature submarine powerup that can be found randomly on the overworld map. Despite being ostensibly a vehicle, it actually functions identically to this trope, offering an increase in firepower, mobility, and a single extra hit upon which it is lost.
* ''VideoGame/JamesPond 2: [=RoboCod=]'' has three types of powerup vehicles that give James more mobility and a ramming attack. The best of these is the [[LethalJokeItem flying bathtub]].
* In the single player mode of ''VideoGame/BrutalLegend'', Eddie can find and ride various critters throughout the world, depending on the area. Most are hostile and will attack, but can be ridden after being stunned by an electric attack. They range in size from the deer-like Raptor Elk to the massive Hextadon. Each critter gives Eddie a speed boost compared to his car and has a unique attack that he can unleash. With the Call of the Wild solo power, Eddie gains the ability to summon animals to him, with exactly what he calls being determined by how far along the Hunter's quest he is.
* ''VideoGame/MegaManX'': The various [[MiniMecha Ride Armors]] and [[CoolBike Ride Chasers]] you can take serve as this. The former gives protection and massive attack power, but is limited on certain terrains because it lacks wall-jumping ability that out heroes have. The latter is for speeding in certain stages.

to:

* In ''VideoGame/LowGMan'', you ''VideoGame/SpyroYearOfTheDragon'', Spyro can take ride on a manta ray underwater to shoot some [[{{Mook}} Rhynocs]] in submarines.
* ''Franchise/SuperMarioBrothers'':
** Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]]. His basic mechanics have definitely served as a template for many other mounts. He's been a power-up mount in ''Super Mario World'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/NewSuperMarioBrosU'', ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioMaker2''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried
over various vehicles from after clearing a level, which is not the MechaMooks. All provide case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.
** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry Baby Mario on their backs.[[note]]Except in a few levels where Baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.
*** ''VideoGame/YoshisIslandDS'' inverts it further by having a multitude of Baby characters for Yoshi to carry around, all possessing their own
special abilities, and absorb hits at the cost of fuel.
*
abilities to assist Yoshi with.
**
In ''VideoGame/DantesInferno'', Dante occasionally uses his scythe to take control of Beasts. Dante ''VideoGame/PaperMarioTheThousandYearDoor'', your Yoshi partner is effectively invincible during these sequences a [[CuteBruiser Cute]] BoisterousBruiser with the only threat being other demons trying strength to reclaim control carry a plumber three times his size.
** Downplayed with Yoshi in ''VideoGame/SuperMarioGalaxy2''. Yoshi can flutter jump,[[note]]the key to a GoodBadBug that breaks the game in interesting ways,[[/note]] use his tongue as a hook to swing over wide bottomless pits and to eat enemies, and transform into Dash/Light/Balloon forms as power-ups. However, this is one
of the Beast. The Beast few ''Mario'' games in which Yoshi does not provide an extra hit point at all, so taking a hit will curbstomp result in '''both''' Mario/Luigi losing a health wedge/life, '''and''' Yoshi fleeing.
** Plessie from ''VideoGame/SuperMario3DWorld'' can carry all four player characters and race through river levels. Incidentally, Plessie even resembles a big orange Yoshi.
** A rare enemy example comes in the form of Ostro and Autobomb in ''VideoGame/SuperMarioBros2'', who are ridden by Shy Guys and predating ''the'' Yoshi by a few years. Ostros are more standard, giving Shy Guys greater mobility while chasing Mario and friends, while the Autobomb has the added ability of firing projectiles at the player. The player can remove the Shy Guy from their mounts, and then used as a ride themselves (Doing this is required in a few areas to cross some SpikesOfDoom).
* ''VideoGame/SuperStarWars: The Empire Strikes Back'' has two parts where Luke can ride a Tauntaun for faster movement. The Tauntaun has its own life meter and once it died, you have to go
the rest of the enemies with ease. At one point Dante will also use the Scythe to take control of [[spoiler:Phylegas, a huge firebreathing rock demon that he just fought as a boss.]] To highlight how huge Dante's new mount is, ''Beasts'' are mice compared to it. Unlike other games that use this mechanic, Dante doesn't kill his mounts after their usefulness has ended. The environment does that for him. Hell is pretty dangerous after all, even for demons.
* ''VideoGame/DisgaeaDimension2'' replaces the [[EquippableAlly Magichange]] system of the previous titles with this, allowing a humanoid unit to ride
way on a monster unit's back or shoulders to boost their performance and enable the use of a CombinationAttack. Naturally, it looks a little awkward when done with one of the humanoid monsters like the Succubus or Nekomata...
* Most mounts in ''VideoGame/AtlanticaOnline'' count, as they not only increase traveling speed but also grant a significant stat boost to the main character - although the mount isn't actually visible during combat.
* The NES video game incarnation of ''VideoGame/{{Jaws}}'' offers a miniature submarine powerup that can be found randomly on the overworld map. Despite being ostensibly a vehicle, it actually functions identically to this trope, offering an increase in firepower, mobility, and a single extra hit upon which it is lost.
* ''VideoGame/JamesPond 2: [=RoboCod=]'' has three types of powerup vehicles that give James more mobility and a ramming attack. The best of these is the [[LethalJokeItem flying bathtub]].
* In the single player mode of ''VideoGame/BrutalLegend'', Eddie can find and ride various critters throughout the world, depending on the area. Most are hostile and will attack, but can be ridden after being stunned by an electric attack. They range in size from the deer-like Raptor Elk to the massive Hextadon. Each critter gives Eddie a speed boost compared to his car and has a unique attack that he can unleash. With the Call of the Wild solo power, Eddie gains the ability to summon animals to him, with exactly what he calls being determined by how far along the Hunter's quest he is.
* ''VideoGame/MegaManX'': The various [[MiniMecha Ride Armors]] and [[CoolBike Ride Chasers]] you can take serve as this. The former gives protection and massive attack power, but is limited on certain terrains because it lacks wall-jumping ability that out heroes have. The latter is for speeding in certain stages.
foot.



* ''VideoGame/{{Paladins}}'' has its champions respawn on speedy horses to get to the battle faster than they would on foot. They can be upgraded during the match to be even faster.
* ''VideoGame/LittleBigPlanet'':
** In ''[=LittleBigPlanet 2=]'', Avalon has create several robotic animals you can ride onto. The [=RoboBun=] can jump to a great height and land a GroundPound from above. The [=MechaPup=] can use its Sonic Bark to push heavy objects. The [=HamsterTron 2000=] can roll through tunnels and boost toward any direction. And the Bee 2.0 can both pick up object and shoot projectiles.
** Aside from the robotic animals created by Avalon, you can build your own mount from scratch using the Controllinator in the LevelEditor.

to:

* ''VideoGame/{{Paladins}}'' has its champions respawn on speedy horses to get to Not a powerup, but Genji the battle faster than they would on foot. They turtle acts like this for Reimu Hakurei in early ''VideoGame/{{Touhou}}'' games.
* The Cambion Drift in ''VideoGame/{{Warframe}}'' is home to velocipods, large insect-like creatures that the Tenno
can be upgraded during the match hop on to be ride like a [[HoverBoard K-drive]] and even faster.
* ''VideoGame/LittleBigPlanet'':
** In ''[=LittleBigPlanet 2=]'', Avalon has create several robotic animals you
perform tricks that can ride onto. The [=RoboBun=] can jump to a great height and land a GroundPound from above. The [=MechaPup=] please the Ventkids. You can use its Sonic Bark to push heavy objects. The [=HamsterTron 2000=] can roll through tunnels and boost toward any direction. And the Bee 2.0 can both pick up object and shoot projectiles.
** Aside from the robotic animals created by Avalon, you can build
your own mount from scratch using reputation among the Controllinator in the LevelEditor.Entrati family to get yourself a skin for your K-drive to make it look like one of these critters.



* ''VideoGame/EarthDefenseForceIronRain'' gives the Prowl Rider PA-Gear the ability to summon and ride giant, mutated alien insects, starting with tank-sized ants.
* ''VideoGame/AnEgyptianTale'' has a [[HellHound three-headed Cerberus]] in the hell levels which can be used as a mount. The middle head can breathe fire on your command.
* The original ''VideoGame/PuzzleQuest'' and it's UpdatedReRelease, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.
* ''VideoGame/FreshMintyAdventure'': By feeding certain enemies her Candy mints, Minty can befriend and and ride them. The first available being Timberwolves who increase her LifeMeter by 1 and swap her candy throw for a bite attack.
* The Cambion Drift in ''VideoGame/{{Warframe}}'' is home to velocipods, large insect-like creatures that the Tenno can hop on to ride like a [[HoverBoard K-drive]] and even perform tricks that can please the Ventkids. You can use your reputation among the Entrati family to get yourself a skin for your K-drive to make it look like one of these critters.
Is there an issue? Send a MessageReason:
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** A rare enemy example comes in the form of Ostro and Autobomb in ''VideoGame/SuperMarioBros2'', who are ridden by Shy Guys and predating ''the'' Yoshi by a few years. Ostros are more standard while the Autobomb has the added ability of firing projectiles at the player.

to:

** A rare enemy example comes in the form of Ostro and Autobomb in ''VideoGame/SuperMarioBros2'', who are ridden by Shy Guys and predating ''the'' Yoshi by a few years. Ostros are more standard standard, giving Shy Guys greater mobility while chasing Mario and friends, while the Autobomb has the added ability of firing projectiles at the player.player. The player can remove the Shy Guy from their mounts, and then used as a ride themselves (Doing this is required in a few areas to cross some SpikesOfDoom).
Is there an issue? Send a MessageReason:
removed random You Tube reviewer's comment


--->'''LetsPlay/{{raocow}}:''' Dog, you are the Yoshi of the Yoshi. You are a horse's horse. [[https://www.youtube.com/watch?v=IWOnN6MAiXQ&t=1m09s How do you feel about that?]]
Is there an issue? Send a MessageReason:
None

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* ''VideoGame/AnEgyptianTale'' has a [[HellHound three-headed Cerberus]] in the hell levels which can be used as a mount. The middle head can breathe fire on your command.
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* ''VideoGame/Wild9'' has a reptilian-cyborg mount called the Beast Engine, who can grab and gobble up enemies.
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** ''VideoGame/PokemonLegendsArceus'' has at least three new Pokémon that can be ridden to travel through the untamed wilderness of the Hisui region (which would later be known as Sinnoh in the future). There's Stantler's evolution, Wyrdeer, which is ridden over land, Hisuian Braviary, which allows the player to fly (working more like a hang-glider then as a teleport to another town) and Basculegion, the evolved form of Basculin which can be ridden on water.

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** ''VideoGame/PokemonLegendsArceus'' has at least three five new Pokémon that can be ridden to travel through the untamed wilderness of the Hisui region (which would later be known as Sinnoh in the future). There's Stantler's evolution, Wyrdeer, which is ridden over land, Hisuian Braviary, which allows the player to fly (working more like a hang-glider then as a teleport to another town) and Basculegion, the evolved form of Basculin which can be ridden on water. Additionally, there's Ursaring's evolution, Ursaluna, which functions as the ItemFinder, and Sneasler, the evolved form of Hisuian Sneasel, which can be used to scale cliffs and rock walls.
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* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]] (since his basic mechanics served as a template for many other mounts).

to:

* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]] (since his him]]. His basic mechanics have definitely served as a template for many other mounts).mounts.
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* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]] (because so many other mounts copied his mechanics from ''VideoGame/SuperMarioWorld'').

to:

* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]] (because so (since his basic mechanics served as a template for many other mounts copied his mechanics from ''VideoGame/SuperMarioWorld'').mounts).
Is there an issue? Send a MessageReason:
None


* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]].
** He's been a power-up mount in ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/NewSuperMarioBrosU'', ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioMaker2''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried over after clearing a level, which is not the case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.

to:

* Yoshi is such a classic example that the trope used to be [[TropeNamer named after him]].
him]] (because so many other mounts copied his mechanics from ''VideoGame/SuperMarioWorld'').
** He's been a power-up mount in ''VideoGame/SuperMarioWorld'', ''Super Mario World'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/NewSuperMarioBrosU'', ''VideoGame/SuperMarioMaker'', and ''VideoGame/SuperMarioMaker2''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried over after clearing a level, which is not the case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.
Is there an issue? Send a MessageReason:
None

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** A rare enemy example comes in the form of Ostro and Autobomb in ''VideoGame/SuperMarioBros2'', who are ridden by Shy Guys and predating ''the'' Yoshi by a few years. Ostros are more standard while the Autobomb has the added ability of firing projectiles at the player.

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* Rush from the ''VideoGame/MegaManClassic'' series predates Yoshi, and is possibly the UrExample of this trope.[[note]] Though it should be noted that Miyamoto had been developing Yoshi as far back as [[VideoGame/SuperMarioBrosTheLostLevels SMB2]], but couldn't get the riding mechanic to work on the NES; as a result, Rush (for whom the Items in [[VideoGame/MegaMan2 MM2]] could be seen as prototypes) debuted in [[VideoGame/MegaMan3 MM3]] two months before ''VideoGame/SuperMarioWorld'' was released in Japan.[[/note]] Throughout the games, Rush has been a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.
* The dinosaurs from the ''VideoGame/AdventureIsland'' series.

to:

* Rush from the ''VideoGame/MegaManClassic'' series predates Yoshi, and is possibly the UrExample of this trope.[[note]] Though it should be noted that Miyamoto had been developing Yoshi as far back as [[VideoGame/SuperMarioBrosTheLostLevels SMB2]], but couldn't get the riding mechanic to work on the NES; as a result, Rush (for whom the Items in [[VideoGame/MegaMan2 MM2]] could be seen as prototypes) debuted in [[VideoGame/MegaMan3 MM3]] two months before ''VideoGame/SuperMarioWorld'' was released in Japan.[[/note]] Throughout Mega Man's trusty RobotDog who, throughout the games, Rush has been served as a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.
* The ''VideoGame/AdventureIsland II'' features dinosaurs the protagonist Master Higgins can ride on, a red dinosaur who can spit fire and wade through lava, a blue dinosaur who can whip sparks from the ''VideoGame/AdventureIsland'' series.tail and doesn't slip on ice, a pteranodon who can fly and a plesiosaur who can swim swiftly through water. ''Adventure Island III'' introduces a triceratops who resists quicksand and can roll into a wrecking ball.



* The dragon from ''Deliverance: Stormlord II''.

to:

* %%* The dragon from ''Deliverance: Stormlord II''.


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* The Cambion Drift in ''VideoGame/{{Warframe}}'' is home to velocipods, large insect-like creatures that the Tenno can hop on to ride like a [[HoverBoard K-drive]] and even perform tricks that can please the Ventkids. You can use your reputation among the Entrati family to get yourself a skin for your K-drive to make it look like one of these critters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''VideoGame/PokemonLegendsArceus'' has at least three new Pokémon that can be ridden to travel through the untamed wilderness of the Hisui region (which would later be known as Sinnoh in the future). There's Stantler's evolution, Wyrdeer, which is ridden over land, Hisuian Braviary, which allows the player to fly (working more like a hang-glider then as a teleport to another town) and Basculegion, the evolved form of Basculin which can be ridden on water.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/FreshMintyAdventure'': By feeding certain enemies her Candy mints, Minty can befriend and and ride them. The first available being Timberwolves who increase her LifeMeter by 1 and swap her candy throw for a bite attack.
Is there an issue? Send a MessageReason:
Non-Australian, chairs example


* Louie the Rabbit, and then later the other [[{{Mons}} Charaboms]] (especially Pommy) from the ''VideoGame/{{Bomberman}}'' series.

to:

* Louie the Rabbit, The kangaroo-like Louies, and then later the other [[{{Mons}} Charaboms]] (especially Pommy) from the ''VideoGame/{{Bomberman}}'' series.



** ''VideoGame/SaturnBomberman'' exchanges the [[KangaroosRepresentAustralia Louies]] for [[EverythingsBetterWithDinosaurs dinosaurs]]. Their name is "Tirra", if ''Bomberman Fantasy Race'' is to be believed, but ''Saturn Bomberman'' itself makes no such suggestion.

to:

** ''VideoGame/SaturnBomberman'' exchanges the [[KangaroosRepresentAustralia Louies]] Louies for [[EverythingsBetterWithDinosaurs dinosaurs]]. Their name is "Tirra", if ''Bomberman Fantasy Race'' is to be believed, but ''Saturn Bomberman'' itself makes no such suggestion.

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** ''VideoGame/Rayman2'' has the Walking Shells, essentially missiles with legs that chase after the player on sight and can be ridden to advance through the level.

to:

** ''VideoGame/Rayman2'' ''VideoGame/Rayman2TheGreatEscape'' has the Walking Shells, essentially missiles with legs that chase after the player on sight and can be ridden to advance through the level.
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** ''VideoGame/Rayman1995'' gets to ride a mosquito a couple of times in his self-titled game. First you have to [[DefeatMeansFriendship defeat it]], then you get to use it all throughout a few levels.

to:

** ''VideoGame/Rayman1995'' ''VideoGame/Rayman1'' gets to ride a mosquito a couple of times in his self-titled game. First you have to [[DefeatMeansFriendship defeat it]], then you get to use it all throughout a few levels.
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** The horse Pokemon Glastrier and Spectrier in ''VideoGame/PokemonSwordAndShield'' have their own unique powers that can be imparted upon their rider. [[spoiler:They're too small for a human to ride, unlike Mudsdale, but they're the perfect size and shape for local Legendary Pokemon Calyrex -- and uniquely to them, their ability is added to Calyrex's own instead of overwriting it, grouped under "As One".]]
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* The ride mechs from ''VideoGame/CaptainCommando'', which have fire, ice, or ''really'' powerful arms.
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--->'''LetsPlay/{{raocow}}:''' Dog, you are the Yoshi of the Yoshi. You are a horse's horse.[[https://www.youtube.com/watch?v=IWOnN6MAiXQ&t=1m09s How do you feel about that?]]

to:

--->'''LetsPlay/{{raocow}}:''' Dog, you are the Yoshi of the Yoshi. You are a horse's horse. [[https://www.youtube.com/watch?v=IWOnN6MAiXQ&t=1m09s How do you feel about that?]]



* Rush from the ''VideoGame/MegaMan'' series predates Yoshi, and is possibly the UrExample of this trope.[[note]] Though it should be noted that Miyamoto had been developing Yoshi as far back as [[VideoGame/SuperMarioBrosTheLostLevels SMB2]], but couldn't get the riding mechanic to work on the NES; as a result, Rush (for whom the Items in [[VideoGame/MegaMan2 MM2]] could be seen as prototypes) debuted in [[VideoGame/MegaMan3 MM3]] two months before ''VideoGame/SuperMarioWorld'' was released in Japan.[[/note]] Throughout the games, Rush has been a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.

to:

* Rush from the ''VideoGame/MegaMan'' ''VideoGame/MegaManClassic'' series predates Yoshi, and is possibly the UrExample of this trope.[[note]] Though it should be noted that Miyamoto had been developing Yoshi as far back as [[VideoGame/SuperMarioBrosTheLostLevels SMB2]], but couldn't get the riding mechanic to work on the NES; as a result, Rush (for whom the Items in [[VideoGame/MegaMan2 MM2]] could be seen as prototypes) debuted in [[VideoGame/MegaMan3 MM3]] two months before ''VideoGame/SuperMarioWorld'' was released in Japan.[[/note]] Throughout the games, Rush has been a spring board, a jet sled, a mini-submarine, three types of PoweredArmor, a digging tool, a motorcycle, and a space capsule. Most of his forms have provided their own weapon, or altered Mega Man's ArmCannon.



* ''Videogame/MegaManX'': The various [[MiniMecha Ride Armors]] and [[CoolBike Ride Chasers]] you can take serve as this. The former gives protection and massive attack power, but is limited on certain terrains because it lacks wall-jumping ability that out heroes have. The latter is for speeding in certain stages.

to:

* ''Videogame/MegaManX'': ''VideoGame/MegaManX'': The various [[MiniMecha Ride Armors]] and [[CoolBike Ride Chasers]] you can take serve as this. The former gives protection and massive attack power, but is limited on certain terrains because it lacks wall-jumping ability that out heroes have. The latter is for speeding in certain stages.

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** He's been a power-up mount in ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'' and ''VideoGame/NewSuperMarioBrosU''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried over after clearing a level, which is not the case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.

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** He's been a power-up mount in ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMarioSunshine'', ''VideoGame/NewSuperMarioBrosWii'', ''VideoGame/SuperMarioGalaxy2'' ''VideoGame/SuperMarioGalaxy2'', ''VideoGame/NewSuperMarioBrosU'', ''VideoGame/SuperMarioMaker'', and ''VideoGame/NewSuperMarioBrosU''.''VideoGame/SuperMarioMaker2''. The gameplay is generally the same in all games though there are some variations in each. In ''Super Mario World'', for example, Yoshi can be carried over after clearing a level, which is not the case for the subsequent 2D games where he'll leave his master as soon as the ending flagpole is touched; and even in the SNES game, he cannot join Mario or Luigi during a Ghost House, Fortress or Castle (instead, he waits outside until the departing character clears the level or loses an extra life). In ''Super Mario Sunshine'', Yoshi cannot touch water or he'll disappear, which can complicate things a lot in certain cases.



* The original ''VideoGame/PuzzleQuest'' and it's UpdatedReRelease, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.

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* The original ''VideoGame/PuzzleQuest'' and it's UpdatedReRelease, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.spell.
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A video game trope, mostly related to [[{{Platformer}} Platform Games]].

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A video game trope, mostly related to [[{{Platformer}} Platform Games]].
{{Platform Game}}s.
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** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry BabyMario on their backs.[[note]]Except in a few levels where baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.

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** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry BabyMario Baby Mario on their backs.[[note]]Except in a few levels where baby Baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.



*** ''VideoGame/YoshisIslandDS'' inverts it further by having a multitude of Baby characters for Yoshi to carry around, all of who possess their own special abilities to assist Yoshi with.

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*** ''VideoGame/YoshisIslandDS'' inverts it further by having a multitude of Baby characters for Yoshi to carry around, all of who possess possessing their own special abilities to assist Yoshi with.

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** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry baby Mario on their backs.[[note]]Except in a few levels where baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.
--->'''LetsPlay/{{raocow}}:''' Dog, you are the Yoshi of the Yoshi. You are a horse's horse. [[https://www.youtube.com/watch?v=IWOnN6MAiXQ&t=1m09s How do you feel about that?]]

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** ''VideoGame/YoshisIsland'' is the inverse of this: you play as Yoshi himself and his friends, as they carry baby Mario BabyMario on their backs.[[note]]Except in a few levels where baby Mario flies around.[[/note]] The creators also thoughtfully included a PowerupMount ''for'' Yoshi, in the form of a large dog named Poochy. The dog carries his passengers across spikes and lava and things, but has a fairly steep learning curve for controlling it.
--->'''LetsPlay/{{raocow}}:''' Dog, you are the Yoshi of the Yoshi. You are a horse's horse. [[https://www.youtube.com/watch?v=IWOnN6MAiXQ&t=1m09s How do you feel about that?]]that?]]
*** ''VideoGame/YoshisIslandDS'' inverts it further by having a multitude of Baby characters for Yoshi to carry around, all of who possess their own special abilities to assist Yoshi with.
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** ''VideoGame/PokemonSunAndMoon'' add to the list of rideable Pokémon via the Poké Ride mechanic -- Tauros, Stoutland, Mudsdale, Machamp, Lapras, Sharpedo, and Charizard. These ride Pokémon completely replace HMs and various other tools that were staples in previous games: Tauros replaces both the Bike and Rock Smash, Stoutland works as the Itemfinder, Mudsdale can traverse rocky terrain, Machamp replaces the Strength HM. Lapras and Sharpedo both replace Surf, but you can fish from Lapras's back while Sharpedo is faster and can break boulders. Charizard replaces the Fly HM.

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** ''VideoGame/PokemonSunAndMoon'' add to the list of rideable Pokémon via the Poké Ride mechanic -- Tauros, Stoutland, Mudsdale, Machamp, Lapras, Sharpedo, and Charizard. These ride Pokémon completely replace HMs [=HM=]s and various other tools that were staples in previous games: Tauros replaces both the Bike and Rock Smash, Stoutland works as the Itemfinder, Mudsdale can traverse rocky terrain, Machamp replaces the Strength HM. Lapras and Sharpedo both replace Surf, but you can fish from Lapras's back while Sharpedo is faster and can break boulders. Charizard replaces the Fly HM.
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* The bizarre wasps and other creatures in ''VideoGame/AwesomePossum''.

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* The bizarre wasps and other creatures in ''VideoGame/AwesomePossum''.''VideoGame/AwesomePossumKicksDrMachinosButt''.
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* The original ''VideoGame/PuzzleQuest'' and it's UpdatedRemake, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.

to:

* The original ''VideoGame/PuzzleQuest'' and it's UpdatedRemake, UpdatedReRelease, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.
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* ''VideoGame/EarthDefenseForceIronRain'' gives the Prowl Rider PA-Gear the ability to summon and ride giant, mutated alien insects, starting with tank-sized ants.

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* ''VideoGame/EarthDefenseForceIronRain'' gives the Prowl Rider PA-Gear the ability to summon and ride giant, mutated alien insects, starting with tank-sized ants.ants.
* The original ''VideoGame/PuzzleQuest'' and it's UpdatedRemake, ''The Legend Returns'': Mounts grant a boost to one stat plus access to a spell. Example: The dragon spider will increase your Fire/Red Mana stat and grant you the powerful "Breathe Fire" spell.

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* ''[[Videogame/GodOfWar God of War]] II'' and ''III'' have this. In II, you can mount on a Pegasus twice during the game, starting a [[SuddenGameplayChange segment of the game made only for it]]. In III, you can ride Cyclops, Cerberus and Harpies, which are "normal" enemies, but that can destroy other enemies when commanded by you. After the ride ends, [[YouHaveOutlivedYourUsefulness Kratos kills them.]]
* ''[[Videogame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]'' has four kinds of mounts available: Swamp Troll, Giant Spider, Warg, and Pan (Using a horse form), the former three being enemies that are encountered many times during the story, but that can only be mounted after getting the Spiked Chain upgrade, and Pan, who is ridable only in the second mission of the game. When mounting enemies, they are invincible, and can (and must) be used to completely thrash other enemies and help Gabriel cross certain obstacles that he couldn't cross on his own, and like the above example, after using them, Gabriel [[YouHaveOutlivedYourUsefulness kills them]].

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* ''[[Videogame/GodOfWar God of War]] II'' and ''III'' have this. In II, you ''VideoGame/GodOfWar'':
** ''VideoGame/GodOfWarII'': You
can mount on a Pegasus twice during the game, starting a [[SuddenGameplayChange segment of the game made only for it]]. In III, you it]].
** ''VideoGame/GodOfWarIII'': You
can ride Cyclops, Cerberus and Harpies, which are "normal" enemies, but that can destroy other enemies when commanded by you. After the ride ends, [[YouHaveOutlivedYourUsefulness Kratos kills them.]]
* ''[[Videogame/CastlevaniaLordsOfShadow ''[[VideoGame/CastlevaniaLordsOfShadow Castlevania: Lords of Shadow]]'' has four kinds of mounts available: Swamp Troll, Giant Spider, Warg, and Pan (Using a horse form), the former three being enemies that are encountered many times during the story, but that can only be mounted after getting the Spiked Chain upgrade, and Pan, who is ridable only in the second mission of the game. When mounting enemies, they are invincible, and can (and must) be used to completely thrash other enemies and help Gabriel cross certain obstacles that he couldn't cross on his own, and like the above example, after using them, Gabriel [[YouHaveOutlivedYourUsefulness kills them]].
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Looks weird with only a note in the caption.


[[caption-width-right:350:[[note]]Clockwise, from top left: [[Franchise/SuperMarioBros Yoshi]], [[Franchise/{{Kirby}} Rick]], [[VideoGame/DonkeyKongCountry Expresso the Ostrich]] and [[VideoGame/MegamanClassic Rush]].[[/note]]]]

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[[caption-width-right:350:[[note]]Clockwise, [[caption-width-right:350:Saddle up, pard'ners![[note]]Clockwise, from top left: [[Franchise/SuperMarioBros Yoshi]], [[Franchise/{{Kirby}} Rick]], [[VideoGame/DonkeyKongCountry Expresso the Ostrich]] and [[VideoGame/MegamanClassic Rush]].[[/note]]]]



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* ''VideoGame/WorldOfWarcraft'' has several utility mounts, including the Azure Water Strider for moving across water and the Sky Golem that allows for herb gathering without dismounting.

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* ''VideoGame/WorldOfWarcraft'' has several utility mounts, including the Azure Water Strider for moving across water and the Sky Golem that allows for herb gathering without dismounting.dismounting.
* ''VideoGame/EarthDefenseForceIronRain'' gives the Prowl Rider PA-Gear the ability to summon and ride giant, mutated alien insects, starting with tank-sized ants.

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