History Main / PowerCreepPowerSeep

8th Aug '16 8:02:47 PM Galacton
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** Due to its very nature, characters of all around the power spectrum show up, either as playable characters or as bosses, which can lead to situations such as a [[VideoGame/FireEmblemTellius gruff trained mercenary with a BFS who has slayed a goddess]] being beaten by [[VideoGame/AnimalCrossing a kid with gardening tools]] (the former who used to be a LightningBruiser and now moves like he's [[MightyGlacier knee-deep in molasses]], the latter who had no combat in his series whatsoever); or [[OlympusMons Rayquaza]], one of the most powerful [[Franchise/{{Pokemon}} Pokémon]] in it's native series, being beaten by [[Franchise/DonkeyKong a monkey with a pop-gun.]] This was pretty much mandatory for the WiiFit Trainer and DuckHunt.
** The "winner" of this phenomenon is most likely Jigglypuff: In its home series, Jigglypuff is a very weak character who unlike Pikachu, doesn't benefit from any sort of power boosting item and even its evolution isn't considered a top tier character, with only its HP being its best stat while everything else is kind of bad. It also learns a move called Rest, which makes it fall asleep to recover HP... In Smash Bros., it uses Rest to instantly K.O opponents (provided that the move actually connects). It also has incredible recovery (as in "getting back onto the stage after being knocked off" as opposed to gaining health back) and aerial game, which are mechanics that don't exist in a turn-based [=RPG=] like the main ''Franchise/{{Pokemon}}'' games. These traits make Jigglypuff the poster child of {{Lethal Joke Character}}s.
** Some characters also get ability changes, for better or worse; for example, Kirby can use moves from his copy abilities in his base form, while Ness and Lucas retain none of their own PSI moves, while their physical methods of attack like bats, sticks and the yo-yo become ludicrously powerful, Mario can now use fireballs in his normal form, all Fire Emblem reps except Robin can now use Counter without taking damage (although Robin gets access to spells that are supposed to be mutually exclusive to each other), MegaMan can use most of his Robot Master abilities from the start, etc.

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** Due to its very nature, characters of from all around the power spectrum show up, either as playable characters or as bosses, which can lead to situations such as a [[VideoGame/FireEmblemTellius gruff trained mercenary with a BFS who has slayed a goddess]] being beaten by [[VideoGame/AnimalCrossing a kid with gardening tools]] (the former who used to be went from being a LightningBruiser and now moves to moving like he's [[MightyGlacier knee-deep in molasses]], the latter who had no combat in his series whatsoever); or [[OlympusMons [[LandSeaSky Rayquaza]], one of the most powerful [[OlympusMons Legendary]] [[Franchise/{{Pokemon}} Pokémon]] in it's native series, Pokémon]], being beaten by [[Franchise/DonkeyKong a monkey with a pop-gun.]] This A power-up was pretty much mandatory for the WiiFit Trainer and DuckHunt.
DuckHunt dog.
** The "winner" of this phenomenon is most likely Jigglypuff: In its home series, Jigglypuff is a very weak character who unlike Pikachu, doesn't benefit from any sort of power boosting item and even its evolution isn't considered a top tier character, with only its HP being is its best stat while everything else is kind of bad. It also learns a move called Rest, which makes it fall asleep to recover HP... In Smash Bros., it uses Rest to instantly K.O opponents (provided that the move actually connects). It connects) and also has incredible recovery (as in "getting back onto the stage after being knocked off" as opposed to gaining health back) and aerial game, which are mechanics that don't exist in a turn-based [=RPG=] like the main ''Franchise/{{Pokemon}}'' games. These traits make Jigglypuff the poster child of {{Lethal Joke Character}}s.
** Some characters also get ability changes, for better or worse; for example, Kirby can use moves from his copy abilities in his base form, while Meta Knight loses his SwordBeam and becomes a strict close range fighter, Ness and Lucas retain none of their own PSI moves, while moves but their physical methods of attack like bats, sticks and the yo-yo become ludicrously powerful, Mario can now use fireballs in his normal form, all Fire Emblem reps except Robin can now use Counter without taking damage (although Robin gets access to spells that are supposed to be mutually exclusive to each other), MegaMan can use most of his Robot Master abilities from the start, etc.



** [[JustifiedTrope Justified]] at least in Brawl in that the characters are all toys being played with.

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** [[JustifiedTrope Justified]] at least in Brawl ''Brawl'' in that the characters are all toys being played with.trophies brought to life.
7th Aug '16 5:04:20 PM Morgenthaler
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** Essentially, their stats are lower, true, but they tend to have far, far more raw skill and talent due to ''DarkHeresy''s very cheap skills and ''Ascension''s cheap paragon talents/skills (essentially a collection of related skills purchased as a package that costs less than the skills combined). And that doesn't count the raw level of influence that these characters can have, which is hard to really quantify. And that doesn't count the Ascended Psychic Powers, which all ''Ascension'' classes can get with the right talents... such as being able to control time, or creating a completely and utterly impenetrable barrier able to withstand all types of damage and prevent all creatures from going through it. Even more mundane ones such as [[ExactlyWhatItSaysOnTheTin bloodboil]] or the army-destroying Inferno, or being able to utterly crush and banish daemons with a thought. Likely only the Grey Knights in Daemonhunters have more powerful psychic powers.

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** Essentially, their stats are lower, true, but they tend to have far, far more raw skill and talent due to ''DarkHeresy''s ''Dark Heresy''s very cheap skills and ''Ascension''s cheap paragon talents/skills (essentially a collection of related skills purchased as a package that costs less than the skills combined). And that doesn't count the raw level of influence that these characters can have, which is hard to really quantify. And that doesn't count the Ascended Psychic Powers, which all ''Ascension'' classes can get with the right talents... such as being able to control time, or creating a completely and utterly impenetrable barrier able to withstand all types of damage and prevent all creatures from going through it. Even more mundane ones such as [[ExactlyWhatItSaysOnTheTin bloodboil]] or the army-destroying Inferno, or being able to utterly crush and banish daemons with a thought. Likely only the Grey Knights in Daemonhunters have more powerful psychic powers.
7th Aug '16 5:00:07 PM Morgenthaler
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* The ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'' role-playing games are based on the same rules as those of ''DarkHeresy'', and there are rules for including characters from ''Dark Heresy'' in both systems. In the case of ''Rogue Trader'', this involves boosting the characters from ''Dark Heresy'' to about 1/3rd of their maximum obtainable power in their home rules system. In the case of ''Death Watch'', it involves boosting said characters to a level more powerful than the core ''Dark Heresy'' ruleset has rules for, and using the ''Ascension'' splatbook. In both cases the ''Dark Heresy'' characters are still overall weaker, but far more customizable and specialized.

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* The ''TabletopGame/RogueTrader'' and ''TabletopGame/{{Deathwatch}}'' role-playing games are based on the same rules as those of ''DarkHeresy'', ''TabletopGame/DarkHeresy'', and there are rules for including characters from ''Dark Heresy'' in both systems. In the case of ''Rogue Trader'', this involves boosting the characters from ''Dark Heresy'' to about 1/3rd of their maximum obtainable power in their home rules system. In the case of ''Death Watch'', it involves boosting said characters to a level more powerful than the core ''Dark Heresy'' ruleset has rules for, and using the ''Ascension'' splatbook. In both cases the ''Dark Heresy'' characters are still overall weaker, but far more customizable and specialized.
4th Aug '16 1:06:42 PM CaptainCrawdad
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* ''Series/ThatMitchellAndWebbLook'' parodies this with Angel Summoner and BMX Bandit. Angel Summoner can summon hordes of invisible, superhuman angels at will. BMX Bandit is very good at [=BMXing=].

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* ''Series/ThatMitchellAndWebbLook'' parodies this with Angel Summoner and BMX Bandit. Angel Summoner can summon hordes of invisible, superhuman angels at will. BMX Bandit is very good at [=BMXing=].riding his BMX. He starts complaining that Angel Summoner's powers make him completely superfluous.
31st Jul '16 3:30:11 AM Galacton
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* Many of the Disney characters suddenly become a MasterSwordsman, magic user, or [[IKnowKarate Kung Fu]] master of some sort to put them on equal combat ground with the main characters of ''Franchise/KingdomHearts''. It's slightly jarring (and very awesome) to see Mickey Mouse with a Yoda-like fighting ability while retaining the personality he's had for the past 50 or 60 years.

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* Many of the Disney characters suddenly become a MasterSwordsman, magic user, or [[IKnowKarate Kung Fu]] master of some sort to put them on equal combat ground with the main characters of ''Franchise/KingdomHearts''. It's slightly jarring (and very awesome) to see Mickey Mouse with a Yoda-like fighting ability abilities while retaining the personality he's had for the past 50 or 60 years.



** Some characters also get ability changes, for better or worse; for example, Kirby is not as useless without his copy abilities, while Ness and Lucas retain none of their own PSI moves, while their physical methods of attack like bats, sticks and the yo-yo become ludicrously powerful, Mario can now use fireballs in his normal form, all Fire Emblem reps except Robin can now use Counter without taking damage (although Robin gets access to spells that are supposed to be mutually exclusive to each other), MegaMan can use most of his Robot Master abilities from the start, etc.

to:

** Some characters also get ability changes, for better or worse; for example, Kirby is not as useless without can use moves from his copy abilities, abilities in his base form, while Ness and Lucas retain none of their own PSI moves, while their physical methods of attack like bats, sticks and the yo-yo become ludicrously powerful, Mario can now use fireballs in his normal form, all Fire Emblem reps except Robin can now use Counter without taking damage (although Robin gets access to spells that are supposed to be mutually exclusive to each other), MegaMan can use most of his Robot Master abilities from the start, etc.
20th Jul '16 7:50:36 PM Ispotaflaw
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** On the other end of the scale, in ''VideoGame/DragonballXenoverse'', Whis is an available character. [[spoiler:He's also the single most powerful character in the entire ''Dragonball'' canon, far surpassing even Beerus, the God of Destruction. Whis is portrayed as not taking combat very seriously at all, with most of his movements and attacks being downright playful, as though he's holding back a gigantic amount of power... and he's still probably the strongest character in the game. Even the game's BigBad, who thought he could control Beerus without great effort, is terrified of the prospect of facing Whis in combat.]]

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** On the other end of the scale, in ''VideoGame/DragonballXenoverse'', Whis is an available character. [[spoiler:He's also one of the single most powerful character characters in the entire ''Dragonball'' canon, far surpassing even Beerus, the God of Destruction. Whis is portrayed as not taking combat very seriously at all, with most of his movements and attacks being downright playful, as though he's holding back a gigantic amount of power... and he's still probably the strongest character in the game. Even the game's BigBad, who thought he could control Beerus without great effort, is terrified of the prospect of facing Whis in combat.]]
16th Jun '16 6:34:44 PM comicwriter
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* Happens in crossover titles in video games as well, as evidenced in [[VideoGame/CapcomVsWhatever Capcom crossover games]]. This is something of a necessity; how else could you expect [[Franchise/StreetFighter Dan Hibiki or Sakura]] to fight, say, the [[Comicbook/IncredibleHulk Hulk]] or Doctor Doom without having a serious upgrade in strength? (Dan, of course, doesn't have a chance even with the upgrade, but he's a JokeCharacter anyway.) The concept was (lovingly) mocked in a segment on Series/XPlay where Blair Butler took a look back at the ''VideoGame/MarvelVsCapcom'' series, noting in each game the number of fighters, adding that "none of them would stand a chance against TheHulk"; while not completely true, it gets the point across.
** It's even worse in the earlier games in the series, where freakin' ''Apocalypse'' and ''Onslaught'' were the final bosses, and yet the likes of Chun-Li and Ryu were able to take them down. Of course, ''VideoGame/MarvelVsCapcom3'' ups the ante further with the Final Boss being ''Comicbook/{{Galactus}}''.

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* Happens in crossover titles in video games as well, as evidenced in [[VideoGame/CapcomVsWhatever Capcom crossover games]]. This is something of a necessity; how else could you expect [[Franchise/StreetFighter Dan Hibiki or Sakura]] to fight, say, the [[Comicbook/IncredibleHulk Hulk]] or Doctor Doom DoctorDoom without having a serious upgrade in strength? (Dan, of course, doesn't have a chance even with the upgrade, but he's a JokeCharacter anyway.) The concept was (lovingly) mocked in a segment on Series/XPlay where Blair Butler took a look back at the ''VideoGame/MarvelVsCapcom'' series, noting in each game the number of fighters, adding that "none of them would stand a chance against TheHulk"; while not completely true, it gets the point across.
** It's even worse in the earlier games in the series, where freakin' ''Apocalypse'' ''Comicbook/{{Apocalypse}}'' and ''Onslaught'' ''Comicbook/{{Onslaught}}'' were the final bosses, and yet the likes of Chun-Li and Ryu were able to take them down. Of course, ''VideoGame/MarvelVsCapcom3'' ups the ante further with the Final Boss being ''Comicbook/{{Galactus}}''.
10th Jun '16 8:41:20 AM NativeJovian
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* Many of the Disney characters suddenly developed ImplausibleFencingPowers, magic, or [[IKnowKarate Kung Fu]] of some sort to put them on equal combat ground with the main characters of ''Franchise/KingdomHearts''. It's slightly jarring (and very awesome) to see Mickey Mouse with a Yoda-like fighting ability while retaining the personality he's had for the past 50 or 60 years.

to:

* Many of the Disney characters suddenly developed ImplausibleFencingPowers, magic, become a MasterSwordsman, magic user, or [[IKnowKarate Kung Fu]] master of some sort to put them on equal combat ground with the main characters of ''Franchise/KingdomHearts''. It's slightly jarring (and very awesome) to see Mickey Mouse with a Yoda-like fighting ability while retaining the personality he's had for the past 50 or 60 years.
4th Jun '16 3:35:39 AM morenohijazo
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!Examples:

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!Examples:!!Examples:


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[[folder: Web Comic ]]
* ''Webcomic/DragonBallMultiverse'': Salagir made the Super Saiyan forms ascended after the original greater in power from the Dragon Ball canon.
** Super Saiyan Grade 3 (the bulky form Future Trunks uses against Perfect Cell) is equal in Power to Super Saiyan 2, but still makes the use much slower than a "true" Super Saiyan 2.
** Super Saiyan 2 goes from a x100 base form multiplayer to a x 500 multiplier. This make it more powerful than Super Saiyan 3 was in canon.
** Super Saiyan 3 jumps from an already incredibly x400 multiplier to a massive x5000 multiplier.
** Broly's "Legendary Super Saiyan" form is the best of all however, as it increases Broly's Power Level the longer he stays in it. This makes his power potentially infinite.
[[/folder]]
5th May '16 8:54:44 AM pinkdalek
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* Cloud in ''VideoGame/FinalFantasyVII'' was the MasterOfAll in the party in gameplay terms, and was considered freakishly strong in-story as well. In his cameo as a party member in ''VideoGame/FinalFantasyTactics'', he's below average.
* ''VideoGame/DissidiaFinalFantasy'' puts ordinary humans with no innate magic powers (Squall, Laguna, Tifa, Kain) on the same level as humans naturally capable of magic (Cecil, Firion, Ultimecia, Gabranth, Golbez), magic users with power from summoned demons (The Emperor, Yuna), summoned demons (Gilgamesh), humans granted with godlike powers to aid them on a quest (Warrior of Light, Onion Knight, Bartz, Lightning), humans augmented via MagiTek means to have superior strength and magic (Kefka, Sephiroth, Cloud), part-human-part-Summoned Monster (Terra, Jecht), entirely artificial people made of magic (Zidane, Kuja, Tidus), evil spirits with magic capable of [[RealityWarper manipulating existence itself]] (Cloud of Darkness, Exdeath), and actual gods (Chaos).
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