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* In ''VideoGame/FireEmblemHeroes'', the world of Zenith has many Otherworldy Gates dotting its landscape, each leading to various worlds in the ''Franchise/FireEmblem'' [[TheMultiverse multiverse]].
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* The Nexus in ''VideoGame/HeroesOfTheStorm'' is implied to be one, connecting through the universes of various [[Creator/BlizzardEntertainment Blizzard]] games and franchises like ''VideoGame/StarCraft'', ''VideoGame/{{Warcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Overwatch}}'', and even to the classic ones like the ''VideoGame/TheLostVikings''.

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* The Nexus in ''VideoGame/HeroesOfTheStorm'' is implied to be one, connecting through the universes of various [[Creator/BlizzardEntertainment Blizzard]] games and franchises like ''VideoGame/StarCraft'', ''VideoGame/{{Warcraft}}'', ''VideoGame/{{Diablo}}'', ''VideoGame/{{Overwatch}}'', and even to the classic ones like the ''VideoGame/TheLostVikings''.
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* The ''Anime/{{Pokemon}}'' short ''[[Recap/PokemonPK26PikachuWhatsThisKey Pikachu, What's this Key?]]'', Klefki is a DimensionalTraveller who takes Pikachu and friends along on one of its adventures. Klefki's own realm, whose key it keeps on its person at all times, is an area of parkland containing countless keyholes to other dimensions and a massive pile of keys to open them. The local plants resemble keys of varying designs to keep with the visual motif.

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* The In the ''Anime/{{Pokemon}}'' short ''[[Recap/PokemonPK26PikachuWhatsThisKey Pikachu, What's this Key?]]'', Klefki is a DimensionalTraveller who takes Pikachu and friends along on one of its adventures. Klefki's own realm, whose key it keeps on its person at all times, is an area of parkland containing countless keyholes to other dimensions and a massive pile of keys to open them. The local plants resemble keys of varying designs to keep with the visual motif.
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* ''WesternAnimation/FinalSpace'': {{Inverted}} with the titular alternate dimension: "All timelines flow into Final Space." What these words mean is that there's only one version of Final Space which transcends all AlternateTimeline versions of the main universe, and all the flotsam and jetsam from these timelines which get transported to Final Space -- most prominently the [[AlternateSelf alternate Gary's]] [[spoiler:and alternate Earths]] whom entered the breach -- all end up in the same dimension, as shown in Seasons 2 and 3.
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chained sinkholes are bad


* ''WesternAnimation/StarWarsRebels'' introduces the [[PlaceBeyondTime World Between Worlds]] near the end of the show, which is basically this. Since it allows not only fast travel via fold space, but also TimeTravel, it is very dangerous to use, especially if put in the wrong hands. This is why only select individuals like [[BalanceBetweenGoodAndEvil Ezra]], [[IncorruptiblePurePureness Ahsoka]], [[GaiasVengeance lothwolves]], and [[{{Familiar}} Mo]][[BalefulPolymorph rai]] can access it, while [[BigBad Palpatine]], even while using Sith alchemy, can only stick his hand in. From what is currently known, there are portals on Lothal, Malachor, and Coruscant. The "wood between the worlds" from ''Literature/TheChroniclesOfNarnia'' are specifically stated to be an influence.

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* ''WesternAnimation/StarWarsRebels'' introduces the [[PlaceBeyondTime World Between Worlds]] near the end of the show, which is basically this. Since it allows not only fast travel via fold space, but also TimeTravel, it is very dangerous to use, especially if put in the wrong hands. This is why only select individuals like [[BalanceBetweenGoodAndEvil Ezra]], [[IncorruptiblePurePureness Ahsoka]], [[GaiasVengeance lothwolves]], and [[{{Familiar}} Mo]][[BalefulPolymorph Mo rai]] can access it, while [[BigBad Palpatine]], even while using Sith alchemy, can only stick his hand in. From what is currently known, there are portals on Lothal, Malachor, and Coruscant. The "wood between the worlds" from ''Literature/TheChroniclesOfNarnia'' are specifically stated to be an influence.
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Wiki/ namespace clean up.


* ''Wiki/SCPFoundation'':

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* ''Wiki/SCPFoundation'': ''Website/SCPFoundation'':



** Wiki/TheWanderersLibrary connects to countless interdimensional pathways called Ways that in turn connect to countless worlds. This along with its nature as a multiversal GreatBigLibraryOfEverything makes it the perfect base of operations for the Serpent's Hand. It also has its own wiki for content unrelated to the SCP Foundation's setting.

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** Wiki/TheWanderersLibrary Website/TheWanderersLibrary connects to countless interdimensional pathways called Ways that in turn connect to countless worlds. This along with its nature as a multiversal GreatBigLibraryOfEverything makes it the perfect base of operations for the Serpent's Hand. It also has its own wiki for content unrelated to the SCP Foundation's setting.
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* ''TabletopGame/{{Rifts}} has Phase World. A mega city on a planet with portals (rifts) to a lot of planets and dimensions. These rifts are controlled and stable on the upper floors of the city, but will open and close randomly on the lower levels. On earth the resurfaced continent of Atlantis is a smaller example and the high amount of magic on earth makes it popular for those that can control rifts.

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* ''TabletopGame/{{Rifts}} ''TabletopGame/{{Rifts}}'' has Phase World. A mega city on a planet with portals (rifts) to a lot of planets and dimensions. These rifts are controlled and stable on the upper floors of the city, but will open and close randomly on the lower levels. On earth Earth is also something similar but very few places have any real control of the resurfaced continent of rifts. Resurfaced Atlantis is a smaller example and the high amount of magic on earth makes it popular for those has control, but that can control rifts. is run by villainous monsters.
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* ''TabletopGame/{{Rifts}} has Phase World. A mega city on a planet with portals (rifts) to a lot of planets and dimensions. These rifts are controlled and stable on the upper floors of the city, but will open and close randomly on the lower levels. On earth the resurfaced continent of Atlantis is a smaller example and the high amount of magic on earth makes it popular for those that can control rifts.
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* ''WebVideo/TheMonumentMythos'' has the home dimension of the [[OurWormholesAreDifferent Special Trees]], the Horned Serpent Metastructure or as it's colloquially known, the "Wonderland," an otherwise empty EldritchLocation outside of reality where the laws of time and space themselves bend and the only signs of life are the victims of the Trees and the Trees themselves. After an unspecified amount of time (described to have felt like thousands of years), the Trees will bend into arches and activate, sending those who are in the vicinity into a parallel universe.
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** The sequel ''Film/DoctorStrangeInTheMultiverseOfMadness'' features the Gap Junction,a world where dimensions meet and converge.
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* ''TabletopGame/{{Equinox}}'': Most other worlds are only accessible from the Earth Belt; while Earth was held by demons, there was no way to move between the colony worlds, and even now things need to be transshipped through Earth space.
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%%Belongs in ExtradimensionalShortcut* ComicBook/{{Nightcrawler}} teleports by travelling through a parallel dimension. The black smoke he leaves behind while teleporting is that dimension's atmosphere.
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* [[FanFic/TheHeartTrilogy The]] ''[[FanFic/TheHeartTrilogy Heart]]'' [[FanFic/TheHeartTrilogy Trilogy]]: The Path of Dreams which [[spoiler:Irmo]] rules over is said to connect Middle-Earth ([[AlternateUniverse more than one version]] as it turns out) and [[TheMultiverse all alternate realities]] to Valinor via dreams. Kathryn at one point visits an [[AlternateUniverseFic Alternate Universe]] by touching the Path's gate per Irmo's command, and [[spoiler:Fankil]] believes the Path can be used to [[spoiler:find the Door of Night]].

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* [[FanFic/TheHeartTrilogy The]] ''[[FanFic/TheHeartTrilogy Heart]]'' [[FanFic/TheHeartTrilogy Trilogy]]: ''Fanfic/TheHeartTrilogy'': The Path of Dreams which [[spoiler:Irmo]] rules over is said to connect Middle-Earth ([[AlternateUniverse more than one version]] as it turns out) and [[TheMultiverse all alternate realities]] to Valinor via dreams. Kathryn at one point visits an [[AlternateUniverseFic Alternate Universe]] by touching the Path's gate per Irmo's command, and [[spoiler:Fankil]] believes the Path can be used to [[spoiler:find the Door of Night]].



* ''WesternAnimation/TransformersCyberverse'' introduces Unspace, a dimension that lies between Spacebridges across the {{Multiverse}}. Escaping requires a tremendous amount of energy and anything that stays there too long spontaneously disintegrates.

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* ''WesternAnimation/TransformersCyberverse'' introduces Unspace, a dimension that lies between Spacebridges across the {{Multiverse}}.TheMultiverse. Escaping requires a tremendous amount of energy and anything that stays there too long spontaneously disintegrates.
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* The Gateway of the Ancients in ''VideoGame/AmidEvil'' is an overgrown ruin that serves as the game's HubLevel. It has six portals connecting to five worlds, which two of the portals connecting to the different parts of the same world. [[spoiler:Once the evil force that corrupted those worlds finds the gateway, it forcibly opens a seventh portal to the Void in the Gateway's basement]].

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* The Gateway of the Ancients in ''VideoGame/AmidEvil'' is an overgrown ruin that serves as the game's HubLevel. It has six portals connecting to five worlds, which four other worlds and another ruin on the same world. Of these, two of the portals connecting connect to the different parts of the same a single world. [[spoiler:Once the evil force that corrupted those worlds finds the gateway, it forcibly opens a seventh portal to the Void in the Gateway's basement]].
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* Four episodes of ''VideoGame/MinecraftStoryMode'' involve Jesse's newest friends traversing worlds connected by this in an attempt to return home.
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Where the Portal Crossroad World is populated and has widespread portal travel, expect the [[CultureChopSuey culture to be a strange mishmash of elements from other worlds.]]

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Where the Portal Crossroad World is populated and has widespread portal travel, expect the [[CultureChopSuey culture to be a strange mishmash of elements from other worlds.]]
]] Hopefully there's signage or PortalEndpointResemblance that let you know which portals go where; otherwise, be very careful where you step.
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Is there really a need to mention what years books are published?


* ''Literature/TheChroniclesOfNarnia'': ''Literature/TheMagiciansNephew'' (pub. 1955) has a universe/dimension referred to only as "The Wood Between the Worlds". It's a forest that stretches as far as the eye can see, dotted with [[PortalPool pools of ankle-deep water]]. With the proper magic (such as the rings created by Digory's uncle) these pools become portals to other universes, like our Earth or the land of Narnia. On the one hand the Wood is described as bright, peaceful and serene, but it is also completely silent and devoid of life apart from the trees and the grass. It seems to come with a dangerous, if not sinister side in that it gradually induces drowsiness in anyone inside it, and eventually to sleep - forever. All the pools also look exactly the same, meaning one can easily become hopelessly lost and never be able to find one's home pool again.
* In ''Literature/JonathanStrangeAndMrNorrell'' (pub. 2004) The King's Roads, created by John Uskglass, serve as a way to travel from place to place through mirrors. The Roads are described by magician Jonathan Strange as “...great stone halls that lead off in every direction," and with “canals of still water in stone embankments.“...staircases that rose up so high I could not see the top of them, and others that descended into utter blackness."
* The Neitherlands in ''Literature/TheMagicians'', specifically ''The Magician's Land'' (Book III, pub. 2014) The Neitherlands are an intentional variation on "The Wood Between the Worlds" of the ''[[Literature/TheChroniclesOfNarnia Narnia]]'' series.

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* ''Literature/TheChroniclesOfNarnia'': ''Literature/TheMagiciansNephew'' (pub. 1955) has a universe/dimension referred to only as "The Wood Between the Worlds". It's a forest that stretches as far as the eye can see, dotted with [[PortalPool pools of ankle-deep water]]. With the proper magic (such as the rings created by Digory's uncle) these pools become portals to other universes, like our Earth or the land of Narnia. On the one hand the Wood is described as bright, peaceful and serene, but it is also completely silent and devoid of life apart from the trees and the grass. It seems to come with a dangerous, if not sinister side in that it gradually induces drowsiness in anyone inside it, and eventually to sleep - forever. All the pools also look exactly the same, meaning one can easily become hopelessly lost and never be able to find one's home pool again.
* In ''Literature/JonathanStrangeAndMrNorrell'' (pub. 2004) The King's Roads, created by John Uskglass, serve as a way to travel from place to place through mirrors. The Roads are described by magician Jonathan Strange as “...great stone halls that lead off in every direction," and with “canals of still water in stone embankments.“...staircases that rose up so high I could not see the top of them, and others that descended into utter blackness."
* The Neitherlands in ''Literature/TheMagicians'', specifically ''The Magician's Land'' (Book III, pub. 2014) The Neitherlands are an intentional variation on is a CityPlanet covered in [[PortalPool Portal Pools]] leading to the rest of the multiverse. WordOfGod said it's the same place as "The Wood Between the Worlds" of the ''[[Literature/TheChroniclesOfNarnia Narnia]]'' series.series. Grossman said either the city was built over the forest or the city gets demolished and the forest grows over it.
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** ''VideoGame/{{Riven}}'' has the 233rd Age, which contains linking books to all of Riven's islands, and is the only way to access Prison Island.

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** ''VideoGame/{{Riven}}'' has the 233rd Age, Age of Gehn, which contains linking books to all of Riven's islands, and is the only way to access Prison Island.
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* Near the end of ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to different {{Alternate Universe}}s.

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* Near the end of ''VideoGame/BioshockInfinite'' you will enter one of these and travel around to different {{Alternate Universe}}s. It appears as a infinite sea with infinite lighthouses equidistant from each other, each representing a distinct universe that in the distance begin to resemble a star filled sky.
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* The Gateway of the Ancients in ''VideoGame/AmidEvil'' is an overgrown ruin that serves as the game's HubLevel. It has six portals connecting to five worlds, which two of the portals connecting to the different parts of the same world. [[spoiler:Once the evil force that corrupted those worlds finds the gateway, it forcibly opens a seventh portal to the Void in the Gateway's basement]].
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* In the MagicalGirl CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', the Lighthouse is a crystalline structure in [[VoidBetweenTheWorlds interdimensional space]] that works like this. Refugees [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Franchise/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]] are brought there to escape the [[ApocalypseHow destruction of their homes]].

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* In the MagicalGirl CrossOver ''FanFic/ShatteredSkiesTheMorningLights'', the Lighthouse is a crystalline structure in [[VoidBetweenTheWorlds interdimensional space]] that works like this. Refugees [[Franchise/SailorMoon from]] [[Manga/CardcaptorSakura five]] [[Franchise/PrettyCure [[Anime/PrettyCure different]] [[Franchise/LyricalNanoha parallel]] [[Franchise/MadokaMagica universes]] are brought there to escape the [[ApocalypseHow destruction of their homes]].

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* In the DC Comics, Aquaman's daughter Andy and Aqualad encounter the Confluence, an aquatic region where all the oceans across time and space meet and flow together.



* Sakaar from ''Film/ThorRagnarok'' is a planet surrounded by thousands of portals from across the universe, many of which appear and disappear at random. [[BlindJump Blind FTL jumps]] and other errors during teleportation can lead to you being dumped there. You can use the portals to leave, but that's easier said than done when the planet's ruled by an [[GodEmperor immortal]], [[{{Cloudcuckoolander}} questionably sane]] tyrant who ''really'' doesn't want anybody to do so.

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* Marvel Cinematic Universe:
** ''Film/DoctorStrange2016'' feautres the Rotunda of Gateways, a round chamber with doors that can lead to any location anywhere.
**
Sakaar from ''Film/ThorRagnarok'' is a planet surrounded by thousands of portals from across the universe, many of which appear and disappear at random. [[BlindJump Blind FTL jumps]] and other errors during teleportation can lead to you being dumped there. You can use the portals to leave, but that's easier said than done when the planet's ruled by an [[GodEmperor immortal]], [[{{Cloudcuckoolander}} questionably sane]] tyrant who ''really'' doesn't want anybody to do so.
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* In ''Literature/GloryRoad'' Earth is important because it has many portals; it might even be the birthplace of himanity- other than that, it's considered a dumpy backwater.
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* In ''Literature/TheSecretsOfTheImmortalNicholasFlamel'', [[Myth/MayanMythology Xibalba]] is a crossroads linking to several other [[PocketDimension Shadowrealms]].
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* ''Literature/LivInTheFuture'': Portals have been appearing on Earth since the end of a nuclear war in 2967, connecting to alternate universes, other time periods, and other dimensions. These portals stay open for thirty seconds at most unless they're sustained by government technology.

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* [[DownplayedTrope Downplayed]] with Three Portlands from the ''Wiki/SCPFoundation'', which only connects three locations within the same universe (Portland, Oregon; Portland, Maine and the Isle of Portland in the UK). It is more notable for being an anomalous city-state that operates within TheMasquerade and being neutral ground for various anomalous organizations. The Foundation and the GOC both have a presence in Three Portlands, but mostly let them go about their business as long as they keep it under wraps.

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* ''Wiki/SCPFoundation'':
**
[[DownplayedTrope Downplayed]] with Three Portlands from the ''Wiki/SCPFoundation'', Portlands, which only connects three locations within the same universe (Portland, Oregon; Portland, Maine and the Isle of Portland in the UK). It is more notable for being an anomalous city-state that operates within TheMasquerade and being neutral ground for various anomalous organizations. The Foundation and the GOC both have a presence in Three Portlands, but mostly let them go about their business as long as they keep it under wraps.wraps.
** Wiki/TheWanderersLibrary connects to countless interdimensional pathways called Ways that in turn connect to countless worlds. This along with its nature as a multiversal GreatBigLibraryOfEverything makes it the perfect base of operations for the Serpent's Hand. It also has its own wiki for content unrelated to the SCP Foundation's setting.
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* [[DownplayedTrope Downplayed]] with Three Portlans from the ''Wiki/SCPFoundation'', which only connects three locations within the same universe (Portland, Oregon; Portland, Maine and the Isle of Portland in the UK). It is more notable for being an anomalous city-state that operates within TheMasquerade and being neutral ground for various anomalous organizations. The Foundation and the GOC both have a presence in Three Portlands, but mostly let them go about their business as long as they keep it under wraps.

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* [[DownplayedTrope Downplayed]] with Three Portlans Portlands from the ''Wiki/SCPFoundation'', which only connects three locations within the same universe (Portland, Oregon; Portland, Maine and the Isle of Portland in the UK). It is more notable for being an anomalous city-state that operates within TheMasquerade and being neutral ground for various anomalous organizations. The Foundation and the GOC both have a presence in Three Portlands, but mostly let them go about their business as long as they keep it under wraps.
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[[folder:Web Animation]]
* ''WebAnimation/{{RWBY}}'': In Volume 8, using whatever [[VoidBetweenTheWorlds dimension the Vaults exist in]], [[spoiler:Team RWBY [[ChekhovsGun gets the idea]] to use this interdimension to have [[GenieInABottle Ambrosius]] temporarily turn it into a Portal Crossroad World to evacuate Atlas to Vacuo. However, due to ExactWords, the portals only allow entry and exit one-way. Ambrosius also cautions them not to fall into the void, [[LawOfConservationOfDetail which]] [[SchmuckBait then]] [[ChekhovsGun happens]] to Yang and various people in the following episode.]]
[[/folder]]
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''TabletopGame/WarhammerAgeOfSigmar'' has an extra-dimensional space once known as the Allpoints, outside the Eight Mortal Realms, but connected to all of them through the [[PortalNetwork Realmgates]]. Since it was conquered and corrupted by Chaos, it is now known as the Eightpoints, and at its center is [[EvilTowerOfOminousness The Varanspire]], home base for Archaon the Everchosen, [[NamesToRunAwayFromReallyFast Exalted Grand Marshal of the Apocalypse]].

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* ''TabletopGame/WarhammerAgeOfSigmar'' has an extra-dimensional space once known as the Allpoints, outside the Eight Mortal Realms, but connected to all of them through the [[PortalNetwork Realmgates]]. Since it was conquered and corrupted by Chaos, it is now known as the Eightpoints, and at its center is [[EvilTowerOfOminousness The Varanspire]], home base for Archaon the Everchosen, [[NamesToRunAwayFromReallyFast Exalted Grand Marshal of the Apocalypse]].
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''TabletopGame/WarhammerAgeOfSigmar'' has an extra-dimensional space once known as the Allpoints, outside the Eight Mortal Realms, but connected to all of them through the [[PortalNetwork Realmgates]]. Since it was conquered and corrupted by Chaos, it is now known as the Eightpoints, and at its center is [[EvilTowerOfOminousness The Varanspire]], home base for Archaon the Everchosen, [[NamesToRunAwayFromReallyFast Exalted Grand Marshal of the Apocalypse]].

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