History Main / PoorPredictableRock

2nd Apr '18 8:45:51 AM wingedcatgirl
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* In the newer ''[[Franchise/ShinMegamiTenseiPersonaPersona]]'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.

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* In the newer ''[[Franchise/ShinMegamiTenseiPersonaPersona]]'' ''[[Franchise/ShinMegamiTenseiPersona Persona]]'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.
25th Feb '18 8:35:15 PM nombretomado
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* Each of the planets in ShadowRaiders suffers from this. Justified for the actual people, in that their respective cultures are forced to be that way because their entire planet is that way. Also notable in that each group of people recognizes their own weaknesses and lack of other resources, forcing them to raid their neighbouring planets - the pilot episode involves the Rock people making a water run on Planet Ice.

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* Each of the planets in ShadowRaiders ''WesternAnimation/ShadowRaiders'' suffers from this. Justified for the actual people, in that their respective cultures are forced to be that way because their entire planet is that way. Also notable in that each group of people recognizes their own weaknesses and lack of other resources, forcing them to raid their neighbouring planets - the pilot episode involves the Rock people making a water run on Planet Ice.
31st Jan '18 7:10:42 AM FF32
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* In the newer ''VideoGame/{{Persona}}'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.

to:

* In the newer ''VideoGame/{{Persona}}'' ''[[Franchise/ShinMegamiTenseiPersonaPersona]]'' games, the protagonist is the only one who can switch Personae. Everyone else is stuck with one, and until you can evolve their persona (and sometimes even afterwards), they're limited to a few elements and typically have a weakness that reflects that. Chie for instance, specializes in Ice attacks [[spoiler:until you get Teddie, in which case she switches to physical]], and has a weakness toward fire until you [[LevelUpAtIntimacy5 Max her Social Link]]. The game is aware of this, so whenever you're forced to have a character in your party (more common in ''VideoGame/{{Persona 3}}'', but not unheard of in the early parts of 4) the boss will ''always'' have an attack of that type.
29th Jan '18 12:00:54 PM Asbduhas
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** Gym leaders from the earlier generations provide better examples of this trope being played straight. In particular, all the gym leaders in [[VideoGame/PokemonRedAndBlue Generation I]] (like Blaine and his Fire-type Pokémon, pictured above) play this trope straight by focusing almost exclusively on one type; the strategy to beating them is simply to raise Pokémon that can learn moves capable of hitting theirs for super-effective damage (such as Water-type attacks against Blaine's Pokémon). Sabrina then subverts this trope, however, since Bug-type moves are pathetic in Generation I.

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** Gym leaders from the earlier generations provide better examples of this trope being played straight. In particular, all the gym leaders in [[VideoGame/PokemonRedAndBlue Generation I]] (like Blaine and his Fire-type Pokémon, pictured above) play this trope straight by focusing almost exclusively on one type; the strategy to beating them is simply to raise Pokémon that can learn moves capable of hitting theirs for super-effective damage (such as Water-type attacks against Blaine's Pokémon). Sabrina then subverts this trope, however, since Bug-type moves are pathetic in Generation I.I, and Ghost-type moves were entirely ineffective due to a bug.
14th Dec '17 8:12:42 PM SpaceHunterDrakeRedcrest
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* When Scout loses Rock-Paper-Scissors in ''VideoGame/TeamFortress2'', one of his lines can be "Wait, wait, something beats rock?"
7th Dec '17 4:36:29 AM FoxBluereaver
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[[folder:Fan Works]]
* Both averted and exploited by Gym Leaders in ''Fanfic/PokemonResetBloodlines''. Despite being specialists, they always try to have coverage with moves that can counter their natural weaknesses or having dual-type Pokémon for more variety. Also, since challengers more often than not will try to use type advantages against them, they can have a good idea of what kind of Pokémon to expect and develop countermeasures.
[[/folder]]
18th Nov '17 11:39:44 AM Jhonny
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[[folder: Real Life]]
* Men actually tend to pick rock more often in rock paper scissors than could be explained by chance alone. Possibly because of the "manly" way a closed fist looks
[[/folder]]
14th Oct '17 10:10:10 PM Sharlee
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*** Player characters learn of a [[PlayingWithFire red dragon]], stock up on anti-red-dragon equipment and raid the lair... [[ComicStrip/{{Nodwick}} only to learn that the townspeople are all red-green color blind]] (green dragons have an entirely different set of weaknesses and strengths, and spit acid rather than fire).

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*** Player characters learn of a [[PlayingWithFire red dragon]], stock up on anti-red-dragon equipment and raid the lair... [[ComicStrip/{{Nodwick}} only to learn that the townspeople are all red-green color blind]] (green dragons have an entirely different set of weaknesses and strengths, and spit acid deadly gas rather than fire).
9th Sep '17 10:37:51 PM Androgeos
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** Whitney is the WakeUpCallBoss in [[VideoGame/PokemonGoldAndSilver Generation II]] for only one reason: her Miltank. It's a Normal-type Pokémon, so it may initially look like Fighting-type bait. However, this trope gets subverted since the only Fighting-type Pokémon available at the point when the player has to defeat her is a Machop that is obtained from an in-game trade, and even with said Machop, Miltank's impressive Speed and bulk, coupled with its Stomp and Milk Drink moves, means that it can easily hold out against the Machop if the player is unlucky enough or unprepared[[note]]Stomp has a 30% chance of causing the Pokémon that was hit to flinch and not do anything for one turn—it is also stronger because it is a Normal-type move, so Miltank gets a same type attack bonus—which gives Miltank one extra turn to use Milk Drink, which restores up to 50% of its HP[[/note]].
*** It's even worse in the remakes, where Miltank comes packing the Scrappy ability, which allows it to hit Ghost types. Thought you were being smart by catching a Ghastly in Bellsprout Tower? Nope.
** Jasmine from Generation II provides an example of this trope being slightly subverted with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
** Winona from Generation III averts this trope by having a Flying-type team[[note]]weak to Electric-type moves[[/note]] that includes an Altaria which knows Earthquake[[note]]super-effective against Electric-type Pokémon[[/note]].
** Juan averts this trope twice in ''Pokémon Emerald'' by having, in his Water-type lineup, the dual Water/Ground-type Whiscash[[note]]so it {{No Sell}}s Electric-type attacks[[/note]] and dual Water/Dragon-type Kingdra[[note]]which not only negates the effectiveness of any Grass-type attack that can otherwise sweep through all of Juan's other Pokémon, including the aforementioned Whiscash, but also negates the Water-type's weakness to Electric-type attacks[[/note]].
** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and damages the attacker a little if Spiky Shield blocked a physical attack; also causes moves like High Jump Kick to miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].
** Burgh from Generation V has a Dwebble on his Bug-type team. Dwebble averts this trope as it is a dual Bug/Rock-type, which negates the effectiveness of Fire- and Flying-type attacks on it.
** [[WebAnimation/ZeroPunctuation Yahtzee]] was screwed by an aversion of this trope when he reviewed ''White''; specifically, when he went up against [[ShockAndAwe Elesa]]:

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** *** Whitney is the WakeUpCallBoss in [[VideoGame/PokemonGoldAndSilver Generation II]] for only one reason: her Miltank. It's a Normal-type Pokémon, so it may initially look like Fighting-type bait. However, this trope gets subverted since the only Fighting-type Pokémon available at the point when the player has to defeat her is a Machop that is obtained from an in-game trade, and even with said Machop, Miltank's impressive Speed and bulk, coupled with its Stomp and Milk Drink moves, means that it can easily hold out against the Machop if the player is unlucky enough or unprepared[[note]]Stomp has a 30% chance of causing the Pokémon that was hit to flinch and not do anything for one turn—it is also stronger because it is a Normal-type move, so Miltank gets a same type attack bonus—which gives Miltank one extra turn to use Milk Drink, which restores up to 50% of its HP[[/note]].
***
HP[[/note]]. It's even worse in the remakes, where Miltank comes packing the Scrappy ability, which allows it to hit Ghost types.Ghost-types. Thought you were being smart by catching a Ghastly in Bellsprout Tower? Nope.
** *** Jasmine from Generation II provides an example of this trope being slightly subverted with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
** *** Winona from Generation III averts this trope by having a Flying-type team[[note]]weak to Electric-type moves[[/note]] that includes an Altaria which knows Earthquake[[note]]super-effective against Electric-type Pokémon[[/note]].
** *** Juan averts this trope twice in ''Pokémon Emerald'' by having, in his Water-type lineup, the dual Water/Ground-type Whiscash[[note]]so it {{No Sell}}s Electric-type attacks[[/note]] and dual Water/Dragon-type Kingdra[[note]]which not only negates the effectiveness of any Grass-type attack that can otherwise sweep through all of Juan's other Pokémon, including the aforementioned Whiscash, but also negates the Water-type's weakness to Electric-type attacks[[/note]].
** *** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and damages the attacker a little if Spiky Shield blocked a physical attack; also causes moves like High Jump Kick to miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
** *** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].
** *** Burgh from Generation V has a Dwebble on his Bug-type team. Dwebble averts this trope as it is a dual Bug/Rock-type, which negates the effectiveness of Fire- and Flying-type attacks on it.
** *** [[WebAnimation/ZeroPunctuation Yahtzee]] was screwed by an aversion of this trope when he reviewed ''White''; specifically, when he went up against [[ShockAndAwe Elesa]]:



** Roxie provides an interesting subversion with her Poison-type gym in ''VideoGame/PokemonBlack2AndWhite2''. Although both her Pokémon are weak to Psychic- and Ground-type attacks, none of the Pokémon the player has met so far will learn such attacks within their immediate level range.
** Marlon from ''Black 2'' and ''White 2'' plays this trope straight with his Water-type Pokémon. Although his Carracosta has [[LastChanceHitPoint Sturdy]], his entire team is still easy prey for Grass- and Electric-type attacks.
** Shauntal and Caitlin, the Ghost- and Psychic-type Unova Elite Four respectively in Generation V, play this trope straight, with all their Pokémon sharing a common weakness to Dark-type attacks. A single Krookodile can Crunch both their teams into dust.
** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, plays this trope straight as it doesn't know its signature move, Powder, which [[HoistByHisOwnPetard blows Fire-type attacks up in the attacker's face]].
** There's also Grant, the Generation VI Rock-type gym leader, whose two Fossil Pokémon avert this trope with their respective counters—Amaura has a secondary Ice-type as well as the Refrigerate ability, which turns its Take Down attack into an Ice-type move that can easily annihilate any Grass-type Pokémon it is pitted against; Tyrunt is a dual Rock/Dragon-type Pokémon, which on its own negates the super-effectiveness of Water- and Grass-type moves against it.
** Generation VI's Grass-type gym leader, Ramos, plays this trope nearly dead straight. Apart from his Gogoat knowing Bulldoze, which can do a number on non-flying Fire-type Pokémon, his entire team is pure fodder for Flying- and Fire-type attacks.
** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves! What's more is that it's Fairy type negates Steel's weakness to Fighting.
** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's high Special Defense deconstructs this trope versus special moves, and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.
** Wikstrom, the Kalos Elite Four who specialises in Steel-type Pokémon, does a grand job averting this trope with three of his four Pokémon—Klefki, a part Fairy-type, takes neutral damage from Fighting-type moves, Probopass takes neutral damage from Fire-type moves due to its secondary Rock-type and has Sturdy as its ability, and Aegislash, being a part Ghost-type, is immune to Fighting-type moves and has King's Shield, a move that nullifies damage taken for one turn in addition to reducing the attacking Pokémon's Attack stat if they used a physical attack against it.

to:

** *** Roxie provides an interesting subversion with her Poison-type gym in ''VideoGame/PokemonBlack2AndWhite2''. Although both her Pokémon are weak to Psychic- and Ground-type attacks, none of the Pokémon the player has met so far will learn such attacks within their immediate level range.
** *** Marlon from ''Black 2'' and ''White 2'' plays this trope straight with his Water-type Pokémon. Although his Carracosta has [[LastChanceHitPoint Sturdy]], his entire team is still easy prey for Grass- and Electric-type attacks.
** *** Shauntal and Caitlin, the Ghost- and Psychic-type Unova Elite Four respectively in Generation V, play this trope straight, with all their Pokémon sharing a common weakness to Dark-type attacks. A single Krookodile can Crunch both their teams into dust.
** *** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, plays this trope straight as it doesn't know its signature move, Powder, which [[HoistByHisOwnPetard blows Fire-type attacks up in the attacker's face]].
** *** There's also Grant, the Generation VI Rock-type gym leader, whose two Fossil Pokémon avert this trope with their respective counters—Amaura has a secondary Ice-type as well as the Refrigerate ability, which turns its Take Down attack into an Ice-type move that can easily annihilate any Grass-type Pokémon it is pitted against; Tyrunt is a dual Rock/Dragon-type Pokémon, which on its own negates the super-effectiveness of Water- and Grass-type moves against it.
** *** Generation VI's Grass-type gym leader, Ramos, plays this trope nearly dead straight. Apart from his Gogoat knowing Bulldoze, which can do a number on non-flying Fire-type Pokémon, his entire team is pure fodder for Flying- and Fire-type attacks.
** *** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves! What's more is that it's Fairy type negates Steel's weakness to Fighting.
** *** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's high Special Defense deconstructs this trope versus special moves, and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.
** *** Wikstrom, the Kalos Elite Four who specialises in Steel-type Pokémon, does a grand job averting this trope with three of his four Pokémon—Klefki, a part Fairy-type, takes neutral damage from Fighting-type moves, Probopass takes neutral damage from Fire-type moves due to its secondary Rock-type and has Sturdy as its ability, and Aegislash, being a part Ghost-type, is immune to Fighting-type moves and has King's Shield, a move that nullifies damage taken for one turn in addition to reducing the attacking Pokémon's Attack stat if they used a physical attack against it.
26th Jul '17 7:44:27 PM Geostomp
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* In ''Manga/{{Naruto}}'', Deidara's sole means of attack are Earth element clay birds. He picks a fight with Sasuke, whose primary attack this point is the Lightning element Chidori and variants thereof. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCall boss for Sasuke though.

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* In ''Manga/{{Naruto}}'', Deidara's sole means of attack are Earth element clay birds. He picks a fight with Sasuke, whose primary attack this point is the Lightning element Chidori and variants thereof. As Deidara loses in ElementalRockPaperScissors, this ends badly for him. He still manages to be one hell of a WakeUpCall boss WakeUpCallBoss for Sasuke though.
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