History Main / PoorPredictableRock

22nd Sep '16 6:16:43 AM NNNnobody
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* Deconstructed to hell and back (and back to Hell again) in ''Manga/{{Kaiji}}'', where the first arc revolves around the titular character's ability to manipulate a high-stakes game of rock-paper-scissors (a variant that uses one-use playing cards to represent each hand sign). [[spoiler: He ends up buying 30 rock cards in order to beat other players who have scissors. Then, another player named Kitami buys dozens of paper cards in response. After a fierce battle, Kaiji takes Kitami's cards and totals about 30 rocks and 30 papers. Later still, he is forced to re-shuffle his entire deck with the rest of the players... and in the end, his cards end up not being relevant to his final strategy.]]

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* Deconstructed Played for drama to hell and back (and back to Hell again) in ''Manga/{{Kaiji}}'', where the first arc revolves around the titular character's ability to manipulate a high-stakes game of rock-paper-scissors (a variant that uses one-use playing cards to represent each hand sign). [[spoiler: He ends up buying 30 rock cards in order to beat other players who have scissors. Then, another player named Kitami buys dozens of paper cards in response. After a fierce battle, Kaiji takes Kitami's cards and totals about 30 rocks and 30 papers. Later still, he is forced to re-shuffle his entire deck with the rest of the players... and in the end, his cards end up not being relevant to his final strategy.]]



** Jasmine from Generation II provides an example of this trope being deconstructed with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.

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** Jasmine from Generation II provides an example of this trope being deconstructed slightly subverted with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
8th Sep '16 8:06:28 AM Couran
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* In ''Literature/TheDresdenFiles'', a common weakness of more ancient beings is that while they're vastly more powerful than Harry, they're also very set in their ways and inflexible when it comes to combat strategy. When Harry duels Arianna Ortega in ''Changes'', after successfully fending off her first attack he's surprised when she does the same exact thing again. He figures this is because Arianna is only used to fighting in a dueling environment and against opponents who die after the first assault.

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* In ''Literature/TheDresdenFiles'', a common weakness of more ancient beings is that while they're vastly more powerful than Harry, they're also very set in their ways and inflexible when it comes to combat strategy. When Harry duels Arianna Ortega in ''Changes'', after successfully fending off her first attack he's surprised when she does the same exact thing again. He figures this is because Arianna is only used to fighting in brawls where she can go all out with her vampiric strength rather than having to rely purely on magic. As a dueling environment wizard Harry is used to having to use his magic flexibly to counter all kinds of situations and against opponents who die after the first assault.can take advantage of her weakness.
6th Sep '16 4:28:06 PM Octorok103
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*** Whitney is the WakeUpCallBoss in [[VideoGame/PokemonGoldAndSilver Generation II]] for only one reason: her Miltank. It's a Normal-type Pokémon, so it may initially look like Fighting-type bait. However, this trope gets subverted since the only Fighting-type Pokémon available at the point when the player has to defeat her is a Machop that is obtained from an in-game trade, and even with said Machop, Miltank's impressive Speed and bulk, coupled with its Stomp and Milk Drink moves, means that it can easily hold out against the Machop if the player is unlucky enough or unprepared[[note]]Stomp has a 30% chance of causing the Pokémon that was hit to flinch and not do anything for one turn—it is also stronger because it is a Normal-type move, so Miltank gets a same type attack bonus—which gives Miltank one extra turn to use Milk Drink, which restores up to 50% of its HP[[/note]].
*** Jasmine from Generation II provides an example of this trope being deconstructed with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
*** Winona from Generation III averts this trope by having a Flying-type team[[note]]weak to Electric-type moves[[/note]] that includes an Altaria which knows Earthquake[[note]]super-effective against Electric-type Pokémon[[/note]].
*** Juan averts this trope twice in ''Pokémon Emerald'' by having, in his Water-type lineup, the dual Water/Ground-type Whiscash[[note]]so it {{No Sell}}s Electric-type attacks[[/note]] and dual Water/Dragon-type Kingdra[[note]]which not only negates the effectiveness of any Grass-type attack that can otherwise sweep through all of Juan's other Pokémon, including the aforementioned Whiscash, but also negates the Water-type's weakness to Electric-type attacks[[/note]].
*** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and damages the attacker a little if Spiky Shield blocked a physical attack; also causes moves like High Jump Kick to miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
*** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].
*** Burgh from Generation V has a Dwebble on his Bug-type team. Dwebble averts this trope as it is a dual Bug/Rock-type, which negates the effectiveness of Fire- and Flying-type attacks on it.
*** [[WebAnimation/ZeroPunctuation Yahtzee]] was screwed by an aversion of this trope when he reviewed ''White''; specifically, when he went up against [[ShockAndAwe Elesa]]:

to:

*** ** Whitney is the WakeUpCallBoss in [[VideoGame/PokemonGoldAndSilver Generation II]] for only one reason: her Miltank. It's a Normal-type Pokémon, so it may initially look like Fighting-type bait. However, this trope gets subverted since the only Fighting-type Pokémon available at the point when the player has to defeat her is a Machop that is obtained from an in-game trade, and even with said Machop, Miltank's impressive Speed and bulk, coupled with its Stomp and Milk Drink moves, means that it can easily hold out against the Machop if the player is unlucky enough or unprepared[[note]]Stomp has a 30% chance of causing the Pokémon that was hit to flinch and not do anything for one turn—it is also stronger because it is a Normal-type move, so Miltank gets a same type attack bonus—which gives Miltank one extra turn to use Milk Drink, which restores up to 50% of its HP[[/note]].
*** ** Jasmine from Generation II provides an example of this trope being deconstructed with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
*** ** Winona from Generation III averts this trope by having a Flying-type team[[note]]weak to Electric-type moves[[/note]] that includes an Altaria which knows Earthquake[[note]]super-effective against Electric-type Pokémon[[/note]].
*** ** Juan averts this trope twice in ''Pokémon Emerald'' by having, in his Water-type lineup, the dual Water/Ground-type Whiscash[[note]]so it {{No Sell}}s Electric-type attacks[[/note]] and dual Water/Dragon-type Kingdra[[note]]which not only negates the effectiveness of any Grass-type attack that can otherwise sweep through all of Juan's other Pokémon, including the aforementioned Whiscash, but also negates the Water-type's weakness to Electric-type attacks[[/note]].
*** ** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and damages the attacker a little if Spiky Shield blocked a physical attack; also causes moves like High Jump Kick to miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
*** ** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].
*** ** Burgh from Generation V has a Dwebble on his Bug-type team. Dwebble averts this trope as it is a dual Bug/Rock-type, which negates the effectiveness of Fire- and Flying-type attacks on it.
*** ** [[WebAnimation/ZeroPunctuation Yahtzee]] was screwed by an aversion of this trope when he reviewed ''White''; specifically, when he went up against [[ShockAndAwe Elesa]]:



*** Roxie provides an interesting subversion with her Poison-type gym in ''VideoGame/PokemonBlack2AndWhite2''. Although both her Pokémon are weak to Psychic- and Ground-type attacks, none of the Pokémon the player has met so far will learn such attacks within their immediate level range.
*** Marlon from ''Black 2'' and ''White 2'' plays this trope straight with his Water-type Pokémon. Although his Carracosta has [[LastChanceHitPoint Sturdy]], his entire team is still easy prey for Grass- and Electric-type attacks.
*** Shauntal and Caitlin, the Ghost- and Psychic-type Unova Elite Four respectively in Generation V, play this trope straight, with all their Pokémon sharing a common weakness to Dark-type attacks. A single Krookodile can Crunch both their teams into dust.
*** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, uses Powder to make Fire-type attacks [[HoistByTheirOwnPetard blow up in the user's face]].
*** There's also Grant, the Generation VI Rock-type gym leader, whose two Fossil Pokémon avert this trope with their respective counters—Amaura has a secondary Ice-type as well as the Refrigerate ability, which turns its Take Down attack into an Ice-type move that can easily annihilate any Grass-type Pokémon it is pitted against; Tyrunt is a dual Rock/Dragon-type Pokémon, which on its own negates the super-effectiveness of Water- and Grass-type moves against it.
*** Generation VI's Grass-type gym leader, Ramos, plays this trope nearly dead straight. Apart from his Gogoat knowing Bulldoze, which can do a number on non-flying Fire-type Pokémon, his entire team is pure fodder for Flying- and Fire-type attacks.
*** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!
*** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's high Special Defense deconstructs this trope versus special moves, and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.
*** Wikstrom, the Kalos Elite Four who specialises in Steel-type Pokémon, does a grand job averting this trope with three of his four Pokémon—Klefki, a part Fairy-type, takes neutral damage from Fighting-type moves, Probopass takes neutral damage from Fire-type moves due to its secondary Rock-type and has Sturdy as its ability, and Aegislash, being a part Ghost-type, is immune to Fighting-type moves and has King's Shield, a move that nullifies damage taken for one turn in addition to reducing the attacking Pokémon's Attack stat if they used a physical attack against it.

to:

*** ** Roxie provides an interesting subversion with her Poison-type gym in ''VideoGame/PokemonBlack2AndWhite2''. Although both her Pokémon are weak to Psychic- and Ground-type attacks, none of the Pokémon the player has met so far will learn such attacks within their immediate level range.
*** ** Marlon from ''Black 2'' and ''White 2'' plays this trope straight with his Water-type Pokémon. Although his Carracosta has [[LastChanceHitPoint Sturdy]], his entire team is still easy prey for Grass- and Electric-type attacks.
*** ** Shauntal and Caitlin, the Ghost- and Psychic-type Unova Elite Four respectively in Generation V, play this trope straight, with all their Pokémon sharing a common weakness to Dark-type attacks. A single Krookodile can Crunch both their teams into dust.
*** ** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, uses Powder to make Fire-type attacks [[HoistByTheirOwnPetard blow up in the user's face]].
*** ** There's also Grant, the Generation VI Rock-type gym leader, whose two Fossil Pokémon avert this trope with their respective counters—Amaura has a secondary Ice-type as well as the Refrigerate ability, which turns its Take Down attack into an Ice-type move that can easily annihilate any Grass-type Pokémon it is pitted against; Tyrunt is a dual Rock/Dragon-type Pokémon, which on its own negates the super-effectiveness of Water- and Grass-type moves against it.
*** ** Generation VI's Grass-type gym leader, Ramos, plays this trope nearly dead straight. Apart from his Gogoat knowing Bulldoze, which can do a number on non-flying Fire-type Pokémon, his entire team is pure fodder for Flying- and Fire-type attacks.
*** ** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!
*** ** Wulfric's Ice-type team in Generation VI plays with this trope in at least two ways on their own (and he even [[LampshadeHanging lampshades it]]). Abomasnow plays it straight with its 4x weakness to Fire-type moves and average defences, Cryogonal's high Special Defense deconstructs this trope versus special moves, and Avalugg's extremely high Defense stat—only slightly lower than Steelix's—deconstructs this trope versus physical moves.
*** ** Wikstrom, the Kalos Elite Four who specialises in Steel-type Pokémon, does a grand job averting this trope with three of his four Pokémon—Klefki, a part Fairy-type, takes neutral damage from Fighting-type moves, Probopass takes neutral damage from Fire-type moves due to its secondary Rock-type and has Sturdy as its ability, and Aegislash, being a part Ghost-type, is immune to Fighting-type moves and has King's Shield, a move that nullifies damage taken for one turn in addition to reducing the attacking Pokémon's Attack stat if they used a physical attack against it.it.
** ''VideoGame/PokemonDiamondAndPearl'' ended up featuring quite a few subversions, not because the developers were trying to make things more challenging, but because the Sinnoh Dex's lack of diversity forced them into a corner. The most blatant example is Elite 4 member Flint, a Fire-type specialist who only had two Fire-types on his five-member team because the only Fire evolution lines in the Sinnoh Dex were the obligatory Fire starter and the Ponyta line. When [[UpdatedRerelease Platinum]] expanded the Sinnoh Dex significantly, the Gym Leaders and Elite 4 members got updated teams to better match their specialties.
31st Aug '16 9:05:56 AM Androgeos
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** [[VideoGame/PokemonDiamondAndPearl Generation IV]] subverts this trope with the introduction of the Solid Rock and Filter abilities, which reduce the power of super-effective attacks by 25%. The Solid Rock ability, however, plays with this trope even further and double-subverts it as the only Pokémon that can naturally have this ability are dual-type Pokémon with a 4x weakness to another type; [[UselessUsefulSpell reducing a 4x weakness to a 3x weakness is unlikely to stop the Fire/Ground-type Camerupt or Rock/Ground-type Rhyperior from fainting when they are hit by a strong Water-type attack like Surf cast by a Pokemon of comparable level]].

to:

** [[VideoGame/PokemonDiamondAndPearl Generation IV]] subverts this trope with the introduction of the Solid Rock and Filter abilities, which reduce the power of super-effective attacks by 25%. The Solid Rock ability, however, plays with this trope even further and double-subverts it as the only Pokémon that can naturally have this ability are dual-type Pokémon with a 4x weakness to another type; [[UselessUsefulSpell reducing a 4x weakness to a 3x weakness is unlikely to stop the Fire/Ground-type Camerupt or Rock/Ground-type Rhyperior from fainting when they are hit by a strong Water-type attack like Surf cast attack, such as the ubiquitous Surf, used by a Pokemon Pokémon of comparable level]].
28th Aug '16 2:01:22 PM REV6Pilot
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** [[VideoGame/PokemonDiamondAndPearl Generation IV]] subverts this trope with the introduction of the Solid Rock and Filter abilities, which reduce the power of super-effective attacks by 25%. The Solid Rock ability, however, plays with this trope even further and double-subverts it as the only Pokémon that can naturally have this ability are dual-type Pokémon with a 4x weakness to another type; [[UselessUsefulSpell reducing a 4x weakness to a 3x weakness is unlikely to stop the Fire/Ground-type Camerupt or Rock/Ground-type Rhyperior from fainting when they are hit by a Water-type attack like, say, Hydro Pump]].

to:

** [[VideoGame/PokemonDiamondAndPearl Generation IV]] subverts this trope with the introduction of the Solid Rock and Filter abilities, which reduce the power of super-effective attacks by 25%. The Solid Rock ability, however, plays with this trope even further and double-subverts it as the only Pokémon that can naturally have this ability are dual-type Pokémon with a 4x weakness to another type; [[UselessUsefulSpell reducing a 4x weakness to a 3x weakness is unlikely to stop the Fire/Ground-type Camerupt or Rock/Ground-type Rhyperior from fainting when they are hit by a strong Water-type attack like, say, Hydro Pump]].like Surf cast by a Pokemon of comparable level]].
12th Aug '16 3:34:19 AM StarTropes
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*** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]].

to:

*** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, uses Powder to make Fire-type attacks [[HoistByTheirOwnPetard blow up in the user's face]].
26th Jul '16 2:56:06 AM Morgenthaler
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** In ''The Lost Age'', Agatio [[DiscussedTrope acknowledges this fact]] and [[DangerouslyGenreSavvy sets a trap to get Mia out of the picture before battling Isaac's party]].

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** In ''The Lost Age'', Agatio [[DiscussedTrope acknowledges this fact]] and [[DangerouslyGenreSavvy sets a trap to get Mia out of the picture before battling Isaac's party]].party.
14th Jul '16 4:38:39 PM Discar
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** Averted in a big way in ''Dark Dawn''. Not only were the baddies not Proxians or Mars Adepts at all, [[spoiler: they weren't even following the known elemental system, [[OutsideContextVillain something the player characters had no way of knowing about or dealing with]].]] Sadly, the timing of the reveal and the way it was handled made it look like an AssPull.

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** Averted in a big way in ''Dark Dawn''. Not only were the baddies not Proxians or Mars Adepts at all, [[spoiler: they weren't even following the known elemental system, [[OutsideContextVillain [[OutsideContextProblem something the player characters had no way of knowing about or dealing with]].]] Sadly, the timing of the reveal and the way it was handled made it look like an AssPull.
7th Jul '16 8:30:38 AM Androgeos
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*** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and reduces the attacker's HP a little if Spiky Shield blocked a physical move; also causes moves like High Jump Kick to always miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
*** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope hard with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].

to:

*** Thinking of using a Fighting-type Pokémon against Elite Four Sidney in Generation III? Watch out—aversions of this trope on his team are his Shiftry, which knows Extrasensory[[note]]does super-effective damage against Fighting-type Pokémon[[/note]], and, in ''Omega Ruby'' and ''Alpha Sapphire'', his Cacturne, which knows Spiky Shield[[note]]blocks any physical attack, of which most Fighting-type attacks are, and reduces damages the attacker's HP attacker a little if Spiky Shield blocked a physical move; attack; also causes moves like High Jump Kick to always miss, resulting in the attacker taking both crash damage ''and'' damage from Spiky Shield[[/note]].
*** Crasher Wake, the Water-type gym leader in Generation IV, averts this trope hard with all of his three Pokémon, each with varying secondary types and/or movepools to handle ''both'' Electric- and Grass-type Pokémon—Gyarados to weaken physical attackers with its Intimidate ability and slow down Grass-types due to its Water/Flying-type making Grass-type moves do normal, instead of super-effective, damage; Quagsire to wall Electric-types with its dual Water/Ground-typing; and Floatzel, a fast and powerful Water-type Pokémon packing a moveset that includes Crunch[[note]]a relatively powerful Dark-type attack that may also reduce the target's Defense[[/note]] and Ice Fang[[note]]to deal immense damage to Grass-type Pokémon, especially the Turtwig line[[/note]].
7th Jul '16 6:36:46 AM Androgeos
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** From Generation V onwards, Marill and Azumarill, both with the Water-type as their primary type, may avert this trope by having the Sap Sipper ability. Grass-type moves will increase their Attack stat instead of doing damage.

to:

** From Generation V onwards, Marill and Azumarill, both with the Water-type as their primary type, may avert this trope by having the Sap Sipper ability. Grass-type moves will increase their Attack stat instead of doing super-effective damage.



*** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the Steel/Fairy Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!

to:

*** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the Steel/Fairy dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!
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