History Main / PoorPredictableRock

22nd Apr '17 7:43:59 AM TheTitanPrince
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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage.

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** [[VideoGame/PokemonRubyAndSapphire Generation III]] introduced the Wonder Guard ability, which takes this trope to its logical extreme by making the Pokémon that has it completely immune to any attack that does not do super-effective damage.damage[[note]]Though non-standard types of damage, like weather effects, will still do damage[[/note]]. However, the only Pokémon with this ability is a OneHitpointWonder with four elemental weaknesses, [[KryptoniteIsEverywhere including Flying type, which almost every team is guaranteed to have at least one of]].
*** It's possible, though only in double battles, to use the move Skill Swap to move it to one that has much less weaknesses, or with certain Pokémon, ''[[GameBreaker none at all]]''. Later generations [[{{Nerf}} nerfed]] this, though.
3rd Apr '17 5:42:55 PM nombretomado
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* In ''HunterXHunter'', Gon's special attack is explicitly based on Rock-Paper-Scissors, with his "Rock" attack being by far his strongest, and the only one capable of ending fights against stronger enemies. And stronger enemies will catch on to that pretty fast. Winning when your opponent knows you have to throw Rock to win? That takes talent.

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* In ''HunterXHunter'', ''Manga/HunterXHunter'', Gon's special attack is explicitly based on Rock-Paper-Scissors, with his "Rock" attack being by far his strongest, and the only one capable of ending fights against stronger enemies. And stronger enemies will catch on to that pretty fast. Winning when your opponent knows you have to throw Rock to win? That takes talent.
31st Mar '17 8:12:47 AM MisterVercetti
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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that Eagle will send an all air unit force against his island fortress so he does the logical thing and surrounds it with a ton of anti-air units. Thus, the player is faced with the tough challenge of destroying all his units despite having a weakness against them (not to mention Hawke's CO power, which damages all of your units at once while simultaneously healing all of his).

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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that air specialist Eagle will send an all a massive air unit force against his island fortress fortress, so he does the logical thing and surrounds it with a ton ''ton'' of anti-air units. Thus, the player is faced with the tough challenge of destroying all his units army despite having a sginificant weakness against them it (not to mention Hawke's CO power, which damages all of your units at once while simultaneously healing all of his).
31st Mar '17 8:10:47 AM MisterVercetti
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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that Eagle will send an all air unit force against his island fortress so he does the logical thing and surrounds it with LOTS of AA units. Thus, the player is faced with the tough challenge of destroying all his units despite having a weakness against them (not to mention Hawke's CO power, which damages ALL your units at once...).
** In another mission, he keeps Eagle's Air Force out of the battle by staging an offensive next to a volcano, which air units cannot even get near to. However, he didn't seem to anticipate the skills of vehicle unit specialist Jess...

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* A rare example where the ''villain'' takes advantage of this occurs in ''VideoGame/AdvanceWars 2'': one mission involves Hawke correctly anticipating that Eagle will send an all air unit force against his island fortress so he does the logical thing and surrounds it with LOTS a ton of AA anti-air units. Thus, the player is faced with the tough challenge of destroying all his units despite having a weakness against them (not to mention Hawke's CO power, which damages ALL all of your units at once...).
once while simultaneously healing all of his).
** In another mission, he keeps Eagle's Air Force out of the battle tries to do this again by staging an offensive next to a volcano, which air units cannot can't even get near close to. However, [[SpannerInTheWorks he didn't seem to anticipate the skills of vehicle unit count on vehicular specialist Jess...Jess entering the fray]].
26th Mar '17 9:14:57 AM nombretomado
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*** Player characters learn of a [[PlayingWithFire red dragon]], stock up on anti-red-dragon equipment and raid the lair... [[{{Nodwick}} only to learn that the townspeople are all red-green color blind]] (green dragons have an entirely different set of weaknesses and strengths, and spit acid rather than fire).

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*** Player characters learn of a [[PlayingWithFire red dragon]], stock up on anti-red-dragon equipment and raid the lair... [[{{Nodwick}} [[ComicStrip/{{Nodwick}} only to learn that the townspeople are all red-green color blind]] (green dragons have an entirely different set of weaknesses and strengths, and spit acid rather than fire).
8th Feb '17 3:06:40 PM SpinAttaxx
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Added DiffLines:

** In [[VideoGame/PokemonRedAndBlue Generation I]], almost every Pokémon's natural moveset consists entirely of moves of their type(s) and Normal-type moves, leaving little in the way of variety or coverage. While most are capable of using [=TMs=] to have more varied movesets, said [=TMs=] are single-use items and are often only attainable once per game. Later generations would let more Pokémon naturally learn moves of different types, however.
26th Jan '17 8:35:53 AM Morgenthaler
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* The villains of MagiNation (the video game mind you) always use Core (shadow) Dream creatures, and said creatures are always the sole monsters in any of the Shadow Geysers, the Shadow Hold, or the Core itself. And since this game uses not-quite-random encounters anywhere where you won't encounter Core creatures, you can go nearly the whole game without fighting anything but them, except for two occasions. The first creature type you find, Naroom (leaf) is strong against Core types while being weak against them in turn though, so it may be a decent idea to bolster your creatures with Fire, Earth, Air or Water elements later on. Those types, meanwhile, have their own rock paper scissors, and since you'll need to grind like crazy between Shadow Geysers, you may want to have an advantage against the locals.
* Entertainingly enough, on the Korean professional {{Starcraft}} scene there is a player who calls himself Rock. And he always builds Carriers (which are, surprisingly, [[ExactlyWhatItSaysOnTheTin basically aircraft carriers]] InSpace and With Aliens), and 80% of the time he loses because his opponent knows he'll do this. The rest of the time he wins because he really is that good with the units.

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* The villains of MagiNation ''VideoGame/MagiNation'' (the video game mind you) always use Core (shadow) Dream creatures, and said creatures are always the sole monsters in any of the Shadow Geysers, the Shadow Hold, or the Core itself. And since this game uses not-quite-random encounters anywhere where you won't encounter Core creatures, you can go nearly the whole game without fighting anything but them, except for two occasions. The first creature type you find, Naroom (leaf) is strong against Core types while being weak against them in turn though, so it may be a decent idea to bolster your creatures with Fire, Earth, Air or Water elements later on. Those types, meanwhile, have their own rock paper scissors, and since you'll need to grind like crazy between Shadow Geysers, you may want to have an advantage against the locals.
* Entertainingly enough, on the Korean professional {{Starcraft}} ''VideoGame/{{Starcraft}}'' scene there is a player who calls himself Rock. And he always builds Carriers (which are, surprisingly, [[ExactlyWhatItSaysOnTheTin basically aircraft carriers]] InSpace and With Aliens), and 80% of the time he loses because his opponent knows he'll do this. The rest of the time he wins because he really is that good with the units.
15th Jan '17 10:42:43 AM treehugger0369
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*** It's even worse in the remakes, where Miltank comes packing the Scrappy ability, which allows it to hit Ghost types. Thought you were being smart by catching a Ghastly in Bellsprout Tower? Nope.



** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!

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** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!moves! What's more is that it's Fairy type negates Steel's weakness to Fighting.
9th Jan '17 7:29:13 PM WarioGuy
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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fnire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]

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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fnire! fire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]
2nd Jan '17 8:40:08 PM Perseus
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** In ''VideoGame/PokemonSunAndMoon, [[spoiler:the Aether Foundation follows in the footsteps of Cipher by having its Employees use a wide variety of evolved Pokémon, making them far more of a threat than the Team Skull Grunts faced prior.]]

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** In ''VideoGame/PokemonSunAndMoon, ''VideoGame/PokemonSunAndMoon'', [[spoiler:the Aether Foundation follows in the footsteps of Cipher by having its Employees use a wide variety of evolved Pokémon, making them far more of a threat than the Team Skull Grunts faced prior.]]
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