History Main / PoorPredictableRock

15th Jan '17 10:42:43 AM treehugger0369
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*** It's even worse in the remakes, where Miltank comes packing the Scrappy ability, which allows it to hit Ghost types. Thought you were being smart by catching a Ghastly in Bellsprout Tower? Nope.



** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!

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** Got those Steel- and Poison-type attacks to take on Valerie's Fairy-type Pokémon in Generation VI? Her first one is [[OxymoronicBeing the dual Steel/Fairy-type Mawile]], which averts this trope as it takes regular damage from Steel-type attacks and is ''completely damn immune'' to Poison-type moves!moves! What's more is that it's Fairy type negates Steel's weakness to Fighting.
9th Jan '17 7:29:13 PM WarioGuy
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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fnire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]

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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fnire! fire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]
2nd Jan '17 8:40:08 PM Perseus
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** In ''VideoGame/PokemonSunAndMoon, [[spoiler:the Aether Foundation follows in the footsteps of Cipher by having its Employees use a wide variety of evolved Pokémon, making them far more of a threat than the Team Skull Grunts faced prior.]]

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** In ''VideoGame/PokemonSunAndMoon, ''VideoGame/PokemonSunAndMoon'', [[spoiler:the Aether Foundation follows in the footsteps of Cipher by having its Employees use a wide variety of evolved Pokémon, making them far more of a threat than the Team Skull Grunts faced prior.]]
2nd Jan '17 8:39:49 PM Perseus
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* Averted almost entirely in ''VideoGame/PokemonColosseum'' and [[VideoGame/PokemonXDGaleOfDarkness its sequel]]. Only a handful of Trainers in ''Colosseum'' (and most are effectively tutorial fights, the only other being Miror B., a noted eccentric character) and almost none in ''XD'' (only 2 Trainers, both carrying it over from ''Colosseum'', plus a series of IneffectualSympatheticVillain characters stick to such predictable teams), stick to a single type/species. Even the enemy Grunts have ''far'' more variety than typical.
** Speaking of enemy Grunts, the only enemy teams whose Grunts aren't armed with the same old Pokémon happen to be Team Snagem and Team Cipher. You can expect Zubat and Rattata on any Rocket Grunt you find (replace Zubat with any old Poison-type if you want variety), and Team Galactic is similarly armed. You can also ALWAYS expect a Poochyena or Mightyena on both Teams Magma and Aqua, as well as a Fire- or Water-type, respectively. Even Team Plasma is not immune, though they're a bit closer to the Orre villains in terms of variety, but when a disturbingly large number pack [[DemonicSpiders Watchog]]...

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* Averted almost entirely in ''VideoGame/PokemonColosseum'' and [[VideoGame/PokemonXDGaleOfDarkness its sequel]]. Only a handful of Trainers in ''Colosseum'' (and most are effectively tutorial fights, the only other being Miror B., a noted eccentric character) and almost none in ''XD'' (only 2 Trainers, both carrying it over from ''Colosseum'', plus a series of IneffectualSympatheticVillain characters stick to such predictable teams), characters), stick to a single type/species. Even the enemy Grunts have ''far'' more variety than typical.
** Speaking of enemy Grunts, the only enemy teams whose Grunts aren't armed with the same old Pokémon happen to be Team Snagem and Team Cipher. You can expect Zubat and Rattata on any Rocket Grunt you find (replace Zubat with any old Poison-type if you want variety), and Team Galactic is similarly armed. You can also ALWAYS expect a Poochyena or Mightyena on both Teams Magma and Aqua, as well as a Fire- or Water-type, respectively. Even Team Plasma is not immune, though they're a bit closer to the Orre villains in terms of variety, but when a disturbingly large number pack [[DemonicSpiders Watchog]]...Watchog]]...
** In ''VideoGame/PokemonSunAndMoon, [[spoiler:the Aether Foundation follows in the footsteps of Cipher by having its Employees use a wide variety of evolved Pokémon, making them far more of a threat than the Team Skull Grunts faced prior.]]
29th Dec '16 3:58:11 PM MJaxon
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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]

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[[caption-width-right:300:[- [[WebVideo/TheSpoonyExperiment I'm being attacked by Pokémon made of fire in a volcano full of fire! Oh no! They're throwing fire! fnire! What kind of technique to use? ...fire? No, that's stupid! Man, this game is hard!]]-] ]]


Added DiffLines:

** Rock Lee and teacher, Might Guy. They have one preferred fighting method, hand-to-hand combat; but in Guy's case, little can stand in his path regardless of whether they know what's coming or not.
3rd Dec '16 12:18:06 AM Kotomikun
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Added DiffLines:

** All the games have trainer classes like Swimmer and Bug Catcher that openly broadcast their type specialty. But there's at least one Fisherman per game who takes it to a whole new level, by having an entire team of ''Magikarp'', a pathetically weak Pokémon that can only learn 3 attacks, one of which does nothing whatsoever... and these Magikarp specialists are often strict devotees of the do-nothing move. Inexplicably, they are just as eager to fight you as trainers with non-useless mons. Some of them, however, will have a few Magikarps and [[MagikarpPower a Gyarados]], which can catch you off-guard if you're expecting another pushover opponent.
1st Dec '16 1:05:29 PM Ferot_Dreadnaught
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...what that means is that they have some ''very'' obvious weaknesses. Curiously, usually only the heroes get the idea of diversifying their elements. Either that, or the one-element specialists are [[GenreSavvy fully aware of their situation]] and develop various tricks and techniques that allow them to defend, to varying degrees, against those elements which counter theirs - so that ScissorsCutsRock. In some settings, this could even be seen as a kind of MinMaxing - specializing in one element to the point where you can just brute-force your way past a more generalist opponent, at the potential cost of losing hard to ''other'' specialists who counter your element.

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...what that means is that they have some ''very'' obvious weaknesses. Curiously, usually only the heroes get the idea of diversifying their elements. Either that, or the one-element specialists are [[GenreSavvy fully aware of their situation]] situation and develop various tricks and techniques that allow them to defend, to varying degrees, against those elements which counter theirs - so that ScissorsCutsRock. In some settings, this could even be seen as a kind of MinMaxing - specializing in one element to the point where you can just brute-force your way past a more generalist opponent, at the potential cost of losing hard to ''other'' specialists who counter your element.



** More GenreSavvy players will augment their team with a counter to their main types counter. For example a Steel Expert would pack a water type to counter fire, and a Bronzong with psychic moves to counter fighting types. Dark Experts will have a psychic to counter fighting, and a fire to counter steel [[WeaksauceWeakness and bug]].

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** More GenreSavvy experienced players will augment their team with a counter to their main types counter. For example a Steel Expert would pack a water type to counter fire, and a Bronzong with psychic moves to counter fighting types. Dark Experts will have a psychic to counter fighting, and a fire to counter steel [[WeaksauceWeakness and bug]].



** Sometimes [[GenreSavvy canny]] [[OurDragonsAreDifferent dragons]] in ''TabletopGame/DungeonsAndDragons'' campaigns will use ColorCodedForYourConvenience to their advantage like this, impersonating other dragon types with magic, metabreath feats or good ol' paint.
* Spoofed in ''Webcomic/{{Nodwick}}'' after the party trashes a fire sorceress with bright red robes calling herself princess of flame or some such. After a GenreSavvy remark by Nodwick that she couldn't have made her weakness any more obvious if she tried, his party members visit the next villain's tailor ahead of time to hear about the wonderfull snow-white dress he made for her.

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** Sometimes [[GenreSavvy canny]] canny [[OurDragonsAreDifferent dragons]] in ''TabletopGame/DungeonsAndDragons'' campaigns will use ColorCodedForYourConvenience to their advantage like this, impersonating other dragon types with magic, metabreath feats or good ol' paint.
* Spoofed in ''Webcomic/{{Nodwick}}'' after the party trashes a fire sorceress with bright red robes calling herself princess of flame or some such. After a GenreSavvy remark by Nodwick that she couldn't have made her weakness any more obvious if she tried, his party members visit the next villain's tailor ahead of time to hear about the wonderfull snow-white dress he made for her.
29th Oct '16 10:33:56 AM Androgeos
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** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, uses Powder to make Fire-type attacks [[HoistByTheirOwnPetard blow up in the user's face]].

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** Viola from Generation VI averts this trope by running the dual Bug/Water-type Surskit in her Bug-type team, which can counter Fire-type Pokémon (such as Fennekin, the Fire-type starter) with Water Sport[[note]]halves the power of Fire-type moves[[/note]] and Bubble[[note]]super-effective against Fire-types and may also lower their Speed stat[[/note]]. Her other Pokémon, Vivillon, uses Powder to make plays this trope straight as it doesn't know its signature move, Powder, which [[HoistByHisOwnPetard blows Fire-type attacks [[HoistByTheirOwnPetard blow up in the user's attacker's face]].
21st Oct '16 12:15:02 PM ZombieAladdin
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[[folder:Card Games]]
* In ''TabletopGame/MagicTheGathering'', this is built right into the game's mechanics. Each of the five colors lends itself to two or three basic strategies and weaknesses, but adding more colors to cover for each other makes it difficult to play spells reliably. On the other hand, Magic (and TabletopGame/YuGiOh) allow the use of fifteen-card side decks in three-round matches, so between games you can swap out cards to counter your opponent's strategies or cover for particular vulnerabilities your opponent is hitting. Of course, nobody in the anime or manga plays three-round matches, making their extreme-theming all the sillier.
** Well, MagicTheGathering has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5698 these]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paper+Tiger three]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5648 cards]], but they are a very uncommon example from a joke edition.
** Tournament [[MagicTheGathering Magic]] is ''heavily'' based on rock-paper-scissors. Decks frequently fall into one of three categories: aggressive, combination, or control (aggro, combo, and control). Sometimes decks can play as either of two roles, but not as well as a deck truly dedicated to that role. The three roles fall into a rock-paper-scissors scenario: Aggro decks play multiple redundant threats to keep the pressure on and overwhelm Control decks. Combo decks use cards that are individually relatively weak but synergize to create powerful effects that can overcome even the strong threats from an Aggro deck. Control decks focus on defense foremost and use card-removal effects to dismantle combos -- if a Control deck removes one part of a three-card combo, it cripples the whole combo, while removing one of three Aggro deck cards will leave the other two to continue attacking.
* TabletopGame/YuGiOh also has something like that, with Meta, Anti-Meta, and other. Meta is the best deck at the moment. it can beat any other deck except for Anti-Meta, which is designed to counter it... which because it relies on you opponents to use a certain strategy, a deck not using that strategy can beat them.
* A CyclicTrope for the ''TabletopGane/{{Pokemon}} Trading Card Game''. Just like with ''Magic'', having a deck be one or two Energy types (the equivalent of colors) makes a deck easy to use. However, how easy it is to use a deck with three or more Energy types varies over time, depending on whether or not there are recently-released cards designed to facilitate this, such as Energy Search or Rainbow Energy. (The card game's tournament rotation allows only the past several sets to be used in tournaments, banning all cards released before a certain date.)
[[/folder]]



[[folder:Other]]
* In ''TabletopGame/MagicTheGathering'', this is built right into the game's mechanics. Each of the five colors lends itself to two or three basic strategies and weaknesses, but adding more colors to cover for each other makes it difficult to play spells reliably. On the other hand, Magic (and TabletopGame/YuGiOh) allow the use of fifteen-card side decks in three-round matches, so between games you can swap out cards to counter your opponent's strategies or cover for particular vulnerabilities your opponent is hitting. Of course, nobody in the anime or manga plays three-round matches, making their extreme-theming all the sillier.
** Well, MagicTheGathering has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5698 these]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Paper+Tiger three]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=5648 cards]], but they are a very uncommon example from a joke edition.
** Tournament [[MagicTheGathering Magic]] is ''heavily'' based on rock-paper-scissors. Decks frequently fall into one of three categories: aggressive, combination, or control (aggro, combo, and control). Sometimes decks can play as either of two roles, but not as well as a deck truly dedicated to that role. The three roles fall into a rock-paper-scissors scenario: Aggro decks play multiple redundant threats to keep the pressure on and overwhelm Control decks. Combo decks use cards that are individually relatively weak but synergize to create powerful effects that can overcome even the strong threats from an Aggro deck. Control decks focus on defense foremost and use card-removal effects to dismantle combos -- if a Control deck removes one part of a three-card combo, it cripples the whole combo, while removing one of three Aggro deck cards will leave the other two to continue attacking.
* TabletopGame/YuGiOh also has something like that, with Meta, Anti-Meta, and other. Meta is the best deck at the moment. it can beat any other deck except for Anti-Meta, which is designed to counter it... which because it relies on you opponents to use a certain strategy, a deck not using that strategy can beat them.
[[/folder]]
22nd Sep '16 6:16:43 AM NNNnobody
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* Deconstructed to hell and back (and back to Hell again) in ''Manga/{{Kaiji}}'', where the first arc revolves around the titular character's ability to manipulate a high-stakes game of rock-paper-scissors (a variant that uses one-use playing cards to represent each hand sign). [[spoiler: He ends up buying 30 rock cards in order to beat other players who have scissors. Then, another player named Kitami buys dozens of paper cards in response. After a fierce battle, Kaiji takes Kitami's cards and totals about 30 rocks and 30 papers. Later still, he is forced to re-shuffle his entire deck with the rest of the players... and in the end, his cards end up not being relevant to his final strategy.]]

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* Deconstructed Played for drama to hell and back (and back to Hell again) in ''Manga/{{Kaiji}}'', where the first arc revolves around the titular character's ability to manipulate a high-stakes game of rock-paper-scissors (a variant that uses one-use playing cards to represent each hand sign). [[spoiler: He ends up buying 30 rock cards in order to beat other players who have scissors. Then, another player named Kitami buys dozens of paper cards in response. After a fierce battle, Kaiji takes Kitami's cards and totals about 30 rocks and 30 papers. Later still, he is forced to re-shuffle his entire deck with the rest of the players... and in the end, his cards end up not being relevant to his final strategy.]]



** Jasmine from Generation II provides an example of this trope being deconstructed with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.

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** Jasmine from Generation II provides an example of this trope being deconstructed slightly subverted with her Steelix. Her two Magnemite will get one-shotted by a strong enough Fighting- or Ground-type attack, but because Steelix has one of the highest Defense stats in the games, even the strongest physical super-effective attacks are unlikely to knock Steelix out in one hit unless the attacking Pokémon is significantly overleveled.
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