History Main / PolishedPort

16th Mar '17 9:26:04 AM BelligerentQuelea
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* ''VideoGame/GuitarHero 2'' was already highly popular on the [=PlayStation=] 2, but the Xbox 360 version gave the game not just a visual touch-up, but new guitar controllers, a host of new songs (and optional downloads as DownloadableContent), and a rearranged song order, meaning that the formerly infamous ''Psychobilly Freakout'' was moved up to the higher tiers, among others. It also widened the allowable gap between frets for hammer-ons and pull-offs just enough to make songs that made heavy use of them tolerable.

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* ''VideoGame/GuitarHero 2'' was already highly popular on the [=PlayStation=] 2, but the Xbox 360 version gave the game not just a visual touch-up, but new guitar controllers, a host of new songs (and optional downloads as DownloadableContent), and a rearranged song order, meaning that the formerly infamous ''Psychobilly Freakout'' was moved up to the higher tiers, order (even though "Psychobilly Freakout" had no change in tier placing), among others. It also widened the allowable gap between frets for hammer-ons and pull-offs just enough to make songs that made heavy use of them tolerable.
15th Mar '17 6:55:22 PM nombretomado
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* In Japan, the original NES ''VideoGame/FinalFantasyI'' received an MSX2 port in 1989. It suffered from (relatively brief) load times and a lack of smooth scrolling, but featured improved graphics and sound.

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* In Japan, the original NES ''VideoGame/FinalFantasyI'' received an MSX2 [=MSX2=] port in 1989. It suffered from (relatively brief) load times and a lack of smooth scrolling, but featured improved graphics and sound.
12th Mar '17 6:21:08 PM ViperAcidZX
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** The ''Complete Works'' series of enhanced ports for the UsefulNotes/{{PlayStation}} took the first six NES games and not only gave players the ability to play the original versions of these games for those that missed out the first time around, but also featured a new Navi Mode which gave these games remixed music, fixed the slowdown and sprite-flickering, a huge database of characters and enemies featured in each game, memory card saves as well as passwords, a revised HUD and menu system, and a hint system to help newcomers. Those with a [=PocketStation=] can play mini-games on it to power up Mega Man ''and'' the Robot Masters to make them even stronger. Unfortunately, these ports never got a release outside of Japan until 2011 when they were re-released for [=PlayStation=] Network in North America but only for the first four games (getting ''5'' and ''6'' will require going through some hoops to import them) which are untranslated. Although the ''Mega Man Anniversary Collection'' ([=PS2=], GC, Xbox) has some of the features of the ''Complete Works'' series as well as including other games from the series, each of version of this collection has porting problems of their own, and the later ''Legacy Collection'' ([=PS4=], XO, [=3DS=]) only contains the original NES version of these games and not their enhanced Navi Mode.

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** The ''Complete Works'' series of enhanced ports for the UsefulNotes/{{PlayStation}} took the first six NES games and not only gave players the ability to play the original versions of these games for those that missed out the first time around, but also featured a new Navi Mode which gave these games remixed music, fixed the slowdown and sprite-flickering, real-time weapon switching instead of having to use the pause menu to switch out weapons, a Mission Mode that rewards players with items to power-up Mega Man, selectable difficulty levels, a huge database of characters and enemies featured in each game, memory card saves as well as passwords, a revised HUD and menu system, and a hint system to help newcomers. Those with a [=PocketStation=] can play mini-games on it to power up Mega Man Man's ''and'' the Robot Masters Masters' stats to make them even stronger. Unfortunately, these ports never got a release outside of Japan until 2011 when they were re-released for [=PlayStation=] Network in North America but only for the first four games (getting ''5'' and ''6'' will require going through some hoops to import them) which are untranslated. Although the ''Mega Man Anniversary Collection'' ([=PS2=], GC, Xbox) has some a few of the features of the ''Complete Works'' series as well as including other games from the series, each of version of this collection has porting problems of their own, own and misses any of the extra features, and the later ''Legacy Collection'' ([=PS4=], XO, [=3DS=]) only contains the original NES version of these games and not their enhanced Navi Mode.



* ''VideoGame/{{Valis}}: The Legend of a Fantasm Soldier'' for the PCEngine Super CD was a remake of the original game that had been remade for the UsefulNotes/MegaDrive not long before. Not only does the PCEngine version have longer cutscenes and better colors, it avoids the hit detection and frame rate problems that plagued the [=MegaDrive=] version.

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* ''VideoGame/{{Valis}}: The Legend of a Fantasm Soldier'' for the PCEngine [[UsefulNotes/TurboGrafx16 PC Engine Super CD CD]] was a remake of the original game that had been remade for the UsefulNotes/MegaDrive [[UsefulNotes/SegaGenesis Mega Drive]] not long before. Not only does the PCEngine PC Engine version have longer cutscenes and better colors, it avoids the hit detection and frame rate problems that plagued the [=MegaDrive=] Mega Drive version.
2nd Mar '17 7:39:15 PM bt8257
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Compare and contrast, of course, PortingDisaster. See also UpdatedRerelease, which can be a Polished Port. If a port of an arcade game matches the original one-to-one, then you have an ArcadePerfectPort.

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Compare and contrast, of course, PortingDisaster. See also UpdatedRerelease, which can be a Polished Port. If a port of an arcade game matches the original one-to-one, then you have an ArcadePerfectPort.
15th Feb '17 10:20:47 AM Dere
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* The [=GameCube=] port of ''VideoGame/SkiesOfArcadia'' added more discoveries, reduced the high encounter rate in relation to the original Dreamcast version, and added several fun sidequests that do a great deal to explain TheDragon's motivation as well as character backstory. Unfortunately, it also suffered some regressions as a result of the [=GameCube=]'s limitations: the music's quality was vastly inferior as it had compressed in order to fit the game on a single [=GameCube=] disc instead of the 2 discs used by the Dreamcast version, Pinta Quest was removed due to the lack of VMU (and the GC to GBA feature not being a good enough replacement, as the GBA doesn't retain data transferred from GC after being turned off), and there was no way of playing the game with the amazing picture quality of the Dreamcast's VGA output.

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* The [=GameCube=] port of ''VideoGame/SkiesOfArcadia'' added more discoveries, reduced the high encounter rate in relation to the original Dreamcast version, and added several fun sidequests that do a great deal to explain TheDragon's motivation as well as character backstory. Unfortunately, it also suffered some regressions as regressions, most of them being a result of the [=GameCube=]'s limitations: the music's quality was vastly inferior as it had compressed in order to fit the game on a single [=GameCube=] disc minidisc instead of the 2 discs used by the Dreamcast version, Pinta Quest was removed due to the lack of VMU (and the GC to GBA feature not being a good enough replacement, as the GBA doesn't retain data transferred from GC after being turned off), the lighting was downgraded, and there was no way of playing the game with the amazing picture quality of the Dreamcast's VGA output.
15th Feb '17 6:09:06 AM MyFinalEdits
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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has two examples:
*** Originally a [[UsefulNotes/NintendoGameCube GameCube]] game, it was ported to the UsefulNotes/{{Wii}} and was a launch title for the console while the [=GameCube=] version was one of the last titles to be made for that system. The Wii version of the game has widescreen support, uses the pointer on the controller to help with aiming in first-person view, and allows the player to assign up to four items on the controller for quick access, in contrast to the [=GameCube=] version, which only has room for 2 items. While people still debate which version is better (whether it's due to the lack of camera control in the Wii version or the fact that the Wii version mirrored the whole game world since [[SeriousBusiness they made Link right-handed]]), the Wii version of the game improves many basic features.
*** The second round of polishing came when it was ported to the UsefulNotes/WiiU in 2016. The Wii U version, in addition to featuring updated HD graphics, includes a new item that aids in the [[ThatOneSidequest rather annoying]] ghost-hunting sidequest, amiibo and Miiverse support, a button to instantly transform between Link's human and wolf forms without having to talk to Midna, increased wallet sizes, and an optional "Hero Mode" setting that substantially ups the difficulty. Also, the regular difficulty uses the [=GameCube=] orientation while Hero Mode is mirrored, ''à la'' the Wii version.

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** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has two examples:
*** Originally a [[UsefulNotes/NintendoGameCube GameCube]] game, it
''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was ported to the UsefulNotes/{{Wii}} and was a launch title for the console while the [=GameCube=] version was one of the last titles to be made for that system. The Wii version of the game has widescreen support, uses the pointer on the controller to help with aiming in first-person view, and allows the player to assign up to four items on the controller for quick access, in contrast to the [=GameCube=] version, which only has room as part of the Master Quest bonus disc for 2 items. While pre-ordering ''VideoGame/TheLegendOfZeldaTheWindWaker'' and was also a part of the ''Collector's Edition'' compilation Nintendo gave away at various times (such as to people still debate which version is better (whether it's due who had registered a system and games on Nintendo's website or to the lack of camera control in the Wii version or the fact that the Wii version mirrored the whole game world since [[SeriousBusiness they made Link right-handed]]), the Wii version ''Magazine/NintendoPower'' subscribers). The visuals remained largely unchanged, but most of the game improves many basic features.
*** The second round of polishing came when it was ported to
textures were made slightly sharper and the UsefulNotes/WiiU in 2016. The Wii U version, in addition game's references to featuring updated HD graphics, includes a new item that aids in the [[ThatOneSidequest rather annoying]] ghost-hunting sidequest, amiibo and Miiverse support, a button inputs were changed to instantly transform between Link's human and wolf forms without having to talk to Midna, increased wallet sizes, and an optional "Hero Mode" setting that substantially ups the difficulty. Also, the regular difficulty uses match the [=GameCube=] orientation while Hero Mode is mirrored, ''à la'' the Wii version.controller.



** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was ported to the [=GameCube=] as part of the Master Quest bonus disc for pre-ordering ''VideoGame/TheLegendOfZeldaTheWindWaker'' and was also a part of the ''Collector's Edition'' compilation Nintendo gave away at various times (such as to people who had registered a system and games on Nintendo's website or to ''Magazine/NintendoPower'' subscribers). The visuals remained largely unchanged, but most of the textures were made slightly sharper and the game's references to button inputs were changed to match the [=GameCube=] controller.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' ''VideoGame/TheLegendOfZeldaTwilightPrincess'', originally a MultiPlatform release for GCN and Wii, was ported in 2016 for the Wii U which, in addition to featuring updated HD graphics, includes a new item that aids in the [[ThatOneSidequest annoying]] ghost-hunting sidequest, amiibo and Miiverse support, a button to instantly transform between Link's human and wolf forms without having to talk to Midna, increased wallet sizes, and an optional "Hero Mode" setting that substantially ups the difficulty. Also, the regular difficulty uses the [=GameCube=] as part of orientation while Hero Mode is mirrored, ''à la'' the Master Quest bonus disc for pre-ordering ''VideoGame/TheLegendOfZeldaTheWindWaker'' and was also a part of the ''Collector's Edition'' compilation Nintendo gave away at various times (such as to people who had registered a system and games on Nintendo's website or to ''Magazine/NintendoPower'' subscribers). The visuals remained largely unchanged, but most of the textures were made slightly sharper and the game's references to button inputs were changed to match the [=GameCube=] controller. Wii version.
15th Feb '17 6:03:31 AM MyFinalEdits
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** The Amiga version of ''VideoGame/DesertStrike'' was obviously a labour of love for the porting team. The sounds were redone, which included adding radio chatter in the title sequence, and a pleasant female voice notifying the player during missions of important information. A good deal of the graphics was redone, and it added a good deal of background flavour, such as wrecked vehicles strewn on roadsides and oases in the desert. Probably the most fondly remembered change was that the pitiful and cartoony explosions of the original were changed to mushroom clouds accompanied by a mighty sound and the entire screen flashing white for a split-second.

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** * The Amiga version of ''VideoGame/DesertStrike'' was obviously a labour of love for the porting team. The sounds were redone, which included adding radio chatter in the title sequence, and a pleasant female voice notifying the player during missions of important information. A good deal of the graphics was redone, and it added a good deal of background flavour, such as wrecked vehicles strewn on roadsides and oases in the desert. Probably the most fondly remembered change was that the pitiful and cartoony explosions of the original were changed to mushroom clouds accompanied by a mighty sound and the entire screen flashing white for a split-second.



* Those who have played both the original arcade version of ''VideoGame/{{Gradius}} III'' and its SNES port typically regard the latter to be superior, save for the much greater slowdown, and a much more forgiving challenge.

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* ''VideoGame/{{Gradius}}'':
**
Those who have played both the original arcade version of ''VideoGame/{{Gradius}} III'' ''III'' and its SNES port typically regard the latter to be superior, save for the much greater slowdown, and a much more forgiving challenge.
15th Feb '17 4:35:35 AM LucaEarlgrey
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Added DiffLines:

** The [[NoExportForYou Famicom]] port of ''Gradius II'' goes the PragmaticAdaptation route, featuring unique stage layouts and environments, vertically-scrollable stages (an impressive technical feat given that the NES's and Famicom's hardware are natively only designed to scroll horizontally or vertically but not both at once), up to four [[AttackDrone Options]] available on-screen at once (''Gradius'' and the non-Japanese release of ''Life Force''/''Salamander'' on the same platform only allows two Options at once, and the Japanese version of the latter allows three) with a rotating-Option powerup available once all four Options are active, and original music tracks not found in the original arcade version.
15th Feb '17 4:26:08 AM LucaEarlgrey
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Added DiffLines:

* Of the four ways to play ''VideoGame/{{Darius}}burst Another Chronicle'' on a consumer platform (PC, [=PS4=], Vita, PSTV), the PC version is perhaps the best one, being the only one with dual-monitor support. (It helps that the arcade version uses PC-based architecture to begin with.) Later updates added the option to quickly restart from the beginning of the chosen root stage in Original or EX mode or the beginning of the mission in Chronicle Mode, so you don't have to go back to the title screen and navigate the menus all over again.
15th Feb '17 4:20:25 AM LucaEarlgrey
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* The iPad port of ''VideoGame/FTLFasterThanLight'' includes both the vanilla version and ''Advanced Edition'' and tweaks to the interface to accomodate tablet gameplay, allowing players to smoothly transition from the PC version.

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* The iPad port of ''VideoGame/FTLFasterThanLight'' includes both the vanilla version and ''Advanced Edition'' and tweaks to the interface to accomodate tablet gameplay, allowing players to smoothly transition from the PC version.version to a device about the size of a sheet of paper.
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