History Main / PolishedPort

22nd Aug '17 1:48:42 PM memoryman3
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* The [=3DS=] port of ''VideoGame/HyruleWarriors'', ''Hyrule Warriors Legends'', manages to pack in all of the missions of the original, plus all of the DLC characters and maps (with tweaks to specific missions and unlock placement to give it its own identity). In addition, the game adds new characters (including several fan favorites, like Skull Kid and Tetra) and a story mode for them, an indicator to show what subweapon can interrupt an enemy's attacks, and tweaks to the Giant Boss fights to make fighting them less onerous.

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* The New [=3DS=] port of ''VideoGame/HyruleWarriors'', ''Hyrule Warriors Legends'', manages to pack in all of the missions of the original, plus all of the DLC characters and maps (with tweaks to specific missions and unlock placement to give it its own identity). In addition, the game adds new characters (including several fan favorites, like Skull Kid and Tetra) and a story mode for them, an indicator to show what subweapon can interrupt an enemy's attacks, and tweaks to the Giant Boss fights to make fighting them less onerous. The version on the old 3DS is a pretty problematic port however...



* ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'''s PC port. While the port for the first ASR was pretty watered-down (no online play, no controller support, no DLC), SUMO knew they had to make up for it by making a fantastic PC port of the sequel. Some of the advantages that the PC version has over the console/handheld versions are: Full 60FPS and 1080p resolution, more detail in the shading and character models, five exclusive characters (three of which are Pyro, Heavy, and Spy from ''VideoGame/TeamFortress2'', who all take up one character slot and take turns driving on different terrains), and it gets updated on a regular basis, meaning it has less glitches than the console versions (although online mode is still very buggy). Additionally, the PC version has had a steady stream of DLC characters added to the roster while the console versions have had nothing beyond the initial Metal Sonic and [=OutRun=] Beach Bonus Pack thanks to Development Hell.

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* ''[[VideoGame/SegaSuperstars Sonic & All-Stars Racing Transformed]]'''s PC port. While the port for the first ASR was pretty watered-down (no online play, no controller support, no DLC), SUMO knew they had to make up for it by making a fantastic PC port of the sequel. Some of the advantages that the PC version has over the console/handheld versions are: Full 60FPS and 1080p resolution, more detail in the shading and character models, models (including face and eye animations!), five exclusive characters (three of which are Pyro, Heavy, and Spy from ''VideoGame/TeamFortress2'', who all take up one character slot and take turns driving on different terrains), and it gets updated on a regular basis, meaning it has less glitches than the console versions (although online mode is still very buggy). Additionally, the PC version has had a steady stream of DLC characters added to the roster while the console versions have had nothing beyond the initial Metal Sonic and [=OutRun=] Beach Bonus Pack thanks to Development Hell.



* ''VideoGame/MarioKart8 Deluxe'' is port from the Wii U version to the Switch. The port includes all of the characters from the DLC packs plus a few new ones like Bowser Jr. and the Inklings from ''VideoGame/{{Splatoon}}'', several new battle modes (many being classics like the classic free for all Balloon Battle in an enclosed arena, Shine Thief, and Bob-omb Blast), all the tracks from the DLC previously, and having native 1080p resolution when in docked mode (720p for handheld mode, which was the native resolution on the Wii U version). The port also brings back the double item box mechanic from ''Mario Kart: Double Dash!!'' to allow players to hold two items at once and the game also brings back the Boo item from most previous installments (which steals another player's item and makes the user turn invisible), while Battle Mode gets an exclusive item in the form of the Feather (which is used to make a big jump instantly) from the first installment.

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* ''VideoGame/MarioKart8 Deluxe'' is port from the Wii U version to the Switch. The port includes all of the characters from the DLC packs plus a few new ones like Bowser Jr. and the Inklings from ''VideoGame/{{Splatoon}}'', several new battle modes (many being classics like the classic free for all Balloon Battle in an enclosed arena, Shine Thief, and Bob-omb Blast), all the tracks from the previous DLC previously, packs, several gameplay tweaks like the third level of boost, updated AI, significant balancing changes, and having a native 1080p resolution when in docked mode (720p (native 720p for handheld mode, which was still an improvement over the native dynamic resolution on of the Wii U version). The port also brings back the double item box mechanic from ''Mario Kart: Double Dash!!'' to allow players to hold two items at once and the once. The game also brings back the Boo item from most previous installments item, which last appeared in ''Mario Kart DS'' (which steals another player's item and makes the user turn invisible), while Battle Mode gets an exclusive item in the form of the Feather (which is used to make a big jump instantly) from the first installment.
20th Aug '17 8:30:43 AM TheDeadSkin
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** The mobile re-releases of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' and ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' run in widescreen and in HD, with ''Sonic 1'' adding Tails and Knuckles as playable characters, Super Sonic activated similarly to Sonic 2 and 3 (collect all Chaos Emeralds and then collect 50 rings in any level), a toggle-able spin dash (The UsefulNotes/GameBoyAdvance port also adds the spin dash, but that port is a PortingDisaster so it's best not mentioned), and a TimeTrial mode for each act of each zone, and ''Sonic 2'' adding Knuckles as a playable character and giving Tails (who already is playable in ''Sonic 2'') his flight/swimming abilities from ''VideoGame/Sonic3AndKnuckles'' (as he played as a PaletteSwap of Sonic in the original game). ''Sonic 2'' also featured a BossRun mode, an expanded multiplayer mode, and even [[spoiler:a recreated version of the DummiedOut Hidden Palace Zone]]. These games run under the same engine used for the ''Sonic CD'' 2011 re-release, so whether these two games count as polished ports or remakes is also up in the air. Unlike the aforementioned ''Sonic CD'' re-release, however, these games never recieved console or PC ports, [[NoPortForYou to fans' dismay]].

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** The mobile re-releases re-release of ''[[VideoGame/SonicTheHedgehog1 Sonic 1]]'' the Hedgehog]]'' runs in true widescreen, high definition and full 60 frames per second, with Tails and Knuckles as playable characters, a toggle-able spin dash, a TimeTrial mode and a seventh Special Stage to unlock each character's SuperMode.
**
''[[VideoGame/SonicTheHedgehog2 Sonic 2]]'' run in widescreen and in HD, got the same treatment, with ''Sonic 1'' adding Tails and Knuckles as playable characters, Super Sonic activated similarly to Sonic 2 and 3 (collect all Chaos Emeralds and then collect 50 rings in any level), a toggle-able spin dash (The UsefulNotes/GameBoyAdvance port also adds the spin dash, but that port is a PortingDisaster so it's best not mentioned), and a TimeTrial mode for each act of each zone, and ''Sonic 2'' adding Knuckles as a playable character and giving Tails (who already is playable in ''Sonic 2'') his flight/swimming abilities from ''VideoGame/Sonic3AndKnuckles'' (as he played as a PaletteSwap of Sonic in the original game). ''Sonic 2'' also featured a BossRun BossRush mode, an expanded multiplayer mode, and even [[spoiler:a recreated version recreation of the DummiedOut infamous Hidden Palace Zone]]. These games run under the same engine used for the ''Sonic CD'' 2011 re-release, so whether these two games count as polished ports or remakes is also up in the air. Unlike the aforementioned ''Sonic CD'' re-release, however, these games never recieved console or PC ports, [[NoPortForYou to fans' dismay]].Zone.]]
20th Aug '17 12:52:48 AM LucaEarlgrey
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** ''Infinite'' on Steam has everything the [=PS4=] version offers (with Steam VR and Oculus VR taking the place of PSVR), but most of all, it re-introduces mouse control support, [[UnderusedGameMechanic something that had only been previously seen in the original Dreamcast game]].

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** ''Infinite'' on Steam for Windows via UsefulNotes/{{Steam}} has everything the [=PS4=] version offers (with Steam VR and Oculus VR taking the place of PSVR), but most of all, it re-introduces mouse control support, [[UnderusedGameMechanic something that had only been previously seen in the original Dreamcast game]].
20th Aug '17 12:51:35 AM LucaEarlgrey
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* The unlicensed version of ''VideoGame/{{Tetris}}'' on the NES by Tengen, a port of the Creator/{{Atari}} arcade version. It adds several new features, such as the option to select your music of choice, a second rotation button[[note]]While the official Nintendo ''Tetris'' game on NES also has one, that's not the point; the Atari arcade version only has one rotation button[[/note]], and a co-op mode in which two players share one extra-wide playing field.

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* The unlicensed version of ''VideoGame/{{Tetris}}'' on the NES by Tengen, a port of the Creator/{{Atari}} arcade version. [[note]]Not to be confused with Nintendo's version on the same platform.[[/note]] It adds several new features, such as the option to select your music of choice, a second rotation button[[note]]While the official Nintendo ''Tetris'' game on NES also has one, that's not the point; the Atari arcade version only has one rotation button[[/note]], and a co-op mode in which two players share one extra-wide playing field.
20th Aug '17 12:50:08 AM LucaEarlgrey
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* Any time ''VideoGame/{{Rez}}'' gets a new port, said port adds new things to make the game even better:
** The UsefulNotes/PlayStation2 port raises the gameplay framerate to 60. The [[NoExportForYou Japanese]] market additionally got a Trance Vibrator accessory that allows players to further immerse themselves in the music.
** The ''Rez HD'' port on UsefulNotes/XboxLiveArcade raises the resolution to 720p and adds online leaderboards. While it doesn't support the original Trance Vibrator, it makes up for it by allowing the player to use up to three extra controllers for Trance Vibration.
** The ''Rez Infinite'' port on UsefulNotes/PlayStation4 goes up to 4K, improves textures, adds a new Area X mode, and last but not least, supports VR, taking the one-of-a-kind game experience to a whole new level.
** ''Infinite'' on Steam has everything the [=PS4=] version offers (with Steam VR and Oculus VR taking the place of PSVR), but most of all, it re-introduces mouse control support, [[UnderusedGameMechanic something that had only been previously seen in the original Dreamcast game]].
16th Aug '17 6:02:57 PM ViperAcidZX
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** The ''Complete Works'' series of enhanced ports for the UsefulNotes/{{PlayStation}} took the first six NES games and not only gave players the ability to play the original versions of these games for those that missed out the first time around, but also featured a new Navi Mode which gave these games remixed music, fixed the slowdown and sprite-flickering, real-time weapon switching instead of having to use the pause menu to switch out weapons, a Mission Mode that rewards players with items to power-up Mega Man, selectable difficulty levels, a huge database of characters and enemies featured in each game, memory card saves as well as passwords, a revised HUD and menu system, and a hint system to help newcomers. Those with a [=PocketStation=] can play mini-games on it to power up Mega Man's ''and'' the Robot Masters' stats to make them even stronger. Unfortunately, these ports never got a release outside of Japan until 2011 when they were re-released for [=PlayStation=] Network in North America but only for the first four games (getting ''5'' and ''6'' will require going through some hoops to import them) which are untranslated. Although the ''Mega Man Anniversary Collection'' ([=PS2=], GC, Xbox) has a few of the features of the ''Complete Works'' series as well as including other games from the series, each of version of this collection has porting problems of their own and misses any of the extra features, and the later ''Legacy Collection'' ([=PS4=], XO, [=3DS=]) only contains the original NES version of these games and not their enhanced Navi Mode.

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** The ''Complete Works'' series of enhanced ports for the UsefulNotes/{{PlayStation}} took the first six NES games and not only gave players the ability to play the original versions of these games for those that missed out the first time around, but also featured a new Navi Mode which gave these games remixed music, fixed the slowdown and sprite-flickering, real-time weapon switching instead of having to use the pause menu to switch out weapons, a Mission Mode that rewards players with items to power-up Mega Man, selectable difficulty levels, a huge database of characters and enemies featured in each game, memory card saves as well as passwords, a revised HUD and menu system, and a hint system to help newcomers.newcomers. These ports also fixed the slowdown and sprite-flickering that occurred in the original NES versions of these games. Those with a [=PocketStation=] can play mini-games on it to power up Mega Man's ''and'' the Robot Masters' stats to make them even stronger. Unfortunately, these ports never got a release outside of Japan until 2011 when they were re-released for [=PlayStation=] Network in North America but only for the first four games (getting ''5'' and ''6'' will require going through some hoops to import them) which are untranslated. Although the ''Mega Man Anniversary Collection'' ([=PS2=], GC, Xbox) has a few of the features of the ''Complete Works'' series as well as including other games from the series, each of version of this collection has porting problems of their own and misses any many of the extra features, and the later ''Legacy ''Mega Man Legacy Collection'' ([=PS4=], XO, [=3DS=]) only contains the original NES version of these games and not their enhanced Navi Mode.



** Capcom probably got the hint they screwed up ''bad'' when KOKO Capcom handled the Korean-only PC port of ''VideoGame/MegaManX7'', which is why ''VideoGame/MegaManX8''[='=]s PC port turned out much better than its predecessor. Unlike ''X7'', ''X8'' was far better programmed and available in multiple languages. It also has higher resolutions settings (up to 1280×1024 although hacks can make it higher), mouse support for menus, ''and'' supports gamepad (particularly [=DirectInput=] controllers). Unfortunately, [[NoExportForYou this version never hit American shores.]]

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** Capcom probably got the hint they screwed up ''bad'' when KOKO Capcom Capcom, Capcom's South Korean subsidiary, handled the Korean-only PC port of ''VideoGame/MegaManX7'', which is why was likely ''VideoGame/MegaManX8''[='=]s PC port turned out much better than its predecessor. Unlike ''X7'', ''X8'' was far better programmed and available in multiple languages.languages (depending on which release you obtained, however). It also has higher resolutions settings (up to 1280×1024 although hacks can make it higher), mouse support for menus, ''and'' supports gamepad (particularly [=DirectInput=] controllers). Unfortunately, [[NoExportForYou this version never hit American shores.]]shores]].
16th Aug '17 11:27:10 AM Glowsquid
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* The UsefulNotes/PlayStation version of ''VideoGame/MechWarrior 2'' may have done away with the customization that is generally considered a cornerstone of the series, but in doing so it actually manages to follow the lore of the tabletop game quite a bit more accurately (in that Clan pilots generally just picked what chassis and what variant they wanted rather than custom tooling each 'Mech). It retains a surprising number of functions in spite of a control setup that lacked dual analog sticks, was generally prettier and higher-resolution than the original release of ''Mechwarrior 2'' for PC, and still managed to run smoothly without lag hiccups while reading the disc, as sometimes happened to the PC version. It even managed to keep the music of the original. It would be another year before the UpdatedRerelease known as the Titanium Trilogy for PC would come by to make things look prettier than the UsefulNotes/PlayStation version, but that came with a few of its own problems.

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* The UsefulNotes/PlayStation and UsefulNotes/SegaSaturn version of ''VideoGame/MechWarrior 2'' may have done away with the customization that is generally considered a cornerstone of the series, but in doing so it actually manages to follow the lore of the tabletop game quite a bit more accurately (in that Clan pilots generally just picked what chassis and what variant they wanted rather than custom tooling each 'Mech). It retains a surprising number of functions in spite of a default control setup that lacked dual analog sticks, sticks and supported analog controllers for both systems[[note]]Though due to its date of release, the Playstation version only support the little-known analog joystick and dual analog controllers, and not the much more common Dualshock[[/note]], was generally prettier and higher-resolution than the original release of ''Mechwarrior 2'' for PC, and still managed to run smoothly without lag hiccups while reading the disc, as sometimes happened to the PC version. It even managed to keep the music of the original. It would be another year before the UpdatedRerelease known as the Titanium Trilogy for PC would come by to make things look prettier than the UsefulNotes/PlayStation version, but that came with a few of its own problems.
3rd Aug '17 11:06:51 AM darkabomination
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* ''VideoGame/KisekiSeries'': Any PC port done by the localization team ''Creator/XSeedGames'' is guaranteed to be better than its original release.
** ''VideoGame/TheLegendOfHeroesTrailsInTheSky'' trilogy have excellent modern ports. While the original games were released on Japanese home computers to begin with, this was done circa 2004 to 2007 on software that was already outdated by the time ''FC'' came out. While the programming team faced a very TroubledProduction, it was holy worth the results. The game uses HD assets from the UsefulNotes/PlayStation3 version, includes battle lines from the [[UsefulNotes/PlayStationPortable PSP]] port, restores censored content in ''The Third'' from the aforementioned port, has an expanded and recompiled lighting engine with upgraded draw distance and shadows, offers wide screen support, a completely customizable remapping launcher, patched in several minor improvements to the translations, and runs easily on even the weakest modern laptops at 60FPS and 1080P.
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' takes this UpToEleven. The port was enhanced by Peter Durante of ''VideoGame/DarkSouls'' and ''VideoGame/TalesOfSymphonia'' fame who fixed their [[PortingDisaster infamously broken ports]], and he brings his A-game here. The sheer amount of improvements are covered in [[http://xseedgames.tumblr.com/post/163180020530/the-legend-of-heroes-trails-of-cold-steel-pc three]] [[http://xseedgames.tumblr.com/post/163454030210/loh-trails-of-cold-steel-pc-guest-blog-2-from blog]] [[http://xseedgames.tumblr.com/post/163720373505/loh-trails-of-cold-steel-pc-guest-blog-3-from entries]], but to summarize: The graphical engine was redone from the ground up to include full screen support, an unbroken 60FPS with 30 and unlimited options, revamped menus that now include unmodified HD character art, shadow effects that now render on every background object that can be adjusted, a much, much larger draw distance with better lighting, resolution settings up to 4K, ultra wide screen support that can handle theoretically any monitor known to man, customizable key rebinding, three custom shortcuts, decompressed the textures from the UsefulNotes/PlayStationVita original, and perhaps most impressively, a turbo feature that speeds up the game's animations by four times their speed without effecting music, sound effects, button prompts, or voice acting. And on that note, ''Creator/XSeedGames'' included 5000 new lines of dialogue for the main character where he'd previously gone unvoiced, and brought back cast members to rerecord parts of the script.[[
3rd Aug '17 6:15:36 AM onionmaster
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* The PC version of ''VideoGame/EscapeFromMonkeyIsland'' is filled with lag issues and [[GameBreakingBug Game-Breaking Bugs]], but the [=PlayStation=] 2 version doesn't have them and also comes on one disc rather than two.

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* The PC version of ''VideoGame/EscapeFromMonkeyIsland'' is filled with lag issues and [[GameBreakingBug Game-Breaking Bugs]], but the [=PlayStation=] 2 version doesn't have them and also comes on one disc rather than two. Most importantly, the controls are mapped to the controller rather than random keys, making for a more intuitive experience.
1st Aug '17 9:47:06 PM MBG
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* ''VideoGame/LegoStarWars the Complete Saga''. On top of containing both the prior games and all their content, with free rein to mix and match, it also adds [[SurprisinglyImprovedSequel the improvements of the second game]] to the original, including better vehicle levels and every character being able to build.
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