History Main / PolishedPort

9th Nov '17 2:28:43 PM SamMax
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** While the UsefulNotes/NintendoSwitch version of ''VideoGame/Doom2016'' isn't as technically proficient as the other versions due to the weaker hardware, with it having been downgraded from 60FPS and 1080p to 30FPS and 720p, the game still runs a lot better than one would expect it on the system, and it has all of the DLC. The only content that was cut was the Snapmap feature. Most reviews already hail it as a solid version of the game.
7th Nov '17 9:27:49 AM SeptimusHeap
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* ''The Orange Box'' for Xbox 360 did this to ''VideoGame/{{Half-Life 2}}'' and ''Episode One'', bringing the graphical improvements of the shiny new engine to their old games without a hitch. This was the same case for the UsefulNotes/PlayStation2 version of ''[[VideoGame/HalfLife1 Half-Life]]'', with higher resolution models, an entirely new story mode designed for co-op called Decay, a helpful targeting system, [[spoiler:the ability to play as a Vortigaunt]] and a two-player deathmatch mode with most of the original maps.

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* ''The Orange Box'' for Xbox 360 did this to ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' and ''Episode One'', bringing the graphical improvements of the shiny new engine to their old games without a hitch. This was the same case for the UsefulNotes/PlayStation2 version of ''[[VideoGame/HalfLife1 Half-Life]]'', with higher resolution models, an entirely new story mode designed for co-op called Decay, a helpful targeting system, [[spoiler:the ability to play as a Vortigaunt]] and a two-player deathmatch mode with most of the original maps.
5th Nov '17 11:10:30 PM Gamermaster
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* The DS version of ''VideoGame/ChronoTrigger'' adds some new weapons, NewGamePlus sidequests, and an extra BonusBoss, which ties the game in with ''Videogame/ChronoCross''. It also keeps the anime-style cutscenes from the [=PlayStation=] port and polishes some game mechanics, taking away certain game-breaking equipment, adding the ability to exchange party members (not just switch their order in the party like before) outside the End of Time. The translation was also redone from its original Japanese, which removed some {{Woosleyism}}s and inaccuracies. It was also finally [[RemadeForTheExport released in Europe]]!

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* The DS version of ''VideoGame/ChronoTrigger'' adds some new weapons, NewGamePlus sidequests, and an extra BonusBoss, which ties the game in with ''Videogame/ChronoCross''. It also keeps the anime-style cutscenes from the [=PlayStation=] port and polishes some game mechanics, taking away certain game-breaking equipment, adding the ability to exchange party members (not just switch their order in the party like before) outside the End of Time. The translation was also redone from its original Japanese, which removed some {{Woosleyism}}s {{Woolseyism}}s and inaccuracies. It was also finally [[RemadeForTheExport released in Europe]]!
2nd Nov '17 4:56:50 PM Glowsquid
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* The Sega Ages port of ''VideoGame/AfterBurner II'' for the UsefulNotes/SegaSaturn was essentially arcade perfect on both the gameplay and graphic front, and made great use of the Mission Stick controller. While it did not feature extra content, the port feature multiple useful quality-of-life options (such as being able to map the [[ScrappyMechanic barrel roll]] to a button to avoid triggering it by accident when playing on a stock controller) and featured the cool bonus of being able to listen to the soundtrack of the obscure first ''After Burner'' in addition to the better-known ''After Burner II'' soundtrack.
24th Oct '17 2:01:43 PM ACW
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* The Genesis version of ''VideoGame/CaptainAmericaAndTheAvengers'', unlike the SNES version, is reasonably similar to the arcade version, including all of the [[NarmCharm hilariously bad]] voice acting.

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* The Genesis version of ''VideoGame/CaptainAmericaAndTheAvengers'', unlike the [[PortingDisaster SNES version, version]], is reasonably similar to the arcade version, including all of the [[NarmCharm hilariously bad]] voice acting.
9th Oct '17 6:04:22 PM nombretomado
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* ''[[VideoGame/DesertStrike Soviet Strike]]'' is practically the only ElectronicArts game that turned out better on the Sega Saturn than the [=PlayStation=]. Framerate is roughly the same, but the Saturn version has more detailed textures and even boasts a few new wingtip weapons. It also controls very well with the Mission Stick. The only downside is that the Saturn version cut some of the non-plot critical video clips.

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* ''[[VideoGame/DesertStrike Soviet Strike]]'' is practically the only ElectronicArts Creator/ElectronicArts game that turned out better on the Sega Saturn than the [=PlayStation=]. Framerate is roughly the same, but the Saturn version has more detailed textures and even boasts a few new wingtip weapons. It also controls very well with the Mission Stick. The only downside is that the Saturn version cut some of the non-plot critical video clips.
25th Sep '17 6:30:14 AM bowserbros
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In the case of emulators, the ''entire console itself'' is essentially ported to another platform. While emulation usually introduces problems of its own (such as requiring the host system to be several times more powerful than the original), it can also improve upon the performance of the original console's hardware. For consoles that originally used optical media, the use of virtual drives can reduce load times dramatically. Modern [[UsefulNotes/GraphicsProcessingUnit GPUs]] can easily outperform those of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation, which means that emulation for their games can be rendered in much higher resolutions than the original consoles were capable of. Save states can even be used to bypass SaveGameLimits. Of course, emulation itself is [[RuleOfCautiousEditingJudgement a pretty controversial subject,]] and while emulators themselves are perfectly legal, the ownership and use of downloaded [=ROMs=], ISO files, [=BIOSes=], etc. are a rather murky gray area.

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In the case of emulators, the ''entire console itself'' is essentially ported to another platform. While emulation usually introduces problems of its own (such as requiring the host system to be several times more powerful than the original), it can also improve upon the performance of the original console's hardware. For consoles that originally used optical media, the use of virtual drives can reduce load times dramatically. Modern [[UsefulNotes/GraphicsProcessingUnit GPUs]] can easily outperform those of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation, which means that emulation for their games can be rendered in much higher resolutions than the original consoles were capable of. Save states can even be used to bypass SaveGameLimits. Of course, emulation itself (barring official examples such as the UsefulNotes/VirtualConsole and [=PlayStation=] Classics) is [[RuleOfCautiousEditingJudgement a pretty controversial subject,]] and while emulators themselves are perfectly legal, the ownership and use of downloaded [=ROMs=], ISO files, [=BIOSes=], etc. are a rather murky gray area.
25th Sep '17 6:29:23 AM bowserbros
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In the case of emulators, the ''entire console itself'' is essentially ported to another platform. While emulation usually introduces problems of its own (such as requiring the host system to be several times more powerful than the original), it can also improve upon the performance of the original console's hardware. For consoles that originally used optical media, the use of virtual drives can reduce load times dramatically. Modern [[UsefulNotes/GraphicsProcessingUnit GPUs]] can easily outperform those of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation, which means that emulation for their games can be rendered in much higher resolutions than the original consoles were capable of. Save states can even be used to bypass SaveGameLimits.

to:

In the case of emulators, the ''entire console itself'' is essentially ported to another platform. While emulation usually introduces problems of its own (such as requiring the host system to be several times more powerful than the original), it can also improve upon the performance of the original console's hardware. For consoles that originally used optical media, the use of virtual drives can reduce load times dramatically. Modern [[UsefulNotes/GraphicsProcessingUnit GPUs]] can easily outperform those of the UsefulNotes/{{Nintendo 64}} and UsefulNotes/PlayStation, which means that emulation for their games can be rendered in much higher resolutions than the original consoles were capable of. Save states can even be used to bypass SaveGameLimits.
SaveGameLimits. Of course, emulation itself is [[RuleOfCautiousEditingJudgement a pretty controversial subject,]] and while emulators themselves are perfectly legal, the ownership and use of downloaded [=ROMs=], ISO files, [=BIOSes=], etc. are a rather murky gray area.
17th Sep '17 4:08:35 PM Glowsquid
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** The American Sega Saturn version was notorious for its unbelievably choppy framerate and input lag. However, the Japanese Saturn version of the game was developed by a different, more competent studio and as a result had a much better frame-rate and was actually playable. Also, the [=PlayStation=] version deserves a mention here. It may have replaced the memorable soundtrack with ambient music, but it also had plenty of extra levels, tons of new colored lighting effects which were pure SceneryPorn, and even added some of the ''Doom II'' monsters into the ''Ultimate Doom'' levels if you set the difficulty to Ultra-Violence. The same treatment was also given for the [=PlayStation=] version of ''Final Doom'' that also included levels from ''Master Levels for Doom II''.

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** The American Sega Saturn version was notorious for its unbelievably choppy framerate and input lag. However, the Japanese Saturn version of the game was developed by a different, more competent studio and as a result had a much better frame-rate and was actually playable. Also, the [=PlayStation=] version deserves a mention here. It may have replaced the memorable soundtrack with ambient music, but it also had plenty of extra levels, tons of new colored lighting effects which were pure SceneryPorn, and even added some of the ''Doom II'' monsters into the ''Ultimate Doom'' levels if you set the difficulty to Ultra-Violence. The same treatment was also given for the [=PlayStation=] version of ''Final Doom'' that also included levels from ''Master Levels for Doom II''.
15th Sep '17 9:02:40 PM nombretomado
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* VideoGame/RedFaction Guerilla Steam Version: while the retail release back when it was new suffers from PortingDisaster, the re-release by Nordic Games did away with all of its problems, first by removal of the defunct Games for Windows Live and changing of server management to Steamworks, engine-level modification that adds DirectX 11 features in a 2009 game, and overall massive optimization to make the game plays as intended.

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* VideoGame/RedFaction Guerilla Steam Version: while the retail release back when it was new suffers from PortingDisaster, the re-release by Nordic Games did away with all of its problems, first by removal of the defunct Games for Windows Live and changing of server management to Steamworks, engine-level modification that adds DirectX UsefulNotes/DirectX 11 features in a 2009 game, and overall massive optimization to make the game plays as intended.
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