History Main / PoisonMushroom

10th Sep '16 10:44:08 PM WillBGood
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* ''VideoGame/TheWorldEndsWithYou'' brings us the Red Skull pin, which slows down Neku's movement in battle. What the hell is the point of this pin, and why can't we sell it? Well, one mission revolves around [[spoiler:making this pin the next big thing, and to make it so you have to wear it in battle until the Gatito brand becomes #1 on the Scramble Crossing trend charts.]] And then plot-wise, this pin has a much worse effect: [[spoiler:during Kitaniji's [[{{Instrumentality}} super happy fun brainwashing time]], anyone wearing it but not the black Player Pin goes into [[MadnessMantra "To right the countless wrongs of our day"]] mode.]]

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* ''VideoGame/TheWorldEndsWithYou'' brings us the Red Skull pin, which slows down Neku's movement in battle. What the hell is the point of this pin, and why can't we sell it? Well, one mission revolves around [[spoiler:making this pin the next big thing, and to make it so you have to wear it in battle until the Gatito brand becomes #1 on the Scramble Crossing trend charts.]] And then plot-wise, this pin has a much worse effect: [[spoiler:during Kitaniji's [[{{Instrumentality}} [[AssimilationPlot super happy fun brainwashing time]], anyone wearing it but not the black Player Pin goes into [[MadnessMantra "To right the countless wrongs of our day"]] mode.]]
1st Sep '16 12:35:13 PM Galacton
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* The "Sleep" ability in ''VideoGame/{{Kirby}}'' is absolutely useless; it puts Kirby to sleep, without healing him, for approximately 5-10 seconds, leaving you vulnerable to any sort of enemy attacks.

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* The "Sleep" ability in ''VideoGame/{{Kirby}}'' is absolutely useless; it puts Kirby to sleep, without healing him, for approximately 5-10 seconds, leaving you vulnerable to any sort of enemy attacks.



** ''VideoGame/KirbySqueakSquad'' attempts to give Sleep a modicum of use: once you get the Copy Scroll for the ability, it will restore a small amount of health. Of course, you could just stock up food items in the touch-screen based inventory instead...
** There is also ''VideoGame/KirbyAirRide'', where hitting someone would put him asleep too. But you still need a very good luck to hit someone when you can't turn...

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** ''VideoGame/KirbySqueakSquad'' attempts to give Sleep a modicum of use: once you get the Copy Scroll for the ability, it will restore a small amount of health. health while you're asleep. Of course, you could can just stock up food items in the touch-screen based inventory instead...
** There is also ''VideoGame/KirbyAirRide'', where hitting someone would put him asleep to sleep too. But you still need a very good luck to hit someone when you can't turn...
20th Aug '16 10:48:30 PM Steven
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* The blue X parasites in ''VideoGame/MetroidFusion'' start off as this. Because blue X are affiliated with the cold, Samus cannot absorb them due to her Metroid DNA and she'll suffer massive damage if she absorbs them. This also crosses with ItCanThink since the blue X will gladly kamikaze into Samus to exploit her weakness. Once Samus regains the Varia Suit, the trope becomes inverted by making the blue X safe to absorb due to the Varia Suit regulating body temperature. After you absorb the first few blue X, [[OhCrap the rest will flee in terror, now knowing Samus can absorb them harmlessly]].
8th Aug '16 1:15:13 PM rjd1922
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* In ''VideoGame/{{BioShock|1}}'', you can eat and drink all sorts of food items lying around. Drinking alcohol restores HP at the cost of EVE, and if you drink too much, you get drunk and the screen blurs for a little while. Smoking has the inverse, taking off some health to restore eve. Admittedly not the same type of poison mushroom as elsewhere, but given that you may need some eve, players may intentionally harm themselves on one or the other to get a quick boost.

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* In ''VideoGame/{{BioShock|1}}'', you can eat and drink all sorts of food items lying around. Drinking alcohol restores HP at the cost of EVE, and if you drink too much, you get drunk and the screen blurs for a little while. Smoking has does the inverse, taking off some health to restore eve. EVE. Admittedly not the same type of poison mushroom as elsewhere, but given that you may need some eve, EVE, players may intentionally harm themselves on one or the other to get a quick boost.
2nd Aug '16 5:27:14 PM WillKeaton
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* TheOtherWiki has a list of deadly fungi [[http://en.wikipedia.org/wiki/List_of_deadly_fungi here]]. The [[{{pun}} morel]] of the story is: don't eat wild mushrooms, unless you happen to be an expert at identifying wild mushrooms.

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* TheOtherWiki has a list of deadly fungi [[http://en.wikipedia.org/wiki/List_of_deadly_fungi here]]. here.]] The [[{{pun}} morel]] of the story is: don't eat wild mushrooms, unless you happen to be an expert at identifying wild mushrooms.
2nd Aug '16 5:26:47 PM WillKeaton
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** Far worse than skulls are weapon powerups, which can change your weapon to either single(you will lose if you pick up this one past level XX25(they cycle, every 100th level is the same but a bit faster)), double, triple(the normal kind, not super triple) or quadruple(this one's kind of rare, and doesn't suck so much). There isn't much of a problem on undeveloped accounts(in this game, achievements unlock significant, permanent bonuses) but on higher levels and/or highly developed accounts, this can suck because your weapons are far better than those. Heck, some achievements allow you to START OUT with quadruple or super triple.

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** Far worse than skulls are weapon powerups, which can change your weapon to either single(you will lose if you pick up this one past level XX25(they [=XX25=](they cycle, every 100th level is the same but a bit faster)), double, triple(the normal kind, not super triple) or quadruple(this one's kind of rare, and doesn't suck so much). There isn't much of a problem on undeveloped accounts(in this game, achievements unlock significant, permanent bonuses) but on higher levels and/or highly developed accounts, this can suck because your weapons are far better than those. Heck, some achievements allow you to START OUT with quadruple or super triple.
2nd Aug '16 5:26:18 PM WillKeaton
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** Another excellent strategy that uses this trope centers around the cards [[http://yugioh.wikia.com/wiki/Nurse_Reficule_the_Fallen_One Nurse Reficule the Fallen One]] and [[http://yugioh.wikia.com/wiki/Bad_Reaction_to_Simochi Bad Reaction to Simochi]]. When either of these two cards are on your side of the field, any effect that would heal the opponent's life points will damage them instead, so you can pack your deck with cards that heal your opponent and use them to rapidly burn your opponent's life points.

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** Another excellent strategy that uses this trope centers around the cards [[http://yugioh.wikia.com/wiki/Nurse_Reficule_the_Fallen_One Nurse Reficule the Fallen One]] and [[http://yugioh.wikia.com/wiki/Bad_Reaction_to_Simochi Bad Reaction to Simochi]]. Simochi.]] When either of these two cards are on your side of the field, any effect that would heal the opponent's life points will damage them instead, so you can pack your deck with cards that heal your opponent and use them to rapidly burn your opponent's life points.
2nd Aug '16 5:21:20 PM WillKeaton
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* Fake Item Boxes in [[VideoGame/MarioKart64 Mario Kart 64 and beyond]] do about the same thing as Poison Mushrooms, whereas the normal item boxes are rainbow-colored or bluish and have a "?" while a fake one will be red and have a "¿". Both blocks look exactly the same from a distance (the fake one changing when you get closer), but most players can avoid them by memorizing where real items boxes should appear. The TropeNamer itself appears in the SNES original. The boxes can also be detected, at least in the DS version, by checking the game map. The fake ones appear different than the regular ones.

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* Fake Item Boxes in [[VideoGame/MarioKart64 ''[[VideoGame/MarioKart64 Mario Kart 64 64]]'' [[VideoGame/MarioKart and beyond]] do about the same thing as Poison Mushrooms, whereas the normal item boxes are rainbow-colored or bluish and have a "?" while a fake one will be red and have a "¿". Both blocks look exactly the same from a distance (the fake one changing when you get closer), but most players can avoid them by memorizing where real items boxes should appear. The TropeNamer itself appears in the SNES original. The boxes can also be detected, at least in the DS version, by checking the game map. The fake ones appear different than the regular ones.
2nd Aug '16 5:18:34 PM WillKeaton
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# Sometimes they just wait in strategic locations for hapless players to stumble into them, in which case they serve as an obstacle to be avoided. (Which raises questions: why would your character go out of their way to pick up something harmful? Or are we to understand that they literally absorb all in-game powerups via skin contact?)

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# Sometimes they just wait in strategic locations for hapless players to stumble into them, in which case they serve as an obstacle to be avoided. (Which Which raises questions: why would your character go out of their way to pick up something harmful? Or are we to understand that they literally absorb all in-game powerups via skin contact?)contact?
1st Aug '16 11:25:00 AM gophergiggles
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* ''VideoGame/CrashTeamRacing'' had green and red potions which served the same purpose as the fake item boxes in Mario Kart, allowing players to create their ''own'' poison mushrooms by planting the potions behind or inside item crates which would respawn and completely hide the trap within. This could be done with [=TNT=] and Nitro crates too, but it required near perfect angle and timing otherwise the trap would be somewhat visible.
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