History Main / PoisonMushroom

29th Oct '16 8:19:11 PM Vir
Is there an issue? Send a Message


* The TropeNamer here is the Poison Mushroom from the ''SuperMarioBros'' series, a subtle PaletteSwap of the iconic Super Mushroom. They first appeared in the Japanese ''Super Mario Bros. 2'' (known in the United States and Europe as ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''), where picking one up was the same as touching an enemy.

to:

* The TropeNamer here is the Poison Mushroom from the ''SuperMarioBros'' ''Franchise/SuperMarioBros'' series, a subtle PaletteSwap of the iconic Super Mushroom. They first appeared in the Japanese ''Super Mario Bros. 2'' (known in the United States and Europe as ''[[VideoGame/SuperMarioBrosTheLostLevels The Lost Levels]]''), where picking one up was the same as touching an enemy.



** Subsequent remake on the GameBoyColor, ''Super Mario Bros. Deluxe'', retained the skull cap.

to:

** Subsequent remake on the GameBoyColor, UsefulNotes/GameBoyColor, ''Super Mario Bros. Deluxe'', retained the skull cap.
29th Oct '16 8:18:29 PM Vir
Is there an issue? Send a Message


* ''VideoGame/{{Bomberman}} 64'' and ''Bomberman 64: The Second Attack!'' have "Bomb-Down," "Sandal," and "Fire-Down" items, which lower the amount of bombs you can place, your speed, and the blast radius of your bombs. These also occur throughout the multiplayer modes of most ''Bomberman'' games. ''Bomberman 64'' also featured an "Evil" item, which activated a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, shuffling the positions of all players, and an "evil disco light" that saturated the screen with bright colours, making it hard to see the action.
** They became useful in one specific section of ''The Second Attack!" which required the player to cross the reactor core of a spaceship. Reducing the Blast Radius to zero was the only way to safely cross the otherwise lethal reactor fluid. At zero radius, ice bombs would not blowback on the player if they were careful.

to:

* ''VideoGame/{{Bomberman}} 64'' and ''Bomberman 64: The Second Attack!'' have "Bomb-Down," "Sandal," and "Fire-Down" items, which lower the amount of bombs you can place, your speed, and the blast radius of your bombs. These also occur throughout the multiplayer modes of most ''Bomberman'' games. ''Bomberman 64'' also featured an "Evil" item, which activated a stage-wide effect potentially affecting all players. Some effects include a tornado, maxing out everyone's bomb count and explosion size, shuffling the positions of all players, and an "evil disco light" that [[InterfaceScrew saturated the screen with bright colours, colours]], making it hard to see the action.
** They became useful in one specific section of ''The Second Attack!" Attack!'' which required the player to cross the reactor core of a spaceship. Reducing the Blast Radius to zero was the only way to safely cross the otherwise lethal reactor fluid. At zero radius, ice bombs would not blowback on the player if they were careful.



** The Hammer present in both games and the Golden Hammer in Brawl both have a chance of being defective and completely harmless, which is a bit problematic when you can't voluntarily get rid of them. It's especially bad in the case of the former, as the head of the hammer falls off, afterwhich it can be used as an extremely powerful throwing weapon, with the most likely target being the defenseless wielder of the broken hammer (Now a useless stick). The Golden Hammer doesn't have such complications, but you can probably buy one in real life: The ''Golden'' Piko Piko Hammer. Complete with the cute squeaky sounds.
** The Lightning Bolt item in Super Smash Bros Brawl shrinks opponents to make them easier to knock out. Then it has the ability to shrink YOU and not the others. Or it may make them all grow giant instead, leaving you in the midst of massive enemies.

to:

** The Hammer present in both games and the Golden Hammer in Brawl ''Brawl'' both have a chance of being defective and completely harmless, which is a bit problematic when you can't voluntarily get rid of them. It's especially bad in the case of the former, as the head of the hammer falls off, afterwhich it can be used as an extremely powerful throwing weapon, with the most likely target being the defenseless wielder of the broken hammer (Now a useless stick). The Golden Hammer doesn't have such complications, but you can probably buy one in real life: The ''Golden'' Piko Piko Hammer. Complete with the cute squeaky sounds.
** The Lightning Bolt item in Super Smash Bros Brawl ''Brawl'' shrinks opponents to make them easier to knock out. Then it has the ability to shrink YOU you and not the others. Or it may make them all grow giant instead, leaving you in the midst of massive enemies.



** And the stopwatch in Brawl, let your opponents move slowly so you can hit them easier. But there's a chance that ALL players can be slowed...and also, JUST YOU be slowed (one of the Assist Trophies in this game is [[VideoGame/SonicAdventure2 Shadow the Hedgehog]], whose Chaos Control is the same as the stopwatch, but is guaranteed to slow your opponents down and not you)

to:

** And the stopwatch The Stopwatch in Brawl, ''Brawl'' let your opponents move slowly so you can hit them easier. But there's a chance that ALL all players can be slowed...and also, JUST YOU just you be slowed (one of the Assist Trophies in this game is [[VideoGame/SonicAdventure2 Shadow the Hedgehog]], whose Chaos Control is the same as the stopwatch, Stopwatch, but is guaranteed to slow your opponents down and not you)



* Some of the earlier ''SonicTheHedgehog'' games had the "Eggman Monitor" (Robotnik) item, which acted like taking an attack from an enemy if its monitor was opened.

to:

* Some of the earlier ''SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' games had the "Eggman Monitor" (Robotnik) item, which acted like taking an attack from an enemy if its monitor was opened.



* ''ToejamAndEarl'' had these in two ways. First was the food that you could pick up to recover energy. Good food included bacon & eggs, cake, and fudge sundaes. Among this good food is bad food, like moldy cheese and fish bones (and a few which look innocuous at first, like the lettuce, which turns out to be old). These would cause you to LOSE energy. The game was also scattered with gift-wrapped presents -- their contents are at first a mystery, but opening a present (or consulting a [[BunnyEarsLawyer wise-man in a carrot suit]]) will identify all presents which have the same wrapping paper. The presents were mostly good, like weapons, 'vehicles', food and money. Others were not so nice -- instant death, bad food, a sleep spell, or the infamous Randomizer, which makes you start the identification process all over again.

to:

* ''ToejamAndEarl'' ''VideoGame/ToeJamAndEarl'' had these in two ways. First was the food that you could pick up to recover energy. Good food included bacon & eggs, cake, and fudge sundaes. Among this good food is bad food, like moldy cheese and fish bones (and a few which look innocuous at first, like the lettuce, which turns out to be old). These would cause you to LOSE energy. The game was also scattered with gift-wrapped presents -- their contents are at first a mystery, but opening a present (or consulting a [[BunnyEarsLawyer wise-man in a carrot suit]]) will identify all presents which have the same wrapping paper. The presents were mostly good, like weapons, 'vehicles', food and money. Others were not so nice -- instant death, bad food, a sleep spell, or the infamous Randomizer, which makes you start the identification process all over again.



* ''VideoGame/EarthwormJim 2'' had a weapon known as the Bubble Gun, which is ExactlyWhatItSaysOnTheTin: It shoots out ''soap bubbles''. Obviously, it's not even remotely useful in trying to defeat enemies. What raises this above a mere PowerupLetdown is that (at least in the Genesis version) there was no way to switch weapons, so you were stuck with the last weapon you picked up until it ran out of ammo. This was a minor annoyance in the first level, where you could just stop and use it up, but a death sentence in the last level, a foot race against Psy-Crow, where you needed a useful weapon to clear away obstacles so you could beat him to the checkpoints, and using up the ammo wasted valuable time you didn't have. Failing to do so resulted in him [[StalkedByTheBell closing the gate behind him]] and triggering an inescapable DeathTrap (If you were ''lucky'' - if you weren't, a glitch would prevent the DeathTrap from firing, leaving you to [[{{Unwinnable}} sit in the now-sealed room until you gave up and reset the system]]). And even in the versions where you ''could'' switch weapons, you usually got the bubble gun at the worst possible moment.

to:

* ''VideoGame/EarthwormJim 2'' had a weapon known as the Bubble Gun, BubbleGun, which is ExactlyWhatItSaysOnTheTin: It shoots out ''soap bubbles''. Obviously, it's not even remotely useful in trying to defeat enemies. What raises this above a mere PowerupLetdown is that (at least in the Genesis version) there was no way to switch weapons, so you were stuck with the last weapon you picked up until it ran out of ammo. This was a minor annoyance in the first level, where you could just stop and use it up, but a death sentence in the last level, a foot race against Psy-Crow, where you needed a useful weapon to clear away obstacles so you could beat him to the checkpoints, and using up the ammo wasted valuable time you didn't have. Failing to do so resulted in him [[StalkedByTheBell closing the gate behind him]] and triggering an inescapable DeathTrap (If you were ''lucky'' - if you weren't, a glitch would prevent the DeathTrap from firing, leaving you to [[{{Unwinnable}} sit in the now-sealed room until you gave up and reset the system]]). And even in the versions where you ''could'' switch weapons, you usually got the bubble gun at the worst possible moment.
29th Oct '16 8:03:05 PM Vir
Is there an issue? Send a Message


** They also appear in ''VideoGame/TheLegendOfZeldaSkywardSword'' in the digging minigame. The look on Link's face (seen in the page image) when you pick one up is [[FunnyMoments priceless]].

to:

** They also appear in ''VideoGame/TheLegendOfZeldaSkywardSword'' in the digging minigame. The look on Link's face (seen in the page image) when you pick one up is [[FunnyMoments [[SugarWiki/FunnyMoments priceless]].
30th Sep '16 11:18:06 PM Deathhacker
Is there an issue? Send a Message

Added DiffLines:

** Some cards are explicitly designed in such a way that you pretty much have to either use them in a combo or they end up as this. [[http://yugioh.wikia.com/wiki/Burning_Algae Burning Algae]] is a card that gives your ''opponent'' a small lifepoint boost when it dies. This is on top of it's craptacular stats. The most obvious use of this card is to combine it with Bad Reaction to Simochi above or use it in conjunction with another card that requires you to have lower life points, such as Megamorph, but on it's own it's a Poison Mushroom through and through.
27th Sep '16 9:59:06 AM Miracle@StOlaf
Is there an issue? Send a Message


** ''CastlevaniaSymphonyOfTheNight'' has a literal example in the Toadstool, an edible item that inflicts poison status on you. Clever players might think to equip the headgear that converts poison damage to health and then try eating it, only to find that [[UselessItem the Toadstool heals a whopping 1 HP]].

to:

** ''CastlevaniaSymphonyOfTheNight'' ''VideoGame/CastlevaniaSymphonyOfTheNight'' has a literal example in the Toadstool, an edible item that inflicts poison status on you. Clever players might think to equip the headgear that converts poison damage to health and then try eating it, only to find that [[UselessItem the Toadstool heals a whopping 1 HP]].
27th Sep '16 9:58:38 AM Miracle@StOlaf
Is there an issue? Send a Message

Added DiffLines:

** ''CastlevaniaSymphonyOfTheNight'' has a literal example in the Toadstool, an edible item that inflicts poison status on you. Clever players might think to equip the headgear that converts poison damage to health and then try eating it, only to find that [[UselessItem the Toadstool heals a whopping 1 HP]].
10th Sep '16 10:44:08 PM WillBGood
Is there an issue? Send a Message


* ''VideoGame/TheWorldEndsWithYou'' brings us the Red Skull pin, which slows down Neku's movement in battle. What the hell is the point of this pin, and why can't we sell it? Well, one mission revolves around [[spoiler:making this pin the next big thing, and to make it so you have to wear it in battle until the Gatito brand becomes #1 on the Scramble Crossing trend charts.]] And then plot-wise, this pin has a much worse effect: [[spoiler:during Kitaniji's [[{{Instrumentality}} super happy fun brainwashing time]], anyone wearing it but not the black Player Pin goes into [[MadnessMantra "To right the countless wrongs of our day"]] mode.]]

to:

* ''VideoGame/TheWorldEndsWithYou'' brings us the Red Skull pin, which slows down Neku's movement in battle. What the hell is the point of this pin, and why can't we sell it? Well, one mission revolves around [[spoiler:making this pin the next big thing, and to make it so you have to wear it in battle until the Gatito brand becomes #1 on the Scramble Crossing trend charts.]] And then plot-wise, this pin has a much worse effect: [[spoiler:during Kitaniji's [[{{Instrumentality}} [[AssimilationPlot super happy fun brainwashing time]], anyone wearing it but not the black Player Pin goes into [[MadnessMantra "To right the countless wrongs of our day"]] mode.]]
1st Sep '16 12:35:13 PM Galacton
Is there an issue? Send a Message


* The "Sleep" ability in ''VideoGame/{{Kirby}}'' is absolutely useless; it puts Kirby to sleep, without healing him, for approximately 5-10 seconds, leaving you vulnerable to any sort of enemy attacks.

to:

* The "Sleep" ability in ''VideoGame/{{Kirby}}'' is absolutely useless; it puts Kirby to sleep, without healing him, for approximately 5-10 seconds, leaving you vulnerable to any sort of enemy attacks.



** ''VideoGame/KirbySqueakSquad'' attempts to give Sleep a modicum of use: once you get the Copy Scroll for the ability, it will restore a small amount of health. Of course, you could just stock up food items in the touch-screen based inventory instead...
** There is also ''VideoGame/KirbyAirRide'', where hitting someone would put him asleep too. But you still need a very good luck to hit someone when you can't turn...

to:

** ''VideoGame/KirbySqueakSquad'' attempts to give Sleep a modicum of use: once you get the Copy Scroll for the ability, it will restore a small amount of health. health while you're asleep. Of course, you could can just stock up food items in the touch-screen based inventory instead...
** There is also ''VideoGame/KirbyAirRide'', where hitting someone would put him asleep to sleep too. But you still need a very good luck to hit someone when you can't turn...
20th Aug '16 10:48:30 PM Steven
Is there an issue? Send a Message

Added DiffLines:

* The blue X parasites in ''VideoGame/MetroidFusion'' start off as this. Because blue X are affiliated with the cold, Samus cannot absorb them due to her Metroid DNA and she'll suffer massive damage if she absorbs them. This also crosses with ItCanThink since the blue X will gladly kamikaze into Samus to exploit her weakness. Once Samus regains the Varia Suit, the trope becomes inverted by making the blue X safe to absorb due to the Varia Suit regulating body temperature. After you absorb the first few blue X, [[OhCrap the rest will flee in terror, now knowing Samus can absorb them harmlessly]].
8th Aug '16 1:15:13 PM rjd1922
Is there an issue? Send a Message


* In ''VideoGame/{{BioShock|1}}'', you can eat and drink all sorts of food items lying around. Drinking alcohol restores HP at the cost of EVE, and if you drink too much, you get drunk and the screen blurs for a little while. Smoking has the inverse, taking off some health to restore eve. Admittedly not the same type of poison mushroom as elsewhere, but given that you may need some eve, players may intentionally harm themselves on one or the other to get a quick boost.

to:

* In ''VideoGame/{{BioShock|1}}'', you can eat and drink all sorts of food items lying around. Drinking alcohol restores HP at the cost of EVE, and if you drink too much, you get drunk and the screen blurs for a little while. Smoking has does the inverse, taking off some health to restore eve. EVE. Admittedly not the same type of poison mushroom as elsewhere, but given that you may need some eve, EVE, players may intentionally harm themselves on one or the other to get a quick boost.
This list shows the last 10 events of 380. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PoisonMushroom