Follow TV Tropes

Following

History Main / PoisonMushroom

Go To

OR

Changed: 75

Is there an issue? Send a MessageReason:
None


* ''VideoGame/EarthwormJim 2'' has a weapon known as the BubbleGun, which is ExactlyWhatItSaysOnTheTin: It shoots out ''soap bubbles''. Obviously, it's not even remotely useful in trying to defeat enemies. What raises this above a mere PowerupLetdown is that (at least in the Genesis version) there is no way to switch weapons, so you're stuck with the last weapon you pick up until it runs out of ammo. This is a minor annoyance in the first level, where you can just stop and use it up, but a death sentence in the last level, a foot race against Psy-Crow, where you need a useful weapon to clear away obstacles so you can beat him to the checkpoints, and using up the ammo wastes valuable time you don't have. Failing to do so results in him [[StalkedByTheBell closing the gate behind him]] and triggering an inescapable DeathTrap (if you're ''lucky'' - if you aren't, a glitch will prevent the DeathTrap from firing, leaving you to [[{{Unwinnable}} sit in the now-sealed room until you give up and reset the system]]). And even in the versions where you ''can'' switch weapons, you'll usually get the bubble gun at the worst possible moment.

to:

* ''VideoGame/EarthwormJim 2'' has a weapon known as the BubbleGun, which is ExactlyWhatItSaysOnTheTin: It shoots out ''soap bubbles''. Obviously, it's not even remotely useful in trying to defeat enemies. What raises this above a mere PowerupLetdown is that (at least in the Genesis version) there is no way to switch weapons, so you're stuck with the last weapon you pick up until it runs out of ammo. This is a minor annoyance in the first level, where you can just stop and use it up, but a death sentence in the last level, a foot race against Psy-Crow, where you need a useful weapon to clear away obstacles so you can beat him to the checkpoints, checkpoints and using up the ammo wastes valuable time you don't have.have time to use up the Bubble Gun ammo. Failing to do so results in him [[StalkedByTheBell closing the gate behind him]] and triggering an inescapable DeathTrap (if you're ''lucky'' - if you aren't, a glitch will prevent the DeathTrap from firing, leaving you to [[{{Unwinnable}} sit in the now-sealed room until you give up and reset the system]]). And even in the versions where you ''can'' switch weapons, you'll usually get the bubble gun at the worst possible moment.
Is there an issue? Send a MessageReason:


* In ''VideoGame/{{Balatro}}'', the Credit Card's only purpose is to drain your wallet by $20, making it worse if it's [[StuckItems eternal.]] Its [[NotCompletelyUseless only practical use is to guarantee that the Vagabond generates a tarot card after each played hand]] since it needs $4 or less to activate.
Is there an issue? Send a MessageReason:

Added DiffLines:

* In ''VideoGame/{{Balatro}}'', the Credit Card's only purpose is to drain your wallet by $20, making it worse if it's [[StuckItems eternal.]] Its [[NotCompletelyUseless only practical use is to guarantee that the Vagabond generates a tarot card after each played hand]] since it needs $4 or less to activate.
Is there an issue? Send a MessageReason:


Whatever their method, it's a PowerUp that powers you down instead. Contrast with ChestMonster, which is a monster that disguises itself as a PowerUp or other item, and PowerupLetdown, which is a PowerUp that is unintentionally hindering. Compare CursedItem and {{Zonk}}, a "prize" that isn't worth anything.

to:

Whatever their method, it's a PowerUp that powers you down instead. Contrast with ChestMonster, which is a monster that disguises itself as a PowerUp or other item, and PowerupLetdown, which is a PowerUp that is unintentionally hindering. Compare CursedItem CursedItem, if the harm is magical; BoobyTrap, which might be used to trick the player into picking up the item; and {{Zonk}}, a "prize" that isn't worth anything.

Added: 811

Changed: 454

Is there an issue? Send a MessageReason:
Added example(s)


* Red crates in ''VideoGame/DukeNukemII'' often contain health items. Sometimes they can contain a bomb instead, that will explode if shot or after a little bit and send out a shockwave of fire that destroys crates, enemies and also the soda can health pickups. There's a way to find out if a crate contains a bomb: Duke will walk behind the crate as opposed to in front of a safe one. To a clueless player, they're a curse; to a savvy one, they're a deterrent to shooting wildly.

to:

* ''VideoGame/DukeNukem'':
** Grey boxes in ''VideoGame/DukeNukemI'' might contain critical items like access cards and super jump boots, they might contain nothing at all -- or they can contain bombs that wait one second and then send out a carpet of flame to injure Duke.
**
Red crates in ''VideoGame/DukeNukemII'' often contain health items. Sometimes they can contain a bomb instead, that will explode if shot shot, or after a little bit short time if not, and send out a shockwave of fire that destroys fire. Unlike the first game, where bombs can only injure Duke, these ones will also destroy other crates, enemies enemies, and also the soda can health pickups. There's a way to find out if a crate contains a bomb: Duke will walk behind the crate as opposed to in front of a safe one. To a clueless player, they're a curse; to a savvy one, they're a deterrent to shooting wildly.
Is there an issue? Send a MessageReason:
Added example(s)

Added DiffLines:

* ''VideoGame/MysticTowers'' has literal poison mushrooms that will instantly kill Baldric if he eats them -- unless he's already poisoned, in which case they [[MagicAntidote remove poisoning]].
Is there an issue? Send a MessageReason:
None


* Mushrooms found in ''VideoGame/RuneFactory5'' do not return any information on the items menu as to what their effects will be upon consumption, stating that the only way to find out is to eat them. While they do all restore HP when eaten, the amount restored can vary greatly, and may also inflict a status effect such as poison, paralysis, or sleep.

to:

* Mushrooms found in ''VideoGame/RuneFactory5'' do not return any information on the items menu as to what their effects will be upon consumption, stating that the only way to find out is to eat them. While they do all restore HP and RP when eaten, the amount restored can vary greatly, and may also inflict a status effect such as poison, paralysis, or sleep.sleep. Additionally, unlike the mushrooms, the player is explicitly informed that certain cooking ingredients will induce a specific status effect if eaten (whether on their own or as part of a cooked meal), such as poisoning from rainbow trout and sealing from lamp squid.

Top