History Main / PointBuildSystem

12th Feb '16 6:27:15 AM Morgenthaler
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* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''SilverAgeSentinels'', and various other games.

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* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''SilverAgeSentinels'', ''TabletopGame/SilverAgeSentinels'', and various other games.
28th Nov '15 5:08:40 AM Medinoc
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* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[WhyDidItHaveToBeSnakes paralyzing fear of snakes]], [[ThatOneDisadvantage spectacular clumsiness]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]], or characters whose flaws [[CursedWithAwesome are actually advantages]].

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* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[WhyDidItHaveToBeSnakes paralyzing fear of snakes]], [[ThatOneDisadvantage spectacular clumsiness]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]], or characters whose flaws [[CursedWithAwesome are actually advantages]]. See MinmaxersDelight.
28th Nov '15 5:06:03 AM Medinoc
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** 40k roleplay games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/OnlyWar'' default to dice rolls, but allow point build as an "alternate" character creation. Points actually advantage the players besides the minmaxing, because they're alloted 100 points while dice averages total 99.

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** 40k roleplay games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/OnlyWar'' ''TabletopGame/BlackCrusade'', ''TabletopGame/OnlyWar'') default to dice rolls, but allow point build as an "alternate" character creation. Points actually advantage the players besides the minmaxing, because they're alloted 100 points while dice averages total 99. In addition, character progression is also done by buying upgrades with XP.
26th Aug '15 2:54:10 PM TrevMUN
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* ''VideoGame/AnarchyOnline'' as a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.

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* ''VideoGame/AnarchyOnline'' as has a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.
26th Aug '15 2:53:38 PM TrevMUN
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Added DiffLines:

* ''VideoGame/AnarchyOnline'' as a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.


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* ''VideoGame/TreeOfSavior'', as a SpiritualSuccessor to ''RO'', has a similar system in which characters are awarded Stat and Skill Points to use as they see fit with every Base or Job level they achieve.
10th Jul '15 8:08:45 PM VulpesLiska
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* ''TabletopGame/BleakWorld'' uses a version, you can only buy skills designated by class and organization though, with all other attributes being nulled for the character creation process.
5th May '15 4:08:54 PM Thrythlind
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* ''VideoGame/NeverwinterNights'' and ''VideoGame/NeverwinterNights2'' use a pure point-buy system.

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* ''VideoGame/NeverwinterNights'' and ''VideoGame/NeverwinterNights2'' use a pure point-buy system.system for determining characteristics.
22nd Apr '15 11:18:14 PM BrainOnStandby
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* When creating a character in ''VideoGame/TempleofElementalEvil'', you can switch back and forth between rolling your ability scores or using a point-buy system. Using the later generally results in far weaker characters; each ability starts with a score of 8 and you have 25 points to distribute, but it becomes more expensive to increase an ability score the higher that score already is; i.e. 2 points each to raise from 14 to 15 and from 15 to 16, and three points each to raise it from 16 to 17 and from 17 to 18.
21st Apr '15 5:06:49 PM calamondin
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* ''Slave Maker'' lets you spent points to build a special talent after each slave you complete. Eventually, versions of the game let you use a 100-point system from the start to determine your character's starting abilities.
23rd Mar '15 1:58:11 PM OrangeDog
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[[AC:WideOpenSandbox]]
* ''VideoGame/{{Minecraft}}'' has an experience points system that is used to enchant tools and pieces of armor. The more levels you spend, the stronger the enchantment gets and the higher the chances of having multiple enchantments will be. Placing bookshelves around the enchantment table will increase the chances of getting higher level enchantments.
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