History Main / PointBuildSystem

18th Aug '16 3:17:34 AM Spindriver
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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.

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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build fully-developed point build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
18th Aug '16 3:15:41 AM Spindriver
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See also AnAdventurerIsYou. A form of CharacterCustomization.

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See also AnAdventurerIsYou. A form of CharacterCustomization. Can lead to players, especially beginners, creating MasterOfNone characters, as they try to buy one of everything, and end up with too little of everything.



* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
* ''TabletopGame/{{GURPS}}'', probably the most well-supported point buy system to date (in terms of supplemental material).
** ''VideoGame/{{Fallout|1}}'', originally planned to be an adaptation of the above, but latter turned into the [[FunWithAcronyms SPECIAL]] system.

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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
* ''TabletopGame/{{GURPS}}'', ''TabletopGame/{{GURPS}}'' is probably the most well-supported best-supported full-on point buy system to date (in in terms of supplemental material).
** ''VideoGame/{{Fallout|1}}'',
material, with no or minimal class-and-level elements. Note that ''VideoGame/{{Fallout|1}}'' was originally planned to be an a computer adaptation of the above, this system, but latter turned into the [[FunWithAcronyms SPECIAL]] system.



* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''TabletopGame/SilverAgeSentinels'', and various other games.

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* The ''TriStat'' ''[=Tri-Stat=]'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''TabletopGame/SilverAgeSentinels'', and various other games.



* The Fate system, based on Fudge though having since evolved into its own direction, uses a simple point-buy-ish system that basically involves choosing this many aspects, that many stunts, and usually filling out the slots in an already pre-arranged skill "pyramid" or "column" (such as e.g. one peak skill at maximum, two of the next lower rank, three of the one below ''that''...); there is no one point pool to be split between the different categories here.

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* The Fate [=FATE=] system, based on Fudge ''TabletopGame/{{FUDGE}}'' though having since evolved into its own direction, uses a an essentially simple point-buy-ish system that basically involves choosing this many aspects, that many stunts, and usually filling out the slots in an already pre-arranged skill "pyramid" or "column" (such as e.g. one peak skill at maximum, two of the next lower rank, three of the one below ''that''...); there is no one point pool to be split between the different categories here.here, and some FATE games complicate things in various ways.



** ''TabletopGame/DungeonsAndDragons'', originally the TropeCodifier of dice-based character creation, adopted a Point Buy system as an alternative (and frequently preferred) method in 3rd Edition onwards. Even in 2nd Edition, they added player chosen 'proficiencies' that allowed [=PCs=] the option of becoming craftsmen, etc. In 3rd Edition, this became a point-buy skill system. 4th edition finally went fully point-buy with that method becoming the default for attributes and the skill system pared down to a simpler version ("trained" or "untrained" vs. counting ranks, paid for with initial class skill choices and optionally feats rather than from a dedicated "skill point" pool).

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** ''TabletopGame/DungeonsAndDragons'', originally the TropeCodifier of dice-based character creation, adopted a Point Buy system as an alternative (and frequently preferred) method in 3rd Edition onwards.onward. Even in 2nd Edition, they added player chosen 'proficiencies' that allowed [=PCs=] the option of becoming craftsmen, etc. In 3rd Edition, this became a point-buy skill system. 4th edition finally went fully point-buy with that method becoming the default for attributes and the skill system pared down to a simpler version ("trained" or "untrained" vs. counting ranks, paid for with initial class skill choices and optionally feats rather than from a dedicated "skill point" pool).
7th Aug '16 6:36:26 PM nombretomado
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* ''TabletopGame/SavageWorlds'': though it's a mix of several things. An optional rule (thanks to the ''{{Deadlands}}'' inclusion) is to determine your starting stats and skill points by drawing a hand of cards and assigning them to each.

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* ''TabletopGame/SavageWorlds'': though it's a mix of several things. An optional rule (thanks to the ''{{Deadlands}}'' ''TabletopGame/{{Deadlands}}'' inclusion) is to determine your starting stats and skill points by drawing a hand of cards and assigning them to each.
24th Jul '16 2:40:24 PM NozzDogg
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* ''TabletopGame/RocketAge'' uses a point buy system which the entire character creation process runs off. Want attributes and skills? One point for each advancement. Want good traits? However many points that trait costs. Want more point? Well then you'd better start looking at the bad traits...
12th Feb '16 6:27:15 AM Morgenthaler
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* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''SilverAgeSentinels'', and various other games.

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* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''SilverAgeSentinels'', ''TabletopGame/SilverAgeSentinels'', and various other games.
28th Nov '15 5:08:40 AM Medinoc
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* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[WhyDidItHaveToBeSnakes paralyzing fear of snakes]], [[ThatOneDisadvantage spectacular clumsiness]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]], or characters whose flaws [[CursedWithAwesome are actually advantages]].

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* You can gain extra points by lowering your attributes below the default starting level or taking ''negative'' traits that affect roleplaying or game mechanics ([[HandicappedBadass physical impairment]], [[DoesntLikeGuns inability to use guns]], [[WhyDidItHaveToBeSnakes paralyzing fear of snakes]], [[ThatOneDisadvantage spectacular clumsiness]], etc.). There are usually limits to this to prevent [[{{Munchkin}} ridiculously powerful characters]], or characters whose flaws [[CursedWithAwesome are actually advantages]]. See MinmaxersDelight.
28th Nov '15 5:06:03 AM Medinoc
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** 40k roleplay games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/OnlyWar'' default to dice rolls, but allow point build as an "alternate" character creation. Points actually advantage the players besides the minmaxing, because they're alloted 100 points while dice averages total 99.

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** 40k roleplay games (''TabletopGame/DarkHeresy'', ''TabletopGame/RogueTrader'', ''TabletopGame/{{Deathwatch}}'', ''TabletopGame/OnlyWar'' ''TabletopGame/BlackCrusade'', ''TabletopGame/OnlyWar'') default to dice rolls, but allow point build as an "alternate" character creation. Points actually advantage the players besides the minmaxing, because they're alloted 100 points while dice averages total 99. In addition, character progression is also done by buying upgrades with XP.
26th Aug '15 2:54:10 PM TrevMUN
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* ''VideoGame/AnarchyOnline'' as a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.

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* ''VideoGame/AnarchyOnline'' as has a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.
26th Aug '15 2:53:38 PM TrevMUN
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Added DiffLines:

* ''VideoGame/AnarchyOnline'' as a ''very'' involved Point Build System. The basics are the same--you are awarded Improvement Points (IP) with every level you earn--but there is [[http://wiki.aodb.us/wiki/Skilltree a rather substantial list]] of skills and attributes on which characters can spend that IP. What's more, a character's [[http://www.ao-universe.com/index.php?id=14&pid=411 breed]] and [[http://wiki.aodb.us/wiki/Skills_Costs_and_Dependencies_Chart profession]] determines how much IP it takes to improve certain skills and attributes.


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* ''VideoGame/TreeOfSavior'', as a SpiritualSuccessor to ''RO'', has a similar system in which characters are awarded Stat and Skill Points to use as they see fit with every Base or Job level they achieve.
10th Jul '15 8:08:45 PM VulpesLiska
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* ''TabletopGame/BleakWorld'' uses a version, you can only buy skills designated by class and organization though, with all other attributes being nulled for the character creation process.
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