History Main / PointBuildSystem

2nd Jun '18 7:26:25 AM GoblinCipher
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* In ''VideoGame/WorldOfWarcraft'' [[FollowTheLeader (among others)]], every class has three "Talent Trees" that they may invest points in to gain new skills, specializing in certain abilities.

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* In ''VideoGame/WorldOfWarcraft'' [[FollowTheLeader (among others)]], ''VideoGame/{{Rift}}'', every class has three "Talent Trees" that they may invest points in to gain new skills, specializing in certain abilities.
10th Feb '18 9:29:05 PM nombretomado
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* ''[[NexusWar Nexus Clash]]'' skills are bought with Character Points earned by leveling, exploring and StatGrinding. In practice there are always far more skills worth buying than Character Points available, requiring players to make choices and specialize their characters.

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* ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' skills are bought with Character Points earned by leveling, exploring and StatGrinding. In practice there are always far more skills worth buying than Character Points available, requiring players to make choices and specialize their characters.
2nd Feb '18 2:28:47 AM jormis29
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** One option in ''TableTopGames/{{Pathfinder}}'' at the GM's discretion. Required in the official "Pathfinder Society Organized Play".

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** One option in ''TableTopGames/{{Pathfinder}}'' ''TabletopGame/{{Pathfinder}}'' at the GM's discretion. Required in the official "Pathfinder Society Organized Play".
6th Jan '18 12:28:16 PM Temporary14
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* Two of the games in ''TheElderScrolls'' series, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Battlespire'', feature this, alongside the StatGrinding and ClassAndLevelSystem seen in most of the other games of the series. In Daggerfall, you could raise some of your attributes by lowering others, and also take increased HP or special advantages (such as immunity to fire or regenerating health) in exchange for leveling more slowly, or have less HP or special disadvantages (such as a phobia of certain creatures or the inability to use certain types of items) in order to level more quickly. ''Battlespire'' used a score of numerical points, which were increased by the same sort of special disadvantages and could be used to buy just about everything, including attributes, hit points, spells, and even starting equipment.

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* Two of the games in ''TheElderScrolls'' series, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Battlespire'', feature this, alongside the StatGrinding and ClassAndLevelSystem seen in most of the other games of the series. In Daggerfall, ''Daggerfall'', you could raise some of your attributes by lowering others, and also take increased HP or special advantages (such as immunity to fire or regenerating health) in exchange for leveling more slowly, or have less HP or special disadvantages (such as a phobia of certain creatures or the inability to use certain types of items) in order to level more quickly. ''Battlespire'' used a score of numerical points, which were increased by the same sort of special disadvantages and could be used to buy just about everything, including attributes, hit points, spells, and even starting equipment.
6th Jan '18 12:27:22 PM Temporary14
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* Two of the games in ''TheElderScrolls'' series, ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''Battlespire'', feature this, alongside the StatGrinding and ClassAndLevelSystem seen in most of the other games of the series. In Daggerfall, you could raise some of your attributes by lowering others, and also take increased HP or special advantages (such as immunity to fire or regenerating health) in exchange for leveling more slowly, or have less HP or special disadvantages (such as a phobia of certain creatures or the inability to use certain types of items) in order to level more quickly. ''Battlespire'' used a score of numerical points, which were increased by the same sort of special disadvantages and could be used to buy just about everything, including attributes, hit points, spells, and even starting equipment.
19th Dec '17 1:55:58 PM SeizureFerret
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* ''TabletopGame/RocketAge'' uses a point buy system which the entire character creation process runs off. Want attributes and skills? One point for each advancement. Want good traits? However many points that trait costs. Want more point? Well then you'd better start looking at the bad traits...

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* ''TabletopGame/RocketAge'' uses a point buy system which the entire character creation process runs off. Want attributes and skills? One point for each advancement. Want good traits? However many points that trait costs. Want more point? points? Well then you'd better start looking at the bad traits...
6th Dec '17 9:49:41 AM FuzzyBoots
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* ''TabletopGame/PlanetMercenary'' uses a combination of player choices and point buy to build characters. The only random roll is a cosmetic one, determining the number of eyes a Carbosilicate Amorph has.
18th Oct '17 1:06:10 PM Malady
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

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[[folder: Web Games ]]




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3rd Oct '17 3:42:03 PM lalalei2001
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* In ''VideoGame/GolfStory'', every level-up earns Skill Points, which can be spent to make skills stronger. You can also decrease your Power if you're hitting too hard.
14th Sep '17 7:51:30 AM tropower
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* ''[[VideoGame/NineteenFortyTwo 1943: The Battle of Midway]]'' gives your [[CoolPlane P-38 Lightning]] five different aspects to put points into. You start with one point in each category and three points to distribute as you need. As you play the game and discover special power-ups, you can add more points to these aspects.

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* The NES version of ''[[VideoGame/NineteenFortyTwo 1943: The Battle of Midway]]'' gives your [[CoolPlane P-38 Lightning]] five different aspects to put points into. You start with one point in each category and three points to distribute as you need. As you play the game and discover special power-ups, you can add more points to these aspects. \n[[note]]The original arcade version is just a straightforward shoot-em up.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PointBuildSystem