History Main / PointBuildSystem

18th Oct '17 1:06:10 PM Malady
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3rd Oct '17 3:42:03 PM lalalei2001
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* In ''VideoGame/GolfStory'', every level-up earns Skill Points, which can be spent to make skills stronger. You can also decrease your Power if you're hitting too hard.
14th Sep '17 7:51:30 AM tropower
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* ''[[VideoGame/NineteenFortyTwo 1943: The Battle of Midway]]'' gives your [[CoolPlane P-38 Lightning]] five different aspects to put points into. You start with one point in each category and three points to distribute as you need. As you play the game and discover special power-ups, you can add more points to these aspects.

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* The NES version of ''[[VideoGame/NineteenFortyTwo 1943: The Battle of Midway]]'' gives your [[CoolPlane P-38 Lightning]] five different aspects to put points into. You start with one point in each category and three points to distribute as you need. As you play the game and discover special power-ups, you can add more points to these aspects. \n[[note]]The original arcade version is just a straightforward shoot-em up.[[/note]]
27th Jul '17 11:05:52 AM Necrodomo
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* ''[[NexusWar Nexus Clash]]'' skills are bought with Character Points earned by leveling, exploring and StatGrinding. In practice there are always far more skills worth buying than Character Points available, requiring players to make choices and specialize their characters.
3rd Jun '17 11:16:12 AM nombretomado
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* [[WhiteWolf Storyteller System games]]:

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* [[WhiteWolf [[Creator/WhiteWolf Storyteller System games]]:
6th Dec '16 1:58:30 AM MadSpy
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* When creating a character in ''VideoGame/TempleofElementalEvil'', you can switch back and forth between rolling your ability scores or using a point-buy system. Using the later generally results in far weaker characters; each ability starts with a score of 8 and you have 25 points to distribute, but it becomes more expensive to increase an ability score the higher that score already is; i.e. 2 points each to raise from 14 to 15 and from 15 to 16, and three points each to raise it from 16 to 17 and from 17 to 18.

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* When creating a character in ''VideoGame/TempleofElementalEvil'', ''VideoGame/TempleOfElementalEvil'', you can switch back and forth between rolling your ability scores or using a point-buy system. Using the later latter generally results in far weaker characters; each ability starts with a score of 8 and you have 25 points to distribute, but it becomes more expensive to increase an ability score the higher that score already is; i.e. 2 points each to raise from 14 to 15 and from 15 to 16, and three points each to raise it from 16 to 17 and from 17 to 18.
17th Nov '16 9:14:25 PM Andygal
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** One option in ''TableTopGames/{{Pathfinder}}'' at the GM's discretion.

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** One option in ''TableTopGames/{{Pathfinder}}'' at the GM's discretion. Required in the official "Pathfinder Society Organized Play".
16th Sep '16 4:46:44 PM zarpaulus
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* In ''VideoGame/{{Stellaris}}'' species and empires have separate point-build systems. Species buy traits that cost between one and four points, with the option of increasing their point pool with negative traits, later in game they can buy off negative traits or add new traits with genetic engineering. Empires have three ethos points to distribute along four ethical axes that affect their options of government type, research, policy, and diplomacy.
18th Aug '16 3:17:34 AM Spindriver
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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.

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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build fully-developed point build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
18th Aug '16 3:15:41 AM Spindriver
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See also AnAdventurerIsYou. A form of CharacterCustomization.

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See also AnAdventurerIsYou. A form of CharacterCustomization. Can lead to players, especially beginners, creating MasterOfNone characters, as they try to buy one of everything, and end up with too little of everything.



* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
* ''TabletopGame/{{GURPS}}'', probably the most well-supported point buy system to date (in terms of supplemental material).
** ''VideoGame/{{Fallout|1}}'', originally planned to be an adaptation of the above, but latter turned into the [[FunWithAcronyms SPECIAL]] system.

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* ''TabletopGame/{{Champions}}'' with its ''TabletopGame/HEROSystem'' was the first {{RPG}} to use a Point Build system; virtually all other [=RPGs=] at the time used predefined characters or dice rolls, being directly inspired by ''TabletopGame/DungeonsAndDragons''.
* ''TabletopGame/{{GURPS}}'', ''TabletopGame/{{GURPS}}'' is probably the most well-supported best-supported full-on point buy system to date (in in terms of supplemental material).
** ''VideoGame/{{Fallout|1}}'',
material, with no or minimal class-and-level elements. Note that ''VideoGame/{{Fallout|1}}'' was originally planned to be an a computer adaptation of the above, this system, but latter turned into the [[FunWithAcronyms SPECIAL]] system.



* The ''TriStat'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''TabletopGame/SilverAgeSentinels'', and various other games.

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* The ''TriStat'' ''[=Tri-Stat=]'' system, used for ''TabletopGame/BigEyesSmallMouth'', ''TabletopGame/SilverAgeSentinels'', and various other games.



* The Fate system, based on Fudge though having since evolved into its own direction, uses a simple point-buy-ish system that basically involves choosing this many aspects, that many stunts, and usually filling out the slots in an already pre-arranged skill "pyramid" or "column" (such as e.g. one peak skill at maximum, two of the next lower rank, three of the one below ''that''...); there is no one point pool to be split between the different categories here.

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* The Fate [=FATE=] system, based on Fudge ''TabletopGame/{{FUDGE}}'' though having since evolved into its own direction, uses a an essentially simple point-buy-ish system that basically involves choosing this many aspects, that many stunts, and usually filling out the slots in an already pre-arranged skill "pyramid" or "column" (such as e.g. one peak skill at maximum, two of the next lower rank, three of the one below ''that''...); there is no one point pool to be split between the different categories here.here, and some FATE games complicate things in various ways.



** ''TabletopGame/DungeonsAndDragons'', originally the TropeCodifier of dice-based character creation, adopted a Point Buy system as an alternative (and frequently preferred) method in 3rd Edition onwards. Even in 2nd Edition, they added player chosen 'proficiencies' that allowed [=PCs=] the option of becoming craftsmen, etc. In 3rd Edition, this became a point-buy skill system. 4th edition finally went fully point-buy with that method becoming the default for attributes and the skill system pared down to a simpler version ("trained" or "untrained" vs. counting ranks, paid for with initial class skill choices and optionally feats rather than from a dedicated "skill point" pool).

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** ''TabletopGame/DungeonsAndDragons'', originally the TropeCodifier of dice-based character creation, adopted a Point Buy system as an alternative (and frequently preferred) method in 3rd Edition onwards.onward. Even in 2nd Edition, they added player chosen 'proficiencies' that allowed [=PCs=] the option of becoming craftsmen, etc. In 3rd Edition, this became a point-buy skill system. 4th edition finally went fully point-buy with that method becoming the default for attributes and the skill system pared down to a simpler version ("trained" or "untrained" vs. counting ranks, paid for with initial class skill choices and optionally feats rather than from a dedicated "skill point" pool).
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