History Main / PointAndClickMap

10th Apr '18 8:48:36 AM DanteVin
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* In ''VideoGame/GranblueFantasy'', all islands and the quests provided therein are accessible by simply clicking on them. Additionally, the Arcarum Map is this, and the "locations" are represented by nodes, in which the player can freely move back and forth once discovered.
2nd Nov '17 5:36:02 PM RacattackForce
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** ''VideoGame/SuperMarioOdyssey'' uses a standard map screen that's accessed by tossing Cappy onto the globe that sits on the Odyssey's desk, zooming onto it so you can choose which kingdom you wish to travel to.
20th Oct '17 2:56:05 PM Jacob175
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* ''VideoGame/RakenzarnFrontierStory'' uses two. You use one to select which world you wish to visit. Once you leave an area in that world, you can then select which area you want to visit next.
15th Sep '17 7:37:50 AM x_countryguy
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* This is the primary interface for KingdomOfLoathing. You go from the Main Map to one of the nine sub locations, and then maybe to sub-sub locations, until you get to a point where you can adventure.

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* This is the primary interface for KingdomOfLoathing.''VideoGame/KingdomOfLoathing''. You go from the Main Map to one of the nine sub locations, and then maybe to sub-sub locations, until you get to a point where you can adventure.
10th Apr '17 11:02:52 PM Koveras
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* ''VideoGame/{{Paradigm}}'' uses a postcard the titular character found inside a mailbox, inside a mailbox, inside his mailbox (yes, really).

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* ''VideoGame/{{Paradigm}}'' uses a postcard the titular title character found inside a mailbox, inside a mailbox, inside his mailbox (yes, really).
10th Apr '17 10:36:18 PM PurrElise
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* ''VideoGame/{{Paradigm}}'' uses a postcard the titular character found inside a mailbox, inside a mailbox, inside his mailbox (yes, really).
2nd Apr '17 12:44:35 AM erforce
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* ''Sega {{Ghostbusters}}'' allowed you to choose where you wanted to go: Home Sweet Home; Apartment; Wooden House; High-Rise Penthouse.

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* ''Sega {{Ghostbusters}}'' ''VideoGame/Ghostbusters1990'' allowed you to choose where you wanted to go: Home Sweet Home; Apartment; Wooden House; High-Rise Penthouse.
9th Jan '17 10:44:15 PM DastardlyDemolition
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* ''VideoGame/{{Fallout 3}}'' (which used the same engine as the Elder Scrolls games mentioned above) had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
* ''VideoGame/EvilIslands'' features multiple locations connected only via [[WarpWhistle travel points]]. Accessing them summons the world map, where you can choose to travel either to the adjacent area's travel points or any area you have previously unlocked by completing quests there.

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* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' (which used the same engine as the Elder Scrolls games mentioned above) ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
whatsoever. ''VideoGame/{{Fallout 4}}'' continued this trend.
* ''VideoGame/EvilIslands'' features multiple locations connected only via [[WarpWhistle travel points]]. Accessing them summons the world map, where you can choose to travel either to the adjacent area's travel points or any area you have previously unlocked by completing quests there.
4th Jan '17 10:47:45 AM PrimeEvil
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* ''Sega {{Ghostbusters}}'' allowed you to choose where you wanted to go: Home Sweet Home; Apartment; Wooden House; High-Rise Penthouse.
14th Dec '16 7:45:58 PM Chabal2
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* Unlike many earlier installments, ''VideoGame/FinalFantasyX'' and [[VideoGame/FinalFantasyX2 its sequel]] utilize a map selection-screen for traveling by your GlobalAirship.

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* Unlike many earlier installments, ''VideoGame/FinalFantasyX'' and [[VideoGame/FinalFantasyX2 its sequel]] utilize a map selection-screen for traveling by your GlobalAirship. You can also input coordinates to access secret areas.


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* ''VideoGame/DawnOfWar: Dark Crusade'': Travel is limited to neighboring provinces until you conquer the planet's spaceport, at which point the map becomes this trope (except for strongholds).
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