History Main / PointAndClickMap

9th Jan '17 10:44:15 PM DastardlyDemolition
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* ''VideoGame/{{Fallout 3}}'' (which used the same engine as the Elder Scrolls games mentioned above) had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
* ''VideoGame/EvilIslands'' features multiple locations connected only via [[WarpWhistle travel points]]. Accessing them summons the world map, where you can choose to travel either to the adjacent area's travel points or any area you have previously unlocked by completing quests there.

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* ''VideoGame/{{Fallout 3}}'' and ''VideoGame/FalloutNewVegas'' (which used the same engine as the Elder Scrolls games mentioned above) ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'') had a similar system (you had to visit a place to quick travel to it), however the map started off with no markers whatsoever.
whatsoever. ''VideoGame/{{Fallout 4}}'' continued this trend.
* ''VideoGame/EvilIslands'' features multiple locations connected only via [[WarpWhistle travel points]]. Accessing them summons the world map, where you can choose to travel either to the adjacent area's travel points or any area you have previously unlocked by completing quests there.
4th Jan '17 10:47:45 AM PrimeEvil
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* ''Sega {{Ghostbusters}}'' allowed you to choose where you wanted to go: Home Sweet Home; Apartment; Wooden House; High-Rise Penthouse.
14th Dec '16 7:45:58 PM Chabal2
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* Unlike many earlier installments, ''VideoGame/FinalFantasyX'' and [[VideoGame/FinalFantasyX2 its sequel]] utilize a map selection-screen for traveling by your GlobalAirship.

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* Unlike many earlier installments, ''VideoGame/FinalFantasyX'' and [[VideoGame/FinalFantasyX2 its sequel]] utilize a map selection-screen for traveling by your GlobalAirship. You can also input coordinates to access secret areas.


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* ''VideoGame/DawnOfWar: Dark Crusade'': Travel is limited to neighboring provinces until you conquer the planet's spaceport, at which point the map becomes this trope (except for strongholds).
29th May '16 3:00:34 PM eroock
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-->--'''Gwonam''', ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]''

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-->--'''Gwonam''', -->-- '''Gwonam''', ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]''
27th May '16 2:50:41 PM FenrirDarkWolf
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* ''VideoGame/TheReconstruction'' makes use of this form of map, allowing you to select through the five main areas in the game, Wadassia, Nal, Fortifel, Berylbrine Outpost, and Do'Ssha. The cities themselves forgo traditional exploration for this method as well, allowing you to choose who you want to examine, whether it be one of the playable characters, an quest-giving NPC, or a random object.

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* ''VideoGame/TheReconstruction'' makes use of this form of map, allowing you to select through the five main areas in the game, game: Wadassia, Nal, Fortifel, Berylbrine Outpost, and Do'Ssha. The cities themselves forgo traditional exploration for this method as well, allowing you to choose who you want to examine, whether it be one of the playable characters, an quest-giving NPC, or an NPC who will take you to a random object.different area on city.
27th May '16 2:49:45 PM FenrirDarkWolf
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* All three ''VideoGame/ShadowHearts'' games utilise this form of map screen. Bigger areas like England and New York are split up into a sub-map where you can choose where you want to go in them.


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* ''VideoGame/TheReconstruction'' makes use of this form of map, allowing you to select through the five main areas in the game, Wadassia, Nal, Fortifel, Berylbrine Outpost, and Do'Ssha. The cities themselves forgo traditional exploration for this method as well, allowing you to choose who you want to examine, whether it be one of the playable characters, an quest-giving NPC, or a random object.
15th Apr '16 6:48:41 AM Stinkoman87
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* This is the primary interface for KingdomOfLoathing. You go from the Main Map to one of the nine sub locations, and then maybe to sub-sub locations, until you get to a point where you can adventure.
24th Oct '15 10:40:50 AM nombretomado
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-->--'''Gwonam''', ''[[LegendOfZeldaCDIGames Link: The Faces of Evil]]''

to:

-->--'''Gwonam''', ''[[LegendOfZeldaCDIGames ''[[VideoGame/TheLegendOfZeldaCDiGames Link: The Faces of Evil]]''



* ''Videogame/TheLegendOfZeldaCDIGames'' had menus like this.

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* ''Videogame/TheLegendOfZeldaCDIGames'' ''VideoGame/TheLegendOfZeldaCDiGames'' had menus like this.
7th Sep '15 10:41:54 AM Koveras
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** ''VideoGame/DragonAgeInquisition'' is similar to ''Origins'', except it has a map of Orlais in addition to Ferelden. The world map actually exists in-universe as the centerpiece of the title organization's war room, from which its operations are launched.

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** ''VideoGame/DragonAgeInquisition'' is similar to ''Origins'', except it has a map of Orlais in addition to Ferelden. The world map actually exists in-universe as the centerpiece of the title organization's war room, from which its operations are launched. Also, you now have to unlock individual locations on the map by having the Inquisition scouts reconnoiter them for you and establish the first camp in each area. The only exceptions are quest locations which are (temporarily) available at certain quest stages.
7th Mar '15 3:32:54 AM Grade0
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* ''VideoGame/DarkCloud'' and it's sequel ''VideoGame/DarkChronicle'' used this. ''Dark Cloud'''s version was a literal map given to Toan by Dran for the express purpose of making his journey easier.
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