History Main / PlayingThePlayer

23rd May '17 8:13:42 PM BigKlingy
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* The first case of ''VisualNovel/AviaryAttorney'' is designed as a PlayerPunch for those experience with the Ace Attorney series that inspired it. [[spoiler: The story is set up similarly to many Ace Attorney cases with a young girl accused of murder and rich SmugSnake that has the motive and ability to commit the crime. After the player defends the girl she reveals that she was in fact guilty after all, with the player helping her get away with it scott-free.]]
12th May '17 4:42:12 PM Mineboot45
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** Firstly, the game completley plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well at the end of the game, you're told [[spoiler: Exp stands for ''execution points'' and Lv is ''Level of Violence'', an indication of your hatred and ability to hurt others. Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.

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** Firstly, the game completley completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well at the end of the game, you're told [[spoiler: Exp stands for ''execution points'' and Lv is ''Level of Violence'', an indication of your hatred and ability to hurt others. Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.
24th Apr '17 6:41:39 PM nombretomado
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* In the TalesSeries games the first few hours are usually a ClicheStorm, before providing a WhamEpisode.

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* In the TalesSeries VideoGame/TalesSeries games the first few hours are usually a ClicheStorm, before providing a WhamEpisode.
23rd Apr '17 10:41:39 PM tealmage
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-->-- '''Ken Levine''' to [[http://au.gamespot.com/features/6130956/ GameSpot]]

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-->-- '''Ken Levine''' to [[http://au.[[https://www.gamespot.com/features/6130956/ com/articles/the-greatest-games-of-all-time-system-shock-2/1100-6130956/ GameSpot]]
16th Apr '17 6:24:18 AM KillerClowns
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* The End of the Cycle in ''VideoGame/{{Stellaris}}''. In ''Stellaris'', [[LovecraftLite any eldritch problem can be solved]] with [[DidYouJustPunchOutCthulhu firepower]], [[DidYouJustScamCthulhu cunning]], or just [[NotTheIntendedUse bizarre abuse of game mechanics]]. Extremely established empires in particular [[UnstableEquilibrium have nothing to fear]]. So players will happily make the ridiculously powerful fifty-year covenant with the End of the Cycle. The warning of ''[[SchmuckBait do not do this]]'' serves only to make them altogether more curious, not to mention likely [[BloodKnight eager to test their fleets]]. [[spoiler:After fifty years, instead of the expected Leviathan to battle, the player's empire is ''simply eliminated'', regardless of strength. Every ship is erased, every planet turned into an uninhabitable Shrouded World, and the rest of the galaxy has a -1000 penalty to the exiles to ensure they'll kick down any BackFromTheBrink attempts. Only then is the million-strength Leviathan unleashed, attempting to scour the galaxy of all life, [[ControllableHelplessness saving the player for last]].]] As the game itself says:

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* The End of the Cycle in ''VideoGame/{{Stellaris}}''. In ''Stellaris'', [[LovecraftLite any eldritch problem can be solved]] with [[DidYouJustPunchOutCthulhu firepower]], [[DidYouJustScamCthulhu cunning]], or just [[NotTheIntendedUse bizarre abuse of game mechanics]]. Extremely established empires in particular [[UnstableEquilibrium have nothing to fear]]. So players will happily make the ridiculously powerful fifty-year covenant with the End of the Cycle. The warning of ''[[SchmuckBait "[[SchmuckBait do not do this]]'' this]]" serves only to make them altogether more curious, not to mention likely [[BloodKnight eager to test their fleets]]. [[spoiler:After fifty years, instead of the expected Leviathan to battle, the player's empire is ''simply eliminated'', regardless of strength. Every ship is erased, every planet save for an exile world is turned into an uninhabitable Shrouded World, and the rest of the galaxy has a -1000 penalty to the exiles to ensure they'll kick down any BackFromTheBrink attempts. Only then is the million-strength Leviathan unleashed, attempting to scour the galaxy of all life, [[ControllableHelplessness saving the player for last]].]] As the game itself says:
16th Apr '17 6:22:46 AM KillerClowns
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[[folder:StrategyGame]]
* The End of the Cycle in ''VideoGame/{{Stellaris}}''. In ''Stellaris'', [[LovecraftLite any eldritch problem can be solved]] with [[DidYouJustPunchOutCthulhu firepower]], [[DidYouJustScamCthulhu cunning]], or just [[NotTheIntendedUse bizarre abuse of game mechanics]]. Extremely established empires in particular [[UnstableEquilibrium have nothing to fear]]. So players will happily make the ridiculously powerful fifty-year covenant with the End of the Cycle. The warning of ''[[SchmuckBait do not do this]]'' serves only to make them altogether more curious, not to mention likely [[BloodKnight eager to test their fleets]]. [[spoiler:After fifty years, instead of the expected Leviathan to battle, the player's empire is ''simply eliminated'', regardless of strength. Every ship is erased, every planet turned into an uninhabitable Shrouded World, and the rest of the galaxy has a -1000 penalty to the exiles to ensure they'll kick down any BackFromTheBrink attempts. Only then is the million-strength Leviathan unleashed, attempting to scour the galaxy of all life, [[ControllableHelplessness saving the player for last]].]] As the game itself says:
-->We knew there would be a price to pay, but we thought it might be one we could bear, or that we could find some way to avoid paying it.\\
It was not, and we could not.
[[/folder]]
30th Mar '17 1:56:50 AM Jgamer
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** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, the few lines he speaks are stock clips).]]
23rd Jan '17 7:01:44 PM ThraggLootrippa
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* In ''Hello Neighbor'', you play as someone who has just moved to a new neighborhood. Across from your new home lives your creepy, mysterious and psychopathic neighbor, who is hiding a terrible secret in his basement. The goal of the game is to find out what that secret is by sneaking into his strange topsy-turvy house, and try to find a way through the locked up basement door, all the while avoiding your murderous neighbor. As you try to find a way in however, the neighbor will start learning from you actions and movements, and will respond accordingly to prevent you from going further.

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* In ''Hello Neighbor'', ''VideoGame/HelloNeighbor'', you play as someone who has just moved to a new neighborhood. Across from your new home lives your creepy, mysterious and psychopathic neighbor, who is hiding a terrible secret in his basement. The goal of the game is to find out what that secret is by sneaking into his strange topsy-turvy house, and try to find a way through the locked up basement door, all the while avoiding your murderous neighbor. As you try to find a way in however, the neighbor will start learning from you actions and movements, and will respond accordingly to prevent you from going further.
7th Jan '17 1:59:19 PM Villainova435
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* In ''Hello Neighbor'', you play as someone who has just moved to a new neighborhood. Across from your new home lives your creepy, mysterious and psychopathic neighbor, who is hiding a terrible secret in his basement. The goal of the game is to find out what that secret is by sneaking into his strange topsy-turvy house, and try to find a way through the locked up basement door, all the while avoiding your murderous neighbor. As you try to find a way in however, the neighbor will start learning from you actions and movements, and will respond accordingly to prevent you from going further.
28th Dec '16 11:04:49 AM CombativeBoil
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** In ''VideoGame/FinalFantasyXV'', [[spoiler:BigBad Ardyn Izunia abruptly appears besides Noctis on a train. Since he recently murdered Lunafreya Nox Fleuret, who was the main character's bride to be, Noctis is understandably pissed and goes after him. However, Ardyn seems utterly shocked and horrified by this behavior, and begs for mercy. Then the train abruptly stops, and is attacked by Imperial forces. noctis gets woken up by Prompto, who fights alongside him in defending the people! But at the end of the chpater, Prompto's being held at gunpoint by Ardyn and so Noctis pushes him off.....except Ardyn's switched appearances with Prompto the entire time, and the game happily played along with his trickery, complete with giving ''Ardyn'' Prompto's abilities and health bar when he was impersonating the guy!]]

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** In ''VideoGame/FinalFantasyXV'', [[spoiler:BigBad Ardyn Izunia abruptly appears besides Noctis on a train. Since he recently murdered Lunafreya Nox Fleuret, who was the main character's bride to be, Noctis is understandably pissed and goes after him. However, Ardyn seems utterly shocked and horrified by this behavior, and begs for mercy. Then the train abruptly stops, and is attacked by Imperial forces. noctis Noctis gets woken up by Prompto, who fights alongside him in defending the people! But at the end of the chpater, chapter, Prompto's being held at gunpoint by Ardyn and so Noctis pushes him off.....except Ardyn's switched appearances with Prompto the entire time, and the game happily played along with his trickery, complete with giving ''Ardyn'' Prompto's abilities and health bar when he was impersonating the guy!]]
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