History Main / PlayingThePlayer

27th Jul '16 11:02:21 AM ThatBitterTase
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* Short indie game ''Moiroi'' has this as the entire premise. Partway through the game, you run into a strange man in bloodstained overalls with a knife. You can ask him questions and then choose whether to kill or spare him. [[spoiler:At the end, you run into the same guy - but with ''clean'' overalls - who asks you the same questions. As it turns out, the answers from the first guy you meant were the answers ''the last player'' gave to those questions. The game then asks for your e-mail address to tell you whether the ''next'' player kills or spares you.]]
6th Jul '16 1:07:10 AM morenohijazo
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* ''VideoGame/TheTalosPrinciple'': The Milton Library Assistant asks the player a variety of personality questions and uses them to psychoanalyze the player, particularly to summarize their world philosophy and then find holes in it.
3rd Jul '16 9:22:31 PM Nap1100
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** The third game, ''VisualNovel/ZeroTimeDilemma'', abandons the typical VisualNovel presentation in favor of a more cutscene-based game inspired by more western examples of visual novels like ''VideoGame/TheWalkingDead''. [[spoiler:And then it turns out that those cutscenes were actually recordings by security cameras set up by Delta, a tenth participant in the game that you as the player don't find out about until the reveal, but the rest of the cast knows already.]]
25th Jun '16 8:32:18 AM Prfnoff
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[[folder:Creators known for this]]
* Designer Creator/{{Suda51}} is fond of screwing with the player.
* Creator/TaroYoko, aside from trolling the player is also known for this and for using deconstructions not aimed at any genre but rather against the player.
* As befitting the page quote, Ken Levine is very fond of this trope, and uses plot devices fitting it in several of his games.
* Creator/HideoKojima is well known for being a massive {{Troll}} to gamers, using many ''Franchise/MetalGear'' games to skewer the very nature of video games and the relationship between them, their creators, and their players.
* Creator/{{Nitroplus}} has a reputation for managing this trope with visual novels. Having [[Creator/GenUrobuchi Urobutcher]] on staff for many of their projects probably contributes to it.
[[/folder]]
14th Jun '16 2:50:29 PM infernape612
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* ''VideoGame/{{BravelyDefault}}'' opens with a scene titled, 'The Fairy's call.' In it, a fairy [[BreakingTheFourthWall seeks out the player,]] with the hope that they'll promise to see the game through to the very end.

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* ''VideoGame/{{BravelyDefault}}'' ''VideoGame/BravelyDefault'' opens with a scene titled, 'The Fairy's call.' In it, a fairy [[BreakingTheFourthWall seeks out the player,]] with the hope that they'll promise to see the game through to the very end.



** In the sequel, ''Videogame/{{BravelySecond}}'', the player is introduced to another fairy, by the name of Anne, working with the Glantz Empire in their bid to [[RetGone Deny the world.]] [[spoiler: When confronted, Anne [[BreakingTheFourthWall addresses the player,]] and [[WhamLine repeats a very familiar line,]] [[DoubleSubversion revealing herself to be Airy's sister,]] and how you, the player have just aided her in completing her master's goal by defeating Oroborus.]]

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** In the sequel, ''Videogame/{{BravelySecond}}'', ''VideoGame/BravelySecond'', the player is introduced to another fairy, by the name of Anne, working with the Glantz Empire in their bid to [[RetGone Deny the world.]] [[spoiler: When confronted, Anne [[BreakingTheFourthWall addresses the player,]] and [[WhamLine repeats a very familiar line,]] [[DoubleSubversion revealing herself to be Airy's sister,]] and how you, the player have just aided her in completing her master's goal by defeating Oroborus.]]
28th May '16 11:07:05 PM sailing101
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* ''VideoGame/{{BravelyDefault}}'' opens with a scene titled, 'The Fairy's call.' In it, a fairy [[BreakingTheFourthWall seeks out the player,]] with the hope that they'll promise to see the game through to the very end.
--> Oh, hello! I see fire in those eyes! How do I put it? They've a strong sense of duty. Like, [[{{Determinator}} whatever you start, you'll always see through, no matter what!]]
** As the game progresses, the player is introduced to the party's FairyCompanion, MissionControl, and [[ExpositionFairy Guide]] Airy the fairy. She provides the goals for the party, to awaken the crystals and save the land of Luxendarc. [[spoiler: However, things become suspicious once the GroundhogDayLoop begins and the party starts to travel between parallel worlds. Eventually it is discovered that the [[MeaningfulName Flying Fairy is a Lying Airy,]] and that she had been manipulating the party in service of her true master, Oroborus, so that he may devour all worlds and break into the celestial realm, [[TheFourthWallWillNotProtectYou otherwise known as the REAL WORLD.]] After the two are defeated, and the credits have passed, [[SubvertedTrope the fairy from the intro returns]] to thank you for stopping her sister's plans, [[SequelHook and leaves with the promise to meet again.]]]]
** In the sequel, ''Videogame/{{BravelySecond}}'', the player is introduced to another fairy, by the name of Anne, working with the Glantz Empire in their bid to [[RetGone Deny the world.]] [[spoiler: When confronted, Anne [[BreakingTheFourthWall addresses the player,]] and [[WhamLine repeats a very familiar line,]] [[DoubleSubversion revealing herself to be Airy's sister,]] and how you, the player have just aided her in completing her master's goal by defeating Oroborus.]]
-->[[spoiler:[[CallBack Oh, hello!]] [[SomethingOnlyTheyWouldSay I see fire in those eyes!]] How do I put it? [[BatmanGambit They've a strong sense of duty.]] Like, [[NiceJobBreakingItHero whatever you start, you'll always see through, no matter what!]]]]
28th May '16 8:01:16 AM LordOfTheSword
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** The game also plays with the concept of saving by exploring one simple question: ''what does saving and resetting look like to the characters within a game?'' One character is BrilliantButLazy simply due to being aware of the player's save/reload powers: he knows the world being reset so many times he doesn't see the point of caring about anything anymore. Other characters are aware of what you did in earlier files, some bosses are ''aware of how many times you've died to them'' and as said above, resetting a True Ending file is seen as undoing everyone's happy ending. The few characters who are fully aware of the resetting treat the player as some kind of horrifying RealityWarper who torments them out of boredom. Oh, and [[spoiler: the FinalBoss ''can SAVE too''.]]

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** The game also plays with the concept of saving by exploring one simple question: ''what does saving and resetting look like to the characters within a game?'' One character is BrilliantButLazy simply due to being aware of the player's save/reload powers: he knows the world is being reset continually reset, so many times he doesn't see the point of caring about anything anymore. Other characters are aware of what you did in earlier files, some bosses are ''aware of how many times you've died to them'' and as said above, resetting a True Ending file is seen as undoing everyone's happy ending. The few characters who are fully aware of the resetting treat the player as some kind of horrifying RealityWarper who torments them out of boredom. Oh, and [[spoiler: the FinalBoss ''can SAVE too''.]]
27th May '16 11:02:45 AM Digsu
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* ''KingdomHeartsChainOfMemories'' introduces the Nobodies to the series, and it's quickly established that one of their defining features is their lack of hearts and inability to truly feel anything. Additionally, the ultimate purpose of Organization XIII, the group in charge of all the Nobodies, is stated to be the completion of Kingdom Hearts, which would allow them to get new hearts. Then, five games later, along comes ''KingdomHearts3DDreamDropDistance'' and it's revealed that [[spoiler: Nobodies actually grow new hearts naturally over time, and that the true purpose of the Organization wasn't giving them new hearts at all - instead, it was turning them all into [[GrandTheftMe new vessels]] for the BigBad's soul.]]
25th Apr '16 1:35:57 AM Medinoc
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** At the same time though, [[spoiler:the Nightmares are slowly corrupting the island, making it theirs, and creating more monsters. Waking up the Windfish will ensure that it will go to sleep again, but Link's permanent destruction would make the nightmare eternal...]]
26th Mar '16 3:19:09 PM Gamermaster
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** Even that contains a bit of this: the BigBad actually hints you towards the True Ending because he ''knows'' that you'll want to go for it as a completionist, and through this [[spoiler: uses you to get everyone you befriended into one place so he can absorb their souls.]] The game also plays with your notions of OneHundredPercentCompletion: the game itself ''begs'' you not to reset after achieving a happy ending, because you'd be taking that away from all the characters. If you reset a Pacifist file and go for an evil playthrough out of curiosity, multiple NPCs will be aware of this and will [[YouBastard call you out on it.]] And getting the worst ending even ''once'' permenantly taints any future happy ending you achieve. In other words, exploring every route the game has to offer is a ''very'' bad thing, some paths are better off never being taken.

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** Even that contains a bit of this: the BigBad actually hints you towards the True Ending because he ''knows'' that you'll want to go for it as a completionist, and through this [[spoiler: uses you to get everyone you befriended into one place so he can absorb their souls.]] The game also plays with your notions of OneHundredPercentCompletion: the game itself ''begs'' you not to reset after achieving a happy ending, because you'd be taking that away from all the characters. If you reset a Pacifist file and go for an evil playthrough out of curiosity, multiple NPCs [=NPCs=] will be aware of this and will [[YouBastard call you out on it.]] And getting the worst ending even ''once'' permenantly taints any future happy ending you achieve. In other words, exploring every route the game has to offer is a ''very'' bad thing, some paths are better off never being taken.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayingThePlayer