History Main / PlayingThePlayer

6th Sep '17 11:34:35 AM IamTheCaligula
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** Firstly, the game completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well, at the end of the game you're told that [[spoiler: {{EXP}} stands for '''Ex'''ecution '''P'''oints, and is a measurement unit for [[YouBastard how much pain you've inflicted on others,]] while [[CharacterLevel LV]] is ''Level of Violence'', and acts as a measurement unit of [[ItGetsEasier how desensitized you've]] [[GainingTheWillToKill become to killing.]] Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.

to:

** Firstly, the game completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well, at the end of the game you're told that [[spoiler: {{EXP}} stands for '''Ex'''ecution '''P'''oints, and is a measurement unit for [[YouBastard how much pain you've inflicted on others,]] while [[CharacterLevel LV]] LV,]] or [[FunWithAcronyms LOVE]] as it's otherwise called in ''Undertale,'' is ''Level of Violence'', '''L'''evel '''o'''f '''V'''iolenc'''e''', and acts as a measurement unit of [[ItGetsEasier how desensitized you've]] [[GainingTheWillToKill become to killing.]] Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.
6th Sep '17 11:32:49 AM IamTheCaligula
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** Firstly, the game completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well at the end of the game, you're told [[spoiler: Exp stands for ''execution points'' and Lv is ''Level of Violence'', an indication of your hatred and ability to hurt others. Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.

to:

** Firstly, the game completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well Well, at the end of the game, game you're told that [[spoiler: Exp {{EXP}} stands for ''execution points'' '''Ex'''ecution '''P'''oints, and Lv is a measurement unit for [[YouBastard how much pain you've inflicted on others,]] while [[CharacterLevel LV]] is ''Level of Violence'', an indication of your hatred and ability acts as a measurement unit of [[ItGetsEasier how desensitized you've]] [[GainingTheWillToKill become to hurt others. killing.]] Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.
31st Aug '17 6:23:22 AM GrammarNavi
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* ''KingdomHeartsChainOfMemories'' introduces the Nobodies to the series, and it's quickly established that one of their defining features is their lack of hearts and inability to truly feel anything. Additionally, the ultimate purpose of Organization XIII, the group in charge of all the Nobodies, is stated to be the completion of Kingdom Hearts, which would allow them to get new hearts. Then, five games later, along comes ''KingdomHearts3DDreamDropDistance'' and it's revealed that [[spoiler: Nobodies actually grow new hearts naturally over time, and that the true purpose of the Organization wasn't giving them new hearts at all - instead, it was turning them all into [[GrandTheftMe new vessels]] for the BigBad's soul.]]
17th Aug '17 6:26:04 PM Mistercombine
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** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with his original VA, or stock clips in the JPN language option due to the original VA having passed away).]]

to:

** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with his original VA, much softer voice, or stock clips in the JPN language option due to the original VA having passed away).]]
17th Aug '17 6:24:39 PM Mistercombine
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** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with his original VA, or stock clips in the JPN language option).]]

to:

** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with his original VA, or stock clips in the JPN language option).option due to the original VA having passed away).]]
17th Aug '17 6:23:52 PM Mistercombine
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** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, the few lines he speaks are stock clips).]]

to:

** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, the few lines he speaks are with his original VA, or stock clips).clips in the JPN language option).]]
11th Jul '17 2:26:06 AM ImpudentInfidel
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* ''VideoGame/NeverwinterNights2'' attempts to convince you that the tattooed man who keeps appearing in cutscenes is the BigBad. [[spoiler:Turns out, he's not even TheDragon; he's actually a WellIntentionedExtremist working ''against'' the BigBad, and eventually joins the party.]]

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* ''VideoGame/NeverwinterNights2'' attempts to convince you that the tattooed man who keeps appearing in cutscenes is the BigBad. [[spoiler:Turns out, he's not even TheDragon; he's actually a WellIntentionedExtremist working ''against'' the BigBad, and eventually joins the party. Unfortunately the intro cinematic spoils this by showing the two fighting.]]
4th Jul '17 3:44:30 AM NNinja
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* ''VisualNovel/NineHoursNinePersonsNineDoors'':
** The first game, unlike many visual novels, is narrated in third-person, not first-person. Turns out, [[spoiler:it ''is'' a first-person narration. ''From another one of the players''. '''''In the past.''''']]

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* ''VisualNovel/NineHoursNinePersonsNineDoors'':
''VisualNovel/ZeroEscape'' Trilogy"
** The first game, ''VisualNovel/NineHoursNinePersonsNineDoors'', unlike many visual novels, is narrated in third-person, not first-person. Turns out, [[spoiler:it ''is'' a first-person narration. ''From another one of the players''. '''''In the past.''''']]
23rd May '17 8:13:42 PM BigKlingy
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Added DiffLines:

* The first case of ''VisualNovel/AviaryAttorney'' is designed as a PlayerPunch for those experience with the Ace Attorney series that inspired it. [[spoiler: The story is set up similarly to many Ace Attorney cases with a young girl accused of murder and rich SmugSnake that has the motive and ability to commit the crime. After the player defends the girl she reveals that she was in fact guilty after all, with the player helping her get away with it scott-free.]]
12th May '17 4:42:12 PM Mineboot45
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** Firstly, the game completley plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well at the end of the game, you're told [[spoiler: Exp stands for ''execution points'' and Lv is ''Level of Violence'', an indication of your hatred and ability to hurt others. Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.

to:

** Firstly, the game completley completely plays with your perception of LevelGrinding. Play through the game like it's a normal RPG, fighting enemies and bosses, earning exp and leveling up? Well at the end of the game, you're told [[spoiler: Exp stands for ''execution points'' and Lv is ''Level of Violence'', an indication of your hatred and ability to hurt others. Playing this way puts you on track for the worst ending, which reveals that ''YOU'', the player, are the real villain of the story, and every boss you mercilessly cut down was a HeroAntagonist out to stop you. It also invokes BeingEvilSucks by making every fight an AnticlimaxBoss that goes down in one hit, and the few that don't are designed to be [[ThatOneBoss as frustrating as possible]].]] TakeAThirdOption by sparing the sympathetic characters and [[WhatMeasureIsAMook only killing minor enemies]]? [[spoiler:You're told that every monster you killed could have had friends and family, the general populous and one of those main characters will still remember you as a mass murderer, and you get called out for being a hypocrite.]] The only way to achieve the best ending is through a PacifistRun.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayingThePlayer