History Main / PlayingThePlayer

11th Jan '18 4:07:48 PM WillyFourEyes
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** The most shining example is the final case of the second game: apart from your assistant being kidnapped, its set up like a petty formulaic case, all the evidence points to your client, but they really don't look the type to commit murder. Meanwhile you have a witness who seems to know a lot more than she's letting on. There's a dark secret hidden behind everything, which could form a plausible motive for her. Pretty typical, you'd probably be thinking. [[spoiler:Except your client really ''is'' guilty this time, and that witness is completely and utterly innocent. But you've done such a convincing job of revealing her frame-up, (the thing you've been doing for the last game-and-a-half) you've utterly convinced the court that ''she's the prime suspect''! And you have to keep it up, otherwise your friend will be killed]]. To further drive the point home, late in the case, Phoenix is given a choice of whether to plea guilty or innocent for his client. He is interrupted by a BigDamnHeroes either way, so the choice doesn't impact the plot at all. So the SadisticChoice is posed to the ''player'': would you rather [[spoiler:have a villain go free and an innocent woman convicted, but save your friend, or would you see justice is served but effectively condemn said friend to death?]]

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** The most shining example is the final case of the second game: apart from your assistant being kidnapped, its it's set up like a petty pretty formulaic case, case; all the evidence points to your client, but they really don't look the type to commit murder. Meanwhile you have a witness who seems to know a lot more than she's letting on. There's a dark secret hidden behind everything, which could form a plausible motive for her. Pretty typical, you'd probably be thinking. [[spoiler:Except your client really ''is'' guilty this time, and that witness is completely and utterly innocent. But you've done such a convincing job of revealing her frame-up, (the thing you've been doing for the last game-and-a-half) you've utterly convinced the court that ''she's the prime suspect''! And you have to keep it up, otherwise your friend will be killed]]. To further drive the point home, late in the case, Phoenix is given a choice of whether to plea plead guilty or innocent for his client. He is interrupted by a BigDamnHeroes moment either way, so the choice doesn't impact the plot at all. So the SadisticChoice is posed to the ''player'': would you rather [[spoiler:have a villain go free and an innocent woman convicted, but save your friend, or would you see justice is served but effectively condemn said friend to death?]]



** The Imprisoned Turnabout (''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Investigations 2]]''): The whole case seems like a total mess, until Edgeworth finally discovers a clear trail leading to a certain someone. You confont him, and... [[spoiler:he totally didn't do it]]. Later on you find out [[spoiler:he was the victim of a very good frameup, but by that point, you're actually wishing he WAS guilty]]. Your suspicions have now fallen on [[spoiler:the warden]], but both Edgeworth, and likely the player, are having trouble figuring out their motive. [[spoiler:And you should be, because ''she had none''! She was just driven to near insanity by Ryoken, the previously mentioned inmate's, constant threats towards her family, and she had become so paranoid that on merely seeing he and the victim played chess togeather, she concluded the victim MUST have been sent to kill her. Her VillainousBreakdown basically consists of her screaming it's Ryoken who's the evil one and that she didn't do anything wrong]]. It's a little... unsettling to the player. [[FromBadToWorse And it gets worse]], in the game's final case, you find out there's more to this incident than meets the eye. [[spoiler:Specifically, the sweet, timid, wrongly-accused suspect your Defense Attorney friend had been trying to get off the hook? Turns out he's not entirely innocent. [[MagnificentBastard Far]] [[BatmanGambit from]] [[BigBad it.]]]]
* Dual Destinies: [[spoiler: You know that nice, cheery, helpful detective you've been hanging out with the whole time? Turns out he's dead and the BigBad had killed him in order to impersonate him.]]
* The first case of ''VisualNovel/AviaryAttorney'' is designed as a PlayerPunch for those experience with the Ace Attorney series that inspired it. [[spoiler: The story is set up similarly to many Ace Attorney cases with a young girl accused of murder and rich SmugSnake that has the motive and ability to commit the crime. After the player defends the girl she reveals that she was in fact guilty after all, with the player helping her get away with it scott-free.]]
* ''VisualNovel/ZeroEscape'' Trilogy"

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** The Imprisoned Turnabout (''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Investigations 2]]''): The whole case seems like a total mess, until Edgeworth finally discovers a clear trail leading to a certain someone. You confont confront him, and... [[spoiler:he totally didn't do it]]. Later on you find out [[spoiler:he was the victim of a very good frameup, but by that point, you're actually wishing he WAS guilty]]. Your suspicions have now fallen on [[spoiler:the warden]], but both Edgeworth, and likely the player, are having trouble figuring out their motive. [[spoiler:And you should be, because ''she had none''! She was just driven to near insanity by Ryoken, the previously mentioned inmate's, constant threats towards her family, and she had become so paranoid that on merely seeing he and the victim played chess togeather, she concluded the victim MUST have been sent to kill her. Her VillainousBreakdown basically consists of her screaming it's Ryoken who's the evil one and that she didn't do anything wrong]]. It's a little... unsettling to the player. [[FromBadToWorse And it gets worse]], worse]]: in the game's final case, you find out there's more to this incident than meets the eye. [[spoiler:Specifically, the sweet, timid, wrongly-accused suspect your Defense Attorney friend had been trying to get off the hook? Turns out he's not entirely innocent. [[MagnificentBastard Far]] [[BatmanGambit from]] [[BigBad it.]]]]
* Dual Destinies: ''Dual Destinies'': [[spoiler: You know that nice, cheery, helpful detective you've been hanging out with the whole time? Turns out he's dead DeadAllAlong and the BigBad had killed him in order to impersonate him.]]
* The first case of ''VisualNovel/AviaryAttorney'' is designed as a PlayerPunch for those experience with the Ace Attorney ''Ace Attorney'' series that inspired it. [[spoiler: The story is set up similarly to many Ace Attorney ''Ace Attorney'' cases with a young girl accused of murder and rich SmugSnake that has the motive and ability to commit the crime. After the player defends the girl she reveals that she was in fact guilty after all, with the player helping her get away with it scott-free.]]
* ''VisualNovel/ZeroEscape'' Trilogy"Trilogy:



** Also in ''VLR'', you can choose to ally or betray characters, like in the Prisoners' Dilemma. Ally with a character who betrays you and you would understandably realize you should have picked betray as well. Going back to betray will, on a few occasions, [[spoiler:cause the other character to pick ally, and the characters deride you for betraying someone who was willing to ally with you.]] Your character even questions this, but isn't really sure why he's questioning it until later. In one specific example, [[spoiler:the game switches roles, and this time you're allying with a character who has already been betrayed by you in a different timeline, who is taking revenge on you on HER subsequent playthrough.]]

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** Also in ''VLR'', you can choose to ally or betray characters, like in the Prisoners' Dilemma.PrisonersDilemma. Ally with a character who betrays you and you would understandably realize you should have picked betray as well. Going back to betray will, on a few occasions, [[spoiler:cause the other character to pick ally, and the characters deride you for betraying someone who was willing to ally with you.]] Your character even questions this, but isn't really sure why he's questioning it until later. In one specific example, [[spoiler:the game switches roles, and this time you're allying with a character who has already been betrayed by you in a different timeline, who is taking revenge on you on HER subsequent playthrough.]]



* VisualNovel/DokiDokiLiteratureClub starts out as a normal cutesy dating sim, and continues this up until a few hours in [[spoiler: when the player character's best friend kills themselves, the game resets back to the start without her in it, and you start realizing it's actually a fourth-wall breaking MindScrew psychological horror game.]]

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* VisualNovel/DokiDokiLiteratureClub ''VisualNovel/DokiDokiLiteratureClub'' starts out as a normal cutesy dating sim, and continues this up until a few hours in [[spoiler: when the player character's best friend kills themselves, the game resets back to the start without her in it, and you start realizing it's actually a fourth-wall breaking MindScrew psychological horror game.]]
31st Dec '17 8:51:52 PM monkeypizzasonic
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** The Imprisoned Turnabout (''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Investigations 2]]''): The whole case seems like a total mess, until Edgeworth finally discovers a clear trail leading to a certain someone. You confont him, and... [[spoiler:he totally didn't do it]]. Later on you find out [[spoiler:he was the victim of a very good frameup, but by that point, you're actually wishing he WAS guilty]]. Your suspicions have now fallen on [[spoiler:the warden]], but both Edgeworth, and likely the player, are having trouble figuring out their motive. [[spoiler:And you should be, because ''she had none''! She was just driven to near insanity by Ryoken, the previously mentioned inmate's, constant threats towards her family, and she had become so paranoid that on merely seeing he and the victim played chess togeather, she concluded the victim MUST have been sent to kill her. Her VillainousBreakdown basically consists of her screaming it's Ryoken who's the evil one and that she didn't do anything wrong]]. It's a little... unsettling to the player. [[FromBadToWorse And it gets worse]], in the game's final case, you find out there's more to this incident than meets the eye. [[spoiler:Specifically, the sweet, timid, wrongly-accused suspect your Defence Attorney friend had been trying to get off the hook? Turns out he's not entirely innocent. [[MagnificentBastard Far]] [[BatmanGambit from]] [[BigBad it.]]]]

to:

** The Imprisoned Turnabout (''[[VisualNovel/AceAttorneyInvestigationsMilesEdgeworth Investigations 2]]''): The whole case seems like a total mess, until Edgeworth finally discovers a clear trail leading to a certain someone. You confont him, and... [[spoiler:he totally didn't do it]]. Later on you find out [[spoiler:he was the victim of a very good frameup, but by that point, you're actually wishing he WAS guilty]]. Your suspicions have now fallen on [[spoiler:the warden]], but both Edgeworth, and likely the player, are having trouble figuring out their motive. [[spoiler:And you should be, because ''she had none''! She was just driven to near insanity by Ryoken, the previously mentioned inmate's, constant threats towards her family, and she had become so paranoid that on merely seeing he and the victim played chess togeather, she concluded the victim MUST have been sent to kill her. Her VillainousBreakdown basically consists of her screaming it's Ryoken who's the evil one and that she didn't do anything wrong]]. It's a little... unsettling to the player. [[FromBadToWorse And it gets worse]], in the game's final case, you find out there's more to this incident than meets the eye. [[spoiler:Specifically, the sweet, timid, wrongly-accused suspect your Defence Defense Attorney friend had been trying to get off the hook? Turns out he's not entirely innocent. [[MagnificentBastard Far]] [[BatmanGambit from]] [[BigBad it.]]]]]]]]
* Dual Destinies: [[spoiler: You know that nice, cheery, helpful detective you've been hanging out with the whole time? Turns out he's dead and the BigBad had killed him in order to impersonate him.]]


Added DiffLines:

* VisualNovel/DokiDokiLiteratureClub starts out as a normal cutesy dating sim, and continues this up until a few hours in [[spoiler: when the player character's best friend kills themselves, the game resets back to the start without her in it, and you start realizing it's actually a fourth-wall breaking MindScrew psychological horror game.]]
1st Dec '17 11:15:40 AM BeerBaron
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* While UnreliableNarrator is in full effect for what we are told and what we can read in ''Franchise/TheElderScrolls'' games, the experiences of the player characters are assumed to be as reliable as they can be when told through the medium of a game - your character might have been misled by illusions or lies, but you can be sure those illusions or lies were there (and if time breaks, you can be sure that your character did what he or she seemed to do, just alongside mutually contradictory things). Except for the [[spoiler:Thieves' Guild]] storyline in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', where late in the story we are told by a reliable source that the player character ''misremembers'' a lot of incidents in the storyline - and even potentially some outside it - [[spoiler:Corvus Umbranox]] outright told you who he was, several times, but the curse of the [[spoiler:Gray Cowl]] meant that you forgot it as soon as a little time had passed.

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* While UnreliableNarrator is ''Franchise/TheElderScrolls''
** For the series, although UnreliableNarrator, UnreliableExpositor, and UnreliableCanon are
in full effect for what we you are told and what we can read in ''Franchise/TheElderScrolls'' games, read, the experiences of the player characters are assumed {{Player Character}}s can be assuemd to be as reliable as they can be when told through the medium of a game - your character might have been the game. Your ''character'' may be misled by illusions or lies, but you (the player) can be sure those illusions or lies were there (and if time breaks, there. In the event of a TimeCrash, you can also be sure that your character did what he or she seemed to do, just known that it also occurred alongside mutually contradictory things). Except for things (such as in the [[spoiler:Thieves' Guild]] storyline MergingTheBranches of the MultipleEndings of ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'').
** Once exception occurs
in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', where late Oblivion]]''[='s=] ThievesGuild questline. Late in the story we storyline, you are told by a reliable source that character that, due to the curse of the Gray Cowl, the player character ''misremembers'' misremembers a lot ''number'' of incidents evens in the storyline - and even potentially some outside it - storyline. For example, [[spoiler:Corvus Umbranox]] outright told you who he was, several times, but the curse of the [[spoiler:Gray Cowl]] Gray Cowl meant that you forgot it as soon as a little time had passed.
26th Nov '17 8:44:52 AM nombretomado
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* The early AlternateRealityGame ''[[http://massively.joystiq.com/2013/01/26/the-game-archaeologist-eas-majestic/ Majestic]]'' was marketed as [[LampshadeHanging "the game that plays you"]]. As an ARG, it presented itself as part of RealLife, sending the player phone calls, emails, instant messages, and faxes (why yes, [[UnintentionalPeriodPiece it was 2001]]) with clues to solve the mystery. The game began with the player receiving news that the developers had been killed, and it only got worse from there. Since the game was based on ConspiracyTheory material (specifically, the Majestic-12), the player being constantly lied to makes sense. Many of the people that played the game reported being rendered [[ParanoiaFuel completely paranoid]] during the time they played it, and indeed, [[http://forums.ukcs.net/viewtopic.php?f=29&t=38035&start=0 "messing with the guy that plays 'Majestic'"]] became an office hobby during the brief time the game was operating. Unfortunately, it suffered from [[TooSoon absolutely dreadful timing]] -- it launched only a month and a half before 9/11, and due to both its subject matter and its use of the phone network, Creator/ElectronicArts temporarily suspended it, later canceling it outright in April of 2002.

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* The early AlternateRealityGame ''[[http://massively.joystiq.com/2013/01/26/the-game-archaeologist-eas-majestic/ Majestic]]'' was marketed as [[LampshadeHanging "the game that plays you"]]. As an ARG, it presented itself as part of RealLife, sending the player phone calls, emails, instant messages, and faxes (why yes, [[UnintentionalPeriodPiece it was 2001]]) with clues to solve the mystery. The game began with the player receiving news that the developers had been killed, and it only got worse from there. Since the game was based on ConspiracyTheory UsefulNotes/ConspiracyTheory material (specifically, the Majestic-12), the player being constantly lied to makes sense. Many of the people that played the game reported being rendered [[ParanoiaFuel completely paranoid]] during the time they played it, and indeed, [[http://forums.ukcs.net/viewtopic.php?f=29&t=38035&start=0 "messing with the guy that plays 'Majestic'"]] became an office hobby during the brief time the game was operating. Unfortunately, it suffered from [[TooSoon absolutely dreadful timing]] -- it launched only a month and a half before 9/11, and due to both its subject matter and its use of the phone network, Creator/ElectronicArts temporarily suspended it, later canceling it outright in April of 2002.
21st Nov '17 11:18:38 PM AnotherDuck
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* ''VideoGame/UntilDawn'': Eight friends return to a cabin in the mountains where, one year ago, two of their number disappeared (as the player sees in the intro, they fell to their deaths). While there, they find themselves stalked by a psychotic man in a clown mask, who forces them to make a SadisticChoice, hunts them with a flamethrower, and follows them in the woods. Throughout the game,the player can find clues that point to the Mystery Man's real identity. [[spoiler:Half of those clues are ''fake''. One of the eight player characters, Joshua, is the psycho - it's all an elaborate prank by someone with serious mental health problems (the two that died? They were his sisters, and he never recovered from the loss)]]. Except... [[spoiler:He's not the only one. The guy with the flamethrower is someone else entirely, and he's not a threat.]] And on top of that, [[spoiler:there's something ''else'' out there - something not human. The guy with the flamethrower is trying to protect the main characters from it.]]

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* ''VideoGame/UntilDawn'': Eight friends return to a cabin in the mountains where, one year ago, two of their number disappeared (as the player sees in the intro, they fell to their deaths). While there, they find themselves stalked by a psychotic man in a clown mask, who forces them to make a SadisticChoice, hunts them with a flamethrower, and follows them in the woods. Throughout the game,the game, the player can find clues that point to the Mystery Man's real identity. [[spoiler:Half of those clues are ''fake''. One of the eight player characters, Joshua, is the psycho - it's all an elaborate prank by someone with serious mental health problems (the two that died? They were his sisters, and he never recovered from the loss)]]. Except... [[spoiler:He's not the only one. The guy with the flamethrower is someone else entirely, and he's not a threat.]] And on top of that, [[spoiler:there's something ''else'' out there - something not human. The guy with the flamethrower is trying to protect the main characters from it.]]
21st Nov '17 10:59:43 PM AnotherDuck
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** ''VideoGame/FinalFantasyXIII2'': Noel & Serah run around the timestream in an attempt to stop [[BigBad Caius]] from causing all of time to merge into a single point. Defeat him in the FinalBoss, and he tries to manipulate Noel into stabbing him through the heart. Cue a QTE where the player can choose to do so or show mercy; kill him, and Noel & Serah return to Academia in 500AF, and all is well... [[spoiler:Right up until Serah sees a vision of the future & promptly dies, before it's revealed Caius's plan has come to fruition]]. Clearly, the correct choice was to spare Caius... [[spoiler:Except doing so prompts Caius to grab Noel's arm & drive the the blade in himself, the ending being the exact same as if Noel had willingly killed Caius]]. Then, the end credits roll, and the player gains the ability to replay certain events & see new consequences, the implication being that [[spoiler:a way will be found to stop Caius once all possibilities have been seen]]. Defeat the FinalBoss after doing seeing every possibility, and you are rewarded with [[spoiler:the ''exact'' same ending as before]]. Oh, except ''now'' after the credits, [[spoiler:TheStinger plays, and Caius proceeds to mock the player for trying so hard to find a way to stop him when FailureIsTheOnlyOption.]]

to:

** ''VideoGame/FinalFantasyXIII2'': Noel & and Serah run around the timestream in an attempt to stop [[BigBad Caius]] from causing all of time to merge into a single point. Defeat him in the FinalBoss, and he tries to manipulate Noel into stabbing him through the heart. Cue a QTE where the player can choose to do so or show mercy; kill him, and Noel & and Serah return to Academia in 500AF, and all is well... [[spoiler:Right up until Serah sees a vision of the future & and promptly dies, before it's revealed Caius's plan has come to fruition]]. Clearly, the correct choice was to spare Caius... [[spoiler:Except doing so prompts Caius to grab Noel's arm & and drive the the blade in himself, the ending being the exact same as if Noel had willingly killed Caius]]. Then, the end credits roll, and the player gains the ability to replay certain events & and see new consequences, the implication being that [[spoiler:a way will be found to stop Caius once all possibilities have been seen]]. Defeat the FinalBoss after doing seeing every possibility, and you are rewarded with [[spoiler:the ''exact'' same ending as before]]. Oh, except ''now'' after the credits, [[spoiler:TheStinger plays, and Caius proceeds to mock the player for trying so hard to find a way to stop him when FailureIsTheOnlyOption.]]
22nd Oct '17 4:47:15 PM Demongodofchaos2
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* Franchise/DanganRonpa as a whole has this in their different Climax/ Final Missions of the games (including the original game and its [[spoiler: TheEndOfTheWorldAsWeKnowIt twist]], and ''VisualNovel/SuperDanganRonpa2'' and its [[spoiler: VR World twist]]), but ''VisualNovel/NewDanganRonpaV3'' takes far, FAR further. [[spoiler: Not only was the Killing Game this time around was merely a TrumanShowPlot, but it reveals that all previous parts of the franchise were just fiction within fiction, meaning that they were games that were played within the world of NewDanganRonpaV3, meaning all the struggles they go through was merely all for nothing. They proved to be so popular, that the first TV shows made by the in game Team Dangranronpa were based on these games, and then went n to create 53 Tv shows of the series, with NewDangranRonnpaV3 being that 53rd, because the V in the title is not a V, but the roman Numeral for 5, hence, the '''53rd''' Killing game.]]

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* Franchise/DanganRonpa as a whole has this in their different Climax/ Final Missions of the games (including the original game and its [[spoiler: TheEndOfTheWorldAsWeKnowIt twist]], and ''VisualNovel/SuperDanganRonpa2'' and its [[spoiler: VR World twist]]), but ''VisualNovel/NewDanganRonpaV3'' takes far, FAR further. [[spoiler: Not only was the Killing Game this time around was merely a TrumanShowPlot, but it reveals that all previous parts of the franchise were just fiction within fiction, meaning that they were games that were played within the world of NewDanganRonpaV3, meaning all the struggles they go through was merely all for nothing. They proved to be so popular, that the first TV shows made by the in game Team Dangranronpa were based on these games, and then went n to create 53 Tv shows of the series, with NewDangranRonnpaV3 NewDanganRonpaV3 being that 53rd, because the V in the title is not a V, but the roman Numeral for 5, hence, the '''53rd''' Killing game.]]
22nd Oct '17 7:47:10 AM Demongodofchaos2
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* Franchise/DanganRonpa as a whole has this in their different Climax/ Final Missions of the games (including the original game and its [[spoiler: TheEndOfTheWorldAsWeKnowIt twist]], and ''VisualNovel/SuperDanganRonpa2'' and its [[spoiler VR World twist]]), but ''VisualNovel/NewDanganRonpaV3'' takes far, FAR further. [[spoiler: Not only was the Killing Game this time around was merely a TurmanShowPlot, but it reveals that all previous parts of the franchise were just fiction within fiction, meaning that they were games that were played within the world of NewDanganRonpaV3, meaning all the struggles they go through was merely all for nothing. They proved to be so popular, that the first TV shows made by the in game Team Dangranronpa were based on these games, and then went n to create 53 Tv shows of the series, with NewDangranRonnpaV3 being that 53rd, because the V in the title is not a V, but the roman Numeral for 5, hence, the '''53rd''' Killing game.]]

to:

* Franchise/DanganRonpa as a whole has this in their different Climax/ Final Missions of the games (including the original game and its [[spoiler: TheEndOfTheWorldAsWeKnowIt twist]], and ''VisualNovel/SuperDanganRonpa2'' and its [[spoiler [[spoiler: VR World twist]]), but ''VisualNovel/NewDanganRonpaV3'' takes far, FAR further. [[spoiler: Not only was the Killing Game this time around was merely a TurmanShowPlot, TrumanShowPlot, but it reveals that all previous parts of the franchise were just fiction within fiction, meaning that they were games that were played within the world of NewDanganRonpaV3, meaning all the struggles they go through was merely all for nothing. They proved to be so popular, that the first TV shows made by the in game Team Dangranronpa were based on these games, and then went n to create 53 Tv shows of the series, with NewDangranRonnpaV3 being that 53rd, because the V in the title is not a V, but the roman Numeral for 5, hence, the '''53rd''' Killing game.]]
22nd Oct '17 7:44:46 AM Demongodofchaos2
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Added DiffLines:

* Franchise/DanganRonpa as a whole has this in their different Climax/ Final Missions of the games (including the original game and its [[spoiler: TheEndOfTheWorldAsWeKnowIt twist]], and ''VisualNovel/SuperDanganRonpa2'' and its [[spoiler VR World twist]]), but ''VisualNovel/NewDanganRonpaV3'' takes far, FAR further. [[spoiler: Not only was the Killing Game this time around was merely a TurmanShowPlot, but it reveals that all previous parts of the franchise were just fiction within fiction, meaning that they were games that were played within the world of NewDanganRonpaV3, meaning all the struggles they go through was merely all for nothing. They proved to be so popular, that the first TV shows made by the in game Team Dangranronpa were based on these games, and then went n to create 53 Tv shows of the series, with NewDangranRonnpaV3 being that 53rd, because the V in the title is not a V, but the roman Numeral for 5, hence, the '''53rd''' Killing game.]]
9th Oct '17 8:25:02 PM Timber
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** In ''VideoGame/{{Persona 5}} you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, or rather an imposter who replaced him, of all people. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with much softer voice, or stock clips in the JPN language option due to the original VA having passed away).]]

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*** For a more meta example, [[spoiler: the GreaterScopeVillain, Izanami, was hiding in plain sight as the gas station attendant from the protagonist's arrival in Inaba, but her importance is hidden until the true ending by the fact that she isn't given a name or CharacterPortrait until then.]]
** In ''VideoGame/{{Persona 5}} 5}}'' you're betrayed by someone who you thought you could trust. [[spoiler: No, it's not the traitor who sold you out in the prologue, that one was obvious even in-universe. The more surprising betrayal comes from Igor, the player's series-spanning SpiritAdvisor, or rather an imposter who replaced him, of all people.him. There are several inconsistencies from the real Igor, most prominently that he sounds deeper and more commanding, but most veterans are likely to chalk it up to the voice actor being replaced in real life (when the real Igor returns, he speaks with much softer voice, or stock clips in the JPN language option due to the original VA having passed away).]]
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