Follow TV Tropes

Following

History Main / PlaceOfProtection

Go To

OR

Is there an issue? Send a MessageReason:
None


** Rivendell and Lothlorien in ''TheLordOfTheRings'' [[spoiler: because each is secretly protected by one of the Three Rings, though you wouldn't know it from the film version...]]

to:

** Rivendell and Lothlorien Lothlórien in ''TheLordOfTheRings'' [[spoiler: because each is secretly protected by one of the Three Rings, though you wouldn't know it from the film version...]]
Is there an issue? Send a MessageReason:
None


* Safe Zones in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and I think ''VideoGame/TheLegendOfZeldaSpiritTracks''. Phantoms can't see or enter them, and time doesn't drain from the Phantom Hourglass when Link is in one.

to:

* Safe Zones in ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and I think ''VideoGame/TheLegendOfZeldaSpiritTracks''. Phantoms can't see or enter them, and time doesn't drain from the Phantom Hourglass when Link is in one.
Is there an issue? Send a MessageReason:
None


* In the ''QuestForGlory'' series of games, places where [[FriendToAllLivingThings Erana]] has been are protected by her magic, and are safe havens for the hero to sleep at night. The town in the first game also has her spell cast over it, preventing any violence from occuring there, except for in the back of the alley and the graveyard.

to:

* In the ''QuestForGlory'' ''VideoGame/QuestForGlory'' series of games, places where [[FriendToAllLivingThings Erana]] has been are protected by her magic, and are safe havens for the hero to sleep at night. The town in the first game also has her spell cast over it, preventing any violence from occuring there, except for in the back of the alley and the graveyard.
Is there an issue? Send a MessageReason:
None


* Save Points in ''FinalFantasyIV''.

to:

* Save Points in ''FinalFantasyIV''.''VideoGame/FinalFantasyIV''.
Is there an issue? Send a MessageReason:
None



to:

** PVP combat is disabled in "Sanctuary" cities shared by Alliance and Horde
Is there an issue? Send a MessageReason:
None


* SusanCooper's ''Literature/TheDarkIsRising'' series book ''The Dark Is Rising''. The Old Ways (ancient roads) can be commanded to expel creatures of the Dark from them and prevent such creatures from passing over them.

to:

* SusanCooper's Creator/SusanCooper's ''Literature/TheDarkIsRising'' series book ''The Dark Is Rising''. The Old Ways (ancient roads) can be commanded to expel creatures of the Dark from them and prevent such creatures from passing over them.
Is there an issue? Send a MessageReason:
None


* SusanCooper's ''TheDarkIsRising'' series book ''The Dark Is Rising''. The Old Ways (ancient roads) can be commanded to expel creatures of the Dark from them and prevent such creatures from passing over them.

to:

* SusanCooper's ''TheDarkIsRising'' ''Literature/TheDarkIsRising'' series book ''The Dark Is Rising''. The Old Ways (ancient roads) can be commanded to expel creatures of the Dark from them and prevent such creatures from passing over them.
Is there an issue? Send a MessageReason:
None


* ''CallOfCthulhu'' supplement ''Fragments of Fear'', adventure "Valley of the Four Shrines". In the valley there's a path surrounding a lake with the magical property of preventing zombies from passing over it. This protects the human fishing village from being destroyed by zombie attack.

to:

* ''CallOfCthulhu'' ''TabletopGame/CallOfCthulhu'' supplement ''Fragments of Fear'', adventure "Valley of the Four Shrines". In the valley there's a path surrounding a lake with the magical property of preventing zombies from passing over it. This protects the human fishing village from being destroyed by zombie attack.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:WebOriginal]]
* In the WhateleyUniverse, just off the campus of SuperheroSchool Whateley Academy, is 'The Grove', a GeniusLoci forest which physically keeps out the unwanted and attacks undesired visitors, while protecting beings it wants (like [[TheFairFolk Fey]]). Students and security forces are warned not to try to go in there, at their own peril.
Is there an issue? Send a MessageReason:
the trope tag is not the game tag


* Some variations of {{Tag}} - you know, that game where you run around until whoever is "it" tags you - have safe areas or similar.

to:

* Some variations of {{Tag}} Tag - you know, that game where you run around until whoever is "it" tags you - have safe areas or similar.
Is there an issue? Send a MessageReason:
None


** Homes also get a sort of this.

to:

** Homes also get a sort of this.this as any creature of Nevernever must either use mirrors or reflections to weaken the protection or be invited inside. Even wizards are weakened if they come in uninvited.
Is there an issue? Send a MessageReason:
None


* In ''Highlander: The Search for Vengeance'' immortals are not allowed to fight on holy ground (just like in the live-action ''Highlander'' films). In one scene an immortal refuses to put his weapon away while standing on holy ground, and he is immediately struck by lightning.

to:

* In ''Highlander: The Search for Vengeance'' ''HighlanderTheSearchForVengeance'' immortals are not allowed to fight on holy ground (just like in the live-action ''Highlander'' films). In one scene an immortal refuses to put his weapon away while standing on holy ground, and he is immediately struck by lightning.



* Apparently DC Comics' Blue Devil is a devout Catholic, who also happens to be a demon. The result is a blue guy being immolated by holy fire every time he goes to church.

to:

* Apparently DC Comics' Blue Devil BlueDevil is a devout Catholic, who also happens to be a demon. The result is a blue guy being immolated by holy fire every time he goes to church.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/PokemonRedAndBlue''/''Yellow'' Lavender Tower in had a "purified" area near the top which restored all your {{mon}}'s health and PP. It implied it was simply enchanted to keep ghost pokemon out, allowing the player to rest (since other such non-Pokecentre "heal" points tended to be beds).

to:

* In ''VideoGame/PokemonRedAndBlue''/''Yellow'' Lavender Tower in had a "purified" area near the top which restored all your {{mon}}'s health and PP. It implied it was simply enchanted to keep ghost pokemon out, allowing the player to rest (since other such non-Pokecentre "heal" points tended to be beds).
Is there an issue? Send a MessageReason:
None


* In the first generation of ''{{Pokemon}}'' (Red/Blue/Yellow) games the tower in Lavender town had a "purified" area near the top which restored all your {{mon}}'s health and PP. It implied it was simply enchanted to keep ghost pokemon out, allowing the player to rest (since other such non-Pokecentre "heal" points tended to be beds).

to:

* In the first generation of ''{{Pokemon}}'' (Red/Blue/Yellow) games the tower in ''VideoGame/PokemonRedAndBlue''/''Yellow'' Lavender town Tower in had a "purified" area near the top which restored all your {{mon}}'s health and PP. It implied it was simply enchanted to keep ghost pokemon out, allowing the player to rest (since other such non-Pokecentre "heal" points tended to be beds).



* Safe Zones in ''TheLegendOfZelda: Phantom Hourglass'' and I think ''Spirit Tracks''. Phantoms can't see or enter them, and time doesn't drain from the Phantom Hourglass when Link is in one.

to:

* Safe Zones in ''TheLegendOfZelda: Phantom Hourglass'' ''VideoGame/TheLegendOfZeldaPhantomHourglass'' and I think ''Spirit Tracks''.''VideoGame/TheLegendOfZeldaSpiritTracks''. Phantoms can't see or enter them, and time doesn't drain from the Phantom Hourglass when Link is in one.
Is there an issue? Send a MessageReason:
namespace thing!


Some places are so holy or magical that they have the property of protecting those inside the location from harm, either by keeping out ghosts, demons, or other supernatural beings, or by preventing any sort of violence or evil from occuring there.

This might be because a spell was placed on the location or simply because the place is inherently sacred. In mythology, many places that are considered holy ground, such as churches and graveyards, have the ability to keep out undead or evil spirits.

to:

Some places are so holy or magical that they have the property of protecting those inside the location from harm, either by keeping out ghosts, demons, or other supernatural beings, or by preventing any sort of violence or evil from occuring there.

there.

This might be because a spell was placed on the location or simply because the place is inherently sacred. In mythology, many places that are considered holy ground, such as churches and graveyards, have the ability to keep out undead or evil spirits.
spirits.



!!Examples:

to:

!!Examples:
!!Examples:



* [[JRRTolkien Tolkien]] has a few examples:

to:

* [[JRRTolkien [[Creator/JRRTolkien Tolkien]] has a few examples: examples:
Is there an issue? Send a MessageReason:
None


* Any 'sacred ground' in the {{Highlander}} 'verse might fit, though it is unclear whether it's an actual place of protection or they won't fight there because of their rules.

to:

* Any 'sacred ground' in the {{Highlander}} ''Franchise/{{Highlander}}'' 'verse might fit, though it is unclear whether it's an actual place of protection or they won't fight there because of their rules.



* ''Warlock'' (1989). The title BigBad is a Satanic creature who can't set foot on holy ground.

to:

* ''Warlock'' ''Film/{{Warlock}}'' (1989). The title BigBad is a Satanic creature who can't set foot on holy ground.
Is there an issue? Send a MessageReason:
None



to:

* In ''Highlander: The Search for Vengeance'' immortals are not allowed to fight on holy ground (just like in the live-action ''Highlander'' films). In one scene an immortal refuses to put his weapon away while standing on holy ground, and he is immediately struck by lightning.
Is there an issue? Send a MessageReason:
None


* One episode of Doctor Who sees the gang take refuge in a church...magically shielded not by any holy powers, but simply because the monsters of the day were agents of time. Older things have more history and thus take more time for the creatures to penetrate, and the centuries-old church was the oldest thing around.

to:

* One episode of Doctor Who ''Series/DoctorWho'' sees the gang take refuge in a church...magically shielded not by any holy powers, but simply because the monsters of the day were agents of time. Older things have more history and thus take more time for the creatures to penetrate, and the centuries-old church was the oldest thing around.
Is there an issue? Send a MessageReason:
None



to:

* The Wizard Tower and many so-caled Safe Chambers in ''Literature/SeptimusHeap'' serve this purpose in ''Darke''.
Is there an issue? Send a MessageReason:
None



to:

* The city of Petra in the LeftBehind books is a safe haven for Israelis and believers, due to God's protection over the city from Global Community forces.
Is there an issue? Send a MessageReason:
None


* In ''Tribulation'' from the {{Film/Apocalypse}} film series, Tom Canboro is being chased through a hospital by a One Nation Earth agent who uses his mind powers to close doors in the hallway so he cannot escape — all except for one room that Tom enters, which turns out to be a chapel which provides for him a means of escape.

to:

* In ''Tribulation'' from the {{Film/Apocalypse}} film series, Tom Canboro is being chased through a hospital by a One Nation Earth agent who uses his mind powers to close all doors in the hallway so he his prey cannot escape — all except for one room that Tom enters, which turns out to be a chapel which provides for him a means of escape.
Is there an issue? Send a MessageReason:
None



to:

* In ''Tribulation'' from the {{Film/Apocalypse}} film series, Tom Canboro is being chased through a hospital by a One Nation Earth agent who uses his mind powers to close doors in the hallway so he cannot escape — all except for one room that Tom enters, which turns out to be a chapel which provides for him a means of escape.
Is there an issue? Send a MessageReason:
None



to:

** Homes also get a sort of this.
Is there an issue? Send a MessageReason:
None


[[AC:Live-Action Television]]

to:

[[AC:Live-Action Television]]TV]]
Is there an issue? Send a MessageReason:
None


[[AC:Live-Action TV]]

to:

[[AC:Live-Action TV]]Television]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[AC:Live-Action TV]]
* One episode of Doctor Who sees the gang take refuge in a church...magically shielded not by any holy powers, but simply because the monsters of the day were agents of time. Older things have more history and thus take more time for the creatures to penetrate, and the centuries-old church was the oldest thing around.
Is there an issue? Send a MessageReason:
None



to:

* In ''TheDresdenFiles'' churches act as these against unholy creatures. It's indicated that the significance of the church controls how difficult it is to enter it.



** Has various spells in each edition to create an area like this (as well as evil equivalents). [[TheDevTeamThinksOfEverything Presumably in case a player wants to build their own graveyard]].

to:

** Has various spells in each edition to create an area like this (as as well as evil equivalents). [[TheDevTeamThinksOfEverything Presumably equivalents, presumably in case a player wants to build their own graveyard]]. graveyard. It also strengthens certain undead created in the area.
Is there an issue? Send a MessageReason:
None


* Adventure S4 ''The Lost Caverns of Tsojcanth'' had an area where wandering monsters wouldn't attack the {{PC}} party.

to:

* ** Adventure S4 ''The Lost Caverns of Tsojcanth'' had an area where wandering monsters wouldn't attack the {{PC}} party.

Added: 119

Changed: 533

Is there an issue? Send a MessageReason:
None



to:

* ''Warlock'' (1989). The title BigBad is a Satanic creature who can't set foot on holy ground.



** The Girdle of Melian in ''TheSilmarillion''

to:

** The Girdle of Melian in ''TheSilmarillion'' ''TheSilmarillion''.



* ''DungeonsAndDragons'' has various spells in each edition to create an area like this (as well as evil equivelents). [[TheDevTeamThinksOfEverything Presumably in case a player wants to build their own graveyard]].
* ''DungeonsAndDragons'' adventure S4 ''The Lost Caverns of Tsojcanth'' had an area where wandering monsters wouldn't attack the {{PC}} party.

to:

* ''DungeonsAndDragons'' has ''DungeonsAndDragons''
** Has
various spells in each edition to create an area like this (as well as evil equivelents).equivalents). [[TheDevTeamThinksOfEverything Presumably in case a player wants to build their own graveyard]].
* ''DungeonsAndDragons'' adventure Adventure S4 ''The Lost Caverns of Tsojcanth'' had an area where wandering monsters wouldn't attack the {{PC}} party.
Is there an issue? Send a MessageReason:
None

Top