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* ''ChangelingTheLost'' has Faerie, you get taken there, you escape and come back sometime after you escaped based on how strong memories and ties you have to the real world. There are some vague limits of some hundred years though, and what you remember must actually be there, you won't return to the old family house after the old oak with the swing that you remember sitting at the day you were taken was chopped down.

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* ''ChangelingTheLost'' ''TabletopGame/ChangelingTheLost'' has Faerie, you get taken there, you escape and come back sometime after you escaped based on how strong memories and ties you have to the real world. There are some vague limits of some hundred years though, and what you remember must actually be there, you won't return to the old family house after the old oak with the swing that you remember sitting at the day you were taken was chopped down.
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* The white void (and possibly the Land of Fiction) from the ''DoctorWho'' serial "The Mind Robber".

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* The white void (and possibly the Land of Fiction) from the ''DoctorWho'' ''Series/DoctorWho'' serial "The Mind Robber".
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\n* ''KyoryuSentaiZyuranger'': The Lapseless Room, whose occupants are shielded from the flow of time, though it is in sync with the normal world. [[SixthRanger Burai]] must stay here when not in battle due to having a [[LivingOnBorrowedTime drastically reduced lifespan]]. [[spoiler: This is because his suspended-animation cave collapsed on him millennia ago, and Daizyujin couldn't be arsed to have Clotho fully restore Burai's life force, instead just having Clotho restore a few days worth so that Burai would have time to help restore Daizyujin's ability to combine with Dragon Caesar and King Brachion.]]

Removed: 78

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Pulling by consensus.


[[ChronoTrigger http://static.tvtropes.org/pmwiki/pub/images/cronou_1030.JPG]]
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See also ArcadianInterlude, JustOneSecondOutOfSynch.

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See also ArcadianInterlude, JustOneSecondOutOfSynch.JustOneSecondOutOfSync.
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See also ArcadianInterlude.

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See also ArcadianInterlude.ArcadianInterlude, JustOneSecondOutOfSynch.

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Removed: 63

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* Similarly, IsaacAsimov's ''[[EndOfEternity The End Of Eternity]]'', where Eternity exists outside of time, and the people living there perform Reality Changes to direct the course of history in the normal world.

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* Similarly, IsaacAsimov's ''[[EndOfEternity The End Of Eternity]]'', ''TheEndOfEternity'', where Eternity exists outside of time, and the people living there perform Reality Changes to direct the course of history in the normal world.



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* In Gene Wolfe's "The Wizard\Knight" books, time exists at different speeds throughout the different realms.
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-->[[spoiler:'''Christian:''' Well there is no "now" here. ]]


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-->[[spoiler:'''Christian:''' Well Well, there is no "now" here. ]]

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* The Linear Men, the TimePolice of TheDCU operate from a base that exists during the last possible moment in the universe, the last nanosecond before entropy ends everything, called Vanishing Point.
** Or they used to, anyway. The last CrisisCrossover or two seems to have rendered them RetGone -- along with their purpose, since there's no longer "Just One True Timeline" to enforce anymore.
*** The Linear Men were forcibly disbanded by the Quintessence because along with there not being one "True Timeline" anymore, they had also become {{Knight Templar}}s. Interestingly this happened years before InfiniteCrisis, after the Our Worlds at War storyline. Currently the Vanishing Point is being used by the Time Stealers, a group of Time Traveling criminals.

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* The Linear Men, the TimePolice of Also in TheDCU operate from is Vanishing Point, a base that exists during the last possible moment in the universe, the last nanosecond right before entropy ends everything, called Vanishing Point.
** Or they used to, anyway. The
everything. While not ''technically'' outside of time, it is suspended in a null-time bubble (so that the last CrisisCrossover or two seems to have rendered them RetGone -- along with their purpose, since there's no longer "Just One True Timeline" to enforce anymore.
***
microsecond doesn't tick over and implode everyone inside, naturally) and is the favored base of operations for time travellers.
**
The Linear Men were forcibly disbanded by had it first and acted as the Quintessence because along with there not being one "True Timeline" anymore, they had also become TimePolice for the DCU. They eventually became {{Knight Templar}}s. Interestingly this happened years before InfiniteCrisis, after the Our Worlds at War storyline. Currently the Templar}}s and got disbanded.
**
Vanishing Point is being used was then taken over by the Time Stealers, a group of Time Traveling criminals.time traveling criminals. They got kicked out.
** Currently occupying the station are BoosterGold, Rip Hunter, Skeets, and Goldstar, who have taken over TimePolice duties. Vanishing Point got blown up in ''The Return of [[{{Batman}} Bruce Wayne]]'', which didn't faze them much -- they just took up residence in the station from right before when that happened. [[TimeyWimeyBall Don't think about it too hard]].



* In ''TheDarkTower'' series all interdimensional travel seems to work like this, with the caveat that the two most primary worlds (Roland's world and [[RealLife the real world]]) don't allow for TimeTravel; you can enter those world's at any point in history you want, but once you have, even if you leave and come back, it's absolutely impossible to get to an earlier point in time.

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* In ''TheDarkTower'' series all interdimensional travel seems to work like this, with the caveat that the two most primary worlds (Roland's world and [[RealLife the real world]]) don't allow for TimeTravel; you can enter those world's worlds at any point in history you want, but once you have, even if you leave and come back, it's absolutely impossible to get to an earlier point in time.
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[[spoiler: The Dark Place]] in AlanWake. [[spoiler: It seems to be the only reason that Thomas Zane has spent 40 years there without losing his marbles.]]

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* [[spoiler: The Dark Place]] in AlanWake. [[spoiler: It seems to be the only reason that Thomas Zane has spent 40 years there without losing his marbles.]]
* The scientists in ''TheBreach'' think that [[EldritchLocation the Yellow dimension]] is one of these, although [[ApocalypticLog they die too quickly to find out for sure]].
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[[spoiler: The Dark Place]] in AlanWake. [[spoiler: It seems to be the only reason that Thomas Zane has spent 40 years there without losing his marbles.]]
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[AC:{{Anime}}]]

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[AC:{{Anime}}]][[AC:{{Anime}}]]
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[AC:{{Anime}}]]
* Ayato and Haruka end up in a place like this in ''{{RahXephon}}: Pluralitas Concentio''. In fact, Ayato himself is this trope, having become the [[PowersThatBe Observer of Time]].
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* ''{{Homestuck}}'' has The Furthest Ring, which is a space filled with EldritchAbominations that links all universes and their timelines together. To further complicate matters, most of those who are there, who are any combination of either really being there, asleep and dreaming under special conditions, or dead, have dream bubbles where they can navigate through their memories, which causes time to either go forward or backwards. It's to the point where one would have to have mastery of time just to be able to successfully navigate it without getting lost.
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Sometimes when you travel to AnotherWorld, time seems to [[YearInsideHourOutside pass faster or slower]] than at home, or maybe even time at home [[TimeStandsStill stands still]]. In some places though, the passage of time is completely disconnected from the passage of time at home. As a result of being completely disconnected from time, on returning to the normal world, whatever method you use to travel between it and the normal world allows you to choose any time to arrive rather than just the time you left at, in contrast with [[MagicalLand other worlds]] like {{Narnia}}, where no time ([[NarniaTime or very little time]]) appears to have passed on returning to the normal world, but you can only return to that particular time.

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Sometimes when you travel to AnotherWorld, time seems to [[YearInsideHourOutside pass faster or slower]] than at home, or maybe even time at home even [[TimeStandsStill stands still]]. In some places though, the passage of time is completely disconnected from the passage of time at home. As a result of being completely disconnected from time, on returning to the normal world, whatever method you use to travel between it and the normal world allows you to choose any time to arrive rather than just the time you left at, in contrast with [[MagicalLand other worlds]] like {{Narnia}}, where no time ([[NarniaTime or very little time]]) appears to have passed on returning to the normal world, but you can only return to that particular time.
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* The Velvet Room in the ''{{Persona}}'' games.
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* Some philosophy states that {{God}} exists in one of these, except that it also isn't a "place" in any conventional sense. Because He created everything, including time, He must exist outside of it. Also used to answer the "What did God do before he created the universe?" question.

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* Some philosophy states that {{God}} exists in one of these, except that it also isn't a "place" in any conventional sense. Because He created everything, including time, He must exist outside of it. Also used to answer the "What did God do before he created the universe?" question.
question. (Specifically, it would mean the question is poorly formed; the word "before" would not accurately describe any relationship between God and the creation act.)
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** The Crystal Palace, home base of the Exiles, is situated outside the multiverse.
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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: "The Beach". It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).

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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence: [[FanNickname "The Beach".Beach"]]. It's a completely empty version of the map you're playing; a region in the future where causality from the present never reached. This is probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).
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** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or kept in, as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach).

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** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or [[AscendedGlitch kept in, in]], as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach).
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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence; "The Beach". It's a completely empty version of the map you're playing, basically a region in the future where causality from the present never reaches. Not only is this probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).

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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence; existence: "The Beach". It's a completely empty version of the map you're playing, basically playing; a region in the future where causality from the present never reaches. Not only reached. This is this probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).
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* A strange version of this occurs in ''{{Achron}}''. There's a section of the timeline that's hard to reach if you don't already know of its existence; "The Beach". It's a completely empty version of the map you're playing, basically a region in the future where causality from the present never reaches. Not only is this probably the only ''mechanical'' version of the PlaceBeyondTime (other video games simply create an extra, perfectly normal level and give it some backstory).
** It's also completely emergent from the timeline mechanics in such a way that the creators [[GoodBadBugs probably didn't foresee its existence]]. The community is still on the fence as to whether this should be removed from the final game or kept in, as it has a few strategic consequences (it's possible to smuggle units across hostile borders by shunting them through the Beach).
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Not an example of this trope


* ''CityOfHeroes'' has Ourboros, the headquarters of the Menders of Ourboros, a group of time travellers from the end of time who are trying to save everything. Players can go there and "go back in time" to replay story arcs they missed when they were at lower levels.

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* ''CityOfHeroes'' has Ourboros, the headquarters of the Menders of Ourboros, a group of time travellers from the end of time who are trying to save everything. Players can go there and "go back in time" to replay story arcs they missed when they were at lower levels.
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** The Darkness Beyond Time, meanwhile, is where [[spoiler:The Time Devourer waits to consume everything after Lavos and Schala merge.]]

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** The Darkness Beyond Time, meanwhile, is where [[spoiler:The Time Devourer paradoxial timelines are discarded, also, [[spoiler:the Dream/Time Devourer, a [[FusionDance merger of Lavos and Schala]], waits here to consume everything after Lavos all time and Schala merge.space.]]
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* The Throne of Heroes in FateStayNight exists beyond time, which allows Heroic Spirits to be summoned to and from any era. This becomes an important plot point regarding a certain knight in red...
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[[spoiler:-->'''Jack:''' But why are they all here now?
[[spoiler:-->'''Christian:''' Well there is no "now" here. ]]


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[[spoiler:-->'''Jack:''' -->[[spoiler:'''Jack:''' But why are they all here now?
[[spoiler:-->'''Christian:'''
now?]]
-->[[spoiler:'''Christian:'''
Well there is no "now" here. ]]

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* In ''{{Lost}}'', [[spoiler: the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.
-->'''Jack:''' But why are they all here now?
-->'''Christian:''' Well there is no "now" here. ]]


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* In ''{{Lost}}'', [[spoiler: the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.
-->'''Jack:'''
place.]]
[[spoiler:-->'''Jack:'''
But why are they all here now?
-->'''Christian:''' [[spoiler:-->'''Christian:''' Well there is no "now" here. ]]

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* In ''{{Lost}}'', [[spoiler: the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.]]

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* In ''{{Lost}}'', [[spoiler: the flash-sideways are actually the afterlife, or the prelude to one, which doesn't exist in any time or place.]]
place.
-->'''Jack:''' But why are they all here now?
-->'''Christian:''' Well there is no "now" here. ]]

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