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* In the PC game ''StarWars: EmpireAtWar - Forces of Corruption'', during the last mission, Tyber Zann captures the Eclipse-class Star Destroyer. The game then allows you to use its [[WaveMotionGun superlaser]], capable of smashing a capital ship instantly. Predictably, it breaks down just as a Super Star Destroyer enters the area.

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* In the PC game ''StarWars: EmpireAtWar ''VideoGame/EmpireAtWar - Forces of Corruption'', during the last mission, Tyber Zann captures the Eclipse-class Star Destroyer. The game then allows you to use its [[WaveMotionGun superlaser]], capable of smashing a capital ship instantly. Predictably, it breaks down just as a Super Star Destroyer enters the area.
Willbyr MOD

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The thinking is this: the [[TransportersAndTeleporters transporter]] does something really amazing and miraculous when it's ''working.'' Just imagine how amazing and miraculous a thing it could do if it were ''broken''. Never mind that this is no more logical a line of thought than, say, "A functioning toaster makes toast, but a broken one might start suddenly making [[LiteralGenie ''French'' toast!]] Or maybe even [[SerialEscalation sausage links!!]]"

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The thinking is this: the [[TransportersAndTeleporters transporter]] {{transporter|sAndTeleporters}} does something really amazing and miraculous when it's ''working.'' Just imagine how amazing and miraculous a thing it could do if it were ''broken''. Never mind that this is no more logical a line of thought than, say, "A functioning toaster makes toast, but a broken one might start suddenly making [[LiteralGenie ''French'' toast!]] Or maybe even [[SerialEscalation sausage links!!]]"






* EndOfEvangelion. Asuka. Final fight. Power shortage.

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* EndOfEvangelion. Asuka. Final fight. Power shortage.In ''Anime/NeonGenesisEvangelion'', without steady power from the extension cord in its back an Eva's internal batteries only provide five minutes of power at most. The times when this becomes an issue are usually when one of the pilots is in a life-or-death struggle with an Angel. The worst, however, is in ''End of Evangelion'', when Asuka's Eva runs out of power just as she finishes defeating the mass-produced Evas...and then they get back up and go to town on her, and she can't synch well enough to get the Eva to fight back.
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* Parodied on ''BobAndGeorge'', specifically the ''Franchise/StarTrek'' "holodeck malfunction". After the training simulator breaks and traps someone inside a deadly simulation, they ask if this happens often. They learn that this has happened '''every single time they use it'''. [[LampshadeHanging And they keep doing it anyway.]]

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* Parodied on ''BobAndGeorge'', ''Webcomic/BobAndGeorge'', specifically the ''Franchise/StarTrek'' "holodeck malfunction". After the training simulator breaks and traps someone inside a deadly simulation, they ask if this happens often. They learn that this has happened '''every single time they use it'''. [[LampshadeHanging And they keep doing it anyway.]]
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* In ''Webcomic/AutumnBay'', OmnidisciplinaryScientist Dr. James Deacon's [[TheMultiverse parachronic]] monitoring devices suffer a malfunction and send him on [[TheHomewardJourney a trek across various dimensions]].
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* ''CodenameKidsNextDoor'': The origin story behind the Delightful Children From Down the Lane goes that Father's first Delightfulization Chamber malfunctioned and [[TimTaylorTechnology overloaded]] when he put the five of them inside, turning them into a kid-hating zombie hive-mind rather than "the perfect children."

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* ''CodenameKidsNextDoor'': ''WesternAnimation/CodenameKidsNextDoor'': The origin story behind the Delightful Children From Down the Lane goes that Father's first Delightfulization Chamber malfunctioned and [[TimTaylorTechnology overloaded]] when he put the five of them inside, turning them into a kid-hating zombie hive-mind rather than "the perfect children."
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* ''{{Futurama}}'' spoofed this by having a holodeck malfunction bring the greatest villains of history to life: Attila the Hun, Professor Moriarty, Mr. Hyde, and "Evil Lincoln". In an homage to ''Star Trek'', Moriarty declares, "Righto gents, it's another simulation gone mad, murder and mayhem, standard procedure."

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* ''{{Futurama}}'' ''{{WesternAnimation/Futurama}}'' spoofed this by having a holodeck malfunction bring the greatest villains of history to life: Attila the Hun, Professor Moriarty, Mr. Hyde, and "Evil Lincoln". In an homage to ''Star Trek'', Moriarty declares, "Righto gents, it's another simulation gone mad, murder and mayhem, standard procedure."
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* ''Tabletopgame/BattleTech'' thrives on phlebotinum unreliability. The FasterThanLightTravel-capable [=JumpShips=] are using 300+ year old KF-drives that [[LostTechnology nobody knows how to build]]; the fear of being stranded in an uninhabited system from a KF-drive malfunction ensures that exploration is slow and makes the Successor States more willing to annex each other's systems than to set up new colonies. In the ''Franchise/BattleTechExpandedUniverse'''s enormous ''Twilight Of the Clans'' series, finding the Clan Smoke Jaguar homeworld before their starships break down becomes a major plot point.
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* In ''Film/IvanVasilievichChangesProfession'', the time machine gets a slight case of halberd stuck in it, trapping various characters in wrong eras. HilarityEnsues.
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*** ''DarthsAndDroids'' actually [[http://darthsanddroids.net/episodes/0105.html points this out]] regarding the "warp speed limit" and links this Trope's page.

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*** ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' actually [[http://darthsanddroids.net/episodes/0105.html points this out]] regarding the "warp speed limit" and links this Trope's page.



* Discussed about in [[http://www.darthsanddroids.net/episodes/0105.html this]] ''DarthsAndDroids'' strip, with link to this page.

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* Discussed about in [[http://www.darthsanddroids.net/episodes/0105.html this]] ''DarthsAndDroids'' ''Webcomic/DarthsAndDroids'' strip, with link to this page.
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* ''Literature/AwakeInTheNightLand'' has the Earth Current, which can protect the humans from the {{Eldritch Abomination}}s of the titular Night Land. However the exact date in which it will fail has been calculated for eons, which will eventually culminate in the exy=tinction of mankind.

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* ''Literature/AwakeInTheNightLand'' has the Earth Current, which can protect the humans from the {{Eldritch Abomination}}s of the titular Night Land. However the exact date in which it will fail has been calculated for eons, which will eventually culminate in the exy=tinction extinction of mankind.
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Added example: Awake in the Night Land

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* ''Literature/AwakeInTheNightLand'' has the Earth Current, which can protect the humans from the {{Eldritch Abomination}}s of the titular Night Land. However the exact date in which it will fail has been calculated for eons, which will eventually culminate in the exy=tinction of mankind.
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* Fenix in ''Videogame/StarcraftI'' is ambushed by hydralisks in a cutscene. Unfortunately for him his psi-blade emitters picked that moment to malfunction. Incredibly enough he still managed to survive whatever the hydralisks did to him, though the damage was severe enough that he had to be placed inside a Dragoon.
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* ''WesternAnimation/SofiaTheFirst'': In "Gizmo Gwen," one missing screw caused a bowl-painting gizmo to go absolutely haywire, shooting paint and flinging bowls everywhere.
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%% * What most of Henry's inventions end up doing in ''Literature/TheInfernalDevices''.

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* In ''VideoGame/{{Fallout|1}}'' the ''water chip'' of your home vault breaks (replacements were shipped to another vault, of course), starting your quest for a new one. Although ''VideoGame/{{Fallout 2}}'' reveals the cause of the ''water chip'' failure: [[spoiler: It was your own grandchild (the sequels hero), who travelled back in time, fiddling with the controls of vault 13s main computer, [[StableTimeLoop thus breaking the ''water chip'']].]]
** The above is an easter egg, one of many. The actual reason is a sinister one, [[spoiler: the designers of the vaults intending them to be social experiments, each designed to be a trial to live in one way or another]].

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* In ''VideoGame/{{Fallout|1}}'' the ''water chip'' of your home vault breaks (replacements were shipped to another vault, of course), course [[spoiler: which never needed one, because Vault 13 was only sealed long enough for it to break down as a social experiment in long-term isolation]]), starting your quest for a new one. Although ''VideoGame/{{Fallout 2}}'' reveals the cause of the ''water chip'' failure: [[spoiler: It was your own grandchild (the sequels hero), who travelled back in time, fiddling with the controls of vault 13s main computer, [[StableTimeLoop thus breaking the ''water chip'']].]]
** The above is an easter egg, one of many. The actual reason is a sinister one, [[spoiler: the designers of the vaults intending them to be social experiments, each designed to be a trial to live in one way or another]].
]]
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[[/folder]]
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Whenever I cannot sleep at night I either consume massive amounts of caffeine to stay awake or, more rarely, scull high strength alcohol as an aide to help sleep. I felt that it should be mentioned based on personal experience to address this as an issue and suggest in the strongest possible terms Dont Try This At Home.

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[[folder:RealLife]]
* Any time one consumes enough alcohol to become legless or enough caffeine to become physically ill once the effect wears off.

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** Recently in ''Stargate Atlantis'' the Stargate managed to send Colonel John Sheppard 48000 years in the future by the same problem that sent SG-1 to the past, considerably increasing the bar for Atlantis' Stargate malfunctions.
*** It wasn't an actual malfunction on the part of the stargate, just an unlucky (or lucky given the outcome) event, and a rare one at that (it took 800 years or so for another event to occur). The ancients' seem to be noticeably lacking in their forethought on such issue.
*** Also, in one try at making a power source more powerful than the Zero Point Module (a device that draws energy from an artificially created micro-universe) in ''Stargate Atlantis'' they ended up almost destroying a parallel universe (although they knew something as such would happen, they only didn't knew the other universe would be populated, much less that it would be a parallel one). The incredible part is that the machine became an actual extra-dimensional portal.

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** Recently in In ''Stargate Atlantis'' the Stargate managed to send Colonel John Sheppard 48000 years in the future by the same problem that sent SG-1 to the past, considerably increasing the bar for Atlantis' Stargate malfunctions.
*** It
mishaps. To make matters worse it wasn't an actual malfunction on the part of the stargate, a proper breakdown, just an unlucky (or lucky given the outcome) event, and a rare one at that (it took 800 years or so for another event to occur). The ancients' seem to be noticeably lacking in their forethought on such issue.
***
poor programming.
**
Also, in one try at making a power source more powerful than the Zero Point Module (a device that draws energy from an artificially created micro-universe) in ''Stargate Atlantis'' they ended up almost destroying a parallel universe (although they knew something as such would happen, they only didn't knew the other universe would be populated, much less that it would be a parallel one). The incredible part is that the machine became an actual extra-dimensional portal.
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*** And the holodecks. And Data. Both of them should have tossed off of the 1701D at their first sign of major trouble... which happened for both of them in TNG's first season. As we have PlotDrivenBreakdown (wherein the breakdown is part of the plot developement) I wonder if these cases shouldn't be under a new category: BreakdownDrivenPlot, cases where the breakdown isn't simply a plot complication, it creates the plot from whole cloth.

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*** And the holodecks. And Data. Both of them should have tossed off of the 1701D at their first sign of major trouble... which happened for both of them in TNG's first season. As we have PlotDrivenBreakdown (wherein the breakdown is part of the plot developement) I wonder if these cases shouldn't be under a new category: BreakdownDrivenPlot, cases where the breakdown isn't simply a plot complication, it creates the plot from whole cloth.

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** ''Franchise/StarTrek'''s holodeck is also a prime example. So much so that HolodeckMalfunction is a trope in its own right. The most common "simple" breakdown is to lock the senior officers inside and turn off the safety protocols. Why these features would always be the [[FailsafeFailure first to break]] defies explanation. However, the holodeck too can malfunction more extravagantly, say, by giving a simulation of [[SherlockHolmes Professor Moriarty]] full sentience and complete control of the ship's computer.
*** Strictly speaking Moriarty wasn't a malfunction; the holodeck was working entirely correctly when it created him. The problem was incompetence on the part of the user, Geordi [=LaForge=]; a 24th-century PEBKAC, if you will.
**** Well, if a misspoken phrase causes the holodeck to create a fully sentient criminal mastermind who also has command override privileges for the ship's main computer, it is fair to say there are also some serious ''design'' problems.

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** ''Franchise/StarTrek'''s holodeck is also a prime example. So much so that HolodeckMalfunction is a trope in its own right. The most common "simple" breakdown is to lock the senior officers inside and turn off the safety protocols. Why these features would always be the [[FailsafeFailure first to break]] defies explanation. However, the holodeck too can malfunction more extravagantly, give 'interesting' result without even been broken, say, by giving a simulation of [[SherlockHolmes Professor Moriarty]] full sentience and complete control of the ship's computer.
*** Strictly speaking Moriarty wasn't a malfunction; the holodeck was working entirely correctly when it created him. The problem was incompetence on the part of the user, Geordi [=LaForge=]; a 24th-century PEBKAC, if you will.
**** Well, if a misspoken phrase causes the holodeck to create a fully sentient criminal mastermind who also has command override privileges for the ship's main computer, it is fair to say there are also some serious ''design'' problems.
computer.
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[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[note]]Well, maybe if the something is [[Creator/CheechAndChong Cheech Marin]][[/note]]]]

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[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[note]]Well, maybe if the something is [[Creator/CheechAndChong Cheech Marin]][[/note]]]]Marin]].[[/note]]]]

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** ''Franchise/StarTrek'''s holodeck is also a prime example. The most common "simple" breakdown is to lock the senior officers inside and turn off the safety protocols. Why these features would always be the [[FailsafeFailure first to break]] defies explanation. However, the holodeck too can malfunction more extravagantly, say, by giving a simulation of [[SherlockHolmes Professor Moriarty]] full sentience and complete control of the ship's computer.

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** ''Franchise/StarTrek'''s holodeck is also a prime example. So much so that HolodeckMalfunction is a trope in its own right. The most common "simple" breakdown is to lock the senior officers inside and turn off the safety protocols. Why these features would always be the [[FailsafeFailure first to break]] defies explanation. However, the holodeck too can malfunction more extravagantly, say, by giving a simulation of [[SherlockHolmes Professor Moriarty]] full sentience and complete control of the ship's computer.



**** Well, if a misspoken word causes the holodeck to create a fully sentient criminal mastermind, it is fair to say there are also some serious ''design'' problems.

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**** Well, if a misspoken word phrase causes the holodeck to create a fully sentient criminal mastermind, mastermind who also has command override privileges for the ship's main computer, it is fair to say there are also some serious ''design'' problems.


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** Borg technology is popular AppliedPhlebotinum on ths show, being depicted as able to grow in an organic manner, absorb nearby technology and resist attempts to deactivate or remove it. But the most important of Seven of Nine's implants breaks down, is perhaps the only one that is not self-repairing and ones from deceased drones likewise become useless very quickly and thus cannot be salvaged. Pity Starfleet did not know this, because a weapon specifically designed to target that one implant could kill drones easily.
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Fortunately, if it's TimTaylorTechnology, you can usually fix it by applying more power. Unless it's vulnerable to PhlebotinumOverload, that is... then something will GoHorriblyWrong. If you're really unlucky, it'll work fine up until when [[PlotDrivenBreakdown you need it most]].

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Fortunately, if it's TimTaylorTechnology, you can usually fix it by applying more power. Unless it's vulnerable to PhlebotinumOverload, that is... then something will GoHorriblyWrong.[[GoneHorriblyWrong Go Horribly Wrong]]. If you're really unlucky, it'll work fine up until when [[PlotDrivenBreakdown you need it most]].
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[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[note]]Well, maybe if the something is [[CheechAndChong Cheech Marin]][[/note]]]]

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[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[note]]Well, maybe if the something is [[CheechAndChong [[Creator/CheechAndChong Cheech Marin]][[/note]]]]
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* In ''{{Voyagers}}'', the boy visits the time of Thomas Edison and finds to his horror that the curious inventor has disassembled his time machine, the handheld device called the Omni. The inventor insists he is confident he can reassemble it, and by the end of the story, he proves it, as he presents the boy with a fully intact Omni; the operation even ''repairs'' an intermitent malfunction in the device.

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* In ''{{Voyagers}}'', ''Series/{{Voyagers}}'', the boy visits the time of Thomas Edison ThomasEdison and finds to his horror that the curious inventor has disassembled his time machine, the handheld device called the Omni. The inventor insists he is confident he can reassemble it, and by the end of the story, he proves it, as he presents the boy with a fully intact Omni; the operation even ''repairs'' an intermitent intermittent malfunction in the device.
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hottip cleanup / removal


[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[hottip:*:Well, maybe if the something is [[CheechAndChong Cheech Marin]]]]

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[[caption-width-right:350:Is something making funny noises and smoking ''ever'' a good thing?[[hottip:*:Well, thing?[[note]]Well, maybe if the something is [[CheechAndChong Cheech Marin]]]]Marin]][[/note]]]]



** In a more down-played fashion, the communicators more than once had to be kept from working properly for the reasons mentioned in the CellPhonesAreUseless trope[[hottip:*:That trope specifically points to this one for futuristic communications not working]].

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** In a more down-played fashion, the communicators more than once had to be kept from working properly for the reasons mentioned in the CellPhonesAreUseless trope[[hottip:*:That trope[[note]]That trope specifically points to this one for futuristic communications not working]].working[[/note]].
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* Kurau in ''KurauPhantomMemory'' suffers from bouts of weakness since the arrival of her "pair", Christmas--usually when being chased or having to fight. Of course, when Christmas is around it only [[ThePowerOfLove adds to her strength]].

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* Kurau in ''KurauPhantomMemory'' ''Anime/KurauPhantomMemory'' suffers from bouts of weakness since the arrival of her "pair", Christmas--usually when being chased or having to fight. Of course, when Christmas is around it only [[ThePowerOfLove adds to her strength]].
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Can You Hear Me Now has been split into Super Cell Reception and Cell Phones Are Useless. Bad examples and Zer Context material is being deleted.


** In a more down-played fashion, the communicators more than once had to be kept from working properly for the reasons mentioned in the CanYouHearMeNow trope[[hottip:*:That trope specifically points to this one for futuristic communications not working]].

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** In a more down-played fashion, the communicators more than once had to be kept from working properly for the reasons mentioned in the CanYouHearMeNow CellPhonesAreUseless trope[[hottip:*:That trope specifically points to this one for futuristic communications not working]].

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Removed the back-and-forth about the Millennium Falcon


* The entire purpose of the Millennium Falcon in StarWars?
** Not really, it only actually breaks down in ''Empire Strikes Back'', the rest of the time it just 'looks' like it's going to happen.
** Quite the opposite, actually. According to every standard, a ship ''that'' tampered should be very fragile, but actually, she has negligible problems when blasted.
** The only reason the Falcon was having problems in the 2nd film is because Han had taken the opportunity of landing in a secure hidden stronghold to take the ship apart for maintenance. The arrival of the Imperials forced him and Chewie to put it all back together as best they could.

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* The entire purpose of Happens to the Millennium Falcon in StarWars?
** Not really, it only actually breaks down in ''Empire Strikes Back'', the rest of the time it just 'looks' like it's going to happen.
** Quite the opposite, actually. According to every standard, a ship ''that'' tampered should be very fragile, but actually, she has negligible problems
''Film/TheEmpireStrikesBack'', when blasted.
** The only reason
the Falcon was having problems in the 2nd film is because Imperial attack forces Han had taken the opportunity of landing in a secure hidden stronghold to take the ship apart for maintenance. The arrival of the Imperials forced him and Chewie to put rush a maintenance job. When the hyperdrive works, it all back together as best they could.lets them travel faster than light. When it doesn't work, it... doesn't do anything. (Funny, that.)
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formatting


* At the end of 'VideoGame/{{Halo 3}}'', the firing of the replacement Halo causes the slipspace gate to collapse prematurely, dropping MC and Cortana near a Forerunner planet in an unknown location.

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* At the end of 'VideoGame/{{Halo ''VideoGame/{{Halo 3}}'', the firing of the replacement Halo causes the slipspace gate to collapse prematurely, dropping MC and Cortana near a Forerunner planet in an unknown location.

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