History Main / PerspectiveMagic

7th Nov '17 4:35:11 PM urutapu
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* [[spoiler:Missile the Pomeranian]] eventually gains the powers of the dead in ''VideoGame/GhostTrick'', but unlike Sissel's, his are based on switching objects with the same shape according to the game's static camera angle. Even if it isn't actually the same shape, it can be swapped at long as it ''looks'' the same shape from the player's viewpoint.

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* [[spoiler:Missile the Pomeranian]] eventually gains the powers of the dead in ''VideoGame/GhostTrick'', but unlike Sissel's, his are based on switching objects with the same shape silhouette according to the game's static camera angle. Even if it isn't actually the same shape, it can be swapped at long as it ''looks'' These objects may not have the same shape from in all three dimensions, but if you catch them at the player's viewpoint.right moment and the object has been rotated properly, it'll work.
3rd Nov '17 10:53:41 AM Kazmahu
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* ''VideoGame/FateExtra'': Passionlip can take any object that will fit between her giant clawed gauntlets and crush it down to a 5cm data cube, which is then stored in the HammerSpace [[VictoriasSecretCompartment between her breasts]]. Passionlip's perception of reality is so distorted that it asserts itself on the world around her, and she believes the ExactWords of her ability - anything she can see through FingerFraming can be drawn into her claws and crushed, with no defense or escape. Even the other characters note what a StoryBreakerPower this is. The only things keeping her in check are a mental disconnect that means she never thinks of using a "data processing" ability for combat, and [[ExtremeDoormat a total lack of independent drive]] the keeps Passionlip from fighting even in self-defense unless ordered.
8th Oct '17 7:02:28 PM Dinjoralo
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* ''[[ShootEmUp Revolver360 Re:Actor]]'' has this as its central mechanic. Collisions of ships and bullets in 3D space is handled on the screen's 2D plane. One of the central mechanics, being able to rotate the game's viewpoint, means you can take advantage of this by moving a far away enemy into the background so you can shoot it, or rotate a massive wave of bullets into an easily dodged line.
15th Jul '17 9:34:23 PM Gitman
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* One puzzle in VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.

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* One puzzle in VideoGame/GodOfWarIII'' ''VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.
13th Jul '17 1:58:22 PM Ferot_Dreadnaught
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Perspective Magic is a way for characters to play with the FourthWall, using the fact that they live in a 2-D world imitating 3-D to their advantage. Characters likely to use Perspective Magic are usually cartoons, wizards, [[OddJobGods gods]], or just someone GenreSavvy enough to take a step back and manipulate their surroundings.

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Perspective Magic is a way for characters to play with the FourthWall, using the fact that they live in a 2-D world imitating 3-D to their advantage. Characters likely to use Perspective Magic are usually cartoons, wizards, [[OddJobGods gods]], or just someone GenreSavvy {{Medium Aware|ness}} enough to take a step back and manipulate their surroundings.
1st Jul '17 3:04:30 AM ZombieAladdin
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* Similarly, the Cutout mechanic in ''VideoGame/PaperMarioColorSplash'' works in a similar way: When objects line up into geometrical shapes or straight lines from the camera's perspective, Mario can then use those shapes. For instance, if a rectangle of a particular size and dimensions is created onscreen, Mario can then place a Thing card there to summon an object at that location.
19th May '17 11:39:18 PM nombretomado
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* PlayedForDrama in ''Film/AtFirstSight''. When ValKilmer's character regains his sight after having been blind since childhood he's incapable of distuingishing distance. See [[http://www.youtube.com/watch?v=os50D-aOZQo the trailer a 1:37]].

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* PlayedForDrama in ''Film/AtFirstSight''. When ValKilmer's Creator/ValKilmer's character regains his sight after having been blind since childhood he's incapable of distuingishing distance. See [[http://www.youtube.com/watch?v=os50D-aOZQo the trailer a 1:37]].
1st May '17 2:20:53 PM CosmicFerret
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* One puzzle in GodOfWar 3 involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.

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* One puzzle in GodOfWar 3 VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.
5th Mar '17 10:00:51 AM nombretomado
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* One issue of MarvelComics' ''Illuminati'' had the group look for the [[CosmicKeystone Infinity Gems]]. When professor X, Namor and Dr. Strange seek the gem of mind they appear on a vast, featureless blue plane... the gem itself seen from real up close. They retrieve it by changing their perspective to make it small.

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* One issue of MarvelComics' Creator/MarvelComics' ''Illuminati'' had the group look for the [[CosmicKeystone Infinity Gems]]. When professor X, Namor and Dr. Strange seek the gem of mind they appear on a vast, featureless blue plane... the gem itself seen from real up close. They retrieve it by changing their perspective to make it small.
19th Dec '16 5:04:43 PM eroock
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->''It's all about perspective.''

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->''It's ->''"It's all about perspective.''"''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PerspectiveMagic