History Main / PerspectiveMagic

25th Aug '16 11:26:54 AM Levitz9
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* Taikobu manages to defeat Raishinishi in ''Anime/HoushinEngi'' through a combination of drunken boxing kung fu and changing the format of the manga to a 4koma.
18th Jul '16 5:17:05 PM jormis29
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** ''VideoGame/DmC:DevilMayCry'' has the demon Phineas, who is able to warp his local environment by making it resemble his own perspective. He uses this to [[NobleDemon aid Dante]] in crossing a [[EldritchLocation twisted hellscape of scattered debris]].

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** ''VideoGame/DmC:DevilMayCry'' ''VideoGame/DmCDevilMayCry'' has the demon Phineas, who is able to warp his local environment by making it resemble his own perspective. He uses this to [[NobleDemon aid Dante]] in crossing a [[EldritchLocation twisted hellscape of scattered debris]].
18th Jul '16 10:01:26 AM IsadorLevi
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** ''VideoGame/DmC:DevilMayCry'' has the demon Phineas, who is able to warp his local environment by making it resemble his own perspective. He uses this to [[NobleDemon aid Dante]] in crossing a [[EldritchLocation twisted hellscape of scattered debris]].
9th Jul '16 8:12:53 PM LordOfTheSword
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* ''Webcomic/KeychainOfCreation'' features a character who uses the webcomic format this way. She can strike multiple opponents at range because the panel's viewpoint angle makes her strike appear to hit them all. She can look across panel borders to see what happens in the "future," and then jump between panels to teleport across time and space. She also knocks [[NinjaProp a chunk out of the panel border]] to use as a projectile.

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* ''Webcomic/KeychainOfCreation'' features a character who uses the webcomic format this way. She can strike multiple opponents at range because the panel's viewpoint angle makes her strike appear to hit them all. She can look across panel borders to see what happens in the "future," and then jump between panels to teleport across time and space. She also knocks [[NinjaProp a chunk out of the panel border]] to use as a projectile.projectile, which then freezes as soon as it hits the target, immobilizing them completely.
19th Apr '16 4:55:48 PM Pseudoname
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[[caption-width-right:229: Amazing! Wait, does the ocean look weird to you?]]
29th Dec '15 10:36:49 AM FuzzyBoots
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* Possibly invoked in ''Film/{{Mermaid}}'' where Alice seemingly shields Aleksandr from oncoming cars by steepling her hands around him.
29th Dec '15 5:52:00 AM FuzzyBoots
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* Number four is inverted in E. Rose Sabin's ''A School for Sorcery'' where a girl's vision of a terrible monster is defeated when she looks at it through a reversed telescope.

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* Number four is inverted in E. Rose Sabin's ''A School for Sorcery'' ''Literature/ASchoolForSorcery'' where a girl's vision of a terrible monster is defeated when she looks at it through a reversed telescope.
15th Dec '15 3:01:20 AM Morgenthaler
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* The last point has an example in ''{{Closure}}'', where it's the entire game mechanic. The whole level is dark save for certain places illuminated by portable globes, spotlights, or ambient lighting that is there for puzzle purposes. You pass through everything that's not visible. See a path that looks easy to reach, but when you go to it with your light, there's a tall wall? Drop the light in a spot it doesn't show the wall and jump across.

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* The last point has an example in ''{{Closure}}'', ''VideoGame/{{Closure}}'', where it's the entire game mechanic. The whole level is dark save for certain places illuminated by portable globes, spotlights, or ambient lighting that is there for puzzle purposes. You pass through everything that's not visible. See a path that looks easy to reach, but when you go to it with your light, there's a tall wall? Drop the light in a spot it doesn't show the wall and jump across.
5th Aug '15 8:34:22 PM dotchan
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* In ''Literature/Xanth'' perspective is said to be one of the types of magic that works in Mundania as well. Notably, in the AntiMagic zone inside Xanth, perspective doesn't work, so things are the same size no matter what distance you are from them.[[/folder]]

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* In ''Literature/Xanth'' ''Literature/{{Xanth}}'' perspective is said to be one of the types of magic that works in Mundania as well. Notably, in the AntiMagic zone inside Xanth, perspective doesn't work, so things are the same size no matter what distance you are from them.[[/folder]]
27th Jul '15 8:48:24 PM dunaway5
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[[/folder]]

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* In ''Literature/Xanth'' perspective is said to be one of the types of magic that works in Mundania as well. Notably, in the AntiMagic zone inside Xanth, perspective doesn't work, so things are the same size no matter what distance you are from them.[[/folder]]
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