History Main / PerspectiveMagic

20th Apr '18 4:31:15 PM LinTaylor
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* One puzzle in ''VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.

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* One puzzle in ''VideoGame/GodOfWarIII'' involves you seeing In ''VideoGame/GodOfWarIII'', Kratos has to navigate the Gardens of Olympus with the help of a magic gemstone that lets him see things through the eye eyes of a statue; you solve nearby statue. In order to escape the puzzle by moving player has to shift stairways and bridges around so that that, from the statue's perspective they ''look'' like they should form perspective, it forms a continuous path for Kratos pathway straight to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until exit. After completing the puzzle the camera does a fly-by of the garden, showing that the path you crossed is finished, it's not clear what a different point of view would actually show.made up of pieces that are all dozens of meters apart, which leads one to wonder exactly how trippy it must have been from Kratos' perspective.
1st Mar '18 6:53:28 AM GeorgyKinyov
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22nd Jan '18 7:07:33 AM SteveMB
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* In [[https://www.xkcd.com/1622/ this]] ''Webcomic/{{xkcd}}'' strip, the setting sun is about to be captured with a butterfly net.
10th Dec '17 5:39:41 PM eroock
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See also DepthDeception. Often used in the form of GraspTheSun.

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See also DepthDeception.DepthDeception and ForcedPerspective. Often used in the form of GraspTheSun.
28th Nov '17 5:44:58 PM Gamermaster
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* Dana does this in ''Manga/UQHolder'' to grab Cutlass when she attempts to flee UQ Holder's headquarters.
7th Nov '17 4:35:11 PM urutapu
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* [[spoiler:Missile the Pomeranian]] eventually gains the powers of the dead in ''VideoGame/GhostTrick'', but unlike Sissel's, his are based on switching objects with the same shape according to the game's static camera angle. Even if it isn't actually the same shape, it can be swapped at long as it ''looks'' the same shape from the player's viewpoint.

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* [[spoiler:Missile the Pomeranian]] eventually gains the powers of the dead in ''VideoGame/GhostTrick'', but unlike Sissel's, his are based on switching objects with the same shape silhouette according to the game's static camera angle. Even if it isn't actually the same shape, it can be swapped at long as it ''looks'' These objects may not have the same shape from in all three dimensions, but if you catch them at the player's viewpoint.right moment and the object has been rotated properly, it'll work.
3rd Nov '17 10:53:41 AM Kazmahu
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* ''VideoGame/FateExtra'': Passionlip can take any object that will fit between her giant clawed gauntlets and crush it down to a 5cm data cube, which is then stored in the HammerSpace [[VictoriasSecretCompartment between her breasts]]. Passionlip's perception of reality is so distorted that it asserts itself on the world around her, and she believes the ExactWords of her ability - anything she can see through FingerFraming can be drawn into her claws and crushed, with no defense or escape. Even the other characters note what a StoryBreakerPower this is. The only things keeping her in check are a mental disconnect that means she never thinks of using a "data processing" ability for combat, and [[ExtremeDoormat a total lack of independent drive]] the keeps Passionlip from fighting even in self-defense unless ordered.
8th Oct '17 7:02:28 PM Dinjoralo
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* ''[[ShootEmUp Revolver360 Re:Actor]]'' has this as its central mechanic. Collisions of ships and bullets in 3D space is handled on the screen's 2D plane. One of the central mechanics, being able to rotate the game's viewpoint, means you can take advantage of this by moving a far away enemy into the background so you can shoot it, or rotate a massive wave of bullets into an easily dodged line.
15th Jul '17 9:34:23 PM Gitman
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* One puzzle in VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.

to:

* One puzzle in VideoGame/GodOfWarIII'' ''VideoGame/GodOfWarIII'' involves you seeing through the eye of a statue; you solve the puzzle by moving stairways and bridges around so that from the statue's perspective they ''look'' like they should form a continuous path for Kratos to escape the area, and then you just walk out along the path. Since you're not able to switch back to your usual third-person camera until the puzzle is finished, it's not clear what a different point of view would actually show.
13th Jul '17 1:58:22 PM Ferot_Dreadnaught
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Perspective Magic is a way for characters to play with the FourthWall, using the fact that they live in a 2-D world imitating 3-D to their advantage. Characters likely to use Perspective Magic are usually cartoons, wizards, [[OddJobGods gods]], or just someone GenreSavvy enough to take a step back and manipulate their surroundings.

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Perspective Magic is a way for characters to play with the FourthWall, using the fact that they live in a 2-D world imitating 3-D to their advantage. Characters likely to use Perspective Magic are usually cartoons, wizards, [[OddJobGods gods]], or just someone GenreSavvy {{Medium Aware|ness}} enough to take a step back and manipulate their surroundings.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PerspectiveMagic