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* ''StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions has strangling droids, and clone troopers that shoot strangling string lasers.

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* ''StarWars ''Franchise/StarWars Episode III: Revenge of the Sith'', the video game, GBA and NDS versions has strangling droids, and clone troopers that shoot strangling string lasers.
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** The very next major boss, Lord Jaraxxus, periodically summons demon minions to aid him. One of these, the Mistress of Pain, likes to leap at players, grab them, and do a spinning pile driver move reminiscent of Zangief from ''VideoGame/StreetFighter''.

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** The very next major boss, Lord Jaraxxus, periodically summons demon minions to aid him. One of these, the Mistress of Pain, likes to leap at players, grab them, and do a spinning pile driver move reminiscent of Zangief from ''VideoGame/StreetFighter''.''Franchise/StreetFighter''.
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Not to be confused with NoSenseOfPersonalSpace. May be a subtrope of HarmlessEnemy, on those occasions where they don't actively remove health.

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Not to be confused with NoSenseOfPersonalSpace. May be a subtrope of overlap with HarmlessEnemy, on those occasions where they don't actively remove health.

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* Pictured above is the Mega Chopper from ''VideoGame/Sonic3AndKnuckles''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])

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* Pictured above is the The Mega Chopper from ''VideoGame/Sonic3AndKnuckles''. In Hydrocity Zone, these little red piranha-like MechaMooks swim around in certain underwater sections, and can even jump ''out'' of the water at you. If they make contact with your character, they latch on and start chewing, eating away one ring per second. and making you unable to jump, duck, or roll. If you get hit by an enemy while you're being Mega Chopped, you'll die one second later due to running out of rings. There are three ways to escape a Mega Chopper. One is to enter a tube, forcing your character into a spin. Or, if you're playing co-op with Sonic and Tails, you can use Tails to jump into the Mega Chopper, provided he's not being Mega Chopped as well. Neither of these solutions are sure to be available when you need them, but fortunately, the third solution always works: randomly mash buttons on the controller until the Mega Chopper falls off. ([[GuideDangIt There is no indication that flailing about might have any effect.]])



** Micro-Goombas in ''VideoGame/SuperMarioBros3''. They don't actually ''hurt'' Mario, but they reduce his jump to practically nothing, which can kill you indirectly. And they stack. "Get ''off'' you little bastards!"
** And those leeches from ''VideoGame/SuperMarioGalaxy''.
*** [=SMG2=] introduces the Smeech, a little pig-like enemy with wings and huge lips. If Mario approaches it alone, it will avoid him. If approached while riding [[PowerupMount Yoshi]], it will fly towards him and [[ForcefulKiss fiercely kiss him on the lips]], which blocks his ability to eat enemies

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** * Micro-Goombas in ''VideoGame/SuperMarioBros3''. They don't actually ''hurt'' Mario, but they reduce his jump to practically nothing, which can kill you indirectly. And they stack. "Get ''off'' you little bastards!"
** %% * And those leeches from ''VideoGame/SuperMarioGalaxy''.
*** [=SMG2=] * ''VideoGame/SuperMarioGalaxy2'' introduces the Smeech, a little pig-like enemy with wings and huge lips. If Mario approaches it alone, it will avoid him. If approached while riding [[PowerupMount Yoshi]], it will fly towards him and [[ForcefulKiss fiercely kiss him on the lips]], which blocks his ability to eat enemiesenemies.
* Slurples and Poinks from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioSunshine'', respectively. (Though the later of the two creatures only drains your water levels.)



* Slurples and Poinks from ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioSunshine'', respectively. (Though the later of the two creatures only drains your water levels.)

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* In ''VideoGame/MegaMan8'', there are little toy robot soldiers called Rompers in Clown Man's stage who grab latch onto the player and slowly drain life until they are shook off. They appear again in ''VideoGame/MegaManAndBass'' in Magic Man's level, only this time around they just shake bolts from the player when they latch on.
* Woodpeckers in the ''VideoGame/BerenstainBearsCampingAdventure'' relentlessly pursue after nearby players and peck them when they attack. [[DemonicSpiders Thankfully]], they only appear in one level in the game.
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[[caption-width-right:223:Still not as bad as getting hugged by [[StalkerWithACrush Amy Rose]].]]

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[[caption-width-right:223:Still not as bad as getting hugged by [[StalkerWithACrush Amy Rose]].Amy]].]]
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* ''VideoGame/Warframe'' has the Infested Maggots, toothy little monsters which latch on and start chewing, slowing movement as well as draining shields and health.

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* ''VideoGame/Warframe'' ''VideoGame/{{Warframe}}'' has the Infested Maggots, toothy little monsters which latch on and start chewing, slowing movement as well as draining shields and health.
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** ''VideoGame/TheLegendOfZeldaTheWindWaker'' has Morths, which are bur-like enemies that will attach themselves to Link. While incapable of damaging Link, Morths will slow down his movement until he can shake them off. The more Morths that are attached to Link, the slower he becomes. Morths also appear in ''VideoGame/TheLegendOfZeldaTriForceHeroes''.
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[[JustForFun/IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] a [[VideoGame/{{Space Invader|s}}.

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[[JustForFun/IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] a [[VideoGame/{{Space VideoGame/{{Space Invader|s}}.
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Irrelevant wick.


[[JustForFun/IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]].

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[[JustForFun/IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]].
a [[VideoGame/{{Space Invader|s}}.
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* The Fuzzies and stronger types of Swoopers from the ''[[SuperMarioBros Paper Mario]]'' games. Some will just hit you once, while others require button mashing to get them off. The Zap Tap badge keeps them off you entirely in either case.

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* The Fuzzies and stronger types of Swoopers from the ''[[SuperMarioBros Paper Mario]]'' ''VideoGame/PaperMario'' games. Some will just hit you once, while others require button mashing to get them off. The Zap Tap badge keeps them off you entirely in either case.
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** ''VideoGame/MetroidZeroMission'' has little bug-like enemies that latch upon and crawl over Samus. A single one is harmless, but once too many are attached they start draining health. They will also latch onto and eventually destroy organic barriers in a few areas and thus Samus must sometimes allow them to attach to her and then carry them to those barriers to proceed.
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* In the ''VideoGame/KingdomHearts'' series, Ansem/Xehanort's Heartless guardian is prone to doing this. In the first game, it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''VideoGame/KingdomHeartsBirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.

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* In the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series, Ansem/Xehanort's Heartless guardian is prone to doing this. In the first game, ''VideoGame/KingdomHeartsI'', it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''VideoGame/KingdomHeartsBirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.
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Changed "preying mantis" to "praying mantis"


* The [=PS2=] game ''VideoGame/WarOfTheMonsters'' gives a giant preying mantis the power to fire a flying leech.

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* The [=PS2=] game ''VideoGame/WarOfTheMonsters'' gives a giant preying praying mantis the power to fire a flying leech.
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** ''VideoGame/ResidentEvilCodeVeronica'' had [[DemonicSpiders giant moths]] that would land on your character's back and lay an egg on them. The worst part was you ''know'' it's there but there's absolutely nothing you can do about it until it hatches at random and the caterpillar bites and poisons your character.

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** ''VideoGame/ResidentEvilCodeVeronica'' had [[DemonicSpiders giant moths]] that would land on your character's back and lay an egg on them. it. The worst part was is that you ''know'' it's there but there's absolutely nothing you can do about it until it hatches at random and the caterpillar starts crawling around: if you don't {{button mash|ing}} enough when it comes out, it bites and poisons your character.
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[[folder:Western Animation]]
* ''WesternAnimation/DannyPhantom'': In the episode, "Fanning the Flames", we have Klemper, a hulking, bucktoothed, blond haired ghost who wants to be friends with everyone. In fact, in the first second, we see Klemper invading Danny's personal space in the most hilarious way possible.
[[/folder]]
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[[caption-width-right:223:Still not as bad as getting glomped by [[StalkerWithACrush Amy]].]]

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[[caption-width-right:223:Still not as bad as getting glomped hugged by [[StalkerWithACrush Amy]].Amy Rose]].]]
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I am so sorry.


[[caption-width-right:223:[[CriticalAnnoyance *ding*...*ding*...*ding*...]]]]

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[[caption-width-right:223:[[CriticalAnnoyance *ding*...*ding*...*ding*...]]]]
[[caption-width-right:223:Still not as bad as getting glomped by [[StalkerWithACrush Amy]].]]
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* ''VideoGame/OdinSphere'': The green Ooze enemies in Titania capital. They also happen to be Onyx's weakness in the original.
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Your hero has just entered a dungeon/house/seemingly empty place. All of a sudden, a monster jumps out of nowhere and latches onto the hero with the [[DeadlyLunge nasty variant]] of TheGlomp. It's the dreaded PersonalSpaceInvader. The player must frantically [[SmashingSurvival mash buttons]] or rotate the joystick to get it off before strangulation ensues. Particularly lethal versions of the PersonalSpaceInvader are capable of leeching health off the player.

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Your hero has just entered a dungeon/house/seemingly empty place. All of a sudden, a monster jumps out of nowhere and latches onto the hero with the [[DeadlyLunge nasty variant]] of TheGlomp. It's the dreaded PersonalSpaceInvader.Personal Space Invader. The player must frantically [[SmashingSurvival mash buttons]] or rotate the joystick to get it off before strangulation ensues. Particularly lethal versions of the PersonalSpaceInvader Personal Space Invader are capable of leeching health off the player.



* ''VideoGame/CallOfDuty 4: Modern Warfare''
** They did this with attack dogs, and it was [[DemonicSpiders instant death]] if you didn't kill them quickly enough once they latched onto you.
** The Banzai chargers in ''World at War'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.
** ''[=MW3=]'''s survival mode has two types of dogs: normal attack dogs, and attack dogs with C4 strapped to them.

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* ''VideoGame/CallOfDuty 4: Modern Warfare''
''VideoGame/CallOfDuty'':
** They did this with ''VideoGame/ModernWarfare'' features attack dogs, and it was [[DemonicSpiders who were DemonicSpiders between the three facts that A) missing the [[PressXToNotDie QTE to kill them]] meant instant death]] if you didn't kill death for you; B) said QTE was ''insanely'' strict in its timing - by the time your brain had registered that the prompt to hit the button is visible and moved to hit said button, it was ''already too late''; and C) your AI teammates, on the off chance [[GangUpOnTheHuman the dogs bothered them quickly enough once in the first place]], [[TheComputerIsACheatingBastard can simply shoot the dogs off themselves, every time]]. The sole saving grace is that the dogs aren't invincible while they're charging up to you, so (assuming there aren't too many men with guns distracting you) you can just shoot them before they latched onto you.
become a problem, but that still leaves some sections as particular hair-pullers, such as one section of apartments in the Chernobyl mission.
** The Banzai chargers in ''World ''[[VideoGame/CallOfDutyWorldAtWar World at War'' War]]'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.
** ''[=MW3=]'''s survival ''Modern Warfare 2'' and ''3'' both feature the return of attack dogs, though in fewer numbers and with the QTE to remove them gradually made easier (''2'' being more lenient on the timing, so actually seeing the prompt doesn't mean you're already dead, and then ''3'' allowing you to simply [[ButtonMash repeatedly hit the button]] during the animation) though the third game's Survival mode has adds to the fun with two types of dogs: normal attack dogs, and attack dogs the regular ones, as well as ones with C4 strapped to them.them that detonate [[TakingYouWithMe shortly after they're killed.]]



* Bone Leeches, Thieves and Hands in VideoGame/{{Blood}}. Pretty hard to get off once they latch on to you, and that would just put them back in the exact same point where they were the moment before they jumped at you, so they'd just jump back in the fracture of a second, prompting you to shoot in every direction like a maniac and probably run out of ammo in the process. Not helped by the fact that while you're doing this, the entire HUD (and most of the screen) is obscured by those REALLY ugly critters. The best solution is really to save the moment you hear them coming than, blast everything with napalm.

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* Bone Leeches, Choking Hands in ''VideoGame/{{Blood}}'', with the sequel adding Thieves and Bone Leeches. In addition to draining your health, all three obscure your view in some way - Choking Hands in VideoGame/{{Blood}}. Pretty hard to get off once they latch on to you, and that would just put them back darken your view (going so far in the exact same point first game as to [[TheFourthWallWillNotProtectYou go over your HUD]]); Thieves are only visible by the tips of their legs poking out from the sides of the screen, but they inject you with some manner of poison that heavily obscures your view, tilting and squashing it and generally being trippy as hell; and Bone Leeches simply [[InterfaceScrew plop themselves directly in front of the camera]]. You have to mash the use button to remove them, but it's something of a crapshoot, as sometimes they'll properly be thrown away for you to back away and shoot them, but sometimes they'll simply be plopped right back down where they were when they jumped onto you in the moment first place, giving you about a fraction of a second before they jumped at you, so they'd just jump back in the fracture of a second, prompting you simply reattach to shoot in every direction like a maniac and probably run out of ammo in the process. Not helped by the fact that while you're doing this, the entire HUD (and most of the screen) is obscured by those REALLY ugly critters. The best solution is really to save the moment you hear them coming than, blast everything with napalm.your face/neck.
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[[IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]].

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]].
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* Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts in the FatalFrame series. For a couple of the bosses, being touched is also a OneHitKill.

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* Invading the player character's personal space and grabbing on to them is a popular attack for the ghosts in the FatalFrame ''VideoGame/FatalFrame'' series. For a couple of the bosses, being touched is also a OneHitKill.
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Not to be confused with NoSenseOfPersonalSpace.

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Not to be confused with NoSenseOfPersonalSpace.
NoSenseOfPersonalSpace. May be a subtrope of HarmlessEnemy, on those occasions where they don't actively remove health.
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* In the introduction video to ''VideoGame/MasterOfOrion III'', an bug-like alien is shown attacking a human, only to merge with him and form a hybrid creature.
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[[folder:Films -- Live-Action]]

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[[folder:Films -- Live-Action]][[folder:Live Action TV]]
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[[folder:Films -- Live-Action]]
* ''Series/StarTrekVoyager''. In "Nothing Human", a wounded StarfishAlien leaps onto B'Elanna Torres, using her body as a life support mechanism. While the alien turns out in the end to be non-malevolent, the subsequent MedicalDrama is around the Doctor's efforts to remove the alien without killing B'Elanna in the process.
[[/folder]]
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** And those leeches from ''SuperMarioGalaxy''.

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** And those leeches from ''SuperMarioGalaxy''.''VideoGame/SuperMarioGalaxy''.
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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.

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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' ''VideoGame/{{Metroid Prime|Trilogy}}'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.



** In ''Super Metroid'' there's also these flea/tick-like bugs that latch on to Samus and start draining her health.

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** In ''Super Metroid'' ''VideoGame/SuperMetroid'' there's also these flea/tick-like bugs that latch on to Samus and start draining her health.



** ''VideoGame/StarWarsRepublicCommando'' does this with scavenger droids, which will try to latch onto your helmet [[EyeScream and drill through your visor]] unless you melee them off. They're basically {{Metroid}} [[{{Expy}} expies]].

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** ''VideoGame/StarWarsRepublicCommando'' does this with scavenger droids, which will try to latch onto your helmet [[EyeScream and drill through your visor]] unless you melee them off. They're basically {{Metroid}} Franchise/{{Metroid}} [[{{Expy}} expies]].
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* Those little chattering teeth in [[Videogame/MonsterBash Monster Bash]]. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.

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* Those little chattering teeth in [[Videogame/MonsterBash ''[[Videogame/MonsterBash Monster Bash]].Bash]]''. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.



*
In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.

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*
* In ''VideoGame/Mother3'' there's the Terrifying cuddle bomb, it latches on tight and spends it's turns counting down to it's deadly detonation.
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** The Banzai chargers in ''World At War'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.

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** The Banzai chargers in ''World At at War'' serve the same purpose; if you fail to kill him in time, your blood-crazed Japanese attacker will instantly bayonet you to death. And, once again, your teammates seem to have no trouble shooting them off.

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