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[[IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]]

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[[IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]]
Invader]].



** Valkyr Shadowguards in phase 3 of the Lich King encounter in Icecrown Citadel fly to their target players, pick them up, and ''drop them over the side'' of the Frozen Throne platform, for a guaranteed death if they aren't killed first.

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** Valkyr Shadowguards in phase 3 of the Lich King encounter in Icecrown Citadel fly to their target players, pick them up, and ''drop them over the side'' of the Frozen Throne platform, for a guaranteed death if they the Valkyr aren't killed first.




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* ''VideoGame/Warframe'' has the Infested Maggots, toothy little monsters which latch on and start chewing, slowing movement as well as draining shields and health.
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Namespacing


* {{Nethack}} monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].

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* {{Nethack}} VideoGame/NetHack monsters that do this are some of the most dangerous in the game. If a kraken or giant eel grabs you, then no matter how big and strong you are, you have at most one round to get free before it [[OneHitKill drowns you]].
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* In BattleTech, this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.

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* In BattleTech, ''TabletopGame/BattleTech'', this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.
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-->--'''Sugar Ray''', ''[[TropeNamer Personal Space Invader]]''

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-->--'''Sugar Ray''', -->-- '''Music/SugarRay''', ''[[TropeNamer Personal Space Invader]]''



* Fiends and Spawns in {{Quake I}} don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.

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* Fiends and Spawns in {{Quake I}} ''VideoGame/QuakeI'' don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.




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* ''VideoGame/{{Battletoads}}'' has the Snotballs, balls of goo that like to cling to 'Toad heads. They can be shaken off by mashing the B button.
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** ''VideoGame/ResidentEvil3Nemesis'' had the Sliding Worms: creatures which would latch onto your character and suck blood until they either had their fill or you managed to shake them off.
** ''VideoGame/ResidentEvilCodeVeronica'' had [[DemonicSpiders giant moths]] that would land on your character's back and lay an egg on them. The worst part was you ''know'' it's there but there's absolutely nothing you can do about it until it hatches at random and the caterpillar bites and poisons your character.
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* The Hell Hands - [[DemonicPossession demon-possessed]] crawling hands which choke you - from ''VideoGame/{{Blood}}''.

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* The Hell Hands - from ''VideoGame/{{Blood}}'' are [[DemonicPossession demon-possessed]] crawling hands which choke you - from ''VideoGame/{{Blood}}''.if you get too close. You have to mash the "open door" button to get them off. What makes them particularly terrifying is that [[InterfaceScrew your vision dims to nothing]] as they choke you out, and they became harder to shake off the longer they hold you.
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* In BattleTech, this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a risky but potentially powerful Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.

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* In BattleTech, this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a [[DeathOrGloryAttack risky but potentially powerful powerful]] Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.
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* In BattleTech, this is one of the main methods of attacking that infantry and [[PoweredArmor Battle Armor]] have. Unlike other units in the game, they're capable of making attacks with their weapons while they're in the same space as their target, which means that at range 0 they can freely attack a mech or tank without it being able to shoot back. Most types of infantry and Battle Armor also have the ability to make special attacks against a mech's legs [[ArmorPiercingAttack for reduced damage but an extra chance of crippling it]], or to make a risky but potentially powerful Swarm attack where they climb onto a mech or vehicle and focus their weapons onto a specific location ForMassiveDamage.
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[[AC: LiveActionFilm]]
* In ''Film/{{Godzilla 2014}}'', the male Muto's tactic against Godzilla was to grab onto him, allowing the female to get an easier hit.
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* The Ghosts in ''VideoGame/SnowboardKids'' and ''Snowboard Kids 2'', once deployed, will zero in on the opposing racer in the highest position and harass him or her. During this time, the afflicted character's top speed is halved. This can be stacked up to three times.
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** Witches and Tanks, by contrast, love to get in your personal space to ''mess you up''. And they will. A ''lot''. Ironically, Witches are usually provoked if you get too close to them.

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** Witches and Tanks, by contrast, love to get in your personal space to ''mess you up''. And they will. A ''lot''. Ironically, Witches are usually provoked if you get too close to them.them, and the number 1 strategy for killing them is "Run up to them, get a good shot at their face/back and unload buckshot.



** In fact every infected minus the Spitter is a personal space invader since they lack any sort of long range weaponry and insist on beating you to death with their fists ([[GoodBadBugs or lack thereof]]). The Charger will stalk and eventually slam himself straight through a group of survivors, carrying the first he hits (and scatters the others) several yards and continuously slam them into the ground, ceiling and walls until he or his victim are killed.

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** In fact every infected minus the Spitter and Boomer is a personal space invader since they lack any sort of long range weaponry and insist on beating you to death with their fists ([[GoodBadBugs or lack thereof]]). The Charger will stalk and eventually slam himself straight through a group of survivors, carrying the first he hits (and scatters the others) several yards and continuously slam them into the ground, ceiling and walls until he or his victim are killed.
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Namespacing.





two steps back, you're in my space''\\
--'''Sugar Ray''', ''[[TropeNamer Personal Space Invader]]''

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two steps back, you're in my space''\\
--'''Sugar
space''
-->--'''Sugar
Ray''', ''[[TropeNamer Personal Space Invader]]''



* DungeonsAndDragons has three major types.

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* DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' has three major types.



* In the ''KingdomHearts'' series, Ansem/Xehanort's Heartless guardian is prone to doing this. In the first game, it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''BirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.

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* In the ''KingdomHearts'' ''VideoGame/KingdomHearts'' series, Ansem/Xehanort's Heartless guardian is prone to doing this. In the first game, it can possess Sora, and will occasionally replace the Attack command with one that causes it to emerge and hold him in place. In ''BirthBySleep'', it'll erupt out of the ground to try to grab you and perform a piledriver, and will also dash forward and try to hold you in place so his master can get some free hits in on you. In the same game, Xehanort himself isn't exempt from it, as he'll occasionally teleport up to Terra and try to grab him by the face to unleash a Blizzaga spell at point blank range, though you can escape before you get frozen.



* ''VikingBattleForAsgard'': The Assassins will leap onto you and start stabbing away at you.

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* ''VikingBattleForAsgard'': ''VideoGame/VikingBattleForAsgard'': The Assassins will leap onto you and start stabbing away at you.
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** Several ''tanks'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc.

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** Several ''tanks'' tanks and ''aircraft'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc. The Sparrowhawk [[SpacePlane Aerospace Fighter]] is the most agile vehicle in the game and the second-fastest, allowing it to literally ''ride on'' an enemy aircraft's tail while [[SubsystemDamage pumping fire into their engines]].
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* The ''VideoGame/{{Monster Hunter}}'' series has the Giggi in the third game and Squagill in the fourth, both of which will attempt to latch onto hunters and slowly leech their health away. They'll eventually get full and let go of their own accord if not dislodged by rolling, after which they'll continue to harass you by attacking you normally.
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** Several ''tanks'' can become personal space invaders, as well. The Chevalier and [[HoverTank Harasser]] scout tanks are both very compact, allowing them to hump the legs of [[MightyGlacier Assault Mechs]] with impunity - the mech usually cannot fire back, because the tanks are below the mech's minimum firing arc.
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* The Hell Hands - [[DemonicPossession demon-possessed]] crawling hands which choke you - from ''{{Blood}}''.

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* The Hell Hands - [[DemonicPossession demon-possessed]] crawling hands which choke you - from ''{{Blood}}''.''VideoGame/{{Blood}}''.



* Bone Leeches, Thieves and Hands in {{Blood}}. Pretty hard to get off once they latch on to you, and that would just put them back in the exact same point where they were the moment before they jumped at you, so they'd just jump back in the fracture of a second, prompting you to shoot in every direction like a maniac and probably run out of ammo in the process. Not helped by the fact that while you're doing this, the entire HUD (and most of the screen) is obscured by those REALLY ugly critters. The best solution is really to save the moment you hear them coming than, blast everything with napalm.

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* Bone Leeches, Thieves and Hands in {{Blood}}.VideoGame/{{Blood}}. Pretty hard to get off once they latch on to you, and that would just put them back in the exact same point where they were the moment before they jumped at you, so they'd just jump back in the fracture of a second, prompting you to shoot in every direction like a maniac and probably run out of ammo in the process. Not helped by the fact that while you're doing this, the entire HUD (and most of the screen) is obscured by those REALLY ugly critters. The best solution is really to save the moment you hear them coming than, blast everything with napalm.
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* The Walkers in ''DeadIsland''. They will frequently be laying on the ground, visually indistinguishable from a corpse. If you walk over them, they will spring up and grapple you. Safest thing to do when not actively fighting zombies is to kick every corpse you pass to make sure its a corpse and not a walker. Keep in mind that Walkers are the ''least'' dangerous of the various zombies. God help you if you get grappled like this while Infected are coming.

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* The Walkers in ''DeadIsland''.''Videogame/DeadIsland''. They will frequently be laying on the ground, visually indistinguishable from a corpse. If you walk over them, they will spring up and grapple you. Safest thing to do when not actively fighting zombies is to kick every corpse you pass to make sure its a corpse and not a walker. Keep in mind that Walkers are the ''least'' dangerous of the various zombies. God help you if you get grappled like this while Infected are coming.
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* Those little chattering teeth in [[Videogame/MonsterBash Monster Bash]]. They don't do any damage, but they slow you down and disrupt your attacks. If you get enough of the little buggers on you though, Johnny will move at a snail's pace and be unable to fire at all, allowing the bigger monsters to attack you. The only way to deal with them is to monster mash the controls left and right until they get flung off (individually, mind you), then quickly crouch and blast them before they jump right back on.
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** Fortunately, Mr. Friendly was cut from VideoGame/{{Half-Life 1}}, but he would have been this.

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** Fortunately, [[MemeticRapist Mr. Friendly Friendly]] was cut from VideoGame/{{Half-Life 1}}, but he would have been this.
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[[IThoughtItMeant This trope is not about]] [[PetMonstrosity ownership of]] [[AllBlueEntry a]] [[VideoGame/SpaceInvaders Space Invader]]
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* Fiends and Spawns in {{Quake 1}} don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.

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* Fiends and Spawns in {{Quake 1}} I}} don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
Is there an issue? Send a MessageReason:
None


* Fiends and Spawns in Quake1 don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.

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* Fiends and Spawns in Quake1 {{Quake 1}} don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
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* Fiends and Spawns in Quake1 don't latch onto you, but their specialty is lunging at you from across the room and trying to corner you. Once they do this, Fiends can rip you to shreds with an absurdly powerful melee attack, and Spawns explode with the force of a rocket when killed.
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** In ''VideoGame/CastlevaniaCurseOfDarkness'', Ghouls looks identical to Zombies, except that they don't feel pain (hence you can't stop their attacks) and can grab Hector and chew him up, dealing moderate damage. This becomes deadly with their level 75 counterpats. Spirits and Evil Cores have similar attacks in which they stick on Hector and damage him.
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Some versions deliver a FaceFullOfAlienWingWong or an OrificeInvasion. May be combined with FullFrontalAssault.

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Some versions deliver a FaceFullOfAlienWingWong or an OrificeInvasion. May be combined with FullFrontalAssault.
FullFrontalAssault. Typically NightmareFuel in first-person games.

Changed: 175

Removed: 198

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* In VideoGame/MassEffect3, [[OurZombiesAreDifferent Husks]] gain this ability. They can grab the player, forcing you to mash buttons in order to escape their grip.

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* In VideoGame/MassEffect3, [[OurZombiesAreDifferent Husks]] gain this ability. They can grab the player, forcing you to mash buttons in order to escape their grip. There's also the Banshee, the warped Reaper version of an Asari. If she's not blasting you from afar, she's right in your face, preparing to plunge her claws into your chest.



* ''VideoGame/MassEffect3'' gives us The Banshee, the warped Reaper version of an Asari. If she's not blasting you from afar, she's right in your face, preparing to plunge her claws into your chest.
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*** [[BlobMonster Chuchus]] also attack you in this manner.
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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' games.

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* The eponymous monsters in the ''VideoGame/{{Metroid}}'' series. You get a [[NightmareFuel really good look]] at their undercarriage when they latch onto you in the ''VideoGame/MetroidPrime'' games. Or at least you do until their life-sucking causes static snow to fill your visor and you start panicking.
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* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} BattleRobot]] loaded with nukes latches in the titular HumongousMecha to blow it up.

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* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} BattleRobot]] Battle Robot]] loaded with nukes latches in the titular HumongousMecha to blow it up.
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[[AC: {{Anime}} and {{Manga}}]]
* ''Anime/{{Daimos}}'': In episode 9, a [[{{Robeast}} BattleRobot]] loaded with nukes latches in the titular HumongousMecha to blow it up.

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