History Main / PercentDamageAttack

15th Sep '16 6:18:57 AM azul120
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] 200%]] of it. And it has a 100 % 100% chance to [[CriticalHit crit]], {{crit|icalHit}}, making the effective damage 600 %. 600%. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.hit.
* Several monsters in ''VideoGame/PuzzleAndDragons'' have percentage damage active skills, which take a percentage of the current health of all opponents, though these skills will have longer cooldowns at higher potencies. Several dungeon monsters have this among their attack, going as far as [[ThereIsNoKillLikeOverkill 1000%]], something that can only be tanked by either a damage nullifying active or stacking damage shield leader and active skills, and there are only a handful that can do that.
29th Aug '16 5:20:47 AM henke37
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

to:

* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
29th Aug '16 5:18:42 AM henke37
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] of it. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

to:

* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] 200 %]] of it.it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
4th May '16 9:11:55 PM TheMartianGeek1
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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]

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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they take ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]
9th Mar '16 9:54:47 AM MegaMarioMan
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* In ''{{DROD}} RPG: Tendry's Tale'', stepping on a hot tile takes 5% of HP; stepping through an Aumtlich beam takes 50%. Optimisation often requires leaving healing potions untaken so your HP is low when you incur the percentage attacks, then taking them afterwards.

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* In ''{{DROD}} ''[[VideoGame/DeadlyRoomsOfDeath DROD]] RPG: Tendry's Tale'', stepping on a hot tile takes 5% of HP; stepping through an Aumtlich beam takes 50%. Optimisation often requires leaving healing potions untaken so your HP is low when you incur the percentage attacks, then taking them afterwards.
22nd Jan '16 8:12:21 AM res20stupid
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* The ''Franchise/KingdomHearts'' games use the Gravity spells from ''Franchise/FinalFantasy'' as well with their strength being determined by how high Sora's max MP to remove a percentage of remaining HP from bosses, with the added benefit of also flattening enemies and leaving them unable to attack. Although [[ContractualBossImmunity most bosses are immune]] and [[spoiler: all Heartless will get an increase in defense after beating Hallow Bastion the first time.]]
2nd Jan '16 8:08:30 AM CybranGeneralSturm
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** In ''VideoGame/DigitalDevilSaga'', ''most'' Hama/exorcism spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill enemies weak to them (Mudo/death is always a OneHitKill).

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** In ''VideoGame/DigitalDevilSaga'', ''most'' Hama/exorcism Hama/Expel spells reduce HP by a percentage with a decent chance of working (both of those depending on the spell), but they will instant kill always hit enemies weak to them (Mudo/death is always (Mudo/Death remains a OneHitKill).
16th Dec '15 7:00:37 PM nombretomado
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* Pretty much a staple of LeagueOfLegends in several variations as below. Designed as a major tactical decision for a player, since percent damage works extremely well against characters with lots of HP but few other defenses, but is very ineffective against people with low HP that rely on healing or armor to defend themselves. Certain types of percent damage attacks are more common for certain archetypes:

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* Pretty much a staple of LeagueOfLegends ''VideoGame/LeagueOfLegends'' in several variations as below. Designed as a major tactical decision for a player, since percent damage works extremely well against characters with lots of HP but few other defenses, but is very ineffective against people with low HP that rely on healing or armor to defend themselves. Certain types of percent damage attacks are more common for certain archetypes:
21st Nov '15 6:48:25 PM Deblin
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* The DungeonsAndDragons spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.
10th Nov '15 10:29:27 PM TheMartianGeek1
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Added DiffLines:

* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]
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