History Main / PercentDamageAttack

24th Jul '17 7:49:06 AM Neosonic97
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** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health as extra damage.

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** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, talents (Which, yes, ''does stack with Minigun''), and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health as extra damage.
24th Jul '17 7:46:38 AM Neosonic97
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*** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in damage.

to:

*** ** What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in as extra damage.
24th Jul '17 7:45:49 AM Neosonic97
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***What, no mention of [[Videogame/StarcraftII Tychus]]? His trait, ''Minigun'', causes him to deal 2.5% of the target's max HP per basic attack. Oh, did I forget to mention that he attacks four times per second by default (With a particular quest talent, this is taken up to five times per second), meaning that that is a whopping 10% of the opponent's max health gone per second by default. He also gets a variant of ''Giant Killer'' for one of his level 20 talents, and the ''Titan Grenade'' Talent applies this to his Frag Grenade, which makes it inflict 10% of the target's maximum health in damage.
14th Jun '17 1:57:05 AM skyandbeyond49
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* In ''VideoGame/HeroesOfTheStorm'', heroes can choose to pick a talent that can deal this trope, most commonly being ''Giant Killer'' and its variants, which deal anywhere between 1.5% to 3% of the target's HitPoints as damage.
** [[VideoGame/DiabloIII Kharazim]] take this trope further. Kharazim can use one of of his two [[LimitBreak heroic abilities]], ''Seven-Sided Strike'', to deal 7% of the target's HitPoints as damage [[RuleOfSeven seven times]] to enemy heroes in an area.
** Meanwhile, [[VideoGame/DiabloIII Malthael]] is this trope taken to its LogicalExtreme. His trait, ''Reaper's Mark'', marks enemy non-structures he damages with basic attacks, causing them to take an additional ''2.5% of their max health'' in damage every second for 4 seconds. And one of his [[LimitBreak heroic abilities]], ''Last Rites'', is similar to Necrophos' ''Reaper's Scythe'' from ''VideoGame/Dota2''. ''Last Rites'' deals extra damage based on missing HP, making it a FinishingMove if the target has less than 33% of their max HitPoints remaining.
23rd Feb '17 6:38:57 PM CosmicFerret
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* The DungeonsAndDragons spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.

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* The DungeonsAndDragons ''VideoGame/DungeonsAndDragons'' spell Harm is a 100% damage attack, which reduces the target to one hit point above zero (or 1 to 4 hp above zero in some versions), meaning the next hit that does damage will kill it.
26th Nov '16 6:20:23 AM Mettan
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** "Nature's Madness", the signature move of the Tapus, is identical to Super Fang aside from being Fairy-type, a type nothing is immune to. The Tapus also have a signature [[LimitBreak Z-Move]], "Guardian of Alola", which reduces the target's health by 75%.
15th Sep '16 6:18:57 AM azul120
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] 200%]] of it. And it has a 100 % 100% chance to [[CriticalHit crit]], {{crit|icalHit}}, making the effective damage 600 %. 600%. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.hit.
* Several monsters in ''VideoGame/PuzzleAndDragons'' have percentage damage active skills, which take a percentage of the current health of all opponents, though these skills will have longer cooldowns at higher potencies. Several dungeon monsters have this among their attack, going as far as [[ThereIsNoKillLikeOverkill 1000%]], something that can only be tanked by either a damage nullifying active or stacking damage shield leader and active skills, and there are only a handful that can do that.
29th Aug '16 5:20:47 AM henke37
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 200 %]] of it. And it has a 100 % chance to [[CriticalHits [[CriticalHit crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
29th Aug '16 5:18:42 AM henke37
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* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] of it. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.

to:

* Played with in ''VideoGame/TeamFortress2'', where the Spy's BackStab does damage equal to a certain percentage of the target's health--namely [[ThereIsNoKillLikeOverkill 600%]] 200 %]] of it.it. And it has a 100 % chance to [[CriticalHits crit]], making the effective damage 600 %. For most purposes this makes it indistinguishable from a OneHitKill, but in certain conditions (most notably using the Dead Ringer) the target may have enough damage reduction that can survive the hit.
4th May '16 9:11:55 PM TheMartianGeek1
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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]

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* ''VideoGame/BravelyDefault'' has Bone Crush, which deals damage equal to the difference between the user's maximum and current HP. If the targets are at full or near-full HP, they take ScratchDamage, while if they have half their remaining HP or less, it's a OneHitKill. You can get the spell yourself late in the game as BlueMagic (or the equivalent thereof). It also has Dark Breath, Dragon Breath, and Minus Strike, which are somewhere between this and FixedDamageAttack. Dragon Breath deals damage equal to the user's current HP, while the other two deal damage equal to the difference between the user's maximum and current HP. [[HealthDamageAsymmetry (Unfortunately for you, those two are also used by bosses....)]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PercentDamageAttack