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** Example: In Hell's Kitchen for the first time, your objective is to just find an NSF base and infiltrate. First of all, there's like a half-dozen ways in. Double-backing and going through multiple entrances can get you items and extra experience, but that's not all. 'I know we're all in a hurry here, J.C., but my buddy has been kidnapped.' 'Have you seen my daughter? She's around here somewhere.' 'I think that guy at the bar is a spy for the other side, J.C.' All of which nets you extra experience during a 'time-sensitive' mission to shut down the NSF's operations.
* ''DeusEx'' was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all [=PCs=] a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.
* ''Shinobi 3'' has a level near the end in which [[OneOfTheseDoorsIsNotLikeTheOther taking the wrong door sends you back to the start of the level]]. As you can guess, all the safe looking ones just send you back, while the ones that actually take you closer to the end have all kinds of death traps, jumping puzzles, and ninjas in front of them.

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** Example: In Hell's Kitchen for the first time, your objective is to just find an NSF base and infiltrate. First of all, there's like a half-dozen ways in. Double-backing and going through multiple entrances can get you items and extra experience, but that's not all. 'I know we're all in a hurry here, J.C., but my buddy has been kidnapped.' 'Have you seen my daughter? She's around here somewhere.' 'I think that guy at the bar is a spy for the other side, J.C.' All of which nets you extra experience [[TakeYourTime during a 'time-sensitive' mission mission]] to shut down the NSF's operations.
** ''DeusExHumanRevolution'' continues the tradition with the "Ghost" experience bonus for completing objectives without alerting or touching enemies. It is often bigger than the amount of exp you get for hunting down all the enemies.
* ''DeusEx'' was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all [=PCs=] a solid push to become Blood Knights {{Blood Knight}}s - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.
* ''Shinobi ''{{Shinobi}} 3'' has a level near the end in which [[OneOfTheseDoorsIsNotLikeTheOther taking the wrong door sends you back to the start of the level]]. As you can guess, all the safe looking ones just send you back, while the ones that actually take you closer to the end have all kinds of death traps, jumping puzzles, and ninjas in front of them.


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** ''AceCombatJointAssault'' plays with this. One mission has you flying an unarmed 747 through a ravine, which splits up at one point. The longer, apparently safe route has proximity-triggered mines and flak guns. The shorter path, on the other hand, has you dealing with missiles. In a 747 in a ravine. This fact cannot be emphasised enough. Either way, you're still taking poison.
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Renaming BFB to Big Bulky Bomb.


* One mission of ''AceCombat 5'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[{{BFB}} big bomb or two]] can't sort out, though.

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* One mission of ''AceCombat 5'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[{{BFB}} [[BigBulkyBomb big bomb or two]] can't sort out, though.
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* Similar to the FoxTrot example above, [[{{Homestuck}} Eridan]] assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.
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* In the first gym of ''{{Pokemon}} Red/Blue/Yellow'', you can choose to either go through the easy way and avoid the trainer that guards Brock, or you can go through the hard way and fight the trainers and thus, be rewarded more so in the end by leveling up your '{{Mon}}s.

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* In the first gym of ''{{Pokemon}} Red/Blue/Yellow'', [[{{VideoGame/PokemonRedAndBlue}} Red/Blue/Yellow]]'', you can choose to either go through the easy way and avoid the trainer that guards Brock, or you can go through the hard way and fight the trainers and thus, be rewarded more so in the end by leveling up your '{{Mon}}s.



**** This is actually [[LampshadeHanging commented upon]] in the fourth generation; in Roark's (oddly similar to Brock's) gym the trainers praise you for taking the hard way, while in Fantina's gym, (where the right door is marked by a simple maths problem, and you have an in-game calculator) a trainer guesses that you probably chose the wrong door deliberately to fight them.
* In DeusEx you do not receive experience for killing, just for getting further in the game via any of the alternative routes. There is nothing stopping you from visiting all the alternative routes to the same target and cashing the reward for all of them though.

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**** This is actually [[LampshadeHanging commented upon]] in the [[PokemonDiamondAndPearl fourth generation; generation]]; in Roark's (oddly similar to Brock's) gym the trainers praise you for taking the hard way, while in Fantina's gym, (where the right door is marked by a simple maths problem, and you have an in-game calculator) a trainer guesses that you probably chose the wrong door deliberately to fight them.
* In DeusEx ''DeusEx'' you do not receive experience for killing, just for getting further in the game via any of the alternative routes. There is nothing stopping you from visiting all the alternative routes to the same target and cashing the reward for all of them though.



* DeusEx was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all [=PCs=] a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.

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* DeusEx ''DeusEx'' was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all [=PCs=] a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.
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Frequent Redlink cleanup


* DeusEx was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all PCs a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.

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* DeusEx was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all PCs [=PCs=] a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.
Is there an issue? Send a MessageReason:
None

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* DeusEx was, however, making a noble effort to avert the general RPG tendency to primarily reward fighting, and fighting harder foes more. That convention, in turn, gives all PCs a solid push to become Blood Knights - combat with the biggest of badasses really is the only way to improve, and using perfectly reasonable means to avoid it really does make you weaker.
Is there an issue? Send a MessageReason:
None


When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a {{Pokémon}} that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.

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When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a {{Pokémon}} {{Pokemon}} that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.
Is there an issue? Send a MessageReason:
None


When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a Pokémon that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.

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When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a Pokémon {{Pokémon}} that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.
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(If the game allows it, or if you [[GoodBadBugs intrepidly convince it to]], usually the best thing is to take ''both'' paths via backtracking.)

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(If the game allows it, or if you [[GoodBadBugs [[SequenceBreaking intrepidly convince it to]], usually the best thing is to take ''both'' paths via backtracking.)
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* Averted in ''[[CustomRobo Custom Robo Arena]]. You need to climb a mountain to meet an OldMaster who will teach you an AwesomeButImpractical skill needed to progress the story and are presented with 3 opponents, labeled easy, medium and hard. Given you are being tested, you'd expect you have to choose the "hard" foe to proceed. Regardless of you choice, the game moves on and all difficulties are as described. One interesting thing of note is the "hard" foe will have mixed words, telling you many people like you have died on battlefields, while also telling you the expected bravery stuff.
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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road, then attempt to stay on the road all the way to the end so you can boost up the ramp at the end and grab the Red Ring in the air. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead when you land to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers Chasers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road, then attempt to stay on the road all the way to the end so you can boost up the ramp at the end and grab the Red Ring in the air. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead when you land to rack up an enormous Color Bonus.
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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road, then attempt to stay on the road all the way to the end so you can boost up the ramp at the end and grab the Red Ring in the air. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road, then attempt to stay on the road all the way to the end so you can boost up the ramp at the end and grab the Red Ring in the air. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead when you land to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road.road, then attempt to stay on the road all the way to the end so you can boost up the ramp at the end and grab the Red Ring in the air. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color Bonus.
Is there an issue? Send a MessageReason:
None


* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes.routes, and maybe earn an S-rank as a result. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color
Bonus.

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color
Color Bonus.
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None

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* ''SonicColors'' challenges the player to follow hard routes which lets them finish the levels faster as opposed to the safer routes. One notable example is Planet Wisp Act 3 where you have to know exactly when to jump and then double jump to avoid the Egg Flappers shooting lasers at you and when to boost to smash the Egg Pawns on the path and prey you don't fall down to the road below before you grab the Cyan Wisp on the upper road. If pulled off correctly you'll be able to use the Cyan Wisp on the prisms ahead to rack up an enormous Color
Bonus.
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None

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* From the character standpoint, the Neutral path of ''StrangeJourney'' is the hardest one - you turn your back on both the angels ''and'' the demons, siding with humanity alone. This means that you have to fight for all four Cosmic Eggs (whereas Law or Chaos means at least one will fall into your hands without resistance), as well as kill both [[spoiler:Jiminez and Zelenin]]. However, this is the only path [[spoiler:where humanity does not suffer the control of outside powers and is free to choose its own destiny]]. From the ''player's'' standpoint, on the other hand, the Law path feels this way, since you must fight [[spoiler:both Gore and Mem Aleph]], two of the hardest bosses in the game.
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The webcomic supplying the page quote references a real world military aphorism, as this can be TruthInTelevision in combat.

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The webcomic supplying the page quote references a real world military aphorism, as this can be TruthInTelevision in combat.
combat. The easy route through terrain is the most likely to lead straight into an ambush.
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The webcomic supplying the page quote references a real world military aphorism, as this can be TruthInTelevision in combat.
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**** Hang on, isn't the entire concept flawed? Couldn't the time saved ignoring weak trainers at the start of the game, be better spent fighting strong ones towards the end? Surely the fastest way to get to the max levels involves fighting as many powerful pokemon as possible...
**** Fast, yes, but it's also a fast way to get your Mons KO'd. Fighting the lower-level trainers is BoringButPractical.
**** Not to mention that the majority of the time, you can't even avoid a fight since some trainers can spot you from across the screen and there's no other way around them.
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example for Deus Ex

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** Example: In Hell's Kitchen for the first time, your objective is to just find an NSF base and infiltrate. First of all, there's like a half-dozen ways in. Double-backing and going through multiple entrances can get you items and extra experience, but that's not all. 'I know we're all in a hurry here, J.C., but my buddy has been kidnapped.' 'Have you seen my daughter? She's around here somewhere.' 'I think that guy at the bar is a spy for the other side, J.C.' All of which nets you extra experience during a 'time-sensitive' mission to shut down the NSF's operations.
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* The [[{{TheLordOfTheRings}} Lord Of The Rings]] has such a moment, when Gandalf wants the company to go through a dangerous mountain pass. When the mountain proves to be too much, they back up and pass through the warm, spacious Moria mines. [[{{ItGotWorse}} It does not go well.]]
* {{Hunter X Hunter}} had an odd subversion of this trope in which the group had to choose between two paths one of which would take hours to complete the other of which would only take minutes. The catch was that in order to take the short path you needed to leave two of your teammates behind. Seeing as they only had 20 minutes or so left to finish the maze it seemed like leaving people behind was the only option. However, they were all able to make it to the end by taking the true path of most resistance. They entered the long path and then, because the two paths were right next to each other, punched through the stone wall so they could go down the short path instead.

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* The [[{{TheLordOfTheRings}} Lord Of The Rings]] ''TheLordOfTheRings'' has such a moment, when Gandalf wants the company to go through a dangerous mountain pass. When the mountain proves to be too much, they back up and pass through the warm, spacious Moria mines. [[{{ItGotWorse}} It does not go well.]]
* {{Hunter X Hunter}} ''HunterXHunter'' had an odd subversion of this trope in which the group had to choose between two paths one of which would take hours to complete the other of which would only take minutes. The catch was that in order to take the short path you needed to leave two of your teammates behind. Seeing as they only had 20 minutes or so left to finish the maze it seemed like leaving people behind was the only option. However, they were all able to make it to the end by taking the true path of most resistance. They entered the long path and then, because the two paths were right next to each other, punched through the stone wall so they could go down the short path instead.
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Augment page quote with link to original comic


--> --''SchlockMercenary''

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--> --''SchlockMercenary''
--''SchlockMercenary'' of [[http://www.schlockmercenary.com/d/20050506.html May 6, 2005]]
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-> ''"You do know that the easy way is usually mined."''
-> ''"You're being optimistic. The shared mythos of ground troops throughout history indicates that the easy way is ''always'' mined."''
--> --''SchlockMercenary''
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* {{Hunter X Hunter}} had an odd subversion of this trope in which the group had to choose between two paths one of which would take hours to complete the other of which would only take minutes. The catch was that in order to take the short path you needed to leave two of your teammates behind. Seeing as they only had 20 minutes or so left to finish the maze it seemed like leaving people behind was the only option. However, they were all able to make it to the end by taking the true path of most resistance. They entered the long path and then, because the two paths were right next to each other, punched through the stone wall so they could go down the short path instead.
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* The Awesome series video ''Resident Awesome''- Leon is trying to go through a clear, safe path to an objective, but the game diverts him to a path filled with multiple zombies and the beast from Ski-Free

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* The Awesome series video ''Resident Awesome''- Leon is trying to go through a clear, safe path to an objective, but the game diverts him to a path filled with multiple zombies and the beast from Ski-Free''SkiFree''.
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* The [[{{TheLordOfTheRings}} Lord Of The Rings]] has such a moment, when Gandalf wants the company to go through a dangerous mountain pass. They eventually back up and pass through the warm, spacious Moria mines. [[{{ItGotWorse}} It does not go well.]]

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* The [[{{TheLordOfTheRings}} Lord Of The Rings]] has such a moment, when Gandalf wants the company to go through a dangerous mountain pass. They eventually When the mountain proves to be too much, they back up and pass through the warm, spacious Moria mines. [[{{ItGotWorse}} It does not go well.]]
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*The [[{{TheLordOfTheRings}} Lord Of The Rings]] has such a moment, when Gandalf wants the company to go through a dangerous mountain pass. They eventually back up and pass through the warm, spacious Moria mines. [[{{ItGotWorse}} It does not go well.]]
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Blatantly shoehorned example.


* A prime example in ''IWannaBeTheGuy'' is the room with the Shy Guy and the Bullet Bill cannon. If you try to go down first without getting rid of the Shy Guy, the cannon tilts and turns into a DeathRay, killing you very noisily. (But you probably know that [[PlatformHell this game isn't fair in the least]].)
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fixing spelling


When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a pokemon that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.

to:

When a video game presents you with multiple paths or options, you should ''always'' take the most difficult looking one. Don't know where to go? Look for the door with the most SpikesOfDoom near it. Need a pokemon Pokémon that can actually [[ScratchDamage hurt something]]? Start leveling your [[MagikarpPower Magikarp]]. Want the super powerful, [[PowerGlows glowing]] InfinityPlusOneSword? It'll be at the bottom of a three thousand floor BonusDungeon, guarded by the BonusBoss that takes [[MarathonBoss three hours to kill]]. In the video game world, doing it the hard way is the only way to get the best rewards.

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