History Main / PathOfMostResistance

4th May '16 7:22:18 AM Piando
Is there an issue? Send a Message


* In ''{{DragonBallZ}} Gokuu Gekitouden, the only way to get the "true" ending (the one where Goku goes Super Saiyan and finishes Frieza in a secret ultimate optional final boss fight instead of the game ending when Goku drops the Spirit Bomb on Frieza) is to have everyone at around the power levels they were in the anime when you fight Frieza. This means fighting Frieza, at least up until Goku shows up, is EXTREMELY painful.

to:

* In ''{{DragonBallZ}} ''Anime/DragonBallZ Gokuu Gekitouden, the only way to get the "true" ending (the one where Goku goes Super Saiyan and finishes Frieza in a secret ultimate optional final boss fight instead of the game ending when Goku drops the Spirit Bomb on Frieza) is to have everyone at around the power levels they were in the anime when you fight Frieza. This means fighting Frieza, at least up until Goku shows up, is EXTREMELY painful.
26th Feb '16 1:47:29 PM Jgamer
Is there an issue? Send a Message


* ''VideoGame/ShineMegamiTenseiIV'': The Neutral Ending is the hardest to get. First of all, you have to make sure that your alignment points don't lean too much towards Law or Chaos (or too Neutral, because [[GuideDangIt the final choice before your ending is locked in is worth a huge chunk]]). Then, not only do you have to fight ''both'' the Law and Chaos final bosses, but you have to complete every challenge quest in Tokyo, unlike the other routes. However, the neutral ending is the most optimistic, and one of the rosiest of the mainline games. [[spoiler: Isabeau doesn't die in this ending (unlike the other routes where she tries to stop you), the people of Mikado are safely and peacefully relocated to Tokyo, and neither of the two populations are at threat of being razed by the alignment heads, and the firmament covering Tokyo is finally lifted.]]

to:

* ''VideoGame/ShineMegamiTenseiIV'': ''VideoGame/ShinMegamiTenseiIV'': The Neutral Ending is the hardest to get. First of all, you have to make sure that your alignment points don't lean too much towards Law or Chaos (or too Neutral, because [[GuideDangIt the final choice before your ending is locked in is worth a huge chunk]]). Then, not only do you have to fight ''both'' the Law and Chaos final bosses, but you have to complete every challenge quest in Tokyo, unlike the other routes. However, the neutral ending is the most optimistic, and one of the rosiest of the mainline games. [[spoiler: Isabeau doesn't die in this ending (unlike the other routes where she tries to stop you), the people of Mikado are safely and peacefully relocated to Tokyo, and neither of the two populations are at threat of being razed by the alignment heads, and the firmament covering Tokyo is finally lifted.]]
23rd Feb '16 9:49:58 AM Jgamer
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/ShineMegamiTenseiIV'': The Neutral Ending is the hardest to get. First of all, you have to make sure that your alignment points don't lean too much towards Law or Chaos (or too Neutral, because [[GuideDangIt the final choice before your ending is locked in is worth a huge chunk]]). Then, not only do you have to fight ''both'' the Law and Chaos final bosses, but you have to complete every challenge quest in Tokyo, unlike the other routes. However, the neutral ending is the most optimistic, and one of the rosiest of the mainline games. [[spoiler: Isabeau doesn't die in this ending (unlike the other routes where she tries to stop you), the people of Mikado are safely and peacefully relocated to Tokyo, and neither of the two populations are at threat of being razed by the alignment heads, and the firmament covering Tokyo is finally lifted.]]
6th Nov '15 7:09:47 AM MrUnderhill
Is there an issue? Send a Message


** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, this way allows access to all 4 villages and all the experience of killing every enemy.

to:

** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, is [[WhatTheHellHero understandably concerned]] if you decide to do so (since on top of all this you have a terrain disadvantage), this way allows access to all 4 villages and all the experience of killing every enemy.
10th Sep '15 1:37:34 AM ShorinBJ
Is there an issue? Send a Message


** This is a common element all throughout the Pokemon world. Most routes will have a number of trainers (or patches of grass) to avoid, and only a handful you have to pas through, but battling trainers and pokemon is good EXP. In addition, patches of grass might lead to useful items, while battling trainers might introduce a shorter route for backtracking later on in the game, and also give money.

to:

** This is a common element all throughout the Pokemon world. Most routes will have a number of trainers (or patches of grass) to avoid, and only a handful you have to pas through, must be fought, but battling trainers and pokemon is good EXP. In addition, patches of grass might lead to useful items, while battling trainers might introduce a shorter route for backtracking later on in the game, and also give money.
20th Aug '15 3:52:29 PM Gitaxias
Is there an issue? Send a Message

Added DiffLines:

[[folder: Strategy Game]]
* In Videogame/{{Gemcraft}}, most of the strategy is based around deciding how much to make your own life harder in the name of more experience. One can do such things as playing on harder settings, summoning waves early while they are still dealing with others, and even spend their own gem bombs on summoning more monsters to fight. If you don't do this enough, it can be much harder to finish harder fights with a lower character level.
[[/folder]]
9th Aug '15 1:10:39 PM Prfnoff
Is there an issue? Send a Message


* One mission of ''AceCombat5'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[BigBulkyBomb big bomb or two]] can't sort out, though.
** ''AceCombatJointAssault'' plays with this. One mission has you flying an unarmed 747 through a ravine, which splits up at one point. The longer, apparently safe route has proximity-triggered mines and flak guns. The shorter path, on the other hand, has you dealing with missiles. In a 747 in a ravine. This fact cannot be emphasised enough. Either way, you're still taking poison.

to:

* One mission of ''AceCombat5'' ''VideoGame/AceCombat5TheUnsungWar'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[BigBulkyBomb big bomb or two]] can't sort out, though.
** ''AceCombatJointAssault'' ''VideoGame/AceCombatJointAssault'' plays with this. One mission has you flying an unarmed 747 through a ravine, which splits up at one point. The longer, apparently safe route has proximity-triggered mines and flak guns. The shorter path, on the other hand, has you dealing with missiles. In a 747 in a ravine. This fact cannot be emphasised enough. Either way, you're still taking poison.
1st Mar '15 8:58:40 AM TheGameMaster
Is there an issue? Send a Message

Added DiffLines:

* Happens in ''Franchise/FireEmblem''. Many players will, when presented with a level objective that isn't to route the enemy, decide to kill them all anyway. This means killing every enemy before engaging the boss, or capturing the base, or even treating survival chapters as time limits to how fast they need to kill every unit. This is harder, but it gives you greater experience, which will eventually make the rest of the game easier.
** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, this way allows access to all 4 villages and all the experience of killing every enemy.
* ''VideoGame/FinalFantasyVII'' has the final dungeon, where the party splits up at one point when you reach a fork in the road. You have to decide which party goes where, though after you do so there is nothing stopping you from backtracking and checking both paths out.
24th Nov '14 11:01:53 AM JapaneseTeeth
Is there an issue? Send a Message


* In ''Webcomic/{{Homestuck}}'', Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.

to:

* In ''Webcomic/{{Homestuck}}'', ''Webcomic/{{Homestuck}}'':
**
Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.


Added DiffLines:

** Caliborn takes this approach to just about everything, even if the alternative is far easier. [[spoiler: It was so effective he ended up becoming the BigBad with the power he received as a reward]].
16th Sep '14 3:01:25 AM LentilSandEater
Is there an issue? Send a Message


*** On the contrary, the gap that lets you skip getting the Booster is juuuust not wide enough by pixels… unless you noticed the red bar, left by the creator of the game, showing you what pixel you need to jump from in order to cleanly make it across to the next room.

to:

*** On the contrary, ** In another example, the gap that lets you skip getting the Booster is juuuust not wide enough by pixels… unless you noticed the red bar, left by the creator of the game, showing you what pixel you need to jump from in order to cleanly make it across to the next room.
This list shows the last 10 events of 110. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.PathOfMostResistance