History Main / PathOfMostResistance

6th Nov '15 7:09:47 AM MrUnderhill
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** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, this way allows access to all 4 villages and all the experience of killing every enemy.
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** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, is [[WhatTheHellHero understandably concerned]] if you decide to do so (since on top of all this you have a terrain disadvantage), this way allows access to all 4 villages and all the experience of killing every enemy.
10th Sep '15 1:37:34 AM ShorinBJ
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** This is a common element all throughout the Pokemon world. Most routes will have a number of trainers (or patches of grass) to avoid, and only a handful you have to pas through, but battling trainers and pokemon is good EXP. In addition, patches of grass might lead to useful items, while battling trainers might introduce a shorter route for backtracking later on in the game, and also give money.
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** This is a common element all throughout the Pokemon world. Most routes will have a number of trainers (or patches of grass) to avoid, and only a handful you have to pas through, must be fought, but battling trainers and pokemon is good EXP. In addition, patches of grass might lead to useful items, while battling trainers might introduce a shorter route for backtracking later on in the game, and also give money.
20th Aug '15 3:52:29 PM Gitaxias
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[[folder: Strategy Game]] * In Videogame/{{Gemcraft}}, most of the strategy is based around deciding how much to make your own life harder in the name of more experience. One can do such things as playing on harder settings, summoning waves early while they are still dealing with others, and even spend their own gem bombs on summoning more monsters to fight. If you don't do this enough, it can be much harder to finish harder fights with a lower character level. [[/folder]]
9th Aug '15 1:10:39 PM Prfnoff
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Namespaces
* One mission of ''AceCombat5'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[BigBulkyBomb big bomb or two]] can't sort out, though. ** ''AceCombatJointAssault'' plays with this. One mission has you flying an unarmed 747 through a ravine, which splits up at one point. The longer, apparently safe route has proximity-triggered mines and flak guns. The shorter path, on the other hand, has you dealing with missiles. In a 747 in a ravine. This fact cannot be emphasised enough. Either way, you're still taking poison.
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* One mission of ''AceCombat5'' ''VideoGame/AceCombat5TheUnsungWar'' has your squadron escorting a small convoy on the ground that has to reach an air base at a certain time. They come to several forks and each time you have to decide whether to take the short way or the long way. Always going the long way makes you fail the mission by being late, but the short way always has more enemies. Nothing a [[BigBulkyBomb big bomb or two]] can't sort out, though. ** ''AceCombatJointAssault'' ''VideoGame/AceCombatJointAssault'' plays with this. One mission has you flying an unarmed 747 through a ravine, which splits up at one point. The longer, apparently safe route has proximity-triggered mines and flak guns. The shorter path, on the other hand, has you dealing with missiles. In a 747 in a ravine. This fact cannot be emphasised enough. Either way, you're still taking poison.
1st Mar '15 8:58:40 AM TheGameMaster
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* Happens in ''Franchise/FireEmblem''. Many players will, when presented with a level objective that isn't to route the enemy, decide to kill them all anyway. This means killing every enemy before engaging the boss, or capturing the base, or even treating survival chapters as time limits to how fast they need to kill every unit. This is harder, but it gives you greater experience, which will eventually make the rest of the game easier. ** One example in ''VideoGame/FireEmblemAwakening'' has you deciding between which of two mercenary groups to side with to take the other one down. You could, however, opt to fight both of them, and though Chrom clearly thinks you're ridiculous for deciding so, this way allows access to all 4 villages and all the experience of killing every enemy. * ''VideoGame/FinalFantasyVII'' has the final dungeon, where the party splits up at one point when you reach a fork in the road. You have to decide which party goes where, though after you do so there is nothing stopping you from backtracking and checking both paths out.
24th Nov '14 11:01:53 AM JapaneseTeeth
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* In ''Webcomic/{{Homestuck}}'', Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.
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* In ''Webcomic/{{Homestuck}}'', ''Webcomic/{{Homestuck}}'': ** Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.

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* In ''Webcomic/{{Homestuck}}'', Eridan assumes that everything you encounter in a game is there ** Caliborn takes this approach to be killed for rewards and glory, and goes just about his merry way slaughtering everything, even if the angels living on his SGRUB planet. alternative is far easier. [[spoiler: It says something about him that, when was so effective he ended up becoming the first casualty failed to give any reward whatsoever, he kept killing until BigBad with the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him power he received as ridiculous.a reward]].
16th Sep '14 3:01:25 AM LentilSandEater
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*** On the contrary, the gap that lets you skip getting the Booster is juuuust not wide enough by pixels… unless you noticed the red bar, left by the creator of the game, showing you what pixel you need to jump from in order to cleanly make it across to the next room.
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*** On the contrary, ** In another example, the gap that lets you skip getting the Booster is juuuust not wide enough by pixels… unless you noticed the red bar, left by the creator of the game, showing you what pixel you need to jump from in order to cleanly make it across to the next room.
26th Mar '14 6:35:34 AM Prfnoff
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Adding namespaces; removing Word Cruft
* ''DumnestorsHeroes'' had [[http://www.moderntales.com//comics/dumnestor.php?view=archive&chapter=14738&name=dumnestor#strip3 'Blackeye' Susan taking the apparently-disused path]] to avoid [[MemeticMutation the grues]]. * [[DiscussedTrope Discussed]] and [[SubvertedTrope subverted]] in the comic strip ''FoxTrot''. Jason (the video game fan) is having an impossible time getting past a certain boss, and Paige (who has very little interest in video games) discovers that if you [[SheatheYourSword don't attack]], you can just walk right past him with nothing to stop you. Jason finds this quite hard to believe, and when he does believe it, he remarks that doing things the easy way is extremely counterintuitive. * Similar to the ''FoxTrot'' example above, in ''{{Homestuck}}'', Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.
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* ''DumnestorsHeroes'' ''Webcomic/DumnestorsHeroes'' had [[http://www.moderntales.com//comics/dumnestor.php?view=archive&chapter=14738&name=dumnestor#strip3 'Blackeye' Susan taking the apparently-disused path]] to avoid [[MemeticMutation the grues]]. * [[DiscussedTrope Discussed]] and [[SubvertedTrope subverted]] in the comic strip ''FoxTrot''.''ComicStrip/FoxTrot''. Jason (the video game fan) is having an impossible time getting past a certain boss, and Paige (who has very little interest in video games) discovers that if you [[SheatheYourSword don't attack]], you can just walk right past him with nothing to stop you. Jason finds this quite hard to believe, and when he does believe it, he remarks that doing things the easy way is extremely counterintuitive. * Similar to the ''FoxTrot'' example above, in ''{{Homestuck}}'', In ''Webcomic/{{Homestuck}}'', Eridan assumes that everything you encounter in a game is there to be killed for rewards and glory, and goes about his merry way slaughtering the angels living on his SGRUB planet. It says something about him that, when the first casualty failed to give any reward whatsoever, he kept killing until the angels started actively assaulting him. The idea that they were put there to help him, and not meant to be attacked, strikes him as ridiculous.
26th Mar '14 6:32:40 AM DracoKanji
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*** This was brought back in the Lumiose City Gym in ''VideoGame/PokemonXAndY'', but you fight the trainer marked with the answers rather than just selecting the answer. You can't challenge the other two trainers if you guess correctly, though.
10th Mar '14 12:59:42 PM Geoduck
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* The Awesome series video ''Resident Awesome''- Leon is trying to go through a clear, safe path to an objective, but the game diverts him to a path filled with multiple zombies and the beast from ''SkiFree''.
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* The Awesome series video ''Resident Awesome''- Leon is trying to go through a clear, safe path to an objective, but the game diverts him to a path filled with multiple zombies and the beast [[BigfootSasquatchAndYeti Yeti]] from ''SkiFree''.''VideoGame/SkiFree''.
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