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* Oxygen bubbles pop up in an underwater level in ''VideoGame/{{Karoshi}} 2.0''; of course, this being a game [[InvertedTrope about]] [[EverythingIsTryingToKillYou comitting suicide]], you're supposed to avoid them so that you can die.

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* ''VideoGame/{{Karoshi}} 2.0'': Oxygen bubbles pop up in an underwater level in ''VideoGame/{{Karoshi}} 2.0''; of course, this level. This being a game [[InvertedTrope about]] [[EverythingIsTryingToKillYou about comitting suicide]], suicide, you're supposed to avoid them so that you can die.
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* ''WesternAnimation/BigBlue'': Human characters in the show's setting wear bubbles instead of diving helmets.
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* Subverted by fish tank bubblers. They do indeed help to keep the water more oxygenated, but they do so by encouraging the surface water to move around more, rather than the bubbles themselves adding oxygen.
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** Blocks such as signs cannot be waterlogged, meaning they can be placed underwater to create pockets of air. Such pockets also occasionally show up naturally due to glitches. Since water won't flow ''through'' the block either, it's possible to make a deadfall trap look like a waterfall.

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** Blocks such as signs Doors cannot be waterlogged, meaning they can be placed underwater to create pockets of air. Such pockets also occasionally show up naturally due to glitches. Since water won't flow ''through'' the block either, it's possible to make a deadfall trap look like a waterfall.
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* Every 2D game in ''VideoGame/SonicTheHedgehog'' (plus ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'') that contains a water level of some kind features spots that spawn air bubbles that Sonic would have to breathe in to avoid drowning. In some games (such as [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 orig]][[VideoGame/Sonic3AndKnuckles inals]]), the breathable bubbles would appear at irregular intervals, sometimes forcing a drowning Sonic to desperately wait for one. This is remedied in ''VideoGame/Sonic3AndKnuckles'', where there is a Water Shield that, should Sonic, Tails or Knuckles have it on, will eliminate the need for breathing in the bubbles.

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* Every 2D game in ''VideoGame/SonicTheHedgehog'' ''Franchise/SonicTheHedgehog'' (plus ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'') that contains a water level of some kind features spots that spawn air bubbles that Sonic would have to breathe in to avoid drowning. In some games (such as [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 orig]][[VideoGame/Sonic3AndKnuckles inals]]), the breathable bubbles would appear at irregular intervals, sometimes forcing a drowning Sonic to desperately wait for one. This is remedied in ''VideoGame/Sonic3AndKnuckles'', where there is a Water Shield that, should Sonic, Tails or Knuckles have it on, will eliminate the need for breathing in the bubbles.

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Exactly how they're made underwater, and contain enough oxygen to allow the character to breathe longer, is virtually never elaborated on. [[MST3KMantra You just have to not worry about it too much]], because chances are, you'll need these bubbles either way to keep yourself from drowning when you're underwater.

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Exactly how they're made underwater, and contain enough oxygen to allow the character to breathe longer, is virtually never elaborated on. [[MST3KMantra You just have to not worry about it too much]], because chances are, you'll need these bubbles either way to keep yourself from drowning when you're underwater.
underwater. Most often, they tend to be spaced through water-based levels as designated stops to breathe while submerged for long periods.
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* In ''VideoGame/{{Grounded}}'', the pond has an aeration hose running through parts of it, occasionally releasing bubbles of oxygen. Given that its purpose is aeration, it's not surprising the hose releases pure oxygen. The bubbles in question are naturally tiny (only a few millimeter in diameter), but given [[IncredibleShrinkingMan the size of the protagonists]], that's plenty.
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* ''VideoGame/FreedomPlanet'' has bubbles in some of the water sections which will expand and allow you to breathe as long as you're standing in them.

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* ''VideoGame/FreedomPlanet'' has bubbles in some of the water sections which will expand and allow you to breathe as long as you're standing in them. Similar to ''VideoGame/Sonic3AndKnuckles'', the Water Shield will also allow you to breathe normally underwater [[spoiler:and in otherwise deoxygenated areas, such as the section of Final Dreadnought where Brevon vents the atmosphere to try and take out the heroes]].
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Water Shield in Sonic 3 and Sonic 3 and Knuckles


* Every 2D game in ''VideoGame/SonicTheHedgehog'' (plus ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'') that contains a water level of some kind features spots that spawn air bubbles that Sonic would have to breathe in to avoid drowning. In some games (such as [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 orig]][[VideoGame/Sonic3AndKnuckles inals]]), the breathable bubbles would appear at irregular intervals, sometimes forcing a drowning Sonic to desperately wait for one.

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* Every 2D game in ''VideoGame/SonicTheHedgehog'' (plus ''VideoGame/SonicAdventure'', ''VideoGame/SonicAdventure2'', ''VideoGame/SonicColors'', and ''VideoGame/SonicGenerations'') that contains a water level of some kind features spots that spawn air bubbles that Sonic would have to breathe in to avoid drowning. In some games (such as [[VideoGame/SonicTheHedgehog1 the]] [[VideoGame/SonicTheHedgehog2 orig]][[VideoGame/Sonic3AndKnuckles inals]]), the breathable bubbles would appear at irregular intervals, sometimes forcing a drowning Sonic to desperately wait for one. This is remedied in ''VideoGame/Sonic3AndKnuckles'', where there is a Water Shield that, should Sonic, Tails or Knuckles have it on, will eliminate the need for breathing in the bubbles.

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* The gimmick of [=NapalmMan's=][=/=][=TomahawkMan's=] stage in ''VideoGame/MegaManBattleNetwork5TeamColonelAndTeamProtoMan'' is that the ship's computer area is flooded, so you can grab these to refill your OxygenMeter.



* In the ''WesternAnimation/StarVsTheForcesOfEvil''supplementary comic "Deep Trouble," Star, Marco, Pony Head, and several others are in bubbles while in the Underwater Kingdom.

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* In the ''WesternAnimation/StarVsTheForcesOfEvil''supplementary ''WesternAnimation/StarVsTheForcesOfEvil'' supplementary comic "Deep Trouble," Star, Marco, Pony Head, and several others are in bubbles while in the Underwater Kingdom.


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[[folder:Film - Live-Action]]
* ''Film/SonicTheHedgehog22022'': In a nod to the games, Sonic sucks in an air bubble when underwater [[spoiler:trying to free the trapped Knuckles.]]
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Up To Eleven is a defunct trope


* In ''VideoGame/BanjoKazooie'', one area in [[DownTheDrain Clanker's Cavern]] has a huge pit you need to swim into, but it's very, very deep. A friendly fish named Gloop appears down there who spits out oxygenated bubbles. He appears nowhere else, however, making him a [[UniqueEnemy Unique]] HelpfulMook. [[VideoGame/BanjoTooie The sequel]] takes it [[UpToEleven to the extreme]] in Jolly Roger's Lagoon: Mumbo's magic oxygenates ''all the water in the level'', removing the need for the air meter entirely for that level.

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* In ''VideoGame/BanjoKazooie'', one ''VideoGame/BanjoKazooie'': One area in [[DownTheDrain Clanker's Cavern]] has a huge pit you need to swim into, but it's very, very deep. A friendly fish named Gloop appears down there who spits out oxygenated bubbles. He appears nowhere else, however, making him a [[UniqueEnemy Unique]] HelpfulMook. [[VideoGame/BanjoTooie The sequel]] takes it [[UpToEleven to the extreme]] extreme in Jolly Roger's Lagoon: Mumbo's magic oxygenates ''all the water in the level'', removing the need for the air meter entirely for that level.

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