History Main / OverlyLongFightingAnimation

7th Feb '16 3:55:25 PM FF32
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* Taunt Kills in TeamFortress2, which are probably the epitome of AwesomeYetImpractical, they require someone to be oblivious enough to stay ''right in front of you'' as you do it, have a loud and very distinct sound before going off and usually don't have any bonus, other than showing off, some that verge slightly less into the impractical bit include the Medic's spinal tap, which gives him a ''full ubercharge'' for pulling it off, Heavy's Showdown, which is both long-range and silent until the target's been hit, and Sniper's Skewer, which comes out unfairly fast.
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* Taunt Kills in TeamFortress2, VideoGame/TeamFortress2, which are probably the epitome of AwesomeYetImpractical, they require someone to be oblivious enough to stay ''right in front of you'' as you do it, have a loud and very distinct sound before going off and usually don't have any bonus, other than showing off, some that verge slightly less into the impractical bit include the Medic's spinal tap, which gives him a ''full ubercharge'' for pulling it off, Heavy's Showdown, which is both long-range and silent until the target's been hit, and Sniper's Skewer, which comes out unfairly fast.
7th Feb '16 5:09:27 AM Waddle
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5th Feb '16 8:38:12 AM Someoneman
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* ''VideoGame/GrandiaII'' [[https://www.youtube.com/watch?v=PYhhO3hzCD4 has a lot of 10-second and longer attacks]].
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* ''VideoGame/GrandiaII'' [[https://www.youtube.com/watch?v=PYhhO3hzCD4 has a lot of 10-second and longer attacks]]. Even the basic lightning spell takes several seconds to show the character conjuring up balls of lightning, and them another several seconds of said balls swirling around the enemies. And these are the most basic spells, which you'll be using a lot. The camera panning over to the character performing the spell can eat up more precious time too.
1st Feb '16 6:35:08 AM EarlOfSandvich
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* Subverted in ''NoMoreHeroes'', when Letz Shake's "Disaster Blaster" Earthquake Generator goes through the long, fancy charging-up cinematic, and then just as it's about to fire, [[spoiler:Henry appears out of nowhere and cuts Letz Shake and the Disaster Blaster to pieces.]]
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* Subverted in ''NoMoreHeroes'', ''VideoGame/NoMoreHeroes'', when Letz Shake's "Disaster Blaster" Earthquake Generator goes through the long, fancy charging-up cinematic, and then just as it's about to fire, [[spoiler:Henry appears out of nowhere and cuts Letz Shake and the Disaster Blaster to pieces.]]
9th Jan '16 10:14:59 AM Someoneman
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* ''VideoGame/GrandiaII'' [[https://www.youtube.com/watch?v=PYhhO3hzCD4 has a lot of 10-second and longer attacks]].
4th Jan '16 11:19:29 AM Willbyr
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* In ''DragonBallZ'', Piccolo's [[{{Kamehamehadoken}} Special Beam Cannon]] at the start of the series takes five minutes to charge. Near the end of the series [[GoldenSuperMode Super Saiyan 3]] is introduced, which can take over ten minutes to use. Worst offender of the series would have to be the [[CombinedEnergyAttack Spirit Bomb]], which can take, in some uses, ''[[UpToEleven several episodes]]'' to complete! * In ''OnePiece'' Jinbe's [[BlowYouAway Karakusagawara]] [[MegatonPunch Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
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* In ''DragonBallZ'', ''Anime/DragonBallZ'', Piccolo's [[{{Kamehamehadoken}} Special Beam Cannon]] at the start of the series takes five minutes to charge. Near the end of the series [[GoldenSuperMode Super Saiyan 3]] is introduced, which can take over ten minutes to use. Worst offender of the series would have to be the [[CombinedEnergyAttack Spirit Bomb]], which can take, in some uses, ''[[UpToEleven several episodes]]'' to complete! * In ''OnePiece'' ''Manga/OnePiece'' Jinbe's [[BlowYouAway Karakusagawara]] [[MegatonPunch Seiken]]. In the manga the shock wave took four pannels to take effect after throwing the punch, in the anime it almost a full minute.
26th Oct '15 6:35:32 AM CerotechOmega
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** Played for outright parody with Usalia and Christo's combo skill, where Christo and Usalia's prinny open fire upon the enemy while Usalia herself casually walks over, eats some curry, and walks back to her prinny throughout the ''entire'' animation. The move itself is named "Curry Break".
12th Oct '15 6:57:53 AM LucaEarlgrey
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Yes, it gets tiring after the first 10 times. Don't knock people for a cosmetic preference.
** You can shorten dressphere changes in ''VideoGame/FinalFantasyX2'', [[FanService if you really want to]]. *** However, you ''can't'' shorten [[spoiler:enemy Aeons' summoning or overdrive sequences when you fight them.]]
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** You can shorten dressphere changes in ''VideoGame/FinalFantasyX2'', [[FanService if you really want to]]. *** ''VideoGame/FinalFantasyX2''. However, you ''can't'' shorten [[spoiler:enemy Aeons' summoning or overdrive sequences when you fight them.]]
7th Sep '15 10:24:05 AM nombretomado
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* In ''NeverwinterNights2'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
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* In ''NeverwinterNights2'' ''VideoGame/NeverwinterNights2'' the magic animations took so long that your enemies would frequently be out of the blast radius before the spell struck. Even supposed 'instantaneous' spells like Magic Missile could be seen looping back and around to the target because of the silly animation. Not to mention the combat attacks took so long that many were done 'invisibly' for high level characters to make sure they happened inside the round.
26th Aug '15 10:30:21 AM Praenomen
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] games' attack animations tend to get longer and more over the top for spells and abilities that cost more MP; in a few of these games, the animation can be turned off either (or both) your party and the enemies'.
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* [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games' attack animations tend to get longer and more over the top for spells and abilities that cost more MP; in a few of these games, the animation can be turned off either (or both) your party and the enemies'.
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