History Main / OverlyLongFightingAnimation

15th Aug '16 8:52:17 PM UmbrellasWereAwesome
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* Assassinations in ''VideoGame/HaloReach'' just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.

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* Assassinations in ''VideoGame/HaloReach'' ''Franchise/{{Halo}}'' (first introduced in ''VideoGame/HaloReach'') just take too damn long. Smart players (except sometimes when they're winning by absurd amounts) just go for the beatdown. The only reward you get for sticking your neck out and potentially losing your kill? A few extra credits. Also, their humiliation, but that's already pretty implicit in getting beatdown anyway.
1st Aug '16 2:26:23 AM EnaiSiaion
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** The game may trigger the kill-cam when you cast a point blank AoE spell with a magnitude higher than the health of all enemies in range. This works fine in the vanilla game. Mods may add spells that don't deal damage but still have a magnitude, proudly presenting you with the least appropriately named "kill"-cam in history. (Meanwhile, said enemies are beating you to a pulp)

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** The master spells in each school have a 4 second two handed cast animation that immobilises the caster. Standing still in a defenseless state in front of the enemies for 4 seconds (or until someone power attacks you and knocks you out of the animation) is a very bad idea. The vast majority of these spells are completely useless.
** The game may trigger the kill-cam when you cast a point blank AoE explosion spell with a magnitude higher than the health of all enemies in range. This works fine in the vanilla game. Mods may add spells that don't deal damage but still have a magnitude, proudly presenting you with the least appropriately named "kill"-cam in history. (Meanwhile, said enemies are beating you to a pulp)
20th Jun '16 9:17:13 PM RayneCyro
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* A sizable number of Ultimate Jutsu in ''VideoGame/NarutoShippudenUltimateNinjaStorm4'' have fairly lengthy animations, but the various Team Ultimates really take the cake. The worst offender has to be the DLC Team Ultimate for the members of the Akatsuki, featuring all ten members (including Orochimaru and not Tobi) taking turns beating the opponent senseless. The entire thing clocks in at a solid 30 seconds, in a game where the default time limit on a fight is only 99- meaning it's literally possible for an entire third of a battle to be devoted to a single attack.
27th May '16 3:52:00 PM nombretomado
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*** The PS4 rerelease of the game has a fast-forward feature that allows players to breeze through the excessive animations.

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*** The PS4 [=PS4=] rerelease of the game has a fast-forward feature that allows players to breeze through the excessive animations.
25th May '16 9:24:59 AM Willbyr
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* ''NininGaShinobuden'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[TalkingIsAFreeAction explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: [[spoiler: the ogre getting stuffed in a pair of underwear filled with mustard.]]

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* ''NininGaShinobuden'' ''Manga/NininGaShinobuden'' parodies this; episode 11 has Sasuke using his "special attack" on an ogre. It involves lots of posing, as well as Sasuke inexplicably flying through space while [[TalkingIsAFreeAction explaining the attack]]. Then Onsokumaru tells him to keep it shorts, at which point we find out what the end result of the attack is: [[spoiler: the ogre getting stuffed in a pair of underwear filled with mustard.]]
11th May '16 4:12:14 PM TheOneWhoTropes
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* ''ValkyrieProfile'', max level Nibelung Valesti.
** VP was borderline on this with most finishing moves (noting a few exceptions). ''ValkyrieProfile 2'' had nearly every finishing move be like this (and twice as excessive power wise), but at least you can skip them.
** ''[[ValkyrieProfileCovenantOfThePlume Covenant of the Plume]]'' likewise allows you to skip Soul Crush animations with the press of a button.

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* ''ValkyrieProfile'', ''VideoGame/ValkyrieProfile'', max level Nibelung Valesti.
** VP was borderline on this with most finishing moves (noting a few exceptions). ''ValkyrieProfile 2'' ''VideoGame/ValkyrieProfile2Silmeria'' had nearly every finishing move be like this (and twice as excessive power wise), but at least you can skip them.
** ''[[ValkyrieProfileCovenantOfThePlume ''[[VideoGame/ValkyrieProfileCovenantOfThePlume Covenant of the Plume]]'' likewise allows you to skip Soul Crush animations with the press of a button.
17th Mar '16 12:36:57 AM troperHearts
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*** The PS4 rerelease of the game has a fast-forward feature that allows players to breeze through the excessive animations.
15th Mar '16 12:59:55 PM slain
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** The fights are fast-paced in Episode 3 compared to Episode 1. On the other hand, some [[SpecialAttack special attacks]] can last a lot longer than others. Then there's the Erde Kaisers. Their sequences are a lot shorter than the original one, but Σ takes the cake by being the longest. It doesn't stop it from being [[RuleOfCool awesome]].

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** The fights are fast-paced in Episode 3 compared to Episode 1. On the other hand, some [[SpecialAttack special attacks]] can last a lot longer than others. Then there's the Erde Kaisers. Their sequences are a lot shorter than the original one, but Σ Erde Kaiser Sigma takes the cake by being the longest. It doesn't stop it from being [[RuleOfCool awesome]].
7th Feb '16 3:55:25 PM FF32
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* Taunt Kills in TeamFortress2, which are probably the epitome of AwesomeYetImpractical, they require someone to be oblivious enough to stay ''right in front of you'' as you do it, have a loud and very distinct sound before going off and usually don't have any bonus, other than showing off, some that verge slightly less into the impractical bit include the Medic's spinal tap, which gives him a ''full ubercharge'' for pulling it off, Heavy's Showdown, which is both long-range and silent until the target's been hit, and Sniper's Skewer, which comes out unfairly fast.

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* Taunt Kills in TeamFortress2, VideoGame/TeamFortress2, which are probably the epitome of AwesomeYetImpractical, they require someone to be oblivious enough to stay ''right in front of you'' as you do it, have a loud and very distinct sound before going off and usually don't have any bonus, other than showing off, some that verge slightly less into the impractical bit include the Medic's spinal tap, which gives him a ''full ubercharge'' for pulling it off, Heavy's Showdown, which is both long-range and silent until the target's been hit, and Sniper's Skewer, which comes out unfairly fast.
7th Feb '16 5:09:27 AM Waddle
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