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* Gunpods on Drill Platform from ''VideoGame/JakIIRenegade'' overheat after they're fired continuously for too long, which causes their rate of fire to drop to half.



* In the "My Blaster Runs Hot" mini-game in ''VideoGame/RatchetAndClankFutureACrackInTime'', the players' blasters will overheat with continuous use, but attacking again while overheated will fire a multiple enemy-clearing beam.

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* ''Franchise/RatchetAndClank'':
**
In the "My Blaster Runs Hot" mini-game in ''VideoGame/RatchetAndClankFutureACrackInTime'', the players' blasters will overheat with continuous use, but attacking again while overheated will fire a multiple enemy-clearing beam.beam.
** Blackhole Storm/Vortex from ''VideoGame/RatchetAndClankRiftApart'' will overheat and stop firing if used for too long. Getting raritanium upgrades will lengthen the time before it overheats and speed up the cooling process when the gun is not used.
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** Specialty "Inferno" incendiary ammunition is available for Short-Ranged Missile launchers. These Inferno warheads are less immediately damaging on impact, but the potent fuel charge it carries generates enough waste heat that any warm/hot-running battlemechs will likely have to hold their fire or even shut the engines down to allow the heatsinks to purge all that sudden waste heat. More advanced battlemechs that have the superior Double Heatsinks are far less vunerable to this weapon. Unsurprisingly, Infernos are also treated as nasty, nasty antipersonnel weapons and are a factor in some of the war crimes commited in the Inner Sphere.

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** Specialty "Inferno" incendiary ammunition is available for Short-Ranged Missile launchers. These Inferno warheads are less immediately damaging on impact, but the potent fuel charge it carries generates enough waste heat that any warm/hot-running battlemechs will likely have to hold their fire or even shut the engines down to allow the heatsinks to purge all that sudden waste heat. More advanced battlemechs that have the superior Double Heatsinks are far less vunerable vulnerable to this weapon. Unsurprisingly, Infernos are also treated as nasty, nasty antipersonnel weapons and are a factor in some of the war crimes commited committed in the Inner Sphere.



** The ''Adeptus Titanicus'' spinoff gives the HumongousMecha in question very poorly cooled plasma reactors and makes balancing the demands placed upon them with your ability to recover it and the risk of catastrophic failure a key part of the mechanic. You can try to push power to void shields or movement systems, fire weapons with the Draining tag, or use a Legio trait such as Legio Defensor's ''Righteous Fire'' that increases heat in exchange for a powerful effect (in Defensor's case, firing your best gun twice). When the reactor gets too hot, [[HeroicRROD Bad Things will happen]]. Warhounds are particularly vulnerable, having a very short reactor track compared to their bigger brothers like the Reaver and Warlord. Luckily, you can vent heat with repair rolls.

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** The ''Adeptus Titanicus'' spinoff gives the HumongousMecha in question very poorly cooled plasma reactors and makes balancing the demands placed upon them with your ability to recover it and the risk of catastrophic failure a key part of the mechanic. You can try to push power to void shields or movement systems, fire weapons with the Draining tag, or use a Legio trait such as Legio Defensor's ''Righteous Fire'' that increases heat in exchange for a powerful effect (in Defensor's case, firing your best gun twice). When the reactor gets too hot, [[HeroicRROD Bad Things will happen]]. Warhounds are particularly vulnerable, having a very short reactor track compared to their bigger brothers like the Reaver and Warlord. Luckily, you can vent heat with repair rolls.rolls, and Traitor Legios have access to daemonic effects like "Frozen Soul" that reduce the strain on the reactor..
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* Heat management is an important element of ''VideoGame/EndlessSky''. Not only do your weapons and engines and shields contribute to overheating, there are also weapons that can pour heat into your enemies to disable them.
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* This trope shows up, played ''perfectly'' straight, in a very unsuspecting device: the flashlight. More specifically, the small-size and high-power LED light typically fed by a lithium-ion battery. [=LEDs=] may be more energy-efficient than incandescent bulbs of old, but they still generate a ''godawful'' amount of heat if driven hard enough ([[AbsurdlyBrightLight particularly potent models that dish out thousands of lumens or tens of thousands of candelas can put out enough heat to be used as lighters]]), and that heat can burn up the diode or the driver, or, in more extreme cases, ''melt the solders''. Heat sinks mostly solve the issue in larger appliances, but when you have to keep it compact for portability's sake, even an entire aluminum body with the user's hand sucking up some of the heat (an uncomfortable practice even in the cold, as depending on its size and power,[[labelnote:*]]such as the Thrunite [=TN36=], a 2016 light the size of a soda can that can put out over 6,500 lumens, more than ''double'' of a regular car's headlight[[/labelnote]] the light gets '''HOT''') isn't enough. As such, these flashlights for the most part have a step-down feature in their circuits that either drops the output to a lower level or turns the torch off altogether before the heat buildup can become damaging. Newer models even go so far as to have built-in active cooling in the form of small fans!

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* This trope shows up, played ''perfectly'' straight, in a very unsuspecting device: the flashlight. More specifically, the small-size and high-power LED light typically fed by a lithium-ion battery. batteries. [=LEDs=] may be more energy-efficient than incandescent bulbs of old, but they still generate a ''godawful'' amount of heat if driven hard enough ([[AbsurdlyBrightLight particularly potent models that dish out tens of thousands of lumens or tens hundreds of thousands of candelas candela can put out enough heat to be used as lighters]]), firestarters]]), and that heat can burn up the diode or the driver, or, in more extreme cases, ''melt [[ExplosiveOverclocking cause the solders''. battery to enter thermal runaway, ignite and even explode]]. Heat sinks mostly solve the issue in larger appliances, fixed appliances such as floodlights and lanterns, but when you have to keep it compact for portability's sake, even an entire aluminum aluminium[[note]]the best thermal conductive material modern flashlights are made of[[/note]] body with the user's hand sucking up some of the heat (an uncomfortable practice even in the cold, as depending on its size and power,[[labelnote:*]]such as the Thrunite [=TN36=], a 2016 light the size of a soda can that can put out over 6,500 lumens, more than ''double'' of a regular car's headlight[[/labelnote]] the light gets '''HOT''') isn't enough. As such, these flashlights enough at higher power modes; it's more likely for the flashlight to burn your hand instead. For the most part LED lights have a step-down feature in their circuits that either drops the output to a lower level or turns the torch off altogether before the heat buildup can become damaging. Newer big models even go so far as to have built-in active cooling in the form of small fans!
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Gatling Guns, especially of the modern Minigun variety, often fall victim to this trope, despite the fact that delaying the onset of this trope is the entire point of their multiple rotating barrels.

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Gatling Guns, especially of the modern Minigun variety, often fall victim to this trope, despite the fact that delaying the onset of this trope is the entire point of their multiple rotating barrels.
barrels. Regular machine guns such as the Bren, M-60 or FN MAG have the facility to swap for a fresh barrel to avoid overheating although this doesn't seem to have ever been actually performed in any film ever.
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* In ''VideoGame/ShootasBloodAndTeef,'' the [[PlasmaCannon looted plasma pistol]], [[FireBreathingWeapon burna]], [[LightningGun zappa]], and [[DeathRay deff ray]] ([[YouMakeMeSic all three are the "propa orky spelling"]]) are governed by an increasing heat meter rather than draining ammo. Once they hit the red, they begin hurting Gargaz.

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* In ''VideoGame/ShootasBloodAndTeef,'' the [[PlasmaCannon looted plasma pistol]], [[FireBreathingWeapon burna]], [[LightningGun zappa]], and [[DeathRay deff ray]] ([[YouMakeMeSic all deffbeam]] (all three are the "propa orky spelling"]]) spelling") are governed by an increasing heat meter rather than draining ammo. Once they hit the red, they begin hurting Gargaz.
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None

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* In ''VideoGame/ShootasBloodAndTeef,'' the [[PlasmaCannon looted plasma pistol]], [[FireBreathingWeapon burna]], [[LightningGun zappa]], and [[DeathRay deff ray]] ([[YouMakeMeSic all three are the "propa orky spelling"]]) are governed by an increasing heat meter rather than draining ammo. Once they hit the red, they begin hurting Gargaz.
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None


* ''Shardpunk: Verminfall'' has all weaponry save Tully's katana limited in shots by heat. Similar to ''WH40K's'' plasma guns, overheated weapons can be fired with a slight chance to blow up in the wielder's face. However, characters have a chance to develop a phobia towards firing overheated weapons. Certain weapons (like Gideon's sniper rifle) can fire multiple, weaker shots for the price of one heat bar. Furthermore, there exist multiple GunAccessories to deal with heat buildup, such as an auxilary cooling system or extra heat sinks. The [[RobotBuddy Support Automaton]]'s special skill allows it to vent a field of coolant that instantly disdipates heat within its area.

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* ''Shardpunk: Verminfall'' has all weaponry save Tully's katana limited in shots by heat. Similar to ''WH40K's'' ''[=WH40K=]'s'' plasma guns, overheated weapons can be fired with a slight chance to blow up in the wielder's face. However, characters have a chance to develop a phobia towards firing overheated weapons. Certain weapons (like Gideon's sniper rifle) can fire multiple, weaker shots for the price of one heat bar. Furthermore, there exist multiple GunAccessories to deal with heat buildup, such as an auxilary cooling system or extra heat sinks. The [[RobotBuddy Support Automaton]]'s special skill allows it to vent a field of coolant that instantly disdipates dissipates heat within its area.
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None

Added DiffLines:

* ''Shardpunk: Verminfall'' has all weaponry save Tully's katana limited in shots by heat. Similar to ''WH40K's'' plasma guns, overheated weapons can be fired with a slight chance to blow up in the wielder's face. However, characters have a chance to develop a phobia towards firing overheated weapons. Certain weapons (like Gideon's sniper rifle) can fire multiple, weaker shots for the price of one heat bar. Furthermore, there exist multiple GunAccessories to deal with heat buildup, such as an auxilary cooling system or extra heat sinks. The [[RobotBuddy Support Automaton]]'s special skill allows it to vent a field of coolant that instantly disdipates heat within its area.
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None

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* ''VideoGame/GatoRoboto'' gives you an unlimited blaster, but limits the firing rate of the missile launcher this way. Including a cooling system upgrade that allows you to fire one more missile per burst.
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* ''WesternAnimation/LooneyTunesCartoons'': In "Mech a Mess", Wile E. Coyote tries to catch the Road Runner with a [[PoweredArmor mech suit]], and one of his attempts involves him firing [[HomingProjectile heat-seeking missiles]] from the suit's [[ArmCannon arm cannons]]. The cannons eventually overheat, causing the missiles to start chasing ''him'' instead.
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* This trope shows up, played ''perfectly'' straight, in a very unsuspecting device: the flashlight. More specifically, the small-size and high-power LED light typically fed by a lithium-ion battery. [=LEDs=] may be more energy-efficient than incandescent bulbs of old, but they still generate a ''godawful'' amount of heat if driven hard enough (particularly potent models that dish out thousands of lumens or tens of thousands of candelas can put out enough heat to be used as lighters), and that heat can burn up the diode or the driver, or, in more extreme cases, ''melt the solders''. Heat sinks mostly solve the issue in larger appliances, but when you have to keep it compact for portability's sake, even an entire aluminum body with the user's hand sucking up some of the heat (an uncomfortable practice even in the cold, as depending on its size and power,[[labelnote:*]]such as the Thrunite [=TN36=], a 2016 light the size of a soda can that can put out over 6,500 lumens, more than ''double'' of a regular car's headlight[[/labelnote]] the light gets '''HOT''') isn't enough. As such, these flashlights for the most part have a step-down feature in their circuits that either drops the output to a lower level or turns the torch off altogether before the heat buildup can become damaging. Newer models even go so far as to have built-in active cooling in the form of small fans!

to:

* This trope shows up, played ''perfectly'' straight, in a very unsuspecting device: the flashlight. More specifically, the small-size and high-power LED light typically fed by a lithium-ion battery. [=LEDs=] may be more energy-efficient than incandescent bulbs of old, but they still generate a ''godawful'' amount of heat if driven hard enough (particularly ([[AbsurdlyBrightLight particularly potent models that dish out thousands of lumens or tens of thousands of candelas can put out enough heat to be used as lighters), lighters]]), and that heat can burn up the diode or the driver, or, in more extreme cases, ''melt the solders''. Heat sinks mostly solve the issue in larger appliances, but when you have to keep it compact for portability's sake, even an entire aluminum body with the user's hand sucking up some of the heat (an uncomfortable practice even in the cold, as depending on its size and power,[[labelnote:*]]such as the Thrunite [=TN36=], a 2016 light the size of a soda can that can put out over 6,500 lumens, more than ''double'' of a regular car's headlight[[/labelnote]] the light gets '''HOT''') isn't enough. As such, these flashlights for the most part have a step-down feature in their circuits that either drops the output to a lower level or turns the torch off altogether before the heat buildup can become damaging. Newer models even go so far as to have built-in active cooling in the form of small fans!

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Overheating/FirstPersonShooter and Overheating/MassEffect have their own subpages.


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* Overheating/FirstPersonShooter
* ''Overheating/MassEffect''
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"it's" =! "its"


* ''VideoGame/BattleCorps'' throws in a "HEAT WARNING!" alert if you over-exert your ChickenWalker's turrets, causing it's firing rate to decrease.

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* ''VideoGame/BattleCorps'' throws in a "HEAT WARNING!" alert if you over-exert your ChickenWalker's turrets, causing it's its firing rate to decrease.
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* ''VideoGame/BattleCorps'' throws in a "HEAT WARNING!" alert if you over-exert your ChickenWalker's turrets, causing it's firing rate to decrease.
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** The ''Adeptus Titanicus'' spinoff gives the HumongousMecha in question very poorly cooled plasma reactors and makes balancing the demands placed upon them with your ability to recover it and the risk of catastrophic failure a key part of the mechanic. You can try to push power to void shields or movement systems, fire weapons with the Draining tag, or use a Legio trait such as Legio Defensor's ''Righteous Fire'' that increases heat in exchange for a powerful effect (in Defensor's case, firing your best gun twice). When the reactor gets too hot, [[HeroicRROD Bad Things Will Happen]]. Warhounds are particularly vulnerable, having a very short reactor track compared to their bigger brothers like the Reaver and Warlord. Luckily, you can vent heat with repair rolls.

to:

** The ''Adeptus Titanicus'' spinoff gives the HumongousMecha in question very poorly cooled plasma reactors and makes balancing the demands placed upon them with your ability to recover it and the risk of catastrophic failure a key part of the mechanic. You can try to push power to void shields or movement systems, fire weapons with the Draining tag, or use a Legio trait such as Legio Defensor's ''Righteous Fire'' that increases heat in exchange for a powerful effect (in Defensor's case, firing your best gun twice). When the reactor gets too hot, [[HeroicRROD Bad Things Will Happen]].will happen]]. Warhounds are particularly vulnerable, having a very short reactor track compared to their bigger brothers like the Reaver and Warlord. Luckily, you can vent heat with repair rolls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The ''Adeptus Titanicus'' spinoff gives the HumongousMecha in question very poorly cooled plasma reactors and makes balancing the demands placed upon them with your ability to recover it and the risk of catastrophic failure a key part of the mechanic. You can try to push power to void shields or movement systems, fire weapons with the Draining tag, or use a Legio trait such as Legio Defensor's ''Righteous Fire'' that increases heat in exchange for a powerful effect (in Defensor's case, firing your best gun twice). When the reactor gets too hot, [[HeroicRROD Bad Things Will Happen]]. Warhounds are particularly vulnerable, having a very short reactor track compared to their bigger brothers like the Reaver and Warlord. Luckily, you can vent heat with repair rolls.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''VideoGame/KrazyIvan'' grants you a giant robot with dual Gatling cannons, but firing them on full-auto will result in an overheating warning. You'll need to stop shooting for a few seconds for it to cool down, else the gun starts firing at a sluggish rate.

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