History Main / OverHeating

26th Jun '17 7:32:40 PM DirtyHarry44Magnum
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* In ''VideoGame/MedalOfHonorVanguard'', the [=MG42=] can overheat if it is fired for too long without waiting for it to cool down.
14th Jun '17 2:02:20 PM Ferot_Dreadnaught
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* ''VideoGame/Warhammer40000SpaceMarine'' has plasma weapons that overheat after several shots in quick succession or after firing a ChargedShot and have to be vented. Several heavy weapons available in multiplayer also overheat after extended firing.

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* ''VideoGame/Warhammer40000SpaceMarine'' has plasma weapons that overheat after several shots in quick succession or after firing a ChargedShot charged shot and have to be vented. Several heavy weapons available in multiplayer also overheat after extended firing.
23rd May '17 9:58:53 AM CV12Hornet
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* This trope is why [[GatlingGood rotary cannons]] are the mechanism of choice for when you ''really'' want an extreme rate of fire in one weapon. Single-barrel weapons can't go much past 1000 rounds per minute before the accumulated heat starts melting the barrels way too fast for comfort. Spreading the rate of fire around multiple barrels means each barrel can have a sane rate of fire while the overall weapon has the rate of fire you need.
1st May '17 6:35:51 AM Vir
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* In ''Videogame/FromTheDepths'', engines produce more heat the higher they rev. Rev and engine for too long and it will start overheating, causing a dramatic drop in power until it shuts down outright. Engines should therefore [[DesignItYourselfEquipment be designed]] to operate at low RPM or feature additional cooling components such as exhaust vents or radiators. Advanced Cannons can be overclocked to fire while still cooling off from previous shots, but with a drop in accuracy until the barrel cools.

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* In ''Videogame/FromTheDepths'', ''VideoGame/FromTheDepths'', engines produce more heat the higher they rev. Rev and engine for too long and it will start overheating, causing a dramatic drop in power until it shuts down outright. Engines should therefore [[DesignItYourselfEquipment be designed]] to operate at low RPM or feature additional cooling components such as exhaust vents or radiators. Advanced Cannons can be overclocked to fire while still cooling off from previous shots, but with a drop in accuracy until the barrel cools.
* In the "My Blaster Runs Hot" mini-game in ''VideoGame/RatchetAndClankFutureACrackInTime'', the players' blasters will overheat with continuous use, but attacking again while overheated will fire a multiple enemy-clearing beam.



* The G36 may be an [[CoolGuns/AssaultRifles awesome gun]] in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'', ''VideoGame/FarCry'' and ''VideoGame/ModernWarfare'', but in reality, [[https://medium.com/war-is-boring/german-soldiers-dont-trust-their-battle-rifle-e1070a9a67dc it has serious problems with overheating]], and German soldiers consistently [[OlderIsBetter prefer the G3 instead]].

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* The G36 may be an [[CoolGuns/AssaultRifles awesome gun]] in ''[[VideoGame/{{STALKER}} S.T.A.L.K.E.R.]]'', ''VideoGame/{{STALKER}}'', ''VideoGame/FarCry'' and ''VideoGame/ModernWarfare'', but in reality, [[https://medium.com/war-is-boring/german-soldiers-dont-trust-their-battle-rifle-e1070a9a67dc it has serious problems with overheating]], and German soldiers consistently [[OlderIsBetter prefer the G3 instead]].
28th Mar '17 10:05:37 AM crazysamaritan
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* TabletopGame/{{GURPS}} High Tech [[TheDevTeamThinksOfEverything naturally]] has detailed rules for overheating of automatic weapons, including barrel swaps, heating management by burst firing, and the possibility of spectacular malfunctions. GURPS Ultra Tech has optional overheating rules for energy weapons.

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* TabletopGame/{{GURPS}} ''TabletopGame/{{GURPS}} High Tech [[TheDevTeamThinksOfEverything naturally]] Tech'' naturally has [[DevelopersForesight detailed rules for overheating of automatic weapons, including barrel swaps, heating management by burst firing, and the possibility of spectacular malfunctions. GURPS malfunctions]]. ''GURPS Ultra Tech Tech'' has optional overheating rules for energy weapons.
22nd Nov '16 10:35:05 PM MadCat221
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** Even in the meta-game of 'mech design, heat control is a critical factor. Ten heat sinks come free of mass costs with a fusion engine (its integrated thermal control system), and any beyond that take up mass in the chassis. Sometimes those extra sinks can be bundled inside the reactor's volume so they don't take up critical space, though only if the engine is big enough to begin with (and if it's too small, sometimes even those ten mass-free integral sinks can't all fit inside the engine's volume). Double Heat Sinks, systems that cool twice as much for the same mass, are ''supposed'' to be counterbalanced by being much bulkier, but the engine integration factor significantly mitigates that (even the free-of-mass/space sinks are double). They are a point of contention with many old players, as it's posited that it disrupts gameplay balance and makes heat much less of an issue. Proponents argue that double heat sinks de-nerf the entire energy weapons lineup, giving them potential they didn't have before. Most on both sides agree that the meta-game would be screwed up even more if their rules were altered or they were removed outright.

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** Even in the meta-game of 'mech design, heat control is a critical factor. Ten heat sinks come free of mass costs with a fusion engine (its integrated thermal control system), and any beyond that take up mass in the chassis. Sometimes those extra sinks can be bundled inside the reactor's volume so they don't take up critical space, though only if the engine is big rated high enough to begin with (and if it's rated too small, low-power, sometimes even those ten mass-free integral sinks can't all fit inside the engine's volume). Double Heat Sinks, systems that cool twice as much for the same mass, are ''supposed'' to be counterbalanced by being much bulkier, but the engine integration factor significantly mitigates that (even the free-of-mass/space sinks are double). They are a point of contention with many old players, as it's posited that it disrupts gameplay balance and makes heat much less of an issue. Proponents argue that double heat sinks de-nerf the entire energy weapons lineup, giving them potential they didn't have before. Most on both sides agree that the meta-game would be screwed up even more if their rules were altered or they were removed outright.
22nd Nov '16 10:29:13 PM MadCat221
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* In ''TableTopGame/BattleTech'', heat is an important balancing factor. [=BattleMechs=] are environmentally sealed, powered by fusion engines and artificial muscles that aren't exactly 100% efficient, and often bristling with energy, ballistic, and/or missile weapons; virtually everything they do starting with simple movement will cause heat to build up, which needs to be funneled out of the 'Mech via dedicated 'heat sinks'. Build up heat faster than those can handle, and your 'Mech will slow down and the accuracy of its weapons fire will suffer until they have caught up again. At sufficiently high levels it may even automatically shut down and/or see explosive ammo start to cook off.

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* In ''TableTopGame/BattleTech'', heat is an important balancing factor. [=BattleMechs=] are environmentally sealed, powered by fusion engines and artificial muscles muscle-like actuators that aren't exactly 100% efficient, and often bristling with energy, ballistic, and/or missile weapons; virtually everything they do starting with simple movement will cause heat to build up, which needs to be funneled out of the 'Mech via dedicated 'heat sinks'. Build up heat faster than those can handle, and your 'Mech will slow down and the accuracy of its weapons fire will suffer until they have caught up again. At sufficiently high levels it may even automatically shut down and/or see explosive ammo start to cook off.
19th Nov '16 12:54:33 PM Thunderchin
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* Every gun in ''VideoGame/StarWarsBattlefront2015'' overheats after overuse, though depending on the gun when this happens can vary from after a single powerful shot to after two dozen shots in succession. Additionally, the Disruptor Star Card releases a burst of heat which causes any nearby guns to jam for a time. This also doubles as an ability for Lando and R2-D2.



* Every gun in ''VideoGame/StarWarsBattlefront2015'' overheats after overuse, though depending on the gun when this happens can vary from after a single powerful shot to after two dozen shots in succession.
** Additionally, the Disruptor Star Card releases a burst of heat which causes any nearby guns to jam for a time. This also doubles as an ability for Lando and R2-D2.
30th Oct '16 10:22:52 AM nombretomado
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* {{GURPS}} High Tech [[TheDevTeamThinksOfEverything naturally]] has detailed rules for overheating of automatic weapons, including barrel swaps, heating management by burst firing, and the possibility of spectacular malfunctions. GURPS Ultra Tech has optional overheating rules for energy weapons.

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* {{GURPS}} TabletopGame/{{GURPS}} High Tech [[TheDevTeamThinksOfEverything naturally]] has detailed rules for overheating of automatic weapons, including barrel swaps, heating management by burst firing, and the possibility of spectacular malfunctions. GURPS Ultra Tech has optional overheating rules for energy weapons.
20th Oct '16 5:35:09 AM FuzzyBoots
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* One ''Literature/DearAmerica'' book set during the VietnamWar had a US Marine stationed near Khe Sanh as the viewpoint character. Twice in the book, the next Marine company over came under heavy attack and returned fire with mortars. Then the mortars began to overheat, and the main character's company resorted to peeing on them to cool them down.

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* One ''Literature/DearAmerica'' book set during the VietnamWar UsefulNotes/VietnamWar had a US Marine stationed near Khe Sanh as the viewpoint character. Twice in the book, the next Marine company over came under heavy attack and returned fire with mortars. Then the mortars began to overheat, and the main character's company resorted to peeing on them to cool them down.




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* In ''Literature/TheDireSaga'', the generator in Dire's power armor heats up as she uses it. Using the [[DeflectorShield personal force field]] especially pushes it, and at several times Dire is forced to choose between being shot and being cooked to death in her armor.
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